diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-29 06:47:34 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-31 07:58:08 +0800 |
commit | a4263a6bd8fa3a31d2b1de1279414b403a58e28b (patch) | |
tree | 0e078ce0ceecc2c99bdc89c81171baad0a8ffb02 | |
parent | 935f93a0752604f1375c79e6225baa6774b60280 (diff) |
ported battle_controller_safari from pokeem
30 files changed, 2386 insertions, 2770 deletions
diff --git a/asm/battle_1.s b/asm/battle_1.s index 310d1a791..57205b0ab 100644 --- a/asm/battle_1.s +++ b/asm/battle_1.s @@ -523,7 +523,7 @@ sub_800F5CC: @ 800F5CC bne _0800F5E8 ldr r0, _0800F5E4 @ =gUnknown_83FE883 movs r1, 0x15 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0800F6F0 .align 2, 0 _0800F5E0: .4byte gBattleOutcome @@ -609,10 +609,10 @@ _0800F666: _0800F682: ldr r0, _0800F69C @ =gUnknown_83FE874 movs r1, 0x17 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _0800F6A0 @ =gUnknown_83FE87B movs r1, 0x16 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0800F6F0 .align 2, 0 _0800F694: .4byte gLinkPlayers @@ -635,10 +635,10 @@ _0800F6A4: _0800F6BC: ldr r0, _0800F6D8 @ =gUnknown_83FE874 movs r1, 0x16 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _0800F6DC @ =gUnknown_83FE87B movs r1, 0x17 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0800F6F0 .align 2, 0 _0800F6D0: .4byte gLinkPlayers @@ -648,10 +648,10 @@ _0800F6DC: .4byte gUnknown_83FE87B _0800F6E0: ldr r0, _0800F6F4 @ =gUnknown_83FE874 movs r1, 0x17 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _0800F6F8 @ =gUnknown_83FE87B movs r1, 0x16 - bl sub_80D87BC + bl BattlePutTextOnWindow _0800F6F0: pop {r0} bx r0 @@ -727,14 +727,14 @@ _0800F764: _0800F76E: adds r0, r1, 0 movs r1, 0x11 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x4 b _0800F79C _0800F77C: adds r0, r1, 0 movs r1, 0x12 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x4 str r0, [sp] @@ -744,7 +744,7 @@ _0800F77C: _0800F790: adds r0, r1, 0 movs r1, 0x13 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x8 _0800F79C: @@ -758,7 +758,7 @@ _0800F7A2: _0800F7AA: adds r0, r1, 0 movs r1, 0x14 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r1, [r4, 0x18] movs r0, 0x8 str r0, [sp] @@ -799,14 +799,14 @@ _0800F7F0: adds r1, r0, r4 adds r0, r1, 0 movs r1, 0xF - bl sub_80D87BC + bl BattlePutTextOnWindow lsls r0, r6, 3 subs r0, r6 lsls r0, 2 adds r1, r0, r4 adds r0, r1, 0 movs r1, 0x10 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0x7 str r4, [sp] adds r0, r7, 0 diff --git a/asm/battle_2.s b/asm/battle_2.s index 6bd86b091..27dd08f04 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -1295,13 +1295,13 @@ _0801084C: lsls r0, 24 cmp r0, 0 beq _080108B8 - ldr r2, _08010884 @ =gUnknown_3004F80 + ldr r2, _08010884 @ =gPreBattleCallback1 ldr r1, _08010888 @ =gMain ldr r0, [r1] str r0, [r2] ldr r0, _0801088C @ =sub_80123E4 str r0, [r1] - ldr r0, _08010890 @ =sub_8011100 + ldr r0, _08010890 @ =BattleMainCB2 bl SetMainCallback2 ldr r2, _08010894 @ =gBattleTypeFlags ldr r1, [r2] @@ -1315,10 +1315,10 @@ _0801084C: b _080108B8 .align 2, 0 _08010880: .4byte gUnknown_2023E83 -_08010884: .4byte gUnknown_3004F80 +_08010884: .4byte gPreBattleCallback1 _08010888: .4byte gMain _0801088C: .4byte sub_80123E4 -_08010890: .4byte sub_8011100 +_08010890: .4byte BattleMainCB2 _08010894: .4byte gBattleTypeFlags _08010898: ldr r0, _080108C0 @ =gUnknown_2023E82 @@ -2299,13 +2299,13 @@ _08011084: lsls r0, 24 cmp r0, 0 beq _080110F0 - ldr r2, _080110BC @ =gUnknown_3004F80 + ldr r2, _080110BC @ =gPreBattleCallback1 ldr r1, _080110C0 @ =gMain ldr r0, [r1] str r0, [r2] ldr r0, _080110C4 @ =sub_80123E4 str r0, [r1] - ldr r0, _080110C8 @ =sub_8011100 + ldr r0, _080110C8 @ =BattleMainCB2 bl SetMainCallback2 ldr r2, _080110CC @ =gBattleTypeFlags ldr r1, [r2] @@ -2319,10 +2319,10 @@ _08011084: b _080110F0 .align 2, 0 _080110B8: .4byte gUnknown_2023E83 -_080110BC: .4byte gUnknown_3004F80 +_080110BC: .4byte gPreBattleCallback1 _080110C0: .4byte gMain _080110C4: .4byte sub_80123E4 -_080110C8: .4byte sub_8011100 +_080110C8: .4byte BattleMainCB2 _080110CC: .4byte gBattleTypeFlags _080110D0: ldr r0, _080110FC @ =gUnknown_2023E82 @@ -2353,8 +2353,8 @@ _080110F0: _080110FC: .4byte gUnknown_2023E82 thumb_func_end sub_8010BA0 - thumb_func_start sub_8011100 -sub_8011100: @ 8011100 + thumb_func_start BattleMainCB2 +BattleMainCB2: @ 8011100 push {lr} sub sp, 0x4 bl AnimateSprites @@ -2401,13 +2401,13 @@ _08011164: .4byte gBattleTypeFlags _08011168: .4byte gSpecialVar_Result _0801116C: .4byte gBattleOutcome _08011170: .4byte CB2_QuitRecordedBattle - thumb_func_end sub_8011100 + thumb_func_end BattleMainCB2 thumb_func_start FreeRestoreBattleData FreeRestoreBattleData: @ 8011174 push {lr} ldr r1, _080111AC @ =gMain - ldr r0, _080111B0 @ =gUnknown_3004F80 + ldr r0, _080111B0 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r1] ldr r2, _080111B4 @ =gScanlineEffect @@ -2430,7 +2430,7 @@ FreeRestoreBattleData: @ 8011174 bx r0 .align 2, 0 _080111AC: .4byte gMain -_080111B0: .4byte gUnknown_3004F80 +_080111B0: .4byte gPreBattleCallback1 _080111B4: .4byte gScanlineEffect _080111B8: .4byte 0x00000439 thumb_func_end FreeRestoreBattleData @@ -4803,7 +4803,7 @@ sub_80123E4: @ 80123E4 ldrb r0, [r0] cmp r0, 0 beq _0801241E - ldr r5, _08012430 @ =gUnknown_3004FE0 + ldr r5, _08012430 @ =gBattlerControllerFuncs adds r4, r1, 0 _08012400: ldrb r0, [r4] @@ -4828,7 +4828,7 @@ _0801241E: _08012424: .4byte gUnknown_3004F84 _08012428: .4byte gActiveBattler _0801242C: .4byte gBattlersCount -_08012430: .4byte gUnknown_3004FE0 +_08012430: .4byte gBattlerControllerFuncs thumb_func_end sub_80123E4 thumb_func_start sub_8012434 @@ -4968,7 +4968,7 @@ _08012522: strb r1, [r0] ldr r2, _08012728 @ =gBattleOutcome strb r1, [r2] - ldr r0, _0801272C @ =gUnknown_2023BC8 + ldr r0, _0801272C @ =gBattleControllerExecFlags str r1, [r0] movs r2, 0 ldr r0, _08012730 @ =gUnknown_2023E7E @@ -5195,7 +5195,7 @@ _0801271C: .4byte gSaveBlock2Ptr _08012720: .4byte gBattleScripting _08012724: .4byte gUnknown_2023D72 _08012728: .4byte gBattleOutcome -_0801272C: .4byte gUnknown_2023BC8 +_0801272C: .4byte gBattleControllerExecFlags _08012730: .4byte gUnknown_2023E7E _08012734: .4byte gUnknown_2023E82 _08012738: .4byte gUnknown_2023E7C @@ -5425,7 +5425,7 @@ _080128F0: _0801290C: movs r5, 0 ldr r7, _08012B80 @ =gBattleStruct - ldr r3, _08012B84 @ =gUnknown_2023FF8 + ldr r3, _08012B84 @ =gActionSelectionCursor mov r10, r3 ldr r6, _08012B88 @ =gBattlersCount ldrb r6, [r6] @@ -5747,7 +5747,7 @@ _08012B3C: .align 2, 0 _08012B7C: .4byte gBattleMons _08012B80: .4byte gBattleStruct -_08012B84: .4byte gUnknown_2023FF8 +_08012B84: .4byte gActionSelectionCursor _08012B88: .4byte gBattlersCount _08012B8C: .4byte gUnknown_2023C34 _08012B90: .4byte gBitTable @@ -5776,7 +5776,7 @@ sub_8012BC8: @ 8012BC8 movs r3, 0 ldr r7, _08012F5C @ =gActiveBattler ldr r6, _08012F60 @ =gStatuses3 - ldr r0, _08012F64 @ =gUnknown_2023FF8 + ldr r0, _08012F64 @ =gActionSelectionCursor mov r8, r0 ldr r1, _08012F68 @ =gUnknown_2023FFC mov r9, r1 @@ -6239,7 +6239,7 @@ _08012F04: .align 2, 0 _08012F5C: .4byte gActiveBattler _08012F60: .4byte gStatuses3 -_08012F64: .4byte gUnknown_2023FF8 +_08012F64: .4byte gActionSelectionCursor _08012F68: .4byte gUnknown_2023FFC _08012F6C: .4byte gUnknown_2023E8C _08012F70: .4byte gBattleMons @@ -6288,7 +6288,7 @@ _08012FC0: .align 2, 0 _08012FE0: .4byte gActiveBattler _08012FE4: - ldr r0, _08013008 @ =gUnknown_2023BC8 + ldr r0, _08013008 @ =gBattleControllerExecFlags ldr r2, [r0] cmp r2, 0 bne _0801301A @@ -6306,7 +6306,7 @@ _08012FE4: str r0, [r1] b _0801301A .align 2, 0 -_08013008: .4byte gUnknown_2023BC8 +_08013008: .4byte gBattleControllerExecFlags _0801300C: .4byte gBattlersCount _08013010: .4byte gUnknown_3004F84 _08013014: .4byte BattleIntroPrepareBackgroundSlide @@ -6321,7 +6321,7 @@ _0801301A: thumb_func_start BattleIntroPrepareBackgroundSlide BattleIntroPrepareBackgroundSlide: @ 8013020 push {r4,r5,lr} - ldr r0, _08013058 @ =gUnknown_2023BC8 + ldr r0, _08013058 @ =gBattleControllerExecFlags ldr r5, [r0] cmp r5, 0 bne _08013050 @@ -6346,7 +6346,7 @@ _08013050: pop {r0} bx r0 .align 2, 0 -_08013058: .4byte gUnknown_2023BC8 +_08013058: .4byte gBattleControllerExecFlags _0801305C: .4byte gActiveBattler _08013060: .4byte gUnknown_2022B50 _08013064: .4byte gUnknown_3004F84 @@ -6361,7 +6361,7 @@ sub_8013070: @ 8013070 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r0, _080130D4 @ =gUnknown_2023BC8 + ldr r0, _080130D4 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 beq _08013084 @@ -6409,7 +6409,7 @@ _080130C6: bls _080130C6 b _080131B6 .align 2, 0 -_080130D4: .4byte gUnknown_2023BC8 +_080130D4: .4byte gBattleControllerExecFlags _080130D8: .4byte gActiveBattler _080130DC: .4byte gBattlersCount _080130E0: .4byte gBattleMons @@ -6699,7 +6699,7 @@ BattleIntroDrawPartySummaryScreens: @ 801333C mov r7, r8 push {r7} sub sp, 0x30 - ldr r0, _08013394 @ =gUnknown_2023BC8 + ldr r0, _08013394 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0801334E @@ -6742,7 +6742,7 @@ _0801338C: movs r0, 0 b _080133B6 .align 2, 0 -_08013394: .4byte gUnknown_2023BC8 +_08013394: .4byte gBattleControllerExecFlags _08013398: .4byte gBattleTypeFlags _0801339C: .4byte gEnemyParty _080133A0: .4byte 0x0000ffff @@ -6897,7 +6897,7 @@ _080134D8: .4byte sub_8013514 thumb_func_start BattleIntroPrintTrainerWantsToBattle BattleIntroPrintTrainerWantsToBattle: @ 80134DC push {lr} - ldr r0, _08013504 @ =gUnknown_2023BC8 + ldr r0, _08013504 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _080134FE @@ -6915,7 +6915,7 @@ _080134FE: pop {r0} bx r0 .align 2, 0 -_08013504: .4byte gUnknown_2023BC8 +_08013504: .4byte gBattleControllerExecFlags _08013508: .4byte gActiveBattler _0801350C: .4byte gUnknown_3004F84 _08013510: .4byte sub_8013568 @@ -6924,7 +6924,7 @@ _08013510: .4byte sub_8013568 thumb_func_start sub_8013514 sub_8013514: @ 8013514 push {lr} - ldr r0, _08013550 @ =gUnknown_2023BC8 + ldr r0, _08013550 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801354A @@ -6951,7 +6951,7 @@ _0801354A: pop {r0} bx r0 .align 2, 0 -_08013550: .4byte gUnknown_2023BC8 +_08013550: .4byte gBattleControllerExecFlags _08013554: .4byte gUnknown_3004F84 _08013558: .4byte sub_80136E4 _0801355C: .4byte gBattleTypeFlags @@ -6962,7 +6962,7 @@ _08013564: .4byte gUnknown_81D91A1 thumb_func_start sub_8013568 sub_8013568: @ 8013568 push {lr} - ldr r0, _08013590 @ =gUnknown_2023BC8 + ldr r0, _08013590 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801358A @@ -6980,7 +6980,7 @@ _0801358A: pop {r0} bx r0 .align 2, 0 -_08013590: .4byte gUnknown_2023BC8 +_08013590: .4byte gBattleControllerExecFlags _08013594: .4byte gUnknown_3004F84 _08013598: .4byte sub_801359C thumb_func_end sub_8013568 @@ -6988,7 +6988,7 @@ _08013598: .4byte sub_801359C thumb_func_start sub_801359C sub_801359C: @ 801359C push {r4,lr} - ldr r0, _08013614 @ =gUnknown_2023BC8 + ldr r0, _08013614 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _0801360C @@ -7046,7 +7046,7 @@ _0801360C: pop {r0} bx r0 .align 2, 0 -_08013614: .4byte gUnknown_2023BC8 +_08013614: .4byte gBattleControllerExecFlags _08013618: .4byte gActiveBattler _0801361C: .4byte gBattlersCount _08013620: .4byte gBattleTypeFlags @@ -7057,7 +7057,7 @@ _08013628: .4byte sub_801362C thumb_func_start sub_801362C sub_801362C: @ 801362C push {r4-r7,lr} - ldr r0, _080136A4 @ =gUnknown_2023BC8 + ldr r0, _080136A4 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _0801369C @@ -7117,7 +7117,7 @@ _0801369C: pop {r0} bx r0 .align 2, 0 -_080136A4: .4byte gUnknown_2023BC8 +_080136A4: .4byte gBattleControllerExecFlags _080136A8: .4byte gActiveBattler _080136AC: .4byte gBattlersCount _080136B0: .4byte gBattleMons @@ -7130,7 +7130,7 @@ _080136C0: .4byte sub_80136E4 thumb_func_start sub_80136C4 sub_80136C4: @ 80136C4 push {lr} - ldr r0, _080136D8 @ =gUnknown_2023BC8 + ldr r0, _080136D8 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _080136D4 @@ -7141,7 +7141,7 @@ _080136D4: pop {r0} bx r0 .align 2, 0 -_080136D8: .4byte gUnknown_2023BC8 +_080136D8: .4byte gBattleControllerExecFlags _080136DC: .4byte gUnknown_3004F84 _080136E0: .4byte sub_80136E4 thumb_func_end sub_80136C4 @@ -7149,7 +7149,7 @@ _080136E0: .4byte sub_80136E4 thumb_func_start sub_80136E4 sub_80136E4: @ 80136E4 push {lr} - ldr r0, _08013718 @ =gUnknown_2023BC8 + ldr r0, _08013718 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08013712 @@ -7174,7 +7174,7 @@ _08013712: pop {r0} bx r0 .align 2, 0 -_08013718: .4byte gUnknown_2023BC8 +_08013718: .4byte gBattleControllerExecFlags _0801371C: .4byte gBattleTypeFlags _08013720: .4byte gUnknown_3004F84 _08013724: .4byte sub_8013728 @@ -7183,7 +7183,7 @@ _08013724: .4byte sub_8013728 thumb_func_start sub_8013728 sub_8013728: @ 8013728 push {r4,lr} - ldr r0, _080137B4 @ =gUnknown_2023BC8 + ldr r0, _080137B4 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _080137AC @@ -7251,7 +7251,7 @@ _080137AC: pop {r0} bx r0 .align 2, 0 -_080137B4: .4byte gUnknown_2023BC8 +_080137B4: .4byte gBattleControllerExecFlags _080137B8: .4byte gActiveBattler _080137BC: .4byte gBattlersCount _080137C0: .4byte gBattleTypeFlags @@ -7263,7 +7263,7 @@ _080137CC: .4byte sub_801385C thumb_func_start sub_80137D0 sub_80137D0: @ 80137D0 push {r4,r5,lr} - ldr r0, _08013840 @ =gUnknown_2023BC8 + ldr r0, _08013840 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 bne _0801383A @@ -7320,7 +7320,7 @@ _0801383A: pop {r0} bx r0 .align 2, 0 -_08013840: .4byte gUnknown_2023BC8 +_08013840: .4byte gBattleControllerExecFlags _08013844: .4byte gActiveBattler _08013848: .4byte gBattlersCount _0801384C: .4byte gBattlerPartyIndexes @@ -7338,7 +7338,7 @@ sub_801385C: @ 801385C sub sp, 0x8 movs r0, 0 mov r9, r0 - ldr r0, _080138A0 @ =gUnknown_2023BC8 + ldr r0, _080138A0 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _08013874 @@ -7368,7 +7368,7 @@ _0801389A: movs r5, 0 b _080138F0 .align 2, 0 -_080138A0: .4byte gUnknown_2023BC8 +_080138A0: .4byte gBattleControllerExecFlags _080138A4: .4byte gBattleStruct _080138A8: .4byte gBattlersCount _080138AC: .4byte gUnknown_2023BDE @@ -7685,7 +7685,7 @@ _08013B18: .4byte gUnknown_2023E80 thumb_func_start sub_8013B1C sub_8013B1C: @ 8013B1C push {r4-r6,lr} - ldr r0, _08013BB4 @ =gUnknown_2023BC8 + ldr r0, _08013BB4 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08013BAC @@ -7764,7 +7764,7 @@ _08013BAC: pop {r0} bx r0 .align 2, 0 -_08013BB4: .4byte gUnknown_2023BC8 +_08013BB4: .4byte gBattleControllerExecFlags _08013BB8: .4byte gUnknown_3004F84 _08013BBC: .4byte sub_8013BD4 _08013BC0: .4byte gBattlersCount @@ -8515,7 +8515,7 @@ _080141BC: _080141D4: .4byte gUnknown_2023D7C _080141D8: .4byte gUnknown_20233C4 _080141DC: - ldr r4, _08014234 @ =gUnknown_2023BC8 + ldr r4, _08014234 @ =gBattleControllerExecFlags ldr r1, _08014238 @ =gBitTable ldr r3, _0801423C @ =gActiveBattler ldrb r5, [r3] @@ -8560,7 +8560,7 @@ _08014228: ldr r0, [r0] mov pc, r0 .align 2, 0 -_08014234: .4byte gUnknown_2023BC8 +_08014234: .4byte gBattleControllerExecFlags _08014238: .4byte gBitTable _0801423C: .4byte gActiveBattler _08014240: .4byte gUnknown_2023D7C @@ -9162,7 +9162,7 @@ _08014750: _0801475C: .4byte gUnknown_2023E82 _08014760: .4byte gActiveBattler _08014764: - ldr r4, _080147A8 @ =gUnknown_2023BC8 + ldr r4, _080147A8 @ =gBattleControllerExecFlags ldr r1, _080147AC @ =gBitTable ldr r3, _080147B0 @ =gActiveBattler ldrb r5, [r3] @@ -9199,7 +9199,7 @@ _0801479E: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080147A8: .4byte gUnknown_2023BC8 +_080147A8: .4byte gBattleControllerExecFlags _080147AC: .4byte gBitTable _080147B0: .4byte gActiveBattler _080147B4: .4byte gUnknown_2023D7C @@ -9552,7 +9552,7 @@ _08014A8C: _08014A98: .4byte gUnknown_2023E82 _08014A9C: .4byte gActiveBattler _08014AA0: - ldr r3, _08014B08 @ =gUnknown_2023BC8 + ldr r3, _08014B08 @ =gBattleControllerExecFlags ldr r4, _08014B0C @ =gBitTable ldr r0, _08014B10 @ =gActiveBattler ldrb r0, [r0] @@ -9605,7 +9605,7 @@ _08014AFE: bl EmitLinkStandbyMsg b _08014B24 .align 2, 0 -_08014B08: .4byte gUnknown_2023BC8 +_08014B08: .4byte gBattleControllerExecFlags _08014B0C: .4byte gBitTable _08014B10: .4byte gActiveBattler _08014B14: .4byte gBattleTypeFlags @@ -9632,7 +9632,7 @@ _08014B32: _08014B3C: .4byte gActiveBattler _08014B40: .4byte gUnknown_2023E82 _08014B44: - ldr r3, _08014B78 @ =gUnknown_2023BC8 + ldr r3, _08014B78 @ =gBattleControllerExecFlags ldr r1, _08014B7C @ =gBitTable ldr r0, _08014B80 @ =gActiveBattler ldrb r0, [r0] @@ -9658,7 +9658,7 @@ _08014B44: strb r0, [r1, 0x4] b _08014C4E .align 2, 0 -_08014B78: .4byte gUnknown_2023BC8 +_08014B78: .4byte gBattleControllerExecFlags _08014B7C: .4byte gBitTable _08014B80: .4byte gActiveBattler _08014B84: .4byte gUnknown_2023E82 @@ -9693,7 +9693,7 @@ _08014BB4: adds r0, r6 ldr r4, [r0] str r4, [r7] - ldr r3, _08014C14 @ =gUnknown_2023BC8 + ldr r3, _08014C14 @ =gBattleControllerExecFlags ldr r1, _08014C18 @ =gBitTable ldrb r0, [r5] lsls r0, 2 @@ -9729,11 +9729,11 @@ _08014BFA: _08014C08: .4byte sBattler_AI _08014C0C: .4byte gUnknown_2023D74 _08014C10: .4byte gUnknown_2023D80 -_08014C14: .4byte gUnknown_2023BC8 +_08014C14: .4byte gBattleControllerExecFlags _08014C18: .4byte gBitTable _08014C1C: .4byte gUnknown_825011C _08014C20: - ldr r3, _08014C88 @ =gUnknown_2023BC8 + ldr r3, _08014C88 @ =gBattleControllerExecFlags ldr r1, _08014C8C @ =gBitTable ldr r0, _08014C90 @ =gActiveBattler ldrb r4, [r0] @@ -9789,7 +9789,7 @@ _08014C78: pop {r0} bx r0 .align 2, 0 -_08014C88: .4byte gUnknown_2023BC8 +_08014C88: .4byte gBattleControllerExecFlags _08014C8C: .4byte gBitTable _08014C90: .4byte gActiveBattler _08014C94: .4byte gUnknown_2023E82 @@ -11449,7 +11449,7 @@ _080159D0: ldr r0, _080159F8 @ =sub_8015A30 str r0, [r1] ldr r1, _080159FC @ =gUnknown_300537C - ldr r0, _08015A00 @ =sub_8011100 + ldr r0, _08015A00 @ =BattleMainCB2 str r0, [r1] b _08015A1E .align 2, 0 @@ -11458,9 +11458,9 @@ _080159F0: .4byte gBattleTypeFlags _080159F4: .4byte gUnknown_3004F84 _080159F8: .4byte sub_8015A30 _080159FC: .4byte gUnknown_300537C -_08015A00: .4byte sub_8011100 +_08015A00: .4byte BattleMainCB2 _08015A04: - ldr r0, _08015A24 @ =gUnknown_2023BC8 + ldr r0, _08015A24 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08015A1E @@ -11477,7 +11477,7 @@ _08015A1E: pop {r0} bx r0 .align 2, 0 -_08015A24: .4byte gUnknown_2023BC8 +_08015A24: .4byte gBattleControllerExecFlags _08015A28: .4byte gUnknown_825011C _08015A2C: .4byte gUnknown_2023D74 thumb_func_end sub_8015910 @@ -11611,7 +11611,7 @@ sub_8015B30: @ 8015B30 push {lr} ldr r0, _08015B48 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _08015B4C @ =sub_8011100 + ldr r0, _08015B4C @ =BattleMainCB2 cmp r1, r0 bne _08015B42 ldr r1, _08015B50 @ =gUnknown_3004F84 @@ -11622,7 +11622,7 @@ _08015B42: bx r0 .align 2, 0 _08015B48: .4byte gMain -_08015B4C: .4byte sub_8011100 +_08015B4C: .4byte BattleMainCB2 _08015B50: .4byte gUnknown_3004F84 _08015B54: .4byte sub_8015AA0 thumb_func_end sub_8015B30 @@ -11664,7 +11664,7 @@ _08015B86: negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, _08015BF8 @ =gUnknown_3004F80 + ldr r0, _08015BF8 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r3] movs r0, 0x80 @@ -11701,7 +11701,7 @@ _08015BE8: .4byte gSpecialVar_Result _08015BEC: .4byte gBattleOutcome _08015BF0: .4byte gMain _08015BF4: .4byte 0x00000439 -_08015BF8: .4byte gUnknown_3004F80 +_08015BF8: .4byte gPreBattleCallback1 _08015BFC: .4byte gEnemyParty thumb_func_end ReturnFromBattleToOverworld @@ -11742,7 +11742,7 @@ _08015C3C: .4byte gUnknown_2023BE3 _08015C40: .4byte gBattleResources _08015C44: .4byte gUnknown_3004F84 _08015C48: - ldr r0, _08015C68 @ =gUnknown_2023BC8 + ldr r0, _08015C68 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08015C62 @@ -11758,7 +11758,7 @@ _08015C62: pop {r0} bx r0 .align 2, 0 -_08015C68: .4byte gUnknown_2023BC8 +_08015C68: .4byte gBattleControllerExecFlags _08015C6C: .4byte gUnknown_825011C _08015C70: .4byte gUnknown_2023D74 thumb_func_end RunBattleScriptCommands_PopCallbacksStack @@ -11766,7 +11766,7 @@ _08015C70: .4byte