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Diffstat (limited to 'src/strings.c')
-rw-r--r--src/strings.c374
1 files changed, 187 insertions, 187 deletions
diff --git a/src/strings.c b/src/strings.c
index dd674d348..7b0178fa1 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -26,8 +26,8 @@ const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT");
const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT");
const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS");
const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected.");
-const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can’t be used while\nthe Wireless Adapter is attached.");
-const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can’t be used while\nthe Wireless Adapter is attached.");
+const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached.");
+const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached.");
const u8 gUnknown_085E836D[] = _("Updating save file using external\ndata. Please wait.");
const u8 gUnknown_085E83A2[] = _("The save file has been updated.");
const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded.");
@@ -97,10 +97,10 @@ const u8 gText_DefaultNameLucy[] = _("LUCY");
const u8 gText_DefaultNameHalie[] = _("HALIE");
const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("????? POKéMON");
-const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??’??”");
+const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”");
const u8 gText_UnkWeight[] = _("????.? lbs.");
const u8 gUnknown_085E86DC[] = _(" POKéMON");
-const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ’ ”");
+const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ' ”");
const u8 gUnknown_085E8709[] = _(" . lbs.");
const u8 gUnknown_085E871A[] = _("");
const u8 gText_CryOf[] = _("CRY OF");
@@ -121,49 +121,49 @@ const u8 gUnknown_085E8840[] = _("List by the first letter in the name.\nSpotted
const u8 gUnknown_085E887C[] = _("List by body color.\nSpotted POKéMON only.");
const u8 gUnknown_085E88A6[] = _("List by type.\nOwned POKéMON only.");
const u8 gUnknown_085E88C8[] = _("Execute search/switch.");
-const u8 gUnknown_085E88DF[] = _("HOENN DEX");
-const u8 gUnknown_085E88E9[] = _("NATIONAL DEX");
-const u8 gUnknown_085E88F6[] = _("NUMERICAL MODE");
-const u8 gUnknown_085E8905[] = _("A TO Z MODE");
-const u8 gUnknown_085E8911[] = _("HEAVIEST MODE");
-const u8 gUnknown_085E891F[] = _("LIGHTEST MODE");
-const u8 gUnknown_085E892D[] = _("TALLEST MODE");
-const u8 gUnknown_085E893A[] = _("SMALLEST MODE");
-const u8 gUnknown_085E8948[] = _("ABC");
-const u8 gUnknown_085E894C[] = _("DEF");
-const u8 gUnknown_085E8950[] = _("GHI");
-const u8 gUnknown_085E8954[] = _("JKL");
-const u8 gUnknown_085E8958[] = _("MNO");
-const u8 gUnknown_085E895C[] = _("PQR");
-const u8 gUnknown_085E8960[] = _("STU");
-const u8 gUnknown_085E8964[] = _("VWX");
-const u8 gUnknown_085E8968[] = _("YZ");
-const u8 gUnknown_085E896B[] = _("RED");
-const u8 gUnknown_085E896F[] = _("BLUE");
-const u8 gUnknown_085E8974[] = _("YELLOW");
-const u8 gUnknown_085E897B[] = _("GREEN");
-const u8 gUnknown_085E8981[] = _("BLACK");
-const u8 gUnknown_085E8987[] = _("BROWN");
-const u8 gUnknown_085E898D[] = _("PURPLE");
-const u8 gUnknown_085E8994[] = _("GRAY");
-const u8 gUnknown_085E8999[] = _("WHITE");
-const u8 gUnknown_085E899F[] = _("PINK");
-const u8 gUnknown_085E89A4[] = _("HOENN region’s POKéDEX");
-const u8 gUnknown_085E89BB[] = _("National edition POKéDEX");
-const u8 gUnknown_085E89D4[] = _("POKéMON are listed according to their\nnumber.");
-const u8 gUnknown_085E8A02[] = _("Spotted and owned POKéMON are listed\nalphabetically.");
-const u8 gUnknown_085E8A37[] = _("Owned POKéMON are listed from the\nheaviest to the lightest.");
-const u8 gUnknown_085E8A73[] = _("Owned POKéMON are listed from the\nlightest to the heaviest.");
-const u8 gUnknown_085E8AAF[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
-const u8 gUnknown_085E8AEA[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
-const u8 gUnknown_085E8B25[] = _("");
-const u8 gUnknown_085E8B26[] = _("DON’T SPECIFY.");
-const u8 gUnknown_085E8B35[] = _("NONE");
+const u8 gText_DexHoennTitle[] = _("HOENN DEX");
+const u8 gText_DexNatTitle[] = _("NATIONAL DEX");
+const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE");
+const u8 gText_DexSortAtoZTitle[] = _("A TO Z MODE");
+const u8 gText_DexSortHeaviestTitle[] = _("HEAVIEST MODE");
+const u8 gText_DexSortLightestTitle[] = _("LIGHTEST MODE");
+const u8 gText_DexSortTallestTitle[] = _("TALLEST MODE");
+const u8 gText_DexSortSmallestTitle[] = _("SMALLEST MODE");
+const u8 gText_DexSearchAlphaABC[] = _("ABC");
+const u8 gText_DexSearchAlphaDEF[] = _("DEF");
+const u8 gText_DexSearchAlphaGHI[] = _("GHI");
+const u8 gText_DexSearchAlphaJKL[] = _("JKL");
+const u8 gText_DexSearchAlphaMNO[] = _("MNO");
+const u8 gText_DexSearchAlphaPQR[] = _("PQR");
+const u8 gText_DexSearchAlphaSTU[] = _("STU");
+const u8 gText_DexSearchAlphaVWX[] = _("VWX");
+const u8 gText_DexSearchAlphaYZ[] = _("YZ");
+const u8 gText_DexSearchColorRed[] = _("RED");
+const u8 gText_DexSearchColorBlue[] = _("BLUE");
+const u8 gText_DexSearchColorYellow[] = _("YELLOW");
+const u8 gText_DexSearchColorGreen[] = _("GREEN");
+const u8 gText_DexSearchColorBlack[] = _("BLACK");
+const u8 gText_DexSearchColorBrown[] = _("BROWN");
+const u8 gText_DexSearchColorPurple[] = _("PURPLE");
+const u8 gText_DexSearchColorGray[] = _("GRAY");
+const u8 gText_DexSearchColorWhite[] = _("WHITE");
+const u8 gText_DexSearchColorPink[] = _("PINK");
+const u8 gText_DexHoennDescription[] = _("HOENN region's POKéDEX");
+const u8 gText_DexNatDescription[] = _("National edition POKéDEX");
+const u8 gText_DexSortNumericalDescription[] = _("POKéMON are listed according to their\nnumber.");
+const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are listed\nalphabetically.");
+const u8 gText_DexSortHeaviestDescription[] = _("Owned POKéMON are listed from the\nheaviest to the lightest.");
+const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from the\nlightest to the heaviest.");
+const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
+const u8 ggText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
+const u8 gText_DexEmptyString[] = _("");
+const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY.");
+const u8 gText_DexSearchTypeNone[] = _("NONE");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gUnknown_085E8B3C[] = _(" ");
const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
-const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p");
-const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
+const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
+const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted.");
const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
@@ -218,24 +218,24 @@ const u8 gUnknown_085E8DA4[] = _(" BERRY");
const u8 gText_Coins[] = _("{STR_VAR_1} COINS");
const u8 gText_CloseBag[] = _("CLOSE BAG");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected.");
