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authorSewef <elagroum@gmail.com>2019-11-23 11:57:39 +0100
committerSewef <elagroum@gmail.com>2019-11-23 11:57:39 +0100
commit4f590e8f6102a433dbfbee56dd55f01aa3401c75 (patch)
tree5eabcb414701688e54dc7d257c07e4ac4df26bb5 /src
parent64cf2d70fab92e5619b650e860c97485f2f97aa3 (diff)
battle_anim_effects_3 (4)
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim.c4
-rwxr-xr-xsrc/battle_anim_effects_3.c174
-rw-r--r--src/battle_anim_mons.c4
-rw-r--r--src/smokescreen.c34
4 files changed, 108 insertions, 108 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 25abbfece..0b31a8f2e 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -2808,12 +2808,12 @@ static void LoadMoveBg(u16 bgId)
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
- sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
+ sub_80A4720(GetPaletteOffset(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(BG_SCREEN_ADDR(26));
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
- LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetPaletteOffset() * 16, 32);
}
else
{
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index a7368f246..02df544e0 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -32,13 +32,13 @@ void AnimTealAlert(struct Sprite *);
void AnimMeanLookEye(struct Sprite *);
void AnimSpikes(struct Sprite *);
void AnimLeer(struct Sprite *);
-void sub_815A7EC(struct Sprite *);
+void AnimLetterZ(struct Sprite *);
void AnimFang(struct Sprite *);
void AnimSpotlight(struct Sprite *);
void AnimClappingHand(struct Sprite *);
void AnimClappingHand2(struct Sprite *);
void AnimRapidSpin(struct Sprite *);
-void sub_815B27C(struct Sprite *);
+void AnimTriForceTriangle(struct Sprite *);
void AnimBatonPassPokeball(struct Sprite *);
void AnimWishStar(struct Sprite *);
void AnimMiniTwinklingStar(struct Sprite *);
@@ -52,7 +52,7 @@ void AnimFlatterSpotlight(struct Sprite *);
void AnimReversalOrb(struct Sprite *);
void AnimYawnCloud(struct Sprite *);
void AnimSmokeBallEscapeCloud(struct Sprite *);
-void sub_815DEBC(struct Sprite *);
+void AnimFacadeSweatDrop(struct Sprite *);
void AnimRoarNoiseLine(struct Sprite *);
void AnimGlareEyeDot(struct Sprite *);
void AnimAssistPawprint(struct Sprite *);
@@ -66,26 +66,26 @@ void sub_815FE80(struct Sprite *);
void AnimParticuleBurst(struct Sprite *);
void AnimKnockOffStrike(struct Sprite *);
void AnimRecycle(struct Sprite *);
-static void sub_815A114(struct Sprite *);
-static void sub_815A1F4(struct Sprite *);
-static void sub_815A234(struct Sprite *);
-static void sub_815A31C(struct Sprite *);
-static void sub_815A3AC(struct Sprite *);
-static void sub_815A3F0(struct Sprite *);
-static void sub_815A49C(struct Sprite *);
-static void sub_815A52C(u8);
-static void sub_815A5F0(u8);
-static void sub_815A73C(struct Sprite *);
-static void sub_815A76C(struct Sprite *);
-static void sub_815A9A0(struct Sprite *);
-static void sub_815AA6C(struct Sprite *);
-static void sub_815AB5C(struct Sprite *);
-static void sub_815AD4C(struct Sprite *);
-static void sub_815AED8(u8);
-static void sub_815B054(u8);
-static void sub_815B23C(struct Sprite *);
-static void sub_815B4D4(struct Sprite *);
-static void sub_815B5D0(struct Sprite *);
+static void AnimBlackSmokeStep(struct Sprite *);