gUnknown_2023D74 thumb_func_start sub_8015C74 sub_8015C74: @ 8015C74 push {lr} - ldr r0, _08015C94 @ =gUnknown_2023BC8 + ldr r0, _08015C94 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08015C90 @@ -11782,7 +11782,7 @@ _08015C90: pop {r0} bx r0 .align 2, 0 -_08015C94: .4byte gUnknown_2023BC8 +_08015C94: .4byte gBattleControllerExecFlags _08015C98: .4byte gUnknown_825011C _08015C9C: .4byte gUnknown_2023D74 thumb_func_end sub_8015C74 @@ -12615,7 +12615,7 @@ sub_8016374: @ 8016374 strh r2, [r0] ldr r0, _080163F0 @ =gBattle_BG0_Y strh r2, [r0] - ldr r1, _080163F4 @ =gUnknown_2023FF8 + ldr r1, _080163F4 @ =gActionSelectionCursor ldrb r0, [r3] adds r0, r1 strb r2, [r0] @@ -12663,7 +12663,7 @@ _080163E4: .4byte gUnknown_2023BDE _080163E8: .4byte gUnknown_2023BE2 _080163EC: .4byte gBattle_BG0_X _080163F0: .4byte gBattle_BG0_Y -_080163F4: .4byte gUnknown_2023FF8 +_080163F4: .4byte gActionSelectionCursor _080163F8: .4byte gUnknown_2023FFC _080163FC: .4byte gBattleTextBuff1 _08016400: .4byte gBattleStruct diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s index f047db552..cf27334ca 100644 --- a/asm/battle_anim_special.s +++ b/asm/battle_anim_special.s @@ -2538,7 +2538,7 @@ _080F0008: _080F0026: cmp r1, 0x5F bne _080F004C - ldr r0, _080F0044 @ =gUnknown_2024005 + ldr r0, _080F0044 @ =gDoingBattleAnim movs r1, 0 strb r1, [r0] movs r0, 0x1 @@ -2548,7 +2548,7 @@ _080F0026: bl PlaySE b _080F0088 .align 2, 0 -_080F0044: .4byte gUnknown_2024005 +_080F0044: .4byte gDoingBattleAnim _080F0048: .4byte 0x0000013f _080F004C: ldr r0, _080F0094 @ =0x0000013b @@ -3062,7 +3062,7 @@ _080F03F0: strh r5, [r7, 0x2E] ldr r0, _080F0470 @ =sub_80F018C str r0, [r7, 0x1C] - ldr r0, _080F0474 @ =gUnknown_2024005 + ldr r0, _080F0474 @ =gDoingBattleAnim strb r6, [r0] movs r0, 0x1 bl UpdateOamPriorityInAllHealthboxes @@ -3077,7 +3077,7 @@ _080F0464: .4byte gBattlerSpriteIds _080F0468: .4byte gBattleAnimTarget _080F046C: .4byte gBattleSpritesDataPtr _080F0470: .4byte sub_80F018C -_080F0474: .4byte gUnknown_2024005 +_080F0474: .4byte gDoingBattleAnim thumb_func_end sub_80F0378 thumb_func_start sub_80F0478 @@ -3164,7 +3164,7 @@ _080F050A: strh r0, [r4, 0x2E] ldr r0, _080F0524 @ =sub_80F018C str r0, [r4, 0x1C] - ldr r1, _080F0528 @ =gUnknown_2024005 + ldr r1, _080F0528 @ =gDoingBattleAnim movs r0, 0 strb r0, [r1] movs r0, 0x1 @@ -3175,7 +3175,7 @@ _080F051E: bx r0 .align 2, 0 _080F0524: .4byte sub_80F018C -_080F0528: .4byte gUnknown_2024005 +_080F0528: .4byte gDoingBattleAnim thumb_func_end sub_80F04B4 thumb_func_start sub_80F052C @@ -3237,7 +3237,7 @@ _080F0590: strh r0, [r4, 0x2E] ldr r0, _080F05AC @ =sub_80F018C str r0, [r4, 0x1C] - ldr r0, _080F05B0 @ =gUnknown_2024005 + ldr r0, _080F05B0 @ =gDoingBattleAnim strb r1, [r0] movs r0, 0x1 bl UpdateOamPriorityInAllHealthboxes @@ -3247,7 +3247,7 @@ _080F05A4: bx r0 .align 2, 0 _080F05AC: .4byte sub_80F018C -_080F05B0: .4byte gUnknown_2024005 +_080F05B0: .4byte gDoingBattleAnim thumb_func_end sub_80F0574 thumb_func_start sub_80F05B4 diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s index a52931868..82b94cf6a 100644 --- a/asm/battle_anim_utility_funcs.s +++ b/asm/battle_anim_utility_funcs.s @@ -3488,8 +3488,8 @@ _080BC396: bx r1 thumb_func_end sub_80BC30C - thumb_func_start sub_80BC3A0 -sub_80BC3A0: @ 80BC3A0 + thumb_func_start HandleIntroSlide +HandleIntroSlide: @ 80BC3A0 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 @@ -3549,7 +3549,7 @@ _080BC3E8: .align 2, 0 _080BC414: .4byte gUnknown_83E7CD4 _080BC418: .4byte gTasks - thumb_func_end sub_80BC3A0 + thumb_func_end HandleIntroSlide thumb_func_start sub_80BC41C sub_80BC41C: @ 80BC41C diff --git a/asm/battle_controller_link_opponent.s b/asm/battle_controller_link_opponent.s index 86712cef4..6ac812e58 100644 --- a/asm/battle_controller_link_opponent.s +++ b/asm/battle_controller_link_opponent.s @@ -12,7 +12,7 @@ nullsub_19: @ 803A664 thumb_func_start sub_803A668 sub_803A668: @ 803A668 - ldr r1, _0803A678 @ =gUnknown_3004FE0 + ldr r1, _0803A678 @ =gBattlerControllerFuncs ldr r0, _0803A67C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -21,7 +21,7 @@ sub_803A668: @ 803A668 str r1, [r0] bx lr .align 2, 0 -_0803A678: .4byte gUnknown_3004FE0 +_0803A678: .4byte gBattlerControllerFuncs _0803A67C: .4byte gActiveBattler _0803A680: .4byte sub_803A684 thumb_func_end sub_803A668 @@ -29,7 +29,7 @@ _0803A680: .4byte sub_803A684 thumb_func_start sub_803A684 sub_803A684: @ 803A684 push {lr} - ldr r2, _0803A6B8 @ =gUnknown_2023BC8 + ldr r2, _0803A6B8 @ =gBattleControllerExecFlags ldr r1, _0803A6BC @ =gBitTable ldr r0, _0803A6C0 @ =gActiveBattler ldrb r3, [r0] @@ -40,7 +40,7 @@ sub_803A684: @ 803A684 ands r1, r0 cmp r1, 0 beq _0803A6D0 - ldr r0, _0803A6C4 @ =gUnknown_2022BC4 + ldr r0, _0803A6C4 @ =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] @@ -54,10 +54,10 @@ sub_803A684: @ 803A684 bl _call_via_r0 b _0803A6D0 .align 2, 0 -_0803A6B8: .4byte gUnknown_2023BC8 +_0803A6B8: .4byte gBattleControllerExecFlags _0803A6BC: .4byte gBitTable _0803A6C0: .4byte gActiveBattler -_0803A6C4: .4byte gUnknown_2022BC4 +_0803A6C4: .4byte gBattleBufferA _0803A6C8: .4byte gUnknown_8250B20 _0803A6CC: bl RecordedOpponentBufferExecCompleted @@ -411,7 +411,7 @@ _0803A988: adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x9] - ldr r1, _0803A9C4 @ =gUnknown_3004FE0 + ldr r1, _0803A9C4 @ =gBattlerControllerFuncs ldrb r0, [r3] lsls r0, 2 adds r0, r1 @@ -428,7 +428,7 @@ _0803A9B4: .4byte gMPlayInfo_BGM _0803A9B8: .4byte 0x0000ffff _0803A9BC: .4byte gBattleSpritesDataPtr _0803A9C0: .4byte gActiveBattler -_0803A9C4: .4byte gUnknown_3004FE0 +_0803A9C4: .4byte gBattlerControllerFuncs _0803A9C8: .4byte sub_803A79C thumb_func_end sub_803A7E4 @@ -683,7 +683,7 @@ _0803AB50: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _0803AC0C @ =gUnknown_3004FE0 + ldr r1, _0803AC0C @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -706,7 +706,7 @@ _0803ABFC: .4byte gBattleTypeFlags _0803AC00: .4byte gUnknown_3004FFC _0803AC04: .4byte gSprites _0803AC08: .4byte gHealthboxSpriteIds -_0803AC0C: .4byte gUnknown_3004FE0 +_0803AC0C: .4byte gBattlerControllerFuncs _0803AC10: .4byte sub_803A7E4 thumb_func_end sub_803A9CC @@ -965,7 +965,7 @@ DoHitAnimBlinkSpriteEffect_4: @ 803ADF0 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _0803AE38 @ =gUnknown_2024005 + ldr r0, _0803AE38 @ =gDoingBattleAnim strb r3, [r0] bl RecordedOpponentBufferExecCompleted b _0803AE66 @@ -973,7 +973,7 @@ DoHitAnimBlinkSpriteEffect_4: @ 803ADF0 _0803AE2C: .4byte gBattlerSpriteIds _0803AE30: .4byte gActiveBattler _0803AE34: .4byte gSprites -_0803AE38: .4byte gUnknown_2024005 +_0803AE38: .4byte gDoingBattleAnim _0803AE3C: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -1037,7 +1037,7 @@ sub_803AE6C: @ 803AE6C movs r3, 0x6 bl InitAndLaunchSpecialAnimation _0803AEAC: - ldr r0, _0803AED4 @ =gUnknown_3004FE0 + ldr r0, _0803AED4 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -1053,7 +1053,7 @@ _0803AEC4: .4byte gHealthboxSpriteIds _0803AEC8: .4byte gActiveBattler _0803AECC: .4byte SpriteCallbackDummy _0803AED0: .4byte gBattleSpritesDataPtr -_0803AED4: .4byte gUnknown_3004FE0 +_0803AED4: .4byte gBattlerControllerFuncs _0803AED8: .4byte sub_803AEDC thumb_func_end sub_803AE6C @@ -1165,7 +1165,7 @@ sub_803AF28: @ 803AF28 bl SetHealthboxSpriteVisible ldrb r0, [r5] bl CopyBattleSpriteInvisibility - ldr r1, _0803AFF4 @ =gUnknown_3004FE0 + ldr r1, _0803AFF4 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -1184,7 +1184,7 @@ _0803AFE4: .4byte gSprites _0803AFE8: .4byte gHealthboxSpriteIds _0803AFEC: .4byte gBattlerPartyIndexes _0803AFF0: .4byte gEnemyParty -_0803AFF4: .4byte gUnknown_3004FE0 +_0803AFF4: .4byte gBattlerControllerFuncs _0803AFF8: .4byte sub_803AE6C thumb_func_end sub_803AF28 @@ -1259,7 +1259,7 @@ _0803B02E: lsrs r1, 16 adds r0, r4, 0 bl SetBattlerShadowSpriteCallback - ldr r1, _0803B0BC @ =gUnknown_3004FE0 + ldr r1, _0803B0BC @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -1277,7 +1277,7 @@ _0803B0AC: .4byte gEnemyParty _0803B0B0: .4byte gSprites _0803B0B4: .4byte gUnknown_3004FFC _0803B0B8: .4byte SpriteCallbackDummy -_0803B0BC: .4byte gUnknown_3004FE0 +_0803B0BC: .4byte gBattlerControllerFuncs _0803B0C0: .4byte sub_803AF28 thumb_func_end sub_803AFFC @@ -1337,7 +1337,7 @@ _0803B120: .4byte gActiveBattler RecordedOpponentBufferExecCompleted: @ 803B124 push {r4,lr} sub sp, 0x4 - ldr r1, _0803B164 @ =gUnknown_3004FE0 + ldr r1, _0803B164 @ =gBattlerControllerFuncs ldr r4, _0803B168 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -1357,7 +1357,7 @@ RecordedOpponentBufferExecCompleted: @ 803B124 movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _0803B174 @ =gUnknown_2022BC4 + ldr r1, _0803B174 @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -1365,13 +1365,13 @@ RecordedOpponentBufferExecCompleted: @ 803B124 strb r1, [r0] b _0803B18A .align 2, 0 -_0803B164: .4byte gUnknown_3004FE0 +_0803B164: .4byte gBattlerControllerFuncs _0803B168: .4byte gActiveBattler _0803B16C: .4byte sub_803A684 _0803B170: .4byte gBattleTypeFlags -_0803B174: .4byte gUnknown_2022BC4 +_0803B174: .4byte gBattleBufferA _0803B178: - ldr r2, _0803B194 @ =gUnknown_2023BC8 + ldr r2, _0803B194 @ =gBattleControllerExecFlags ldr r1, _0803B198 @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -1386,7 +1386,7 @@ _0803B18A: pop {r0} bx r0 .align 2, 0 -_0803B194: .4byte gUnknown_2023BC8 +_0803B194: .4byte gBattleControllerExecFlags _0803B198: .4byte gBitTable thumb_func_end RecordedOpponentBufferExecCompleted @@ -1395,7 +1395,7 @@ RecordedOpponentHandleGetMonData: @ 803B19C push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _0803B1C8 @ =gUnknown_2022BC4 + ldr r1, _0803B1C8 @ =gBattleBufferA ldr r0, _0803B1CC @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -1413,7 +1413,7 @@ RecordedOpponentHandleGetMonData: @ 803B19C adds r6, r0, 0 b _0803B1F6 .align 2, 0 -_0803B1C8: .4byte gUnknown_2022BC4 +_0803B1C8: .4byte gBattleBufferA _0803B1CC: .4byte gActiveBattler _0803B1D0: .4byte gBattlerPartyIndexes _0803B1D4: @@ -1460,7 +1460,7 @@ CopyRecordedOpponentMonData: @ 803B210 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 - ldr r2, _0803B244 @ =gUnknown_2022BC4 + ldr r2, _0803B244 @ =gBattleBufferA ldr r3, _0803B248 @ =gActiveBattler ldrb r0, [r3] lsls r0, 9 @@ -1477,7 +1477,7 @@ _0803B23A: ldr r0, [r0] mov pc, r0 .align 2, 0 -_0803B244: .4byte gUnknown_2022BC4 +_0803B244: .4byte gBattleBufferA _0803B248: .4byte gActiveBattler _0803B24C: .4byte _0803B250 .align 2, 0 @@ -2393,7 +2393,7 @@ sub_803B9BC: @ 803B9BC thumb_func_start RecordedOpponentHandleSetMonData RecordedOpponentHandleSetMonData: @ 803B9C8 push {r4,r5,lr} - ldr r1, _0803B9EC @ =gUnknown_2022BC4 + ldr r1, _0803B9EC @ =gBattleBufferA ldr r0, _0803B9F0 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2409,7 +2409,7 @@ RecordedOpponentHandleSetMonData: @ 803B9C8 bl SetRecordedOpponentMonData b _0803BA16 .align 2, 0 -_0803B9EC: .4byte gUnknown_2022BC4 +_0803B9EC: .4byte gBattleBufferA _0803B9F0: .4byte gActiveBattler _0803B9F4: .4byte gBattlerPartyIndexes _0803B9F8: @@ -2786,7 +2786,7 @@ _0803BD78: muls r0, r5 ldr r1, _0803BD90 @ =gEnemyParty adds r0, r1 - ldr r3, _0803BD94 @ =gUnknown_2022BC4 + ldr r3, _0803BD94 @ =gBattleBufferA ldrb r2, [r6] lsls r2, 9 adds r1, r3, 0x1 @@ -2796,7 +2796,7 @@ _0803BD78: b _0803BE16 .align 2, 0 _0803BD90: .4byte gEnemyParty -_0803BD94: .4byte gUnknown_2022BC4 +_0803BD94: .4byte gBattleBufferA _0803BD98: movs r0, 0x64 adds r4, r5, 0 @@ -2850,7 +2850,7 @@ _0803BE00: muls r0, r5 ldr r1, _0803BE20 @ =gEnemyParty adds r0, r1 - ldr r3, _0803BE24 @ =gUnknown_2022BC4 + ldr r3, _0803BE24 @ =gBattleBufferA ldrb r2, [r6] lsls r2, 9 adds r1, r3, 0x1 @@ -2864,7 +2864,7 @@ _0803BE16: b _0803C32C .align 2, 0 _0803BE20: .4byte gEnemyParty -_0803BE24: .4byte gUnknown_2022BC4 +_0803BE24: .4byte gBattleBufferA _0803BE28: movs r0, 0x64 muls r0, r5 @@ -3488,7 +3488,7 @@ RecordedOpponentHandleSetRawMonData: @ 803C340 movs r0, 0x64 adds r3, r1, 0 muls r3, r0 - ldr r4, _0803C3AC @ =gUnknown_2022BC4 + ldr r4, _0803C3AC @ =gBattleBufferA lsls r2, 9 adds r0, r4, 0x1 adds r0, r2, r0 @@ -3531,7 +3531,7 @@ _0803C398: .align 2, 0 _0803C3A4: .4byte gBattlerPartyIndexes _0803C3A8: .4byte gActiveBattler -_0803C3AC: .4byte gUnknown_2022BC4 +_0803C3AC: .4byte gBattleBufferA _0803C3B0: .4byte gEnemyParty thumb_func_end RecordedOpponentHandleSetRawMonData @@ -3660,7 +3660,7 @@ LinkOpponentHandleLoadPokeSprite: @ 803C3B4 lsrs r1, 16 adds r0, r4, 0 bl SetBattlerShadowSpriteCallback - ldr r1, _0803C4FC @ =gUnknown_3004FE0 + ldr r1, _0803C4FC @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -3682,7 +3682,7 @@ _0803C4EC: .4byte gBattlerSpriteIds _0803C4F0: .4byte gSprites _0803C4F4: .4byte 0x0000ff10 _0803C4F8: .4byte gBattleMonForms -_0803C4FC: .4byte gUnknown_3004FE0 +_0803C4FC: .4byte gBattlerControllerFuncs _0803C500: .4byte sub_803AC14 thumb_func_end LinkOpponentHandleLoadPokeSprite @@ -3694,7 +3694,7 @@ LinkOpponentHandleSendOutPoke: @ 803C504 ldrb r0, [r4] lsls r2, r0, 1 adds r2, r1 - ldr r3, _0803C544 @ =gUnknown_2022BC4 + ldr r3, _0803C544 @ =gBattleBufferA lsls r0, 9 adds r1, r3, 0x1 adds r0, r1 @@ -3706,7 +3706,7 @@ LinkOpponentHandleSendOutPoke: @ 803C504 adds r1, r3 ldrb r1, [r1] bl sub_803C550 - ldr r1, _0803C548 @ =gUnknown_3004FE0 + ldr r1, _0803C548 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -3718,8 +3718,8 @@ LinkOpponentHandleSendOutPoke: @ 803C504 .align 2, 0 _0803C53C: .4byte gBattlerPartyIndexes _0803C540: .4byte gActiveBattler -_0803C544: .4byte gUnknown_2022BC4 -_0803C548: .4byte gUnknown_3004FE0 +_0803C544: .4byte gBattleBufferA +_0803C548: .4byte gBattlerControllerFuncs _0803C54C: .4byte sub_803AFFC thumb_func_end LinkOpponentHandleSendOutPoke @@ -3740,7 +3740,7 @@ sub_803C550: @ 803C550 ldr r0, _0803C6AC @ =gBattlerPartyIndexes lsls r4, r6, 1 adds r4, r0 - ldr r0, _0803C6B0 @ =gUnknown_2022BC4 + ldr r0, _0803C6B0 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -3888,7 +3888,7 @@ sub_803C550: @ 803C550 bx r0 .align 2, 0 _0803C6AC: .4byte gBattlerPartyIndexes -_0803C6B0: .4byte gUnknown_2022BC4 +_0803C6B0: .4byte gBattleBufferA _0803C6B4: .4byte gEnemyParty _0803C6B8: .4byte sub_8033E3C _0803C6BC: .4byte gUnknown_3004FFC @@ -3902,7 +3902,7 @@ _0803C6D0: .4byte SpriteCallbackDummy thumb_func_start LinkOpponentHandleReturnPokeToBall LinkOpponentHandleReturnPokeToBall: @ 803C6D4 push {r4-r6,lr} - ldr r1, _0803C708 @ =gUnknown_2022BC4 + ldr r1, _0803C708 @ =gBattleBufferA ldr r6, _0803C70C @ =gActiveBattler ldrb r2, [r6] lsls r0, r2, 9 @@ -3919,7 +3919,7 @@ LinkOpponentHandleReturnPokeToBall: @ 803C6D4 lsls r0, 2 adds r0, r1 strb r3, [r0, 0x4] - ldr r1, _0803C714 @ =gUnknown_3004FE0 + ldr r1, _0803C714 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -3927,10 +3927,10 @@ LinkOpponentHandleReturnPokeToBall: @ 803C6D4 str r1, [r0] b _0803C758 .align 2, 0 -_0803C708: .4byte gUnknown_2022BC4 +_0803C708: .4byte gBattleBufferA _0803C70C: .4byte gActiveBattler _0803C710: .4byte gBattleSpritesDataPtr -_0803C714: .4byte gUnknown_3004FE0 +_0803C714: .4byte gBattlerControllerFuncs _0803C718: .4byte sub_803C76C _0803C71C: ldr r5, _0803C760 @ =gBattlerSpriteIds @@ -4027,7 +4027,7 @@ _0803C7C2: adds r1, r2, 0 movs r3, 0x2 bl InitAndLaunchSpecialAnimation - ldr r1, _0803C7F0 @ =gUnknown_3004FE0 + ldr r1, _0803C7F0 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4038,7 +4038,7 @@ _0803C7EA: pop {r0} bx r0 .align 2, 0 -_0803C7F0: .4byte gUnknown_3004FE0 +_0803C7F0: .4byte gBattlerControllerFuncs _0803C7F4: .4byte sub_803AD64 thumb_func_end sub_803C76C @@ -4374,7 +4374,7 @@ _0803C992: adds r0, r4 ldr r1, _0803CAF4 @ =sub_8033EEC str r1, [r0] - ldr r1, _0803CAF8 @ =gUnknown_3004FE0 + ldr r1, _0803CAF8 @ =gBattlerControllerFuncs mov r2, r8 ldrb r0, [r2] lsls r0, 2 @@ -4400,7 +4400,7 @@ _0803CAE8: .4byte gTrainerFrontPicTable _0803CAEC: .4byte 0x000003ff _0803CAF0: .4byte 0xfffffc00 _0803CAF4: .4byte sub_8033EEC -_0803CAF8: .4byte gUnknown_3004FE0 +_0803CAF8: .4byte gBattlerControllerFuncs _0803CAFC: .4byte sub_803A6D4 thumb_func_end sub_803C7F8 @@ -4474,7 +4474,7 @@ sub_803CB0C: @ 803CB0C adds r0, r5 ldr r1, _0803CBAC @ =SpriteCallbackDummy bl StoreSpriteCallbackInData6 - ldr r1, _0803CBB0 @ =gUnknown_3004FE0 + ldr r1, _0803CBB0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -4489,7 +4489,7 @@ _0803CBA0: .4byte gActiveBattler _0803CBA4: .4byte gSprites _0803CBA8: .4byte sub_8075590 _0803CBAC: .4byte SpriteCallbackDummy -_0803CBB0: .4byte gUnknown_3004FE0 +_0803CBB0: .4byte gBattlerControllerFuncs _0803CBB4: .4byte sub_803A70C thumb_func_end sub_803CB0C @@ -4559,7 +4559,7 @@ _0803CC0C: adds r0, r2 ldr r1, _0803CC58 @ =sub_8011EA0 str r1, [r0] - ldr r1, _0803CC5C @ =gUnknown_3004FE0 + ldr r1, _0803CC5C @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4573,7 +4573,7 @@ _0803CC48: _0803CC50: .4byte gSprites _0803CC54: .4byte gBattlerSpriteIds _0803CC58: .4byte sub_8011EA0 -_0803CC5C: .4byte gUnknown_3004FE0 +_0803CC5C: .4byte gBattlerControllerFuncs _0803CC60: .4byte sub_803AD20 thumb_func_end sub_803CBB8 @@ -4620,7 +4620,7 @@ RecordedOpponentHandleMoveAnimation: @ 803CC94 beq _0803CCA6 b _0803CDBA _0803CCA6: - ldr r0, _0803CD7C @ =gUnknown_2022BC4 + ldr r0, _0803CD7C @ =gBattleBufferA mov r12, r0 ldrb r2, [r6] lsls r2, 9 @@ -4724,7 +4724,7 @@ _0803CCA6: b _0803CDBA .align 2, 0 _0803CD78: .4byte gActiveBattler -_0803CD7C: .4byte gUnknown_2022BC4 +_0803CD7C: .4byte gBattleBufferA _0803CD80: .4byte gAnimMoveTurn _0803CD84: .4byte gAnimMovePower _0803CD88: .4byte gAnimMoveDmg @@ -4742,7 +4742,7 @@ _0803CD9C: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _0803CDC4 @ =gUnknown_3004FE0 + ldr r1, _0803CDC4 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4754,7 +4754,7 @@ _0803CDBA: bx r0 .align 2, 0 _0803CDC0: .4byte gBattleSpritesDataPtr -_0803CDC4: .4byte gUnknown_3004FE0 +_0803CDC4: .4byte gBattlerControllerFuncs _0803CDC8: .4byte RecordedOpponentDoMoveAnimation thumb_func_end RecordedOpponentHandleMoveAnimation @@ -4765,7 +4765,7 @@ RecordedOpponentDoMoveAnimation: @ 803CDCC mov r6, r9 mov r5, r8 push {r5-r7} - ldr r2, _0803CE18 @ =gUnknown_2022BC4 + ldr r2, _0803CE18 @ =gBattleBufferA ldr r6, _0803CE1C @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -4799,7 +4799,7 @@ RecordedOpponentDoMoveAnimation: @ 803CDCC beq _0803CE2E b _0803CF40 .align 2, 0 -_0803CE18: .4byte gUnknown_2022BC4 +_0803CE18: .4byte gBattleBufferA _0803CE1C: .4byte gActiveBattler _0803CE20: .4byte gBattleSpritesDataPtr _0803CE24: @@ -4963,7 +4963,7 @@ sub_803CF50: @ 803CF50 ldr r0, _0803CF90 @ =gUnknown_2022BC6 adds r4, r0 ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -4971,7 +4971,7 @@ sub_803CF50: @ 803CF50 beq _0803CF98 ldr r0, _0803CF94 @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0803CFA0 .align 2, 0 _0803CF84: .4byte gBattle_BG0_X @@ -4982,9 +4982,9 @@ _0803CF94: .4byte gDisplayedStringBattle _0803CF98: ldr r0, _0803CFB4 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _0803CFA0: - ldr r1, _0803CFB8 @ =gUnknown_3004FE0 + ldr r1, _0803CFB8 @ =gBattlerControllerFuncs ldr r0, _0803CFBC @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4996,7 +4996,7 @@ _0803CFA0: bx r0 .align 2, 0 _0803CFB4: .4byte gDisplayedStringBattle -_0803CFB8: .4byte gUnknown_3004FE0 +_0803CFB8: .4byte gBattlerControllerFuncs _0803CFBC: .4byte gActiveBattler _0803CFC0: .4byte CompleteOnInactiveTextPrinter_5 thumb_func_end sub_803CF50 @@ -5066,7 +5066,7 @@ sub_803D018: @ 803D018 sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _0803D090 @ =gUnknown_2022BC4 + ldr r3, _0803D090 @ =gBattleBufferA ldr r0, _0803D094 @ =gActiveBattler mov r9, r0 ldrb r4, [r0] @@ -5115,7 +5115,7 @@ sub_803D018: @ 803D018 bl SetBattleBarStruct b _0803D0D2 .align 2, 0 -_0803D090: .4byte gUnknown_2022BC4 +_0803D090: .4byte gBattleBufferA _0803D094: .4byte gActiveBattler _0803D098: .4byte 0x00007fff _0803D09C: .4byte gBattlerPartyIndexes @@ -5142,7 +5142,7 @@ _0803D0A8: movs r3, 0 bl SetBattleBarStruct _0803D0D2: - ldr r1, _0803D0FC @ =gUnknown_3004FE0 + ldr