diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim.c | 4 | ||||
-rwxr-xr-x | src/battle_anim_effects_3.c | 174 | ||||
-rw-r--r-- | src/battle_anim_mons.c | 4 | ||||
-rw-r--r-- | src/smokescreen.c | 34 |
4 files changed, 108 insertions, 108 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 25abbfece..0b31a8f2e 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -2808,12 +2808,12 @@ static void LoadMoveBg(u16 bgId) void *dmaDest; LZDecompressWram(tilemap, gDecompressionBuffer); - sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0); + sub_80A4720(GetPaletteOffset(), (void*)(gDecompressionBuffer), 0x100, 0); dmaSrc = gDecompressionBuffer; dmaDest = (void *)(BG_SCREEN_ADDR(26)); DmaCopy32(3, dmaSrc, dmaDest, 0x800); LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4))); - LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32); + LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetPaletteOffset() * 16, 32); } else { diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index a7368f246..02df544e0 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -32,13 +32,13 @@ void AnimTealAlert(struct Sprite *); void AnimMeanLookEye(struct Sprite *); void AnimSpikes(struct Sprite *); void AnimLeer(struct Sprite *); -void sub_815A7EC(struct Sprite *); +void AnimLetterZ(struct Sprite *); void AnimFang(struct Sprite *); void AnimSpotlight(struct Sprite *); void AnimClappingHand(struct Sprite *); void AnimClappingHand2(struct Sprite *); void AnimRapidSpin(struct Sprite *); -void sub_815B27C(struct Sprite *); +void AnimTriForceTriangle(struct Sprite *); void AnimBatonPassPokeball(struct Sprite *); void AnimWishStar(struct Sprite *); void AnimMiniTwinklingStar(struct Sprite *); @@ -52,7 +52,7 @@ void AnimFlatterSpotlight(struct Sprite *); void AnimReversalOrb(struct Sprite *); void AnimYawnCloud(struct Sprite *); void AnimSmokeBallEscapeCloud(struct Sprite *); -void sub_815DEBC(struct Sprite *); +void AnimFacadeSweatDrop(struct Sprite *); void AnimRoarNoiseLine(struct Sprite *); void AnimGlareEyeDot(struct Sprite *); void AnimAssistPawprint(struct Sprite *); @@ -66,26 +66,26 @@ void sub_815FE80(struct Sprite *); void AnimParticuleBurst(struct Sprite *); void AnimKnockOffStrike(struct Sprite *); void AnimRecycle(struct Sprite *); -static void sub_815A114(struct Sprite *); -static void sub_815A1F4(struct Sprite *); -static void sub_815A234(struct Sprite *); -static void sub_815A31C(struct Sprite *); -static void sub_815A3AC(struct Sprite *); -static void sub_815A3F0(struct Sprite *); -static void sub_815A49C(struct Sprite *); -static void sub_815A52C(u8); -static void sub_815A5F0(u8); -static void sub_815A73C(struct Sprite *); -static void sub_815A76C(struct Sprite *); -static void sub_815A9A0(struct Sprite *); -static void sub_815AA6C(struct Sprite *); -static void sub_815AB5C(struct Sprite *); -static void sub_815AD4C(struct Sprite *); -static void sub_815AED8(u8); -static void sub_815B054(u8); -static void sub_815B23C(struct Sprite *); -static void sub_815B4D4(struct Sprite *); -static void sub_815B5D0(struct Sprite *); +static void AnimBlackSmokeStep(struct Sprite *); +static void AnimWhiteHalo_Step1(struct Sprite *); +static void AnimWhiteHalo_Step2(struct Sprite *); +static void AnimMeanLookEye_Step1(struct Sprite *); +static void AnimMeanLookEye_Step2(struct Sprite *); +static void AnimMeanLookEye_Step3(struct Sprite *); +static void AnimMeanLookEye_Step4(struct Sprite *); +static void SetPsychicBackground_Step(u8); +static void FadeScreenToWhite_Step(u8); +static void AnimSpikes_Step1(struct Sprite *); +static void AnimSpikes_Step2(struct Sprite *); +static void AnimSpotlight_Step1(struct Sprite *); +static void AnimSpotlight_Step2(struct Sprite *); +static void AnimClappingHand_Step(struct Sprite *); +static void AnimRapidSpin_Step(struct Sprite *); +static void RapinSpinMonElevation_Step(u8); +static void TormentAttacker_Step(u8); +static void TormentAttacker_Callback(struct