summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--data/battle_anim_scripts.s698
-rw-r--r--include/random.h2
-rwxr-xr-xsrc/battle_anim_effects_2.c2
-rwxr-xr-xsrc/battle_anim_effects_3.c3
-rw-r--r--src/battle_anim_mon_movement.c2
-rw-r--r--src/battle_anim_utility_funcs.c16
-rw-r--r--src/dark.c17
-rw-r--r--src/electric.c27
-rw-r--r--src/fight.c11
-rw-r--r--src/fire.c15
-rw-r--r--src/flying.c16
-rw-r--r--src/ghost.c16
-rw-r--r--src/ground.c4
-rw-r--r--src/ice.c10
-rw-r--r--src/intro.c4
-rw-r--r--src/normal.c81
-rw-r--r--src/poison.c16
-rw-r--r--src/psychic.c25
-rw-r--r--src/rock.c2
-rw-r--r--src/water.c26
20 files changed, 516 insertions, 477 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index fd1ded459..40d8813f2 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -134,7 +134,7 @@ gBattleAnims_Moves::
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
- .4byte Move_MIRROR_MOVE @ doesn't have an actual animation
+ .4byte Move_MIRROR_MOVE @ doesnt have an actual animation
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
@@ -686,7 +686,7 @@ Move_FLAME_WHEEL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
- call FireMoveEffect
+ call FireSpreadEffect
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
@@ -797,14 +797,14 @@ Move_DOUBLE_EDGE:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
- createvisualtask sub_80D6134, 2, 8, -256, 0, 0
- createvisualtask sub_80D6134, 2, 8, -256, 1, 0
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 8, -256, 0, 0
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_80D6134, 2, 8, -256, 0, 1
- createvisualtask sub_80D6134, 2, 8, -256, 1, 1
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 8, -256, 0, 1
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 8, -256, 1, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
@@ -855,9 +855,9 @@ Move_TWINEEDLE:
Move_FIRE_BLAST:
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_8158B30, 144, 145
- call FireBlast1
- call FireBlast1
- call FireBlast1
+ call FireBlastRing
+ call FireBlastRing
+ call FireBlastRing
delay 24
createvisualtask sub_8116620, 10, 1, 3, 0, 8, RGB_BLACK
waitforvisualfinish
@@ -884,20 +884,20 @@ Move_FIRE_BLAST:
createvisualtask sub_8116620, 10, 1, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
-FireBlast1:
- createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 0
- createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 51
- createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 102
- createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 153
- createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 204
+FireBlastRing:
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
delay 5
return
FireBlast2:
- createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 10, 0, -2
- createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 13, -2, 0
- createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 13, 2, 0
- createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 15, -2, 2
- createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 15, 2, 2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:
@@ -1249,7 +1249,7 @@ Move_REVERSAL:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
waitforvisualfinish
delay 30
- createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 31, 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_W179, SOUND_PAN_ATTACKER
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
@@ -1548,28 +1548,28 @@ Move_WATERFALL:
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 10, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -15, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 20, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 0, -10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -10, 15, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 25, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -20, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 12, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
@@ -1583,39 +1583,39 @@ Move_WATERFALL:
UnderWaterAttack1:
playsewithpan SE_W127, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 20, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 20
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 20
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 15, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 15
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 15
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 10, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 10
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 10
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 5, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 5
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 5
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 0
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 0
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -5, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -5
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -5
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -10
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -10
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -15, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -15
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -15
delay 2
- createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -20, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, 1, 1
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -20
createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -20
return
@@ -1807,7 +1807,7 @@ Move_SAFEGUARD:
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createvisualtask sub_8115A04, 2, 10, 0, 2, 0, 10, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -1899,7 +1899,7 @@ Move_PAY_DAY:
Move_OUTRAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3
- createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
delay 0
createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
@@ -1945,25 +1945,25 @@ Move_SPARK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
- createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
- createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 10
- createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
- createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 20
- createvisualtask sub_8115A04, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
@@ -1975,14 +1975,14 @@ Move_SPARK:
createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
- createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_W063, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createvisualtask sub_8115A04, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
call ElectricityEffect
waitforvisualfinish
end
@@ -2013,7 +2013,7 @@ Move_ATTRACT:
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90
delay 75
- createvisualtask sub_8115A04, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
end
Move_GROWTH:
@@ -2023,7 +2023,7 @@ Move_GROWTH:
waitforvisualfinish
end
Growth1:
- createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
return
@@ -2054,11 +2054,11 @@ Move_CONFUSE_RAY:
waitbgfadein
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_8115C80, 2, 10013, 0, 6, 0, 14, 351
- createsprite gUnknown_08596D14, ANIM_TARGET, 2, 28, 0, 288
+ createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gUnknown_08596D2C, ANIM_TARGET, 2, 0, -16
+ createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
@@ -2193,33 +2193,33 @@ Move_BUBBLE_BEAM:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
delay 1
- call Bulbblebeam1
+ call BulbblebeamCreateBubbles
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
- call Bulbblebeam1
- call Bulbblebeam1
+ call BulbblebeamCreateBubbles
+ call BulbblebeamCreateBubbles
waitforvisualfinish
- call WaterBubbleEffect
+ call WaterBubblesEffectShort
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-Bulbblebeam1:
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
+BulbblebeamCreateBubbles:
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
return
@@ -2249,15 +2249,15 @@ Move_ICY_WIND:
waitbgfadein
end
IcyWind1:
- createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
- createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
- createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
- createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
- createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN:
@@ -2440,7 +2440,7 @@ Move_HORN_ATTACK:
Move_FURY_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- createvisualtask sub_80D6134, 2, 4, 256, 0, 2
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 4, 256, 0, 2
choosetwoturnanim FuryAttackRight, FuryAttackLeft
FuryAttackContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
@@ -2467,7 +2467,7 @@ Move_HORN_DRILL:
jumpifcontest HornDrillInContest
fadetobg BG_DRILL
waitbgfadeout
- createvisualtask sub_8117660, 5, -2304, 768, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
HornDrillContinue:
waitbgfadein
setalpha 12, 8
@@ -2525,7 +2525,7 @@ HornDrillContinue:
HornDrillInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
- createvisualtask sub_8117660, 5, 2304, 768, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto HornDrillContinue
Move_THRASH:
@@ -2589,7 +2589,7 @@ Move_LOW_KICK:
createsprite gUnknown_08595EE0, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
- createvisualtask sub_80D6134, 2, 6, 384, 1, 2
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 6, 384, 1, 2
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
@@ -2710,7 +2710,7 @@ Move_AGILITY:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
- createvisualtask sub_81169C0, 2, 0, 4, 7, 10
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_W104, SOUND_PAN_ATTACKER
@@ -2732,7 +2732,7 @@ Move_QUICK_ATTACK:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
- createvisualtask sub_81169C0, 2, 0, 4, 7, 3
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
@@ -2834,7 +2834,7 @@ SkullBashSetUp1:
createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask sub_80D6134, 2, 16, 96, 0, 2
+ createvisualtask AminTask_DipMonSpriteToSide, 2, 16, 96, 0, 2
waitforvisualfinish
createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
@@ -2858,7 +2858,7 @@ Move_AMNESIA:
loadspritegfx ANIM_TAG_AMNESIA
call SetPsychicBackground
delay 8
- createsprite gUnknown_08596744, ANIM_ATTACKER, 20
+ createsprite gAmnesiaQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
@@ -2964,7 +2964,7 @@ SkyAttackUnleash:
monbg ANIM_ATTACKER
createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
- createvisualtask sub_81136E8, 5, 0
+ createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
createvisualtask sub_8159244, 5, 238, SOUND_PAN_ATTACKER
createsprite gUnknown_08596514, ANIM_TARGET, 2
@@ -2972,7 +2972,7 @@ SkyAttackUnleash:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
delay 20
- createvisualtask sub_81137E4, 5, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
createvisualtask sub_8116620, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
@@ -3112,7 +3112,7 @@ Move_SPITE:
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8115A04, 2, 2, 2, 6, 0, 8, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 6, 0, 8, RGB_WHITE
createvisualtask sub_8111E50, 2
loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
@@ -3130,7 +3130,7 @@ Move_MACH_PUNCH:
fadetobg BG_HIGHSPEED_OPPONENT
MachPunchContinue:
waitbgfadeout
- createvisualtask sub_8117660, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
delay 0
setalpha 9, 8
@@ -3197,7 +3197,7 @@ Move_ENDURE:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
- createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
@@ -3390,7 +3390,7 @@ Move_EXTREME_SPEED:
fadetobg BG_HIGHSPEED_OPPONENT
ExtremeSpeedContinue:
waitbgfadeout
- createvisualtask sub_8117660, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
createvisualtask AnimTask_StretchAttacker, 2
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3
@@ -3567,13 +3567,13 @@ Move_CHARGE:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_810AAFC, 2, 0, 60, 2, 12
+ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W268, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859595C, ANIM_ATTACKER, 2, 0
+ createsprite gGrowingElectricOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 20
@@ -3584,9 +3584,9 @@ Move_CHARGE:
delay 6
loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
- createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
@@ -3873,13 +3873,13 @@ Move_CAMOUFLAGE:
setalpha 16, 0
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
delay 16
- createvisualtask sub_81136E8, 2, 4
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
playsewithpan SE_W185, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
waitforvisualfinish
- createvisualtask sub_81137E4, 2, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_ATK_PARTNER
@@ -4152,7 +4152,7 @@ Move_AROMATHERAPY:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12)
delay 1
playsewithpan SE_W287, SOUND_PAN_ATTACKER
- createvisualtask sub_815DFCC, 2, 1
+ createvisualtask AnimTask_StatusClearedEffect, 2, 1
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
@@ -4344,7 +4344,7 @@ Move_AERIAL_ACE:
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
- createvisualtask sub_81169C0, 2, 0, 4, 7, 3
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 5
@@ -4437,17 +4437,17 @@ Move_VOLT_TACKLE:
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 1, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
delay 2
- createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 1, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask sub_810AE5C, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask sub_8116620, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
@@ -4471,7 +4471,7 @@ Move_CALM_MIND:
monbg ANIM_ATK_PARTNER
createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_81177E4, 5, 1
+ createvisualtask AnimTask_SetAllBattlersButAttackerInvisiblity, 5, TRUE
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
@@ -4482,7 +4482,7 @@ Move_CALM_MIND:
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask sub_81177E4, 5, 0
+ createvisualtask AnimTask_SetAllBattlersButAttackerInvisiblity, 5, FALSE
waitforvisualfinish
createvisualtask sub_8116664, 5, 0, 0, 16, 0, RGB_BLACK
waitforvisualfinish
@@ -4547,7 +4547,7 @@ Move_SHOCK_WAVE:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_810AAFC, 2, 0, 20, 0, 2
+ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 12
createsprite gUnknown_08595A18, ANIM_ATTACKER, 2
@@ -4579,27 +4579,27 @@ Move_BELLY_DRUM:
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
- call BellyDrum1
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
- call BellyDrum2
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
- call BellyDrum1
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
- call BellyDrum2
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
- call BellyDrum1
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
- call BellyDrum2
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
@@ -4607,12 +4607,12 @@ Move_BELLY_DRUM:
waitforvisualfinish
end
-BellyDrum2:
+BellyDrumLeft:
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
return
-BellyDrum1:
+BellyDrumRight:
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
return
@@ -4627,7 +4627,7 @@ Move_MIND_READER:
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
delay 40
playsewithpan SE_W043, SOUND_PAN_TARGET
- createvisualtask sub_8115A04, 2, 1, 1, 2, 0, 10, RGB_BLACK
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 1, 1, 2, 0, 10, RGB_BLACK
call MindReaderEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -4684,7 +4684,7 @@ Move_ICE_PUNCH:
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
waitforvisualfinish
delay 15
- call FreezeEffect1
+ call IceCrystalEffectShort
delay 5
createvisualtask sub_8116620, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
@@ -4710,7 +4710,7 @@ Move_CONFUSION:
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
- createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
playsewithpan SE_W048, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
@@ -4727,7 +4727,7 @@ Move_PSYCHIC:
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
- createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
@@ -4752,7 +4752,7 @@ FutureSight:
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -4763,7 +4763,7 @@ Move_THUNDER:
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg BG_THUNDER
waitbgfadeout
- createvisualtask sub_8117660, 5, -256, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16
@@ -4854,23 +4854,23 @@ Move_SACRED_FIRE:
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
waitforvisualfinish
@@ -5076,7 +5076,7 @@ Move_BARRIER:
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gUnknown_085965A8, ANIM_ATTACKER, 3, 40, 0, 10169
+ createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
@@ -5088,31 +5088,31 @@ Move_BUBBLE:
monbg ANIM_TARGET
setalpha 12, 8
delay 1
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
+ createsprite gMovingWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
waitforvisualfinish
- call WaterBubbleEffect2
+ call WaterBubblesEffectLong
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -5133,7 +5133,7 @@ Move_SMOG:
call Smog1
delay 120
loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
- createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
@@ -5153,7 +5153,7 @@ Move_FAINT_ATTACK:
delay 0
playsewithpan SE_W185, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
- createvisualtask sub_81136E8, 2, 1
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
@@ -5173,7 +5173,7 @@ Move_FAINT_ATTACK:
delay 32
createvisualtask sub_8113888, 2
monbg ANIM_ATTACKER
- createvisualtask sub_81137E4, 2, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
@@ -5284,8 +5284,8 @@ Move_BITE:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
- createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
@@ -5303,15 +5303,15 @@ Move_CRUNCH:
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_08597080, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
- createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
- createsprite gUnknown_08597080, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
@@ -5329,8 +5329,8 @@ Move_CLAMP:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_08597098, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_08597098, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
@@ -5369,7 +5369,7 @@ Move_ICE_BEAM:
createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
- call FreezeEffect1
+ call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
@@ -5397,32 +5397,32 @@ Move_AURORA_BEAM:
playsewithpan SE_W062, SOUND_PAN_ATTACKER
setarg 7, 0
createvisualtask sub_8107528, 10, 130
- call AuroraBeam1
+ call AuroraBeamCreateRings
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
- call AuroraBeam1
- call AuroraBeam1
- call AuroraBeam1
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
setarg 7, -1
createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
- call AuroraBeam1
- call AuroraBeam1
- call AuroraBeam1
- call AuroraBeam1
- call AuroraBeam1
- call AuroraBeam1
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
waitforvisualfinish
restorebg
waitbgfadein
end
-AuroraBeam1:
- createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+AuroraBeamCreateRings:
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
@@ -5435,7 +5435,7 @@ SolarBeamEnd:
SolarBeamSetUp:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
- createvisualtask sub_8115A04, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call SolarBeamSetUp1
waitforvisualfinish
@@ -5523,15 +5523,15 @@ Move_BLIZZARD:
fadetobg BG_HIGHSPEED_OPPONENT
BlizzardContinue:
waitbgfadeout
- createvisualtask sub_8117660, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- call Blizzard1
- call Blizzard1
+ call BlizzardIceCrystals
+ call BlizzardIceCrystals
playsewithpan SE_W059B, SOUND_PAN_TARGET
waitforvisualfinish
- call FreezeEffect2
+ call IceCrystalEffectLong
waitforvisualfinish
delay 20
restorebg
@@ -5540,27 +5540,27 @@ BlizzardContinue:
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
end
-Blizzard1:
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
+BlizzardIceCrystals:
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
- createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
BlizzardAgainstPlayer:
@@ -5578,7 +5578,7 @@ Move_POWDER_SNOW:
playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
- call FreezeEffect2
+ call IceCrystalEffectLong
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 20
@@ -5644,8 +5644,8 @@ HydroPump1:
delay 1
return
HydroPump2:
- createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, 15, 1, 1
- createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, -15, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM:
@@ -5904,7 +5904,7 @@ Move_LEECH_LIFE:
Move_SYNTHESIS:
loadspritegfx ANIM_TAG_SPARKLE_2
- createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
@@ -5946,7 +5946,7 @@ Move_SLUDGE:
createsprite gUnknown_085961A8, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
- createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
call PoisonBubblesEffect
waitforvisualfinish
end
@@ -5964,7 +5964,7 @@ Move_SLUDGE_BOMB:
call SludgeBomb1
call SludgeBomb1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
- createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
createsprite gUnknown_085961D8, ANIM_TARGET, 2, 42, 27, 20
createsprite gUnknown_085961D8, ANIM_TARGET, 2, -27, 44, 20
createsprite gUnknown_085961D8, ANIM_TARGET, 2, 39, -28, 20
@@ -5997,31 +5997,31 @@ SludgeBomb1:
Move_ACID:
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
- createsprite gUnknown_085961C0, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_085961C0, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_085961C0, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
- createvisualtask sub_8115A04, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
- createsprite gUnknown_0859620C, ANIM_TARGET, 2, 0, -22, 0, 15, 55
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, ANIM_TARGET, 2, -26, -24, 0, 15, 55
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, ANIM_TARGET, 2, 15, -27, 0, 15, 50
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, ANIM_TARGET, 2, -15, -17, 0, 10, 45
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, ANIM_TARGET, 2, 27, -22, 0, 15, 50
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6034,7 +6034,7 @@ Move_BONEMERANG:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_ATTACKER
- createsprite gUnknown_08597178, ANIM_ATTACKER, 2
+ createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
@@ -6054,7 +6054,7 @@ Move_BONE_CLUB:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gUnknown_08597190, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
@@ -6071,7 +6071,7 @@ Move_BONE_RUSH:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gUnknown_08597190, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
@@ -6106,7 +6106,7 @@ Move_MEGAHORN:
jumpifcontest MegahornInContest
fadetobg BG_DRILL
waitbgfadeout
- createvisualtask sub_8117660, 5, -2304, 768, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
MegahornContinue:
waitbgfadein
setalpha 12, 8
@@ -6138,7 +6138,7 @@ MegahornContinue:
MegahornInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
- createvisualtask sub_8117660, 5, 2304, 768, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto MegahornContinue
Move_GUST:
@@ -6198,12 +6198,12 @@ Move_AEROBLAST:
call SetSkyBg
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- call Aeroblast1
+ call AeroblastBeam
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
- call Aeroblast1
- call Aeroblast1
- call Aeroblast1
- call Aeroblast1
+ call AeroblastBeam
+ call AeroblastBeam
+ call AeroblastBeam
+ call AeroblastBeam
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
@@ -6213,22 +6213,22 @@ Move_AEROBLAST:
delay 0
call UnsetSkyBg
end
-Aeroblast1:
+AeroblastBeam:
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
@@ -6242,7 +6242,7 @@ Move_WATER_GUN:
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
- createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
createsprite gUnknown_08595220, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
@@ -6261,7 +6261,7 @@ Move_CRABHAMMER:
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
@@ -6273,21 +6273,21 @@ Move_CRABHAMMER:
waitforvisualfinish
loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 10, 10, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 20, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -15, 15, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 0, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -10, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 16, -8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 5, 8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, 1
delay 4
- createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -16, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6422,14 +6422,14 @@ BounceEnd:
BounceSetUp:
playsewithpan SE_W100, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596420, ANIM_ATTACKER, 2, 0, 0
+ createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
goto BounceEnd
BounceUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_0859644C, ANIM_TARGET, 3
+ createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
@@ -6741,14 +6741,14 @@ Move_COTTON_SPORE:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10
- call CottonSpore1
- call CottonSpore1
- call CottonSpore1
+ call CreateCottonSpores
+ call CreateCottonSpores
+ call CreateCottonSpores
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-CottonSpore1:
+CreateCottonSpores:
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
@@ -6860,26 +6860,28 @@ Move_RAZOR_LEAF:
end
Move_NATURE_POWER:
+ @ No actual animation, uses the animation of a move from sNaturePowerMoves instead
+
Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 10, 1
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER
delay 10
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
- createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
@@ -6923,7 +6925,7 @@ Move_MIST:
call Mist1
call Mist1
delay 32
- createvisualtask sub_8115A04, 2, 10, 8, 2, 0, 14, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -6960,7 +6962,7 @@ Move_FIRE_PUNCH:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
- call FireMoveEffect
+ call FireSpreadEffect
delay 4
playsewithpan SE_W007, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6970,14 +6972,14 @@ Move_FIRE_PUNCH:
blendoff
end
-FireMoveEffect:
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 192, 176, 40
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, -192, 240, 40
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 192, -160, 40
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, -192, -112, 40
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 160, 48, 40
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, -224, -32, 40
- createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 112, -128, 40
+FireSpreadEffect:
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER:
@@ -7093,7 +7095,7 @@ Move_POISON_GAS:
createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
- createvisualtask sub_8115A04, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
@@ -7127,7 +7129,7 @@ Move_PSYBEAM:
call Psybeam1
call Psybeam1
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
- createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
call Psybeam1
call Psybeam1
call Psybeam1
@@ -7152,7 +7154,7 @@ Move_HYPNOSIS:
call Hypnosis1
call Hypnosis1
call Hypnosis1
- createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
waitforvisualfinish
delay 1
call UnsetPsychicBackground
@@ -7172,7 +7174,7 @@ Move_PSYWAVE:
createsoundtask sub_8158C58, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
call Psywave1
call Psywave1
- createvisualtask sub_8115A04, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
call Psywave1
call Psywave1
call Psywave1
@@ -7308,7 +7310,7 @@ Move_NIGHT_SHADE:
createvisualtask sub_811188C, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
- createvisualtask sub_8115A04, 2, 4, 0, 2, 0, 13, RGB_BLACK
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 0, 2, 0, 13, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
@@ -7370,7 +7372,7 @@ Move_FOCUS_ENERGY:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
- createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
@@ -7383,7 +7385,7 @@ Move_BIDE:
end
BideSetUp:
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
- createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
@@ -7522,13 +7524,13 @@ RazorWindUnleash:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
@@ -7560,7 +7562,7 @@ Move_RECOVER:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
- createvisualtask sub_8115A04, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call Recover1
call Recover1
call Recover1
@@ -7602,7 +7604,7 @@ Move_MIMIC:
setarg 7, -1
waitforvisualfinish
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 11, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 11, RGB_WHITE
waitforvisualfinish
clearmonbg_23 ANIM_DEF_PARTNER
blendoff
@@ -7667,7 +7669,7 @@ CurseStats:
CurseStats1:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_8116B14, 5
- createvisualtask sub_8115A04, 5, 2, 4, 2, 0, 10, RGB_RED
+ createvisualtask AnimTask_BlendCycleMonColor, 5, 2, 4, 2, 0, 10, RGB_RED
return
Move_SOFT_BOILED:
@@ -7751,7 +7753,7 @@ Move_FAKE_OUT:
waitforvisualfinish
playsewithpan SE_W166, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
- createvisualtask sub_8106020, 3
+ createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
end
@@ -7914,7 +7916,7 @@ PresentHeal:
Move_BATON_PASS:
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_W226, SOUND_PAN_ATTACKER
- createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
end
@@ -8056,7 +8058,7 @@ Move_TRI_ATTACK:
createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- call FreezeEffect1
+ call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
waitforvisualfinish
end
@@ -8119,7 +8121,7 @@ Move_TRICK:
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_W166, 0
- createvisualtask sub_8106020, 3
+ createvisualtask AnimTask_StretchTargetUp, 3
createvisualtask sub_81060B0, 3
delay 30
playsewithpan SE_W104, 0
@@ -8159,7 +8161,7 @@ Move_WISH:
Move_STOCKPILE:
loadspritegfx ANIM_TAG_GRAY_ORB
playsewithpan SE_W025, SOUND_PAN_ATTACKER
- createvisualtask sub_8115A04, 2, 2, 8, 1, 0, 12, RGB_WHITE
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5
call Stockpile1
call Stockpile1
@@ -8318,7 +8320,7 @@ Move_SWEET_SCENT:
call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
- createvisualtask sub_8115A04, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
end
@@ -8461,7 +8463,7 @@ Move_REFRESH:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_W287, SOUND_PAN_ATTACKER
- createvisualtask sub_815DFCC, 2, 0
+ createvisualtask AnimTask_StatusClearedEffect, 2, 0
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
call GrantingStarsEffect
@@ -8478,7 +8480,7 @@ Move_BLAZE_KICK:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W172, SOUND_PAN_TARGET
- createsprite gUnknown_08595F14, ANIM_TARGET, 3, 0, 0, 1, 30
+ createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_W007, SOUND_PAN_TARGET
@@ -8486,7 +8488,7 @@ Move_BLAZE_KICK:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
- call FireMoveEffect
+ call FireSpreadEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -8563,14 +8565,14 @@ Move_ARM_THRUST:
loadspritegfx ANIM_TAG_IMPACT
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- createvisualtask sub_80D6134, 5, 8, 5, 0, 0
+ createvisualtask AminTask_DipMonSpriteToSide, 5, 8, 5, 0, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08596034, ANIM_TARGET, 2, 10, -8, 14, 3
+ createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
- createvisualtask sub_80D6134, 5, 8, 5, 0, 1
+ createvisualtask AminTask_DipMonSpriteToSide, 5, 8, 5, 0, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:
@@ -8722,7 +8724,7 @@ Move_METEOR_MASH:
delay 10
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
delay 40
- createsprite gUnknown_08595F14, ANIM_TARGET, 3, 0, 0, 0, 30
+ createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_W233B, SOUND_PAN_TARGET
@@ -8742,7 +8744,7 @@ Move_REVENGE:
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createsprite gUnknown_08596088, ANIM_ATTACKER, 2, 10, -10
waitforvisualfinish
- createvisualtask sub_8115A04, 2, 2, 0, 4, 2, 8, RGB_RED
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 4, 2, 8, RGB_RED
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
@@ -8772,7 +8774,7 @@ Move_POISON_FANG:
delay 10
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
waitforvisualfinish
- createvisualtask sub_8115A04, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
call PoisonBubblesEffect
waitforvisualfinish
end
@@ -9002,13 +9004,13 @@ ReturnStrongest:
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 2
- createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
- createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
@@ -9016,7 +9018,7 @@ ReturnStrongest:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
- createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
call ReturnStrongest1
call ReturnStrongest1
@@ -9043,7 +9045,7 @@ ReturnStrongest1:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
- createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
return
@@ -9051,11 +9053,11 @@ Move_COSMIC_POWER:
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_8159244, 5, 243, 0
playsewithpan SE_W322, 0
- createvisualtask sub_8117610, 2, 0, 0, 15, 0
+ createvisualtask AnimTask_BlendAllBattlerPalettesButAttacker, 2, 0, 0, 15, RGB_BLACK
waitforvisualfinish
fadetobg BG_COSMIC
waitbgfadeout
- createvisualtask sub_8117660, 2, 0, 128, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
createvisualtask sub_8159210, 5, 228, SOUND_PAN_ATTACKER
@@ -9063,7 +9065,7 @@ Move_COSMIC_POWER:
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
- createvisualtask sub_8117610, 2, 0, 15, 0, 0
+ createvisualtask AnimTask_BlendAllBattlerPalettesButAttacker, 2, 0, 15, 0, RGB_BLACK
waitforvisualfinish
restorebg
waitbgfadeout
@@ -9078,39 +9080,39 @@ Move_BLAST_BURN:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
createvisualtask sub_81162A4, 2, 2, 0, 10, 1
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
- createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -9162,7 +9164,7 @@ Move_SILVER_WIND:
jumprettrue SilverWindOnPlayer
fadetobg BG_BUG_OPPONENT
waitbgfadeout
- createvisualtask sub_8117660, 5, 1536, 0, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
