diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2021-03-24 13:19:07 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-03-24 13:19:07 -0400 |
commit | 7f70b570dd2e18a34a2c0ee558f404c15c77371c (patch) | |
tree | aeacb544f27db8f63b17b7e808b28f4a1e12acde | |
parent | 56f62d6d66232afdfee7c2b0d531b41e69bd99d8 (diff) |
Improve some names in field_player_avatar
-rw-r--r-- | src/field_player_avatar.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index a03add123..bf0afe5b8 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -77,8 +77,8 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent * playerObject) static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent * playerObject); static bool8 PlayerIsAnimActive(void); static bool8 PlayerCheckIfAnimFinishedOrInactive(void); -static bool8 player_is_anim_in_certain_ranges(void); -static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void); +static bool8 PlayerAnimIsMultiFrameStationary(void); +static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void); static void PlayCollisionSoundIfNotFacingWarp(u8 direction); static void PlayerGoSpin(u8 direction); static void PlayerApplyTileForcedMovement(u8 metatileBehavior); @@ -746,18 +746,18 @@ void UpdatePlayerAvatarTransitionState(void) { if (!PlayerCheckIfAnimFinishedOrInactive()) { - if (!player_is_anim_in_certain_ranges()) + if (!PlayerAnimIsMultiFrameStationary()) gPlayerAvatar.tileTransitionState = T_TILE_TRANSITION; } else { - if (!player_is_anim_in_certain_ranges__running_state_not_turn()) + if (!PlayerAnimIsMultiFrameStationaryAndStateNotTurning()) gPlayerAvatar.tileTransitionState = T_TILE_CENTER; } } } -static bool8 player_is_anim_in_certain_ranges(void) +static bool8 PlayerAnimIsMultiFrameStationary(void) { u8 movementActionId = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId; @@ -771,9 +771,9 @@ static bool8 player_is_anim_in_certain_ranges(void) return FALSE; } -static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void) +static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void) { - if (player_is_anim_in_certain_ranges() && gPlayerAvatar.runningState != TURN_DIRECTION) + if (PlayerAnimIsMultiFrameStationary() && gPlayerAvatar.runningState != TURN_DIRECTION) return TRUE; else return FALSE; |