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-rw-r--r--src/landmark.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/landmark.c b/src/landmark.c
index 0f8ee1a75..52d52500a 100644
--- a/src/landmark.c
+++ b/src/landmark.c
@@ -17,21 +17,21 @@ struct LandmarkList
static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP");
static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS");
-static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY’S COTTAGE");
+static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY'S COTTAGE");
static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP");
static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE");
static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH");
static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD");
static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE");
static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE");
-static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY’S REST STOP");
+static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY'S REST STOP");
static const u8 LandmarkName_Desert[] = _("DESERT");
static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY");
static const u8 LandmarkName_CableCar[] = _("CABLE CAR");
static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP");
static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE");
static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS");
-static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER’S RESTHOUSE");
+static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER'S RESTHOUSE");
static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL");
static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE");
static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE");
@@ -40,18 +40,18 @@ static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE");
static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE");
static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT");
-static const u8 LandmarkName_LanettesHouse[] = _("LANETTE’S HOUSE");
+static const u8 LandmarkName_LanettesHouse[] = _("LANETTE'S HOUSE");
static const u8 LandmarkName_FieryPath[] = _("FIERY PATH");
static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS");
static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR");
-static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER’S HOUSE");
+static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER'S HOUSE");
static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE");
static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS");
static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB");
static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB");
static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER");
-static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC’S HOUSE");
-static const u8 LandmarkName_HuntersHouse[] = _("HUNTER’S HOUSE");
+static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC'S HOUSE");
+static const u8 LandmarkName_HuntersHouse[] = _("HUNTER'S HOUSE");
static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT");
static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER");
static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE");