Age | Commit message (Collapse) | Author |
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[LEAK INFORMED] Match FadeOutBody
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Sync master
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Fix PutAwayDecorationLoop UB comment
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start pokenav documentation
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Document gUnknown_03006298
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Add ITEM6_HEAL constants, change move flags to shifts
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Add *.rl to make clean
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Eliminate most of PR template
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Documenting where each of the berries are generated in new_game.inc
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rewrite MultiBootWaitCycles as naked function
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Change toOrrX and toOrrY to u8 in void FillBitmapRect4Bit, glib/blit.c
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Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you
might have run into problems during optimizations when the compiler tried
to optimize the function, even if declared NOINLINE.
When rewriting this function as NAKED function, this no longer happens
as the optimizer will treat it as black box and compilation will resume.
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More concise pull request template
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Use constants for item digits
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Comments for script command tables
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one more instrument
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oops just found this one
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Documenting the trainer hill floor data
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rename instruments (again)
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