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-rw-r--r--include/battle_anim.h24
-rw-r--r--src/electric.c4
2 files changed, 6 insertions, 22 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 547dd7e2e..6acd26baa 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -91,18 +91,19 @@ extern const struct OamData gOamData_83ACB48;
extern const struct OamData gOamData_83ACB28;
extern const struct OamData gOamData_83ACAC8;
+// battle_anim.s
+void MoveBattlerSpriteToBG(u8 battlerId, u8);
+void sub_8073128(u8);
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
-bool8 IsAnimBankSpriteVisible(u8 bank);
-void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
+bool8 IsAnimBankSpriteVisible(u8 battlerId);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
-s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 IsBattlerSpriteVisible(u8 battlerId);
s16 KeepPanInRange(s16 a, s32 oldPan);
@@ -141,23 +142,6 @@ enum
BATTLER_COORD_ATTR_RAW_BOTTOM,
};
-u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
-
-bool8 IsBankSpritePresent(u8 battlerId);
-void sub_80A6C68(u8 arg0);
-u8 GetAnimBattlerSpriteId(u8 wantedBank);
-bool8 IsDoubleBattle(void);
-u8 sub_80A6D94(void);
-u8 sub_80A8364(u8);
-void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
-void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
-u8 GetBattlerSpriteDefault_Y(u8 battlerId);
-u8 sub_80A82E4(u8 battlerId);
-u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
-u8 GetGhostSpriteDefault_Y(u8 battlerId);
-void MoveBattlerSpriteToBG(u8 battlerId, u8);
-void sub_8073128(u8);
-
// battle_anim_status_effects.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
diff --git a/src/electric.c b/src/electric.c
index 67f46649e..640644403 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -548,8 +548,8 @@ static void sub_80ADD4C(struct Sprite *sprite)
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
- gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
- gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
gOamMatrices[matrixNum].c = -sineVal;
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = sub_80B1D3C;