r1, _0803D0FC @ =gBattlerControllerFuncs ldr r0, _0803D100 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5160,7 +5160,7 @@ _0803D0D2: _0803D0F0: .4byte gBattlerPartyIndexes _0803D0F4: .4byte gEnemyParty _0803D0F8: .4byte gHealthboxSpriteIds -_0803D0FC: .4byte gUnknown_3004FE0 +_0803D0FC: .4byte gBattlerControllerFuncs _0803D100: .4byte gActiveBattler _0803D104: .4byte CompleteOnHealthbarDone_4 thumb_func_end sub_803D018 @@ -5209,7 +5209,7 @@ sub_803D114: @ 803D114 negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, _0803D184 @ =gUnknown_3004FE0 + ldr r1, _0803D184 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5225,7 +5225,7 @@ _0803D174: .4byte gHealthboxSpriteIds _0803D178: .4byte gBattlerPartyIndexes _0803D17C: .4byte gEnemyParty _0803D180: .4byte gBattleSpritesDataPtr -_0803D184: .4byte gUnknown_3004FE0 +_0803D184: .4byte gBattlerControllerFuncs _0803D188: .4byte CompleteOnFinishedStatusAnimation_5 thumb_func_end sub_803D114 @@ -5238,7 +5238,7 @@ sub_803D18C: @ 803D18C lsls r0, 24 cmp r0, 0 bne _0803D1DC - ldr r4, _0803D1E8 @ =gUnknown_2022BC4 + ldr r4, _0803D1E8 @ =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 @@ -5263,7 +5263,7 @@ sub_803D18C: @ 803D18C lsls r2, 24 orrs r1, r2 bl InitAndLaunchChosenStatusAnimation - ldr r1, _0803D1EC @ =gUnknown_3004FE0 + ldr r1, _0803D1EC @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5275,8 +5275,8 @@ _0803D1DC: bx r0 .align 2, 0 _0803D1E4: .4byte gActiveBattler -_0803D1E8: .4byte gUnknown_2022BC4 -_0803D1EC: .4byte gUnknown_3004FE0 +_0803D1E8: .4byte gBattleBufferA +_0803D1EC: .4byte gBattlerControllerFuncs _0803D1F0: .4byte CompleteOnFinishedStatusAnimation_5 thumb_func_end sub_803D18C @@ -5372,7 +5372,7 @@ _0803D278: .4byte gUnknown_2022870 RecordedOpponentHandleCmd38: @ 803D27C push {lr} ldr r3, _0803D2A8 @ =gUnknown_2022870 - ldr r1, _0803D2AC @ =gUnknown_2022BC4 + ldr r1, _0803D2AC @ =gBattleBufferA ldr r0, _0803D2B0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -5392,7 +5392,7 @@ RecordedOpponentHandleCmd38: @ 803D27C bx r0 .align 2, 0 _0803D2A8: .4byte gUnknown_2022870 -_0803D2AC: .4byte gUnknown_2022BC4 +_0803D2AC: .4byte gBattleBufferA _0803D2B0: .4byte gActiveBattler thumb_func_end RecordedOpponentHandleCmd38 @@ -5458,7 +5458,7 @@ _0803D31C: .4byte gSprites _0803D320: .4byte gBattlerSpriteIds _0803D324: .4byte gActiveBattler _0803D328: - ldr r1, _0803D358 @ =gUnknown_2024005 + ldr r1, _0803D358 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -5472,7 +5472,7 @@ _0803D328: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _0803D35C @ =gUnknown_3004FE0 + ldr r1, _0803D35C @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5483,8 +5483,8 @@ _0803D352: pop {r0} bx r0 .align 2, 0 -_0803D358: .4byte gUnknown_2024005 -_0803D35C: .4byte gUnknown_3004FE0 +_0803D358: .4byte gDoingBattleAnim +_0803D35C: .4byte gBattlerControllerFuncs _0803D360: .4byte DoHitAnimBlinkSpriteEffect_4 thumb_func_end RecordedOpponentHandleHitAnimation @@ -5508,7 +5508,7 @@ RecordedOpponentHandlePlaySE: @ 803D370 bne _0803D384 movs r3, 0xC0 _0803D384: - ldr r2, _0803D3B0 @ =gUnknown_2022BC4 + ldr r2, _0803D3B0 @ =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 @@ -5528,13 +5528,13 @@ _0803D384: bx r0 .align 2, 0 _0803D3AC: .4byte gActiveBattler -_0803D3B0: .4byte gUnknown_2022BC4 +_0803D3B0: .4byte gBattleBufferA thumb_func_end RecordedOpponentHandlePlaySE thumb_func_start LinkOpponentHandlecmd44 LinkOpponentHandlecmd44: @ 803D3B4 push {lr} - ldr r2, _0803D3DC @ =gUnknown_2022BC4 + ldr r2, _0803D3DC @ =gBattleBufferA ldr r0, _0803D3E0 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -5551,7 +5551,7 @@ LinkOpponentHandlecmd44: @ 803D3B4 pop {r0} bx r0 .align 2, 0 -_0803D3DC: .4byte gUnknown_2022BC4 +_0803D3DC: .4byte gBattleBufferA _0803D3E0: .4byte gActiveBattler thumb_func_end LinkOpponentHandlecmd44 @@ -5587,14 +5587,14 @@ _0803D41C: .4byte gEnemyParty thumb_func_start RecordedOpponentHandleIntroSlide RecordedOpponentHandleIntroSlide: @ 803D420 push {lr} - ldr r1, _0803D448 @ =gUnknown_2022BC4 + ldr r1, _0803D448 @ =gBattleBufferA ldr r0, _0803D44C @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 + bl HandleIntroSlide ldr r2, _0803D450 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 @@ -5604,7 +5604,7 @@ RecordedOpponentHandleIntroSlide: @ 803D420 pop {r0} bx r0 .align 2, 0 -_0803D448: .4byte gUnknown_2022BC4 +_0803D448: .4byte gBattleBufferA _0803D44C: .4byte gActiveBattler _0803D450: .4byte gIntroSlideFlags thumb_func_end RecordedOpponentHandleIntroSlide @@ -5712,7 +5712,7 @@ _0803D516: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _0803D55C @ =gUnknown_3004FE0 + ldr r1, _0803D55C @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5732,7 +5732,7 @@ _0803D54C: .4byte gTasks _0803D550: .4byte gBattleSpritesDataPtr _0803D554: .4byte gUnknown_2024000 _0803D558: .4byte sub_80491B0 -_0803D55C: .4byte gUnknown_3004FE0 +_0803D55C: .4byte gBattlerControllerFuncs _0803D560: .4byte nullsub_19 thumb_func_end sub_803D454 @@ -5767,7 +5767,7 @@ sub_803D564: @ 803D564 cmp r0, 0 beq _0803D5D0 _0803D59E: - ldr r0, _0803D5C8 @ =gUnknown_2022BC4 + ldr r0, _0803D5C8 @ =gBattleBufferA ldrb r1, [r7] lsls r2, r1, 9 adds r0, 0x1 @@ -5785,10 +5785,10 @@ _0803D59E: _0803D5BC: .4byte gActiveBattler _0803D5C0: .4byte gTasks _0803D5C4: .4byte gBattleTypeFlags -_0803D5C8: .4byte gUnknown_2022BC4 +_0803D5C8: .4byte gBattleBufferA _0803D5CC: .4byte gBattlerPartyIndexes _0803D5D0: - ldr r4, _0803D634 @ =gUnknown_2022BC4 + ldr r4, _0803D634 @ =gBattleBufferA ldrb r0, [r7] lsls r1, r0, 9 adds r4, 0x1 @@ -5819,7 +5819,7 @@ _0803D5D0: eors r0, r5 strb r0, [r7] _0803D610: - ldr r1, _0803D63C @ =gUnknown_3004FE0 + ldr r1, _0803D63C @ =gBattlerControllerFuncs ldr r2, _0803D640 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -5837,9 +5837,9 @@ _0803D610: pop {r0} bx r0 .align 2, 0 -_0803D634: .4byte gUnknown_2022BC4 +_0803D634: .4byte gBattleBufferA _0803D638: .4byte gBattlerPartyIndexes -_0803D63C: .4byte gUnknown_3004FE0 +_0803D63C: .4byte gBattlerControllerFuncs _0803D640: .4byte gActiveBattler _0803D644: .4byte sub_803A9CC thumb_func_end sub_803D564 @@ -5873,7 +5873,7 @@ _0803D678: .4byte 0xfffffc00 thumb_func_start RecordedOpponentHandleDrawPartyStatusSummary RecordedOpponentHandleDrawPartyStatusSummary: @ 803D67C push {r4-r7,lr} - ldr r1, _0803D6A4 @ =gUnknown_2022BC4 + ldr r1, _0803D6A4 @ =gBattleBufferA ldr r0, _0803D6A8 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -5890,7 +5890,7 @@ RecordedOpponentHandleDrawPartyStatusSummary: @ 803D67C bl RecordedOpponentBufferExecCompleted b _0803D776 .align 2, 0 -_0803D6A4: .4byte gUnknown_2022BC4 +_0803D6A4: .4byte gBattleBufferA _0803D6A8: .4byte gActiveBattler _0803D6AC: ldr r4, _0803D704 @ =gBattleSpritesDataPtr @@ -5906,7 +5906,7 @@ _0803D6AC: movs r2, 0x1 orrs r1, r2 strb r1, [r0] - ldr r1, _0803D70C @ =gUnknown_2022BC4 + ldr r1, _0803D70C @ =gBattleBufferA ldrb r2, [r3] lsls r0, r2, 9 adds r1, 0x2 @@ -5939,7 +5939,7 @@ _0803D6AC: .align 2, 0 _0803D704: .4byte gBattleSpritesDataPtr _0803D708: .4byte gActiveBattler -_0803D70C: .4byte gUnknown_2022BC4 +_0803D70C: .4byte gBattleBufferA _0803D710: movs r0, 0x3F negs r0, r0 @@ -5987,7 +5987,7 @@ _0803D718: movs r1, 0x5D strb r1, [r0, 0x5] _0803D76A: - ldr r0, _0803D788 @ =gUnknown_3004FE0 + ldr r0, _0803D788 @ =gBattlerControllerFuncs ldrb r1, [r7] lsls r1, 2 adds r1, r0 @@ -6001,7 +6001,7 @@ _0803D776: _0803D77C: .4byte gUnknown_2022BC8 _0803D780: .4byte gUnknown_2024000 _0803D784: .4byte gBattleSpritesDataPtr -_0803D788: .4byte gUnknown_3004FE0 +_0803D788: .4byte gBattlerControllerFuncs _0803D78C: .4byte sub_803D790 thumb_func_end RecordedOpponentHandleDrawPartyStatusSummary @@ -6108,7 +6108,7 @@ RecordedOpponentHandleSpriteInvisibility: @ 803D834 adds r2, r0 lsls r2, 2 adds r2, r3 - ldr r0, _0803D890 @ =gUnknown_2022BC4 + ldr r0, _0803D890 @ =gBattleBufferA lsls r1, 9 adds r0, 0x1 adds r1, r0 @@ -6134,7 +6134,7 @@ _0803D87A: _0803D884: .4byte gActiveBattler _0803D888: .4byte gSprites _0803D88C: .4byte gBattlerSpriteIds -_0803D890: .4byte gUnknown_2022BC4 +_0803D890: .4byte gBattleBufferA thumb_func_end RecordedOpponentHandleSpriteInvisibility thumb_func_start RecordedOpponentHandleBattleAnimation @@ -6147,7 +6147,7 @@ RecordedOpponentHandleBattleAnimation: @ 803D894 lsls r0, 24 cmp r0, 0 bne _0803D8EC - ldr r5, _0803D8DC @ =gUnknown_2022BC4 + ldr r5, _0803D8DC @ =gBattleBufferA ldrb r2, [r6] lsls r1, r2, 9 adds r0, r5, 0x1 @@ -6172,9 +6172,9 @@ RecordedOpponentHandleBattleAnimation: @ 803D894 b _0803D8EC .align 2, 0 _0803D8D8: .4byte gActiveBattler -_0803D8DC: .4byte gUnknown_2022BC4 +_0803D8DC: .4byte gBattleBufferA _0803D8E0: - ldr r0, _0803D8F4 @ =gUnknown_3004FE0 + ldr r0, _0803D8F4 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -6186,7 +6186,7 @@ _0803D8EC: pop {r0} bx r0 .align 2, 0 -_0803D8F4: .4byte gUnknown_3004FE0 +_0803D8F4: .4byte gBattlerControllerFuncs _0803D8F8: .4byte CompleteOnFinishedBattleAnimation_5 thumb_func_end RecordedOpponentHandleBattleAnimation @@ -6209,7 +6209,7 @@ sub_803D908: @ 803D908 thumb_func_start RecordedOpponentHandleCmd55 RecordedOpponentHandleCmd55: @ 803D914 push {lr} - ldr r1, _0803D930 @ =gUnknown_2022BC4 + ldr r1, _0803D930 @ =gBattleBufferA ldr r0, _0803D934 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -6222,7 +6222,7 @@ RecordedOpponentHandleCmd55: @ 803D914 strb r2, [r0] b _0803D944 .align 2, 0 -_0803D930: .4byte gUnknown_2022BC4 +_0803D930: .4byte gBattleBufferA _0803D934: .4byte gActiveBattler _0803D938: .4byte gBattleOutcome _0803D93C: @@ -6236,7 +6236,7 @@ _0803D944: movs r0, 0x3 bl BeginFastPaletteFade bl RecordedOpponentBufferExecCompleted - ldr r1, _0803D96C @ =gUnknown_3004FE0 + ldr r1, _0803D96C @ =gBattlerControllerFuncs ldr r0, _0803D970 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6247,7 +6247,7 @@ _0803D944: bx r0 .align 2, 0 _0803D968: .4byte gBattleOutcome -_0803D96C: .4byte gUnknown_3004FE0 +_0803D96C: .4byte gBattlerControllerFuncs _0803D970: .4byte gActiveBattler _0803D974: .4byte sub_802F6A8 thumb_func_end RecordedOpponentHandleCmd55 diff --git a/asm/battle_controller_link_partner.s b/asm/battle_controller_link_partner.s index f8a83d85e..c2dc58efd 100644 --- a/asm/battle_controller_link_partner.s +++ b/asm/battle_controller_link_partner.s @@ -12,7 +12,7 @@ nullsub_77: @ 80D4200 thumb_func_start sub_80D4204 sub_80D4204: @ 80D4204 - ldr r1, _080D4214 @ =gUnknown_3004FE0 + ldr r1, _080D4214 @ =gBattlerControllerFuncs ldr r0, _080D4218 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -21,7 +21,7 @@ sub_80D4204: @ 80D4204 str r1, [r0] bx lr .align 2, 0 -_080D4214: .4byte gUnknown_3004FE0 +_080D4214: .4byte gBattlerControllerFuncs _080D4218: .4byte gActiveBattler _080D421C: .4byte LinkPartnerBufferRunCommand thumb_func_end sub_80D4204 @@ -29,7 +29,7 @@ _080D421C: .4byte LinkPartnerBufferRunCommand thumb_func_start LinkPartnerBufferRunCommand LinkPartnerBufferRunCommand: @ 80D4220 push {lr} - ldr r2, _080D4254 @ =gUnknown_2023BC8 + ldr r2, _080D4254 @ =gBattleControllerExecFlags ldr r1, _080D4258 @ =gBitTable ldr r0, _080D425C @ =gActiveBattler ldrb r3, [r0] @@ -40,7 +40,7 @@ LinkPartnerBufferRunCommand: @ 80D4220 ands r1, r0 cmp r1, 0 beq _080D426C - ldr r0, _080D4260 @ =gUnknown_2022BC4 + ldr r0, _080D4260 @ =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] @@ -54,10 +54,10 @@ LinkPartnerBufferRunCommand: @ 80D4220 bl _call_via_r0 b _080D426C .align 2, 0 -_080D4254: .4byte gUnknown_2023BC8 +_080D4254: .4byte gBattleControllerExecFlags _080D4258: .4byte gBitTable _080D425C: .4byte gActiveBattler -_080D4260: .4byte gUnknown_2022BC4 +_080D4260: .4byte gBattleBufferA _080D4264: .4byte gUnknown_83FB134 _080D4268: bl sub_80D49E8 @@ -273,7 +273,7 @@ _080D43F4: adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x9] - ldr r1, _080D4434 @ =gUnknown_3004FE0 + ldr r1, _080D4434 @ =gBattlerControllerFuncs ldrb r0, [r3] lsls r0, 2 adds r0, r1 @@ -289,7 +289,7 @@ _080D4424: .4byte gHealthboxSpriteIds _080D4428: .4byte gActiveBattler _080D442C: .4byte SpriteCallbackDummy _080D4430: .4byte gBattleSpritesDataPtr -_080D4434: .4byte gUnknown_3004FE0 +_080D4434: .4byte gBattlerControllerFuncs _080D4438: .4byte sub_80D4310 thumb_func_end sub_80D4358 @@ -429,7 +429,7 @@ _080D4500: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _080D4588 @ =gUnknown_3004FE0 + ldr r1, _080D4588 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -448,7 +448,7 @@ _080D4578: .4byte gSprites _080D457C: .4byte gHealthboxSpriteIds _080D4580: .4byte gBattlerPartyIndexes _080D4584: .4byte gPlayerParty -_080D4588: .4byte gUnknown_3004FE0 +_080D4588: .4byte gBattlerControllerFuncs _080D458C: .4byte sub_80D4358 thumb_func_end sub_80D443C @@ -680,7 +680,7 @@ sub_80D4730: @ 80D4730 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _080D4778 @ =gUnknown_2024005 + ldr r0, _080D4778 @ =gDoingBattleAnim strb r3, [r0] bl sub_80D49E8 b _080D47A6 @@ -688,7 +688,7 @@ sub_80D4730: @ 80D4730 _080D476C: .4byte gBattlerSpriteIds _080D4770: .4byte gActiveBattler _080D4774: .4byte gSprites -_080D4778: .4byte gUnknown_2024005 +_080D4778: .4byte gDoingBattleAnim _080D477C: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -752,7 +752,7 @@ sub_80D47AC: @ 80D47AC movs r3, 0x6 bl InitAndLaunchSpecialAnimation _080D47EC: - ldr r0, _080D4814 @ =gUnknown_3004FE0 + ldr r0, _080D4814 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -768,7 +768,7 @@ _080D4804: .4byte gHealthboxSpriteIds _080D4808: .4byte gActiveBattler _080D480C: .4byte SpriteCallbackDummy _080D4810: .4byte gBattleSpritesDataPtr -_080D4814: .4byte gUnknown_3004FE0 +_080D4814: .4byte gBattlerControllerFuncs _080D4818: .4byte sub_80D481C thumb_func_end sub_80D47AC @@ -882,7 +882,7 @@ sub_80D484C: @ 80D484C bl SetHealthboxSpriteVisible ldrb r0, [r7] bl CopyBattleSpriteInvisibility - ldr r1, _080D493C @ =gUnknown_3004FE0 + ldr r1, _080D493C @ =gBattlerControllerFuncs ldrb r0, [r7] lsls r0, 2 adds r0, r1 @@ -904,7 +904,7 @@ _080D492C: .4byte gPlayerParty _080D4930: .4byte gBattlerSpriteIds _080D4934: .4byte gSprites _080D4938: .4byte gHealthboxSpriteIds -_080D493C: .4byte gUnknown_3004FE0 +_080D493C: .4byte gBattlerControllerFuncs _080D4940: .4byte sub_80D47AC thumb_func_end sub_80D484C @@ -963,7 +963,7 @@ _080D4976: bne _080D49BC adds r0, r3, r5 bl DestroySprite - ldr r1, _080D49E0 @ =gUnknown_3004FE0 + ldr r1, _080D49E0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -981,7 +981,7 @@ _080D49D0: .4byte gPlayerParty _080D49D4: .4byte gSprites _080D49D8: .4byte gUnknown_3004FFC _080D49DC: .4byte SpriteCallbackDummy -_080D49E0: .4byte gUnknown_3004FE0 +_080D49E0: .4byte gBattlerControllerFuncs _080D49E4: .4byte sub_80D484C thumb_func_end sub_80D4944 @@ -989,7 +989,7 @@ _080D49E4: .4byte sub_80D484C sub_80D49E8: @ 80D49E8 push {r4,lr} sub sp, 0x4 - ldr r1, _080D4A28 @ =gUnknown_3004FE0 + ldr r1, _080D4A28 @ =gBattlerControllerFuncs ldr r4, _080D4A2C @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -1009,7 +1009,7 @@ sub_80D49E8: @ 80D49E8 movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _080D4A38 @ =gUnknown_2022BC4 + ldr r1, _080D4A38 @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -1017,13 +1017,13 @@ sub_80D49E8: @ 80D49E8 strb r1, [r0] b _080D4A4E .align 2, 0 -_080D4A28: .4byte gUnknown_3004FE0 +_080D4A28: .4byte gBattlerControllerFuncs _080D4A2C: .4byte gActiveBattler _080D4A30: .4byte LinkPartnerBufferRunCommand _080D4A34: .4byte gBattleTypeFlags -_080D4A38: .4byte gUnknown_2022BC4 +_080D4A38: .4byte gBattleBufferA _080D4A3C: - ldr r2, _080D4A58 @ =gUnknown_2023BC8 + ldr r2, _080D4A58 @ =gBattleControllerExecFlags ldr r1, _080D4A5C @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -1038,7 +1038,7 @@ _080D4A4E: pop {r0} bx r0 .align 2, 0 -_080D4A58: .4byte gUnknown_2023BC8 +_080D4A58: .4byte gBattleControllerExecFlags _080D4A5C: .4byte gBitTable thumb_func_end sub_80D49E8 @@ -1099,7 +1099,7 @@ LinkPartnerHandleGetAttributes: @ 80D4AC0 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _080D4AEC @ =gUnknown_2022BC4 + ldr r1, _080D4AEC @ =gBattleBufferA ldr r0, _080D4AF0 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -1117,7 +1117,7 @@ LinkPartnerHandleGetAttributes: @ 80D4AC0 adds r6, r0, 0 b _080D4B1A .align 2, 0 -_080D4AEC: .4byte gUnknown_2022BC4 +_080D4AEC: .4byte gBattleBufferA _080D4AF0: .4byte gActiveBattler _080D4AF4: .4byte gBattlerPartyIndexes _080D4AF8: @@ -1164,7 +1164,7 @@ dp01_getattr_by_ch1_for_player_pokemon: @ 80D4B34 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 - ldr r2, _080D4B68 @ =gUnknown_2022BC4 + ldr r2, _080D4B68 @ =gBattleBufferA ldr r3, _080D4B6C @ =gActiveBattler ldrb r0, [r3] lsls r0, 9 @@ -1181,7 +1181,7 @@ _080D4B5E: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080D4B68: .4byte gUnknown_2022BC4 +_080D4B68: .4byte gBattleBufferA _080D4B6C: .4byte gActiveBattler _080D4B70: .4byte _080D4B74 .align 2, 0 @@ -2097,7 +2097,7 @@ sub_80D52E0: @ 80D52E0 thumb_func_start LinkPartnerHandleSetAttributes LinkPartnerHandleSetAttributes: @ 80D52EC push {r4,r5,lr} - ldr r1, _080D5310 @ =gUnknown_2022BC4 + ldr r1, _080D5310 @ =gBattleBufferA ldr r0, _080D5314 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2113,7 +2113,7 @@ LinkPartnerHandleSetAttributes: @ 80D52EC bl sub_80D5344 b _080D533A .align 2, 0 -_080D5310: .4byte gUnknown_2022BC4 +_080D5310: .4byte gBattleBufferA _080D5314: .4byte gActiveBattler _080D5318: .4byte gBattlerPartyIndexes _080D531C: @@ -2494,7 +2494,7 @@ _080D56A8: muls r0, r5 ldr r1, _080D56C4 @ =gPlayerParty adds r0, r1 - ldr r3, _080D56C8 @ =gUnknown_2022BC4 + ldr r3, _080D56C8 @ =gBattleBufferA ldr r1, _080D56CC @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -2505,7 +2505,7 @@ _080D56A8: b _080D574C .align 2, 0 _080D56C4: .4byte gPlayerParty -_080D56C8: .4byte gUnknown_2022BC4 +_080D56C8: .4byte gBattleBufferA _080D56CC: .4byte gActiveBattler _080D56D0: movs r0, 0x64 @@ -2557,7 +2557,7 @@ _080D5734: muls r0, r5 ldr r1, _080D5758 @ =gPlayerParty adds r0, r1 - ldr r3, _080D575C @ =gUnknown_2022BC4 + ldr r3, _080D575C @ =gBattleBufferA ldr r1, _080D5760 @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -2572,7 +2572,7 @@ _080D574C: b _080D5D0A .align 2, 0 _080D5758: .4byte gPlayerParty -_080D575C: .4byte gUnknown_2022BC4 +_080D575C: .4byte gBattleBufferA _080D5760: .4byte gActiveBattler _080D5764: movs r0, 0x64 @@ -3289,7 +3289,7 @@ LinkPartnerHandlecmd3: @ 80D5D40 movs r0, 0x64 adds r3, r1, 0 muls r3, r0 - ldr r4, _080D5DAC @ =gUnknown_2022BC4 + ldr r4, _080D5DAC @ =gBattleBufferA lsls r2, 9 adds r0, r4, 0x1 adds r0, r2, r0 @@ -3332,7 +3332,7 @@ _080D5D98: .align 2, 0 _080D5DA4: .4byte gBattlerPartyIndexes _080D5DA8: .4byte gActiveBattler -_080D5DAC: .4byte gUnknown_2022BC4 +_080D5DAC: .4byte gBattleBufferA _080D5DB0: .4byte gPlayerParty thumb_func_end LinkPartnerHandlecmd3 @@ -3439,7 +3439,7 @@ LinkPartnerHandleLoadPokeSprite: @ 80D5DB4 adds r2, r1 ldrb r1, [r2] bl StartSpriteAnim - ldr r1, _080D5EC8 @ =gUnknown_3004FE0 + ldr r1, _080D5EC8 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -3459,7 +3459,7 @@ _080D5EB8: .4byte gBattlerSpriteIds _080D5EBC: .4byte gSprites _080D5EC0: .4byte 0x0000ff10 _080D5EC4: .4byte gBattleMonForms -_080D5EC8: .4byte gUnknown_3004FE0 +_080D5EC8: .4byte gBattlerControllerFuncs _080D5ECC: .4byte sub_80D4590 thumb_func_end LinkPartnerHandleLoadPokeSprite @@ -3468,7 +3468,7 @@ LinkPartnerHandleSendOutPoke: @ 80D5ED0 push {r4-r6,lr} ldr r5, _080D5F28 @ =gActiveBattler ldrb r0, [r5] - ldr r4, _080D5F2C @ =gUnknown_2022BC4 + ldr r4, _080D5F2C @ =gBattleBufferA lsls r1, r0, 9 adds r6, r4, 0x2 adds r1, r6 @@ -3497,7 +3497,7 @@ LinkPartnerHandleSendOutPoke: @ 80D5ED0 adds r1, r6 ldrb r1, [r1] bl sub_80D5F40 - ldr r1, _080D5F38 @ =gUnknown_3004FE0 + ldr r1, _080D5F38 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -3508,10 +3508,10 @@ LinkPartnerHandleSendOutPoke: @ 80D5ED0 bx r0 .align 2, 0 _080D5F28: .4byte gActiveBattler -_080D5F2C: .4byte gUnknown_2022BC4 +_080D5F2C: .4byte gBattleBufferA _080D5F30: .4byte gBattlerPartyIndexes _080D5F34: .4byte gPlayerParty -_080D5F38: .4byte gUnknown_3004FE0 +_080D5F38: .4byte gBattlerControllerFuncs _080D5F3C: .4byte sub_80D4944 thumb_func_end LinkPartnerHandleSendOutPoke @@ -3532,7 +3532,7 @@ sub_80D5F40: @ 80D5F40 ldr r0, _080D6084 @ =gBattlerPartyIndexes lsls r2, r6, 1 adds r2, r0 - ldr r0, _080D6088 @ =gUnknown_2022BC4 + ldr r0, _080D6088 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -3670,7 +3670,7 @@ sub_80D5F40: @ 80D5F40 bx r0 .align 2, 0 _080D6084: .4byte gBattlerPartyIndexes -_080D6088: .4byte gUnknown_2022BC4 +_080D6088: .4byte gBattleBufferA _080D608C: .4byte gPlayerParty _080D6090: .4byte sub_8033E3C _080D6094: .4byte gUnknown_3004FFC @@ -3684,7 +3684,7 @@ _080D60A8: .4byte SpriteCallbackDummy thumb_func_start LinkPartnerHandleReturnPokeToBall LinkPartnerHandleReturnPokeToBall: @ 80D60AC push {r4-r6,lr} - ldr r1, _080D60E0 @ =gUnknown_2022BC4 + ldr r1, _080D60E0 @ =gBattleBufferA ldr r6, _080D60E4 @ =gActiveBattler ldrb r2, [r6] lsls r0, r2, 9 @@ -3701,7 +3701,7 @@ LinkPartnerHandleReturnPokeToBall: @ 80D60AC lsls r0, 2 adds r0, r1 strb r3, [r0, 0x4] - ldr r1, _080D60EC @ =gUnknown_3004FE0 + ldr r1, _080D60EC @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -3709,10 +3709,10 @@ LinkPartnerHandleReturnPokeToBall: @ 80D60AC str r1, [r0] b _080D612A .align 2, 0 -_080D60E0: .4byte gUnknown_2022BC4 +_080D60E0: .4byte gBattleBufferA _080D60E4: .4byte gActiveBattler _080D60E8: .4byte gBattleSpritesDataPtr -_080D60EC: .4byte gUnknown_3004FE0 +_080D60EC: .4byte gBattlerControllerFuncs _080D60F0: .4byte sub_80D613C _080D60F4: ldr r5, _080D6130 @ =gBattlerSpriteIds @@ -3807,7 +3807,7 @@ _080D6192: adds r1, r2, 0 movs r3, 0x1 bl InitAndLaunchSpecialAnimation - ldr r1, _080D61C0 @ =gUnknown_3004FE0 + ldr r1, _080D61C0 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -3818,7 +3818,7 @@ _080D61BA: pop {r0} bx r0 .align 2, 0 -_080D61C0: .4byte gUnknown_3004FE0 +_080D61C0: .4byte gBattlerControllerFuncs _080D61C4: .4byte sub_80D46A8 thumb_func_end sub_80D613C @@ -3906,7 +3906,7 @@ _080D6258: bl SetMultiuseSpriteTemplateToTrainerBack ldr r6, _080D631C @ =gMultiuseSpriteTemplate mov r8, r7 - ldr r0, _080D6320 @ =gUnknown_8239F8C + ldr r0, _080D6320 @ =gTrainerBackPicCoords lsls r4, 2 adds r4, r0 ldrb r0, [r4] @@ -3972,7 +3972,7 @@ _080D6258: adds r0, r4 ldr r1, _080D6330 @ =sub_8033EEC str r1, [r0] - ldr r1, _080D6334 @ =gUnknown_3004FE0 + ldr r1, _080D6334 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -3986,12 +3986,12 @@ _080D6258: .align 2, 0 _080D6318: .4byte gActiveBattler _080D631C: .4byte gMultiuseSpriteTemplate -_080D6320: .4byte gUnknown_8239F8C +_080D6320: .4byte gTrainerBackPicCoords _080D6324: .4byte gBattlerSpriteIds _080D6328: .4byte gSprites _080D632C: .4byte 0x0000fffe _080D6330: .4byte sub_8033EEC -_080D6334: .4byte gUnknown_3004FE0 +_080D6334: .4byte gBattlerControllerFuncs _080D6338: .4byte sub_80D4270 thumb_func_end sub_80D61C8 @@ -4064,7 +4064,7 @@ sub_80D6348: @ 80D6348 adds r0, r5 ldr r1, _080D63E8 @ =SpriteCallbackDummy bl StoreSpriteCallbackInData6 - ldr r1, _080D63EC @ =gUnknown_3004FE0 + ldr r1, _080D63EC @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -4080,7 +4080,7 @@ _080D63DC: .4byte gSprites _080D63E0: .4byte 0x0000ffd8 _080D63E4: .4byte sub_8075590 _080D63E8: .4byte SpriteCallbackDummy -_080D63EC: .4byte gUnknown_3004FE0 +_080D63EC: .4byte gBattlerControllerFuncs _080D63F0: .4byte sub_80D42A8 thumb_func_end sub_80D6348 @@ -4178,7 +4178,7 @@ _080D6448: adds r0, r2 ldr r1, _080D64D4 @ =sub_8012110 str r1, [r0] - ldr r1, _080D64D8 @ =gUnknown_3004FE0 + ldr r1, _080D64D8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4194,7 +4194,7 @@ _080D64C8: .4byte gPlayerParty _080D64CC: .4byte gSprites _080D64D0: .4byte gBattlerSpriteIds _080D64D4: .4byte sub_8012110 -_080D64D8: .4byte gUnknown_3004FE0 +_080D64D8: .4byte gBattlerControllerFuncs _080D64DC: .4byte sub_80D4640 thumb_func_end sub_80D63F4 @@ -4241,7 +4241,7 @@ sub_80D6510: @ 80D6510 beq _080D6522 b _080D6636 _080D6522: - ldr r0, _080D65F8 @ =gUnknown_2022BC4 + ldr r0, _080D65F8 @ =gBattleBufferA mov r12, r0 ldrb r2, [r6] lsls r2, 9 @@ -4345,7 +4345,7 @@ _080D6522: b _080D6636 .align 2, 0 _080D65F4: .4byte gActiveBattler -_080D65F8: .4byte gUnknown_2022BC4 +_080D65F8: .4byte gBattleBufferA _080D65FC: .4byte gAnimMoveTurn _080D6600: .4byte gAnimMovePower _080D6604: .4byte gAnimMoveDmg @@ -4363,7 +4363,7 @@ _080D6618: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _080D6640 @ =gUnknown_3004FE0 + ldr r1, _080D6640 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4375,7 +4375,7 @@ _080D6636: bx r0 .align 2, 0 _080D663C: .4byte gBattleSpritesDataPtr -_080D6640: .4byte gUnknown_3004FE0 +_080D6640: .4byte gBattlerControllerFuncs _080D6644: .4byte sub_80D6648 thumb_func_end sub_80D6510 @@ -4386,7 +4386,7 @@ sub_80D6648: @ 80D6648 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r2, _080D6694 @ =gUnknown_2022BC4 + ldr r2, _080D6694 @ =gBattleBufferA ldr r6, _080D6698 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -4420,7 +4420,7 @@ sub_80D6648: @ 80D6648 beq _080D66AA b _080D67BC .align 2, 0 -_080D6694: .4byte gUnknown_2022BC4 +_080D6694: .4byte gBattleBufferA _080D6698: .4byte gActiveBattler _080D669C: .4byte gBattleSpritesDataPtr _080D66A0: @@ -4584,7 +4584,7 @@ sub_80D67CC: @ 80D67CC ldr r0, _080D680C @ =gUnknown_2022BC6 adds r4, r0 ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -4592,7 +4592,7 @@ sub_80D67CC: @ 80D67CC beq _080D6814 ldr r0, _080D6810 @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080D681C .align 2, 0 _080D6800: .4byte gBattle_BG0_X @@ -4603,9 +4603,9 @@ _080D6810: .4byte gDisplayedStringBattle _080D6814: ldr r0, _080D6830 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _080D681C: - ldr r1, _080D6834 @ =gUnknown_3004FE0 + ldr r1, _080D6834 @ =gBattlerControllerFuncs ldr r0, _080D6838 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4617,7 +4617,7 @@ _080D681C: bx r0 .align 2, 0 _080D6830: .4byte gDisplayedStringBattle -_080D6834: .4byte gUnknown_3004FE0 +_080D6834: .4byte gBattlerControllerFuncs _080D6838: .4byte gActiveBattler _080D683C: .4byte sub_80D4718 thumb_func_end sub_80D67CC @@ -4687,7 +4687,7 @@ sub_80D6894: @ 80D6894 sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _080D690C @ =gUnknown_2022BC4 + ldr r3, _080D690C @ =gBattleBufferA ldr r0, _080D6910 @ =gActiveBattler mov r9, r0 ldrb r4, [r0] @@ -4736,7 +4736,7 @@ sub_80D6894: @ 80D6894 bl SetBattleBarStruct b _080D694E .align 2, 0 -_080D690C: .4byte gUnknown_2022BC4 +_080D690C: .4byte gBattleBufferA _080D6910: .4byte gActiveBattler _080D6914: .4byte 0x00007fff _080D6918: .4byte gBattlerPartyIndexes @@ -4763,7 +4763,7 @@ _080D6924: movs r3, 0 bl SetBattleBarStruct _080D694E: - ldr r1, _080D6978 @ =gUnknown_3004FE0 + ldr r1, _080D6978 @ =gBattlerControllerFuncs ldr r0, _080D697C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4781,7 +4781,7 @@ _080D694E: _080D696C: .4byte gBattlerPartyIndexes _080D6970: .4byte gPlayerParty _080D6974: .4byte gHealthboxSpriteIds -_080D6978: .4byte gUnknown_3004FE0 +_080D6978: .4byte gBattlerControllerFuncs _080D697C: .4byte gActiveBattler _080D6980: .4byte sub_80D45D0 thumb_func_end sub_80D6894 @@ -4830,7 +4830,7 @@ sub_80D6990: @ 80D6990 negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, _080D6A00 @ =gUnknown_3004FE0 + ldr r1, _080D6A00 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -4846,7 +4846,7 @@ _080D69F0: .4byte gHealthboxSpriteIds _080D69F4: .4byte gBattlerPartyIndexes _080D69F8: .4byte gPlayerParty _080D69FC: .4byte gBattleSpritesDataPtr -_080D6A00: .4byte gUnknown_3004FE0 +_080D6A00: .4byte gBattlerControllerFuncs _080D6A04: .4byte sub_80D4A60 thumb_func_end sub_80D6990 @@ -4859,7 +4859,7 @@ sub_80D6A08: @ 80D6A08 lsls r0, 24 cmp r0, 0 bne _080D6A58 - ldr r4, _080D6A64 @ =gUnknown_2022BC4 + ldr r4, _080D6A64 @ =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 @@ -4884,7 +4884,7 @@ sub_80D6A08: @ 80D6A08 lsls r2, 24 orrs r1, r2 bl InitAndLaunchChosenStatusAnimation - ldr r1, _080D6A68 @ =gUnknown_3004FE0 + ldr r1, _080D6A68 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4896,8 +4896,8 @@ _080D6A58: bx r0 .align 2, 0 _080D6A60: .4byte gActiveBattler -_080D6A64: .4byte gUnknown_2022BC4 -_080D6A68: .4byte gUnknown_3004FE0 +_080D6A64: .4byte gBattleBufferA +_080D6A68: .4byte gBattlerControllerFuncs _080D6A6C: .4byte sub_80D4A60 thumb_func_end sub_80D6A08 @@ -4993,7 +4993,7 @@ _080D6AF4: .4byte gUnknown_2022870 LinkPartnerHandlecmd38: @ 80D6AF8 push {lr} ldr r3, _080D6B24 @ =gUnknown_2022870 - ldr r1, _080D6B28 @ =gUnknown_2022BC4 + ldr r1, _080D6B28 @ =gBattleBufferA ldr r0, _080D6B2C @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -5013,7 +5013,7 @@ LinkPartnerHandlecmd38: @ 80D6AF8 bx r0 .align 2, 0 _080D6B24: .4byte gUnknown_2022870 -_080D6B28: .4byte gUnknown_2022BC4 +_080D6B28: .4byte gBattleBufferA _080D6B2C: .4byte gActiveBattler thumb_func_end LinkPartnerHandlecmd38 @@ -5079,7 +5079,7 @@ _080D6B98: .4byte gSprites _080D6B9C: .4byte gBattlerSpriteIds _080D6BA0: .4byte gActiveBattler _080D6BA4: - ldr r1, _080D6BD4 @ =gUnknown_2024005 + ldr r1, _080D6BD4 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -5093,7 +5093,7 @@ _080D6BA4: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _080D6BD8 @ =gUnknown_3004FE0 + ldr r1, _080D6BD8 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5104,8 +5104,8 @@ _080D6BCE: pop {r0} bx r0 .align 2, 0 -_080D6BD4: .4byte gUnknown_2024005 -_080D6BD8: .4byte gUnknown_3004FE0 +_080D6BD4: .4byte gDoingBattleAnim +_080D6BD8: .4byte gBattlerControllerFuncs _080D6BDC: .4byte sub_80D4730 thumb_func_end LinkPartnerHandleHitAnimation @@ -5129,7 +5129,7 @@ LinkPartnerHandleEffectivenessSound: @ 80D6BEC bne _080D6C00 movs r3, 0xC0 _080D6C00: - ldr r2, _080D6C2C @ =gUnknown_2022BC4 + ldr r2, _080D6C2C @ =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 @@ -5149,13 +5149,13 @@ _080D6C00: bx r0 .align 2, 0 _080D6C28: .4byte gActiveBattler -_080D6C2C: .4byte gUnknown_2022BC4 +_080D6C2C: .4byte gBattleBufferA thumb_func_end LinkPartnerHandleEffectivenessSound thumb_func_start LinkPartnerHandlecmd44 LinkPartnerHandlecmd44: @ 80D6C30 push {lr} - ldr r2, _080D6C58 @ =gUnknown_2022BC4 + ldr r2, _080D6C58 @ =gBattleBufferA ldr r0, _080D6C5C @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -5172,7 +5172,7 @@ LinkPartnerHandlecmd44: @ 80D6C30 pop {r0} bx r0 .align 2, 0 -_080D6C58: .4byte gUnknown_2022BC4 +_080D6C58: .4byte gBattleBufferA _080D6C5C: .4byte gActiveBattler thumb_func_end LinkPartnerHandlecmd44 @@ -5209,14 +5209,14 @@ _080D6C9C: .4byte gPlayerParty thumb_func_start LinkPartnerHandleIntroSlide LinkPartnerHandleIntroSlide: @ 80D6CA0 push {lr} - ldr r1, _080D6CC8 @ =gUnknown_2022BC4 + ldr r1, _080D6CC8 @ =gBattleBufferA ldr r0, _080D6CCC @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 + bl HandleIntroSlide ldr r2, _080D6CD0 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 @@ -5226,7 +5226,7 @@ LinkPartnerHandleIntroSlide: @ 80D6CA0 pop {r0} bx r0 .align 2, 0 -_080D6CC8: .4byte gUnknown_2022BC4 +_080D6CC8: .4byte gBattleBufferA _080D6CCC: .4byte gActiveBattler _080D6CD0: .4byte gIntroSlideFlags thumb_func_end LinkPartnerHandleIntroSlide @@ -5441,7 +5441,7 @@ _080D6E86: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _080D6EC8 @ =gUnknown_3004FE0 + ldr r1, _080D6EC8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5460,7 +5460,7 @@ _080D6EB8: .4byte gTasks _080D6EBC: .4byte gBattleSpritesDataPtr _080D6EC0: .4byte gUnknown_2024000 _080D6EC4: .4byte sub_80491B0 -_080D6EC8: .4byte gUnknown_3004FE0 +_080D6EC8: .4byte gBattlerControllerFuncs _080D6ECC: .4byte nullsub_77 thumb_func_end sub_80D6CD4 @@ -5505,7 +5505,7 @@ _080D6EFC: cmp r0, 0 beq _080D6F4C _080D6F1C: - ldr r0, _080D6F44 @ =gUnknown_2022BC4 + ldr r0, _080D6F44 @ =gBattleBufferA ldrb r1, [r7] lsls r2, r1, 9 adds r0, 0x1 @@ -5522,10 +5522,10 @@ _080D6F1C: .align 2, 0 _080D6F3C: .4byte gActiveBattler _080D6F40: .4byte gBattleTypeFlags -_080D6F44: .4byte gUnknown_2022BC4 +_080D6F44: .4byte gBattleBufferA _080D6F48: .4byte gBattlerPartyIndexes _080D6F4C: - ldr r4, _080D6FC4 @ =gUnknown_2022BC4 + ldr r4, _080D6FC4 @ =gBattleBufferA ldrb r0, [r7] lsls r1, r0, 9 adds r4, 0x1 @@ -5565,7 +5565,7 @@ _080D6F4C: eors r0, r6 strb r0, [r7] _080D6FA0: - ldr r1, _080D6FD0 @ =gUnknown_3004FE0 + ldr r1, _080D6FD0 @ =gBattlerControllerFuncs ldr r2, _080D6FD4 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -5584,10 +5584,10 @@ _080D6FB8: pop {r0} bx r0 .align 2, 0 -_080D6FC4: .4byte gUnknown_2022BC4 +_080D6FC4: .4byte gBattleBufferA _080D6FC8: .4byte gBattlerPartyIndexes _080D6FCC: .4byte gPlayerParty -_080D6FD0: .4byte gUnknown_3004FE0 +_080D6FD0: .4byte gBattlerControllerFuncs _080D6FD4: .4byte gActiveBattler _080D6FD8: .4byte sub_80D443C thumb_func_end sub_80D6ED0 @@ -5595,7 +5595,7 @@ _080D6FD8: .4byte sub_80D443C thumb_func_start sub_80D6FDC sub_80D6FDC: @ 80D6FDC push {r4-r6,lr} - ldr r1, _080D7004 @ =gUnknown_2022BC4 + ldr r1, _080D7004 @ =gBattleBufferA ldr r0, _080D7008 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -5612,7 +5612,7 @@ sub_80D6FDC: @ 80D6FDC bl sub_80D49E8 b _080D7080 .align 2, 0 -_080D7004: .4byte gUnknown_2022BC4 +_080D7004: .4byte gBattleBufferA _080D7008: .4byte gActiveBattler _080D700C: ldr r6, _080D7088 @ =gBattleSpritesDataPtr @@ -5667,7 +5667,7 @@ _080D700C: movs r1, 0x5D strb r1, [r0, 0x5] _080D7074: - ldr r0, _080D7098 @ =gUnknown_3004FE0 + ldr r0, _080D7098 @ =gBattlerControllerFuncs ldrb r1, [r5] lsls r1, 2 adds r1, r0 @@ -5682,7 +5682,7 @@ _080D7088: .4byte gBattleSpritesDataPtr _080D708C: .4byte gActiveBattler _080D7090: .4byte gUnknown_2022BC8 _080D7094: .4byte gUnknown_2024000 -_080D7098: .4byte gUnknown_3004FE0 +_080D7098: .4byte gBattlerControllerFuncs _080D709C: .4byte sub_80D70A0 thumb_func_end sub_80D6FDC @@ -5789,7 +5789,7 @@ LinkPartnerHandleSpriteInvisibility: @ 80D7144 adds r2, r0 lsls r2, 2 adds r2, r3 - ldr r0, _080D71A0 @ =gUnknown_2022BC4 + ldr r0, _080D71A0 @ =gBattleBufferA lsls r1, 9 adds r0, 0x1 adds r1, r0 @@ -5815,7 +5815,7 @@ _080D718A: _080D7194: .4byte gActiveBattler _080D7198: .4byte gSprites _080D719C: .4byte gBattlerSpriteIds -_080D71A0: .4byte gUnknown_2022BC4 +_080D71A0: .4byte gBattleBufferA thumb_func_end LinkPartnerHandleSpriteInvisibility thumb_func_start LinkPartnerHandleBattleAnimation @@ -5828,7 +5828,7 @@ LinkPartnerHandleBattleAnimation: @ 80D71A4 lsls r0, 24 cmp r0, 0 bne _080D71FC - ldr r5, _080D71EC @ =gUnknown_2022BC4 + ldr r5, _080D71EC @ =gBattleBufferA ldrb r2, [r6] lsls r1, r2, 9 adds r0, r5, 0x1 @@ -5853,9 +5853,9 @@ LinkPartnerHandleBattleAnimation: @ 80D71A4 b _080D71FC .align 2, 0 _080D71E8: .4byte gActiveBattler -_080D71EC: .4byte gUnknown_2022BC4 +_080D71EC: .4byte gBattleBufferA _080D71F0: - ldr r0, _080D7204 @ =gUnknown_3004FE0 + ldr r0, _080D7204 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -5867,7 +5867,7 @@ _080D71FC: pop {r0} bx r0 .align 2, 0 -_080D7204: .4byte gUnknown_3004FE0 +_080D7204: .4byte gBattlerControllerFuncs _080D7208: .4byte sub_80D4A90 thumb_func_end LinkPartnerHandleBattleAnimation @@ -5891,7 +5891,7 @@ sub_80D7218: @ 80D7218 LinkPartnerHandlecmd55: @ 80D7224 push {r4,lr} ldr r2, _080D725C @ =gBattleOutcome - ldr r1, _080D7260 @ =gUnknown_2022BC4 + ldr r1, _080D7260 @ =gBattleBufferA ldr r4, _080D7264 @ =gActiveBattler ldrb r0, [r4] lsls r0, 9 @@ -5904,7 +5904,7 @@ LinkPartnerHandlecmd55: @ 80D7224 movs r0, 0x3 bl BeginFastPaletteFade bl sub_80D49E8 - ldr r1, _080D7268 @ =gUnknown_3004FE0 + ldr r1, _080D7268 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5915,9 +5915,9 @@ LinkPartnerHandlecmd55: @ 80D7224 bx r0 .align 2, 0 _080D725C: .4byte gBattleOutcome -_080D7260: .4byte gUnknown_2022BC4 +_080D7260: .4byte gBattleBufferA _080D7264: .4byte gActiveBattler -_080D7268: .4byte gUnknown_3004FE0 +_080D7268: .4byte gBattlerControllerFuncs _080D726C: .4byte sub_802F6A8 thumb_func_end LinkPartnerHandlecmd55 diff --git a/asm/battle_controller_oak.s b/asm/battle_controller_oak.s index 92efcecbc..031525518 100644 --- a/asm/battle_controller_oak.s +++ b/asm/battle_controller_oak.s @@ -12,7 +12,7 @@ nullsub_81: @ 80E75AC thumb_func_start sub_80E75B0 sub_80E75B0: @ 80E75B0 - ldr r1, _080E75DC @ =gUnknown_3004FE0 + ldr r1, _080E75DC @ =gBattlerControllerFuncs ldr r0, _080E75E0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -35,7 +35,7 @@ sub_80E75B0: @ 80E75B0 strb r1, [r0] bx lr .align 2, 0 -_080E75DC: .4byte gUnknown_3004FE0 +_080E75DC: .4byte gBattlerControllerFuncs _080E75E0: .4byte gActiveBattler _080E75E4: .4byte sub_80E75EC _080E75E8: .4byte gBattleStruct @@ -44,7 +44,7 @@ _080E75E8: .4byte gBattleStruct thumb_func_start sub_80E75EC sub_80E75EC: @ 80E75EC push {lr} - ldr r2, _080E7620 @ =gUnknown_2023BC8 + ldr r2, _080E7620 @ =gBattleControllerExecFlags ldr r1, _080E7624 @ =gBitTable ldr r0, _080E7628 @ =gActiveBattler ldrb r3, [r0] @@ -55,7 +55,7 @@ sub_80E75EC: @ 80E75EC ands r1, r0 cmp r1, 0 beq _080E7638 - ldr r0, _080E762C @ =gUnknown_2022BC4 + ldr r0, _080E762C @ =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] @@ -69,10 +69,10 @@ sub_80E75EC: @ 80E75EC bl _call_via_r0 b _080E7638 .align 2, 0 -_080E7620: .4byte gUnknown_2023BC8 +_080E7620: .4byte gBattleControllerExecFlags _080E7624: .4byte gBitTable _080E7628: .4byte gActiveBattler -_080E762C: .4byte gUnknown_2022BC4 +_080E762C: .4byte gBattleBufferA _080E7630: .4byte gUnknown_84020F8 _080E7634: bl WallyBufferExecCompleted @@ -86,7 +86,7 @@ sub_80E763C: @ 80E763C push {r4-r7,lr} mov r7, r8 push {r7} - ldr r7, _080E769C @ =gUnknown_2022BC4 + ldr r7, _080E769C @ =gBattleBufferA ldr r4, _080E76A0 @ =gActiveBattler ldrb r0, [r4] lsls r2, r0, 9 @@ -116,7 +116,7 @@ sub_80E763C: @ 80E763C beq _080E76D4 movs r0, 0x5 bl PlaySE - ldr r1, _080E76A8 @ =gUnknown_2023FF8 + ldr r1, _080E76A8 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -128,10 +128,10 @@ sub_80E763C: @ 80E763C beq _080E76B6 b _080E781A .align 2, 0 -_080E769C: .4byte gUnknown_2022BC4 +_080E769C: .4byte gBattleBufferA _080E76A0: .4byte gActiveBattler _080E76A4: .4byte gMain -_080E76A8: .4byte gUnknown_2023FF8 +_080E76A8: .4byte gActionSelectionCursor _080E76AC: cmp r0, 0x2 beq _080E76C2 @@ -161,7 +161,7 @@ _080E76D4: ands r0, r1 cmp r0, 0 beq _080E770C - ldr r5, _080E7708 @ =gUnknown_2023FF8 + ldr r5, _080E7708 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -183,13 +183,13 @@ _080E76EE: movs r2, 0x1 b _080E7794 .align 2, 0 -_080E7708: .4byte gUnknown_2023FF8 +_080E7708: .4byte gActionSelectionCursor _080E770C: movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080E7744 - ldr r5, _080E7740 @ =gUnknown_2023FF8 + ldr r5, _080E7740 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -211,14 +211,14 @@ _080E7726: movs r2, 0x1 b _080E7794 .align 2, 0 -_080E7740: .4byte gUnknown_2023FF8 +_080E7740: .4byte gActionSelectionCursor _080E7744: movs r0, 0x40 mov r8, r0 ands r0, r1 cmp r0, 0 beq _080E7764 - ldr r5, _080E7760 @ =gUnknown_2023FF8 + ldr r5, _080E7760 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -228,13 +228,13 @@ _080E7744: beq _080E7838 b _080E777C .align 2, 0 -_080E7760: .4byte gUnknown_2023FF8 +_080E7760: .4byte gActionSelectionCursor _080E7764: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _080E77AC - ldr r5, _080E77A8 @ =gUnknown_2023FF8 + ldr r5, _080E77A8 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -263,7 +263,7 @@ _080E7794: bl ActionSelectionCreateCursorAt b _080E7838 .align 2, 0 -_080E77A8: .4byte gUnknown_2023FF8 +_080E77A8: .4byte gActionSelectionCursor _080E77AC: movs r0, 0x2 ands r0, r1 @@ -478,7 +478,7 @@ sub_80E7930: @ 80E7930 negs r0, r0 ands r0, r1 strb r0, [r3] - ldr r0, _080E796C @ =gUnknown_3004F80 + ldr r0, _080E796C @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] @@ -490,13 +490,13 @@ _080E795A: _080E7960: .4byte gPaletteFade _080E7964: .4byte gMain _080E7968: .4byte 0x00000439 -_080E796C: .4byte gUnknown_3004F80 +_080E796C: .4byte gPreBattleCallback1 thumb_func_end sub_80E7930 thumb_func_start