diff options
Diffstat (limited to 'src/data/field_event_obj/movement_action_func_tables.h')
-rwxr-xr-x | src/data/field_event_obj/movement_action_func_tables.h | 1513 |
1 files changed, 0 insertions, 1513 deletions
diff --git a/src/data/field_event_obj/movement_action_func_tables.h b/src/data/field_event_obj/movement_action_func_tables.h deleted file mode 100755 index 8e136b58b..000000000 --- a/src/data/field_event_obj/movement_action_func_tables.h +++ /dev/null @@ -1,1513 +0,0 @@ -u8 MovementAction_FaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_PauseSpriteAnim(struct EventObject *, struct Sprite *); -u8 MovementAction_FaceUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FaceLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FaceRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkSlowRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkNormalRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Down_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Down_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Up_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Up_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Left_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Left_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Right_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Jump2Right_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Delay1_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Delay_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Finish(struct EventObject *, struct Sprite *); -u8 MovementAction_Delay2_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Delay4_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Delay8_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Delay16_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlow_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlace_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkFastestRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_SlideRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_PlayerRunRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_StartAnimInDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WaitSpriteAnim(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpSpecialRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_FacePlayer_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FaceAwayPlayer_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_LockFacingDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_UnlockFacingDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDownUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUpDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeftRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRightLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_FaceOriginalDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_NurseJoyBowDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_DisableAnimation_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RestoreAnimation_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_SetInvisible_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_SetVisible_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_EmoteExclamationMark_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_EmoteQuestionMark_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_EmoteHeart_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RevealTrainer_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RevealTrainer_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_RockSmashBreak_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_RockSmashBreak_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_RockSmashBreak_Step2(struct EventObject *, struct Sprite *); -u8 MovementAction_CutTree_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_CutTree_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_CutTree_Step2(struct EventObject *, struct Sprite *); -u8 MovementAction_SetFixedPriority_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_ClearFixedPriority_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_InitAffineAnim_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_ClearAffineAnim_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_HideReflection_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_ShowReflection_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkDownAffine_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkDownAffine_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkLeftAffine_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkLeftAffine_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkRightAffine_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_WalkRightAffine_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Figure8_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Figure8_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Levitate_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_StopLevitate_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_StoreAndLockAnim_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_Finish(struct EventObject *, struct Sprite *); -u8 MovementAction_FreeAndUnlockAnim_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FlyUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FlyUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementAction_Fly_Finish(struct EventObject *, struct Sprite *); -u8 MovementAction_FlyDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementAction_FlyDown_Step1(struct EventObject *, struct Sprite *); - -u8 (*const