-const u8 gText_CantWriteMail[] = _("You can’t write\nMAIL here.");
+const u8 gText_CantWriteMail[] = _("You can't write\nMAIL here.");
const u8 gText_NoPokemon[] = _("There is no\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("Move the\n{STR_VAR_1}\nwhere?");
-const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can’t be held.");
-const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can’t be held\nhere.");
+const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can't be held.");
+const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere.");
const u8 gText_DepositHowManyVar1[] = _("Deposit how many\n{STR_VAR_1}(s)?");
const u8 gText_DepositedVar2Var1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s).");
-const u8 gText_NoRoomForItems[] = _("There’s no room to\nstore items.");
-const u8 gText_CantStoreImportantItems[] = _("Important items\ncan’t be stored in\nthe PC!");
-const u8 gText_TooImportantToToss[] = _("That’s much too\nimportant to toss\nout!");
+const u8 gText_NoRoomForItems[] = _("There's no room to\nstore items.");
+const u8 gText_CantStoreImportantItems[] = _("Important items\ncan't be stored in\nthe PC!");
+const u8 gText_TooImportantToToss[] = _("That's much too\nimportant to toss\nout!");
const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?");
const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_ConfirmTossItems[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?");
-const u8 gText_DadsAdvice[] = _("DAD’s advice…\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
-const u8 gText_CantDismountBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
-const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}");
-const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER’s shaking wildly!{PAUSE_UNTIL_PRESS}");
-const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}");
+const u8 gText_DadsAdvice[] = _("DAD's advice…\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER's shaking wildly!{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("Booted up a TM.");
const u8 gText_BootedUpHM[] = _("Booted up an HM.");
@@ -343,18 +343,18 @@ const u8 gText_QuitShopping[] = _("Quit shopping.");
const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.");
-const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?");
-const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?");
+const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat'll be ¥{STR_VAR_2}. Do you want it?");
+const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat'll be ¥{STR_VAR_2}. Will that be okay?");
const u8 gText_HereYouGoThankYou[] = _("Here you go!\nThank you very much.");
-const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI’ll send it to your home PC.");
-const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI’ll send it to your PC at home.");
-const u8 gText_YouDontHaveMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}");
+const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI'll send it to your home PC.");
+const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI'll send it to your PC at home.");
+const u8 gText_YouDontHaveMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreRoomForThis[] = _("You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}");
const u8 gText_SpaceForVar1Full[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_AnythingElseICanHelp[] = _("Is there anything else I can help\nyou with?");
const u8 gText_CanIHelpWithAnythingElse[] = _("Can I help you with anything else?");
-const u8 gText_ThrowInPremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}");
-const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}");
+const u8 gText_ThrowInPremierBall[] = _("I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}");
const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?");
const u8 gText_ICanPayVar1[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?");
const u8 gText_TurnedOverVar1ForVar2[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.");
@@ -372,53 +372,53 @@ const u8 gText_Trade4[] = _("TRADE");
const u8 gText_HP3[] = _("HP");
const u8 gText_SpAtk3[] = _("SP. ATK");
const u8 gText_SpDef3[] = _("SP. DEF");
-const u8 gText_WontHaveEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}");
-const u8 gText_CantBeUsedOnPkmn[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
-const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}");
+const u8 gText_WontHaveEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantBeUsedOnPkmn[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}");
-const u8 gText_CantSwitchWithAlly[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}");
-const u8 gText_EggCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}");
-const u8 gText_CantUseUntilNewBadge[] = _("This can’t be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantSwitchWithAlly[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}");
+const u8 gText_EggCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantUseUntilNewBadge[] = _("This can't be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreThanVar1Pkmn[] = _("No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}");
const u8 gText_SendMailToPC[] = _("Send the removed MAIL to\nyour PC?");
const u8 gText_MailSentToPC[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}");
-const u8 gText_PCMailboxFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PCMailboxFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?");
const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}");
const u8 gText_SwitchPkmnItem[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?");
-const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn’t holding\nanything.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn't holding\nanything.{PAUSE_UNTIL_PRESS}");
const u8 gText_RecievedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_SwitchedPkmnItem[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHoldingItemCantHoldMail[] = _("This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailTransferredFromMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}");
-const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}");
+const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
-const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be\nlearned.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be\nlearned.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?");
const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?");
const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}");
const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
-const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}’s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}'s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}");
-const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}");
const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}");
const u8 gUnknown_085E9CCA[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}");