sub_80E7970 sub_80E7970: @ 80E7970 push {lr} - ldr r0, _080E7984 @ =gUnknown_2024005 + ldr r0, _080E7984 @ =gDoingBattleAnim ldrb r0, [r0] cmp r0, 0 bne _080E797E @@ -505,14 +505,14 @@ _080E797E: pop {r0} bx r0 .align 2, 0 -_080E7984: .4byte gUnknown_2024005 +_080E7984: .4byte gDoingBattleAnim thumb_func_end sub_80E7970 thumb_func_start sub_80E7988 sub_80E7988: @ 80E7988 push {lr} bl sub_802EA10 - ldr r2, _080E79AC @ =gUnknown_2023BC8 + ldr r2, _080E79AC @ =gBattleControllerExecFlags ldr r1, _080E79B0 @ =gBitTable ldr r0, _080E79B4 @ =gActiveBattler ldrb r0, [r0] @@ -528,7 +528,7 @@ _080E79A8: pop {r0} bx r0 .align 2, 0 -_080E79AC: .4byte gUnknown_2023BC8 +_080E79AC: .4byte gBattleControllerExecFlags _080E79B0: .4byte gBitTable _080E79B4: .4byte gActiveBattler thumb_func_end sub_80E7988 @@ -542,7 +542,7 @@ sub_80E79B8: @ 80E79B8 ands r0, r1 cmp r0, 0 bne _080E79F6 - ldr r1, _080E7A00 @ =gUnknown_3004FE0 + ldr r1, _080E7A00 @ =gBattlerControllerFuncs ldr r2, _080E7A04 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -569,7 +569,7 @@ _080E79F6: bx r0 .align 2, 0 _080E79FC: .4byte gPaletteFade -_080E7A00: .4byte gUnknown_3004FE0 +_080E7A00: .4byte gBattlerControllerFuncs _080E7A04: .4byte gActiveBattler _080E7A08: .4byte sub_80E7A14 _080E7A0C: .4byte gTasks @@ -581,7 +581,7 @@ sub_80E7A14: @ 80E7A14 push {lr} ldr r0, _080E7A44 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _080E7A48 @ =sub_8011100 + ldr r0, _080E7A48 @ =BattleMainCB2 cmp r1, r0 bne _080E7A6A ldr r0, _080E7A4C @ =gPaletteFade @@ -602,7 +602,7 @@ sub_80E7A14: @ 80E7A14 b _080E7A66 .align 2, 0 _080E7A44: .4byte gMain -_080E7A48: .4byte sub_8011100 +_080E7A48: .4byte BattleMainCB2 _080E7A4C: .4byte gPaletteFade _080E7A50: .4byte gUnknown_203B0C0 _080E7A54: .4byte gUnknown_203B0C1 @@ -628,7 +628,7 @@ sub_80E7A70: @ 80E7A70 ands r0, r1 cmp r0, 0 bne _080E7AC0 - ldr r1, _080E7AAC @ =gUnknown_3004FE0 + ldr r1, _080E7AAC @ =gBattlerControllerFuncs ldr r0, _080E7AB0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -647,7 +647,7 @@ sub_80E7A70: @ 80E7A70 b _080E7AC0 .align 2, 0 _080E7AA8: .4byte gPaletteFade -_080E7AAC: .4byte gUnknown_3004FE0 +_080E7AAC: .4byte gBattlerControllerFuncs _080E7AB0: .4byte gActiveBattler _080E7AB4: .4byte sub_80E7AC4 _080E7AB8: .4byte gBattleTypeFlags @@ -663,7 +663,7 @@ sub_80E7AC4: @ 80E7AC4 push {lr} ldr r0, _080E7B14 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _080E7B18 @ =sub_8011100 + ldr r0, _080E7B18 @ =BattleMainCB2 cmp r1, r0 bne _080E7B42 ldr r0, _080E7B1C @ =gPaletteFade @@ -689,7 +689,7 @@ sub_80E7AC4: @ 80E7AC4 beq _080E7B34 movs r0, 0x4 bl sub_80EB2F4 - ldr r1, _080E7B28 @ =gUnknown_3004FE0 + ldr r1, _080E7B28 @ =gBattlerControllerFuncs ldr r0, _080E7B2C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -699,11 +699,11 @@ sub_80E7AC4: @ 80E7AC4 b _080E7B42 .align 2, 0 _080E7B14: .4byte gMain -_080E7B18: .4byte sub_8011100 +_080E7B18: .4byte BattleMainCB2 _080E7B1C: .4byte gPaletteFade _080E7B20: .4byte gSpecialVar_ItemId _080E7B24: .4byte gBattleTypeFlags -_080E7B28: .4byte gUnknown_3004FE0 +_080E7B28: .4byte gBattlerControllerFuncs _080E7B2C: .4byte gActiveBattler _080E7B30: .4byte sub_80E8704 _080E7B34: @@ -881,7 +881,7 @@ _080E7C46: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _080E7CD0 @ =gUnknown_3004FE0 + ldr r1, _080E7CD0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -900,7 +900,7 @@ _080E7CC0: .4byte gBattleTypeFlags _080E7CC4: .4byte gUnknown_3004FFC _080E7CC8: .4byte gSprites _080E7CCC: .4byte gHealthboxSpriteIds -_080E7CD0: .4byte gUnknown_3004FE0 +_080E7CD0: .4byte gBattlerControllerFuncs _080E7CD4: .4byte sub_80E7CD8 thumb_func_end sub_80E7B4C @@ -1019,7 +1019,7 @@ _080E7D02: ldr r2, _080E7DF8 @ =gPlayerParty adds r0, r2 bl HandleLowHpMusicChange - ldr r1, _080E7DFC @ =gUnknown_3004FE0 + ldr r1, _080E7DFC @ =gBattlerControllerFuncs mov r2, r8 ldrb r0, [r2] lsls r0, 2 @@ -1042,7 +1042,7 @@ _080E7DEC: .4byte 0x000027f9 _080E7DF0: .4byte c3_0802FDF4 _080E7DF4: .4byte gBattlerPartyIndexes _080E7DF8: .4byte gPlayerParty -_080E7DFC: .4byte gUnknown_3004FE0 +_080E7DFC: .4byte gBattlerControllerFuncs _080E7E00: .4byte sub_80E835C thumb_func_end sub_80E7CD8 @@ -1195,7 +1195,7 @@ _080E7F38: adds r0, r6, 0 movs r1, 0x19 bl SetMonData - ldr r1, _080E7F58 @ =gUnknown_3004FE0 + ldr r1, _080E7F58 @ =gBattlerControllerFuncs ldr r3, [sp, 0x8] lsls r0, r3, 2 adds r0, r1 @@ -1205,7 +1205,7 @@ _080E7F38: bl DestroyTask b _080E7F66 .align 2, 0 -_080E7F58: .4byte gUnknown_3004FE0 +_080E7F58: .4byte gBattlerControllerFuncs _080E7F5C: .4byte sub_80E8930 _080E7F60: ldr r0, _080E7F78 @ =sub_80E7F7C @@ -1455,7 +1455,7 @@ _080E815C: adds r0, r5, 0 movs r1, 0x19 bl SetMonData - ldr r1, _080E8188 @ =gUnknown_3004FE0 + ldr r1, _080E8188 @ =gBattlerControllerFuncs lsls r0, r7, 2 adds r0, r1 ldr r1, _080E818C @ =sub_80E8930 @@ -1472,7 +1472,7 @@ _080E8178: pop {r0} bx r0 .align 2, 0 -_080E8188: .4byte gUnknown_3004FE0 +_080E8188: .4byte gBattlerControllerFuncs _080E818C: .4byte sub_80E8930 thumb_func_end sub_80E804C @@ -1632,7 +1632,7 @@ sub_80E82A8: @ 80E82A8 movs r1, 0x38 bl GetMonData ldrb r0, [r4, 0xC] - ldr r1, _080E82EC @ =gUnknown_3004FE0 + ldr r1, _080E82EC @ =gBattlerControllerFuncs lsls r0, 2 adds r0, r1 ldr r1, _080E82F0 @ =sub_80E8930 @@ -1645,7 +1645,7 @@ sub_80E82A8: @ 80E82A8 .align 2, 0 _080E82E4: .4byte gTasks _080E82E8: .4byte gPlayerParty -_080E82EC: .4byte gUnknown_3004FE0 +_080E82EC: .4byte gBattlerControllerFuncs _080E82F0: .4byte sub_80E8930 thumb_func_end sub_80E82A8 @@ -1782,7 +1782,7 @@ _080E8408: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E841C @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E851E .align 2, 0 _080E8418: .4byte gUnknown_83FDAE2 @@ -1833,7 +1833,7 @@ _080E8468: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E848C @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E851E .align 2, 0 _080E8484: .4byte gPaletteFade @@ -1883,7 +1883,7 @@ _080E84D8: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E84FC @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E851E .align 2, 0 _080E84F4: .4byte gPaletteFade @@ -2085,7 +2085,7 @@ _080E8670: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E8680 @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E86A2 .align 2, 0 _080E8680: .4byte gDisplayedStringBattle @@ -2265,7 +2265,7 @@ _080E87E8: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080E87FC @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080E8868 .align 2, 0 _080E87F8: .4byte gUnknown_83FDCD2 @@ -2455,7 +2455,7 @@ DoHitAnimBlinkSpriteEffect_3: @ 80E8948 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _080E8990 @ =gUnknown_2024005 + ldr r0, _080E8990 @ =gDoingBattleAnim strb r3, [r0] bl WallyBufferExecCompleted b _080E89BE @@ -2463,7 +2463,7 @@ DoHitAnimBlinkSpriteEffect_3: @ 80E8948 _080E8984: .4byte gBattlerSpriteIds _080E8988: .4byte gActiveBattler _080E898C: .4byte gSprites -_080E8990: .4byte gUnknown_2024005 +_080E8990: .4byte gDoingBattleAnim _080E8994: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -2604,7 +2604,7 @@ _080E8A98: .4byte gActiveBattler WallyBufferExecCompleted: @ 80E8A9C push {r4,lr} sub sp, 0x4 - ldr r1, _080E8ADC @ =gUnknown_3004FE0 + ldr r1, _080E8ADC @ =gBattlerControllerFuncs ldr r4, _080E8AE0 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -2624,7 +2624,7 @@ WallyBufferExecCompleted: @ 80E8A9C movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _080E8AEC @ =gUnknown_2022BC4 + ldr r1, _080E8AEC @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -2632,13 +2632,13 @@ WallyBufferExecCompleted: @ 80E8A9C strb r1, [r0] b _080E8B02 .align 2, 0 -_080E8ADC: .4byte gUnknown_3004FE0 +_080E8ADC: .4byte gBattlerControllerFuncs _080E8AE0: .4byte gActiveBattler _080E8AE4: .4byte sub_80E75EC _080E8AE8: .4byte gBattleTypeFlags -_080E8AEC: .4byte gUnknown_2022BC4 +_080E8AEC: .4byte gBattleBufferA _080E8AF0: - ldr r2, _080E8B0C @ =gUnknown_2023BC8 + ldr r2, _080E8B0C @ =gBattleControllerExecFlags ldr r1, _080E8B10 @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -2653,7 +2653,7 @@ _080E8B02: pop {r0} bx r0 .align 2, 0 -_080E8B0C: .4byte gUnknown_2023BC8 +_080E8B0C: .4byte gBattleControllerExecFlags _080E8B10: .4byte gBitTable thumb_func_end WallyBufferExecCompleted @@ -2688,7 +2688,7 @@ WallyHandleGetMonData: @ 80E8B44 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _080E8B70 @ =gUnknown_2022BC4 + ldr r1, _080E8B70 @ =gBattleBufferA ldr r0, _080E8B74 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2706,7 +2706,7 @@ WallyHandleGetMonData: @ 80E8B44 adds r6, r0, 0 b _080E8B9E .align 2, 0 -_080E8B70: .4byte gUnknown_2022BC4 +_080E8B70: .4byte gBattleBufferA _080E8B74: .4byte gActiveBattler _080E8B78: .4byte gBattlerPartyIndexes _080E8B7C: @@ -2753,7 +2753,7 @@ CopyWallyMonData: @ 80E8BB8 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 - ldr r2, _080E8BEC @ =gUnknown_2022BC4 + ldr r2, _080E8BEC @ =gBattleBufferA ldr r3, _080E8BF0 @ =gActiveBattler ldrb r0, [r3] lsls r0, 9 @@ -2770,7 +2770,7 @@ _080E8BE2: ldr r0, [r0] mov pc, r0 .align 2, 0 -_080E8BEC: .4byte gUnknown_2022BC4 +_080E8BEC: .4byte gBattleBufferA _080E8BF0: .4byte gActiveBattler _080E8BF4: .4byte _080E8BF8 .align 2, 0 @@ -3686,7 +3686,7 @@ WallyHandleGetRawMonData: @ 80E9364 thumb_func_start WallyHandleSetMonData WallyHandleSetMonData: @ 80E9370 push {r4,r5,lr} - ldr r1, _080E9394 @ =gUnknown_2022BC4 + ldr r1, _080E9394 @ =gBattleBufferA ldr r0, _080E9398 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -3702,7 +3702,7 @@ WallyHandleSetMonData: @ 80E9370 bl SetWallyMonData b _080E93BE .align 2, 0 -_080E9394: .4byte gUnknown_2022BC4 +_080E9394: .4byte gBattleBufferA _080E9398: .4byte gActiveBattler _080E939C: .4byte gBattlerPartyIndexes _080E93A0: @@ -4083,7 +4083,7 @@ _080E972C: muls r0, r5 ldr r1, _080E9748 @ =gPlayerParty adds r0, r1 - ldr r3, _080E974C @ =gUnknown_2022BC4 + ldr r3, _080E974C @ =gBattleBufferA ldr r1, _080E9750 @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -4094,7 +4094,7 @@ _080E972C: b _080E97D0 .align 2, 0 _080E9748: .4byte gPlayerParty -_080E974C: .4byte gUnknown_2022BC4 +_080E974C: .4byte gBattleBufferA _080E9750: .4byte gActiveBattler _080E9754: movs r0, 0x64 @@ -4146,7 +4146,7 @@ _080E97B8: muls r0, r5 ldr r1, _080E97DC @ =gPlayerParty adds r0, r1 - ldr r3, _080E97E0 @ =gUnknown_2022BC4 + ldr r3, _080E97E0 @ =gBattleBufferA ldr r1, _080E97E4 @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -4161,7 +4161,7 @@ _080E97D0: b _080E9D8E .align 2, 0 _080E97DC: .4byte gPlayerParty -_080E97E0: .4byte gUnknown_2022BC4 +_080E97E0: .4byte gBattleBufferA _080E97E4: .4byte gActiveBattler _080E97E8: movs r0, 0x64 @@ -4893,7 +4893,7 @@ sub_80E9DDC: @ 80E9DDC thumb_func_start WallyHandleReturnMonToBall WallyHandleReturnMonToBall: @ 80E9DE8 push {r4-r6,lr} - ldr r0, _080E9E14 @ =gUnknown_2022BC4 + ldr r0, _080E9E14 @ =gBattleBufferA ldr r6, _080E9E18 @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -4906,7 +4906,7 @@ WallyHandleReturnMonToBall: @ 80E9DE8 adds r1, r2, 0 movs r3, 0x1 bl InitAndLaunchSpecialAnimation - ldr r0, _080E9E1C @ =gUnknown_3004FE0 + ldr r0, _080E9E1C @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -4914,9 +4914,9 @@ WallyHandleReturnMonToBall: @ 80E9DE8 str r0, [r1] b _080E9E5A .align 2, 0 -_080E9E14: .4byte gUnknown_2022BC4 +_080E9E14: .4byte gBattleBufferA _080E9E18: .4byte gActiveBattler -_080E9E1C: .4byte gUnknown_3004FE0 +_080E9E1C: .4byte gBattlerControllerFuncs _080E9E20: .4byte sub_80E89C4 _080E9E24: ldr r5, _080E9E60 @ =gBattlerSpriteIds @@ -4977,7 +4977,7 @@ sub_80E9E6C: @ 80E9E6C adds r0, r5, 0 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080E9ED4 @ =gMultiuseSpriteTemplate - ldr r2, _080E9ED8 @ =gUnknown_8239F8C + ldr r2, _080E9ED8 @ =gTrainerBackPicCoords ldr r1, [r4] ldrb r1, [r1, 0x8] lsls r1, 2 @@ -5001,7 +5001,7 @@ _080E9EC8: .4byte gBattleTypeFlags _080E9ECC: .4byte gSaveBlock2Ptr _080E9ED0: .4byte gActiveBattler _080E9ED4: .4byte gMultiuseSpriteTemplate -_080E9ED8: .4byte gUnknown_8239F8C +_080E9ED8: .4byte gTrainerBackPicCoords _080E9EDC: .4byte gBattlerSpriteIds _080E9EE0: ldr r4, _080E9F8C @ =gActiveBattler @@ -5016,7 +5016,7 @@ _080E9EE0: movs r0, 0x5 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080E9F90 @ =gMultiuseSpriteTemplate - ldr r1, _080E9F94 @ =gUnknown_8239F8C + ldr r1, _080E9F94 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x14] movs r2, 0x8 subs r2, r1 @@ -5077,7 +5077,7 @@ _080E9F1C: adds r0, r4 ldr r1, _080E9FA4 @ =sub_8033EEC str r1, [r0] - ldr r1, _080E9FA8 @ =gUnknown_3004FE0 + ldr r1, _080E9FA8 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5089,12 +5089,12 @@ _080E9F1C: .align 2, 0 _080E9F8C: .4byte gActiveBattler _080E9F90: .4byte gMultiuseSpriteTemplate -_080E9F94: .4byte gUnknown_8239F8C +_080E9F94: .4byte gTrainerBackPicCoords _080E9F98: .4byte gBattlerSpriteIds _080E9F9C: .4byte gSprites _080E9FA0: .4byte 0x0000fffe _080E9FA4: .4byte sub_8033EEC -_080E9FA8: .4byte gUnknown_3004FE0 +_080E9FA8: .4byte gBattlerControllerFuncs _080E9FAC: .4byte sub_80E78E0 thumb_func_end sub_80E9E6C @@ -5123,7 +5123,7 @@ sub_80E9FB0: @ 80E9FB0 adds r0, r5, 0 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080EA018 @ =gMultiuseSpriteTemplate - ldr r2, _080EA01C @ =gUnknown_8239F8C + ldr r2, _080EA01C @ =gTrainerBackPicCoords ldr r1, [r4] ldrb r1, [r1, 0x8] lsls r1, 2 @@ -5147,7 +5147,7 @@ _080EA00C: .4byte gBattleTypeFlags _080EA010: .4byte gSaveBlock2Ptr _080EA014: .4byte gActiveBattler _080EA018: .4byte gMultiuseSpriteTemplate -_080EA01C: .4byte gUnknown_8239F8C +_080EA01C: .4byte gTrainerBackPicCoords _080EA020: .4byte gBattlerSpriteIds _080EA024: ldr r4, _080EA0D0 @ =gActiveBattler @@ -5162,7 +5162,7 @@ _080EA024: movs r0, 0x5 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _080EA0D4 @ =gMultiuseSpriteTemplate - ldr r1, _080EA0D8 @ =gUnknown_8239F8C + ldr r1, _080EA0D8 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x14] movs r2, 0x8 subs r2, r1 @@ -5223,7 +5223,7 @@ _080EA060: adds r0, r4 ldr r1, _080EA0E8 @ =sub_8033EEC str r1, [r0] - ldr r1, _080EA0EC @ =gUnknown_3004FE0 + ldr r1, _080EA0EC @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5235,12 +5235,12 @@ _080EA060: .align 2, 0 _080EA0D0: .4byte gActiveBattler _080EA0D4: .4byte gMultiuseSpriteTemplate -_080EA0D8: .4byte gUnknown_8239F8C +_080EA0D8: .4byte gTrainerBackPicCoords _080EA0DC: .4byte gBattlerSpriteIds _080EA0E0: .4byte gSprites _080EA0E4: .4byte 0x0000ffa0 _080EA0E8: .4byte sub_8033EEC -_080EA0EC: .4byte gUnknown_3004FE0 +_080EA0EC: .4byte gBattlerControllerFuncs _080EA0F0: .4byte sub_80E8A34 thumb_func_end sub_80E9FB0 @@ -5346,7 +5346,7 @@ _080EA154: adds r0, r2 ldr r1, _080EA1E0 @ =sub_8012110 str r1, [r0] - ldr r1, _080EA1E4 @ =gUnknown_3004FE0 + ldr r1, _080EA1E4 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5362,7 +5362,7 @@ _080EA1D4: .4byte gPlayerParty _080EA1D8: .4byte gSprites _080EA1DC: .4byte gBattlerSpriteIds _080EA1E0: .4byte sub_8012110 -_080EA1E4: .4byte gUnknown_3004FE0 +_080EA1E4: .4byte gBattlerControllerFuncs _080EA1E8: .4byte sub_80E82F4 thumb_func_end sub_80EA100 @@ -5382,7 +5382,7 @@ sub_80EA1F8: @ 80EA1F8 ldr r1, [r0, 0x8] movs r0, 0x4 strb r0, [r1, 0x8] - ldr r1, _080EA23C @ =gUnknown_2024005 + ldr r1, _080EA23C @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r5, _080EA240 @ =gActiveBattler @@ -5396,7 +5396,7 @@ sub_80EA1F8: @ 80EA1F8 adds r1, r4, 0 movs r3, 0x4 bl InitAndLaunchSpecialAnimation - ldr r1, _080EA244 @ =gUnknown_3004FE0 + ldr r1, _080EA244 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5407,16 +5407,16 @@ sub_80EA1F8: @ 80EA1F8 bx r0 .align 2, 0 _080EA238: .4byte gBattleSpritesDataPtr -_080EA23C: .4byte gUnknown_2024005 +_080EA23C: .4byte gDoingBattleAnim _080EA240: .4byte gActiveBattler -_080EA244: .4byte gUnknown_3004FE0 +_080EA244: .4byte gBattlerControllerFuncs _080EA248: .4byte sub_80E7970 thumb_func_end sub_80EA1F8 thumb_func_start sub_80EA24C sub_80EA24C: @ 80EA24C push {r4,r5,lr} - ldr r1, _080EA294 @ =gUnknown_2022BC4 + ldr r1, _080EA294 @ =gBattleBufferA ldr r5, _080EA298 @ =gActiveBattler ldrb r0, [r5] lsls r0, 9 @@ -5427,7 +5427,7 @@ sub_80EA24C: @ 80EA24C ldr r0, [r0] ldr r0, [r0, 0x8] strb r1, [r0, 0x8] - ldr r1, _080EA2A0 @ =gUnknown_2024005 + ldr r1, _080EA2A0 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r4, [r5] @@ -5440,7 +5440,7 @@ sub_80EA24C: @ 80EA24C adds r1, r4, 0 movs r3, 0x4 bl InitAndLaunchSpecialAnimation - ldr r1, _080EA2A4 @ =gUnknown_3004FE0 + ldr r1, _080EA2A4 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5450,11 +5450,11 @@ sub_80EA24C: @ 80EA24C pop {r0} bx r0 .align 2, 0 -_080EA294: .4byte gUnknown_2022BC4 +_080EA294: .4byte gBattleBufferA _080EA298: .4byte gActiveBattler _080EA29C: .4byte gBattleSpritesDataPtr -_080EA2A0: .4byte gUnknown_2024005 -_080EA2A4: .4byte gUnknown_3004FE0 +_080EA2A0: .4byte gDoingBattleAnim +_080EA2A4: .4byte gBattlerControllerFuncs _080EA2A8: .4byte sub_80E7970 thumb_func_end sub_80EA24C @@ -5469,7 +5469,7 @@ sub_80EA2AC: @ 80EA2AC thumb_func_start sub_80EA2B8 sub_80EA2B8: @ 80EA2B8 push {r4-r6,lr} - ldr r0, _080EA38C @ =gUnknown_2022BC4 + ldr r0, _080EA38C @ =gBattleBufferA mov r12, r0 ldr r6, _080EA390 @ =gActiveBattler ldrb r2, [r6] @@ -5573,7 +5573,7 @@ sub_80EA2B8: @ 80EA2B8 bl WallyBufferExecCompleted b _080EA3CE .align 2, 0 -_080EA38C: .4byte gUnknown_2022BC4 +_080EA38C: .4byte gBattleBufferA _080EA390: .4byte gActiveBattler _080EA394: .4byte gAnimMoveTurn _080EA398: .4byte gAnimMovePower @@ -5592,7 +5592,7 @@ _080EA3B0: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _080EA3D8 @ =gUnknown_3004FE0 + ldr r1, _080EA3D8 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5604,7 +5604,7 @@ _080EA3CE: bx r0 .align 2, 0 _080EA3D4: .4byte gBattleSpritesDataPtr -_080EA3D8: .4byte gUnknown_3004FE0 +_080EA3D8: .4byte gBattlerControllerFuncs _080EA3DC: .4byte sub_80EA3E0 thumb_func_end sub_80EA2B8 @@ -5614,7 +5614,7 @@ sub_80EA3E0: @ 80EA3E0 mov r7, r9 mov r6, r8 push {r6,r7} - ldr r2, _080EA424 @ =gUnknown_2022BC4 + ldr r2, _080EA424 @ =gBattleBufferA ldr r6, _080EA428 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -5644,7 +5644,7 @@ sub_80EA3E0: @ 80EA3E0 beq _080EA43A b _080EA520 .align 2, 0 -_080EA424: .4byte gUnknown_2022BC4 +_080EA424: .4byte gBattleBufferA _080EA428: .4byte gActiveBattler _080EA42C: .4byte gBattleSpritesDataPtr _080EA430: @@ -5806,7 +5806,7 @@ _080EA568: .4byte gUnknown_2022BC6 _080EA56C: .4byte gBattleTypeFlags _080EA570: ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -5814,14 +5814,14 @@ _080EA570: beq _080EA590 ldr r0, _080EA58C @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _080EA598 .align 2, 0 _080EA58C: .4byte gDisplayedStringBattle _080EA590: ldr r0, _080EA5B4 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _080EA598: ldr r0, _080EA5B8 @ =gBattleTypeFlags ldr r0, [r0] @@ -5857,7 +5857,7 @@ _080EA5CC: bne _080EA64C movs r0, 0x2 bl sub_80EB2F4 - ldr r1, _080EA5EC @ =gUnknown_3004FE0 + ldr r1, _080EA5EC @ =gBattlerControllerFuncs ldr r0, _080EA5F0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5865,11 +5865,11 @@ _080EA5CC: ldr r1, _080EA5F4 @ =sub_80E8584 b _080EA658 .align 2, 0 -_080EA5EC: .4byte gUnknown_3004FE0 +_080EA5EC: .4byte gBattlerControllerFuncs _080EA5F0: .4byte gActiveBattler _080EA5F4: .4byte sub_80E8584 _080EA5F8: - ldr r1, _080EA608 @ =gUnknown_3004FE0 + ldr r1, _080EA608 @ =gBattlerControllerFuncs ldr r0, _080EA60C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5877,11 +5877,11 @@ _080EA5F8: ldr r1, _080EA610 @ =sub_80E85AC b _080EA658 .align 2, 0 -_080EA608: .4byte gUnknown_3004FE0 +_080EA608: .4byte gBattlerControllerFuncs _080EA60C: .4byte gActiveBattler _080EA610: .4byte sub_80E85AC _080EA614: - ldr r1, _080EA624 @ =gUnknown_3004FE0 + ldr r1, _080EA624 @ =gBattlerControllerFuncs ldr r0, _080EA628 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5889,11 +5889,11 @@ _080EA614: ldr r1, _080EA62C @ =sub_80E85C0 b _080EA658 .align 2, 0 -_080EA624: .4byte gUnknown_3004FE0 +_080EA624: .4byte