diff options
Diffstat (limited to 'src/fire.c')
-rw-r--r-- | src/fire.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/fire.c b/src/fire.c index 2a12c26cc..be55abade 100644 --- a/src/fire.c +++ b/src/fire.c @@ -8,7 +8,7 @@ #include "trig.h" static void sub_8108EC8(struct Sprite *); -static void sub_8108F08(struct Sprite *); +static void AnimFireSpread(struct Sprite *); static void sub_8108F4C(struct Sprite *); static void sub_8108FBC(struct Sprite *); static void sub_8109028(struct Sprite *); @@ -72,7 +72,7 @@ const struct SpriteTemplate gUnknown_08595368 = .callback = sub_8108EC8, }; -const struct SpriteTemplate gUnknown_08595380 = +const struct SpriteTemplate gFireSpreadSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, @@ -80,7 +80,7 @@ const struct SpriteTemplate gUnknown_08595380 = .anims = gUnknown_08595360, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8108F08, + .callback = AnimFireSpread, }; const union AnimCmd gUnknown_08595398[] = @@ -150,7 +150,7 @@ const struct SpriteTemplate gUnknown_08595410 = .callback = sub_8108FBC, }; -const struct SpriteTemplate gUnknown_08595428 = +const struct SpriteTemplate gFirePlumeSpriteTemplate = { .tileTag = ANIM_TAG_FIRE_PLUME, .paletteTag = ANIM_TAG_FIRE_PLUME, @@ -267,7 +267,7 @@ const struct SpriteTemplate gUnknown_08595504 = .callback = sub_8109200, }; -const struct SpriteTemplate gUnknown_0859551C = +const struct SpriteTemplate gFireBlastRingSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, @@ -308,7 +308,7 @@ const union AffineAnimCmd *const gUnknown_08595564[] = gUnknown_08595554, }; -const struct SpriteTemplate gUnknown_0859556C = +const struct SpriteTemplate gFireBlastCrossSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, @@ -470,7 +470,8 @@ static void sub_8108EC8(struct Sprite *sprite) sprite->callback(sprite); } -static void sub_8108F08(struct Sprite *sprite) +// For the impact spread of fire sprites for moves like Blaze Kick or Fire Punch +static void AnimFireSpread(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); |