-const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}");
+const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.");
-const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}’s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
-const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can’t fall!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can't fall!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?");
@@ -430,10 +430,10 @@ const u8 gUnknown_085E9E64[] = _("Teach which POKéMON?");
const u8 gUnknown_085E9E79[] = _("Use on which POKéMON?");
const u8 gUnknown_085E9E8F[] = _("Give to which POKéMON?");
const u8 gUnknown_085E9EA6[] = _("Do what with this {PKMN}?");
-const u8 gUnknown_085E9EBC[] = _("There’s nothing to CUT.");
-const u8 gUnknown_085E9ED4[] = _("You can’t SURF here.");
-const u8 gUnknown_085E9EE9[] = _("You’re already SURFING.");
-const u8 gUnknown_085E9F01[] = _("Can’t use that here.");
+const u8 gUnknown_085E9EBC[] = _("There's nothing to CUT.");
+const u8 gUnknown_085E9ED4[] = _("You can't SURF here.");
+const u8 gUnknown_085E9EE9[] = _("You're already SURFING.");
+const u8 gUnknown_085E9F01[] = _("Can't use that here.");
const u8 gUnknown_085E9F16[] = _("Restore which move?");
const u8 gUnknown_085E9F2A[] = _("Boost PP of which move?");
const u8 gUnknown_085E9F42[] = _("Do what with an item?");
@@ -441,13 +441,13 @@ const u8 gUnknown_085E9F58[] = _("No POKéMON for battle!");
const u8 gUnknown_085E9F6F[] = _("Choose a POKéMON.");
const u8 gUnknown_085E9F81[] = _("Not enough HP…");
const u8 gUnknown_085E9F90[] = _("{STR_VAR_1} POKéMON are needed.");
-const u8 gUnknown_085E9FA7[] = _("POKéMON can’t be the same.");
+const u8 gUnknown_085E9FA7[] = _("POKéMON can't be the same.");
const u8 gUnknown_085E9FC2[] = _("No identical hold items.");
const u8 gUnknown_085E9FDB[] = _("The current is much too fast!");
const u8 gUnknown_085E9FF9[] = _("Do what with the MAIL?");
const u8 gUnknown_085EA010[] = _("Choose POKéMON or CANCEL.");
const u8 gUnknown_085EA02A[] = _("Choose POKéMON and confirm.");
-const u8 gUnknown_085EA046[] = _("Let’s enjoy cycling!");
+const u8 gUnknown_085EA046[] = _("Let's enjoy cycling!");
const u8 gUnknown_085EA05B[] = _("This is in use already.");
const u8 gUnknown_085EA073[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.");
const u8 gUnknown_085EA091[] = _("No use.");
@@ -461,9 +461,9 @@ const u8 gUnknown_085EA0BF[] = _("ABLE!");
const u8 gUnknown_085EA0C5[] = _("NOT ABLE!");
const u8 gUnknown_085EA0CF[] = _("LEARNED");
const u8 gUnknown_085EA0D7[] = _("HAVE");
-const u8 gUnknown_085EA0DC[] = _("DON’T HAVE");
+const u8 gUnknown_085EA0DC[] = _("DON'T HAVE");
const u8 gUnknown_085EA0E7[] = _("FOURTH");
-const u8 gText_PkmnCantParticipate[] = _("That POKéMON can’t participate.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnCantParticipate[] = _("That POKéMON can't participate.{PAUSE_UNTIL_PRESS}");
const u8 gText_CancelParticipation[] = _("Cancel participation?");
const u8 gText_CancelBattle[] = _("Cancel the battle?");
const u8 gText_ReturnToWaitingRoom[] = _("Return to the WAITING ROOM?");
@@ -472,14 +472,14 @@ const u8 gText_EscapeFromHere[] = _("Want to escape from here and return\nto {ST
const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?");
const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}");
const u8 gJPText_PutVar1IntoSpinner[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?");
-ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("That’s your only\nPOKéMON for battle.");
-ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can’t be traded\nnow.");
-ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can’t be traded now.");
-ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER’s POKéMON\ncan’t be traded now.");
-ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can’t accept\nthat POKéMON now.");
-ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can’t trade with that\nTRAINER now.");
-ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn’t the type of POKéMON\nthat the other TRAINER wants.");
-ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn’t an EGG.");
+ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle.");
+ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can't be traded\nnow.");
+ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can't be traded now.");
+ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER's POKéMON\ncan't be traded now.");
+ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can't accept\nthat POKéMON now.");
+ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now.");
+ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants.");
+ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG.");
const u8 gText_Register[] = _("REGISTER");
const u8 gText_Attack3[] = _("ATTACK");
const u8 gText_Defense3[] = _("DEFENSE");
@@ -510,8 +510,8 @@ const u8 gText_Info[] = _("INFO");
const u8 gText_EggWillTakeALongTime[] = _("It looks like this EGG will\ntake a long time to hatch.");
const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will take some time.");
const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon.");
-const u8 gText_EggAboutToHatch[] = _("It’s making sounds.\nIt’s about to hatch!");
-const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can’t be\nforgotten now.");
+const u8 gText_EggAboutToHatch[] = _("It's making sounds.\nIt's about to hatch!");
+const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can't be\nforgotten now.");
const u8 gText_XNatureMetAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
const u8 gText_XNatureHatchedAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
const u8 gText_XNatureObtainedInTrade[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade.");
@@ -525,7 +525,7 @@ const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at
const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade.");
const u8 gText_EggFromHotSprings[] = _("A POKéMON EGG obtained\nat the hot springs.");
const u8 gText_EggFromTraveler[] = _("An odd POKéMON EGG\nobtained from a traveler.");
-const u8 gText_ApostropheSBase[] = _("’s BASE");
+const u8 gText_ApostropheSBase[] = _("'s BASE");
const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?");
const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}");
@@ -550,14 +550,14 @@ const u8 gText_Cushion[] = _("CUSHION");
const u8 gText_Gold[] = _("GOLD");
const u8 gText_Silver[] = _("SILVER");
const u8 gText_PlaceItHere[] = _("Place it here?");
-const u8 gText_CantBePlacedHere[] = _("It can’t be placed here.");
+const u8 gText_CantBePlacedHere[] = _("It can't be placed here.");
const u8 gText_CancelDecorating[] = _("Cancel decorating?");
const u8 gText_InUseAlready[] = _("This is in use already.");
const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
-const u8 gUnknown_085EA978[] = _("This can’t be placed here.\nIt must be on a DESK, etc.");
-const u8 gText_CantPlaceInRoom[] = _("This decoration can’t be placed in\nyour own room.");
-const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can’t be thrown away.");
