Age | Commit message (Collapse) | Author |
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Remove fakematches in Flying anim
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sp stack should be 2 elements deep, not 4
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Document roulette
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Add stat stage constants, clean up misc battle msg data
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Match function signatures
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Document slot machine
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To make them consistent with the declarations
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Reduce "Implicit conversion" warnings
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into Explcit-Casting
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gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]
The above does NOT make it certain that i gets incremented before reading from the right side. Changed it, so the function always increments i first, then reads from pal buffer.
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