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2021-11-08Finish battle_anim_mons docGriffinR
2021-11-08Add missing BATTLER_COORD usageGriffinR
2021-11-08Start battle_anim_mons docGriffinR
2021-11-01Standarized Solarbeam into Solar BeamEduardo Quezada D'Ottone
2021-07-07Flatten pos fields in struct SpritePikalaxALT
2021-04-13Label more unused battle animsGriffinR
2021-02-28Document more battle anim effectsMarcus Huderle
2021-01-23Misc battle anim documentationGriffinR
2020-09-13Undo PokeCodec's PRsaaaaaa123456789
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
2020-08-20Give songs meaningful english namesGriffinR
2020-07-27Fix undefined behaviour in protect animationDizzyEggg
gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1] The above does NOT make it certain that i gets incremented before reading from the right side. Changed it, so the function always increments i first, then reads from pal buffer.
2020-07-27holding back on castsPokeCodec
2020-07-24Change signedness and add casts to avoid implicit conversion warningsPokeCodec
2020-02-25Rename battle anim type files, remove unneeded ARG_RET_IDsGriffinR
2020-02-25Label move anim dataGriffinR
2020-02-25Clean up battle anim C for docGriffinR
2020-02-25Finish documenting move anim scriptsGriffinR
2020-02-25Some battle anim review changesGriffinR
2020-02-25Document move anims I-SGriffinR
2019-12-06More usage of ST_OAM constants and SPRITE macrosGriffinR
2019-10-20battle_anims_effects_2Sewef
2019-10-16Conflits 3/2Sewef
Nice one, git
2019-10-16Another fix, Conflicts 2/2Sewef
2019-10-16Forgotten fix, conflits 1/2Sewef
2019-10-16Fix labelsSewef
2019-10-14Update battle_anim_effects_1.cSewef
2019-10-14Label battle_anim_effects_1Sewef
2019-10-14Revert "More battle_anim_effects_1 labels"Sewef
This reverts commit 00331a644a0ec022bae370058f28d142425eca3b.
2019-10-14More battle_anim_effects_1 labelsSewef
2019-10-14More battle_anim_effects_1 labelsSewef
2019-10-14Document subs & AnimTask in battle_anim_effects_1Sewef
2019-10-14battle_anim_effects_1 main callbacksSewef
2019-10-14Ended battle_anims_effects_1 SpriteTemplatesSewef
2019-10-13Started labelling battle_anim_effects_1Sewef
2019-09-08Move gflib srcs and headers to gflib subdirPikalaxALT
2019-09-04Use B_SIDE constantsGriffinR
Also includes a CHAR_X constant use for X items
2019-08-21Remove MNUM from oam flip constant namesPikalaxALT
2019-08-21Use HFLIP, VFLIPPikalaxALT
2019-07-30Clean up battle anim effects fileDizzyEggg
2019-06-26Modernize codePikalaxALT
Can compile with arm-none-eabi-gcc 8.3.0 gbafix correctly handles ELF input
2019-04-06Rename battle anim spritesDizzyEggg
2019-04-02Document a bit of animsDizzyEggg
2019-02-06Document some battle anim thingsMarcus Huderle
2018-12-30Document some battle anims and helpersMarcus Huderle
2018-12-19Document a bunch of battle animsMarcus Huderle
2018-12-17Document a bunch of battle anim stuffMarcus Huderle
2018-12-17Decompile battle_anim_effects_2.cMarcus Huderle
2018-12-16decompile electric.sshinny456
2018-12-16Decompile battle_anim_effects_1.cMarcus Huderle