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-rwxr-xr-xsrc/field_effect_helpers.c322
1 files changed, 161 insertions, 161 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 8db58ad7a..98e9c03c1 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -16,9 +16,9 @@
#define EVENT_OBJ_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c
static void UpdateObjectReflectionSprite(struct Sprite *);
-static void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite);
-static void LoadObjectHighBridgeReflectionPalette(struct EventObject *, u8);
-static void LoadObjectRegularReflectionPalette(struct EventObject *, u8);
+static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8);
+static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8);
static void sub_81561FC(struct Sprite *, u8, u8);
static void FadeFootprintsTireTracks_Step0(struct Sprite *);
static void FadeFootprintsTireTracks_Step1(struct Sprite *);
@@ -26,13 +26,13 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
static void UpdateAshFieldEffect_Step0(struct Sprite *);
static void UpdateAshFieldEffect_Step1(struct Sprite *);
static void UpdateAshFieldEffect_Step2(struct Sprite *);
-static void SynchroniseSurfAnim(struct EventObject *, struct Sprite *);
-static void sub_81556E8(struct EventObject *, struct Sprite *);
-static void CreateBobbingEffect(struct EventObject *, struct Sprite *, struct Sprite *);
+static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
+static void sub_81556E8(struct ObjectEvent *, struct Sprite *);
+static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
static void sub_8155850(struct Sprite *);
static u32 ShowDisguiseFieldEffect(u8, u8, u8);
-void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, bool8 stillReflection)
+void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection)
{
struct Sprite *reflectionSprite;
@@ -47,40 +47,40 @@ void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, boo
reflectionSprite->affineAnimBeginning = TRUE;
reflectionSprite->subspriteMode = SUBSPRITES_OFF;
reflectionSprite->data[0] = sprite->data[0];
- reflectionSprite->data[1] = eventObject->localId;
+ reflectionSprite->data[1] = objectEvent->localId;
reflectionSprite->data[7] = stillReflection;
- LoadObjectReflectionPalette(eventObject, reflectionSprite);
+ LoadObjectReflectionPalette(objectEvent, reflectionSprite);
if (!stillReflection)
reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
}
-static s16 GetReflectionVerticalOffset(struct EventObject *eventObject)
+static s16 GetReflectionVerticalOffset(struct ObjectEvent *objectEvent)
{
- return GetEventObjectGraphicsInfo(eventObject->graphicsId)->height - 2;
+ return GetObjectEventGraphicsInfo(objectEvent->graphicsId)->height - 2;
}
-static void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite)
+static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 bridgeType;
u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 };
sprite->data[2] = 0;
- if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeType(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeType(eventObject->currentMetatileBehavior))))
+ if (!GetObjectEventGraphicsInfo(objectEvent->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeType(objectEvent->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeType(objectEvent->currentMetatileBehavior))))
{
sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1];
- LoadObjectHighBridgeReflectionPalette(eventObject, sprite->oam.paletteNum);
+ LoadObjectHighBridgeReflectionPalette(objectEvent, sprite->oam.paletteNum);
}
else
{
- LoadObjectRegularReflectionPalette(eventObject, sprite->oam.paletteNum);
+ LoadObjectRegularReflectionPalette(objectEvent, sprite->oam.paletteNum);
}
}
-static void LoadObjectRegularReflectionPalette(struct EventObject *eventObject, u8 paletteIndex)
+static void LoadObjectRegularReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteIndex)
{
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
- graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (graphicsInfo->paletteTag2 != EVENT_OBJ_PAL_TAG_NONE)
{
if (graphicsInfo->paletteSlot == 0)
@@ -101,11 +101,11 @@ static void LoadObjectRegularReflectionPalette(struct EventObject *eventObject,
// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
// This is so the sprite blends in with the dark water metatile underneath the bridge.
