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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-08 01:16:42 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 12:26:53 +0800
commit253ffec0352404ae2ffe5635a5b648d39d8d6b7e (patch)
treeb6443f1ffc68441ec39a94d76932b6feb46a8ce3
parent5fa2f4f18b11188dce2e3761fd3c2f6a40cdf2c8 (diff)
poison
-rw-r--r--asm/poison.s362
-rw-r--r--data/battle_anim_effects_misc.s7
-rw-r--r--include/battle_anim.h1
-rw-r--r--ld_script.txt3
-rw-r--r--src/poison.c298
5 files changed, 306 insertions, 365 deletions
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100644
index 0028cf7d8..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,362 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B1620
-sub_80B1620: @ 80B1620
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B1674 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B1636
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080B1636:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080B1678 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080B167C @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, _080B1680 @ =sub_80B1684
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1674: .4byte gBattleAnimArgs
-_080B1678: .4byte gBattleAnimTarget
-_080B167C: .4byte 0x0000ffe2
-_080B1680: .4byte sub_80B1684
- thumb_func_end sub_80B1620
-
- thumb_func_start sub_80B1684
-sub_80B1684: @ 80B1684
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B1698
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B1698:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1684
-
- thumb_func_start sub_80B16A0
-sub_80B16A0: @ 80B16A0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080B1714 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B16B8
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080B16B8:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080B1718 @ =gBattleAnimTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl SetAverageBattlerPositions
- ldr r0, _080B171C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B16E6
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080B16E6:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080B1720 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080B1724 @ =sub_80B1728
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1714: .4byte gBattleAnimArgs
-_080B1718: .4byte gBattleAnimTarget
-_080B171C: .4byte gBattleAnimAttacker
-_080B1720: .4byte 0x0000ffe2
-_080B1724: .4byte sub_80B1728
- thumb_func_end sub_80B16A0
-
- thumb_func_start sub_80B1728
-sub_80B1728: @ 80B1728
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B173C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B173C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1728
-
- thumb_func_start sub_80B1744
-sub_80B1744: @ 80B1744
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B1790 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitSpriteDataForLinearTranslation
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080B1794 @ =sub_80B1798
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1790: .4byte gBattleAnimArgs
-_080B1794: .4byte sub_80B1798
- thumb_func_end sub_80B1744
-
- thumb_func_start sub_80B1798
-sub_80B1798: @ 80B1798
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateSpriteLinearFixedPoint
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B17BE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B17BE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1798
-
- thumb_func_start sub_80B17C4
-sub_80B17C4: @ 80B17C4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B1824 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080B1828 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B17F0
- ldr r1, _080B182C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080B17F0:
- ldr r0, _080B182C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080B1830 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, _080B1834 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1824: .4byte gBattleAnimTarget
-_080B1828: .4byte gBattleAnimAttacker
-_080B182C: .4byte gBattleAnimArgs
-_080B1830: .4byte StartAnimLinearTranslation
-_080B1834: .4byte DestroyAnimSprite
- thumb_func_end sub_80B17C4
-
- thumb_func_start sub_80B1838
-sub_80B1838: @ 80B1838
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B1850 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B1854
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- b _080B188A
- .align 2, 0
-_080B1850: .4byte gBattleAnimArgs
-_080B1854:
- ldr r0, _080B1894 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080B1898 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B187A
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080B187A:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080B188A:
- ldr r0, _080B189C @ =sub_80B18A0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1894: .4byte gBattleAnimTarget
-_080B1898: .4byte gBattleAnimAttacker
-_080B189C: .4byte sub_80B18A0
- thumb_func_end sub_80B1838
-
- thumb_func_start sub_80B18A0
-sub_80B18A0: @ 80B18A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B18DC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B18DC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B18A0
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_effects_misc.s b/data/battle_anim_effects_misc.s
index 6eed66f09..1aa9f6e7a 100644
--- a/data/battle_anim_effects_misc.s
+++ b/data/battle_anim_effects_misc.s
@@ -139,7 +139,10 @@ gUnknown_83E5898:: @ 83E5898
.incbin "baserom.gba", 0x3E5898, 0xC0
gUnknown_83E5958:: @ 83E5958
- .incbin "baserom.gba", 0x3E5958, 0x188
+ .incbin "baserom.gba", 0x3E5958, 0x120
+
+gUnknown_83E5A78:: @ 83E5A78
+ .incbin "baserom.gba", 0x3E5A78, 0x68
gUnknown_83E5AE0:: @ 83E5AE0
.incbin "baserom.gba", 0x3E5AE0, 0xA8
@@ -199,4 +202,4 @@ gUnknown_83E652C:: @ 83E652C
.incbin "baserom.gba", 0x3E652C, 0x78
gUnknown_83E65A4:: @ 83E65A4
- .incbin "baserom.gba", 0x3E65A4, 0x544
+ .incbin "baserom.gba", 0x3E65A4, 0x3F0
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 9db123f91..bbfecc1e2 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -355,6 +355,7 @@ void sub_80B2868(u8 taskId);