+static void AnimWhiteHalo_Step1(struct Sprite *);
+static void AnimWhiteHalo_Step2(struct Sprite *);
+static void AnimMeanLookEye_Step1(struct Sprite *);
+static void AnimMeanLookEye_Step2(struct Sprite *);
+static void AnimMeanLookEye_Step3(struct Sprite *);
+static void AnimMeanLookEye_Step4(struct Sprite *);
+static void SetPsychicBackground_Step(u8);
+static void FadeScreenToWhite_Step(u8);
+static void AnimSpikes_Step1(struct Sprite *);
+static void AnimSpikes_Step2(struct Sprite *);
+static void AnimSpotlight_Step1(struct Sprite *);
+static void AnimSpotlight_Step2(struct Sprite *);
+static void AnimClappingHand_Step(struct Sprite *);
+static void AnimRapidSpin_Step(struct Sprite *);
+static void RapinSpinMonElevation_Step(u8);
+static void TormentAttacker_Step(u8);
+static void TormentAttacker_Callback(struct Sprite *);
+static void AnimWishStar_Step(struct Sprite *);
+static void AnimMiniTwinklingStar_Step(struct Sprite *);
static void AnimGreenStar_Step1(struct Sprite *);
static void AnimGreenStar_Step2(struct Sprite *);
static void AnimGreenStar_Callback(struct Sprite *);
@@ -107,7 +107,7 @@ static void AnimRoarNoiseLineStep(struct Sprite *);
static void AnimTask_GlareEyeDotsStep(u8);
static void GetGlareEyeDotCoords(s16, s16, s16, s16, u8, u8, s16 *, s16 *);
static void AnimTask_BarrageBallStep(u8);
-static void sub_815E784(struct Sprite *);
+static void AnimSmellingSaltsHand_Step(struct Sprite *);
static void AnimTask_SmellingSaltsSquishStep(u8);
static void AnimSmellingSaltExclamationStep(struct Sprite *);
static void AnimHelpingHandClapStep(struct Sprite *);
@@ -315,7 +315,7 @@ const struct SpriteTemplate gLetterZSpriteTemplate =
.anims = gLetterZAnimTable,
.images = NULL,
.affineAnims = gLetterZAffineAnimTable,
- .callback = sub_815A7EC,
+ .callback = AnimLetterZ,
};
const union AnimCmd gFangAnimCmds[] =
@@ -473,7 +473,7 @@ const struct SpriteTemplate gTriForceTriangleSpriteTemplate =
.anims = gTriForceTriangleAnimTable,
.images = NULL,
.affineAnims = gTriForceTriangleAffineAnimTable,
- .callback = sub_815B27C,
+ .callback = AnimTriForceTriangle,
};
const union AnimCmd gEclipsingOrbAnimCmds[] =
@@ -888,7 +888,7 @@ const union AffineAnimCmd gFacadeSquishAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
-const struct SpriteTemplate gFacadeSweatDrop =
+const struct SpriteTemplate gFacadeSweatDropSpriteTemplate =
{
.tileTag = ANIM_TAG_SWEAT_DROP,
.paletteTag = ANIM_TAG_SWEAT_DROP,
@@ -896,7 +896,7 @@ const struct SpriteTemplate gFacadeSweatDrop =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815DEBC,
+ .callback = AnimFacadeSweatDrop,
};
const u16 gFacadeBlendColors[] = {
@@ -1190,10 +1190,10 @@ void AnimBlackSmoke(struct Sprite *sprite)
sprite->data[0] = -gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[4];
- sprite->callback = sub_815A114;
+ sprite->callback = AnimBlackSmokeStep;
}
-static void sub_815A114(struct Sprite *sprite)
+static void AnimBlackSmokeStep(struct Sprite *sprite)
{
if (sprite->data[1] > 0)
{
@@ -1208,9 +1208,9 @@ static void sub_815A114(struct Sprite *sprite)
}
}
-void sub_815A160(u8 taskId)
+void AnimTask_SmokescreenImpact(u8 taskId)
{
- sub_807521C(
+ SmokescreenImpact(
GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
0);