-static void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObject, u8 paletteNum)
+static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteNum)
{
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
- graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (graphicsInfo->paletteTag2 != EVENT_OBJ_PAL_TAG_NONE)
{
PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum);
@@ -115,12 +115,12 @@ static void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObjec
static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
{
- struct EventObject *eventObject;
+ struct ObjectEvent *objectEvent;
struct Sprite *mainSprite;
- eventObject = &gEventObjects[reflectionSprite->data[0]];
- mainSprite = &gSprites[eventObject->spriteId];
- if (!eventObject->active || !eventObject->hasReflection || eventObject->localId != reflectionSprite->data[1])
+ objectEvent = &gObjectEvents[reflectionSprite->data[0]];
+ mainSprite = &gSprites[objectEvent->spriteId];
+ if (!objectEvent->active || !objectEvent->hasReflection || objectEvent->localId != reflectionSprite->data[1])
{
reflectionSprite->inUse = FALSE;
}
@@ -136,14 +136,14 @@ static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
reflectionSprite->invisible = mainSprite->invisible;
reflectionSprite->pos1.x = mainSprite->pos1.x;
// reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120
- reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(eventObject) + reflectionSprite->data[2];
+ reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2];
reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
reflectionSprite->pos2.x = mainSprite->pos2.x;
reflectionSprite->pos2.y = -mainSprite->pos2.y;
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
- if (eventObject->hideReflection == TRUE)
+ if (objectEvent->hideReflection == TRUE)
reflectionSprite->invisible = TRUE;
// Check if the reflection is not still.
@@ -218,12 +218,12 @@ const u16 gShadowVerticalOffsets[] = {
u32 FldEff_Shadow(void)
{
- u8 eventObjectId;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ u8 objectEventId;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
u8 spriteId;
- eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
- graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
+ objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
if (spriteId != MAX_SPRITES)
{
@@ -238,27 +238,27 @@ u32 FldEff_Shadow(void)
void UpdateShadowFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
struct Sprite *linkedSprite;
- if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId))
+ if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId))
{
FieldEffectStop(sprite, FLDEFF_SHADOW);
}
else
{
- eventObject = &gEventObjects[eventObjectId];
- linkedSprite = &gSprites[eventObject->spriteId];
+ objectEvent = &gObjectEvents[objectEventId];
+ linkedSprite = &gSprites[objectEvent->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
- if (!eventObject->active || !eventObject->hasShadow
- || MetatileBehavior_IsPokeGrass(eventObject->currentMetatileBehavior)
- || MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->currentMetatileBehavior)
- || MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->previousMetatileBehavior)
- || MetatileBehavior_IsReflective(eventObject->currentMetatileBehavior)
- || MetatileBehavior_IsReflective(eventObject->previousMetatileBehavior))
+ if (!objectEvent->active || !objectEvent->hasShadow
+ || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
+ || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior)
+ || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->previousMetatileBehavior)
+ || MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior)
+ || MetatileBehavior_IsReflective(objectEvent->previousMetatileBehavior))
{
FieldEffectStop(sprite, FLDEFF_SHADOW);
}
@@ -301,8 +301,8 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite)
u8 mapGroup;
u8 metatileBehavior;
u8 localId;
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
mapNum = sprite->data[5] >> 8;
mapGroup = sprite->data[5];
@@ -316,21 +316,21 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite)
mapNum = sprite->data[3];
mapGroup = sprite->data[4];
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
- if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
+ if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
{
FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
}
else
{
- eventObject = &gEventObjects[eventObjectId];
- if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
+ objectEvent = &gObjectEvents[objectEventId];
+ if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2]))
sprite->data[7] = TRUE;
metatileBehavior = 0;
if (sprite->animCmdIndex == 0)
metatileBehavior = 4;
- UpdateEventObjectSpriteVisibility(sprite, 0);
+ UpdateObjectEventSpriteVisibility(sprite, 0);
sub_81561FC(sprite, sprite->data[0], metatileBehavior);
