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authorGriffinR <griffin.g.richards@gmail.com>2020-02-18 16:22:43 -0500
committerGriffinR <griffin.g.richards@gmail.com>2020-02-18 16:22:43 -0500
commit753e894b6a9aa9f51789d4e1945d310749fd6c54 (patch)
treea9928af64ee6a0ee6c9409ca40d43ddefe14c27d
parent729c224bf2421c30e64f2082f19907b5e66b8138 (diff)
Move map type/battle scene constants for porymap
-rw-r--r--include/constants/map_types.h25
-rw-r--r--include/constants/maps.h22
2 files changed, 26 insertions, 21 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
new file mode 100644
index 000000000..d32a4e2a4
--- /dev/null
+++ b/include/constants/map_types.h
@@ -0,0 +1,25 @@
+#ifndef GUARD_CONSTANTS_MAP_TYPES_H
+#define GUARD_CONSTANTS_MAP_TYPES_H
+
+#define MAP_TYPE_NONE 0
+#define MAP_TYPE_TOWN 1
+#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
+#define MAP_TYPE_ROUTE 3
+#define MAP_TYPE_UNDERGROUND 4
+#define MAP_TYPE_UNDERWATER 5 // Unused
+#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
+#define MAP_TYPE_UNKNOWN 7 // Unused
+#define MAP_TYPE_INDOOR 8
+#define MAP_TYPE_SECRET_BASE 9 // Unused
+
+#define MAP_BATTLE_SCENE_NORMAL 0
+#define MAP_BATTLE_SCENE_GYM 1
+#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins
+#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse
+#define MAP_BATTLE_SCENE_LORELEI 4
+#define MAP_BATTLE_SCENE_BRUNO 5
+#define MAP_BATTLE_SCENE_AGATHA 6
+#define MAP_BATTLE_SCENE_LANCE 7
+#define MAP_BATTLE_SCENE_LINK 8
+
+#endif // GUARD_CONSTANTS_MAP_TYPES_H
diff --git a/include/constants/maps.h b/include/constants/maps.h
index b1d7588f1..395b07f46 100644
--- a/include/constants/maps.h
+++ b/include/constants/maps.h
@@ -2,6 +2,7 @@
#define GUARD_CONSTANTS_MAPS_H
#include "constants/map_groups.h"
+#include "constants/map_types.h"
#define MAP_NONE (0x7F | (0x7F << 8))
#define MAP_UNDEFINED (0xFF | (0xFF << 8))
@@ -11,25 +12,4 @@
#define MAP(map) MAP_GROUP(map), MAP_NUM(map)
-#define MAP_BATTLE_SCENE_NORMAL 0
-#define MAP_BATTLE_SCENE_GYM 1
-#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins
-#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse
-#define MAP_BATTLE_SCENE_LORELEI 4
-#define MAP_BATTLE_SCENE_BRUNO 5
-#define MAP_BATTLE_SCENE_AGATHA 6
-#define MAP_BATTLE_SCENE_LANCE 7
-#define MAP_BATTLE_SCENE_LINK 8
-
-#define MAP_TYPE_NONE 0
-#define MAP_TYPE_TOWN 1
-#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
-#define MAP_TYPE_ROUTE 3
-#define MAP_TYPE_UNDERGROUND 4
-#define MAP_TYPE_UNDERWATER 5 // Unused
-#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
-#define MAP_TYPE_UNKNOWN 7 // Unused
-#define MAP_TYPE_INDOOR 8
-#define MAP_TYPE_SECRET_BASE 9 // Unused
-
#endif // GUARD_CONSTANTS_MAPS_H