+const u8 gUnknown_085EA978[] = _("This can't be placed here.\nIt must be on a DESK, etc.");
+const u8 gText_CantPlaceInRoom[] = _("This decoration can't be placed in\nyour own room.");
+const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can't be thrown away.");
const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?");
const u8 gText_DecorationThrownAway[] = _("The decoration item was thrown away.");
const u8 gText_StopPuttingAwayDecorations[] = _("Stop putting away decorations?");
@@ -586,8 +586,8 @@ const u8 gText_WithdrawXItems[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_Read[] = _("READ");
const u8 gText_MoveToBag[] = _("MOVE TO BAG");
const u8 gText_Give2[] = _("GIVE");
-const u8 gText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}");
-const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?");
+const u8 gText_NoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}");
+const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?");
const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?");
const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}");
@@ -606,7 +606,7 @@ const u8 gUnknown_085EAD56[] = _("LILYCOVE");
const u8 gUnknown_085EAD5F[] = _("DEWFORD");
const u8 gUnknown_085EAD67[] = _("ENTER");
const u8 gUnknown_085EAD6D[] = _("INFO");
-const u8 gUnknown_085EAD72[] = _("What’s a CONTEST?");
+const u8 gUnknown_085EAD72[] = _("What's a CONTEST?");
const u8 gUnknown_085EAD84[] = _("Types of CONTESTS");
const u8 gUnknown_085EAD96[] = _("Ranks");
const u8 gUnknown_085EAD9C[] = _("Judging");
@@ -701,9 +701,9 @@ const u8 gText_Key_Items[] = _("KEY ITEMS");
const u8 gText_Poke_Balls[] = _("POKé BALLS");
const u8 gText_TMs_Hms[] = _("TMs & HMs");
const u8 gText_Berries2[] = _("BERRIES");
-const u8 gText_SomeonesPC[] = _("SOMEONE’S PC");
-const u8 gText_LanettesPC[] = _("LANETTE’S PC");
-const u8 gText_PlayersPC[] = _("{PLAYER}’s PC");
+const u8 gText_SomeonesPC[] = _("SOMEONE'S PC");
+const u8 gText_LanettesPC[] = _("LANETTE'S PC");
+const u8 gText_PlayersPC[] = _("{PLAYER}'s PC");
const u8 gText_HallOfFame[] = _("HALL OF FAME");
const u8 gText_LogOff[] = _("LOG OFF");
const u8 gText_Opponent[] = _("OPPONENT");
@@ -745,10 +745,10 @@ const u8 gText_NavelRock[] = _("NAVEL ROCK");
const u8 gUnknown_085EB2E4[] = _("CLAW FOSSIL");
const u8 gUnknown_085EB2F0[] = _("ROOT FOSSIL");
const u8 gUnknown_085EB2FC[] = _("NO");
-const u8 gUnknown_085EB2FF[] = _("I’ll battle now!");
+const u8 gUnknown_085EB2FF[] = _("I'll battle now!");
const u8 gUnknown_085EB310[] = _("I won!");
const u8 gUnknown_085EB317[] = _("I lost!");
-const u8 gUnknown_085EB31F[] = _("I won’t tell.");
+const u8 gUnknown_085EB31F[] = _("I won't tell.");
const u8 gUnknown_085EB32D[] = _("NORMAL TAG MATCH");
const u8 gUnknown_085EB33E[] = _("VARIETY TAG MATCH");
const u8 gUnknown_085EB350[] = _("UNIQUE TAG MATCH");
@@ -856,7 +856,7 @@ const u8 gText_SlateportCity[] = _("SLATEPORT CITY");
const u8 gText_CaveOfOrigin[] = _("CAVE OF ORIGIN");
const u8 gText_MtPyre[] = _("MT. PYRE");
const u8 gText_SkyPillar[] = _("SKY PILLAR");
-const u8 gText_DontRemember[] = _("Don’t remember");
+const u8 gText_DontRemember[] = _("Don't remember");
const u8 gText_Exit[] = _("EXIT");
const u8 gText_ExitFromBox[] = _("Exit from the BOX?");
const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?");
@@ -871,11 +871,11 @@ const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?");
const u8 gText_PkmnWasReleased[] = _("{SPECIAL_F7 0x00} was released.");
const u8 gText_ByeByePkmn[] = _("Bye-bye, {SPECIAL_F7 0x00}!");
const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON.");
-const u8 gText_ThatsYourLastPkmn[] = _("That’s your last POKéMON!");
-const u8 gText_YourPartysFull[] = _("Your party’s full!");
-const u8 gText_YoureHoldingAPkmn[] = _("You’re holding a POKéMON!");
+const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!");
+const u8 gText_YourPartysFull[] = _("Your party's full!");
+const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!");
const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?");
-const u8 gText_YouCantReleaseAnEgg[] = _("You can’t release an EGG.");
+const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG.");
const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?");
const u8 gText_PkmnCameBack[] = _("{SPECIAL_F7 0x00} came back!");
const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?");
@@ -887,7 +887,7 @@ const u8 gText_BagIsFull2[] = _("The BAG is full.");
const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
const u8 gText_ItemIsNowHeld[] = _("{SPECIAL_F7 0x00} is now held.");
const u8 gText_ChangedToNewItem[] = _("Changed to {SPECIAL_F7 0x00}.");
-const u8 gText_MailCantBeStored[] = _("MAIL can’t be stored!");
+const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!");
const u8 gPCText_Cancel[] = _("CANCEL");
const u8 gPCText_Store[] = _("STORE");
const u8 gPCText_Withdraw[] = _("WITHDRAW");
@@ -961,9 +961,9 @@ const u8 gText_NumberOfBattles[] = _("No. of battles");
const u8 gUnknown_085EBE7D[] = _("DETAIL");
const u8 gUnknown_085EBE84[] = _("CALL");
const u8 gUnknown_085EBE89[] = _("EXIT");
-const u8 gUnknown_085EBE8E[] = _("Can’t call opponent here.");
+const u8 gUnknown_085EBE8E[] = _("Can't call opponent here.");
const u8 gUnknown_085EBEA8[] = _("STRATEGY");
-const u8 gUnknown_085EBEB1[] = _("TRAINER’S POKéMON");
+const u8 gUnknown_085EBEB1[] = _("TRAINER'S POKéMON");
const u8 gUnknown_085EBEC3[] = _("SELF-INTRODUCTION");
const u8 gUnknown_085EBED5[] = _("{CLEAR 0x80}");
const u8 gUnknown_085EBED9[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
@@ -1004,9 +1004,9 @@ const u8 gUnknown_085EC104[] = _("With four phrases,");
const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases");
const u8 gText_AndMakeAMessage2[] = _("and make a message.");
const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase");
-const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD’s song.");
+const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD's song.");
const u8 gText_YourProfile[] = _("Your profile");
-const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle’s start");
+const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle's start");
const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle");
const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle");
const u8 gText_TheAnswer[] = _("The answer");
@@ -1020,7 +1020,7 @@ const u8 gText_IsAsShownOkay[] = _("is as shown. Okay?");
const u8 gText_CombineTwoWordsOrPhrases2[] = _("Combine two words or phrases");
const u8 gText_ToTeachHerAGoodSaying[] = _("to teach her a good saying.");
const u8 gText_FindWordsWhichFit[] = _("Find words which fit");
-const u8 gText_TheTrainersImage[] = _("the TRAINER’s image.");
+const u8 gText_TheTrainersImage[] = _("the TRAINER's image.");
const u8 gText_TheImage[] = _("The image:");
const u8 gText_OutOfTheListedChoices[] = _("Out of the listed choices,");
const u8 gText_SelectTheAnswerToTheQuiz[] = _("select the answer to the quiz!");