@@ -1222,22 +1222,22 @@ void AnimWhiteHalo(struct Sprite *sprite)
sprite->data[0] = 90;
sprite->callback = WaitAnimForDuration;
sprite->data[1] = 7;
- StoreSpriteCallbackInData6(sprite, sub_815A1F4);
+ StoreSpriteCallbackInData6(sprite, AnimWhiteHalo_Step1);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
}
-static void sub_815A1F4(struct Sprite *sprite)
+static void AnimWhiteHalo_Step1(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
if (--sprite->data[1] < 0)
{
sprite->invisible = 1;
- sprite->callback = sub_815A234;
+ sprite->callback = AnimWhiteHalo_Step2;
}
}
-static void sub_815A234(struct Sprite *sprite)
+static void AnimWhiteHalo_Step2(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@@ -1271,10 +1271,10 @@ void AnimMeanLookEye(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
sprite->data[0] = 4;
- sprite->callback = sub_815A31C;
+ sprite->callback = AnimMeanLookEye_Step1;
}
-static void sub_815A31C(struct Sprite *sprite)
+static void AnimMeanLookEye_Step1(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
@@ -1294,22 +1294,22 @@ static void sub_815A31C(struct Sprite *sprite)
sprite->data[2] = 0;
sprite->invisible = 1;
sprite->affineAnimPaused = 1;
- sprite->callback = sub_815A3AC;
+ sprite->callback = AnimMeanLookEye_Step2;
}
}
-static void sub_815A3AC(struct Sprite *sprite)
+static void AnimMeanLookEye_Step2(struct Sprite *sprite)
{
if (sprite->data[2]++ > 9)
{
sprite->invisible = 0;
sprite->affineAnimPaused = 0;
if (sprite->affineAnimEnded)
- sprite->callback = sub_815A3F0;
+ sprite->callback = AnimMeanLookEye_Step3;
}
}
-static void sub_815A3F0(struct Sprite *sprite)
+static void AnimMeanLookEye_Step3(struct Sprite *sprite)
{
switch (sprite->data[3])
{
@@ -1344,11 +1344,11 @@ static void sub_815A3F0(struct Sprite *sprite)
sprite->data[1] = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 0));
- sprite->callback = sub_815A49C;
+ sprite->callback = AnimMeanLookEye_Step4;
}
}
-static void sub_815A49C(struct Sprite *sprite)
+static void AnimMeanLookEye_Step4(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
@@ -1369,17 +1369,17 @@ static void sub_815A49C(struct Sprite *sprite)
}
}
-void sub_815A504(u8 taskId)
+void AnimTask_SetPsychicBackground(u8 taskId)
{
- gTasks[taskId].func = sub_815A52C;
+ gTasks[taskId].func = SetPsychicBackground_Step;
gAnimVisualTaskCount--;
}
-static void sub_815A52C(u8 taskId)
+static void SetPsychicBackground_Step(u8 taskId)
{
int i;
u16 lastColor;
- u8 paletteIndex = sub_80A6D94();
+ u8 paletteIndex = GetPaletteOffset();
if (++gTasks[taskId].data[5] == 4)
{
@@ -1395,17 +1395,17 @@ static void sub_815A52C(u8 taskId)
DestroyTask(taskId);
}
-void sub_815A5C8(u8 taskId)
+void AnimTask_FadeScreenToWhite(u8 taskId)
{
- gTasks[taskId].func = sub_815A5F0;
+ gTasks[taskId].func = FadeScreenToWhite_Step;
gAnimVisualTaskCount--;
}
-static void sub_815A5F0(u8 taskId)
+static void FadeScreenToWhite_Step(u8 taskId)
{
int i;
u16 lastColor;
- u8 paletteIndex = sub_80A6D94();
+ u8 paletteIndex = GetPaletteOffset();
if (++gTasks[taskId].data[5] == 4)
{
@@ -1443,21 +1443,21 @@ void AnimSpikes(struct Sprite *sprite)
sprite->data[5] = -50;
InitAnimArcTranslation(sprite);
- sprite->callback = sub_815A73C;
+ sprite->callback = AnimSpikes_Step1;
}
-static void sub_815A73C(struct Sprite *sprite)
