diff options
Diffstat (limited to 'src/overworld.c')
-rw-r--r-- | src/overworld.c | 296 |
1 files changed, 148 insertions, 148 deletions
diff --git a/src/overworld.c b/src/overworld.c index c2e3d2789..65a4a4c72 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -149,15 +149,15 @@ static u8 GetLinkPlayerElevation(u8 linkPlayerId); static s32 sub_80878E4(u8 linkPlayerId); static u8 GetLinkPlayerIdAt(s16 x, s16 y); static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2); -static void ZeroEventObject(struct EventObject *eventObj); -static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4); -static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y); +static void ZeroObjectEvent(struct ObjectEvent *objEvent); +static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4); +static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y); static void sub_80877DC(u8 linkPlayerId, u8 a2); static void sub_808780C(u8 linkPlayerId); static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); static void sub_8087584(void); static u32 GetLinkSendQueueLength(void); -static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj); +static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerEventObj); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); static u16 GetDirectionForEventScript(const u8 *script); static void sub_8087510(void); @@ -217,7 +217,7 @@ EWRAM_DATA static u16 sLastMapSectionId = 0; EWRAM_DATA static struct InitialPlayerAvatarState gInitialPlayerAvatarState = {0}; EWRAM_DATA static u16 sAmbientCrySpecies = 0; EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE; -EWRAM_DATA struct LinkPlayerEventObject gLinkPlayerEventObjects[4] = {0}; +EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0}; // const rom data static const struct WarpData sDummyWarpData = @@ -338,23 +338,23 @@ static const struct ScanlineEffectParams sFlashEffectParams = 0, }; -static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); -static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = +static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED }; -static u8 FacingHandler_DoNothing(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); // These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise. -static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = +static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { FacingHandler_DoNothing, FacingHandler_DpadMovement, @@ -369,11 +369,11 @@ static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerEventObject * FacingHandler_ForcedFacingChange, }; -static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *, struct EventObject *); -static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *, struct EventObject *); +static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *, struct ObjectEvent *); +static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *, struct ObjectEvent *); // These handlers are run after an attempted movement. -static void (*const gMovementStatusHandler[])(struct LinkPlayerEventObject *, struct EventObject *) = +static void (*const gMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = { // FALSE: MovementStatusHandler_EnterFreeMode, @@ -496,18 +496,18 @@ void ApplyNewEncryptionKeyToGameStats(u32 newKey) void LoadEventObjTemplatesFromHeader(void) { // Clear map object templates - CpuFill32(0, gSaveBlock1Ptr->eventObjectTemplates, sizeof(gSaveBlock1Ptr->eventObjectTemplates)); + CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates)); // Copy map header events to save block - CpuCopy32(gMapHeader.events->eventObjects, - gSaveBlock1Ptr->eventObjectTemplates, - gMapHeader.events->eventObjectCount * sizeof(struct EventObjectTemplate)); + CpuCopy32(gMapHeader.events->objectEvents, + gSaveBlock1Ptr->objectEventTemplates, + gMapHeader.events->objectEventCount * sizeof(struct ObjectEventTemplate)); } void LoadSaveblockEventObjScripts(void) { - struct EventObjectTemplate *mapHeaderObjTemplates = gMapHeader.events->eventObjects; - struct EventObjectTemplate *savObjTemplates = gSaveBlock1Ptr->eventObjectTemplates; + struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents; + struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; s32 i; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) @@ -517,15 +517,15 @@ void LoadSaveblockEventObjScripts(void) void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y) { s32 i; - struct EventObjectTemplate *savObjTemplates = gSaveBlock1Ptr->eventObjectTemplates; + struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) { - struct EventObjectTemplate *eventObjectTemplate = &savObjTemplates[i]; - if (eventObjectTemplate->localId == localId) + struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i]; + if (objectEventTemplate->localId == localId) { - eventObjectTemplate->x = x; - eventObjectTemplate->y = y; + objectEventTemplate->x = x; + objectEventTemplate->y = y; return; } } @@ -535,13 +535,13 @@ void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType) { s32 i; - struct EventObjectTemplate *savObjTemplates = gSaveBlock1Ptr->eventObjectTemplates; + struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) { - struct EventObjectTemplate *eventObjectTemplate = &savObjTemplates[i]; - if (eventObjectTemplate->localId == localId) + struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i]; + if (objectEventTemplate->localId == localId) { - eventObjectTemplate->movementType = movementType; + objectEventTemplate->movementType = movementType; return; } } @@ -853,9 +853,9 @@ static void mli0_load_map(u32 a1) if (!