diff options
Diffstat (limited to 'src/field_effect_helpers.c')
-rwxr-xr-x | src/field_effect_helpers.c | 322 |
1 files changed, 161 insertions, 161 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 8db58ad7a..98e9c03c1 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -16,9 +16,9 @@ #define EVENT_OBJ_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c static void UpdateObjectReflectionSprite(struct Sprite *); -static void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite); -static void LoadObjectHighBridgeReflectionPalette(struct EventObject *, u8); -static void LoadObjectRegularReflectionPalette(struct EventObject *, u8); +static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite); +static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8); +static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8); static void sub_81561FC(struct Sprite *, u8, u8); static void FadeFootprintsTireTracks_Step0(struct Sprite *); static void FadeFootprintsTireTracks_Step1(struct Sprite *); @@ -26,13 +26,13 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *); static void UpdateAshFieldEffect_Step0(struct Sprite *); static void UpdateAshFieldEffect_Step1(struct Sprite *); static void UpdateAshFieldEffect_Step2(struct Sprite *); -static void SynchroniseSurfAnim(struct EventObject *, struct Sprite *); -static void sub_81556E8(struct EventObject *, struct Sprite *); -static void CreateBobbingEffect(struct EventObject *, struct Sprite *, struct Sprite *); +static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *); +static void sub_81556E8(struct ObjectEvent *, struct Sprite *); +static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *); static void sub_8155850(struct Sprite *); static u32 ShowDisguiseFieldEffect(u8, u8, u8); -void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, bool8 stillReflection) +void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection) { struct Sprite *reflectionSprite; @@ -47,40 +47,40 @@ void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, boo reflectionSprite->affineAnimBeginning = TRUE; reflectionSprite->subspriteMode = SUBSPRITES_OFF; reflectionSprite->data[0] = sprite->data[0]; - reflectionSprite->data[1] = eventObject->localId; + reflectionSprite->data[1] = objectEvent->localId; reflectionSprite->data[7] = stillReflection; - LoadObjectReflectionPalette(eventObject, reflectionSprite); + LoadObjectReflectionPalette(objectEvent, reflectionSprite); if (!stillReflection) reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL; } -static s16 GetReflectionVerticalOffset(struct EventObject *eventObject) +static s16 GetReflectionVerticalOffset(struct ObjectEvent *objectEvent) { - return GetEventObjectGraphicsInfo(eventObject->graphicsId)->height - 2; + return GetObjectEventGraphicsInfo(objectEvent->graphicsId)->height - 2; } -static void LoadObjectReflectionPalette(struct EventObject *eventObject, struct Sprite *sprite) +static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 bridgeType; u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 }; sprite->data[2] = 0; - if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeType(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeType(eventObject->currentMetatileBehavior)))) + if (!GetObjectEventGraphicsInfo(objectEvent->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeType(objectEvent->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeType(objectEvent->currentMetatileBehavior)))) { sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1]; - LoadObjectHighBridgeReflectionPalette(eventObject, sprite->oam.paletteNum); + LoadObjectHighBridgeReflectionPalette(objectEvent, sprite->oam.paletteNum); } else { - LoadObjectRegularReflectionPalette(eventObject, sprite->oam.paletteNum); + LoadObjectRegularReflectionPalette(objectEvent, sprite->oam.paletteNum); } } -static void LoadObjectRegularReflectionPalette(struct EventObject *eventObject, u8 paletteIndex) +static void LoadObjectRegularReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteIndex) { - const struct EventObjectGraphicsInfo *graphicsInfo; + const struct ObjectEventGraphicsInfo *graphicsInfo; - graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (graphicsInfo->paletteTag2 != EVENT_OBJ_PAL_TAG_NONE) { if (graphicsInfo->paletteSlot == 0) @@ -101,11 +101,11 @@ static void LoadObjectRegularReflectionPalette(struct EventObject *eventObject, // When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color. // This is so the sprite blends in with the dark water metatile underneath the bridge. -static void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObject, u8 paletteNum) +static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteNum) { - const struct EventObjectGraphicsInfo *graphicsInfo; + const struct ObjectEventGraphicsInfo *graphicsInfo; - graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (graphicsInfo->paletteTag2 != EVENT_OBJ_PAL_TAG_NONE) { PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum); @@ -115,12 +115,12 @@ static void LoadObjectHighBridgeReflectionPalette(struct EventObject *eventObjec static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite) { - struct EventObject *eventObject; + struct ObjectEvent *objectEvent; struct Sprite *mainSprite; - eventObject = &gEventObjects[reflectionSprite->data[0]]; - mainSprite = &gSprites[eventObject->spriteId]; - if (!eventObject->active || !eventObject->hasReflection || eventObject->localId != reflectionSprite->data[1]) + objectEvent = &gObjectEvents[reflectionSprite->data[0]]; + mainSprite = &gSprites[objectEvent->spriteId]; + if (!objectEvent->active || !objectEvent->hasReflection || objectEvent->localId != reflectionSprite->data[1]) { reflectionSprite->inUse = FALSE; } @@ -136,14 +136,14 @@ static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite) reflectionSprite->invisible = mainSprite->invisible; reflectionSprite->pos1.x = mainSprite->pos1.x; // reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120 - reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(eventObject) + reflectionSprite->data[2]; + reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2]; reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX; reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY; reflectionSprite->pos2.x = mainSprite->pos2.x; reflectionSprite->pos2.y = -mainSprite->pos2.y; reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled; - if (eventObject->hideReflection == TRUE) + if (objectEvent->hideReflection == TRUE) reflectionSprite->invisible = TRUE; // Check if the reflection is not still. @@ -218,12 +218,12 @@ const u16 gShadowVerticalOffsets[] = { u32 FldEff_Shadow(void) { - u8 eventObjectId; - const struct EventObjectGraphicsInfo *graphicsInfo; + u8 objectEventId; + const struct ObjectEventGraphicsInfo *graphicsInfo; u8 spriteId; - eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); - graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId); + objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94); if (spriteId != MAX_SPRITES) { @@ -238,27 +238,27 @@ u32 FldEff_Shadow(void) void UpdateShadowFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; struct Sprite *linkedSprite; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId)) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId)) { FieldEffectStop(sprite, FLDEFF_SHADOW); } else { - eventObject = &gEventObjects[eventObjectId]; - linkedSprite = &gSprites[eventObject->spriteId]; + objectEvent = &gObjectEvents[objectEventId]; + linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3]; - if (!eventObject->active || !eventObject->hasShadow - || MetatileBehavior_IsPokeGrass(eventObject->currentMetatileBehavior) - || MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->currentMetatileBehavior) - || MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->previousMetatileBehavior) - || MetatileBehavior_IsReflective(eventObject->currentMetatileBehavior) - || MetatileBehavior_IsReflective(eventObject->previousMetatileBehavior)) + if (!objectEvent->active || !objectEvent->hasShadow + || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior) + || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior) + || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->previousMetatileBehavior) + || MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior) + || MetatileBehavior_IsReflective(objectEvent->previousMetatileBehavior)) { FieldEffectStop(sprite, FLDEFF_SHADOW); } @@ -301,8 +301,8 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite) u8 mapGroup; u8 metatileBehavior; u8 localId; - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; mapNum = sprite->data[5] >> 8; mapGroup = sprite->data[5]; @@ -316,21 +316,21 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite) mapNum = sprite->data[3]; mapGroup = sprite->data[4]; metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]); - if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) + if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) { FieldEffectStop(sprite, FLDEFF_TALL_GRASS); } else { - eventObject = &gEventObjects[eventObjectId]; - if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2])) + objectEvent = &gObjectEvents[objectEventId]; + if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2])) sprite->data[7] = TRUE; metatileBehavior = 0; if (sprite->animCmdIndex == 0) metatileBehavior = 4; - UpdateEventObjectSpriteVisibility(sprite, 0); + UpdateObjectEventSpriteVisibility(sprite, 0); sub_81561FC(sprite, sprite->data[0], metatileBehavior); } } @@ -407,8 +407,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite) u8 mapGroup; u8 metatileBehavior; u8 localId; - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; mapNum = sprite->data[5] >> 8; mapGroup = sprite->data[5]; @@ -422,18 +422,18 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite) mapNum = sprite->data[3]; mapGroup = sprite->data[4]; metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]); - if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) + if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) { FieldEffectStop(sprite, FLDEFF_LONG_GRASS); } else { - eventObject = &gEventObjects[eventObjectId]; - if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2])) + objectEvent = &gObjectEvents[objectEventId]; + if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2])) { sprite->data[7] = TRUE; } - UpdateEventObjectSpriteVisibility(sprite, 