}
}
@@ -407,8 +407,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
u8 mapGroup;
u8 metatileBehavior;
u8 localId;
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
mapNum = sprite->data[5] >> 8;
mapGroup = sprite->data[5];
@@ -422,18 +422,18 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
mapNum = sprite->data[3];
mapGroup = sprite->data[4];
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
- if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
+ if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
{
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
}
else
{
- eventObject = &gEventObjects[eventObjectId];
- if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
+ objectEvent = &gObjectEvents[objectEventId];
+ if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2]))
{
sprite->data[7] = TRUE;
}
- UpdateEventObjectSpriteVisibility(sprite, 0);
+ UpdateObjectEventSpriteVisibility(sprite, 0);
sub_81561FC(sprite, sprite->data[0], 0);
}
}
@@ -458,44 +458,44 @@ u32 FldEff_JumpLongGrass(void)
u32 FldEff_ShortGrass(void)
{
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
- eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
- eventObject = &gEventObjects[eventObjectId];
+ objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &(gSprites[spriteId]);
sprite->coordOffsetEnabled = TRUE;
- sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
- sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
}
return 0;
}
void UpdateShortGrassFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
+ u8 objectEventId;
s16 x;
s16 y;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
- if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShortGrass)
+ if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShortGrass)
{
FieldEffectStop(sprite, FLDEFF_SHORT_GRASS);
}
else
{
- graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
- linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
+ linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
y = linkedSprite->pos1.y;
x = linkedSprite->pos1.x;
if (x != sprite->data[3] || y != sprite->data[4])
@@ -512,7 +512,7 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite)
sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
sprite->oam.priority = linkedSprite->oam.priority;
- UpdateEventObjectSpriteVisibility(sprite, linkedSprite->invisible);
+ UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible);
}
}
@@ -586,14 +586,14 @@ static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
if (++sprite->data[1] > 40)
sprite->data[0] = 1;
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
{
sprite->invisible ^= 1;
sprite->data[1]++;
- UpdateEventObjectSpriteVisibility(sprite, sprite->invisible);
+ UpdateObjectEventSpriteVisibility(sprite, sprite->invisible);
if (sprite->data[1] > 56)
{
FieldEffectStop(sprite, sprite->data[7]);
@@ -602,22 +602,22 @@ static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
u32 FldEff_Splash(void)
{
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
- eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
- eventObject = &gEventObjects[eventObjectId];
+ objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
- graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
- linkedSprite = &gSprites[eventObject->spriteId];
+ linkedSprite = &gSprites[objectEvent->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
@@ -630,17 +630,17 @@ u32 FldEff_Splash(void)
void UpdateSplashFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
+ u8 objectEventId;
- if (sprite->animEnded || TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId))
+ if (sprite->animEnded || TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId))
{
FieldEffectStop(sprite, FLDEFF_SPLASH);
}
else
{
- sprite->pos1.x = gSprites[gEventObjects[eventObjectId].spriteId].pos1.x;
- sprite->pos1.y = gSprites[gEventObjects[eventObjectId].spriteId].pos1.y;
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
+ sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
}
@@ -682,22 +682,22 @@ u32 FldEff_JumpBigSplash(void)
u32 FldEff_FeetInFlowingWater(void)
{
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
- eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
- eventObject = &gEventObjects[eventObjectId];
+ objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
- graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
sprite = &gSprites[spriteId];
sprite->callback = UpdateFeetInFlowingWaterFieldEffect;
sprite->coordOffsetEnabled = TRUE;
- sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
@@ -711,26 +711,26 @@ u32 FldEff_FeetInFlowingWater(void)
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
+ u8 objectEventId;
struct Sprite *linkedSprite;
- struct EventObject *eventObject;
+ struct ObjectEvent *objectEvent;
- if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShallowFlowingWater)