gMovementActionFuncs_FaceDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Down[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Up[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Left[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Right[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay1[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay2[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay4[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay8[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay16[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FacePlayer[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_DisableAnimation[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SetInvisible[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SetVisible[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EmoteHeart[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RevealTrainer[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_CutTree[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_HideReflection[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_ShowReflection[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Levitate[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_StopLevitate[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Figure8[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FlyUp[])(struct EventObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FlyDown[])(struct EventObject *, struct Sprite *); - -u8 (*const *const gMovementActionFuncs[])(struct EventObject *, struct Sprite *) = { - [MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown, - [MOVEMENT_ACTION_FACE_UP] = gMovementActionFuncs_FaceUp, - [MOVEMENT_ACTION_FACE_LEFT] = gMovementActionFuncs_FaceLeft, - [MOVEMENT_ACTION_FACE_RIGHT] = gMovementActionFuncs_FaceRight, - [MOVEMENT_ACTION_WALK_SLOW_DOWN] = gMovementActionFuncs_WalkSlowDown, - [MOVEMENT_ACTION_WALK_SLOW_UP] = gMovementActionFuncs_WalkSlowUp, - [MOVEMENT_ACTION_WALK_SLOW_LEFT] = gMovementActionFuncs_WalkSlowLeft, - [MOVEMENT_ACTION_WALK_SLOW_RIGHT] = gMovementActionFuncs_WalkSlowRight, - [MOVEMENT_ACTION_WALK_NORMAL_DOWN] = gMovementActionFuncs_WalkNormalDown, - [MOVEMENT_ACTION_WALK_NORMAL_UP] = gMovementActionFuncs_WalkNormalUp, - [MOVEMENT_ACTION_WALK_NORMAL_LEFT] = gMovementActionFuncs_WalkNormalLeft, - [MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = gMovementActionFuncs_WalkNormalRight, - [MOVEMENT_ACTION_JUMP_2_DOWN] = gMovementActionFuncs_Jump2Down, - [MOVEMENT_ACTION_JUMP_2_UP] = gMovementActionFuncs_Jump2Up, - [MOVEMENT_ACTION_JUMP_2_LEFT] = gMovementActionFuncs_Jump2Left, - [MOVEMENT_ACTION_JUMP_2_RIGHT] = gMovementActionFuncs_Jump2Right, - [MOVEMENT_ACTION_DELAY_1] = gMovementActionFuncs_Delay1, - [MOVEMENT_ACTION_DELAY_2] = gMovementActionFuncs_Delay2, - [MOVEMENT_ACTION_DELAY_4] = gMovementActionFuncs_Delay4, - [MOVEMENT_ACTION_DELAY_8] = gMovementActionFuncs_Delay8, - [MOVEMENT_ACTION_DELAY_16] = gMovementActionFuncs_Delay16, - [MOVEMENT_ACTION_WALK_FAST_DOWN] = gMovementActionFuncs_WalkFastDown, - [MOVEMENT_ACTION_WALK_FAST_UP] = gMovementActionFuncs_WalkFastUp, - [MOVEMENT_ACTION_WALK_FAST_LEFT] = gMovementActionFuncs_WalkFastLeft, - [MOVEMENT_ACTION_WALK_FAST_RIGHT] = gMovementActionFuncs_WalkFastRight, - [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = gMovementActionFuncs_WalkInPlaceSlowDown, - [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = gMovementActionFuncs_WalkInPlaceSlowUp, - [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = gMovementActionFuncs_WalkInPlaceSlowLeft, - [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = gMovementActionFuncs_WalkInPlaceSlowRight, - [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = gMovementActionFuncs_WalkInPlaceNormalDown, - [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = gMovementActionFuncs_WalkInPlaceNormalUp, - [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = gMovementActionFuncs_WalkInPlaceNormalLeft, - [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = gMovementActionFuncs_WalkInPlaceNormalRight, - [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = gMovementActionFuncs_WalkInPlaceFastDown, - [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp, - [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft, - [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight, - [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown, - [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp, - [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft, - [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight, - [MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown, - [MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp, - [MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft, - [MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight, - [MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown, - [MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp, - [MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft, - [MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight, - [MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown, - [MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp, - [MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft, - [MOVEMENT_ACTION_SLIDE_RIGHT] = gMovementActionFuncs_SlideRight, - [MOVEMENT_ACTION_PLAYER_RUN_DOWN] = gMovementActionFuncs_PlayerRunDown, - [MOVEMENT_ACTION_PLAYER_RUN_UP] = gMovementActionFuncs_PlayerRunUp, - [MOVEMENT_ACTION_PLAYER_RUN_LEFT] = gMovementActionFuncs_PlayerRunLeft, - [MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = gMovementActionFuncs_PlayerRunRight, - [MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = gMovementActionFuncs_StartAnimInDirection, - [MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = gMovementActionFuncs_JumpSpecialDown, - [MOVEMENT_ACTION_JUMP_SPECIAL_UP] = gMovementActionFuncs_JumpSpecialUp, - [MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = gMovementActionFuncs_JumpSpecialLeft, - [MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = gMovementActionFuncs_JumpSpecialRight, - [MOVEMENT_ACTION_FACE_PLAYER] = gMovementActionFuncs_FacePlayer, - [MOVEMENT_ACTION_FACE_AWAY_PLAYER] = gMovementActionFuncs_FaceAwayPlayer, - [MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = gMovementActionFuncs_LockFacingDirection, - [MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = gMovementActionFuncs_UnlockFacingDirection, - [MOVEMENT_ACTION_JUMP_DOWN] = gMovementActionFuncs_JumpDown, - [MOVEMENT_ACTION_JUMP_UP] = gMovementActionFuncs_JumpUp, - [MOVEMENT_ACTION_JUMP_LEFT] = gMovementActionFuncs_JumpLeft, - [MOVEMENT_ACTION_JUMP_RIGHT] = gMovementActionFuncs_JumpRight, - [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = gMovementActionFuncs_JumpInPlaceDown, - [MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = gMovementActionFuncs_JumpInPlaceUp, - [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = gMovementActionFuncs_JumpInPlaceLeft, - [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = gMovementActionFuncs_JumpInPlaceRight, - [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = gMovementActionFuncs_JumpInPlaceDownUp, - [MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = gMovementActionFuncs_JumpInPlaceUpDown, - [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = gMovementActionFuncs_JumpInPlaceLeftRight, - [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = gMovementActionFuncs_JumpInPlaceRightLeft, - [MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = gMovementActionFuncs_FaceOriginalDirection, - [MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = gMovementActionFuncs_NurseJoyBowDown, - [MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_EnableJumpLandingGroundEffect, - [MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_DisableJumpLandingGroundEffect, - [MOVEMENT_ACTION_DISABLE_ANIMATION] = gMovementActionFuncs_DisableAnimation, - [MOVEMENT_ACTION_RESTORE_ANIMATION] = gMovementActionFuncs_RestoreAnimation, - [MOVEMENT_ACTION_SET_INVISIBLE] = gMovementActionFuncs_SetInvisible, - [MOVEMENT_ACTION_SET_VISIBLE] = gMovementActionFuncs_SetVisible, - [MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = gMovementActionFuncs_EmoteExclamationMark, - [MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = gMovementActionFuncs_EmoteQuestionMark, - [MOVEMENT_ACTION_EMOTE_HEART] = gMovementActionFuncs_EmoteHeart, - [MOVEMENT_ACTION_REVEAL_TRAINER] = gMovementActionFuncs_RevealTrainer, - [MOVEMENT_ACTION_ROCK_SMASH_BREAK] = gMovementActionFuncs_RockSmashBreak, - [MOVEMENT_ACTION_CUT_TREE] = gMovementActionFuncs_CutTree, - [MOVEMENT_ACTION_SET_FIXED_PRIORITY] = gMovementActionFuncs_SetFixedPriority, - [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority, - [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim, - [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim, - [MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection, - [MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection, - [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine, - [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine, - [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown, - [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroWheelieFaceUp, - [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroWheelieFaceLeft, - [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieFaceRight, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = gMovementActionFuncs_AcroPopWheelieDown, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = gMovementActionFuncs_AcroPopWheelieUp, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = gMovementActionFuncs_AcroPopWheelieLeft, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = gMovementActionFuncs_AcroPopWheelieRight, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroEndWheelieFaceDown, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroEndWheelieFaceUp, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroEndWheelieFaceLeft, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroEndWheelieFaceRight, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = gMovementActionFuncs_AcroWheelieHopFaceDown, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = gMovementActionFuncs_AcroWheelieHopFaceUp, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = gMovementActionFuncs_AcroWheelieHopFaceLeft, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieHopFaceRight, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = gMovementActionFuncs_AcroWheelieHopDown, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = gMovementActionFuncs_AcroWheelieHopUp, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = gMovementActionFuncs_AcroWheelieHopLeft, - [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = gMovementActionFuncs_AcroWheelieHopRight, - [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = gMovementActionFuncs_AcroWheelieJumpDown, - [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = gMovementActionFuncs_AcroWheelieJumpUp, - [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = gMovementActionFuncs_AcroWheelieJumpLeft, - [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = gMovementActionFuncs_AcroWheelieJumpRight, - [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = gMovementActionFuncs_AcroWheelieInPlaceDown, - [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = gMovementActionFuncs_AcroWheelieInPlaceUp, - [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = gMovementActionFuncs_AcroWheelieInPlaceLeft, - [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = gMovementActionFuncs_AcroWheelieInPlaceRight, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroPopWheelieMoveDown, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroPopWheelieMoveUp, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroPopWheelieMoveLeft, - [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroPopWheelieMoveRight, - [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroWheelieMoveDown, - [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroWheelieMoveUp, - [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroWheelieMoveLeft, - [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroWheelieMoveRight, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroEndWheelieMoveDown, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroEndWheelieMoveUp, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroEndWheelieMoveLeft, - [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroEndWheelieMoveRight, - [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkNormalDiagonalUpLeft, - [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalUpRight, - [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkNormalDiagonalDownLeft, - [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalDownRight, - [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkSlowDiagonalUpLeft, - [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight, - [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft, - [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight, - [MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim, - [MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim, - [MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine, - [MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine, - [MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate, - [MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate, - [MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP] = gMovementActionFuncs_DestroyExtraTaskIfAtTop, - [MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8, - [MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp, - [MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown, -}; - -u8 (*const gMovementActionFuncs_FaceDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_FaceDown_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_FaceUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_FaceUp_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_FaceLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_FaceLeft_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_FaceRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_FaceRight_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gUnknown_0850DEE8[])(u8) = { - GetMoveDirectionAnimNum, - GetMoveDirectionFastAnimNum, - GetMoveDirectionFastAnimNum, - GetMoveDirectionFasterAnimNum, - GetMoveDirectionFastestAnimNum, -}; - -u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowDiagonalUpLeft_Step0, - MovementAction_WalkSlowDiagonalUpLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowDiagonalUpRight_Step0, - MovementAction_WalkSlowDiagonalUpRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowDiagonalDownLeft_Step0, - MovementAction_WalkSlowDiagonalDownLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowDiagonalDownRight_Step0, - MovementAction_WalkSlowDiagonalDownRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowDown_Step0, - MovementAction_WalkSlowDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowUp_Step0, - MovementAction_WalkSlowUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowLeft_Step0, - MovementAction_WalkSlowLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkSlowRight_Step0, - MovementAction_WalkSlowRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalDiagonalUpLeft_Step0, - MovementAction_WalkNormalDiagonalUpLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalDiagonalUpRight_Step0, - MovementAction_WalkNormalDiagonalUpRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalDiagonalDownLeft_Step0, - MovementAction_WalkNormalDiagonalDownLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalDiagonalDownRight_Step0, - MovementAction_WalkNormalDiagonalDownRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalDown_Step0, - MovementAction_WalkNormalDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalUp_Step0, - MovementAction_WalkNormalUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalLeft_Step0, - MovementAction_WalkNormalLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkNormalRight_Step0, - MovementAction_WalkNormalRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -const s16 gUnknown_0850DFBC[] = {0, 1, 1}; -const s16 gUnknown_0850DFC2[] = {0, 0, 1}; - -u8 (*const gMovementActionFuncs_Jump2Down[])(struct EventObject *, struct Sprite *) = { - MovementAction_Jump2Down_Step0, - MovementAction_Jump2Down_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_Jump2Up[])(struct EventObject *, struct Sprite *) = { - MovementAction_Jump2Up_Step0, - MovementAction_Jump2Up_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_Jump2Left[])(struct EventObject *, struct Sprite *) = { - MovementAction_Jump2Left_Step0, - MovementAction_Jump2Left_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_Jump2Right[])(struct EventObject *, struct Sprite *) = { - MovementAction_Jump2Right_Step0, - MovementAction_Jump2Right_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_Delay1[])(struct EventObject *, struct Sprite *) = { - MovementAction_Delay1_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_Delay2[])(struct EventObject *, struct Sprite *) = { - MovementAction_Delay2_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_Delay4[])(struct EventObject *, struct Sprite *) = { - MovementAction_Delay4_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_Delay8[])(struct EventObject *, struct Sprite *) = { - MovementAction_Delay8_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_Delay16[])(struct EventObject *, struct Sprite *) = { - MovementAction_Delay16_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_WalkFastDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastDown_Step0, - MovementAction_WalkFastDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastUp_Step0, - MovementAction_WalkFastUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastLeft_Step0, - MovementAction_WalkFastLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastRight_Step0, - MovementAction_WalkFastRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowDown_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowUp_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowLeft_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowRight_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentDown_Step0, - MovementAction_RideWaterCurrentDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentUp_Step0, - MovementAction_RideWaterCurrentUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentLeft_Step0, - MovementAction_RideWaterCurrentLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentRight_Step0, - MovementAction_RideWaterCurrentRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastestDown_Step0, - MovementAction_WalkFastestDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastestUp_Step0, - MovementAction_WalkFastestUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastestLeft_Step0, - MovementAction_WalkFastestLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkFastestRight_Step0, - MovementAction_WalkFastestRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_SlideDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_SlideDown_Step0, - MovementAction_SlideDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_SlideUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_SlideUp_Step0, - MovementAction_SlideUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_SlideLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_SlideLeft_Step0, - MovementAction_SlideLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_SlideRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_SlideRight_Step0, - MovementAction_SlideRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_PlayerRunDown_Step0, - MovementAction_PlayerRunDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_PlayerRunUp_Step0, - MovementAction_PlayerRunUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_PlayerRunLeft_Step0, - MovementAction_PlayerRunLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_PlayerRunRight_Step0, - MovementAction_PlayerRunRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct EventObject *, struct Sprite *) = { - MovementAction_StartAnimInDirection_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpSpecialDown_Step0, - MovementAction_JumpSpecialDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpSpecialUp_Step0, - MovementAction_JumpSpecialUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpSpecialLeft_Step0, - MovementAction_JumpSpecialLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpSpecialRight_Step0, - MovementAction_JumpSpecialRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_FacePlayer[])(struct EventObject *, struct Sprite *) = { - MovementAction_FacePlayer_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct EventObject *, struct Sprite *) = { - MovementAction_FaceAwayPlayer_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct EventObject *, struct Sprite *) = { - MovementAction_LockFacingDirection_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct EventObject *, struct Sprite *) = { - MovementAction_UnlockFacingDirection_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpDown_Step0, - MovementAction_JumpDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpUp_Step0, - MovementAction_JumpUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpLeft_Step0, - MovementAction_JumpLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpRight_Step0, - MovementAction_JumpRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceDown_Step0, - MovementAction_JumpInPlaceDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceUp_Step0, - MovementAction_JumpInPlaceUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceLeft_Step0, - MovementAction_JumpInPlaceLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceRight_Step0, - MovementAction_JumpInPlaceRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceDownUp_Step0, - MovementAction_JumpInPlaceDownUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceUpDown_Step0, - MovementAction_JumpInPlaceUpDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceLeftRight_Step0, - MovementAction_JumpInPlaceLeftRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_JumpInPlaceRightLeft_Step0, - MovementAction_JumpInPlaceRightLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct EventObject *, struct Sprite *) = { - MovementAction_FaceOriginalDirection_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_NurseJoyBowDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *) = { - MovementAction_EnableJumpLandingGroundEffect_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *) = { - MovementAction_DisableJumpLandingGroundEffect_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_DisableAnimation[])(struct EventObject *, struct Sprite *) = { - MovementAction_DisableAnimation_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct EventObject *, struct Sprite *) = { - MovementAction_RestoreAnimation_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_SetInvisible[])(struct EventObject *, struct Sprite *) = { - MovementAction_SetInvisible_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_SetVisible[])(struct EventObject *, struct Sprite *) = { - MovementAction_SetVisible_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct EventObject *, struct Sprite *) = { - MovementAction_EmoteExclamationMark_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct EventObject *, struct Sprite *) = { - MovementAction_EmoteQuestionMark_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_EmoteHeart[])(struct EventObject *, struct Sprite *) = { - MovementAction_EmoteHeart_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_RevealTrainer[])(struct EventObject *, struct Sprite *) = { - MovementAction_RevealTrainer_Step0, - MovementAction_RevealTrainer_Step1, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct EventObject *, struct Sprite *) = { - MovementAction_RockSmashBreak_Step0, - MovementAction_RockSmashBreak_Step1, - MovementAction_RockSmashBreak_Step2, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_CutTree[])(struct EventObject *, struct Sprite *) = { - MovementAction_CutTree_Step0, - MovementAction_CutTree_Step1, - MovementAction_CutTree_Step2, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct Sprite *) = { - MovementAction_SetFixedPriority_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *) = { - MovementAction_ClearFixedPriority_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *) = { - MovementAction_InitAffineAnim_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *) = { - MovementAction_ClearAffineAnim_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_HideReflection[])(struct EventObject *, struct Sprite *) = { - MovementAction_HideReflection_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_ShowReflection[])(struct EventObject *, struct Sprite *) = { - MovementAction_ShowReflection_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkDownStartAffine_Step0, - MovementAction_WalkDownStartAffine_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkDownAffine_Step0, - MovementAction_WalkDownAffine_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkLeftAffine_Step0, - MovementAction_WalkLeftAffine_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct EventObject *, struct Sprite *) = { - MovementAction_WalkRightAffine_Step0, - MovementAction_WalkRightAffine_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceDown_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceUp_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceLeft_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceRight_Step0, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieUp_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieLeft_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieRight_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceUp_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceLeft_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceRight_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionUp_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionLeft_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionRight_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_Figure8[])(struct EventObject *, struct Sprite *) = { - MovementAction_Figure8_Step0, - MovementAction_Figure8_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceDown_Step0, - MovementAction_AcroWheelieHopFaceDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceUp_Step0, - MovementAction_AcroWheelieHopFaceUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceLeft_Step0, - MovementAction_AcroWheelieHopFaceLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceRight_Step0, - MovementAction_AcroWheelieHopFaceRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopDown_Step0, - MovementAction_AcroWheelieHopDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopUp_Step0, - MovementAction_AcroWheelieHopUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopLeft_Step0, - MovementAction_AcroWheelieHopLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopRight_Step0, - MovementAction_AcroWheelieHopRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpDown_Step0, - MovementAction_AcroWheelieJumpDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpUp_Step0, - MovementAction_AcroWheelieJumpUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpLeft_Step0, - MovementAction_AcroWheelieJumpLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpRight_Step0, - MovementAction_AcroWheelieJumpRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveDown_Step0, - MovementAction_AcroPopWheelieMoveDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveUp_Step0, - MovementAction_AcroPopWheelieMoveUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveLeft_Step0, - MovementAction_AcroPopWheelieMoveLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveRight_Step0, - MovementAction_AcroPopWheelieMoveRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveDown_Step0, - MovementAction_AcroWheelieMoveDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveUp_Step0, - MovementAction_AcroWheelieMoveUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveLeft_Step0, - MovementAction_AcroWheelieMoveLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveRight_Step0, - MovementAction_AcroWheelieMoveRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveDown_Step0, - MovementAction_AcroEndWheelieMoveDown_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveUp_Step0, - MovementAction_AcroEndWheelieMoveUp_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveLeft_Step0, - MovementAction_AcroEndWheelieMoveLeft_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct EventObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveRight_Step0, - MovementAction_AcroEndWheelieMoveRight_Step1, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_Levitate[])(struct EventObject *, struct Sprite *) = { - MovementAction_Levitate_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_StopLevitate[])(struct EventObject *, struct Sprite *) = { - MovementAction_StopLevitate_Step0, - MovementAction_Finish, -}; - -u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct EventObject *, struct Sprite *) = { - MovementAction_DestroyExtraTaskIfAtTop_Step0, - MovementAction_Finish, -}; |