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Author
2018-06-13
Bring all movement function names up-to-date with pokeruby
Marcus Huderle
2018-06-11
Rebrand 'map object' and 'field object' to 'event object'
Marcus Huderle
2018-04-18
Decompile rotating_rate & remove debug check
KDSKardabox
2018-01-24
Fix spelling of 'Parametrized' to 'Parameterized'
Diegoisawesome
2018-01-23
Decompile naming_screen.c
Diegoisawesome
2017-12-21
decompile bike.s
DizzyEggg
2017-11-29
more work on battle setup
DizzyEggg
2017-11-17
wild encounter file is decompiled
DizzyEggg
2017-11-17
more work on wild encounter
DizzyEggg
2017-10-12
Port/decomp scrcmd
Diegoisawesome
2017-09-29
decompile metatile behav
DizzyEggg
2017-09-20
Finish renaming strings in strings.s
Diegoisawesome
2017-09-15
BerryTree
scnorton
2017-09-13
Merge branch 'master' into field_map_obj
PikalaxALT
2017-09-10
decompile script.s
DizzyEggg
2017-09-06
unref_sub_808D958
scnorton
2017-09-06
GetFieldObjectIdByLocalIdAndMapInternal; rename gUnknown_02037350 to gMapObjects
scnorton
2017-09-05
start start menu decomp
DizzyEggg
2017-09-03
begin save.s decomp, thanks revo!
DizzyEggg
2017-09-02
decompile sound.s
DizzyEggg
2017-09-02
decompile more of sprite.s
DizzyEggg
2017-09-01
git commit -m "label sprite for real this time"
DizzyEggg
2017-08-31
begin working on pokeemerald
DizzyEggg
2017-02-03
finish decompiling battle_ai.c (#16)
ProjectRevoTPP
2017-02-03
begin decompiling main.s
YamaArashi
2017-01-14
rename some functions to match pokeruby
YamaArashi
2016-11-01
use ramscrgen
YamaArashi
2016-11-01
split asm files
YamaArashi