Age | Commit message (Collapse) | Author |
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gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]
The above does NOT make it certain that i gets incremented before reading from the right side. Changed it, so the function always increments i first, then reads from pal buffer.
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Document faraway island
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Changed mon front and back coordinates from hex to decimal so they're easier to edit.
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Document unk_transition
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Misc battle and battle palace documentation
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Allow assembly on Clang
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Add local object event ids for referenced objects
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Document starter_choose.c
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Clean up some frontier mon use in battle factory
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Use charmap constants for PLAY_SE
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Allow flag/var counts to be updated alongside values
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Give proper names to some functions
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Created constant for easier Ball Expansion.
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add-flagvarsave
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Document linking
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fix aggressive loop optimizations
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Cherry-picked from the pret Ruby repo
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