@@ -1029,21 +1029,21 @@ const u8 gText_PickAWordOrPhraseAnd[] = _("Pick a word or phrase and");
const u8 gText_SetTheQuizAnswer[] = _("set the quiz answer.");
const u8 gText_TheAnswerColon[] = _("The answer:");
const u8 gUnknown_085EC387[] = _("The quiz:");
-const u8 gText_ApprenticePhrase[] = _("Apprentice’s phrase:");
+const u8 gText_ApprenticePhrase[] = _("Apprentice's phrase:");
const u8 gText_QuitEditing[] = _("Quit editing?");
const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?");
const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire.");
-const u8 gText_LetsReplyToTheInterview[] = _("Let’s reply to the interview!");
+const u8 gText_LetsReplyToTheInterview[] = _("Let's reply to the interview!");
const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will");
const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?");
const u8 gUnknown_085EC449[] = _("Quit editing?");
const u8 gUnknown_085EC457[] = _("The edited text will not be saved.");
const u8 gUnknown_085EC47A[] = _("Is that okay?");
const u8 gUnknown_085EC488[] = _("Please enter a phrase or word.");
-const u8 gUnknown_085EC4A7[] = _("The entire text can’t be deleted.");
+const u8 gUnknown_085EC4A7[] = _("The entire text can't be deleted.");
const u8 gText_OnlyOnePhrase[] = _("Only one phrase may be changed.");
const u8 gText_OriginalSongWillBeUsed[] = _("The original song will be used.");
-const u8 gUnknown_085EC509[] = _("That’s trendy already!");
+const u8 gUnknown_085EC509[] = _("That's trendy already!");
const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combine two words or phrases.");
const u8 gUnknown_085EC53E[] = _("Quit giving information?");
const u8 gUnknown_085EC557[] = _("Stop giving the POKéMON MAIL?");
@@ -1051,20 +1051,20 @@ const u8 gUnknown_085EC575[] = _("Create a quiz!");
const u8 gUnknown_085EC584[] = _("Set the answer!");
const u8 gUnknown_085EC594[] = _("Cancel the selection?");
const u8 gText_Profile[] = _("PROFILE");
-const u8 gText_AtTheBattlesStart[] = _("At the battle’s start:");
+const u8 gText_AtTheBattlesStart[] = _("At the battle's start:");
const u8 gText_UponWinningABattle[] = _("Upon winning a battle:");
const u8 gText_UponLosingABattle[] = _("Upon losing a battle:");
-const u8 gText_TheBardsSong[] = _("The BARD’s Song");
-const u8 gText_WhatsHipAndHappening[] = _("What’s hip and happening?");
+const u8 gText_TheBardsSong[] = _("The BARD's Song");
+const u8 gText_WhatsHipAndHappening[] = _("What's hip and happening?");
const u8 gText_Interview[] = _("Interview");
const u8 gText_GoodSaying[] = _("Good saying");
-const u8 gText_FansQuestion[] = _("Fan’s question");
+const u8 gText_FansQuestion[] = _("Fan's question");
const u8 gUnknown_085EC645[] = _("クイズの こたえは?");
-const u8 gText_ApprenticesPhrase[] = _("Apprentice’s phrase");
+const u8 gText_ApprenticesPhrase[] = _("Apprentice's phrase");
const u8 gText_Questionnaire[] = _("QUESTIONNAIRE");
const u8 gText_YouCannotQuitHere[] = _("You cannot quit here.");
const u8 gText_SectionMustBeCompleted[] = _("This section must be completed.");
-const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}’s quiz");
+const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}'s quiz");
const u8 gText_Lady[] = _("Lady");
const u8 gText_AfterYouHaveReadTheQuiz[] = _("After you have read the quiz");
const u8 gText_QuestionPressTheAButton[] = _("question, press the A Button.");
@@ -1074,7 +1074,7 @@ const u8 gText_ChallengeQuestionMark[] = _("challenge?");
const u8 gText_IsThisQuizOK[] = _("Is this quiz OK?");
const u8 gText_CreateAQuiz[] = _("Create a quiz!");
const u8 gText_SelectTheAnswer[] = _("Select the answer!");
-const u8 gText_LyricsCantBeDeleted[] = _("The lyrics can’t be deleted.");
+const u8 gText_LyricsCantBeDeleted[] = _("The lyrics can't be deleted.");
const u8 gText_PokemonLeague[] = _("POKéMON LEAGUE");
const u8 gText_PokemonCenter[] = _("POKéMON CENTER");
const u8 gText_GetsAPokeBlockQuestion[] = _(" gets a {POKEBLOCK}?");
@@ -1085,7 +1085,7 @@ const u8 gText_Smartness[] = _("Smartness ");
const u8 gText_Toughness[] = _("Toughness ");
const u8 gText_WasEnhanced[] = _("was enhanced!");
const u8 gText_NothingChanged[] = _("Nothing changed!");
-const u8 gText_WontEatAnymore[] = _("It won’t eat anymore…");
+const u8 gText_WontEatAnymore[] = _("It won't eat anymore…");
const u8 gText_SaveFailedCheckingBackup[] = _("Save failed. Checking the backup\nmemory… Please wait.\n{COLOR RED}“Time required: about 1 minute”");
const u8 gText_BackupMemoryDamaged[] = _("The backup memory is damaged, or\nthe internal battery has run dry.\nYou can still play, but not save.");
const u8 gText_GamePlayCannotBeContinued[] = _("{COLOR RED}“Game play cannot be continued.\nReturning to the title screen…”");
@@ -1102,7 +1102,7 @@ const u8 gText_PleaseResetTime[] = _("Please reset the time.");
const u8 gText_ClockHasBeenReset[] = _("The clock has been reset.\nData will be saved. Please wait.");
const u8 gText_SaveCompleted[] = _("Save completed.");
const u8 gText_SaveFailed[] = _("Save failed…");
-const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan’t be set.");
+const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan't be set.");
const u8 gText_InGameClockUsable[] = _("The in-game clock adjustment system\nis now useable.");
const u8 gText_Slots[] = _("SLOTS");
const u8 gText_Roulette[] = _("ROULETTE");
@@ -1162,7 +1162,7 @@ const u8 gText_QuickClaw48BP[] = _("QUICK CLAW{CLEAR_TO 0x5E}48BP");
const u8 gText_MentalHerb48BP[] = _("MENTAL HERB{CLEAR_TO 0x5E}48BP");
const u8 gText_BrightPowder64BP[] = _("BRIGHTPOWDER{CLEAR_TO 0x5E}64BP");
const u8 gText_ChoiceBand64BP[] = _("CHOICE BAND{CLEAR_TO 0x5E}64BP");
-const u8 gText_KingsRock64BP[] = _("KING’S ROCK{CLEAR_TO 0x5E}64BP");
+const u8 gText_KingsRock64BP[] = _("KING'S ROCK{CLEAR_TO 0x5E}64BP");
const u8 gText_FocusBand64BP[] = _("FOCUS BAND{CLEAR_TO 0x5E}64BP");
const u8 gText_ScopeLens64BP[] = _("SCOPE LENS{CLEAR_TO 0x5E}64BP");
const u8 gText_Softboiled16BP[] = _("SOFTBOILED{CLEAR_TO 0x4E}16BP");
@@ -1197,7 +1197,7 @@ const u8 gText_Colon2[] = _(":");
const u8 gUnknown_085ECF91[] = _(" points");
const u8 gText_TrainerCardTime[] = _("TIME");
const u8 gUnknown_085ECF9E[] = _("ゲ-ムポイント");
-const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}’s TRAINER CARD");
+const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD");
const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT ");
const u8 gText_LinkBattles[] = _("LINK BATTLES");
const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES");
@@ -1237,7 +1237,7 @@ const u8 gText_BDot[] = _("B.");
const u8 gText_AnnouncingResults[] = _("Announcing the results!");
const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
-const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}’s {STR_VAR_2} won!");
+const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}");
const u8 gUnknown_085ED222[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}");
@@ -1264,14 +1264,14 @@ const u8 gText_ExitingChat[] = _("Exiting the chat…");
const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.");