gBattlerControllerFuncs _080EA628: .4byte gActiveBattler _080EA62C: .4byte sub_80E85C0 _080EA630: - ldr r1, _080EA640 @ =gUnknown_3004FE0 + ldr r1, _080EA640 @ =gBattlerControllerFuncs ldr r0, _080EA644 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5901,11 +5901,11 @@ _080EA630: ldr r1, _080EA648 @ =sub_80E8598 b _080EA658 .align 2, 0 -_080EA640: .4byte gUnknown_3004FE0 +_080EA640: .4byte gBattlerControllerFuncs _080EA644: .4byte gActiveBattler _080EA648: .4byte sub_80E8598 _080EA64C: - ldr r1, _080EA660 @ =gUnknown_3004FE0 + ldr r1, _080EA660 @ =gBattlerControllerFuncs ldr r0, _080EA664 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5918,7 +5918,7 @@ _080EA65A: pop {r0} bx r0 .align 2, 0 -_080EA660: .4byte gUnknown_3004FE0 +_080EA660: .4byte gBattlerControllerFuncs _080EA664: .4byte gActiveBattler _080EA668: .4byte sub_80E7918 thumb_func_end sub_80EA52C @@ -5962,7 +5962,7 @@ sub_80EA690: @ 80EA690 ands r0, r1 cmp r0, 0 beq _080EA6DC - ldr r1, _080EA6D0 @ =gUnknown_3004FE0 + ldr r1, _080EA6D0 @ =gBattlerControllerFuncs ldr r0, _080EA6D4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5973,11 +5973,11 @@ sub_80EA690: @ 80EA690 _080EA6C4: .4byte gBattle_BG0_X _080EA6C8: .4byte gBattle_BG0_Y _080EA6CC: .4byte gBattleTypeFlags -_080EA6D0: .4byte gUnknown_3004FE0 +_080EA6D0: .4byte gBattlerControllerFuncs _080EA6D4: .4byte gActiveBattler _080EA6D8: .4byte sub_80E763C _080EA6DC: - ldr r1, _080EA6F0 @ =gUnknown_3004FE0 + ldr r1, _080EA6F0 @ =gBattlerControllerFuncs ldr r0, _080EA6F4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5989,7 +5989,7 @@ _080EA6EA: pop {r0} bx r0 .align 2, 0 -_080EA6F0: .4byte gUnknown_3004FE0 +_080EA6F0: .4byte gBattlerControllerFuncs _080EA6F4: .4byte gActiveBattler _080EA6F8: .4byte sub_80E7844 thumb_func_end sub_80EA690 @@ -5997,7 +5997,7 @@ _080EA6F8: .4byte sub_80E7844 thumb_func_start sub_80EA6FC sub_80EA6FC: @ 80EA6FC push {r4,lr} - ldr r1, _080EA750 @ =gUnknown_3004FE0 + ldr r1, _080EA750 @ =gBattlerControllerFuncs ldr r0, _080EA754 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6006,10 +6006,10 @@ sub_80EA6FC: @ 80EA6FC str r1, [r0] ldr r0, _080EA75C @ =gUnknown_83FDA4C movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080EA760 @ =gUnknown_83FE725 movs r1, 0x2 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0 _080EA71E: lsls r0, r4, 24 @@ -6018,7 +6018,7 @@ _080EA71E: adds r4, 0x1 cmp r4, 0x3 ble _080EA71E - ldr r1, _080EA764 @ =gUnknown_2023FF8 + ldr r1, _080EA764 @ =gActionSelectionCursor ldr r0, _080EA754 @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -6035,12 +6035,12 @@ _080EA71E: bl BattleStringExpandPlaceholdersToDisplayedString b _080EA776 .align 2, 0 -_080EA750: .4byte gUnknown_3004FE0 +_080EA750: .4byte gBattlerControllerFuncs _080EA754: .4byte gActiveBattler _080EA758: .4byte sub_80EA690 _080EA75C: .4byte gUnknown_83FDA4C _080EA760: .4byte gUnknown_83FE725 -_080EA764: .4byte gUnknown_2023FF8 +_080EA764: .4byte gActionSelectionCursor _080EA768: .4byte gBattleTypeFlags _080EA76C: .4byte gUnknown_83FE6D5 _080EA770: @@ -6049,7 +6049,7 @@ _080EA770: _080EA776: ldr r0, _080EA788 @ =gDisplayedStringBattle movs r1, 0x1 - bl sub_80D87BC + bl BattlePutTextOnWindow pop {r4} pop {r0} bx r0 @@ -6081,7 +6081,7 @@ sub_80EA798: @ 80EA798 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r1, _080EA7D0 @ =gUnknown_3004FE0 + ldr r1, _080EA7D0 @ =gBattlerControllerFuncs ldr r0, _080EA7D4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6094,7 +6094,7 @@ _080EA7C2: .align 2, 0 _080EA7C8: .4byte gBattle_BG0_X _080EA7CC: .4byte gBattle_BG0_Y -_080EA7D0: .4byte gUnknown_3004FE0 +_080EA7D0: .4byte gBattlerControllerFuncs _080EA7D4: .4byte gActiveBattler _080EA7D8: .4byte sub_80E7988 thumb_func_end sub_80EA798 @@ -6109,7 +6109,7 @@ sub_80EA7DC: @ 80EA7DC cmp r0, 0 beq _080EA810 bl sub_8032CB4 - ldr r1, _080EA804 @ =gUnknown_3004FE0 + ldr r1, _080EA804 @ =gBattlerControllerFuncs ldr r0, _080EA808 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6119,7 +6119,7 @@ sub_80EA7DC: @ 80EA7DC b _080EA866 .align 2, 0 _080EA800: .4byte gBattleTypeFlags -_080EA804: .4byte gUnknown_3004FE0 +_080EA804: .4byte gBattlerControllerFuncs _080EA808: .4byte gActiveBattler _080EA80C: .4byte sub_80EA798 _080EA810: @@ -6182,7 +6182,7 @@ sub_80EA870: @ 80EA870 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _080EA8BC @ =gUnknown_3004FE0 + ldr r1, _080EA8BC @ =gBattlerControllerFuncs ldr r2, _080EA8C0 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -6194,7 +6194,7 @@ sub_80EA870: @ 80EA870 strb r0, [r1] movs r3, 0 ldr r5, _080EA8CC @ =gUnknown_203B0DC - ldr r4, _080EA8D0 @ =gUnknown_2022BC4 + ldr r4, _080EA8D0 @ =gBattleBufferA _080EA89E: adds r0, r3, r5 ldrb r1, [r2] @@ -6212,12 +6212,12 @@ _080EA89E: pop {r0} bx r0 .align 2, 0 -_080EA8BC: .4byte gUnknown_3004FE0 +_080EA8BC: .4byte gBattlerControllerFuncs _080EA8C0: .4byte gActiveBattler _080EA8C4: .4byte sub_80E7A70 _080EA8C8: .4byte gBattlerInMenuId _080EA8CC: .4byte gUnknown_203B0DC -_080EA8D0: .4byte gUnknown_2022BC4 +_080EA8D0: .4byte gBattleBufferA thumb_func_end sub_80EA870 thumb_func_start sub_80EA8D4 @@ -6240,7 +6240,7 @@ sub_80EA8D4: @ 80EA8D4 adds r1, r0 lsls r1, 3 adds r1, r5 - ldr r5, _080EA994 @ =gUnknown_2022BC4 + ldr r5, _080EA994 @ =gBattleBufferA lsls r2, 9 adds r6, r5, 0x1 adds r2, r6 @@ -6294,7 +6294,7 @@ _080EA940: movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _080EA9A0 @ =gUnknown_3004FE0 + ldr r1, _080EA9A0 @ =gBattlerControllerFuncs ldr r2, _080EA98C @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -6313,10 +6313,10 @@ _080EA984: .4byte TaskDummy _080EA988: .4byte gUnknown_3004FFC _080EA98C: .4byte gActiveBattler _080EA990: .4byte gTasks -_080EA994: .4byte gUnknown_2022BC4 +_080EA994: .4byte gBattleBufferA _080EA998: .4byte gBattleStruct _080EA99C: .4byte gUnknown_203B0DC -_080EA9A0: .4byte gUnknown_3004FE0 +_080EA9A0: .4byte gBattlerControllerFuncs _080EA9A4: .4byte sub_80E79B8 _080EA9A8: .4byte gBattlerInMenuId thumb_func_end sub_80EA8D4 @@ -6338,7 +6338,7 @@ sub_80EA9B8: @ 80EA9B8 sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _080EAA30 @ =gUnknown_2022BC4 + ldr r3, _080EAA30 @ =gBattleBufferA ldr r0, _080EAA34 @ =gActiveBattler mov r9, r0 ldrb r4, [r0] @@ -6387,7 +6387,7 @@ sub_80EA9B8: @ 80EA9B8 bl SetBattleBarStruct b _080EAA82 .align 2, 0 -_080EAA30: .4byte gUnknown_2022BC4 +_080EAA30: .4byte gBattleBufferA _080EAA34: .4byte gActiveBattler _080EAA38: .4byte 0x00007fff _080EAA3C: .4byte gBattlerPartyIndexes @@ -6421,7 +6421,7 @@ _080EAA48: movs r2, 0 bl sub_8048440 _080EAA82: - ldr r1, _080EAAAC @ =gUnknown_3004FE0 + ldr r1, _080EAAAC @ =gBattlerControllerFuncs ldr r0, _080EAAB0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -6439,7 +6439,7 @@ _080EAA82: _080EAAA0: .4byte gBattlerPartyIndexes _080EAAA4: .4byte gPlayerParty _080EAAA8: .4byte gHealthboxSpriteIds -_080EAAAC: .4byte gUnknown_3004FE0 +_080EAAAC: .4byte gBattlerControllerFuncs _080EAAB0: .4byte gActiveBattler _080EAAB4: .4byte sub_80E88C0 thumb_func_end sub_80EA9B8 @@ -6447,7 +6447,7 @@ _080EAAB4: .4byte sub_80E88C0 thumb_func_start sub_80EAAB8 sub_80EAAB8: @ 80EAAB8 push {r4-r7,lr} - ldr r5, _080EAAE4 @ =gUnknown_2022BC4 + ldr r5, _080EAAE4 @ =gBattleBufferA ldr r6, _080EAAE8 @ =gActiveBattler ldrb r0, [r6] lsls r0, 9 @@ -6467,7 +6467,7 @@ sub_80EAAB8: @ 80EAAB8 bl WallyBufferExecCompleted b _080EAB3C .align 2, 0 -_080EAAE4: .4byte gUnknown_2022BC4 +_080EAAE4: .4byte gBattleBufferA _080EAAE8: .4byte gActiveBattler _080EAAEC: .4byte gPlayerParty _080EAAF0: @@ -6500,7 +6500,7 @@ _080EAAF0: strh r4, [r1, 0xA] ldrb r0, [r6] strh r0, [r1, 0xC] - ldr r1, _080EAB4C @ =gUnknown_3004FE0 + ldr r1, _080EAB4C @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -6513,7 +6513,7 @@ _080EAB3C: .align 2, 0 _080EAB44: .4byte sub_80E7E04 _080EAB48: .4byte gTasks -_080EAB4C: .4byte gUnknown_3004FE0 +_080EAB4C: .4byte gBattlerControllerFuncs _080EAB50: .4byte nullsub_81 thumb_func_end sub_80EAAB8 @@ -6662,7 +6662,7 @@ _080EAC30: .4byte gSprites _080EAC34: .4byte gBattlerSpriteIds _080EAC38: .4byte gActiveBattler _080EAC3C: - ldr r1, _080EAC6C @ =gUnknown_2024005 + ldr r1, _080EAC6C @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -6676,7 +6676,7 @@ _080EAC3C: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _080EAC70 @ =gUnknown_3004FE0 + ldr r1, _080EAC70 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -6687,8 +6687,8 @@ _080EAC66: pop {r0} bx r0 .align 2, 0 -_080EAC6C: .4byte gUnknown_2024005 -_080EAC70: .4byte gUnknown_3004FE0 +_080EAC6C: .4byte gDoingBattleAnim +_080EAC70: .4byte gBattlerControllerFuncs _080EAC74: .4byte DoHitAnimBlinkSpriteEffect_3 thumb_func_end sub_80EAC08 @@ -6703,7 +6703,7 @@ sub_80EAC78: @ 80EAC78 thumb_func_start sub_80EAC84 sub_80EAC84: @ 80EAC84 push {lr} - ldr r2, _080EACAC @ =gUnknown_2022BC4 + ldr r2, _080EACAC @ =gBattleBufferA ldr r0, _080EACB0 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6720,14 +6720,14 @@ sub_80EAC84: @ 80EAC84 pop {r0} bx r0 .align 2, 0 -_080EACAC: .4byte gUnknown_2022BC4 +_080EACAC: .4byte gBattleBufferA _080EACB0: .4byte gActiveBattler thumb_func_end sub_80EAC84 thumb_func_start sub_80EACB4 sub_80EACB4: @ 80EACB4 push {lr} - ldr r2, _080EACDC @ =gUnknown_2022BC4 + ldr r2, _080EACDC @ =gBattleBufferA ldr r0, _080EACE0 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6744,7 +6744,7 @@ sub_80EACB4: @ 80EACB4 pop {r0} bx r0 .align 2, 0 -_080EACDC: .4byte gUnknown_2022BC4 +_080EACDC: .4byte gBattleBufferA _080EACE0: .4byte gActiveBattler thumb_func_end sub_80EACB4 @@ -6779,14 +6779,14 @@ _080EAD1C: .4byte gPlayerParty thumb_func_start sub_80EAD20 sub_80EAD20: @ 80EAD20 push {lr} - ldr r1, _080EAD48 @ =gUnknown_2022BC4 + ldr r1, _080EAD48 @ =gBattleBufferA ldr r0, _080EAD4C @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 + bl HandleIntroSlide ldr r2, _080EAD50 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 @@ -6796,7 +6796,7 @@ sub_80EAD20: @ 80EAD20 pop {r0} bx r0 .align 2, 0 -_080EAD48: .4byte gUnknown_2022BC4 +_080EAD48: .4byte gBattleBufferA _080EAD4C: .4byte gActiveBattler _080EAD50: .4byte gIntroSlideFlags thumb_func_end sub_80EAD20 @@ -6957,7 +6957,7 @@ _080EAE84: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _080EAEDC @ =gUnknown_3004FE0 + ldr r1, _080EAEDC @ =gBattlerControllerFuncs ldrb r0, [r7] lsls r0, 2 adds r0, r1 @@ -6980,7 +6980,7 @@ _080EAECC: .4byte gTasks _080EAED0: .4byte gBattleSpritesDataPtr _080EAED4: .4byte gUnknown_2024000 _080EAED8: .4byte sub_80491B0 -_080EAEDC: .4byte gUnknown_3004FE0 +_080EAEDC: .4byte gBattlerControllerFuncs _080EAEE0: .4byte nullsub_13 _080EAEE4: ldr r0, _080EAF20 @ =gBattleSpritesDataPtr @@ -7041,7 +7041,7 @@ sub_80EAF34: @ 80EAF34 ldr r0, _080EB080 @ =gBattlerPartyIndexes lsls r2, r6, 1 adds r2, r0 - ldr r0, _080EB084 @ =gUnknown_2022BC4 + ldr r0, _080EB084 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -7180,7 +7180,7 @@ sub_80EAF34: @ 80EAF34 .align 2, 0 _080EB07C: .4byte gBattleSpritesDataPtr _080EB080: .4byte gBattlerPartyIndexes -_080EB084: .4byte gUnknown_2022BC4 +_080EB084: .4byte gBattleBufferA _080EB088: .4byte gPlayerParty _080EB08C: .4byte sub_8033E3C _080EB090: .4byte gUnknown_3004FFC @@ -7216,7 +7216,7 @@ _080EB0CC: ldrb r5, [r4] ldrh r0, [r1, 0x8] strb r0, [r4] - ldr r0, _080EB10C @ =gUnknown_2022BC4 + ldr r0, _080EB10C @ =gBattleBufferA ldrb r1, [r4] lsls r2, r1, 9 adds r0, 0x1 @@ -7228,7 +7228,7 @@ _080EB0CC: strb r0, [r2] ldrb r0, [r4] bl sub_80EAF34 - ldr r1, _080EB114 @ =gUnknown_3004FE0 + ldr r1, _080EB114 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -7243,16 +7243,16 @@ _080EB102: bx r0 .align 2, 0 _080EB108: .4byte gActiveBattler -_080EB10C: .4byte gUnknown_2022BC4 +_080EB10C: .4byte gBattleBufferA _080EB110: .4byte gBattlerPartyIndexes -_080EB114: .4byte gUnknown_3004FE0 +_080EB114: .4byte gBattlerControllerFuncs _080EB118: .4byte sub_80E7B4C thumb_func_end sub_80EB0A8 thumb_func_start sub_80EB11C sub_80EB11C: @ 80EB11C push {r4,r5,lr} - ldr r1, _080EB144 @ =gUnknown_2022BC4 + ldr r1, _080EB144 @ =gBattleBufferA ldr r0, _080EB148 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -7269,7 +7269,7 @@ sub_80EB11C: @ 80EB11C bl WallyBufferExecCompleted b _080EB18A .align 2, 0 -_080EB144: .4byte gUnknown_2022BC4 +_080EB144: .4byte gBattleBufferA _080EB148: .4byte gActiveBattler _080EB14C: ldr r0, _080EB190 @ =gBattleSpritesDataPtr @@ -7350,7 +7350,7 @@ sub_80EB1D0: @ 80EB1D0 sub_80EB1DC: @ 80EB1DC push {r4-r6,lr} sub sp, 0x4 - ldr r5, _080EB214 @ =gUnknown_2022BC4 + ldr r5, _080EB214 @ =gBattleBufferA ldr r6, _080EB218 @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -7375,10 +7375,10 @@ sub_80EB1DC: @ 80EB1DC bl WallyBufferExecCompleted b _080EB228 .align 2, 0 -_080EB214: .4byte gUnknown_2022BC4 +_080EB214: .4byte gBattleBufferA _080EB218: .4byte gActiveBattler _080EB21C: - ldr r0, _080EB230 @ =gUnknown_3004FE0 + ldr r0, _080EB230 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -7390,14 +7390,14 @@ _080EB228: pop {r0} bx r0 .align 2, 0 -_080EB230: .4byte gUnknown_3004FE0 +_080EB230: .4byte gBattlerControllerFuncs _080EB234: .4byte CompleteOnFinishedBattleAnimation_4 thumb_func_end sub_80EB1DC thumb_func_start sub_80EB238 sub_80EB238: @ 80EB238 push {r4,lr} - ldr r1, _080EB26C @ =gUnknown_2022BC4 + ldr r1, _080EB26C @ =gBattleBufferA ldr r4, _080EB270 @ =gActiveBattler ldrb r2, [r4] lsls r0, r2, 9 @@ -7420,7 +7420,7 @@ _080EB260: pop {r0} bx r0 .align 2, 0 -_080EB26C: .4byte gUnknown_2022BC4 +_080EB26C: .4byte gBattleBufferA _080EB270: .4byte gActiveBattler thumb_func_end sub_80EB238 @@ -7436,7 +7436,7 @@ sub_80EB274: @ 80EB274 sub_80EB280: @ 80EB280 push {r4,lr} ldr r2, _080EB2C4 @ =gBattleOutcome - ldr r1, _080EB2C8 @ =gUnknown_2022BC4 + ldr r1, _080EB2C8 @ =gBattleBufferA ldr r4, _080EB2CC @ =gActiveBattler ldrb r0, [r4] lsls r0, 9 @@ -7455,7 +7455,7 @@ sub_80EB280: @ 80EB280 ands r0, r1 cmp r0, 0x2 bne _080EB2BC - ldr r0, _080EB2D4 @ =gUnknown_3004FE0 + ldr r0, _080EB2D4 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -7467,10 +7467,10 @@ _080EB2BC: bx r0 .align 2, 0 _080EB2C4: .4byte gBattleOutcome -_080EB2C8: .4byte gUnknown_2022BC4 +_080EB2C8: .4byte gBattleBufferA _080EB2CC: .4byte gActiveBattler _080EB2D0: .4byte gBattleTypeFlags -_080EB2D4: .4byte gUnknown_3004FE0 +_080EB2D4: .4byte gBattlerControllerFuncs _080EB2D8: .4byte sub_80E7930 thumb_func_end sub_80EB280 diff --git a/asm/battle_controller_opponent.s b/asm/battle_controller_opponent.s index 3bc790216..6f9097ed6 100644 --- a/asm/battle_controller_opponent.s +++ b/asm/battle_controller_opponent.s @@ -12,7 +12,7 @@ nullsub_17: @ 8035A78 thumb_func_start sub_8035A7C sub_8035A7C: @ 8035A7C - ldr r1, _08035A8C @ =gUnknown_3004FE0 + ldr r1, _08035A8C @ =gBattlerControllerFuncs ldr r0, _08035A90 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -21,7 +21,7 @@ sub_8035A7C: @ 8035A7C str r1, [r0] bx lr .align 2, 0 -_08035A8C: .4byte gUnknown_3004FE0 +_08035A8C: .4byte gBattlerControllerFuncs _08035A90: .4byte gActiveBattler _08035A94: .4byte sub_8035A98 thumb_func_end sub_8035A7C @@ -29,7 +29,7 @@ _08035A94: .4byte sub_8035A98 thumb_func_start sub_8035A98 sub_8035A98: @ 8035A98 push {lr} - ldr r2, _08035ACC @ =gUnknown_2023BC8 + ldr r2, _08035ACC @ =gBattleControllerExecFlags ldr r1, _08035AD0 @ =gBitTable ldr r0, _08035AD4 @ =gActiveBattler ldrb r3, [r0] @@ -40,7 +40,7 @@ sub_8035A98: @ 8035A98 ands r1, r0 cmp r1, 0 beq _08035AE4 - ldr r0, _08035AD8 @ =gUnknown_2022BC4 + ldr r0, _08035AD8 @ =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] @@ -54,10 +54,10 @@ sub_8035A98: @ 8035A98 bl _call_via_r0 b _08035AE4 .align 2, 0 -_08035ACC: .4byte gUnknown_2023BC8 +_08035ACC: .4byte gBattleControllerExecFlags _08035AD0: .4byte gBitTable _08035AD4: .4byte gActiveBattler -_08035AD8: .4byte gUnknown_2022BC4 +_08035AD8: .4byte gBattleBufferA _08035ADC: .4byte gUnknown_8250A34 _08035AE0: bl OpponentBufferExecCompleted @@ -424,7 +424,7 @@ _08035DB0: adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x9] - ldr r1, _08035DE8 @ =gUnknown_3004FE0 + ldr r1, _08035DE8 @ =gBattlerControllerFuncs ldrb r0, [r3] lsls r0, 2 adds r0, r1 @@ -439,7 +439,7 @@ _08035DD8: .4byte gMPlayInfo_BGM _08035DDC: .4byte 0x0000ffff _08035DE0: .4byte gBattleSpritesDataPtr _08035DE4: .4byte gActiveBattler -_08035DE8: .4byte gUnknown_3004FE0 +_08035DE8: .4byte gBattlerControllerFuncs _08035DEC: .4byte sub_8035BE8 thumb_func_end sub_8035C30 @@ -655,7 +655,7 @@ _08035F28: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _08035FE0 @ =gUnknown_3004FE0 + ldr r1, _08035FE0 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -677,7 +677,7 @@ _08035FD0: .4byte gBattleTypeFlags _08035FD4: .4byte gUnknown_3004FFC _08035FD8: .4byte gSprites _08035FDC: .4byte gHealthboxSpriteIds -_08035FE0: .4byte gUnknown_3004FE0 +_08035FE0: .4byte gBattlerControllerFuncs _08035FE4: .4byte sub_8035C30 thumb_func_end sub_8035DF0 @@ -815,7 +815,7 @@ _080360E8: beq _08036120 movs r0, 0x1 bl sub_80EB2F4 - ldr r0, _08036118 @ =gUnknown_3004FE0 + ldr r0, _08036118 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -824,7 +824,7 @@ _080360E8: b _08036124 .align 2, 0 _08036114: .4byte gBattleTypeFlags -_08036118: .4byte gUnknown_3004FE0 +_08036118: .4byte gBattlerControllerFuncs _0803611C: .4byte sub_80E8570 _08036120: bl OpponentBufferExecCompleted @@ -961,7 +961,7 @@ sub_80361FC: @ 80361FC subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _08036244 @ =gUnknown_2024005 + ldr r0, _08036244 @ =gDoingBattleAnim strb r3, [r0] bl OpponentBufferExecCompleted b _08036272 @@ -969,7 +969,7 @@ sub_80361FC: @ 80361FC _08036238: .4byte gBattlerSpriteIds _0803623C: .4byte gActiveBattler _08036240: .4byte gSprites -_08036244: .4byte gUnknown_2024005 +_08036244: .4byte gDoingBattleAnim _08036248: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -1033,7 +1033,7 @@ sub_8036278: @ 8036278 movs r3, 0x6 bl InitAndLaunchSpecialAnimation _080362B8: - ldr r0, _080362E0 @ =gUnknown_3004FE0 + ldr r0, _080362E0 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -1049,7 +1049,7 @@ _080362D0: .4byte gHealthboxSpriteIds _080362D4: .4byte gActiveBattler _080362D8: .4byte SpriteCallbackDummy _080362DC: .4byte gBattleSpritesDataPtr -_080362E0: .4byte gUnknown_3004FE0 +_080362E0: .4byte gBattlerControllerFuncs _080362E4: .4byte sub_80362E8 thumb_func_end sub_8036278 @@ -1161,7 +1161,7 @@ sub_8036334: @ 8036334 bl SetHealthboxSpriteVisible ldrb r0, [r5] bl CopyBattleSpriteInvisibility - ldr r1, _08036400 @ =gUnknown_3004FE0 + ldr r1, _08036400 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -1180,7 +1180,7 @@ _080363F0: .4byte gSprites _080363F4: .4byte gHealthboxSpriteIds _080363F8: .4byte gBattlerPartyIndexes _080363FC: .4byte gEnemyParty -_08036400: .4byte gUnknown_3004FE0 +_08036400: .4byte gBattlerControllerFuncs _08036404: .4byte sub_8036278 thumb_func_end sub_8036334 @@ -1255,7 +1255,7 @@ _0803643A: lsrs r1, 16 adds r0, r4, 0 bl SetBattlerShadowSpriteCallback - ldr r1, _080364C8 @ =gUnknown_3004FE0 + ldr r1, _080364C8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -1273,7 +1273,7 @@ _080364B8: .4byte gEnemyParty _080364BC: .4byte gSprites _080364C0: .4byte gUnknown_3004FFC _080364C4: .4byte SpriteCallbackDummy -_080364C8: .4byte gUnknown_3004FE0 +_080364C8: .4byte gBattlerControllerFuncs _080364CC: .4byte sub_8036334 thumb_func_end sub_8036408 @@ -1331,14 +1331,14 @@ _0803652C: .4byte gActiveBattler thumb_func_start OpponentBufferExecCompleted OpponentBufferExecCompleted: @ 8036530 - ldr r1, _08036554 @ =gUnknown_3004FE0 + ldr r1, _08036554 @ =gBattlerControllerFuncs ldr r2, _08036558 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 adds r0, r1 ldr r1, _0803655C @ =sub_8035A98 str r1, [r0] - ldr r3, _08036560 @ =gUnknown_2023BC8 + ldr r3, _08036560 @ =gBattleControllerExecFlags ldr r1, _08036564 @ =gBitTable ldrb r0, [r2] lsls r0, 2 @@ -1349,10 +1349,10 @@ OpponentBufferExecCompleted: @ 8036530 str r0, [r3] bx lr .align 2, 0 -_08036554: .4byte gUnknown_3004FE0 +_08036554: .4byte gBattlerControllerFuncs _08036558: .4byte gActiveBattler _0803655C: .4byte sub_8035A98 -_08036560: .4byte gUnknown_2023BC8 +_08036560: .4byte gBattleControllerExecFlags _08036564: .4byte gBitTable thumb_func_end OpponentBufferExecCompleted @@ -1361,7 +1361,7 @@ OpponentHandleGetAttributes: @ 8036568 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _08036594 @ =gUnknown_2022BC4 + ldr r1, _08036594 @ =gBattleBufferA ldr r0, _08036598 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -1379,7 +1379,7 @@ OpponentHandleGetAttributes: @ 8036568 adds r6, r0, 0 b _080365C2 .align 2, 0 -_08036594: .4byte gUnknown_2022BC4 +_08036594: .4byte gBattleBufferA _08036598: .4byte gActiveBattler _0803659C: .4byte gBattlerPartyIndexes _080365A0: @@ -1426,7 +1426,7 @@ sub_80365DC: @ 80365DC lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 - ldr r2, _08036610 @ =gUnknown_2022BC4 + ldr r2, _08036610 @ =gBattleBufferA ldr r3, _08036614 @ =gActiveBattler ldrb r0, [r3] lsls r0, 9 @@ -1443,7 +1443,7 @@ _08036606: ldr r0, [r0] mov pc, r0 .align 2, 0 -_08036610: .4byte gUnknown_2022BC4 +_08036610: .4byte gBattleBufferA _08036614: .4byte gActiveBattler _08036618: .4byte _0803661C .align 2, 0 @@ -2361,7 +2361,7 @@ OpponentHandlecmd1: @ 8036D88 movs r0, 0x64 adds r4, r2, 0 muls r4, r0 - ldr r3, _08036E08 @ =gUnknown_2022BC4 + ldr r3, _08036E08 @ =gBattleBufferA lsls r1, 9 adds r0, r3, 0x1 adds r0, r1, r0 @@ -2412,14 +2412,14 @@ _08036DDE: .align 2, 0 _08036E00: .4byte gBattlerPartyIndexes _08036E04: .4byte gActiveBattler -_08036E08: .4byte gUnknown_2022BC4 +_08036E08: .4byte gBattleBufferA _08036E0C: .4byte gEnemyParty thumb_func_end OpponentHandlecmd1 thumb_func_start OpponentHandleSetAttributes OpponentHandleSetAttributes: @ 8036E10 push {r4,r5,lr} - ldr r1, _08036E34 @ =gUnknown_2022BC4 + ldr r1, _08036E34 @ =gBattleBufferA ldr r0, _08036E38 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2435,7 +2435,7 @@ OpponentHandleSetAttributes: @ 8036E10 bl sub_8036E68 b _08036E5E .align 2, 0 -_08036E34: .4byte gUnknown_2022BC4 +_08036E34: .4byte gBattleBufferA _08036E38: .4byte gActiveBattler _08036E3C: .4byte gBattlerPartyIndexes _08036E40: @@ -2812,7 +2812,7 @@ _080371C0: muls r0, r5 ldr r1, _080371D8 @ =gEnemyParty adds r0, r1 - ldr r3, _080371DC @ =gUnknown_2022BC4 + ldr r3, _080371DC @ =gBattleBufferA ldrb r2, [r6] lsls r2, 9 adds r1, r3, 0x1 @@ -2822,7 +2822,7 @@ _080371C0: b _0803725E .align 2, 0 _080371D8: .4byte gEnemyParty -_080371DC: .4byte gUnknown_2022BC4 +_080371DC: .4byte gBattleBufferA _080371E0: movs r0, 0x64 adds r4, r5, 0 @@ -2876,7 +2876,7 @@ _08037248: muls r0, r5 ldr r1, _08037268 @ =gEnemyParty adds r0, r1 - ldr r3, _0803726C @ =gUnknown_2022BC4 + ldr r3, _0803726C @ =gBattleBufferA ldrb r2, [r6] lsls r2, 9 adds r1, r3, 0x1 @@ -2890,7 +2890,7 @@ _0803725E: b _08037774 .align 2, 0 _08037268: .4byte gEnemyParty -_0803726C: .4byte gUnknown_2022BC4 +_0803726C: .4byte gBattleBufferA _08037270: movs r0, 0x64 muls r0, r5 @@ -3514,7 +3514,7 @@ OpponentHandlecmd3: @ 8037788 movs r0, 0x64 adds r3, r1, 0 muls r3, r0 - ldr r4, _080377F4 @ =gUnknown_2022BC4 + ldr r4, _080377F4 @ =gBattleBufferA lsls r2, 9 adds r0, r4, 0x1 adds r0, r2, r0 @@ -3557,7 +3557,7 @@ _080377E0: .align 2, 0 _080377EC: .4byte gBattlerPartyIndexes _080377F0: .4byte gActiveBattler -_080377F4: .4byte gUnknown_2022BC4 +_080377F4: .4byte gBattleBufferA _080377F8: .4byte gEnemyParty thumb_func_end OpponentHandlecmd3 @@ -3745,7 +3745,7 @@ _080378AA: adds r0, r4, 0 bl SetBattlerShadowSpriteCallback _08037986: - ldr r0, _080379C0 @ =gUnknown_3004FE0 + ldr r0, _080379C0 @ =gBattlerControllerFuncs ldrb r1, [r7] lsls r1, 2 adds r1, r0 @@ -3766,7 +3766,7 @@ _080379B0: .4byte gBattleMonForms _080379B4: .4byte gBattleTypeFlags _080379B8: .4byte gBattlerPartyIndexes _080379BC: .4byte gEnemyParty -_080379C0: .4byte gUnknown_3004FE0 +_080379C0: .4byte gBattlerControllerFuncs _080379C4: .4byte sub_8035FE8 thumb_func_end sub_80377FC @@ -3785,7 +3785,7 @@ OpponentHandleSwitchInAnim: @ 80379C8 ldrb r0, [r4] lsls r2, r0, 1 adds r2, r1 - ldr r3, _08037A1C @ =gUnknown_2022BC4 + ldr r3, _08037A1C @ =gBattleBufferA lsls r0, 9 adds r1, r3, 0x1 adds r0, r1 @@ -3797,7 +3797,7 @@ OpponentHandleSwitchInAnim: @ 80379C8 adds r1, r3 ldrb r1, [r1] bl sub_8037A28 - ldr r1, _08037A20 @ =gUnknown_3004FE0 + ldr r1, _08037A20 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -3810,8 +3810,8 @@ OpponentHandleSwitchInAnim: @ 80379C8 _08037A10: .4byte gActiveBattler _08037A14: .4byte gBattleStruct _08037A18: .4byte gBattlerPartyIndexes -_08037A1C: .4byte gUnknown_2022BC4 -_08037A20: .4byte gUnknown_3004FE0 +_08037A1C: .4byte gBattleBufferA +_08037A20: .4byte gBattlerControllerFuncs _08037A24: .4byte sub_8036408 thumb_func_end OpponentHandleSwitchInAnim @@ -3832,7 +3832,7 @@ sub_8037A28: @ 8037A28 ldr r0, _08037B84 @ =gBattlerPartyIndexes lsls r4, r6, 1 adds r4, r0 - ldr r0, _08037B88 @ =gUnknown_2022BC4 + ldr r0, _08037B88 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -3980,7 +3980,7 @@ sub_8037A28: @ 8037A28 bx r0 .align 2, 0 _08037B84: .4byte gBattlerPartyIndexes -_08037B88: .4byte gUnknown_2022BC4 +_08037B88: .4byte gBattleBufferA _08037B8C: .4byte gEnemyParty _08037B90: .4byte sub_8033E3C _08037B94: .4byte gUnknown_3004FFC @@ -3994,7 +3994,7 @@ _08037BA8: .4byte SpriteCallbackDummy thumb_func_start sub_8037BAC sub_8037BAC: @ 8037BAC push {r4-r6,lr} - ldr r1, _08037BE0 @ =gUnknown_2022BC4 + ldr r1, _08037BE0 @ =gBattleBufferA ldr r6, _08037BE4 @ =gActiveBattler ldrb r2, [r6] lsls r0, r2, 9 @@ -4011,7 +4011,7 @@ sub_8037BAC: @ 8037BAC lsls r0, 2 adds r0, r1 strb r3, [r0, 0x4] - ldr r1, _08037BEC @ =gUnknown_3004FE0 + ldr r1, _08037BEC @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4019,10 +4019,10 @@ sub_8037BAC: @ 8037BAC str r1, [r0] b _08037C30 .align 2, 0 -_08037BE0: .4byte gUnknown_2022BC4 +_08037BE0: .4byte gBattleBufferA _08037BE4: .4byte gActiveBattler _08037BE8: .4byte gBattleSpritesDataPtr -_08037BEC: .4byte gUnknown_3004FE0 +_08037BEC: .4byte gBattlerControllerFuncs _08037BF0: .4byte sub_8037C44 _08037BF4: ldr r5, _08037C38 @ =gBattlerSpriteIds @@ -4119,7 +4119,7 @@ _08037C9A: adds r1, r2, 0 movs r3, 0x2 bl InitAndLaunchSpecialAnimation - ldr r1, _08037CC8 @ =gUnknown_3004FE0 + ldr r1, _08037CC8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4130,7 +4130,7 @@ _08037CC2: pop {r0} bx r0 .align 2, 0 -_08037CC8: .4byte gUnknown_3004FE0 +_08037CC8: .4byte gBattlerControllerFuncs _08037CCC: .4byte sub_8036170 thumb_func_end sub_8037C44 @@ -4323,7 +4323,7 @@ _08037D3A: adds r0, r4 ldr r1, _08037E98 @ =sub_8033EEC str r1, [r0] - ldr r1, _08037E9C @ =gUnknown_3004FE0 + ldr r1, _08037E9C @ =gBattlerControllerFuncs mov r2, r8 ldrb r0, [r2] lsls r0, 2 @@ -4349,7 +4349,7 @@ _08037E8C: .4byte gTrainerFrontPicTable _08037E90: .4byte 0x000003ff _08037E94: .4byte 0xfffffc00 _08037E98: .4byte sub_8033EEC -_08037E9C: .4byte gUnknown_3004FE0 +_08037E9C: .4byte gBattlerControllerFuncs _08037EA0: .4byte sub_8035AE8 thumb_func_end sub_8037CD0 @@ -4544,7 +4544,7 @@ _08037F0E: adds r0, r4 ldr r1, _0803806C @ =sub_8033EEC str r1, [r0] - ldr r1, _08038070 @ =gUnknown_3004FE0 + ldr r1, _08038070 @ =gBattlerControllerFuncs ldrb r0, [r3] lsls r0, 2 adds r0, r1 @@ -4569,7 +4569,7 @@ _08038060: .4byte gTrainerFrontPicTable _08038064: .4byte 0x000003ff _08038068: .4byte 0xfffffc00 _0803806C: .4byte sub_8033EEC -_08038070: .4byte gUnknown_3004FE0 +_08038070: .4byte gBattlerControllerFuncs _08038074: .4byte sub_8035B20 thumb_func_end sub_8037EA4 @@ -4635,7 +4635,7 @@ sub_8038078: @ 8038078 adds r0, r5 ldr r1, _08038118 @ =SpriteCallbackDummy bl StoreSpriteCallbackInData6 - ldr r1, _0803811C @ =gUnknown_3004FE0 + ldr r1, _0803811C @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -4650,7 +4650,7 @@ _0803810C: .4byte gActiveBattler _08038110: .4byte gSprites _08038114: .4byte sub_8075590 _08038118: .4byte SpriteCallbackDummy -_0803811C: .4byte gUnknown_3004FE0 +_0803811C: .4byte gBattlerControllerFuncs _08038120: .4byte sub_8035B58 thumb_func_end sub_8038078 @@ -4720,7 +4720,7 @@ _08038178: adds r0, r2 ldr r1, _080381C4 @ =sub_8011EA0 str r1, [r0] - ldr r1, _080381C8 @ =gUnknown_3004FE0 + ldr r1, _080381C8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4734,7 +4734,7 @@ _080381B4: _080381BC: .4byte gSprites _080381C0: .4byte gBattlerSpriteIds _080381C4: .4byte sub_8011EA0 -_080381C8: .4byte gUnknown_3004FE0 +_080381C8: .4byte gBattlerControllerFuncs _080381CC: .4byte sub_803612C thumb_func_end sub_8038124 @@ -4781,7 +4781,7 @@ sub_8038200: @ 8038200 beq _08038212 b _08038326 _08038212: - ldr r0, _080382E8 @ =gUnknown_2022BC4 + ldr r0, _080382E8 @ =gBattleBufferA mov r12, r0 ldrb r2, [r6] lsls r2, 9 @@ -4885,7 +4885,7 @@ _08038212: b _08038326 .align 2, 0 _080382E4: .4byte gActiveBattler -_080382E8: .4byte gUnknown_2022BC4 +_080382E8: .4byte gBattleBufferA _080382EC: .4byte gAnimMoveTurn _080382F0: .4byte gAnimMovePower _080382F4: .4byte gAnimMoveDmg @@ -4903,7 +4903,7 @@ _08038308: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _08038330 @ =gUnknown_3004FE0 + ldr r1, _08038330 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4915,7 +4915,7 @@ _08038326: bx r0 .align 2, 0 _0803832C: .4byte gBattleSpritesDataPtr -_08038330: .4byte gUnknown_3004FE0 +_08038330: .4byte gBattlerControllerFuncs _08038334: .4byte sub_8038338 thumb_func_end sub_8038200 @@ -4926,7 +4926,7 @@ sub_8038338: @ 8038338 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r2, _08038384 @ =gUnknown_2022BC4 + ldr r2, _08038384 @ =gBattleBufferA ldr r6, _08038388 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -4960,7 +4960,7 @@ sub_8038338: @ 8038338 beq _0803839A b _080384AC .align 2, 0 -_08038384: .4byte gUnknown_2022BC4 +_08038384: .4byte gBattleBufferA _08038388: .4byte gActiveBattler _0803838C: .4byte gBattleSpritesDataPtr _08038390: @@ -5124,7 +5124,7 @@ sub_80384BC: @ 80384BC ldr r1, _080384FC @ =gUnknown_2022BC6 adds r4, r0, r1 ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -5132,7 +5132,7 @@ sub_80384BC: @ 80384BC beq _08038504 ldr r0, _08038500 @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _0803850C .align 2, 0 _080384F0: .4byte gBattle_BG0_X @@ -5143,7 +5143,7 @@ _08038500: .4byte gDisplayedStringBattle _08038504: ldr r0, _08038534 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _0803850C: ldr r0, _08038538 @ =gBattleTypeFlags ldr r0, [r0] @@ -5157,7 +5157,7 @@ _0803850C: ldr r0, _0803853C @ =0x0000017f cmp r1, r0 bne _08038568 - ldr r1, _08038540 @ =gUnknown_3004FE0 + ldr r1, _08038540 @ =gBattlerControllerFuncs ldr r0, _08038544 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5168,11 +5168,11 @@ _0803850C: _08038534: .4byte gDisplayedStringBattle _08038538: .4byte gBattleTypeFlags _0803853C: .4byte 0x0000017f -_08038540: .4byte gUnknown_3004FE0 +_08038540: .4byte gBattlerControllerFuncs _08038544: .4byte gActiveBattler _08038548: .4byte sub_80E85C0 _0803854C: - ldr r1, _0803855C @ =gUnknown_3004FE0 + ldr r1, _0803855C @ =gBattlerControllerFuncs ldr r0, _08038560 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5180,11 +5180,11 @@ _0803854C: ldr r1, _08038564 @ =sub_80E8598 b _08038574 .align 2, 0 -_0803855C: .4byte gUnknown_3004FE0 +_0803855C: .4byte gBattlerControllerFuncs _08038560: .4byte gActiveBattler _08038564: .4byte sub_80E8598 _08038568: - ldr r1, _0803857C @ =gUnknown_3004FE0 + ldr r1, _0803857C @ =gBattlerControllerFuncs ldr r0, _08038580 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5196,7 +5196,7 @@ _08038574: pop {r0} bx r0 .align 2, 0 -_0803857C: .4byte gUnknown_3004FE0 +_0803857C: .4byte gBattlerControllerFuncs _08038580: .4byte gActiveBattler _08038584: .4byte sub_80361E4 thumb_func_end sub_80384BC @@ -5555,7 +5555,7 @@ sub_8038844: @ 8038844 sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _080388BC @ =gUnknown_2022BC4 + ldr r3, _080388BC @ =gBattleBufferA ldr r0, _080388C0 @ =gActiveBattler mov r9, r0 ldrb r4, [r0] @@ -5604,7 +5604,7 @@ sub_8038844: @ 8038844 bl SetBattleBarStruct b _080388FE .align 2, 0 -_080388BC: .4byte gUnknown_2022BC4 +_080388BC: .4byte gBattleBufferA _080388C0: .4byte gActiveBattler _080388C4: .4byte 0x00007fff _080388C8: .4byte gBattlerPartyIndexes @@ -5631,7 +5631,7 @@ _080388D4: movs r3, 0 bl SetBattleBarStruct _080388FE: - ldr r1, _08038928 @ =gUnknown_3004FE0 + ldr r1, _08038928 @ =gBattlerControllerFuncs ldr r0, _0803892C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5649,7 +5649,7 @@ _080388FE: _0803891C: .4byte gBattlerPartyIndexes _08038920: .4byte gEnemyParty _08038924: .4byte gHealthboxSpriteIds -_08038928: .4byte gUnknown_3004FE0 +_08038928: .4byte gBattlerControllerFuncs _0803892C: .4byte gActiveBattler _08038930: .4byte sub_80360A0 thumb_func_end sub_8038844 @@ -5698,7 +5698,7 @@ sub_8038940: @ 8038940 negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, _080389B0 @ =gUnknown_3004FE0 + ldr r1, _080389B0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5714,7 +5714,7 @@ _080389A0: .4byte gHealthboxSpriteIds _080389A4: .4byte gBattlerPartyIndexes _080389A8: .4byte gEnemyParty _080389AC: .4byte gBattleSpritesDataPtr -_080389B0: .4byte gUnknown_3004FE0 +_080389B0: .4byte gBattlerControllerFuncs _080389B4: .4byte sub_80364D0 thumb_func_end sub_8038940 @@ -5727,7 +5727,7 @@ sub_80389B8: @ 80389B8 lsls r0, 24 cmp r0, 0 bne _08038A08 - ldr r4, _08038A14 @ =gUnknown_2022BC4 + ldr r4, _08038A14 @ =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 @@ -5752,7 +5752,7 @@ sub_80389B8: @ 80389B8 lsls r2, 24 orrs r1, r2 bl InitAndLaunchChosenStatusAnimation - ldr r1, _08038A18 @ =gUnknown_3004FE0 + ldr r1, _08038A18 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5764,8 +5764,8 @@ _08038A08: bx r0 .align 2, 0 _08038A10: .4byte gActiveBattler -_08038A14: .4byte gUnknown_2022BC4 -_08038A18: .4byte gUnknown_3004FE0 +_08038A14: .4byte gBattleBufferA +_08038A18: .4byte gBattlerControllerFuncs _08038A1C: .4byte sub_80364D0 thumb_func_end sub_80389B8 @@ -5861,7 +5861,7 @@ _08038AA4: .4byte gUnknown_2022870 OpponentHandlecmd38: @ 8038AA8 push {lr} ldr r3, _08038AD4 @ =gUnknown_2022870 - ldr r1, _08038AD8 @ =gUnknown_2022BC4 + ldr r1, _08038AD8 @ =gBattleBufferA ldr r0, _08038ADC @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -5881,7 +5881,7 @@ OpponentHandlecmd38: @ 8038AA8 bx r0 .align 2, 0 _08038AD4: .4byte gUnknown_2022870 -_08038AD8: .4byte gUnknown_2022BC4 +_08038AD8: .4byte gBattleBufferA _08038ADC: .4byte gActiveBattler thumb_func_end OpponentHandlecmd38 @@ -5947,7 +5947,7 @@ _08038B48: .4byte gSprites _08038B4C: .4byte gBattlerSpriteIds _08038B50: .4byte gActiveBattler _08038B54: - ldr r1, _08038B84 @ =gUnknown_2024005 + ldr r1, _08038B84 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -5961,7 +5961,7 @@ _08038B54: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _08038B88 @ =gUnknown_3004FE0 + ldr r1, _08038B88 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5972,8 +5972,8 @@ _08038B7E: pop {r0} bx r0 .align 2, 0 -_08038B84: .4byte gUnknown_2024005 -_08038B88: .4byte gUnknown_3004FE0 +_08038B84: .4byte gDoingBattleAnim +_08038B88: .4byte gBattlerControllerFuncs _08038B8C: .4byte sub_80361FC thumb_func_end OpponentHandleHitAnimation @@ -5997,7 +5997,7 @@ OpponentHandleEffectivenessSound: @ 8038B9C bne _08038BB0 movs r3, 0xC0 _08038BB0: - ldr r2, _08038BDC @ =gUnknown_2022BC4 + ldr r2, _08038BDC @ =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 @@ -6017,13 +6017,13 @@ _08038BB0: bx r0 .align 2, 0 _08038BD8: .4byte gActiveBattler -_08038BDC: .4byte gUnknown_2022BC4 +_08038BDC: .4byte gBattleBufferA thumb_func_end OpponentHandleEffectivenessSound thumb_func_start OpponentHandlecmd44 OpponentHandlecmd44: @ 8038BE0 push {lr} - ldr r2, _08038C08 @ =gUnknown_2022BC4 + ldr r2, _08038C08 @ =gBattleBufferA ldr r0, _08038C0C @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6040,7 +6040,7 @@ OpponentHandlecmd44: @ 8038BE0 pop {r0} bx r0 .align 2, 0 -_08038C08: .4byte gUnknown_2022BC4 +_08038C08: .4byte gBattleBufferA _08038C0C: .4byte gActiveBattler thumb_func_end OpponentHandlecmd44 @@ -6076,14 +6076,14 @@ _08038C48: .4byte gEnemyParty thumb_func_start OpponentHandleIntroSlide OpponentHandleIntroSlide: @ 8038C4C push {lr} - ldr r1, _08038C74 @ =gUnknown_2022BC4 + ldr r1, _08038C74 @ =gBattleBufferA ldr r0, _08038C78 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 + bl HandleIntroSlide ldr r2, _08038C7C @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 @@ -6093,7 +6093,7 @@ OpponentHandleIntroSlide: @ 8038C4C pop {r0} bx r0 .align 2, 0 -_08038C74: .4byte gUnknown_2022BC4 +_08038C74: .4byte gBattleBufferA _08038C78: .4byte gActiveBattler _08038C7C: .4byte gIntroSlideFlags thumb_func_end OpponentHandleIntroSlide @@ -6201,7 +6201,7 @@ _08038D42: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _08038D88 @ =gUnknown_3004FE0 + ldr r1, _08038D88 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -6221,7 +6221,7 @@ _08038D78: .4byte gTasks _08038D7C: .4byte gBattleSpritesDataPtr _08038D80: .4byte gUnknown_2024000 _08038D84: .4byte sub_80491B0 -_08038D88: .4byte gUnknown_3004FE0 +_08038D88: .4byte gBattlerControllerFuncs _08038D8C: .4byte nullsub_17 thumb_func_end sub_8038C80 @@ -6282,7 +6282,7 @@ sub_8038DC4: @ 8038DC4 cmp r0, 0 beq _08038E30 _08038DFE: - ldr r0, _08038E28 @ =gUnknown_2022BC4 + ldr r0, _08038E28 @ =gBattleBufferA ldrb r1, [r7] lsls r2, r1, 9 adds r0, 0x1 @@ -6300,10 +6300,10 @@ _08038DFE: _08038E1C: .4byte gActiveBattler _08038E20: .4byte gTasks _08038E24: .4byte gBattleTypeFlags -_08038E28: .4byte gUnknown_2022BC4 +_08038E28: .4byte gBattleBufferA _08038E2C: .4byte gBattlerPartyIndexes _08038E30: - ldr r4, _08038E94 @ =gUnknown_2022BC4 + ldr r4, _08038E94 @ =gBattleBufferA ldrb r0, [r7] lsls r1, r0, 9 adds r4, 0x1 @@ -6334,7 +6334,7 @@ _08038E30: eors r0, r5 strb r0, [r7] _08038E70: - ldr r1, _08038E9C @ =gUnknown_3004FE0 + ldr r1, _08038E9C @ =gBattlerControllerFuncs ldr r2, _08038EA0 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -6352,9 +6352,9 @@ _08038E70: pop {r0} bx r0 .align 2, 0 -_08038E94: .4byte gUnknown_2022BC4 +_08038E94: .4byte gBattleBufferA _08038E98: .4byte gBattlerPartyIndexes -_08038E9C: .4byte gUnknown_3004FE0 +_08038E9C: .4byte gBattlerControllerFuncs _08038EA0: .4byte gActiveBattler _08038EA4: .4byte sub_8035DF0 thumb_func_end sub_8038DC4 @@ -6362,7 +6362,7 @@ _08038EA4: .4byte sub_8035DF0 thumb_func_start sub_8038EA8 sub_8038EA8: @ 8038EA8 push {r4-r7,lr} - ldr r1, _08038ED0 @ =gUnknown_2022BC4 + ldr r1, _08038ED0 @ =gBattleBufferA ldr r0, _08038ED4 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -6379,7 +6379,7 @@ sub_8038EA8: @ 8038EA8 bl OpponentBufferExecCompleted b _08038FA2 .align 2, 0 -_08038ED0: .4byte gUnknown_2022BC4 +_08038ED0: .4byte gBattleBufferA _08038ED4: .4byte gActiveBattler _08038ED8: ldr r4, _08038F30 @ =gBattleSpritesDataPtr @@ -6395,7 +6395,7 @@ _08038ED8: movs r2, 0x1 orrs r1, r2 strb r1, [r0] - ldr r1, _08038F38 @ =gUnknown_2022BC4 + ldr r1, _08038F38 @ =gBattleBufferA ldrb r2, [r3] lsls r0, r2, 9 adds r1, 0x2 @@ -6428,7 +6428,7 @@ _08038ED8: .align 2, 0 _08038F30: .4byte gBattleSpritesDataPtr _08038F34: .4byte gActiveBattler -_08038F38: .4byte gUnknown_2022BC4 +_08038F38: .4byte gBattleBufferA _08038F3C: movs r0, 0x3F negs r0, r0 @@ -6476,7 +6476,7 @@ _08038F44: movs r1, 0x5D strb r1, [r0, 0x5] _08038F96: - ldr r0, _08038FB4 @ =gUnknown_3004FE0 + ldr r0, _08038FB4 @ =gBattlerControllerFuncs ldrb r1, [r7] lsls r1, 2 adds r1, r0 @@ -6490,7 +6490,7 @@ _08038FA2: _08038FA8: .4byte gUnknown_2022BC8 _08038FAC: .4byte gUnknown_2024000 _08038FB0: .4byte gBattleSpritesDataPtr -_08038FB4: .4byte gUnknown_3004FE0 +_08038FB4: .4byte gBattlerControllerFuncs _08038FB8: .4byte sub_8038FBC thumb_func_end sub_8038EA8 @@ -6597,7 +6597,7 @@ sub_8039060: @ 8039060 adds r2, r0 lsls r2, 2 adds r2, r3 - ldr r0, _080390BC @ =gUnknown_2022BC4 + ldr r0, _080390BC @ =gBattleBufferA lsls r1, 9 adds r0, 0x1 adds r1, r0 @@ -6623,7 +6623,7 @@ _080390A6: _080390B0: .4byte gActiveBattler _080390B4: .4byte gSprites _080390B8: .4byte gBattlerSpriteIds -_080390BC: .4byte