SilverWindContinue:
delay 0
createvisualtask sub_8116620, 10, 1, 0, 4, 4, RGB_BLACK
@@ -9203,7 +9205,7 @@ SilverWindContinue:
SilverWindOnPlayer:
fadetobg BG_BUG_PLAYER
waitbgfadeout
- createvisualtask sub_8117660, 5, -1536, 0, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
goto SilverWindContinue
Move_SNATCH:
@@ -9229,8 +9231,8 @@ DiveSetUp:
call DiveSetUp1
end
DiveSetUp1:
- createsprite gUnknown_085964E4, ANIM_ATTACKER, 5, 0, 0
- createsprite gUnknown_085964E4, ANIM_ATTACKER, 5, 1, 0
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
return
DiveAttack:
loadspritegfx ANIM_TAG_WATER_IMPACT
@@ -9252,8 +9254,8 @@ DiveAttack:
blendoff
end
DiveAttack1:
- createsprite gUnknown_085964E4, ANIM_TARGET, 5, 0, 1
- createsprite gUnknown_085964E4, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
return
Move_ROCK_BLAST:
@@ -9368,17 +9370,17 @@ Move_HYDRO_CANNON:
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call HydroCannon1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
- createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
@@ -9402,11 +9404,11 @@ Move_ASTONISH:
playsewithpan SE_W227, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 25
- createsprite gUnknown_085964E4, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_W166, SOUND_PAN_TARGET
- createsprite gUnknown_085964E4, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
- createvisualtask sub_8106020, 3
+ createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
end
@@ -9526,7 +9528,7 @@ Move_PSYCHO_BOOST:
createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
delay 6
- createvisualtask sub_8115A04, 2, 1, 2, 8, 0, 10, RGB_BLACK
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 1, 2, 8, 0, 10, RGB_BLACK
delay 0
monbgprio_28 ANIM_ATTACKER
setalpha 8, 8
@@ -9912,7 +9914,7 @@ WeatherBallIce:
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
- call FreezeEffect1
+ call IceCrystalEffectShort
waitforvisualfinish
end
@@ -9928,61 +9930,61 @@ Move_COUNT:
blendoff
end
-FreezeEffect1:
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, -10, -10, 0
+IceCrystalEffectShort:
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 10, 20, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, -5, 10, 0
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 17, -12, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, -15, 15, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 0, 0, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, 20, 2, 0
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
return
-FreezeEffect2:
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, -10, -10, 1
+IceCrystalEffectLong:
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 10, 20, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, -29, 0, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 29, -20, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, -5, 10, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 17, -12, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, -20, 0, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, -15, 15, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 26, -5, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, ANIM_TARGET, 2, 0, 0, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, ANIM_TARGET, 2, 20, 2, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
return
@@ -10077,7 +10079,7 @@ PoisonBubblesEffect:
playsewithpan SE_W092, SOUND_PAN_TARGET
return
-WaterBubbleEffect:
+WaterBubblesEffectShort:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
@@ -10097,7 +10099,7 @@ WaterBubbleEffect:
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
-WaterBubbleEffect2:
+WaterBubblesEffectLong:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
@@ -10169,14 +10171,14 @@ SetSkyBg:
jumpifcontest SetSkyBgContest
fadetobg BG_SKY
waitbgfadeout
- createvisualtask sub_8117660, 5, -2304, 768, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
SetSkyBgContinue:
waitbgfadein
return
SetSkyBgContest:
fadetobg BG_SKY_CONTESTS
waitbgfadeout
- createvisualtask sub_8117660, 5, 2304, 768, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto SetSkyBgContinue
UnsetSkyBg:
@@ -10213,7 +10215,7 @@ UnsetSolarbeamBg:
Status_Poison:
loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
- createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
end
Status_Confusion:
@@ -10399,8 +10401,8 @@ Status_Clamp:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_08597098, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_08597098, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
@@ -10462,7 +10464,7 @@ General_SmokeballEscape:
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createvisualtask sub_81136E8, 2, 2
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
@@ -10622,7 +10624,7 @@ General_FocusPunchSetUp:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
- createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
diff --git a/include/random.h b/include/random.h
index 79a9d71dc..85ff71abf 100644
--- a/include/random.h
+++ b/include/random.h
@@ -10,6 +10,8 @@ u16 Random2(void);
//Returns a 32-bit pseudorandom number
#define Random32() (Random() | (Random() << 16))
+#define ISO_RANDOMIZE1(val)(1103515245 * (val) + 24691)
+#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
//Sets the initial seed value of the pseudorandom number generator
void SeedRng(u16 seed);
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index dcbcced39..508af84ad 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -3114,7 +3114,7 @@ static void FakeOutStep2(u8 taskId)
}
}
-void sub_8106020(u8 taskId)
+void AnimTask_StretchTargetUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
if (++gTasks[taskId].data[0] == 1)
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 1778ce881..3b875ee58 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -3863,7 +3863,8 @@ static void AnimTask_FacadeColorBlendStep(u8 taskId)
}
}
-void sub_815DFCC(u8 taskId)
+// The sliding circle effect used by Refresh and Aromatherapy
+void AnimTask_StatusClearedEffect(u8 taskId)
{
sub_8117854(
taskId,
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 250a0459f..953f0223e 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -870,7 +870,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
}
}
-void sub_80D6134(u8 taskId)
+void AminTask_DipMonSpriteToSide(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index eff2bc3c7..93160b086 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -211,7 +211,8 @@ static void sub_81169A0(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_81169C0(u8 taskId)
+// Used to leave blended traces of a mon, usually to imply speed as in Agility or Aerial Ace
+void AnimTask_TraceMonBlended(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -681,7 +682,7 @@ static void sub_81175C4(u32 selectedPalettes, u16 color)
}
}
-void sub_8117610(u8 taskId)
+void AnimTask_BlendAllBattlerPalettesButAttacker(u8 taskId)
{
u32 battler;
int j;
@@ -699,7 +700,7 @@ void sub_8117610(u8 taskId)
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
-void sub_8117660(u8 taskId)
+void AnimTask_StartSlidingBg(u8 taskId)
{
u8 newTaskId;
@@ -754,19 +755,24 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_81177E4(u8 taskId)
+#define tInvisible gBattleAnimArgs[0];
+
+// For hiding or subsequently revealing all other battlers
+void AnimTask_SetAllBattlersButAttackerInvisiblity(u8 taskId)
{
u16 battler;
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
- gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0];
+ gSprites[gBattlerSpriteIds[battler]].invisible = tInvisible;
}
DestroyAnimVisualTask(taskId);
}
+#undef tInvisible
+
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette)
{
diff --git a/src/dark.c b/src/dark.c
index 63a893b67..4c6c31ad1 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -10,7 +10,7 @@
#include "constants/rgb.h"
void sub_81138D4(struct Sprite *);
-void sub_81139DC(struct Sprite *);
+static void AnimBite(struct Sprite *);
void sub_8113A90(struct Sprite *);
void sub_81144BC(struct Sprite *);
static void sub_811375C(u8);
@@ -96,7 +96,7 @@ const union AffineAnimCmd *const gUnknown_08597060[] =
gUnknown_08597050,
};
-const struct SpriteTemplate gUnknown_08597080 =
+const struct SpriteTemplate gSharpTeethSpriteTemplate =
{
.tileTag = ANIM_TAG_SHARP_TEETH,
.paletteTag = ANIM_TAG_SHARP_TEETH,
@@ -104,10 +104,10 @@ const struct SpriteTemplate gUnknown_08597080 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597060,
- .callback = sub_81139DC,
+ .callback = AnimBite,
};
-const struct SpriteTemplate gUnknown_08597098 =
+const struct SpriteTemplate gClampJawSpriteTemplate =
{
.tileTag = ANIM_TAG_CLAMP,
.paletteTag = ANIM_TAG_CLAMP,