+static void AnimSpikes_Step1(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
sprite->data[0] = 30;
sprite->data[1] = 0;
sprite->callback = WaitAnimForDuration;
- StoreSpriteCallbackInData6(sprite, sub_815A76C);
+ StoreSpriteCallbackInData6(sprite, AnimSpikes_Step2);
}
}
-static void sub_815A76C(struct Sprite *sprite)
+static void AnimSpikes_Step2(struct Sprite *sprite)
{
if (sprite->data[1] & 1)
sprite->invisible ^= 1;
@@ -1475,7 +1475,7 @@ void AnimLeer(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_815A7EC(struct Sprite *sprite)
+void AnimLetterZ(struct Sprite *sprite)
{
int var0;
if (sprite->data[0] == 0)
@@ -1552,10 +1552,10 @@ void AnimSpotlight(struct Sprite *sprite)
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
sprite->invisible = 1;
- sprite->callback = sub_815A9A0;
+ sprite->callback = AnimSpotlight_Step1;
}
-static void sub_815A9A0(struct Sprite *sprite)
+static void AnimSpotlight_Step1(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1591,13 +1591,13 @@ static void sub_815A9A0(struct Sprite *sprite)
if (sprite->affineAnimEnded)
{
sprite->invisible = 1;
- sprite->callback = sub_815AA6C;
+ sprite->callback = AnimSpotlight_Step2;
}
break;
}
}
-static void sub_815AA6C(struct Sprite *sprite)
+static void AnimSpotlight_Step2(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
@@ -1633,10 +1633,10 @@ void AnimClappingHand(struct Sprite *sprite)
if (sprite->data[3] != 255)
sprite->data[3] = gBattleAnimArgs[2];
- sprite->callback = sub_815AB5C;
+ sprite->callback = AnimClappingHand_Step;
}
-static void sub_815AB5C(struct Sprite *sprite)
+static void AnimClappingHand_Step(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
@@ -1672,7 +1672,7 @@ void AnimClappingHand2(struct Sprite *sprite)
AnimClappingHand(sprite);
}
-void sub_815ABEC(u8 taskId)
+void AnimTask_CreateSpotlight(u8 taskId)
{
if (IsContest())
{
@@ -1695,7 +1695,7 @@ void sub_815ABEC(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_815AC8C(u8 taskId)
+void AnimTask_RemoveSpotlight(u8 taskId)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
gBattle_WIN1H = 0;
@@ -1726,10 +1726,10 @@ void AnimRapidSpin(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[3];
- sprite->callback = sub_815AD4C;
+ sprite->callback = AnimRapidSpin_Step;
}
-static void sub_815AD4C(struct Sprite *sprite)
+static void AnimRapidSpin_Step(struct Sprite *sprite)
{
sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
@@ -1747,7 +1747,7 @@ static void sub_815AD4C(struct Sprite *sprite)
}
}
-void sub_815ADB0(u8 taskId)
+void AnimTask_RapinSpinMonElevation(u8 taskId)
{
s16 var0;
u8 toBG2;
@@ -1828,10 +1828,10 @@ void sub_815ADB0(u8 taskId)
scanlineParams.unused9 = 0;
ScanlineEffect_SetParams(scanlineParams);
- task->func = sub_815AED8;
+ task->func = RapinSpinMonElevation_Step;
}
-static void sub_815AED8(u8 taskId)
+static void RapinSpinMonElevation_Step(u8 taskId)
{
s16 i;
struct Task *task = &gTasks[taskId];
@@ -1890,7 +1890,7 @@ static void sub_815AED8(u8 taskId)
}
}
-void sub_815AFF0(u8 taskId)
+void AnimTask_TormentAttacker(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1902,10 +1902,10 @@ void sub_815AFF0(u8 taskId)
task->data[5] = -20;
task->data[6] = 0;
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
