diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-11-27 23:43:22 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-11-27 23:43:22 -0500 |
commit | 4c64863bc5ffa2092ac0473531af4955cc2a598a (patch) | |
tree | 7a4f0d52a70ab77a86d4bbe35af42bce1ae9b82f /src | |
parent | 01859a63ff4ce9043bb51dd95dd81b89171e5c11 (diff) | |
parent | b042eb6436dbc04acd58272d6069516c09ece581 (diff) |
Merge pull request #1567 from LOuroboros/sBattleTerrainTable
Renamed gBattleTerrainTable
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_bg.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c index 0e4370485..f739a002f 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -598,7 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] = [B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates, }; -static const struct BattleBackground gBattleTerrainTable[] = +static const struct BattleBackground sBattleTerrainTable[] = { [BATTLE_TERRAIN_GRASS] = { @@ -807,9 +807,9 @@ void DrawMainBattleBackground(void) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); - LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); + LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); @@ -1194,8 +1194,8 @@ void DrawBattleEntryBackground(void) if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) { - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28))); } else { @@ -1251,7 +1251,7 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); @@ -1313,7 +1313,7 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); @@ -1375,7 +1375,7 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); + LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); |