// water.s
extern const union AnimCmd *const gUnknown_83E5958[];
+extern const union AnimCmd *const gUnknown_83E5A78[];
// fire.s
extern const union AnimCmd *const gUnknown_83E5D48[];
diff --git a/ld_script.txt b/ld_script.txt
index 1f9ad0b45..9cd32b6a7 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -161,7 +161,7 @@ SECTIONS {
asm/electric.o(.text);
asm/ice.o(.text);
asm/fighting.o(.text);
- asm/poison.o(.text);
+ src/poison.o(.text);
src/flying.o(.text);
src/psychic.o(.text);
src/bug.o(.text);
@@ -450,6 +450,7 @@ SECTIONS {
src/pokemon_size_record.o(.rodata);
data/item_use.o(.rodata);
data/battle_anim_effects_misc.o(.rodata);
+ src/poison.o(.rodata);
src/flying.o(.rodata);
src/psychic.o(.rodata);
src/bug.o(.rodata);
diff --git a/src/poison.c b/src/poison.c
new file mode 100644
index 000000000..4f83fd50c
--- /dev/null
+++ b/src/poison.c
@@ -0,0 +1,298 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "trig.h"
+
+static void sub_80B1620(struct Sprite *sprite);
+static void sub_80B16A0(struct Sprite *sprite);
+static void sub_80B1744(struct Sprite *sprite);
+static void sub_80B17C4(struct Sprite *sprite);
+static void AnimBubbleEffect(struct Sprite *sprite);
+static void sub_80B1684(struct Sprite *sprite);
+static void sub_80B1728(struct Sprite *sprite);
+static void sub_80B1798(struct Sprite *sprite);
+static void AnimBubbleEffectStep(struct Sprite *sprite);
+
+static const union AnimCmd gUnknown_83E6994[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(24, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E69A8[] =
+{
+ gUnknown_83E6994,
+};
+
+const struct SpriteTemplate gUnknown_83E69AC =
+{
+ .tileTag = ANIM_TAG_TOXIC_BUBBLE,
+ .paletteTag = ANIM_TAG_TOXIC_BUBBLE,
+ .oam = &gOamData_83ACA18,
+ .anims = gUnknown_83E69A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+static const union AnimCmd gUnknown_83E69C4[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E69CC[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E69D4[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E69DC[] =
+{
+ gUnknown_83E69C4,
+};
+
+static const union AnimCmd *const gUnknown_83E69E0[] =
+{
+ gUnknown_83E69CC,
+};
+
+static const union AnimCmd *const gUnknown_83E69E4[] =
+{
+ gUnknown_83E69D4,
+};
+
+static const union AffineAnimCmd gUnknown_83E69E8[] =
+{
+ AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd gUnknown_83E6A08[] =
+{
+ AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6A18[] =
+{
+ gUnknown_83E69E8,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
+{
+ gUnknown_83E6A08,
+};
+
+const struct SpriteTemplate gUnknown_83E6A20 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA90,
+ .anims = gUnknown_83E69DC,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A18,
+ .callback = sub_80B1620,
+};
+
+const struct SpriteTemplate gUnknown_83E6A38 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA90,
+ .anims = gUnknown_83E69DC,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A18,
+ .callback = sub_80B16A0,
+};
+
+const struct SpriteTemplate gUnknown_83E6A50 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA30,
+ .anims = gUnknown_83E69E4,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A1C,
+ .callback = sub_80B1744,
+};
+
+static const union AffineAnimCmd gUnknown_83E6A68[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
+ AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6A80[] =
+{
+ gUnknown_83E6A68,
+};
+
+const struct SpriteTemplate gUnknown_83E6A84 =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA90,
+ .anims = gUnknown_83E69E0,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6A80,
+ .callback = sub_80B17C4,
+};
+
+static const union AffineAnimCmd gUnknown_83E6A9C[] =
+{
+ AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
+{
+ gUnknown_83E6A9C,
+};
+
+const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
+ .oam = &gOamData_83ACA30,
+ .anims = gUnknown_83E69DC,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6AB4,
+ .callback = AnimBubbleEffect,
+};
+
+const struct SpriteTemplate gWaterBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83ACB50,
+ .anims = gUnknown_83E5A78,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6AB4,
+ .callback = AnimBubbleEffect,
+};
+
+static void sub_80B1620(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[5] = -30;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80B1684;
+}
+
+static void sub_80B1684(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B16A0(struct Sprite *sprite)
+{
+ s16 l1, l2;
+
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+ InitSpritePosToAnimAttacker(sprite, 1);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = l1 + gBattleAnimArgs[4];
+ sprite->data[4] = l2 + gBattleAnimArgs[5];
+ sprite->data[5] = -30;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80B1728;
+}
+
+static void sub_80B1728(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B1744(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
+ sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
+ sprite->callback = sub_80B1798;
+}
+
+static void sub_80B1798(struct Sprite *sprite)
+{
+ TranslateSpriteLinearFixedPoint(sprite);
+ sprite->data[1] -= sprite->data[5];
+ sprite->data[2] -= sprite->data[6];
+ if (!sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B17C4(struct Sprite *sprite)
+{
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + sprite->data[0];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates a bubble by rising upward, swaying side to side, and
+// enlarging the sprite. This is used as an after-effect by poison-type
+// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: 0 = single-target, 1 = multi-target
+static void AnimBubbleEffect(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[2])
+ {
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->callback = AnimBubbleEffectStep;
+}
+
+static void AnimBubbleEffectStep(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 0x30;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}