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2020-10-06Merge pull request #1223 from GriffinRichards/constants-miscGriffinR
Add ITEM6_HEAL constants, change move flags to shifts
2020-10-06Merge pull request #1225 from ExpoSeed/make-clean-rlGriffinR
Add *.rl to make clean
2020-10-05Remove *.rl in make cleanExpoSeed
2020-10-05Delete accidentally pushed fileExpoSeed
2020-10-05Add ITEM6_HEAL constants, change move flags to shiftsGriffinR
2020-10-04Merge pull request #1219 from ExpoSeed/bye-pr-templateGriffinR
Eliminate most of PR template
2020-10-04Merge pull request #1221 from AsparagusEduardo/Doc-newGameBerriesGriffinR
Documenting where each of the berries are generated in new_game.inc
2020-10-03Documenting where each of the berries are generated in new_game.incEduardo Quezada
2020-10-03Merge pull request #1217 from ipatix/fix_O3PikalaxALT
rewrite MultiBootWaitCycles as naked function
2020-10-03Merge pull request #1218 from MeatLoaf3/patch-3PikalaxALT
Change toOrrX and toOrrY to u8 in void FillBitmapRect4Bit, glib/blit.c
2020-10-02Eliminate most of PR templateExpoSeed
2020-10-02Change toOrrX and toOrrY to u8MeatLoaf3
2020-10-02rewrite MultiBootWaitCycles as naked functionMichael Panzlaff
Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you might have run into problems during optimizations when the compiler tried to optimize the function, even if declared NOINLINE. When rewriting this function as NAKED function, this no longer happens as the optimizer will treat it as black box and compilation will resume.
2020-10-01Replace POKEMON_SLOTS_NUMBERGriffinR
2020-10-01Remove unnecessary commentsRevo
2020-10-01:masuda:Revo
2020-10-01Resolve fakematch CopyGlyphToWindow.ProjectRevoTPP
2020-09-27Merge pull request #1210 from ExpoSeed/pull-request-templatePikalaxALT
More concise pull request template
2020-09-27Remove breaking change lineExpoSeed
2020-09-27More concise pull request templateExpoSeed
2020-09-27Create pull_request_template.mdPikalaxALT
2020-09-27Merge pull request #1205 from GriffinRichards/constants-itemdigitsPikalaxALT
Use constants for item digits
2020-09-25Merge pull request #1206 from ExpoSeed/script-command-commentsGriffinR
Comments for script command tables
2020-09-25Change script command table comment alignment from tabs to spacesExpoSeed
2020-09-25Mark unused script commandsExpoSeed
2020-09-25Add byte comments to mystery event script command tableExpoSeed
2020-09-25Add byte comments to script command tableExpoSeed
2020-09-25Use constants for item digitsGriffinR
2020-09-23Merge pull request #1204 from Kurausukun/rename-2GriffinR
one more instrument
2020-09-23one more instrumentKurausukun
oops just found this one
2020-09-20Merge pull request #1201 from tustin2121/tustin2121-patch-8GriffinR
Documenting the trainer hill floor data
2020-09-20Review changestustin2121
2020-09-20Merge pull request #1196 from Kurausukun/rename_instrumentsGriffinR
rename instruments (again)
2020-09-20More documenting trainer hilltustin2121
- Renamed members and added comments in the TrHillDisplay struct. - Formatted the trainer hill data to better match the metatile layout its representing. - Documented the function which uses this data.
2020-09-20Trainer hill location datatustin2121
Changed the trainer hill data for trainer locations, directions, and ranges from vague unusable numbers into readable data via use of preprocessor macros.
2020-09-19Merge pull request #1186 from kiliwily/DocSomeBugsGriffinR
Document some bugs
2020-09-19Fix typoskiliwily
2020-09-19Update battle_util.ckiliwily
2020-09-19Merge pull request #1197 from MeatLoaf3/patch-1PikalaxALT
Changed casts to volatile
2020-09-18Merge pull request #1198 from PokeCodec/patch-1PikalaxALT
Specify to install Libpng-dev, not libpng
2020-09-18Libpng-develSeija
libpng dev library needs to be installed, not libpng
2020-09-18Changed casts to volatileMeatLoaf3
devkitArm wouldn't copy the bits properly in some instances. Casting as volatile solved the issue
2020-09-17rename instruments (again)Kurausukun
2020-09-17Merge pull request #1195 from Kurausukun/audio-macroGriffinR
Update Audio Macros
2020-09-17Make all arguments for audio macros requiredKurausukun
2020-09-17Update Audio MacrosKurausukun
Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know.
2020-09-16Merge pull request #1194 from ExpoSeed/typo-fixGriffinR
Complete TMHM Learnset description
2020-09-16Make description slightly more preciseExpoSeed
2020-09-16Complete TMHM Learnset descriptionExpoSeed
2020-09-13Merge pull request #1190 from AsparagusEduardo/fix-UltraRopeGriffinR
Fixed "Ultra Rope" name.