(sUnknown_020322D8 & 1)) { if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) - LoadBattlePyramidEventObjectTemplates(); + LoadBattlePyramidObjectEventTemplates(); else if (InTrainerHill()) - LoadTrainerHillEventObjectTemplates(); + LoadTrainerHillObjectEventTemplates(); else LoadEventObjTemplatesFromHeader(); } @@ -1721,13 +1721,13 @@ void CB2_ContinueSavedGame(void) ClearDiveAndHoleWarps(); trainerHillMapId = GetCurrentTrainerHillMapId(); if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) - LoadBattlePyramidFloorEventObjectScripts(); + LoadBattlePyramidFloorObjectEventScripts(); else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE) - LoadTrainerHillFloorEventObjectScripts(); + LoadTrainerHillFloorObjectEventScripts(); else LoadSaveblockEventObjScripts(); - UnfreezeEventObjects(); + UnfreezeObjectEvents(); DoTimeBasedEvents(); sub_8084788(); if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) @@ -2143,9 +2143,9 @@ static void sub_8086988(u32 a1) ResetCameraUpdateInfo(); InstallCameraPanAheadCallback(); if (!a1) - InitEventObjectPalettes(0); + InitObjectEventPalettes(0); else - InitEventObjectPalettes(1); + InitObjectEventPalettes(1); FieldEffectActiveListClear(); StartWeather(); @@ -2160,8 +2160,8 @@ static void sub_80869DC(void) { gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; - ResetEventObjects(); - TrySpawnEventObjects(0, 0); + ResetObjectEvents(); + TrySpawnObjectEvents(0, 0); TryRunOnWarpIntoMapScript(); } @@ -2172,13 +2172,13 @@ static void mli4_mapscripts_and_other(void) gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; - ResetEventObjects(); + ResetObjectEvents(); GetCameraFocusCoords(&x, &y); player = GetInitialPlayerAvatarState(); InitPlayerAvatar(x, y, player->direction, gSaveBlock2Ptr->playerGender); SetPlayerAvatarTransitionFlags(player->transitionFlags); ResetInitialPlayerAvatarState(); - TrySpawnEventObjects(0, 0); + TrySpawnObjectEvents(0, 0); TryRunOnWarpIntoMapScript(); } @@ -2191,7 +2191,7 @@ static void sub_8086A68(void) static void sub_8086A80(void) { - gEventObjects[gPlayerAvatar.eventObjectId].trackedByCamera = 1; + gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = 1; InitCameraUpdateCallback(gPlayerAvatar.spriteId); } @@ -2226,7 +2226,7 @@ static void sub_8086B14(void) for (i = 0; i < gFieldLinkPlayerCount; i++) { - SpawnLinkPlayerEventObject(i, i + x, y, gLinkPlayers[i].gender); + SpawnLinkPlayerObjectEvent(i, i + x, y, gLinkPlayers[i].gender); CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } @@ -2702,7 +2702,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo trainer->playerId = linkPlayerId; trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0; - trainer->c = gLinkPlayerEventObjects[linkPlayerId].movementMode; + trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode; trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); GetLinkPlayerCoords(linkPlayerId, &x, &y); trainer->pos.x = x; @@ -2918,110 +2918,110 @@ static u32 GetLinkSendQueueLength(void) return gLink.sendQueue.count; } -static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj) +static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerEventObj) { - memset(linkPlayerEventObj, 0, sizeof(struct LinkPlayerEventObject)); + memset(linkPlayerEventObj, 0, sizeof(struct LinkPlayerObjectEvent)); } -void ClearLinkPlayerEventObjects(void) +void ClearLinkPlayerObjectEvents(void) { - memset(gLinkPlayerEventObjects, 0, sizeof(gLinkPlayerEventObjects)); + memset(gLinkPlayerObjectEvents, 0, sizeof(gLinkPlayerObjectEvents)); } -static void ZeroEventObject(struct EventObject *eventObj) +static void ZeroObjectEvent(struct ObjectEvent *objEvent) { - memset(eventObj, 0, sizeof(struct EventObject)); + memset(objEvent, 0, sizeof(struct ObjectEvent)); } -static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4) +static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4) { - u8 eventObjId = GetFirstInactiveEventObjectId(); - struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; - struct EventObject *eventObj = &gEventObjects[eventObjId]; + u8 objEventId = GetFirstInactiveObjectEventId(); + struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; - ZeroLinkPlayerEventObject(linkPlayerEventObj); - ZeroEventObject(eventObj); + ZeroLinkPlayerObjectEvent(linkPlayerEventObj); + ZeroObjectEvent(objEvent); linkPlayerEventObj->active = 1; linkPlayerEventObj->linkPlayerId = linkPlayerId; - linkPlayerEventObj->eventObjId = eventObjId; + linkPlayerEventObj->objEventId = objEventId; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; - eventObj->active = 1; - eventObj->singleMovementActive = a4; - eventObj->range.as_byte = 2; - eventObj->spriteId = 64; + objEvent->active = 1; + objEvent->singleMovementActive = a4; + objEvent->range.as_byte = 2; + objEvent->spriteId = 64; - InitLinkPlayerEventObjectPos(eventObj, x, y); + InitLinkPlayerObjectEventPos(objEvent, x, y); } -static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y) +static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y) { - eventObj->currentCoords.x = x; - eventObj->currentCoords.y = y; - eventObj->previousCoords.x = x; - eventObj->previousCoords.y = y; - SetSpritePosToMapCoords(x, y, &eventObj->initialCoords.x, &eventObj->initialCoords.y); - eventObj->initialCoords.x += 8; - EventObjectUpdateZCoord(eventObj); + objEvent->currentCoords.x = x; + objEvent->currentCoords.y = y; + objEvent->previousCoords.x = x; + objEvent->previousCoords.y = y; + SetSpritePosToMapCoords(x, y, &objEvent->initialCoords.x, &objEvent->initialCoords.y); + objEvent->initialCoords.x += 8; + ObjectEventUpdateZCoord(objEvent); } static void sub_80877DC(u8 linkPlayerId, u8 a2) { - if (gLinkPlayerEventObjects[linkPlayerId].active) + if (gLinkPlayerObjectEvents[linkPlayerId].active) { - u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - eventObj->range.as_byte = a2; + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + objEvent->range.as_byte = a2; } } static void sub_808780C(u8 linkPlayerId) { - struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; - u8 eventObjId = linkPlayerEventObj->eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - if (eventObj->spriteId != MAX_SPRITES) - DestroySprite(&gSprites[eventObj->spriteId]); + struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; + u8 objEventId = linkPlayerEventObj->objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + if (objEvent->spriteId != MAX_SPRITES) + DestroySprite(&gSprites[objEvent->spriteId]); linkPlayerEventObj->active = 0; - eventObj->active = 0; + objEvent->active = 0; } // Returns the spriteId corresponding to this player. static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId) { - u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - return eventObj->spriteId; + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return objEvent->spriteId; } static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y) { - u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - *x = eventObj->currentCoords.x; - *y = eventObj->currentCoords.y; + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + *x = objEvent->currentCoords.x; + *y = objEvent->currentCoords.y; } static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId) { - u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - return eventObj->range.as_byte; + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return objEvent->range.as_byte; } static u8 GetLinkPlayerElevation(u8 linkPlayerId) { - u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - return eventObj->currentElevation; + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return objEvent->currentElevation; } static s32 sub_80878E4(u8 linkPlayerId) { - u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; - return 16 - (s8)eventObj->directionSequenceIndex; + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return 16 - (s8)objEvent->directionSequenceIndex; } static u8 GetLinkPlayerIdAt(s16 x, s16 y) @@ -3029,11 +3029,11 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y) u8 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { - if (gLinkPlayerEventObjects[i].active - && (gLinkPlayerEventObjects[i].movementMode == 0 || gLinkPlayerEventObjects[i].movementMode == 2)) + if (gLinkPlayerObjectEvents[i].active + && (gLinkPlayerObjectEvents[i].movementMode == 0 || gLinkPlayerObjectEvents[i].movementMode == 2)) { - struct EventObject *eventObj = &gEventObjects[gLinkPlayerEventObjects[i].eventObjId]; - if (eventObj->currentCoords.x == x && eventObj->currentCoords.y == y) + struct ObjectEvent *objEvent = &gObjectEvents[gLinkPlayerObjectEvents[i].objEventId]; + if (objEvent->currentCoords.x == x && objEvent->currentCoords.y == y) return i; } } @@ -3042,23 +3042,23 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y) static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) { - struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; - u8 eventObjId = linkPlayerEventObj->eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; + struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; + u8 objEventId = linkPlayerEventObj->objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; if (linkPlayerEventObj->active) { if (facing > FACING_FORCED_RIGHT) { - eventObj->triggerGroundEffectsOnMove = 1; + objEvent->triggerGroundEffectsOnMove = 1; } else { // This is a hack to split this code onto two separate lines, without declaring a local variable. // C++ style inline variables would be nice here. - #define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, eventObj, facing) + #define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, objEvent, facing) - gMovementStatusHandler[TEMP](linkPlayerEventObj, eventObj); + gMovementStatusHandler[TEMP](linkPlayerEventObj, objEvent); // Clean up the hack. #undef TEMP @@ -3067,67 +3067,67 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) } -static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) { - return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3); + return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, objEvent, a3); } -static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) { return FACING_UP; } // Duplicate Function -static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) { - return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3); + return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, objEvent, a3); } -static bool8 FacingHandler_DoNothing(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) { return