Sprite *); +static void AnimWishStar_Step(struct Sprite *); +static void AnimMiniTwinklingStar_Step(struct Sprite *); static void AnimGreenStar_Step1(struct Sprite *); static void AnimGreenStar_Step2(struct Sprite *); static void AnimGreenStar_Callback(struct Sprite *); @@ -107,7 +107,7 @@ static void AnimRoarNoiseLineStep(struct Sprite *); static void AnimTask_GlareEyeDotsStep(u8); static void GetGlareEyeDotCoords(s16, s16, s16, s16, u8, u8, s16 *, s16 *); static void AnimTask_BarrageBallStep(u8); -static void sub_815E784(struct Sprite *); +static void AnimSmellingSaltsHand_Step(struct Sprite *); static void AnimTask_SmellingSaltsSquishStep(u8); static void AnimSmellingSaltExclamationStep(struct Sprite *); static void AnimHelpingHandClapStep(struct Sprite *); @@ -315,7 +315,7 @@ const struct SpriteTemplate gLetterZSpriteTemplate = .anims = gLetterZAnimTable, .images = NULL, .affineAnims = gLetterZAffineAnimTable, - .callback = sub_815A7EC, + .callback = AnimLetterZ, }; const union AnimCmd gFangAnimCmds[] = @@ -473,7 +473,7 @@ const struct SpriteTemplate gTriForceTriangleSpriteTemplate = .anims = gTriForceTriangleAnimTable, .images = NULL, .affineAnims = gTriForceTriangleAffineAnimTable, - .callback = sub_815B27C, + .callback = AnimTriForceTriangle, }; const union AnimCmd gEclipsingOrbAnimCmds[] = @@ -888,7 +888,7 @@ const union AffineAnimCmd gFacadeSquishAffineAnimCmds[] = AFFINEANIMCMD_END, }; -const struct SpriteTemplate gFacadeSweatDrop = +const struct SpriteTemplate gFacadeSweatDropSpriteTemplate = { .tileTag = ANIM_TAG_SWEAT_DROP, .paletteTag = ANIM_TAG_SWEAT_DROP, @@ -896,7 +896,7 @@ const struct SpriteTemplate gFacadeSweatDrop = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815DEBC, + .callback = AnimFacadeSweatDrop, }; const u16 gFacadeBlendColors[] = { @@ -1190,10 +1190,10 @@ void AnimBlackSmoke(struct Sprite *sprite) sprite->data[0] = -gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[4]; - sprite->callback = sub_815A114; + sprite->callback = AnimBlackSmokeStep; } -static void sub_815A114(struct Sprite *sprite) +static void AnimBlackSmokeStep(struct Sprite *sprite) { if (sprite->data[1] > 0) { @@ -1208,9 +1208,9 @@ static void sub_815A114(struct Sprite *sprite) } } -void sub_815A160(u8 taskId) +void AnimTask_SmokescreenImpact(u8 taskId) { - sub_807521C( + SmokescreenImpact( GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8, GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8, 0); @@ -1222,22 +1222,22 @@ void AnimWhiteHalo(struct Sprite *sprite) sprite->data[0] = 90; sprite->callback = WaitAnimForDuration; sprite->data[1] = 7; - StoreSpriteCallbackInData6(sprite, sub_815A1F4); + StoreSpriteCallbackInData6(sprite, AnimWhiteHalo_Step1); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); } -static void sub_815A1F4(struct Sprite *sprite) +static void AnimWhiteHalo_Step1(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); if (--sprite->data[1] < 0) { sprite->invisible = 1; - sprite->callback = sub_815A234; + sprite->callback = AnimWhiteHalo_Step2; } } -static void sub_815A234(struct Sprite *sprite) +static void AnimWhiteHalo_Step2(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); @@ -1271,10 +1271,10 @@ void AnimMeanLookEye(struct Sprite *sprite) SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); sprite->data[0] = 4; - sprite->callback = sub_815A31C; + sprite->callback = AnimMeanLookEye_Step1; } -static void sub_815A31C(struct Sprite *sprite) +static void AnimMeanLookEye_Step1(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0])); @@ -1294,22 +1294,22 @@ static void sub_815A31C(struct Sprite *sprite) sprite->data[2] = 0; sprite->invisible = 1; sprite->affineAnimPaused = 1; - sprite->callback = sub_815A3AC; + sprite->callback = AnimMeanLookEye_Step2; } } -static void sub_815A3AC(struct Sprite *sprite) +static void AnimMeanLookEye_Step2(struct Sprite *sprite) { if (sprite->data[2]++ > 9) { sprite->invisible = 