const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?");
const u8 gText_AlreadySavedFile_Unused[] = _("There is already a saved file.\nIs it okay to overwrite it?");
-const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
+const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_PlayerSavedGame_Unused[] = _("{SPECIAL_F7 0x00} saved the game.");
const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?");
const u8 gText_Hello[] = _("HELLO");
const u8 gText_Pokemon2[] = _("POKéMON");
const u8 gText_Trade[] = _("TRADE");
const u8 gText_Battle[] = _("BATTLE");
-const u8 gText_Lets[] = _("LET’S");
+const u8 gText_Lets[] = _("LET'S");
const u8 gText_Ok[] = _("OK!");
const u8 gText_Sorry[] = _("SORRY");
const u8 gText_YayUnkF9F9[] = _("YAY{EMOJI_BIGSMILE}");
@@ -1279,18 +1279,18 @@ const u8 gText_ThankYou[] = _("THANK YOU");
const u8 gText_ByeBye[] = _("BYE-BYE!");
const u8 gMatchCallStevenStrategyText[] = _("Attack the weak points!");
const u8 gMatchCall_StevenTrainersPokemonText[] = _("Ultimate STEEL POKéMON.");
-const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I’d climb even waterfalls");
+const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I'd climb even waterfalls");
const u8 gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle[] = _("to find a rare stone!");
-const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I’m the strongest and most");
+const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I'm the strongest and most");
const u8 gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle[] = _("energetic after all!");
const u8 gMatchCall_BrendanStrategyText[] = _("Battle with knowledge!");
const u8 gMatchCall_BrendanTrainersPokemonText[] = _("I will use various POKéMON.");
-const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I’ll be a better POKéMON");
+const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I'll be a better POKéMON");
const u8 gMatchCall_BrendanSelfIntroductionText_Line2[] = _("prof than my father is!");
-const u8 gMatchCall_MayStrategyText[] = _("I’m not so good at battles.");
-const u8 gMatchCall_MayTrainersPokemonText[] = _("I’ll use any POKéMON!");
+const u8 gMatchCall_MayStrategyText[] = _("I'm not so good at battles.");
+const u8 gMatchCall_MayTrainersPokemonText[] = _("I'll use any POKéMON!");
const u8 gMatchCall_MaySelfIntroductionText_Line1[] = _("My POKéMON and I help");
-const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father’s research.");
+const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father's research.");
const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!");
const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?");
ALIGNED(4) const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
@@ -1300,7 +1300,7 @@ ALIGNED(4) const u8 gText_RecordingGameResults[] = _("Recording your game result
ALIGNED(4) const u8 gText_PlayBerryCrushAgain[] = _("Want to play BERRY CRUSH again?");
ALIGNED(4) const u8 gText_YouHaveNoBerries[] = _("You have no BERRIES.\nThe game will be canceled.");
ALIGNED(4) const u8 gText_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
-ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Time’s up.\pGood BERRY POWDER could not be\nmade…\p");
+ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
ALIGNED(4) const u8 gText_CommunicationStandby2[] = _("Communication standby…");
ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}");
ALIGNED(4) const u8 gText_1DotF700[] = _("1. {SPECIAL_F7 0x00}");
@@ -1377,7 +1377,7 @@ const u8 gText_3Colon[] = _("3:");
const u8 gText_4Colon[] = _("4:");
const u8 gText_5Colon[] = _("5:");
const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {SPECIAL_F7 0x00}!");
-const u8 gText_CantHoldAnyMore[] = _("You can’t hold any more!");
+const u8 gText_CantHoldAnyMore[] = _("You can't hold any more!");
const u8 gText_FilledStorageSpace[] = _("It filled its storage space.");
const u8 gText_WantToPlayAgain[] = _("Want to play again?");
const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled.");
@@ -1389,13 +1389,13 @@ const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS");
const u8 gText_JumpsInARow[] = _("Jumps in a row:");
const u8 gText_BestScore2[] = _("Best score:");
const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:");
-const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You’ve\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!");
+const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!");
const u8 gText_FilledStorageSpace2[] = _("It filled its storage space.");
-const u8 gText_CantHoldMore[] = _("You can’t hold any more!");
+const u8 gText_CantHoldMore[] = _("You can't hold any more!");
const u8 gText_WantToPlayAgain2[] = _("Want to play again?");
const u8 gText_SomeoneDroppedOut2[] = _("Somebody dropped out.\nThe link will be canceled.");
const u8 gText_CommunicationStandby4[] = _("Communication standby…");
-const u8 gText_LinkContestResults[] = _("{PLAYER}’s Link Contest Results");
+const u8 gText_LinkContestResults[] = _("{PLAYER}'s Link Contest Results");
const u8 gText_1st[] = _("1st");
const u8 gText_2nd[] = _("2nd");
const u8 gText_3rd[] = _("3rd");
@@ -1405,9 +1405,9 @@ const u8 gUnknown_085EDFB7[] = _("POKeMON");
const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの");
const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる");
const u8 gUnknown_085EDFD6[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます");
-const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん’を えらび");
-const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん’\nを せんたく してください");
-const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん’を\nえらんで Aボタンを おしてください");
+const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび");
+const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください");
+const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください");
const u8 gUnknown_085EE05C[] = _("せつぞくが まちがっています");
const u8 gUnknown_085EE06B[] = _("カードの よみこみを\nちゅうし しました");
const u8 gUnknown_085EE080[] = _("カードeリーダー{PLUS}と\nつうしん できません");
@@ -1422,19 +1422,19 @@ const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータ
const u8 gUnknown_085EE14B[] = _("RED");
const u8 gUnknown_085EE14F[] = _("BLUE");
const u8 gUnknown_085EE154[] = _("---");
-const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}’s Single Battle Room Results");
-const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}’s Double Battle Room Results");
-const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}’s Multi Battle Room Results");
-const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}’s Link Multi Battle Room Results");
-const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}’s Single Battle Tourney Results");
-const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}’s Double Battle Tourney Results");
-const u8 gText_SingleBattleHallResults[] = _("{PLAYER}’s Single Battle Hall Results");
-const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}’s Double Battle Hall Results");
-const u8 gText_BattleChoiceResults[] = _("{PLAYER}’s Battle Choice Results");
