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-rw-r--r--src/battle_bg.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 0e4370485..f739a002f 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -598,7 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
[B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates,
};
-static const struct BattleBackground gBattleTerrainTable[] =
+static const struct BattleBackground sBattleTerrainTable[] =
{
[BATTLE_TERRAIN_GRASS] =
{
@@ -807,9 +807,9 @@ void DrawMainBattleBackground(void)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
- LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
- LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
- LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
+ LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
+ LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
@@ -1194,8 +1194,8 @@ void DrawBattleEntryBackground(void)
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
- LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
- LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
+ LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
+ LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1251,7 +1251,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
- LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
+ LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
@@ -1313,7 +1313,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
- LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
+ LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
@@ -1375,7 +1375,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
- LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);