diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-09 23:39:43 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-09 23:41:45 +0800 |
commit | 17b55f50dbcdf9797d0aecfba356bc8681dea8f5 (patch) | |
tree | e79952d2d77f0e75754f5d18ac5c4a168f11ee76 | |
parent | a4a44dd18e125974e784f5f2fcb4c1387a8de90a (diff) |
clean up
-rw-r--r-- | include/battle_anim.h | 24 | ||||
-rw-r--r-- | src/electric.c | 4 |
2 files changed, 6 insertions, 22 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 547dd7e2e..6acd26baa 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -91,18 +91,19 @@ extern const struct OamData gOamData_83ACB48; extern const struct OamData gOamData_83ACB28; extern const struct OamData gOamData_83ACAC8; +// battle_anim.s +void MoveBattlerSpriteToBG(u8 battlerId, u8); +void sub_8073128(u8); void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsAnimBankSpriteVisible(u8 bank); -void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsAnimBankSpriteVisible(u8 battlerId); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); -s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); @@ -141,23 +142,6 @@ enum BATTLER_COORD_ATTR_RAW_BOTTOM, }; -u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); - -bool8 IsBankSpritePresent(u8 battlerId); -void sub_80A6C68(u8 arg0); -u8 GetAnimBattlerSpriteId(u8 wantedBank); -bool8 IsDoubleBattle(void); -u8 sub_80A6D94(void); -u8 sub_80A8364(u8); -void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *)); -void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); -u8 GetBattlerSpriteDefault_Y(u8 battlerId); -u8 sub_80A82E4(u8 battlerId); -u8 GetSubstituteSpriteDefault_Y(u8 battlerId); -u8 GetGhostSpriteDefault_Y(u8 battlerId); -void MoveBattlerSpriteToBG(u8 battlerId, u8); -void sub_8073128(u8); - // battle_anim_status_effects.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 diff --git a/src/electric.c b/src/electric.c index 67f46649e..640644403 100644 --- a/src/electric.c +++ b/src/electric.c @@ -548,8 +548,8 @@ static void sub_80ADD4C(struct Sprite *sprite) sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; matrixNum = sprite->oam.matrixNum; sineVal = gSineTable[gBattleAnimArgs[2]]; - gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64]; - gOamMatrices[matrixNum].b = sineVal; + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64]; + gOamMatrices[matrixNum].b = sineVal; gOamMatrices[matrixNum].c = -sineVal; sprite->data[0] = gBattleAnimArgs[3]; sprite->callback = sub_80B1D3C; |