-const u8 gText_SetKOTourneyResults[] = _("{PLAYER}’s Set KO Tourney Results");
-const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}’s Battle Swap Single Results");
-const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}’s Battle Swap Double Results");
-const u8 gText_BattleQuestResults[] = _("{PLAYER}’s Battle Quest Results");
+const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}'s Single Battle Room Results");
+const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}'s Double Battle Room Results");
+const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}'s Multi Battle Room Results");
+const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}'s Link Multi Battle Room Results");
+const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}'s Single Battle Tourney Results");
+const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}'s Double Battle Tourney Results");
+const u8 gText_SingleBattleHallResults[] = _("{PLAYER}'s Single Battle Hall Results");
+const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}'s Double Battle Hall Results");
+const u8 gText_BattleChoiceResults[] = _("{PLAYER}'s Battle Choice Results");
+const u8 gText_SetKOTourneyResults[] = _("{PLAYER}'s Set KO Tourney Results");
+const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}'s Battle Swap Single Results");
+const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}'s Battle Swap Double Results");
+const u8 gText_BattleQuestResults[] = _("{PLAYER}'s Battle Quest Results");
const u8 gText_Lv502[] = _("LV. 50");
const u8 gText_OpenLv[] = _("OPEN LV.");
const u8 gText_WinStreak[] = _("Win streak: {STR_VAR_1}");
@@ -1460,7 +1460,7 @@ ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("KOs in a row: {STR_VA
ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("Floors cleared: {STR_VAR_2}");
ALIGNED(4) const u8 gText_123Dot[][3] = {_("1."), _("2."), _("3.")};
-const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
+const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_BlenderMaxSpeedRecord[] = _("BERRY BLENDER\nMAXIMUM SPEED RECORD!");
const u8 gText_234Players[] = _("2 PLAYERS\n3 PLAYERS\n4 PLAYERS");
const u8 gText_YesNo[] = _("YES\nNO");
@@ -1529,7 +1529,7 @@ const u8 gText_Peak[] = _("Peak");
const u8 gText_LinkStandby2[] = _("Link standby…\n… … B Button: Cancel");
const u8 gText_PressAToLoadEvent[] = _("Press the A Button to load event.\n… … B Button: Cancel");
const u8 gText_LoadingEvent[] = _("Loading event…");
-const u8 gText_DontRemoveCableTurnOff[] = _("Don’t remove the Game Link cable.\nDon’t turn off the power.");
+const u8 gText_DontRemoveCableTurnOff[] = _("Don't remove the Game Link cable.\nDon't turn off the power.");
const u8 gText_EventSafelyLoaded[] = _("The event was safely loaded.");
const u8 gText_LoadErrorEndingSession[] = _("Loading error.\nEnding session.");
const u8 gUnknown_085EE846[] = _("プレイヤー");
@@ -1541,7 +1541,7 @@ const u8 gUnknown_085EE8DC[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク
const u8 gUnknown_085EE8EA[] = _("{COLOR RED}{SHADOW LIGHT_RED}");
const u8 gText_Hoenn[] = _("HOENN");
const u8 gText_OhABite[] = _("Oh! A bite!");
-const u8 gText_PokemonOnHook[] = _("A POKéMON’s on the hook!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PokemonOnHook[] = _("A POKéMON's on the hook!{PAUSE_UNTIL_PRESS}");
const u8 gText_NotEvenANibble[] = _("Not even a nibble…{PAUSE_UNTIL_PRESS}");
const u8 gText_ItGotAway[] = _("It got away…{PAUSE_UNTIL_PRESS}");
const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}.");
@@ -1587,10 +1587,10 @@ const u8 gText_MixingRecords[] = _("Mixing records…");
const u8 gText_RecordMixingComplete[] = _("Record mixing completed.\nThank you for waiting.");
const u8 gText_YourName[] = _("YOUR NAME?");
const u8 gText_BoxName[] = _("BOX NAME?");
-const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}’s nickname?");
+const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}'s nickname?");
const u8 gText_TellHimTheWords[] = _("Tell him the words.");
const u8 gText_MoveOkBack[] = _("{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK");
-const u8 gText_CallCantBeMadeHere[] = _("A call can’t be made from here.");
+const u8 gText_CallCantBeMadeHere[] = _("A call can't be made from here.");
const u8 gUnknown_085EEB2B[] = _("HANDSOME");
const u8 gUnknown_085EEB34[] = _("VINNY");
const u8 gUnknown_085EEB3A[] = _("MOREME");
@@ -1619,7 +1619,7 @@ const u8 gText_Deselect[] = _("DESELECT");
const u8 gText_TheseThreePkmnOkay[] = _("Are these three POKéMON OK?");
const u8 gText_Yes2[] = _("YES");
const u8 gText_No2[] = _("NO");
-const u8 gText_CantSelectSamePkmn[] = _("Can’t select same {PKMN}.");
+const u8 gText_CantSelectSamePkmn[] = _("Can't select same {PKMN}.");
const u8 gText_PkmnSwap[] = _("POKéMON SWAP");
const u8 gText_SelectPkmnToSwap[] = _("Select POKéMON to swap.");
const u8 gText_SelectPkmnToAccept[] = _("Select POKéMON to accept.");
@@ -1670,8 +1670,8 @@ ALIGNED(4) const u8 gText_VarietyOfEventsImportedWireless[] = _("A variety of ev
ALIGNED(4) const u8 gText_WonderCardsInPossession[] = _("Read the WONDER CARDS in your\npossession.");
ALIGNED(4) const u8 gText_ReadNewsThatArrived[] = _("Read the NEWS that arrived.");
ALIGNED(4) const u8 gText_ReturnToTitle[] = _("Return to the title screen.");
-ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("You don’t have a WONDER CARD,\nso a new CARD will be input.");
-ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("You don’t have any WONDER NEWS,\nso new NEWS will be input.");
+ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("You don't have a WONDER CARD,\nso a new CARD will be input.");
+ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("You don't have any WONDER NEWS,\nso new NEWS will be input.");
ALIGNED(4) const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?");
ALIGNED(4) const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?");
ALIGNED(4) const u8 gUnknown_085EEFC0[] = _("Communication standby…\nB Button: Cancel");
@@ -1680,7 +1680,7 @@ ALIGNED(4) const u8 gText_CommunicationCompleted[] = _("Communication completed.
ALIGNED(4) const u8 gText_CommunicationError[] = _("Communication error.");
ALIGNED(4) const u8 gText_CommunicationCanceled[] = _("Communication has been canceled.");
ALIGNED(4) const u8 gText_ThrowAwayWonderCard[] = _("Throw away the WONDER CARD\nand input a new CARD?");
-ALIGNED(4) const u8 gText_HaventReceivedCardsGift[] = _("You haven’t received the CARD’s gift\nyet. Input a new CARD anyway?");
+ALIGNED(4) const u8 gText_HaventReceivedCardsGift[] = _("You haven't received the CARD's gift\nyet. Input a new CARD anyway?");
ALIGNED(4) const u8 gText_WonderCardReceivedFrom[] = _("A WONDER CARD has been received\nfrom {STR_VAR_1}.");
ALIGNED(4) const u8 gText_WonderNewsReceivedFrom[] = _("A WONDER NEWS item has been\nreceived from {STR_VAR_1}.");
ALIGNED(4) const u8 gText_WonderCardReceived[] = _("A new WONDER CARD has been\nreceived.");
@@ -1690,10 +1690,10 @@ ALIGNED(4) const u8 gText_NewTrainerReceived[] = _("A new TRAINER has arrived.")
