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Diffstat (limited to 'src/rotating_tile_puzzle.c')
-rw-r--r--src/rotating_tile_puzzle.c80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/rotating_tile_puzzle.c b/src/rotating_tile_puzzle.c
index 7238ec751..48bedc057 100644
--- a/src/rotating_tile_puzzle.c
+++ b/src/rotating_tile_puzzle.c
@@ -57,23 +57,23 @@ void FreeRotatingTilePuzzle(void)
if (sRotatingTilePuzzle != NULL)
FREE_AND_SET_NULL(sRotatingTilePuzzle);
- id = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
- EventObjectClearHeldMovementIfFinished(&gEventObjects[id]);
- ScriptMovement_UnfreezeEventObjects();
+ id = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
+ ObjectEventClearHeldMovementIfFinished(&gObjectEvents[id]);
+ ScriptMovement_UnfreezeObjectEvents();
}
u16 MoveRotatingTileObjects(u8 puzzleNumber)
{
u8 i;
- struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
+ struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates;
u16 localId = 0;
for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
{
s32 puzzleTileStart;
u8 puzzleTileNum;
- s16 x = eventObjects[i].x + 7;
- s16 y = eventObjects[i].y + 7;
+ s16 x = objectEvents[i].x + 7;
+ s16 y = objectEvents[i].y + 7;
u16 metatile = MapGridGetMetatileIdAt(x, y);
if (!sRotatingTilePuzzle->isTrickHouse)
@@ -125,12 +125,12 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
continue;
}
- eventObjects[i].x += x;
- eventObjects[i].y += y;
- if (GetEventObjectIdByLocalIdAndMap(eventObjects[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT)
+ objectEvents[i].x += x;
+ objectEvents[i].y += y;
+ if (GetObjectEventIdByLocalIdAndMap(objectEvents[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT)
{
SaveRotatingTileObject(i, puzzleTileNum);
- localId = eventObjects[i].localId;
+ localId = objectEvents[i].localId;
ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript);
}
// Never reached in normal gameplay
@@ -148,7 +148,7 @@ void TurnRotatingTileObjects(void)
{
u8 i;
s32 puzzleTileStart;
- struct EventObjectTemplate *eventObjects;
+ struct ObjectEventTemplate *objectEvents;
if (sRotatingTilePuzzle == NULL)
return;
@@ -158,14 +158,14 @@ void TurnRotatingTileObjects(void)
else
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
- eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
+ objectEvents = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < sRotatingTilePuzzle->numObjects; i++)
{
s32 rotation;
s8 tileDifference;
- u8 eventObjectId;
- s16 x = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7;
- s16 y = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7;
+ u8 objectEventId;
+ s16 x = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7;
+ s16 y = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7;
u16 metatile = MapGridGetMetatileIdAt(x, y);
// NOTE: The following 2 assignments and if else could all be replaced with rotation = ROTATE_COUNTERCLOCKWISE
@@ -194,35 +194,35 @@ void TurnRotatingTileObjects(void)
rotation = ROTATE_NONE;
}
- eventObjectId = GetEventObjectIdByLocalIdAndMap(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
- if (eventObjectId != EVENT_OBJECTS_COUNT)
+ objectEventId = GetObjectEventIdByLocalIdAndMap(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ if (objectEventId != EVENT_OBJECTS_COUNT)
{
const u8 *movementScript;
- u8 direction = gEventObjects[eventObjectId].facingDirection;
+ u8 direction = gObjectEvents[objectEventId].facingDirection;
if (rotation == ROTATE_COUNTERCLOCKWISE)
{
switch (direction)
{
case DIR_EAST:
movementScript = RotatingTilePuzzle_Movement_FaceUp;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case DIR_SOUTH:
movementScript = RotatingTilePuzzle_Movement_FaceRight;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
case DIR_WEST:
movementScript = RotatingTilePuzzle_Movement_FaceDown;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case DIR_NORTH:
movementScript = RotatingTilePuzzle_Movement_FaceLeft;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
default:
continue;
}
- ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
+ ScriptMovement_StartObjectMovementScript(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
gSaveBlock1Ptr->location.mapNum,
gSaveBlock1Ptr->location.mapGroup,
movementScript);
@@ -234,24 +234,24 @@ void TurnRotatingTileObjects(void)
{
case DIR_EAST:
movementScript = RotatingTilePuzzle_Movement_FaceDown;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case DIR_SOUTH:
movementScript = RotatingTilePuzzle_Movement_FaceLeft;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
case DIR_WEST:
movementScript = RotatingTilePuzzle_Movement_FaceUp;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case DIR_NORTH:
movementScript = RotatingTilePuzzle_Movement_FaceRight;
- eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
+ objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
default:
continue;
}
- ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
+ ScriptMovement_StartObjectMovementScript(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
gSaveBlock1Ptr->location.mapNum,
gSaveBlock1Ptr->location.mapGroup,
movementScript);
@@ -274,9 +274,9 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
s32 rotation;
s32 puzzleTileStart;
u16 movementType;
- struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
- s16 x = eventObjects[eventTemplateId].x + 7;
- s16 y = eventObjects[eventTemplateId].y + 7;
+ struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates;
+ s16 x = objectEvents[eventTemplateId].x + 7;
+ s16 y = objectEvents[eventTemplateId].y + 7;
u16 metatile = MapGridGetMetatileIdAt(x, y);
if (!sRotatingTilePuzzle->isTrickHouse)
@@ -294,22 +294,22 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
else
rotation = ROTATE_NONE;
- movementType = eventObjects[eventTemplateId].movementType;
+ movementType = objectEvents[eventTemplateId].movementType;
if (rotation == ROTATE_COUNTERCLOCKWISE)
{
switch (movementType)
{
case MOVEMENT_TYPE_FACE_RIGHT:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case MOVEMENT_TYPE_FACE_DOWN:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
case MOVEMENT_TYPE_FACE_LEFT:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case MOVEMENT_TYPE_FACE_UP:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
default:
break;
@@ -320,16 +320,16 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
switch (movementType)
{
case MOVEMENT_TYPE_FACE_RIGHT:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case MOVEMENT_TYPE_FACE_DOWN:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
case MOVEMENT_TYPE_FACE_LEFT:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case MOVEMENT_TYPE_FACE_UP:
- eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
+ objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
default:
break;