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AgeCommit message (Collapse)Author
2020-08-16Document contest live updatesGriffinR
2020-08-16Document misc contestGriffinR
2020-08-15Document contest appealGriffinR
2020-08-13Split contest funcs from script_pokemon_utilGriffinR
2020-08-13Document link contest connectionGriffinR
2020-07-24Continue new contest documentationGriffinR
2020-07-23Begin new contest documentationGriffinR
2020-07-11Fix some UB exposed with GCC 10.1.0PikalaxALT
2020-07-09Update pokemon.cFlametix
2020-07-08Merge branch 'master' of https://github.com/pret/pokeemerald into doc-confettiGriffinR
2020-07-08Merge pull request #1069 from GriffinRichards/doc-linkPikalaxALT
Document linking
2020-07-08Merge pull request #1087 from ipatix/fix_aggressive_loop_optimizationsPikalaxALT
fix aggressive loop optimizations
2020-07-07Match CreatePokeDexListPokeCodec
Cherry-picked from the pret Ruby repo
2020-07-05fix aggressive loop optimizationsMichael Panzlaff
Previously, aggressive loop optimizations with a new compiler were not possible due to undefined behaviour at end of arrays. A macro "UBFIX" is added to allow ifdefs for fixes which resolve undefined behavior. For example newer GCC versions will detect various bugs in the original game code and will otherwise not compile with -Werror.
2020-06-18Specify confetti util nameGriffinR
2020-06-18Rename contest_link_80FC4F4, 80F57C4, and 81D9DE4GriffinR
2020-06-18Document contest resultsGriffinR
2020-06-17Rename rom_81520A8GriffinR
2020-06-17Document confettiGriffinR
2020-06-15Remove some unneeded link fillerGriffinR
2020-06-13Merge branch 'master' into doc-linkGriffinR
2020-06-10Merge pull request #1074 from Sierraffinity/item-menu-cleanupSierra A
Begin item_menu.c cleanup
2020-06-10Merge pull request #1075 from Sierraffinity/masterSierra A
Fix out of bounds array access in intro Groudon segment
2020-06-10Merge branch 'master' into doc-linkGriffinR
2020-06-10Second pass on documenting union roomGriffinR
2020-06-10Fix out of bounds array access in intro Groudon segmentSierraffinity
2020-06-10Merge pull request #1071 from PokeCF/patch-3Sierra A
Unnest if statements
2020-06-10Begin item_menu.c cleanupSierraffinity
2020-06-10Match sub_80F0708nullableVoidPtr
Special thanks to @kazblox
2020-06-08Unnest if statementsPokeCF
Overall, it is generally considered bad style to continually nest loops. However, if this is what the decompiler outputted, then why bother touching it? However, this can be rewritten as returning early if the playtime is less than 60. The reason for this is not because of the original code, but because it looks better, has the same output, and is easier to understand.
2020-06-08Some link rfu cleanup / link.c documentationGriffinR
2020-06-08Document link_rfu_3.cGriffinR
2020-06-07Sync link_rfu_2.cGriffinR
2020-06-06Document cable_club.cGriffinR
2020-06-03Remove unnecessary commenthuderlem
2020-06-03shop: document some constants s.t. object events don't breakSBird
2020-06-03Document field_message_box.cGriffinR
2020-06-03Label union room battle trainerGriffinR
2020-06-03Document wireless_communication_status_screen.cGriffinR
2020-06-02Document union_room_battle.cGriffinR
2020-06-02Split wireless_communication_status_screen.c outGriffinR
2020-06-02Document union_room_chat.cGriffinR
2020-06-02its time to ddddddduelDizzyEggg
2020-06-02battle transitionsDizzyEggg
2020-06-02make battle transition OK ok Ok oKDizzyEggg
2020-06-01Revert "More transitions documentation"PikalaxALT
2020-06-01Document union_room_player_avatar.cGriffinR
2020-06-01More transitions documentationDizzyEggg
2020-05-31Document union_room.cGriffinR
2020-05-31Battle transition arrays easier to editDizzyEggg