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path: root/asm/field_player_avatar.s
AgeCommit message (Expand)Author
2018-06-13Bring all movement function names up-to-date with pokerubyMarcus Huderle
2018-06-11Rebrand 'map object' and 'field object' to 'event object'Marcus Huderle
2018-04-18Decompile rotating_rate & remove debug checkKDSKardabox
2018-01-24Fix spelling of 'Parametrized' to 'Parameterized'Diegoisawesome
2018-01-23Decompile naming_screen.cDiegoisawesome
2017-12-21decompile bike.sDizzyEggg
2017-11-29more work on battle setupDizzyEggg
2017-11-17wild encounter file is decompiledDizzyEggg
2017-11-17more work on wild encounterDizzyEggg
2017-10-12Port/decomp scrcmdDiegoisawesome
2017-09-29decompile metatile behavDizzyEggg
2017-09-20Finish renaming strings in strings.sDiegoisawesome
2017-09-15BerryTreescnorton
2017-09-13Merge branch 'master' into field_map_objPikalaxALT
2017-09-10decompile script.sDizzyEggg
2017-09-06unref_sub_808D958scnorton
2017-09-06GetFieldObjectIdByLocalIdAndMapInternal; rename gUnknown_02037350 to gMapObjectsscnorton
2017-09-05start start menu decompDizzyEggg
2017-09-03begin save.s decomp, thanks revo!DizzyEggg
2017-09-02decompile sound.sDizzyEggg
2017-09-02decompile more of sprite.sDizzyEggg
2017-09-01git commit -m "label sprite for real this time"DizzyEggg
2017-08-31begin working on pokeemeraldDizzyEggg
2017-02-03finish decompiling battle_ai.c (#16)ProjectRevoTPP
2017-02-03begin decompiling main.sYamaArashi
2017-01-14rename some functions to match pokerubyYamaArashi
2016-11-01use ramscrgenYamaArashi
2016-11-01split asm filesYamaArashi