0; sprite->affineAnimPaused = 0; if (sprite->affineAnimEnded) - sprite->callback = sub_815A3F0; + sprite->callback = AnimMeanLookEye_Step3; } } -static void sub_815A3F0(struct Sprite *sprite) +static void AnimMeanLookEye_Step3(struct Sprite *sprite) { switch (sprite->data[3]) { @@ -1344,11 +1344,11 @@ static void sub_815A3F0(struct Sprite *sprite) sprite->data[1] = 0; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 0)); - sprite->callback = sub_815A49C; + sprite->callback = AnimMeanLookEye_Step4; } } -static void sub_815A49C(struct Sprite *sprite) +static void AnimMeanLookEye_Step4(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0])); @@ -1369,17 +1369,17 @@ static void sub_815A49C(struct Sprite *sprite) } } -void sub_815A504(u8 taskId) +void AnimTask_SetPsychicBackground(u8 taskId) { - gTasks[taskId].func = sub_815A52C; + gTasks[taskId].func = SetPsychicBackground_Step; gAnimVisualTaskCount--; } -static void sub_815A52C(u8 taskId) +static void SetPsychicBackground_Step(u8 taskId) { int i; u16 lastColor; - u8 paletteIndex = sub_80A6D94(); + u8 paletteIndex = GetPaletteOffset(); if (++gTasks[taskId].data[5] == 4) { @@ -1395,17 +1395,17 @@ static void sub_815A52C(u8 taskId) DestroyTask(taskId); } -void sub_815A5C8(u8 taskId) +void AnimTask_FadeScreenToWhite(u8 taskId) { - gTasks[taskId].func = sub_815A5F0; + gTasks[taskId].func = FadeScreenToWhite_Step; gAnimVisualTaskCount--; } -static void sub_815A5F0(u8 taskId) +static void FadeScreenToWhite_Step(u8 taskId) { int i; u16 lastColor; - u8 paletteIndex = sub_80A6D94(); + u8 paletteIndex = GetPaletteOffset(); if (++gTasks[taskId].data[5] == 4) { @@ -1443,21 +1443,21 @@ void AnimSpikes(struct Sprite *sprite) sprite->data[5] = -50; InitAnimArcTranslation(sprite); - sprite->callback = sub_815A73C; + sprite->callback = AnimSpikes_Step1; } -static void sub_815A73C(struct Sprite *sprite) +static void AnimSpikes_Step1(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { sprite->data[0] = 30; sprite->data[1] = 0; sprite->callback = WaitAnimForDuration; - StoreSpriteCallbackInData6(sprite, sub_815A76C); + StoreSpriteCallbackInData6(sprite, AnimSpikes_Step2); } } -static void sub_815A76C(struct Sprite *sprite) +static void AnimSpikes_Step2(struct Sprite *sprite) { if (sprite->data[1] & 1) sprite->invisible ^= 1; @@ -1475,7 +1475,7 @@ void AnimLeer(struct Sprite *sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -void sub_815A7EC(struct Sprite *sprite) +void AnimLetterZ(struct Sprite *sprite) { int var0; if (sprite->data[0] == 0) @@ -1552,10 +1552,10 @@ void AnimSpotlight(struct Sprite *sprite) sprite->oam.objMode = ST_OAM_OBJ_WINDOW; sprite->invisible = 1; - sprite->callback = sub_815A9A0; + sprite->callback = AnimSpotlight_Step1; } -static void sub_815A9A0(struct Sprite *sprite) +static void AnimSpotlight_Step1(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -1591,13 +1591,13 @@ static void sub_815A9A0(struct Sprite *sprite) if (sprite->affineAnimEnded) { sprite->invisible = 1; - sprite->callback = sub_815AA6C; + sprite->callback = AnimSpotlight_Step2; } break; } } -static void sub_815AA6C(struct Sprite *sprite) +static void AnimSpotlight_Step2(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); @@ -1633,10 +1633,10 @@ void AnimClappingHand(struct Sprite *sprite) if (sprite->data[3] != 255) sprite->data[3] = gBattleAnimArgs[2]; - sprite->callback = sub_815AB5C; + sprite->callback = AnimClappingHand_Step; } -static void sub_815AB5C(struct Sprite *sprite) +static void AnimClappingHand_Step(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -1672,7 +1672,7 @@ void AnimClappingHand2(struct Sprite *sprite) AnimClappingHand(sprite); } -void sub_815ABEC(u8 taskId) +void AnimTask_CreateSpotlight(u8 taskId) { if (IsContest()) { @@ -1695,7 +1695,7 @@ void sub_815ABEC(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_815AC8C(u8 taskId) +void AnimTask_RemoveSpotlight(u8 taskId) { SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); gBattle_WIN1H = 0; @@ -1726,10 +1726,10 @@ void AnimRapidSpin(struct Sprite *sprite) sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[3]; - sprite->callback = sub_815AD4C; + sprite->callback = AnimRapidSpin_Step; } -static void sub_815AD4C(struct Sprite *sprite) +static void AnimRapidSpin_Step(struct Sprite *sprite) { sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF; sprite->pos2.x = gSineTable[sprite->data[1]] >> 4; @@ -1747,7 +1747,7 @@ static void sub_815AD4C(struct Sprite *sprite) } } -void sub_815ADB0(u8 taskId) +void AnimTask_RapinSpinMonElevation(u8 taskId) { s16 var0; u8 toBG2; @@ -1828,10 +1828,10 @@ void sub_815ADB0(u8 taskId) scanlineParams.unused9 = 0; ScanlineEffect_SetParams(scanlineParams); - task->func = sub_815AED8; + task->func = RapinSpinMonElevation_Step; } -static void sub_815AED8(u8 taskId) +static void RapinSpinMonElevation_Step(u8 taskId) { s16 i; struct Task *task = &gTasks[taskId]; @@ -1890,7 +1890,7 @@ static void sub_815AED8(u8 taskId) } } -void sub_815AFF0(u8 taskId) +void AnimTask_TormentAttacker(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -1902,10 +1902,10 @@ void sub_815AFF0(u8 taskId) task->data[5] = -20; task->data[6] = 0; task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); - task->func = sub_815B054; + task->func = TormentAttacker_Step; } -static void sub_815B054(u8 taskId) +static void TormentAttacker_Step(u8 taskId) { int var0, var1; s16 x, y; @@ -1987,7 +1987,7 @@ static void sub_815B054(u8 taskId) gSprites[i].data[0] = taskId; gSprites[i].data[1] = 6; StartSpriteAnim(&gSprites[i], 2); - gSprites[i].callback = sub_815B23C; + gSprites[i].callback = TormentAttacker_Callback; if (++j == 6) break; @@ -2004,7 +2004,7 @@ static void sub_815B054(u8 taskId) } } -static void sub_815B23C(struct Sprite *sprite) +static void TormentAttacker_Callback(struct Sprite *sprite) { if (sprite->animEnded) { @@ -2013,7 +2013,7 @@ static void sub_815B23C(struct Sprite *sprite) } } -void sub_815B27C(struct Sprite *sprite) +void AnimTriForceTriangle(struct Sprite *sprite) { if (sprite->data[0] == 0) InitSpritePosToAnimAttacker(sprite, FALSE); @@ -2110,10 +2110,10 @@ void AnimWishStar(struct Sprite *sprite) sprite->pos1.x = 256; sprite->pos1.y = 0; - sprite->callback = sub_815B4D4; + sprite->callback = AnimWishStar_Step; } -static void sub_815B4D4(struct Sprite *sprite) +static void AnimWishStar_Step(struct Sprite *sprite) { u32 newX; @@ -2156,10 +2156,10 @@ void AnimMiniTwinklingStar(struct Sprite *sprite) y = -y; sprite->pos2.y = y; - sprite->callback = sub_815B5D0; + sprite->callback = AnimMiniTwinklingStar_Step; } -static void sub_815B5D0(struct Sprite *sprite) +static void AnimMiniTwinklingStar_Step(struct Sprite *sprite) { if (++sprite->data[0] < 30) { @@ -2248,7 +2248,7 @@ void AnimTask_SwallowDeformMon(u8 taskId) } } -void sub_815B7D0(u8 taskId) +void AnimTask_TransformMon(u8 taskId) { int i, j; u8 position; @@ -2361,13 +2361,13 @@ void sub_815B7D0(u8 taskId) } } -void sub_815BB18(u8 taskId) +void AnimTask_IsMonInvisible(u8 taskId) { gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible; DestroyAnimVisualTask(taskId); } -void sub_815BB58(u8 taskId) +void AnimTask_CastformGfxChange(u8 taskId) { HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE); DestroyAnimVisualTask(taskId); @@ -3808,7 +3808,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1) for (i = 0; i < 4; i++) { - u8 spriteId = CreateSprite(&gFacadeSweatDrop, xCoords[i], yCoords[i & 1], task->data[6] - 5); + u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5); if (spriteId != MAX_SPRITES) { gSprites[spriteId].data[0] = 0; @@ -3821,7 +3821,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1) } } -void sub_815DEBC(struct Sprite *sprite) +void AnimFacadeSweatDrop(struct Sprite *sprite) { sprite->pos1.x += sprite->data[1]; sprite->pos1.y += sprite->data[2]; @@ -4175,10 +4175,10 @@ void AnimSmellingSaltsHand(struct Sprite *sprite) sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; } - sprite->callback = sub_815E784; + sprite->callback = AnimSmellingSaltsHand_Step; } -static void sub_815E784(struct Sprite *sprite) +static void AnimSmellingSaltsHand_Step(struct Sprite *sprite) { switch (sprite->data[0]) { diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index ea5184c53..0eaa4b01d 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -966,7 +966,7 @@ void sub_80A6D60(struct BattleAnimBgData *unk, const void *src, u32 arg2) CopyBgTilemapBufferToVram(unk->bgId); } -u8 sub_80A6D94(void) +u8 GetPaletteOffset(void) { if (IsContest()) return 1; @@ -1353,7 +1353,7 @@ u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, if (!IsContest()) selectedPalettes = 0xe; else - selectedPalettes = 1 << sub_80A6D94(); + selectedPalettes = 1 << GetPaletteOffset(); } if (attacker) { diff --git a/src/smokescreen.c b/src/smokescreen.c index 61e011451..1ee0c658c 100644 --- a/src/smokescreen.c +++ b/src/smokescreen.c @@ -4,46 +4,46 @@ #include "sprite.h" #include "util.h" -static void sub_8075370(struct Sprite *); +static void SmokescreenImpact_Callback(struct Sprite *); -extern const struct CompressedSpriteSheet gUnknown_0831C620; -extern const struct CompressedSpritePalette gUnknown_0831C628; -extern const struct SpriteTemplate gUnknown_0831C688; +extern const struct CompressedSpriteSheet gSmokescreenImpactSpriteSheet; +extern const struct CompressedSpritePalette gSmokescreenlImpactSpritePalette; +extern const struct SpriteTemplate gSmokescreenImpactSpriteTemplate; -u8 sub_807521C(s16 x, s16 y, u8 a3) +u8 SmokescreenImpact(s16 x, s16 y, u8 a3) { u8 mainSpriteId; u8 spriteId1, spriteId2, spriteId3, spriteId4; struct Sprite *mainSprite; - if (GetSpriteTileStartByTag(gUnknown_0831C620.tag) == 0xFFFF) + if (GetSpriteTileStartByTag(gSmokescreenImpactSpriteSheet.tag) == 0xFFFF) { - LoadCompressedSpriteSheetUsingHeap(&gUnknown_0831C620); - LoadCompressedSpritePaletteUsingHeap(&gUnknown_0831C628); + LoadCompressedSpriteSheetUsingHeap(&gSmokescreenImpactSpriteSheet); + LoadCompressedSpritePaletteUsingHeap(&gSmokescreenlImpactSpritePalette); } - mainSpriteId = CreateInvisibleSpriteWithCallback(sub_8075370); + mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback); mainSprite = &gSprites[mainSpriteId]; mainSprite->data[1] = a3; - spriteId1 = CreateSprite(&gUnknown_0831C688, x - 16, y - 16, 2); + spriteId1 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2); gSprites[spriteId1].data[0] = mainSpriteId; mainSprite->data[0]++; AnimateSprite(&gSprites[spriteId1]); - spriteId2 = CreateSprite(&gUnknown_0831C688, x, y - 16, 2); + spriteId2 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y - 16, 2); gSprites[spriteId2].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId2], 1); AnimateSprite(&gSprites[spriteId2]); - spriteId3 = CreateSprite(&gUnknown_0831C688, x - 16, y, 2); + spriteId3 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y, 2); gSprites[spriteId3].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId3], 2); AnimateSprite(&gSprites[spriteId3]); - spriteId4 = CreateSprite(&gUnknown_0831C688, x, y, 2); + spriteId4 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y, 2); gSprites[spriteId4].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId4], 3); @@ -52,12 +52,12 @@ u8 sub_807521C(s16 x, s16 y, u8 a3) return mainSpriteId; } -static void sub_8075370(struct Sprite *sprite) +static void SmokescreenImpact_Callback(struct Sprite *sprite) { if (!sprite->data[0]) { - FreeSpriteTilesByTag(gUnknown_0831C620.tag); - FreeSpritePaletteByTag(gUnknown_0831C628.tag); + FreeSpriteTilesByTag(gSmokescreenImpactSpriteSheet.tag); + FreeSpritePaletteByTag(gSmokescreenlImpactSpritePalette.tag); if (!sprite->data[1]) DestroySprite(sprite); else @@ -65,7 +65,7 @@ static void sub_8075370(struct Sprite *sprite) } } -void sub_80753B4(struct Sprite *sprite) +void SpriteCB_DestroySprite(struct Sprite *sprite) { if (sprite->animEnded) { |