+ if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShallowFlowingWater)
{
FieldEffectStop(sprite, FLDEFF_FEET_IN_FLOWING_WATER);
}
else
{
- eventObject = &gEventObjects[eventObjectId];
- linkedSprite = &gSprites[eventObject->spriteId];
+ objectEvent = &gObjectEvents[objectEventId];
+ linkedSprite = &gSprites[objectEvent->spriteId];
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = linkedSprite->pos1.y;
sprite->subpriority = linkedSprite->subpriority;
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
- if (eventObject->currentCoords.x != sprite->data[3] || eventObject->currentCoords.y != sprite->data[4])
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
+ if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4])
{
- sprite->data[3] = eventObject->currentCoords.x;
- sprite->data[4] = eventObject->currentCoords.y;
+ sprite->data[3] = objectEvent->currentCoords.x;
+ sprite->data[4] = objectEvent->currentCoords.y;
if (!sprite->invisible)
{
PlaySE(SE_MIZU);
@@ -757,46 +757,46 @@ u32 FldEff_Ripple(void)
u32 FldEff_HotSpringsWater(void)
{
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
- eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
- eventObject = &gEventObjects[eventObjectId];
+ objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
- sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
- sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
}
return 0;
}
void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ u8 objectEventId;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
- if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inHotSprings)
+ if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inHotSprings)
{
FieldEffectStop(sprite, FLDEFF_HOT_SPRINGS_WATER);
}
else
{
- graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
- linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
+ linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
}
@@ -928,13 +928,13 @@ static void UpdateAshFieldEffect_Step1(struct Sprite *sprite)
sprite->animPaused = FALSE;
MapGridSetMetatileIdAt(sprite->data[1], sprite->data[2], sprite->data[3]);
CurrentMapDrawMetatileAt(sprite->data[1], sprite->data[2]);
- gEventObjects[gPlayerAvatar.eventObjectId].triggerGroundEffectsOnMove = TRUE;
+ gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE;
sprite->data[0] = 2;
}
static void UpdateAshFieldEffect_Step2(struct Sprite *sprite)
{
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
if (sprite->animEnded)
FieldEffectStop(sprite, FLDEFF_ASH);
}
@@ -993,18 +993,18 @@ static u8 sub_815564C(struct Sprite *sprite)
void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
{
- struct EventObject *eventObject;
+ struct ObjectEvent *objectEvent;
struct Sprite *linkedSprite;
- eventObject = &gEventObjects[sprite->data[2]];
- linkedSprite = &gSprites[eventObject->spriteId];
- SynchroniseSurfAnim(eventObject, sprite);
- sub_81556E8(eventObject, sprite);
- CreateBobbingEffect(eventObject, linkedSprite, sprite);
+ objectEvent = &gObjectEvents[sprite->data[2]];
+ linkedSprite = &gSprites[objectEvent->spriteId];
+ SynchroniseSurfAnim(objectEvent, sprite);
+ sub_81556E8(objectEvent, sprite);
+ CreateBobbingEffect(objectEvent, linkedSprite, sprite);
sprite->oam.priority = linkedSprite->oam.priority;
}
-static void SynchroniseSurfAnim(struct EventObject *eventObject, struct Sprite *sprite)
+static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 surfBlobDirectionAnims[] = {
[DIR_NONE] = 0,
@@ -1019,14 +1019,14 @@ static void SynchroniseSurfAnim(struct EventObject *eventObject, struct Sprite *
};
if (sub_8155640(sprite) == 0)
- StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[eventObject->movementDirection]);
+ StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]);
}
-void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
+void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 i;
- s16 x = eventObject->currentCoords.x;
- s16 y = eventObject->currentCoords.y;
+ s16 x = objectEvent->currentCoords.x;
+ s16 y = objectEvent->currentCoords.y;
s32 spriteY = sprite->pos2.y;
if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7]))
@@ -1046,7 +1046,7 @@ void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
}
}
-static void CreateBobbingEffect(struct EventObject *eventObject, struct Sprite *linkedSprite, struct Sprite *sprite)
+static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite)
{
u16 unk_085CDC6A[] = {3, 7};
u8 v0 = sub_8155638(sprite);
@@ -1121,26 +1121,26 @@ u32 FldEff_Dust(void)
u32 FldEff_SandPile(void)
{
- u8 eventObjectId;
- struct EventObject *eventObject;
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
- eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
- eventObject = &gEventObjects[eventObjectId];
+ objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
- graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
- sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
- sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
+ sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x;
+ sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y;
sprite->pos2.y = (graphicsInfo->height >> 1) - 2;
SeekSpriteAnim(sprite, 2);
}
@@ -1149,18 +1149,18 @@ u32 FldEff_SandPile(void)
void UpdateSandPileFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
+ u8 objectEventId;
s16 x;
s16 y;
- if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inSandPile)
+ if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inSandPile)
{
FieldEffectStop(sprite, FLDEFF_SAND_PILE);
}
else
{
- y = gSprites[gEventObjects[eventObjectId].spriteId].pos1.y;
- x = gSprites[gEventObjects[eventObjectId].spriteId].pos1.x;
+ y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
+ x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
@@ -1172,8 +1172,8 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite)
}
sprite->pos1.x = x;
sprite->pos1.y = y;
- sprite->subpriority = gSprites[gEventObjects[eventObjectId].spriteId].subpriority;
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
}
@@ -1198,7 +1198,7 @@ void UpdateBubblesFieldEffect(struct Sprite *sprite)
sprite->data[0] += 0x80;
sprite->data[0] &= 0x100;
sprite->pos1.y -= sprite->data[0] >> 8;
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
if (sprite->invisible || sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_BUBBLES);
@@ -1243,7 +1243,7 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
u8 spriteId;
struct Sprite *sprite;
- if (TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId))
+ if (TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId))
{
FieldEffectActiveListRemove(fldEff);
return MAX_SPRITES;
@@ -1264,17 +1264,17 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
void UpdateDisguiseFieldEffect(struct Sprite *sprite)
{
- u8 eventObjectId;
- const struct EventObjectGraphicsInfo *graphicsInfo;
+ u8 objectEventId;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
- if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &eventObjectId))
+ if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &objectEventId))
{
FieldEffectStop(sprite, sprite->data[1]);
}
- graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
- linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
+ linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
sprite->invisible = linkedSprite->invisible;
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16;
@@ -1294,30 +1294,30 @@ void UpdateDisguiseFieldEffect(struct Sprite *sprite)
}
}
-void sub_8155D78(struct EventObject *eventObject)
+void sub_8155D78(struct ObjectEvent *objectEvent)
{
- if (eventObject->directionSequenceIndex == 1)
+ if (objectEvent->directionSequenceIndex == 1)
{
- gSprites[eventObject->fieldEffectSpriteId].data[0]++;
+ gSprites[objectEvent->fieldEffectSpriteId].data[0]++;
}
}
-bool8 sub_8155DA0(struct EventObject *eventObject)
+bool8 sub_8155DA0(struct ObjectEvent *objectEvent)
{
struct Sprite *sprite;
- if (eventObject->directionSequenceIndex == 2)
+ if (objectEvent->directionSequenceIndex == 2)
{
return TRUE;
}
- if (eventObject->directionSequenceIndex == 0)
+ if (objectEvent->directionSequenceIndex == 0)
{
return TRUE;
}
- sprite = &gSprites[eventObject->fieldEffectSpriteId];
+ sprite = &gSprites[objectEvent->fieldEffectSpriteId];
if (sprite->data[7])
{
- eventObject->directionSequenceIndex = 2;
+ objectEvent->directionSequenceIndex = 2;
sprite->data[0]++;
return TRUE;
}
@@ -1532,7 +1532,7 @@ void sub_8156194(struct Sprite *sprite)
}
else
{
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
SetObjectSubpriorityByZCoord(sprite->data[0], sprite, 0);
}
}
@@ -1542,24 +1542,24 @@ void WaitFieldEffectSpriteAnim(struct Sprite *sprite)
if (sprite->animEnded)
FieldEffectStop(sprite, sprite->data[0]);
else
- UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset)
{
u8 i;
s16 var, xhi, lyhi, yhi, ylo;
- const struct EventObjectGraphicsInfo *graphicsInfo; // Unused Variable
+ const struct ObjectEventGraphicsInfo *graphicsInfo; // Unused Variable
struct Sprite *linkedSprite;
SetObjectSubpriorityByZCoord(z, sprite, offset);
for (i = 0; i < EVENT_OBJECTS_COUNT; i ++)
{
- struct EventObject *eventObject = &gEventObjects[i];
- if (eventObject->active)
+ struct ObjectEvent *objectEvent = &gObjectEvents[i];
+ if (objectEvent->active)
{
- graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
- linkedSprite = &gSprites[eventObject->spriteId];
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
+ linkedSprite = &gSprites[objectEvent->spriteId];
xhi = sprite->pos1.x + sprite->centerToCornerVecX;
var = sprite->pos1.x - sprite->centerToCornerVecX;
if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x)