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-rw-r--r--src/field_player_avatar.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index a03add123..bf0afe5b8 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -77,8 +77,8 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent * playerObject)
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent * playerObject);
static bool8 PlayerIsAnimActive(void);
static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
-static bool8 player_is_anim_in_certain_ranges(void);
-static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void);
+static bool8 PlayerAnimIsMultiFrameStationary(void);
+static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void);
static void PlayCollisionSoundIfNotFacingWarp(u8 direction);
static void PlayerGoSpin(u8 direction);
static void PlayerApplyTileForcedMovement(u8 metatileBehavior);
@@ -746,18 +746,18 @@ void UpdatePlayerAvatarTransitionState(void)
{
if (!PlayerCheckIfAnimFinishedOrInactive())
{
- if (!player_is_anim_in_certain_ranges())
+ if (!PlayerAnimIsMultiFrameStationary())
gPlayerAvatar.tileTransitionState = T_TILE_TRANSITION;
}
else
{
- if (!player_is_anim_in_certain_ranges__running_state_not_turn())
+ if (!PlayerAnimIsMultiFrameStationaryAndStateNotTurning())
gPlayerAvatar.tileTransitionState = T_TILE_CENTER;
}
}
}
-static bool8 player_is_anim_in_certain_ranges(void)
+static bool8 PlayerAnimIsMultiFrameStationary(void)
{
u8 movementActionId = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId;
@@ -771,9 +771,9 @@ static bool8 player_is_anim_in_certain_ranges(void)
return FALSE;
}
-static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void)
+static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void)
{
- if (player_is_anim_in_certain_ranges() && gPlayerAvatar.runningState != TURN_DIRECTION)
+ if (PlayerAnimIsMultiFrameStationary() && gPlayerAvatar.runningState != TURN_DIRECTION)
return TRUE;
else
return FALSE;