0); + UpdateObjectEventSpriteVisibility(sprite, 0); sub_81561FC(sprite, sprite->data[0], 0); } } @@ -458,44 +458,44 @@ u32 FldEff_JumpLongGrass(void) u32 FldEff_ShortGrass(void) { - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; - eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); - eventObject = &gEventObjects[eventObjectId]; + objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &(gSprites[spriteId]); sprite->coordOffsetEnabled = TRUE; - sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority; + sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[eventObject->spriteId].pos1.x; - sprite->data[4] = gSprites[eventObject->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; + sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; } return 0; } void UpdateShortGrassFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; + u8 objectEventId; s16 x; s16 y; - const struct EventObjectGraphicsInfo *graphicsInfo; + const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShortGrass) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShortGrass) { FieldEffectStop(sprite, FLDEFF_SHORT_GRASS); } else { - graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId); - linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId]; + graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); + linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; y = linkedSprite->pos1.y; x = linkedSprite->pos1.x; if (x != sprite->data[3] || y != sprite->data[4]) @@ -512,7 +512,7 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite) sprite->pos2.y = (graphicsInfo->height >> 1) - 8; sprite->subpriority = linkedSprite->subpriority - 1; sprite->oam.priority = linkedSprite->oam.priority; - UpdateEventObjectSpriteVisibility(sprite, linkedSprite->invisible); + UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible); } } @@ -586,14 +586,14 @@ static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite) if (++sprite->data[1] > 40) sprite->data[0] = 1; - UpdateEventObjectSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteVisibility(sprite, FALSE); } static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite) { sprite->invisible ^= 1; sprite->data[1]++; - UpdateEventObjectSpriteVisibility(sprite, sprite->invisible); + UpdateObjectEventSpriteVisibility(sprite, sprite->invisible); if (sprite->data[1] > 56) { FieldEffectStop(sprite, sprite->data[7]); @@ -602,22 +602,22 @@ static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite) u32 FldEff_Splash(void) { - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; - const struct EventObjectGraphicsInfo *graphicsInfo; + const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; - eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); - eventObject = &gEventObjects[eventObjectId]; + objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0); if (spriteId != MAX_SPRITES) { - graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; - linkedSprite = &gSprites[eventObject->spriteId]; + linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; @@ -630,17 +630,17 @@ u32 FldEff_Splash(void) void UpdateSplashFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; + u8 objectEventId; - if (sprite->animEnded || TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId)) + if (sprite->animEnded || TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId)) { FieldEffectStop(sprite, FLDEFF_SPLASH); } else { - sprite->pos1.x = gSprites[gEventObjects[eventObjectId].spriteId].pos1.x; - sprite->pos1.y = gSprites[gEventObjects[eventObjectId].spriteId].pos1.y; - UpdateEventObjectSpriteVisibility(sprite, FALSE); + sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; + sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; + UpdateObjectEventSpriteVisibility(sprite, FALSE); } } @@ -682,22 +682,22 @@ u32 FldEff_JumpBigSplash(void) u32 FldEff_FeetInFlowingWater(void) { - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; - const struct EventObjectGraphicsInfo *graphicsInfo; + const struct ObjectEventGraphicsInfo *graphicsInfo; - eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); - eventObject = &gEventObjects[eventObjectId]; + objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0); if (spriteId != MAX_SPRITES) { - graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); sprite = &gSprites[spriteId]; sprite->callback = UpdateFeetInFlowingWaterFieldEffect; sprite->coordOffsetEnabled = TRUE; - sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority; + sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; @@ -711,26 +711,26 @@ u32 FldEff_FeetInFlowingWater(void) static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; + u8 objectEventId; struct Sprite *linkedSprite; - struct EventObject *eventObject; + struct ObjectEvent *objectEvent; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShallowFlowingWater) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShallowFlowingWater) { FieldEffectStop(sprite, FLDEFF_FEET_IN_FLOWING_WATER); } else { - eventObject = &gEventObjects[eventObjectId]; - linkedSprite = &gSprites[eventObject->spriteId]; + objectEvent = &gObjectEvents[objectEventId]; + linkedSprite = &gSprites[objectEvent->spriteId]; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y; sprite->subpriority = linkedSprite->subpriority; - UpdateEventObjectSpriteVisibility(sprite, FALSE); - if (eventObject->currentCoords.x != sprite->data[3] || eventObject->currentCoords.y != sprite->data[4]) + UpdateObjectEventSpriteVisibility(sprite, FALSE); + if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4]) { - sprite->data[3] = eventObject->currentCoords.x; - sprite->data[4] = eventObject->currentCoords.y; + sprite->data[3] = objectEvent->currentCoords.x; + sprite->data[4] = objectEvent->currentCoords.y; if (!sprite->invisible) { PlaySE(SE_MIZU); @@ -757,46 +757,46 @@ u32 FldEff_Ripple(void) u32 FldEff_HotSpringsWater(void) { - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; - eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); - eventObject = &gEventObjects[eventObjectId]; + objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; - sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority; + sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[eventObject->spriteId].pos1.x; - sprite->data[4] = gSprites[eventObject->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; + sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; } return 0; } void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; - const struct EventObjectGraphicsInfo *graphicsInfo; + u8 objectEventId; + const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inHotSprings) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inHotSprings) { FieldEffectStop(sprite, FLDEFF_HOT_SPRINGS_WATER); } else { - graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId); - linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId]; + graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); + linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8; sprite->subpriority = linkedSprite->subpriority - 1; - UpdateEventObjectSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteVisibility(sprite, FALSE); } } @@ -928,13 +928,13 @@ static void UpdateAshFieldEffect_Step1(struct Sprite *sprite) sprite->animPaused = FALSE; MapGridSetMetatileIdAt(sprite->data[1], sprite->data[2], sprite->data[3]); CurrentMapDrawMetatileAt(sprite->data[1], sprite->data[2]); - gEventObjects[gPlayerAvatar.eventObjectId].triggerGroundEffectsOnMove = TRUE; + gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE; sprite->data[0] = 2; } static void UpdateAshFieldEffect_Step2(struct Sprite *sprite) { - UpdateEventObjectSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteVisibility(sprite, FALSE); if (sprite->animEnded) FieldEffectStop(sprite, FLDEFF_ASH); } @@ -993,18 +993,18 @@ static u8 sub_815564C(struct Sprite *sprite) void UpdateSurfBlobFieldEffect(struct Sprite *sprite) { - struct EventObject *eventObject; + struct ObjectEvent *objectEvent; struct Sprite *linkedSprite; - eventObject = &gEventObjects[sprite->data[2]]; - linkedSprite = &gSprites[eventObject->spriteId]; - SynchroniseSurfAnim(eventObject, sprite); - sub_81556E8(eventObject, sprite); - CreateBobbingEffect(eventObject, linkedSprite, sprite); + objectEvent = &gObjectEvents[sprite->data[2]]; + linkedSprite = &gSprites[objectEvent->spriteId]; + SynchroniseSurfAnim(objectEvent, sprite); + sub_81556E8(objectEvent, sprite); + CreateBobbingEffect(objectEvent, linkedSprite, sprite); sprite->oam.priority = linkedSprite->oam.priority; } -static void SynchroniseSurfAnim(struct EventObject *eventObject, struct Sprite *sprite) +static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 surfBlobDirectionAnims[] = { [DIR_NONE] = 0, @@ -1019,14 +1019,14 @@ static void SynchroniseSurfAnim(struct EventObject *eventObject, struct Sprite * }; if (sub_8155640(sprite) == 0) - StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[eventObject->movementDirection]); + StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]); } -void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite) +void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 i; - s16 x = eventObject->currentCoords.x; - s16 y = eventObject->currentCoords.y; + s16 x = objectEvent->currentCoords.x; + s16 y = objectEvent->currentCoords.y; s32 spriteY = sprite->pos2.y; if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7])) @@ -1046,7 +1046,7 @@ void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite) } } -static void CreateBobbingEffect(struct EventObject *eventObject, struct Sprite *linkedSprite, struct Sprite *sprite) +static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite) { u16 unk_085CDC6A[] = {3, 7}; u8 v0 = sub_8155638(sprite); @@ -1121,26 +1121,26 @@ u32 FldEff_Dust(void) u32 FldEff_SandPile(void) { - u8 eventObjectId; - struct EventObject *eventObject; + u8 objectEventId; + struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; - const struct EventObjectGraphicsInfo *graphicsInfo; + const struct ObjectEventGraphicsInfo *graphicsInfo; - eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); - eventObject = &gEventObjects[eventObjectId]; + objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0); if (spriteId != MAX_SPRITES) { - graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; - sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority; + sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[eventObject->spriteId].pos1.x; - sprite->data[4] = gSprites[eventObject->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; + sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; sprite->pos2.y = (graphicsInfo->height >> 1) - 2; SeekSpriteAnim(sprite, 2); } @@ -1149,18 +1149,18 @@ u32 FldEff_SandPile(void) void UpdateSandPileFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; + u8 objectEventId; s16 x; s16 y; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inSandPile) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inSandPile) { FieldEffectStop(sprite, FLDEFF_SAND_PILE); } else { - y = gSprites[gEventObjects[eventObjectId].spriteId].pos1.y; - x = gSprites[gEventObjects[eventObjectId].spriteId].pos1.x; + y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; + x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -1172,8 +1172,8 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite) } sprite->pos1.x = x; sprite->pos1.y = y; - sprite->subpriority = gSprites[gEventObjects[eventObjectId].spriteId].subpriority; - UpdateEventObjectSpriteVisibility(sprite, FALSE); + sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority; + UpdateObjectEventSpriteVisibility(sprite, FALSE); } } @@ -1198,7 +1198,7 @@ void UpdateBubblesFieldEffect(struct Sprite *sprite) sprite->data[0] += 0x80; sprite->data[0] &= 0x100; sprite->pos1.y -= sprite->data[0] >> 8; - UpdateEventObjectSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteVisibility(sprite, FALSE); if (sprite->invisible || sprite->animEnded) { FieldEffectStop(sprite, FLDEFF_BUBBLES); @@ -1243,7 +1243,7 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum) u8 spriteId; struct Sprite *sprite; - if (TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId)) + if (TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId)) { FieldEffectActiveListRemove(fldEff); return MAX_SPRITES; @@ -1264,17 +1264,17 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum) void UpdateDisguiseFieldEffect(struct Sprite *sprite) { - u8 eventObjectId; - const struct EventObjectGraphicsInfo *graphicsInfo; + u8 objectEventId; + const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &eventObjectId)) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &objectEventId)) { FieldEffectStop(sprite, sprite->data[1]); } - graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId); - linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId]; + graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); + linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->invisible = linkedSprite->invisible; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16; @@ -1294,30 +1294,30 @@ void UpdateDisguiseFieldEffect(struct Sprite *sprite) } } -void sub_8155D78(struct EventObject *eventObject) +void sub_8155D78(struct ObjectEvent *objectEvent) { - if (eventObject->directionSequenceIndex == 1) + if (objectEvent->directionSequenceIndex == 1) { - gSprites[eventObject->fieldEffectSpriteId].data[0]++; + gSprites[objectEvent->fieldEffectSpriteId].data[0]++; } } -bool8 sub_8155DA0(struct EventObject *eventObject) +bool8 sub_8155DA0(struct ObjectEvent *objectEvent) { struct Sprite *sprite; - if (eventObject->directionSequenceIndex == 2) + if (objectEvent->directionSequenceIndex == 2) { return TRUE; } - if (eventObject->directionSequenceIndex == 0) + if (objectEvent->directionSequenceIndex == 0) { return TRUE; } - sprite = &gSprites[eventObject->fieldEffectSpriteId]; + sprite = &gSprites[objectEvent->fieldEffectSpriteId]; if (sprite->data[7]) { - eventObject->directionSequenceIndex = 2; + objectEvent->directionSequenceIndex = 2; sprite->data[0]++; return TRUE; } @@ -1532,7 +1532,7 @@ void sub_8156194(struct Sprite *sprite) } else { - UpdateEventObjectSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteVisibility(sprite, FALSE); SetObjectSubpriorityByZCoord(sprite->data[0], sprite, 0); } } @@ -1542,24 +1542,24 @@ void WaitFieldEffectSpriteAnim(struct Sprite *sprite) if (sprite->animEnded) FieldEffectStop(sprite, sprite->data[0]); else - UpdateEventObjectSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteVisibility(sprite, FALSE); } static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset) { u8 i; s16 var, xhi, lyhi, yhi, ylo; - const struct EventObjectGraphicsInfo *graphicsInfo; // Unused Variable + const struct ObjectEventGraphicsInfo *graphicsInfo; // Unused Variable struct Sprite *linkedSprite; SetObjectSubpriorityByZCoord(z, sprite, offset); for (i = 0; i < EVENT_OBJECTS_COUNT; i ++) { - struct EventObject *eventObject = &gEventObjects[i]; - if (eventObject->active) + struct ObjectEvent *objectEvent = &gObjectEvents[i]; + if (objectEvent->active) { - graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); - linkedSprite = &gSprites[eventObject->spriteId]; + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + linkedSprite = &gSprites[objectEvent->spriteId]; xhi = sprite->pos1.x + sprite->centerToCornerVecX; var = sprite->pos1.x - sprite->centerToCornerVecX; if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x) |