@@ -115,7 +115,7 @@ const struct SpriteTemplate gUnknown_08597098 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597060,
- .callback = sub_81139DC,
+ .callback = AnimBite,
};
const union AffineAnimCmd gUnknown_085970B0[] =
@@ -186,7 +186,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 =
.callback = sub_81144BC,
};
-void sub_81136E8(u8 taskId)
+void AnimTask_AttackerFadeToInvisible(u8 taskId)
{
int battler;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
@@ -224,7 +224,7 @@ static void sub_811375C(u8 taskId)
}
}
-void sub_81137E4(u8 taskId)
+void AnimTask_AttackerFadeFromInvisible(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
@@ -310,7 +310,8 @@ static void sub_8113950(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_81139DC(struct Sprite *sprite)
+// Move sprite inward for Bite/Crunch and Clamp
+static void AnimBite(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/electric.c b/src/electric.c
index 3344db7bf..8de3590c0 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -25,8 +25,8 @@ static void sub_810AAB0(struct Sprite *);
static void sub_810AB78(u8 taskId);
static void sub_810AC8C(struct Sprite *);
static void sub_810ACC0(struct Sprite *);
-static void sub_810ACD8(struct Sprite *);
-static void sub_810AD30(struct Sprite *);
+static void AnimGrowingElectricOrb(struct Sprite *);
+static void AnimElectricPuff(struct Sprite *);
static void sub_810AD98(struct Sprite *);
static void sub_810ADF8(struct Sprite *);
static bool8 sub_810B154(struct Task *task, u8 taskId);
@@ -331,7 +331,7 @@ const union AffineAnimCmd *const gUnknown_08595950[] =
gUnknown_08595930,
};
-const struct SpriteTemplate gUnknown_0859595C =
+const struct SpriteTemplate gGrowingElectricOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
@@ -339,7 +339,7 @@ const struct SpriteTemplate gUnknown_0859595C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595950,
- .callback = sub_810ACD8,
+ .callback = AnimGrowingElectricOrb,
};
const union AnimCmd gUnknown_08595974[] =
@@ -356,7 +356,7 @@ const union AnimCmd *const gUnknown_08595988[] =
gUnknown_08595974,
};
-const struct SpriteTemplate gUnknown_0859598C =
+const struct SpriteTemplate gElectricPuffSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRICITY,
.paletteTag = ANIM_TAG_ELECTRICITY,
@@ -364,7 +364,7 @@ const struct SpriteTemplate gUnknown_0859598C =
.anims = gUnknown_08595988,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810AD30,
+ .callback = AnimElectricPuff,
};
const struct SpriteTemplate gUnknown_085959A4 =
@@ -794,11 +794,12 @@ static void sub_810AAB0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810AAFC(u8 taskId)
+// Animates small electric orbs moving from around the battler inward. For Charge/Shock Wave
+void AnimTask_ElectricChargingParticles(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- if (!gBattleAnimArgs[0])
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
@@ -882,9 +883,10 @@ static void sub_810ACC0(struct Sprite *sprite)
sprite->callback = sub_810AC8C;
}
-static void sub_810ACD8(struct Sprite *sprite)
+// The growing orb for Charge
+static void AnimGrowingElectricOrb(struct Sprite *sprite)
{
- if (!gBattleAnimArgs[0])
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
@@ -899,9 +901,10 @@ static void sub_810ACD8(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_810AD30(struct Sprite *sprite)
+// The quick electric burst at the end of Charge / during the Volt Tackle hit
+static void AnimElectricPuff(struct Sprite *sprite)
{
- if (!gBattleAnimArgs[0])
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
diff --git a/src/fight.c b/src/fight.c
index 0c4b5a3fa..4c8dd2896 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -21,7 +21,7 @@ void sub_810D4F4(struct Sprite *);
void sub_810D608(struct Sprite *);
void sub_810D714(struct Sprite *);
void sub_810D874(struct Sprite *);
-void sub_810D984(struct Sprite *);
+static void AnimArmThrustHit(struct Sprite *);
void sub_810DA10(struct Sprite *);
void sub_810DA7C(struct Sprite *);
static void sub_810D0B8(struct Sprite *);
@@ -174,7 +174,8 @@ const union AffineAnimCmd *const gUnknown_08595F10[] =
gUnknown_08595EF8,
};
-const struct SpriteTemplate gUnknown_08595F14 =
+// Blaze Kick / Meteor Mash
+const struct SpriteTemplate gSpinningHandOrFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -299,7 +300,7 @@ const struct SpriteTemplate gUnknown_0859601C =
.callback = sub_810D874,
};
-const struct SpriteTemplate gUnknown_08596034 =
+const struct SpriteTemplate gArmThrustHandSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -307,7 +308,7 @@ const struct SpriteTemplate gUnknown_08596034 =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D984,
+ .callback = AnimArmThrustHit,
};
const union AnimCmd gUnknown_0859604C[] =
@@ -935,7 +936,7 @@ static void sub_810D960(struct Sprite *sprite)
sprite->data[0]++;
}
-void sub_810D984(struct Sprite *sprite)
+static void AnimArmThrustHit(struct Sprite *sprite)
{
u8 turn;
diff --git a/src/fire.c b/src/fire.c
index 2a12c26cc..be55abade 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -8,7 +8,7 @@
#include "trig.h"
static void sub_8108EC8(struct Sprite *);
-static void sub_8108F08(struct Sprite *);
+static void AnimFireSpread(struct Sprite *);
static void sub_8108F4C(struct Sprite *);
static void sub_8108FBC(struct Sprite *);
static void sub_8109028(struct Sprite *);
@@ -72,7 +72,7 @@ const struct SpriteTemplate gUnknown_08595368 =
.callback = sub_8108EC8,
};
-const struct SpriteTemplate gUnknown_08595380 =
+const struct SpriteTemplate gFireSpreadSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -80,7 +80,7 @@ const struct SpriteTemplate gUnknown_08595380 =
.anims = gUnknown_08595360,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8108F08,
+ .callback = AnimFireSpread,
};
const union AnimCmd gUnknown_08595398[] =
@@ -150,7 +150,7 @@ const struct SpriteTemplate gUnknown_08595410 =
.callback = sub_8108FBC,
};
-const struct SpriteTemplate gUnknown_08595428 =
+const struct SpriteTemplate gFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
@@ -267,7 +267,7 @@ const struct SpriteTemplate gUnknown_08595504 =
.callback = sub_8109200,
};
-const struct SpriteTemplate gUnknown_0859551C =
+const struct SpriteTemplate gFireBlastRingSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -308,7 +308,7 @@ const union AffineAnimCmd *const gUnknown_08595564[] =
gUnknown_08595554,
};
-const struct SpriteTemplate gUnknown_0859556C =
+const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -470,7 +470,8 @@ static void sub_8108EC8(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_8108F08(struct Sprite *sprite)
+// For the impact spread of fire sprites for moves like Blaze Kick or Fire Punch
+static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
diff --git a/src/flying.c b/src/flying.c
index 774018f0f..77173c9af 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -24,13 +24,12 @@ void sub_810ED28(struct Sprite *);
void sub_810ED70(struct Sprite *);
void sub_810EDD0(struct Sprite *);
void sub_810EE14(struct Sprite *);
-void sub_810EEF8(struct Sprite *);
+static void AnimSprayWaterDroplet(struct Sprite *);
void sub_810EFA8(struct Sprite *);
void sub_810F004(struct Sprite *);
void sub_810F018(struct Sprite *);
void sub_810F084(struct Sprite *);
void sub_810F140(struct Sprite *);
-
static void sub_810DE98(struct Sprite *);
static void sub_810DF18(u8);
static void sub_810E028(struct Sprite *);
@@ -86,7 +85,7 @@ const union AnimCmd *const gUnknown_085962D0[] =
gUnknown_085962BC,
};
-const struct SpriteTemplate gUnknown_085962D4 =
+const struct SpriteTemplate gAirWaveCrescentSpriteTemplate =
{
.tileTag = ANIM_TAG_AIR_WAVE_2,
.paletteTag = ANIM_TAG_AIR_WAVE_2,
@@ -232,7 +231,7 @@ const union AffineAnimCmd *const gUnknown_0859641C[] =
gUnknown_085963EC,
};
-const struct SpriteTemplate gUnknown_08596420 =
+const struct SpriteTemplate gBounceBallShrinkSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
@@ -254,7 +253,7 @@ const union AffineAnimCmd *const gUnknown_08596448[] =
gUnknown_08596438,
};
-const struct SpriteTemplate gUnknown_0859644C =
+const struct SpriteTemplate gBounceBallLandSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
@@ -314,7 +313,7 @@ const struct SpriteTemplate gUnknown_085964CC =
.callback = sub_810EE14,
};
-const struct SpriteTemplate gUnknown_085964E4 =
+const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_SWEAT_BEAD,
.paletteTag = ANIM_TAG_SWEAT_BEAD,
@@ -322,7 +321,7 @@ const struct SpriteTemplate gUnknown_085964E4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810EEF8,
+ .callback = AnimSprayWaterDroplet,
};
const struct SpriteTemplate gUnknown_085964FC =
@@ -1111,7 +1110,8 @@ void sub_810EE14(struct Sprite *sprite)
}
}