FALSE; } -static bool8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) { s16 x, y; - eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte); - EventObjectMoveDestCoords(eventObj, eventObj->range.as_byte, &x, &y); + objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); + ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y); - if (LinkPlayerDetectCollision(linkPlayerEventObj->eventObjId, eventObj->range.as_byte, x, y)) + if (LinkPlayerDetectCollision(linkPlayerEventObj->objEventId, objEvent->range.as_byte, x, y)) { return FALSE; } else { - eventObj->directionSequenceIndex = 16; - ShiftEventObjectCoords(eventObj, x, y); - EventObjectUpdateZCoord(eventObj); + objEvent->directionSequenceIndex = 16; + ShiftObjectEventCoords(objEvent, x, y); + ObjectEventUpdateZCoord(objEvent); return TRUE; } } -static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) { - eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte); + objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); return FALSE; } // This is called every time a free movement happens. Most of the time it's a No-Op. -static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) +static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent) { linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; } -static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) +static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent) { - eventObj->directionSequenceIndex--; + objEvent->directionSequenceIndex--; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FROZEN; - MoveCoords(eventObj->range.as_byte, &eventObj->initialCoords.x, &eventObj->initialCoords.y); - if (!eventObj->directionSequenceIndex) + MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y); + if (!objEvent->directionSequenceIndex) { - ShiftStillEventObjectCoords(eventObj); + ShiftStillObjectEventCoords(objEvent); linkPlayerEventObj->movementMode = MOVEMENT_MODE_SCRIPTED; } } @@ -3162,8 +3162,8 @@ static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y) { if (i != selfEventObjId) { - if ((gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y) - || (gEventObjects[i].previousCoords.x == x && gEventObjects[i].previousCoords.y == y)) + if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y) + || (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y)) { return 1; } @@ -3174,9 +3174,9 @@ static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y) static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion) { - struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; - u8 eventObjId = linkPlayerEventObj->eventObjId; - struct EventObject *eventObj = &gEventObjects[eventObjId]; + struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; + u8 objEventId = linkPlayerEventObj->objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct Sprite *sprite; if (linkPlayerEventObj->active) @@ -3185,40 +3185,40 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion) { case VERSION_FIRE_RED: case VERSION_LEAF_GREEN: - eventObj->spriteId = AddPseudoEventObject(GetFRLGAvatarGraphicsIdByGender(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); + objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); break; case VERSION_RUBY: case VERSION_SAPPHIRE: - eventObj->spriteId = AddPseudoEventObject(GetRSAvatarGraphicsIdByGender(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); + objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); break; case VERSION_EMERALD: - eventObj->spriteId = AddPseudoEventObject(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); + objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); break; } - sprite = &gSprites[eventObj->spriteId]; + sprite = &gSprites[objEvent->spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = linkPlayerId; - eventObj->triggerGroundEffectsOnMove = 0; + objEvent->triggerGroundEffectsOnMove = 0; } } static void SpriteCB_LinkPlayer(struct Sprite *sprite) { - struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[sprite->data[0]]; - struct EventObject *eventObj = &gEventObjects[linkPlayerEventObj->eventObjId]; - sprite->pos1.x = eventObj->initialCoords.x; - sprite->pos1.y = eventObj->initialCoords.y; - SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1); - sprite->oam.priority = ZCoordToPriority(eventObj->previousElevation); + struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[sprite->data[0]]; + struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerEventObj->objEventId]; + sprite->pos1.x = objEvent->initialCoords.x; + sprite->pos1.y = objEvent->initialCoords.y; + SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); + sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); if (!linkPlayerEventObj->movementMode != MOVEMENT_MODE_FREE) - StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObj->range.as_byte)); + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte)); else - StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(eventObj->range.as_byte)); + StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte)); - UpdateEventObjectSpriteVisibility(sprite, 0); - if (eventObj->triggerGroundEffectsOnMove) + UpdateObjectEventSpriteVisibility(sprite, 0); + if (objEvent->triggerGroundEffectsOnMove) { sprite->invisible = ((sprite->data[7] & 4) >> 2); sprite->data[7]++; |