- task->func = sub_815B054;
+ task->func = TormentAttacker_Step;
}
-static void sub_815B054(u8 taskId)
+static void TormentAttacker_Step(u8 taskId)
{
int var0, var1;
s16 x, y;
@@ -1987,7 +1987,7 @@ static void sub_815B054(u8 taskId)
gSprites[i].data[0] = taskId;
gSprites[i].data[1] = 6;
StartSpriteAnim(&gSprites[i], 2);
- gSprites[i].callback = sub_815B23C;
+ gSprites[i].callback = TormentAttacker_Callback;
if (++j == 6)
break;
@@ -2004,7 +2004,7 @@ static void sub_815B054(u8 taskId)
}
}
-static void sub_815B23C(struct Sprite *sprite)
+static void TormentAttacker_Callback(struct Sprite *sprite)
{
if (sprite->animEnded)
{
@@ -2013,7 +2013,7 @@ static void sub_815B23C(struct Sprite *sprite)
}
}
-void sub_815B27C(struct Sprite *sprite)
+void AnimTriForceTriangle(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
InitSpritePosToAnimAttacker(sprite, FALSE);
@@ -2110,10 +2110,10 @@ void AnimWishStar(struct Sprite *sprite)
sprite->pos1.x = 256;
sprite->pos1.y = 0;
- sprite->callback = sub_815B4D4;
+ sprite->callback = AnimWishStar_Step;
}
-static void sub_815B4D4(struct Sprite *sprite)
+static void AnimWishStar_Step(struct Sprite *sprite)
{
u32 newX;
@@ -2156,10 +2156,10 @@ void AnimMiniTwinklingStar(struct Sprite *sprite)
y = -y;
sprite->pos2.y = y;
- sprite->callback = sub_815B5D0;
+ sprite->callback = AnimMiniTwinklingStar_Step;
}
-static void sub_815B5D0(struct Sprite *sprite)
+static void AnimMiniTwinklingStar_Step(struct Sprite *sprite)
{
if (++sprite->data[0] < 30)
{
@@ -2248,7 +2248,7 @@ void AnimTask_SwallowDeformMon(u8 taskId)
}
}
-void sub_815B7D0(u8 taskId)
+void AnimTask_TransformMon(u8 taskId)
{
int i, j;
u8 position;
@@ -2361,13 +2361,13 @@ void sub_815B7D0(u8 taskId)
}
}
-void sub_815BB18(u8 taskId)
+void AnimTask_IsMonInvisible(u8 taskId)
{
gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible;
DestroyAnimVisualTask(taskId);
}
-void sub_815BB58(u8 taskId)
+void AnimTask_CastformGfxChange(u8 taskId)
{
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
DestroyAnimVisualTask(taskId);
@@ -3808,7 +3808,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
for (i = 0; i < 4; i++)
{
- u8 spriteId = CreateSprite(&gFacadeSweatDrop, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 0;
@@ -3821,7 +3821,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
}
}
-void sub_815DEBC(struct Sprite *sprite)
+void AnimFacadeSweatDrop(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[1];
sprite->pos1.y += sprite->data[2];
@@ -4175,10 +4175,10 @@ void AnimSmellingSaltsHand(struct Sprite *sprite)
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
}
- sprite->callback = sub_815E784;
+ sprite->callback = AnimSmellingSaltsHand_Step;
}
-static void sub_815E784(struct Sprite *sprite)
+static void AnimSmellingSaltsHand_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index ea5184c53..0eaa4b01d 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -966,7 +966,7 @@ void sub_80A6D60(struct BattleAnimBgData *unk, const void *src, u32 arg2)
CopyBgTilemapBufferToVram(unk->bgId);
}
-u8 sub_80A6D94(void)
+u8 GetPaletteOffset(void)
{
if (IsContest())
return 1;
@@ -1353,7 +1353,7 @@ u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner,
if (!IsContest())
selectedPalettes = 0xe;
else
- selectedPalettes = 1 << sub_80A6D94();
