diff options
Diffstat (limited to 'src/rotating_tile_puzzle.c')
-rw-r--r-- | src/rotating_tile_puzzle.c | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/rotating_tile_puzzle.c b/src/rotating_tile_puzzle.c index 7238ec751..48bedc057 100644 --- a/src/rotating_tile_puzzle.c +++ b/src/rotating_tile_puzzle.c @@ -57,23 +57,23 @@ void FreeRotatingTilePuzzle(void) if (sRotatingTilePuzzle != NULL) FREE_AND_SET_NULL(sRotatingTilePuzzle); - id = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0); - EventObjectClearHeldMovementIfFinished(&gEventObjects[id]); - ScriptMovement_UnfreezeEventObjects(); + id = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0); + ObjectEventClearHeldMovementIfFinished(&gObjectEvents[id]); + ScriptMovement_UnfreezeObjectEvents(); } u16 MoveRotatingTileObjects(u8 puzzleNumber) { u8 i; - struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates; + struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates; u16 localId = 0; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) { s32 puzzleTileStart; u8 puzzleTileNum; - s16 x = eventObjects[i].x + 7; - s16 y = eventObjects[i].y + 7; + s16 x = objectEvents[i].x + 7; + s16 y = objectEvents[i].y + 7; u16 metatile = MapGridGetMetatileIdAt(x, y); if (!sRotatingTilePuzzle->isTrickHouse) @@ -125,12 +125,12 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber) continue; } - eventObjects[i].x += x; - eventObjects[i].y += y; - if (GetEventObjectIdByLocalIdAndMap(eventObjects[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT) + objectEvents[i].x += x; + objectEvents[i].y += y; + if (GetObjectEventIdByLocalIdAndMap(objectEvents[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT) { SaveRotatingTileObject(i, puzzleTileNum); - localId = eventObjects[i].localId; + localId = objectEvents[i].localId; ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript); } // Never reached in normal gameplay @@ -148,7 +148,7 @@ void TurnRotatingTileObjects(void) { u8 i; s32 puzzleTileStart; - struct EventObjectTemplate *eventObjects; + struct ObjectEventTemplate *objectEvents; if (sRotatingTilePuzzle == NULL) return; @@ -158,14 +158,14 @@ void TurnRotatingTileObjects(void) else puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right; - eventObjects = gSaveBlock1Ptr->eventObjectTemplates; + objectEvents = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < sRotatingTilePuzzle->numObjects; i++) { s32 rotation; s8 tileDifference; - u8 eventObjectId; - s16 x = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7; - s16 y = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7; + u8 objectEventId; + s16 x = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7; + s16 y = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7; u16 metatile = MapGridGetMetatileIdAt(x, y); // NOTE: The following 2 assignments and if else could all be replaced with rotation = ROTATE_COUNTERCLOCKWISE @@ -194,35 +194,35 @@ void TurnRotatingTileObjects(void) rotation = ROTATE_NONE; } - eventObjectId = GetEventObjectIdByLocalIdAndMap(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); - if (eventObjectId != EVENT_OBJECTS_COUNT) + objectEventId = GetObjectEventIdByLocalIdAndMap(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + if (objectEventId != EVENT_OBJECTS_COUNT) { const u8 *movementScript; - u8 direction = gEventObjects[eventObjectId].facingDirection; + u8 direction = gObjectEvents[objectEventId].facingDirection; if (rotation == ROTATE_COUNTERCLOCKWISE) { switch (direction) { case DIR_EAST: movementScript = RotatingTilePuzzle_Movement_FaceUp; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; break; case DIR_SOUTH: movementScript = RotatingTilePuzzle_Movement_FaceRight; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; break; case DIR_WEST: movementScript = RotatingTilePuzzle_Movement_FaceDown; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; break; case DIR_NORTH: movementScript = RotatingTilePuzzle_Movement_FaceLeft; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; break; default: continue; } - ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, + ScriptMovement_StartObjectMovementScript(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript); @@ -234,24 +234,24 @@ void TurnRotatingTileObjects(void) { case DIR_EAST: movementScript = RotatingTilePuzzle_Movement_FaceDown; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; break; case DIR_SOUTH: movementScript = RotatingTilePuzzle_Movement_FaceLeft; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; break; case DIR_WEST: movementScript = RotatingTilePuzzle_Movement_FaceUp; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; break; case DIR_NORTH: movementScript = RotatingTilePuzzle_Movement_FaceRight; - eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; + objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; break; default: continue; } - ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, + ScriptMovement_StartObjectMovementScript(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript); @@ -274,9 +274,9 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum) s32 rotation; s32 puzzleTileStart; u16 movementType; - struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates; - s16 x = eventObjects[eventTemplateId].x + 7; - s16 y = eventObjects[eventTemplateId].y + 7; + struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates; + s16 x = objectEvents[eventTemplateId].x + 7; + s16 y = objectEvents[eventTemplateId].y + 7; u16 metatile = MapGridGetMetatileIdAt(x, y); if (!sRotatingTilePuzzle->isTrickHouse) @@ -294,22 +294,22 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum) else rotation = ROTATE_NONE; - movementType = eventObjects[eventTemplateId].movementType; + movementType = objectEvents[eventTemplateId].movementType; if (rotation == ROTATE_COUNTERCLOCKWISE) { switch (movementType) { case MOVEMENT_TYPE_FACE_RIGHT: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; break; case MOVEMENT_TYPE_FACE_DOWN: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; break; case MOVEMENT_TYPE_FACE_LEFT: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; break; case MOVEMENT_TYPE_FACE_UP: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; break; default: break; @@ -320,16 +320,16 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum) switch (movementType) { case MOVEMENT_TYPE_FACE_RIGHT: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN; break; case MOVEMENT_TYPE_FACE_DOWN: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT; break; case MOVEMENT_TYPE_FACE_LEFT: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP; break; case MOVEMENT_TYPE_FACE_UP: - eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; + objectEvents[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT; break; default: break; |