-void sub_810EEF8(struct Sprite *sprite)
+// Launches a water droplet away from the specified battler. Used by Astonish and Dive
+static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
int v1 = 0x1ff & Random2();
int v2 = 0x7f & Random2();
diff --git a/src/ghost.c b/src/ghost.c
index 93c442b92..4288aa944 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -10,11 +10,11 @@
#include "trig.h"
#include "util.h"
-static void sub_811160C(struct Sprite *);
+static void AnimConfuseRayBallBounce(struct Sprite *);
static void sub_8111674(struct Sprite *);
static void sub_81116E8(struct Sprite *);
static void sub_8111764(struct Sprite *);
-static void sub_81117F4(struct Sprite *);
+static void AnimConfuseRayBallSpiral(struct Sprite *);
static void sub_8111814(struct Sprite *);
static void sub_8111914(u8 taskId);
static void sub_811196C(u8 taskId);
@@ -54,7 +54,7 @@ const union AffineAnimCmd *const gUnknown_08596D10[] =
gUnknown_08596CF8,
};
-const struct SpriteTemplate gUnknown_08596D14 =
+const struct SpriteTemplate gConfuseRayBallBounceSpriteTemplate =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
@@ -62,10 +62,10 @@ const struct SpriteTemplate gUnknown_08596D14 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596D10,
- .callback = sub_811160C,
+ .callback = AnimConfuseRayBallBounce,
};
-const struct SpriteTemplate gUnknown_08596D2C =
+const struct SpriteTemplate gConfuseRayBallSpiralSpriteTemplate =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
@@ -73,7 +73,7 @@ const struct SpriteTemplate gUnknown_08596D2C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81117F4,
+ .callback = AnimConfuseRayBallSpiral,
};
const union AffineAnimCmd gUnknown_08596D44[] =
@@ -215,7 +215,7 @@ const struct SpriteTemplate gUnknown_08596E48 =
.callback = sub_8112F60,
};
-static void sub_811160C(struct Sprite *sprite)
+static void AnimConfuseRayBallBounce(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -311,7 +311,7 @@ static void sub_8111764(struct Sprite *sprite)
}
}
-static void sub_81117F4(struct Sprite *sprite)
+static void AnimConfuseRayBallSpiral(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_8111814;
diff --git a/src/ground.c b/src/ground.c
index 36dbd31f3..676319498 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -49,7 +49,7 @@ const union AffineAnimCmd *const gUnknown_08597174[] =
gUnknown_08597160,
};
-const struct SpriteTemplate gUnknown_08597178 =
+const struct SpriteTemplate gBonemerangSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
@@ -60,7 +60,7 @@ const struct SpriteTemplate gUnknown_08597178 =
.callback = AnimBonemerangProjectile,
};
-const struct SpriteTemplate gUnknown_08597190 =
+const struct SpriteTemplate gSpinningBoneSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
diff --git a/src/ice.c b/src/ice.c
index cc8b1d333..e447a1b74 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -219,7 +219,7 @@ const union AffineAnimCmd *const gUnknown_08595B64[] =
gUnknown_08595B44,
};
-const struct SpriteTemplate gUnknown_08595B68 =
+const struct SpriteTemplate gIceCrystalHitLargeSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
@@ -230,7 +230,7 @@ const struct SpriteTemplate gUnknown_08595B68 =
.callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gUnknown_08595B80 =
+const struct SpriteTemplate gIceCrystalHitSmallSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
@@ -241,7 +241,7 @@ const struct SpriteTemplate gUnknown_08595B80 =
.callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gUnknown_08595B98 =
+const struct SpriteTemplate gSwirlingSnowballSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
@@ -252,7 +252,7 @@ const struct SpriteTemplate gUnknown_08595B98 =
.callback = AnimSwirlingSnowball_Step1,
};
-const struct SpriteTemplate gUnknown_08595BB0 =
+const struct SpriteTemplate gBlizzardIceCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
@@ -1452,7 +1452,7 @@ void AnimHailBegin(struct Sprite *sprite)
if (sprite->data[0] == 1 && sprite->data[5] == 0)
{
- spriteId = CreateSprite(&gUnknown_08595B68,
+ spriteId = CreateSprite(&gIceCrystalHitLargeSpriteTemplate,
sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId;
diff --git a/src/intro.c b/src/intro.c
index 7c2303dcc..72aefd737 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -90,7 +90,7 @@
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
-extern const struct SpriteTemplate gUnknown_08596C10[];
+extern const struct SpriteTemplate gAncientPowerRockSpriteTemplate[];
//ewram
EWRAM_DATA u16 gIntroCharacterGender = 0;
@@ -1782,7 +1782,7 @@ static void CreateGroudonRockSprites(u8 a0)
for (i = 0; i < 6; i++)
{
- spriteId = CreateSprite(gUnknown_08596C10, gIntroGroudonRockData[i][0], 0xA0, i);
+ spriteId = CreateSprite(gAncientPowerRockSpriteTemplate, gIntroGroudonRockData[i][0], 0xA0, i);
gSprites[spriteId].callback = SpriteCB_IntroGroudonRocks;
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].data[1] = i;
diff --git a/src/normal.c b/src/normal.c
index 7864dd9a3..d0363db04 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -22,8 +22,8 @@ static void AnimConfusionDuckStep(struct Sprite *);
static void AnimSimplePaletteBlendStep(struct Sprite *);
static void sub_81158F8(struct Sprite *);
static void sub_8115984(struct Sprite *);
-static void sub_8115A54(u8, u8, u8);
-static void sub_8115AA4(u8);
+static void BlendMonColorInCycle(u8, u8, u8);
+static void AnimTask_BlendCycleMonColorLoop(u8);
static void sub_8115BC8(u8, u8, u8);
static void sub_8115C18(u8);
static void sub_8115CD0(u8, u8, u8);
@@ -187,7 +187,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8597370 =
.callback = sub_8116420,
};
-const struct SpriteTemplate gUnknown_08597388 =
+const struct SpriteTemplate gWaterHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_IMPACT,
.paletteTag = ANIM_TAG_WATER_IMPACT,
@@ -413,55 +413,68 @@ void sub_81159B4(struct Sprite *sprite)
sprite->callback(sprite);
}
-void sub_8115A04(u8 taskId)
+// Task data for AnimTask_BlendCycleMonColor
+#define tPalSelector data[0]
+#define tDelay data[1]
+#define tNumBlends data[2]
+#define tInitialBlendY data[3]
+#define tTargetBlendY data[4]
+#define tBlendColor data[5]
+#define tRestoreBlend data[8]
+
+// Blends mon sprite to designated color or back alternately tNumBlends times
+// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
+void AnimTask_BlendCycleMonColor(u8 taskId)
{
- gTasks[taskId].data[0] = gBattleAnimArgs[0];
- gTasks[taskId].data[1] = gBattleAnimArgs[1];
- gTasks[taskId].data[2] = gBattleAnimArgs[2];
- gTasks[taskId].data[3] = gBattleAnimArgs[3];
- gTasks[taskId].data[4] = gBattleAnimArgs[4];
- gTasks[taskId].data[5] = gBattleAnimArgs[5];
- gTasks[taskId].data[8] = 0;
- sub_8115A54(taskId, 0, gTasks[taskId].data[4]);
- gTasks[taskId].func = sub_8115AA4;
+ gTasks[taskId].tPalSelector = gBattleAnimArgs[0];
+ gTasks[taskId].tDelay = gBattleAnimArgs[1];
+ gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
+ gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
+ gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
+ gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
+ gTasks[taskId].tRestoreBlend = FALSE;
+ BlendMonColorInCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
+ gTasks[taskId].func = AnimTask_BlendCycleMonColorLoop;
}
-static void sub_8115A54(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+static void BlendMonColorInCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{
- u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].tPalSelector);
BeginNormalPaletteFade(
selectedPalettes,
- gTasks[taskId].data[1],
- initialBlendAmount,
+ gTasks[taskId].tDelay,
+ startBlendAmount,
targetBlendAmount,
- gTasks[taskId].data[5]);
+ gTasks[taskId].tBlendColor);
- gTasks[taskId].data[2]--;
- gTasks[taskId].data[8] ^= 1;
+ gTasks[taskId].tNumBlends--;
+ gTasks[taskId].tRestoreBlend ^= 1;
}
-static void sub_8115AA4(u8 taskId)
+static void AnimTask_BlendCycleMonColorLoop(u8 taskId)
{
- u8 initialBlendAmount, targetBlendAmount;
+ u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
- if (gTasks[taskId].data[2] > 0)
+ if (gTasks[taskId].tNumBlends > 0)
{
- if (gTasks[taskId].data[8] == 0)
+ if (gTasks[taskId].tRestoreBlend == FALSE)
{
- initialBlendAmount = gTasks[taskId].data[3];
- targetBlendAmount = gTasks[taskId].data[4];
+ // Blend to designated color
+ startBlendAmount = gTasks[taskId].tInitialBlendY;
+ targetBlendAmount = gTasks[taskId].tTargetBlendY;
}
else
{
- initialBlendAmount = gTasks[taskId].data[4];
- targetBlendAmount = gTasks[taskId].data[3];
+ // Blend back to original color
+ startBlendAmount = gTasks[taskId].tTargetBlendY;
+ targetBlendAmount = gTasks[taskId].tInitialBlendY;
}
- if (gTasks[taskId].data[2] == 1)
+ if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0;