+ selectedPalettes = 1 << GetPaletteOffset();
}
if (attacker)
{
diff --git a/src/smokescreen.c b/src/smokescreen.c
index 61e011451..1ee0c658c 100644
--- a/src/smokescreen.c
+++ b/src/smokescreen.c
@@ -4,46 +4,46 @@
#include "sprite.h"
#include "util.h"
-static void sub_8075370(struct Sprite *);
+static void SmokescreenImpact_Callback(struct Sprite *);
-extern const struct CompressedSpriteSheet gUnknown_0831C620;
-extern const struct CompressedSpritePalette gUnknown_0831C628;
-extern const struct SpriteTemplate gUnknown_0831C688;
+extern const struct CompressedSpriteSheet gSmokescreenImpactSpriteSheet;
+extern const struct CompressedSpritePalette gSmokescreenlImpactSpritePalette;
+extern const struct SpriteTemplate gSmokescreenImpactSpriteTemplate;
-u8 sub_807521C(s16 x, s16 y, u8 a3)
+u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
{
u8 mainSpriteId;
u8 spriteId1, spriteId2, spriteId3, spriteId4;
struct Sprite *mainSprite;
- if (GetSpriteTileStartByTag(gUnknown_0831C620.tag) == 0xFFFF)
+ if (GetSpriteTileStartByTag(gSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
{
- LoadCompressedSpriteSheetUsingHeap(&gUnknown_0831C620);
- LoadCompressedSpritePaletteUsingHeap(&gUnknown_0831C628);
+ LoadCompressedSpriteSheetUsingHeap(&gSmokescreenImpactSpriteSheet);
+ LoadCompressedSpritePaletteUsingHeap(&gSmokescreenlImpactSpritePalette);
}
- mainSpriteId = CreateInvisibleSpriteWithCallback(sub_8075370);
+ mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
mainSprite = &gSprites[mainSpriteId];
mainSprite->data[1] = a3;
- spriteId1 = CreateSprite(&gUnknown_0831C688, x - 16, y - 16, 2);
+ spriteId1 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
gSprites[spriteId1].data[0] = mainSpriteId;
mainSprite->data[0]++;
AnimateSprite(&gSprites[spriteId1]);
- spriteId2 = CreateSprite(&gUnknown_0831C688, x, y - 16, 2);
+ spriteId2 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y - 16, 2);
gSprites[spriteId2].data[0] = mainSpriteId;
mainSprite->data[0]++;
StartSpriteAnim(&gSprites[spriteId2], 1);
AnimateSprite(&gSprites[spriteId2]);
- spriteId3 = CreateSprite(&gUnknown_0831C688, x - 16, y, 2);
+ spriteId3 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y, 2);
gSprites[spriteId3].data[0] = mainSpriteId;
mainSprite->data[0]++;
StartSpriteAnim(&gSprites[spriteId3], 2);
AnimateSprite(&gSprites[spriteId3]);
- spriteId4 = CreateSprite(&gUnknown_0831C688, x, y, 2);
+ spriteId4 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y, 2);
gSprites[spriteId4].data[0] = mainSpriteId;
mainSprite->data[0]++;
StartSpriteAnim(&gSprites[spriteId4], 3);
@@ -52,12 +52,12 @@ u8 sub_807521C(s16 x, s16 y, u8 a3)
return mainSpriteId;
}
-static void sub_8075370(struct Sprite *sprite)
+static void SmokescreenImpact_Callback(struct Sprite *sprite)
{
if (!sprite->data[0])
{
- FreeSpriteTilesByTag(gUnknown_0831C620.tag);
- FreeSpritePaletteByTag(gUnknown_0831C628.tag);
+ FreeSpriteTilesByTag(gSmokescreenImpactSpriteSheet.tag);
+ FreeSpritePaletteByTag(gSmokescreenlImpactSpritePalette.tag);
if (!sprite->data[1])
DestroySprite(sprite);
else
@@ -65,7 +65,7 @@ static void sub_8075370(struct Sprite *sprite)
}
}
-void sub_80753B4(struct Sprite *sprite)
+void SpriteCB_DestroySprite(struct Sprite *sprite)
{
if (sprite->animEnded)
{