ALIGNED(4) const u8 gText_AlreadyHadCard[] = _("You already had that\nWONDER CARD.");
ALIGNED(4) const u8 gText_AlreadyHadNews[] = _("You already had that\nWONDER NEWS item.");
ALIGNED(4) const u8 gText_AlreadyHadStamp[] = _("You already had that\nSTAMP.");
-ALIGNED(4) const u8 gText_NoMoreRoomForStamps[] = _("There’s no more room for adding\nSTAMPS.");
+ALIGNED(4) const u8 gText_NoMoreRoomForStamps[] = _("There's no more room for adding\nSTAMPS.");
ALIGNED(4) const u8 gText_RecordUploadedViaWireless[] = _("Your record has been uploaded via\nWIRELESS COMMUNICATION.");
-ALIGNED(4) const u8 gText_CantAcceptCardFromTrainer[] = _("You can’t accept a WONDER CARD\nfrom this TRAINER.");
-ALIGNED(4) const u8 gText_CantAcceptNewsFromTrainer[] = _("You can’t accept WONDER NEWS\nfrom this TRAINER.");
+ALIGNED(4) const u8 gText_CantAcceptCardFromTrainer[] = _("You can't accept a WONDER CARD\nfrom this TRAINER.");
+ALIGNED(4) const u8 gText_CantAcceptNewsFromTrainer[] = _("You can't accept WONDER NEWS\nfrom this TRAINER.");
ALIGNED(4) const u8 gText_NothingSentOver[] = _("Nothing was sent over…");
ALIGNED(4) const u8 gText_WhatToDoWithCards[] = _("What would you like to do\nwith the WONDER CARDS?");
ALIGNED(4) const u8 gText_WhatToDoWithNews[] = _("What would you like to do\nwith the WONDER NEWS?");
@@ -1707,10 +1707,10 @@ ALIGNED(4) const u8 gText_OtherTrainerHasCard[] = _("The other TRAINER has the s
ALIGNED(4) const u8 gText_OtherTrainerHasNews[] = _("The other TRAINER has the same\nWONDER NEWS already.");
ALIGNED(4) const u8 gText_OtherTrainerHasStamp[] = _("The other TRAINER has the same\nSTAMP already.");
ALIGNED(4) const u8 gText_OtherTrainerCanceled[] = _("The other TRAINER canceled\ncommunication.");
-ALIGNED(4) const u8 gText_CantSendGiftToTrainer[] = _("You can’t send a MYSTERY GIFT to\nthis TRAINER.");
-ALIGNED(4) const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won’t happen. Okay?");
+ALIGNED(4) const u8 gText_CantSendGiftToTrainer[] = _("You can't send a MYSTERY GIFT to\nthis TRAINER.");
+ALIGNED(4) const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won't happen. Okay?");
ALIGNED(4) const u8 gText_OkayToDiscardNews[] = _("Is it okay to discard this\nNEWS item?");
-ALIGNED(4) const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven’t received the\nGIFT. Is it okay to discard?");
+ALIGNED(4) const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven't received the\nGIFT. Is it okay to discard?");
ALIGNED(4) const u8 gText_DataWillBeSaved[] = _("Data will be saved.\nPlease wait.");
ALIGNED(4) const u8 gText_SaveCompletedPressA[] = _("Save completed.\nPlease press the A Button.");
ALIGNED(4) const u8 gText_WonderCardThrownAway[] = _("The WONDER CARD was thrown away.");
@@ -1718,18 +1718,18 @@ ALIGNED(4) const u8 gText_WonderNewsThrownAway[] = _("The WONDER NEWS was thrown
ALIGNED(4) const u8 gText_MysteryGift[] = _("MYSTERY GIFT");
ALIGNED(4) const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT");
ALIGNED(4) const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL");
-const u8 gText_PlayersBattleResults[] = _("{PLAYER}’s BATTLE RESULTS");
+const u8 gText_PlayersBattleResults[] = _("{PLAYER}'s BATTLE RESULTS");
const u8 gText_TotalRecordWLD[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}");
const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW");
const u8 gText_CommunicationStandby5[] = _("Communication standby…");
const u8 gText_QuitTheGame[] = _("Quit the game?");
-const u8 gText_YouveGot9999Coins[] = _("You’ve got 9,999 COINS.");
-const u8 gText_YouveRunOutOfCoins[] = _("You’ve run out of COINS.\nGame over!");
-const u8 gText_YouDontHaveThreeCoins[] = _("You don’t have three COINS.");
-const u8 gText_ReelTimeHelp[] = _("REEL TIME\nHere’s your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus.");
+const u8 gText_YouveGot9999Coins[] = _("You've got 9,999 COINS.");
+const u8 gText_YouveRunOutOfCoins[] = _("You've run out of COINS.\nGame over!");
+const u8 gText_YouDontHaveThreeCoins[] = _("You don't have three COINS.");
+const u8 gText_ReelTimeHelp[] = _("REEL TIME\nHere's your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus.");
const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well.");
const u8 gDaycareText_GetAlong[] = _("The two seem to get along.");
-const u8 gDaycareText_DontLikeOther[] = _("The two don’t seem to like\neach other much.");
+const u8 gDaycareText_DontLikeOther[] = _("The two don't seem to like\neach other much.");
const u8 gDaycareText_PlayOther[] = _("The two prefer to play with other\nPOKéMON than each other.");
const u8 gText_NewLine2[] = _("\n");
const u8 gText_Exit4[] = _("EXIT");
@@ -1744,7 +1744,7 @@ const u8 gUnknown_085EF8BF[] = _("4F");
const u8 gText_TeachWhichMoveToPkmn[] = _("Teach which move to {STR_VAR_1}?");
const u8 gText_TeachX[] = _("Teach {STR_VAR_2}?");
const u8 gText_PkmnLearnedMove4[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
-const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can’t learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?");
+const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can't learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?");
const u8 gText_StopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?");
const u8 gText_12AndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
const u8 gText_PkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.");
@@ -1782,7 +1782,7 @@ const u8 gNormanMatchCallName[] = _("DAD");
const u8 gMomMatchCallName[] = _("MOM");
const u8 gScottMatchCallDesc[] = _("ELUSIVE EYES");
const u8 gScottMatchCallName[] = _("SCOTT");
-const u8 gRoxanneMatchCallDesc[] = _("ROCKIN’ WHIZ");
+const u8 gRoxanneMatchCallDesc[] = _("ROCKIN' WHIZ");
const u8 gBrawlyMatchCallDesc[] = _("THE BIG HIT");
const u8 gWattsonMatchCallDesc[] = _("SWELL SHOCK");
const u8 gFlanneryMatchCallDesc[] = _("PASSION BURN");