- sub_8115A54(taskId, initialBlendAmount, targetBlendAmount);
+ BlendMonColorInCycle(taskId, startBlendAmount, targetBlendAmount);
}
else
{
@@ -470,6 +483,14 @@ static void sub_8115AA4(u8 taskId)
}
}
+#undef tPalSelector
+#undef tDelay
+#undef tNumBlends
+#undef tInitialBlendY
+#undef tTargetBlendY
+#undef tBlendColor
+#undef tFirstBlendDone
+
void sub_8115B0C(u8 taskId)
{
int battler;
diff --git a/src/poison.c b/src/poison.c
index 42e7d6a58..3e7d20c41 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -4,9 +4,9 @@
#include "constants/rgb.h"
void sub_810DBAC(struct Sprite *);
-void sub_810DC2C(struct Sprite *);
+void AnimAcidPoisonBubble(struct Sprite *);
void sub_810DCD0(struct Sprite *);
-void sub_810DD50(struct Sprite *);
+void AnimAcidPoisonDroplet(struct Sprite *);
void AnimBubbleEffect(struct Sprite *);
static void sub_810DC10(struct Sprite *);
static void sub_810DCB4(struct Sprite *);
@@ -108,7 +108,7 @@ const struct SpriteTemplate gUnknown_085961A8 =
.callback = sub_810DBAC,
};
-const struct SpriteTemplate gUnknown_085961C0 =
+const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
@@ -116,7 +116,7 @@ const struct SpriteTemplate gUnknown_085961C0 =
.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
- .callback = sub_810DC2C,
+ .callback = AnimAcidPoisonBubble,
};
const struct SpriteTemplate gUnknown_085961D8 =
@@ -142,7 +142,7 @@ const union AffineAnimCmd *const gUnknown_08596208[] =
gUnknown_085961F0,
};
-const struct SpriteTemplate gUnknown_0859620C =
+const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
@@ -150,7 +150,7 @@ const struct SpriteTemplate gUnknown_0859620C =
.anims = gUnknown_08596168,
.images = NULL,
.affineAnims = gUnknown_08596208,
- .callback = sub_810DD50,
+ .callback = AnimAcidPoisonDroplet,
};
const union AffineAnimCmd gUnknown_08596224[] =
@@ -210,7 +210,7 @@ static void sub_810DC10(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810DC2C(struct Sprite *sprite)
+void AnimAcidPoisonBubble(struct Sprite *sprite)
{
s16 l1, l2;
if (!gBattleAnimArgs[3])
@@ -265,7 +265,7 @@ static void sub_810DD24(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810DD50(struct Sprite *sprite)
+void AnimAcidPoisonDroplet(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
diff --git a/src/psychic.c b/src/psychic.c
index 656608740..d7bbac957 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -8,10 +8,10 @@
#include "constants/rgb.h"
#include "constants/songs.h"
-void sub_810F1EC(struct Sprite *);
+static void AnimDefensiveWall(struct Sprite *);
void sub_810F58C(struct Sprite *);
void sub_810F634(struct Sprite *);
-void sub_810F6B0(struct Sprite *);
+static void AnimQuestionMark(struct Sprite *);
void sub_810FBA8(struct Sprite *);
void sub_810FDF0(struct Sprite *);
void sub_8110240(struct Sprite *);
@@ -60,7 +60,7 @@ const struct SpriteTemplate gUnknown_08596560 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F1EC,
+ .callback = AnimDefensiveWall,
};
const struct SpriteTemplate gUnknown_08596578 =
@@ -71,7 +71,7 @@ const struct SpriteTemplate gUnknown_08596578 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F1EC,
+ .callback = AnimDefensiveWall,
};
const struct SpriteTemplate gUnknown_08596590 =
@@ -82,10 +82,10 @@ const struct SpriteTemplate gUnknown_08596590 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F1EC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_085965A8 =
+const struct SpriteTemplate gBarrierWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
.paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
@@ -93,7 +93,7 @@ const struct SpriteTemplate gUnknown_085965A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F1EC,
+ .callback = AnimDefensiveWall,
};
const struct SpriteTemplate gUnknown_085965C0 =
@@ -104,7 +104,7 @@ const struct SpriteTemplate gUnknown_085965C0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F1EC,
+ .callback = AnimDefensiveWall,
};
const union AnimCmd gUnknown_085965D8[] =
@@ -257,7 +257,7 @@ const union AffineAnimCmd *const gUnknown_08596740[] =
gUnknown_08596718,
};
-const struct SpriteTemplate gUnknown_08596744 =
+const struct SpriteTemplate gAmnesiaQuestionMarkSpriteTemplate =
{
.tileTag = ANIM_TAG_AMNESIA,
.paletteTag = ANIM_TAG_AMNESIA,
@@ -265,7 +265,7 @@ const struct SpriteTemplate gUnknown_08596744 =
.anims = gUnknown_08596714,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810F6B0,
+ .callback = AnimQuestionMark,
};
const union AffineAnimCmd gUnknown_0859675C[] =
@@ -419,7 +419,8 @@ const struct SpriteTemplate gUnknown_08596920 =
.callback = sub_8110240,
};
-void sub_810F1EC(struct Sprite *sprite)
+// For the rectangular wall sprite used by Reflect, Mirror Coat, etc
+static void AnimDefensiveWall(struct Sprite *sprite)
{
u8 isContest = IsContest();
@@ -639,7 +640,7 @@ void sub_810F634(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-void sub_810F6B0(struct Sprite *sprite)
+static void AnimQuestionMark(struct Sprite *sprite)
{
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
diff --git a/src/rock.c b/src/rock.c
index 28566f1b7..8496ead58 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -199,7 +199,7 @@ const union AnimCmd *const gUnknown_08596C08[] =
gUnknown_08596BF0,
};
-const struct SpriteTemplate gUnknown_08596C10 =
+const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
diff --git a/src/water.c b/src/water.c
index a2fe4c56f..760900702 100644
--- a/src/water.c
+++ b/src/water.c
@@ -15,11 +15,11 @@
void sub_810721C(struct Sprite *);
void sub_8107228(struct Sprite *);
-void sub_8107260(struct Sprite *);
+static void AnimMovingWaterBubble(struct Sprite *);
void sub_8107380(struct Sprite *);
void sub_8107408(struct Sprite *);
void sub_8107430(struct Sprite *);
-void sub_810744C(struct Sprite *);
+static void AnimAuroraBeamRings(struct Sprite *);
void sub_81074E4(struct Sprite *);
void sub_81075EC(struct Sprite *);
void sub_8107674(struct Sprite *);
@@ -115,7 +115,7 @@ const union AnimCmd *const gUnknown_08595064[] =
gUnknown_08595054,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8595068 =
+const struct SpriteTemplate gMovingWaterBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_BUBBLE,
.paletteTag = ANIM_TAG_BUBBLE,
@@ -123,7 +123,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8595068 =
.anims = gUnknown_08595064,
.images = NULL,
.affineAnims = gUnknown_08595050,
- .callback = sub_8107260,
+ .callback = AnimMovingWaterBubble,
};
const union AnimCmd gUnknown_08595080[] =
@@ -156,8 +156,7 @@ const union AffineAnimCmd *const gUnknown_085950B0[] =
gUnknown_08595098,
};
-// Multi-colored rings used in Aurora Beam.
-const struct SpriteTemplate gUnknown_085950B4 =
+const struct SpriteTemplate gAuroraBeamRingSpriteTemplate =
{
.tileTag = ANIM_TAG_RAINBOW_RINGS,
.paletteTag = ANIM_TAG_RAINBOW_RINGS,
@@ -165,7 +164,7 @@ const struct SpriteTemplate gUnknown_085950B4 =
.anims = gUnknown_08595090,
.images = NULL,
.affineAnims = gUnknown_085950B0,
- .callback = sub_810744C,
+ .callback = AnimAuroraBeamRings,
};
const union AnimCmd gUnknown_085950CC[] =
@@ -351,7 +350,7 @@ const struct SpriteTemplate gUnknown_08595220 =
.callback = sub_8107894,
};
-const struct SpriteTemplate gUnknown_08595238 =
+const struct SpriteTemplate gSmallBubblePairSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
@@ -478,7 +477,7 @@ const struct SpriteTemplate gUnknown_08595328 =
.callback = sub_80A8EE4,
};
-extern const struct SpriteTemplate gUnknown_08597388;
+extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
void AnimTask_CreateRaindrops(u8 taskId)
{
@@ -517,7 +516,8 @@ void sub_8107228(struct Sprite *sprite)
DestroySprite(sprite);
}
-void sub_8107260(struct Sprite *sprite)
+// For water bubbles that move to a dest, as in Bubble/Bubblebeam
+static void AnimMovingWaterBubble(struct Sprite *sprite)
{
u8 spriteId;
@@ -590,7 +590,7 @@ void sub_8107430(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-void sub_810744C(struct Sprite *sprite)
+static void AnimAuroraBeamRings(struct Sprite *sprite)
{
s16 unkArg;
@@ -1762,7 +1762,7 @@ void sub_810871C(struct Task *task, u8 taskId)
}
task->data[11]++;
task->data[8] = (task->data[8] + 39) & 0xFF;
- task->data[7] = ((task->data[7] * 0x41c64e6d + 0x3039) % task->data[5]) + task->data[4];
+ task->data[7] = ((task->data[7] * 1103515245 + 12345) % task->data[5]) + task->data[4];
}
void sub_81087C0(struct Sprite *sprite)
@@ -1773,7 +1773,7 @@ void sub_81087C0(struct Sprite *sprite)
if (sprite->pos1.y >= sprite->data[5])
{
gTasks[sprite->data[6]].data[10] = 1;
- sprite->data[1] = CreateSprite(&gUnknown_08597388, sprite->pos1.x, sprite->pos1.y, 1);
+ sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, 1);
if (sprite->data[1] != MAX_SPRITES)
{
StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);