gUnknown_2022BC4 +_080390BC: .4byte gBattleBufferA thumb_func_end sub_8039060 thumb_func_start sub_80390C0 @@ -6636,7 +6636,7 @@ sub_80390C0: @ 80390C0 lsls r0, 24 cmp r0, 0 bne _08039118 - ldr r5, _08039108 @ =gUnknown_2022BC4 + ldr r5, _08039108 @ =gBattleBufferA ldrb r2, [r6] lsls r1, r2, 9 adds r0, r5, 0x1 @@ -6661,9 +6661,9 @@ sub_80390C0: @ 80390C0 b _08039118 .align 2, 0 _08039104: .4byte gActiveBattler -_08039108: .4byte gUnknown_2022BC4 +_08039108: .4byte gBattleBufferA _0803910C: - ldr r0, _08039120 @ =gUnknown_3004FE0 + ldr r0, _08039120 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -6675,7 +6675,7 @@ _08039118: pop {r0} bx r0 .align 2, 0 -_08039120: .4byte gUnknown_3004FE0 +_08039120: .4byte gBattlerControllerFuncs _08039124: .4byte sub_8036500 thumb_func_end sub_80390C0 @@ -6712,7 +6712,7 @@ OpponentHandleCmd55: @ 8039140 negs r0, r0 ands r0, r1 strb r0, [r3] - ldr r0, _08039180 @ =gUnknown_3004F80 + ldr r0, _08039180 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] @@ -6725,7 +6725,7 @@ _0803916A: _08039174: .4byte gBattleTypeFlags _08039178: .4byte gMain _0803917C: .4byte 0x00000439 -_08039180: .4byte gUnknown_3004F80 +_08039180: .4byte gPreBattleCallback1 thumb_func_end OpponentHandleCmd55 thumb_func_start nullsub_18 diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index 913e020cb..029834bf8 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -12,29 +12,29 @@ nullsub_13: @ 802E310 thumb_func_start SetBankFuncToPlayerBufferRunCommand SetBankFuncToPlayerBufferRunCommand: @ 802E314 - ldr r1, _0802E32C @ =gUnknown_3004FE0 + ldr r1, _0802E32C @ =gBattlerControllerFuncs ldr r0, _0802E330 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, _0802E334 @ =PlayerBufferRunCommand str r1, [r0] - ldr r1, _0802E338 @ =gUnknown_2024005 + ldr r1, _0802E338 @ =gDoingBattleAnim movs r0, 0 strb r0, [r1] bx lr .align 2, 0 -_0802E32C: .4byte gUnknown_3004FE0 +_0802E32C: .4byte gBattlerControllerFuncs _0802E330: .4byte gActiveBattler _0802E334: .4byte PlayerBufferRunCommand -_0802E338: .4byte gUnknown_2024005 +_0802E338: .4byte gDoingBattleAnim thumb_func_end SetBankFuncToPlayerBufferRunCommand thumb_func_start PlayerBufferExecCompleted PlayerBufferExecCompleted: @ 802E33C push {r4,lr} sub sp, 0x4 - ldr r1, _0802E37C @ =gUnknown_3004FE0 + ldr r1, _0802E37C @ =gBattlerControllerFuncs ldr r4, _0802E380 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -54,7 +54,7 @@ PlayerBufferExecCompleted: @ 802E33C movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _0802E38C @ =gUnknown_2022BC4 + ldr r1, _0802E38C @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -62,13 +62,13 @@ PlayerBufferExecCompleted: @ 802E33C strb r1, [r0] b _0802E3A2 .align 2, 0 -_0802E37C: .4byte gUnknown_3004FE0 +_0802E37C: .4byte gBattlerControllerFuncs _0802E380: .4byte gActiveBattler _0802E384: .4byte PlayerBufferRunCommand _0802E388: .4byte gBattleTypeFlags -_0802E38C: .4byte gUnknown_2022BC4 +_0802E38C: .4byte gBattleBufferA _0802E390: - ldr r2, _0802E3AC @ =gUnknown_2023BC8 + ldr r2, _0802E3AC @ =gBattleControllerExecFlags ldr r1, _0802E3B0 @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -83,14 +83,14 @@ _0802E3A2: pop {r0} bx r0 .align 2, 0 -_0802E3AC: .4byte gUnknown_2023BC8 +_0802E3AC: .4byte gBattleControllerExecFlags _0802E3B0: .4byte gBitTable thumb_func_end PlayerBufferExecCompleted thumb_func_start PlayerBufferRunCommand PlayerBufferRunCommand: @ 802E3B4 push {lr} - ldr r2, _0802E3E8 @ =gUnknown_2023BC8 + ldr r2, _0802E3E8 @ =gBattleControllerExecFlags ldr r1, _0802E3EC @ =gBitTable ldr r0, _0802E3F0 @ =gActiveBattler ldrb r3, [r0] @@ -101,7 +101,7 @@ PlayerBufferRunCommand: @ 802E3B4 ands r1, r0 cmp r1, 0 beq _0802E400 - ldr r0, _0802E3F4 @ =gUnknown_2022BC4 + ldr r0, _0802E3F4 @ =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] @@ -115,10 +115,10 @@ PlayerBufferRunCommand: @ 802E3B4 bl _call_via_r0 b _0802E400 .align 2, 0 -_0802E3E8: .4byte gUnknown_2023BC8 +_0802E3E8: .4byte gBattleControllerExecFlags _0802E3EC: .4byte gBitTable _0802E3F0: .4byte gActiveBattler -_0802E3F4: .4byte gUnknown_2022BC4 +_0802E3F4: .4byte gBattleBufferA _0802E3F8: .4byte gUnknown_825089C _0802E3FC: bl PlayerBufferExecCompleted @@ -159,7 +159,7 @@ sub_802E438: @ 802E438 push {r4-r7,lr} mov r7, r8 push {r7} - ldr r7, _0802E498 @ =gUnknown_2022BC4 + ldr r7, _0802E498 @ =gBattleBufferA ldr r4, _0802E49C @ =gActiveBattler ldrb r0, [r4] lsls r2, r0, 9 @@ -189,7 +189,7 @@ sub_802E438: @ 802E438 beq _0802E4D0 movs r0, 0x5 bl PlaySE - ldr r1, _0802E4A4 @ =gUnknown_2023FF8 + ldr r1, _0802E4A4 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -201,10 +201,10 @@ sub_802E438: @ 802E438 beq _0802E4B2 b _0802E616 .align 2, 0 -_0802E498: .4byte gUnknown_2022BC4 +_0802E498: .4byte gBattleBufferA _0802E49C: .4byte gActiveBattler _0802E4A0: .4byte gMain -_0802E4A4: .4byte gUnknown_2023FF8 +_0802E4A4: .4byte gActionSelectionCursor _0802E4A8: cmp r0, 0x2 beq _0802E4BE @@ -234,7 +234,7 @@ _0802E4D0: ands r0, r1 cmp r0, 0 beq _0802E508 - ldr r5, _0802E504 @ =gUnknown_2023FF8 + ldr r5, _0802E504 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -256,13 +256,13 @@ _0802E4EA: movs r2, 0x1 b _0802E590 .align 2, 0 -_0802E504: .4byte gUnknown_2023FF8 +_0802E504: .4byte gActionSelectionCursor _0802E508: movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0802E540 - ldr r5, _0802E53C @ =gUnknown_2023FF8 + ldr r5, _0802E53C @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -284,14 +284,14 @@ _0802E522: movs r2, 0x1 b _0802E590 .align 2, 0 -_0802E53C: .4byte gUnknown_2023FF8 +_0802E53C: .4byte gActionSelectionCursor _0802E540: movs r0, 0x40 mov r8, r0 ands r0, r1 cmp r0, 0 beq _0802E560 - ldr r5, _0802E55C @ =gUnknown_2023FF8 + ldr r5, _0802E55C @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -301,13 +301,13 @@ _0802E540: beq _0802E634 b _0802E578 .align 2, 0 -_0802E55C: .4byte gUnknown_2023FF8 +_0802E55C: .4byte gActionSelectionCursor _0802E560: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0802E5A8 - ldr r5, _0802E5A4 @ =gUnknown_2023FF8 + ldr r5, _0802E5A4 @ =gActionSelectionCursor ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -336,7 +336,7 @@ _0802E590: bl ActionSelectionCreateCursorAt b _0802E634 .align 2, 0 -_0802E5A4: .4byte gUnknown_2023FF8 +_0802E5A4: .4byte gActionSelectionCursor _0802E5A8: movs r0, 0x2 ands r0, r1 @@ -421,7 +421,7 @@ sub_802E640: @ 802E640 ldrb r0, [r4] movs r1, 0 bl dp11b_obj_free - ldr r1, _0802E66C @ =gUnknown_3004FE0 + ldr r1, _0802E66C @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -432,7 +432,7 @@ sub_802E640: @ 802E640 bx r0 .align 2, 0 _0802E668: .4byte gActiveBattler -_0802E66C: .4byte gUnknown_3004FE0 +_0802E66C: .4byte gBattlerControllerFuncs _0802E670: .4byte sub_802E674 thumb_func_end sub_802E640 @@ -538,7 +538,7 @@ _0802E72C: adds r0, r2 ldr r1, _0802E790 @ =sub_8012098 str r1, [r0] - ldr r1, _0802E794 @ =gUnknown_3004FE0 + ldr r1, _0802E794 @ =gBattlerControllerFuncs ldr r4, _0802E798 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -564,7 +564,7 @@ _0802E784: .4byte gSprites _0802E788: .4byte gBattlerSpriteIds _0802E78C: .4byte gUnknown_3004FF4 _0802E790: .4byte sub_8012098 -_0802E794: .4byte gUnknown_3004FE0 +_0802E794: .4byte gBattlerControllerFuncs _0802E798: .4byte gActiveBattler _0802E79C: .4byte sub_802EA10 _0802E7A0: @@ -958,7 +958,7 @@ _0802EAA8: ldr r1, _0802EAF0 @ =gUnknown_3004FF4 strb r0, [r1] _0802EAC2: - ldr r3, _0802EAF4 @ =gUnknown_2022BC4 + ldr r3, _0802EAF4 @ =gBattleBufferA ldr r5, _0802EAEC @ =gActiveBattler ldrb r2, [r5] lsls r1, r2, 9 @@ -982,7 +982,7 @@ _0802EAC2: .align 2, 0 _0802EAEC: .4byte gActiveBattler _0802EAF0: .4byte gUnknown_3004FF4 -_0802EAF4: .4byte gUnknown_2022BC4 +_0802EAF4: .4byte gBattleBufferA _0802EAF8: movs r0, 0x7D ands r0, r4 @@ -1050,7 +1050,7 @@ _0802EB7C: .4byte gUnknown_3004FF4 _0802EB80: .4byte 0x00007fff _0802EB84: .4byte gActiveBattler _0802EB88: - ldr r1, _0802EBA4 @ =gUnknown_3004FE0 + ldr r1, _0802EBA4 @ =gBattlerControllerFuncs ldr r2, _0802EBA8 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -1065,7 +1065,7 @@ _0802EB88: ldrb r0, [r2] b _0802EBE4 .align 2, 0 -_0802EBA4: .4byte gUnknown_3004FE0 +_0802EBA4: .4byte gBattlerControllerFuncs _0802EBA8: .4byte gActiveBattler _0802EBAC: .4byte sub_802E674 _0802EBB0: .4byte gUnknown_3004FF4 @@ -1308,8 +1308,8 @@ _0802ED9C: bl MoveSelectionCreateCursorAt ldr r0, _0802EDCC @ =gUnknown_83FE7A0 movs r1, 0xB - bl sub_80D87BC - ldr r1, _0802EDD0 @ =gUnknown_3004FE0 + bl BattlePutTextOnWindow + ldr r1, _0802EDD0 @ =gBattlerControllerFuncs ldr r0, _0802EDD4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -1327,7 +1327,7 @@ _0802EDBA: .align 2, 0 _0802EDC8: .4byte gUnknown_3004FF4 _0802EDCC: .4byte gUnknown_83FE7A0 -_0802EDD0: .4byte gUnknown_3004FE0 +_0802EDD0: .4byte gBattlerControllerFuncs _0802EDD4: .4byte gActiveBattler _0802EDD8: .4byte sub_802EF58 thumb_func_end sub_802EA10 @@ -1964,7 +1964,7 @@ _0802F2C8: ands r0, r1 cmp r0, 0 beq _0802F318 - ldr r1, _0802F310 @ =gUnknown_3004FE0 + ldr r1, _0802F310 @ =gBattlerControllerFuncs ldr r2, _0802F2EC @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -1983,10 +1983,10 @@ _0802F300: .4byte gBattleMons _0802F304: .4byte gBattlerPartyIndexes _0802F308: .4byte gPlayerParty _0802F30C: .4byte gBattleTypeFlags -_0802F310: .4byte gUnknown_3004FE0 +_0802F310: .4byte gBattlerControllerFuncs _0802F314: .4byte sub_80E7988 _0802F318: - ldr r1, _0802F390 @ =gUnknown_3004FE0 + ldr r1, _0802F390 @ =gBattlerControllerFuncs ldr r2, _0802F394 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -2034,14 +2034,14 @@ _0802F34C: ands r0, r1 cmp r0, 0 beq _0802F3B0 - ldr r0, _0802F390 @ =gUnknown_3004FE0 + ldr r0, _0802F390 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 ldr r0, _0802F3AC @ =sub_80E7988 b _0802F3BA .align 2, 0 -_0802F390: .4byte gUnknown_3004FE0 +_0802F390: .4byte gBattlerControllerFuncs _0802F394: .4byte gActiveBattler _0802F398: .4byte sub_802EA10 _0802F39C: .4byte gUnknown_2023FFC @@ -2050,7 +2050,7 @@ _0802F3A4: .4byte gMain _0802F3A8: .4byte gBattleTypeFlags _0802F3AC: .4byte sub_80E7988 _0802F3B0: - ldr r0, _0802F3F8 @ =gUnknown_3004FE0 + ldr r0, _0802F3F8 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -2085,7 +2085,7 @@ _0802F3C8: bl MoveSelectionCreateCursorAt b _0802F416 .align 2, 0 -_0802F3F8: .4byte gUnknown_3004FE0 +_0802F3F8: .4byte gBattlerControllerFuncs _0802F3FC: .4byte sub_802EA10 _0802F400: .4byte gMain _0802F404: .4byte gUnknown_3004FF4 @@ -2348,7 +2348,7 @@ sub_802F610: @ 802F610 negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, _0802F65C @ =gUnknown_3004F80 + ldr r0, _0802F65C @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r3] ldr r0, _0802F660 @ =sub_8011A1C @@ -2360,7 +2360,7 @@ _0802F64C: .4byte gWirelessCommType _0802F650: .4byte gReceivedRemoteLinkPlayers _0802F654: .4byte gMain _0802F658: .4byte 0x00000439 -_0802F65C: .4byte gUnknown_3004F80 +_0802F65C: .4byte gPreBattleCallback1 _0802F660: .4byte sub_8011A1C _0802F664: bl sub_800A4BC @@ -2377,7 +2377,7 @@ _0802F664: negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, _0802F6A0 @ =gUnknown_3004F80 + ldr r0, _0802F6A0 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r3] ldr r0, _0802F6A4 @ =sub_8011A1C @@ -2389,7 +2389,7 @@ _0802F694: .align 2, 0 _0802F698: .4byte gMain _0802F69C: .4byte 0x00000439 -_0802F6A0: .4byte gUnknown_3004F80 +_0802F6A0: .4byte gPreBattleCallback1 _0802F6A4: .4byte sub_8011A1C thumb_func_end sub_802F610 @@ -2421,7 +2421,7 @@ _0802F6D8: .4byte gWirelessCommType _0802F6DC: bl sub_800AB9C _0802F6E0: - ldr r1, _0802F6F0 @ =gUnknown_3004FE0 + ldr r1, _0802F6F0 @ =gBattlerControllerFuncs ldr r0, _0802F6F4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -2430,7 +2430,7 @@ _0802F6E0: str r1, [r0] b _0802F71E .align 2, 0 -_0802F6F0: .4byte gUnknown_3004FE0 +_0802F6F0: .4byte gBattlerControllerFuncs _0802F6F4: .4byte gActiveBattler _0802F6F8: .4byte sub_802F610 _0802F6FC: @@ -2444,7 +2444,7 @@ _0802F6FC: negs r0, r0 ands r0, r1 strb r0, [r3] - ldr r0, _0802F72C @ =gUnknown_3004F80 + ldr r0, _0802F72C @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] @@ -2455,7 +2455,7 @@ _0802F71E: .align 2, 0 _0802F724: .4byte gMain _0802F728: .4byte 0x00000439 -_0802F72C: .4byte gUnknown_3004F80 +_0802F72C: .4byte gPreBattleCallback1 thumb_func_end sub_802F6A8 thumb_func_start sub_802F730 @@ -2829,7 +2829,7 @@ _0802FA12: adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x9] - ldr r1, _0802FA50 @ =gUnknown_3004FE0 + ldr r1, _0802FA50 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -2846,7 +2846,7 @@ _0802FA40: .4byte gBattlerPartyIndexes _0802FA44: .4byte gActiveBattler _0802FA48: .4byte gPlayerParty _0802FA4C: .4byte gBattleSpritesDataPtr -_0802FA50: .4byte gUnknown_3004FE0 +_0802FA50: .4byte gBattlerControllerFuncs _0802FA54: .4byte sub_802F810 thumb_func_end sub_802F858 @@ -3019,7 +3019,7 @@ _0802FB5C: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _0802FBEC @ =gUnknown_3004FE0 + ldr r1, _0802FBEC @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -3041,7 +3041,7 @@ _0802FBDC: .4byte gBattleTypeFlags _0802FBE0: .4byte gUnknown_3004FFC _0802FBE4: .4byte gSprites _0802FBE8: .4byte gHealthboxSpriteIds -_0802FBEC: .4byte gUnknown_3004FE0 +_0802FBEC: .4byte gBattlerControllerFuncs _0802FBF0: .4byte sub_802F858 thumb_func_end sub_802FA58 @@ -3111,7 +3111,7 @@ sub_802FBF4: @ 802FBF4 movs r3, 0x6 bl InitAndLaunchSpecialAnimation _0802FC78: - ldr r0, _0802FCA4 @ =gUnknown_3004FE0 + ldr r0, _0802FCA4 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -3128,7 +3128,7 @@ _0802FC94: .4byte gActiveBattler _0802FC98: .4byte SpriteCallbackDummy _0802FC9C: .4byte gBattleSpritesDataPtr _0802FCA0: .4byte 0x000027f9 -_0802FCA4: .4byte gUnknown_3004FE0 +_0802FCA4: .4byte gBattlerControllerFuncs _0802FCA8: .4byte sub_802FCAC thumb_func_end sub_802FBF4 @@ -3259,7 +3259,7 @@ _0802FD4A: bl SetHealthboxSpriteVisible ldrb r0, [r5] bl CopyBattleSpriteInvisibility - ldr r1, _0802FDEC @ =gUnknown_3004FE0 + ldr r1, _0802FDEC @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -3278,7 +3278,7 @@ _0802FDDC: .4byte gSprites _0802FDE0: .4byte gUnknown_3004FFC _0802FDE4: .4byte SpriteCallbackDummy _0802FDE8: .4byte gHealthboxSpriteIds -_0802FDEC: .4byte gUnknown_3004FE0 +_0802FDEC: .4byte gBattlerControllerFuncs _0802FDF0: .4byte sub_802FBF4 thumb_func_end sub_802FD18 @@ -3524,7 +3524,7 @@ _0802FFE0: adds r0, r6, 0 movs r1, 0x19 bl SetMonData - ldr r1, _08030000 @ =gUnknown_3004FE0 + ldr r1, _08030000 @ =gBattlerControllerFuncs ldr r3, [sp, 0x8] lsls r0, r3, 2 adds r0, r1 @@ -3534,7 +3534,7 @@ _0802FFE0: bl DestroyTask b _0803000E .align 2, 0 -_08030000: .4byte gUnknown_3004FE0 +_08030000: .4byte gBattlerControllerFuncs _08030004: .4byte sub_802FE94 _08030008: ldr r0, _08030020 @ =sub_8030024 @@ -3784,7 +3784,7 @@ _08030204: adds r0, r5, 0 movs r1, 0x19 bl SetMonData - ldr r1, _08030230 @ =gUnknown_3004FE0 + ldr r1, _08030230 @ =gBattlerControllerFuncs lsls r0, r7, 2 adds r0, r1 ldr r1, _08030234 @ =sub_802FE94 @@ -3801,7 +3801,7 @@ _08030220: pop {r0} bx r0 .align 2, 0 -_08030230: .4byte gUnknown_3004FE0 +_08030230: .4byte gBattlerControllerFuncs _08030234: .4byte sub_802FE94 thumb_func_end sub_80300F4 @@ -3970,7 +3970,7 @@ sub_8030350: @ 8030350 _08030380: .4byte gTasks _08030384: .4byte sub_80303A8 _08030388: - ldr r0, _080303A0 @ =gUnknown_3004FE0 + ldr r0, _080303A0 @ =gBattlerControllerFuncs lsls r1, r6, 2 adds r1, r0 ldr r0, _080303A4 @ =sub_802FE94 @@ -3982,7 +3982,7 @@ _08030398: pop {r0} bx r0 .align 2, 0 -_080303A0: .4byte gUnknown_3004FE0 +_080303A0: .4byte gBattlerControllerFuncs _080303A4: .4byte sub_802FE94 thumb_func_end sub_8030350 @@ -4154,7 +4154,7 @@ _08030500: _08030508: ldrh r0, [r5, 0x1A] strh r0, [r1] - ldr r0, _08030530 @ =gUnknown_3004FE0 + ldr r0, _08030530 @ =gBattlerControllerFuncs lsls r1, r7, 2 adds r1, r0 ldr r0, _08030534 @ =sub_802FE94 @@ -4171,7 +4171,7 @@ _0803051C: .align 2, 0 _08030528: .4byte gBattle_BG2_X _0803052C: .4byte gBattle_BG2_Y -_08030530: .4byte gUnknown_3004FE0 +_08030530: .4byte gBattlerControllerFuncs _08030534: .4byte sub_802FE94 thumb_func_end sub_80303A8 @@ -4299,7 +4299,7 @@ sub_8030628: @ 8030628 ands r0, r1 cmp r0, 0 bne _08030666 - ldr r1, _08030670 @ =gUnknown_3004FE0 + ldr r1, _08030670 @ =gBattlerControllerFuncs ldr r2, _08030674 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -4326,7 +4326,7 @@ _08030666: bx r0 .align 2, 0 _0803066C: .4byte gPaletteFade -_08030670: .4byte gUnknown_3004FE0 +_08030670: .4byte gBattlerControllerFuncs _08030674: .4byte gActiveBattler _08030678: .4byte sub_8030684 _0803067C: .4byte gTasks @@ -4338,7 +4338,7 @@ sub_8030684: @ 8030684 push {lr} ldr r0, _080306B4 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _080306B8 @ =sub_8011100 + ldr r0, _080306B8 @ =BattleMainCB2 cmp r1, r0 bne _080306F4 ldr r0, _080306BC @ =gPaletteFade @@ -4359,7 +4359,7 @@ sub_8030684: @ 8030684 b _080306D6 .align 2, 0 _080306B4: .4byte gMain -_080306B8: .4byte sub_8011100 +_080306B8: .4byte BattleMainCB2 _080306BC: .4byte gPaletteFade _080306C0: .4byte gUnknown_203B0C0 _080306C4: .4byte gUnknown_203B0C1 @@ -4370,7 +4370,7 @@ _080306CC: movs r2, 0 bl EmitChosenMonReturnValue _080306D6: - ldr r1, _080306F8 @ =gUnknown_2022BC4 + ldr r1, _080306F8 @ =gBattleBufferA ldr r0, _080306FC @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -4388,7 +4388,7 @@ _080306F4: pop {r0} bx r0 .align 2, 0 -_080306F8: .4byte gUnknown_2022BC4 +_080306F8: .4byte gBattleBufferA _080306FC: .4byte gActiveBattler thumb_func_end sub_8030684 @@ -4401,7 +4401,7 @@ sub_8030700: @ 8030700 ands r0, r1 cmp r0, 0 bne _08030728 - ldr r1, _08030730 @ =gUnknown_3004FE0 + ldr r1, _08030730 @ =gBattlerControllerFuncs ldr r0, _08030734 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4416,7 +4416,7 @@ _08030728: bx r0 .align 2, 0 _0803072C: .4byte gPaletteFade -_08030730: .4byte gUnknown_3004FE0 +_08030730: .4byte gBattlerControllerFuncs _08030734: .4byte gActiveBattler _08030738: .4byte CompleteWhenChoseItem thumb_func_end sub_8030700 @@ -4426,7 +4426,7 @@ CompleteWhenChoseItem: @ 803073C push {lr} ldr r0, _08030768 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _0803076C @ =sub_8011100 + ldr r0, _0803076C @ =BattleMainCB2 cmp r1, r0 bne _08030762 ldr r0, _08030770 @ =gPaletteFade @@ -4445,7 +4445,7 @@ _08030762: bx r0 .align 2, 0 _08030768: .4byte gMain -_0803076C: .4byte sub_8011100 +_0803076C: .4byte BattleMainCB2 _08030770: .4byte gPaletteFade _08030774: .4byte gSpecialVar_ItemId thumb_func_end CompleteWhenChoseItem @@ -4453,7 +4453,7 @@ _08030774: .4byte gSpecialVar_ItemId thumb_func_start CompleteOnSpecialAnimDone CompleteOnSpecialAnimDone: @ 8030778 push {lr} - ldr r0, _080307A8 @ =gUnknown_2024005 + ldr r0, _080307A8 @ =gDoingBattleAnim ldrb r0, [r0] cmp r0, 0 beq _0803079E @@ -4477,7 +4477,7 @@ _080307A2: pop {r0} bx r0 .align 2, 0 -_080307A8: .4byte gUnknown_2024005 +_080307A8: .4byte gDoingBattleAnim _080307AC: .4byte gBattleSpritesDataPtr _080307B0: .4byte gActiveBattler thumb_func_end CompleteOnSpecialAnimDone @@ -4508,7 +4508,7 @@ DoHitAnimBlinkSpriteEffect: @ 80307B4 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _080307FC @ =gUnknown_2024005 + ldr r0, _080307FC @ =gDoingBattleAnim strb r3, [r0] bl PlayerBufferExecCompleted b _0803082A @@ -4516,7 +4516,7 @@ DoHitAnimBlinkSpriteEffect: @ 80307B4 _080307F0: .4byte gBattlerSpriteIds _080307F4: .4byte gActiveBattler _080307F8: .4byte gSprites -_080307FC: .4byte gUnknown_2024005 +_080307FC: .4byte gDoingBattleAnim _08030800: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -4578,7 +4578,7 @@ _08030848: lsls r1, 24 lsrs r1, 24 adds r0, r6, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldrh r0, [r4] cmp r0, 0 beq _08030880 @@ -4611,7 +4611,7 @@ MoveSelectionDisplayPpString: @ 80308A8 bl StringCopy adds r0, r4, 0 movs r1, 0x7 - bl sub_80D87BC + bl BattlePutTextOnWindow pop {r4} pop {r0} bx r0 @@ -4623,7 +4623,7 @@ _080308C8: .4byte gUnknown_83FE766 thumb_func_start MoveSelectionDisplayPpNumber MoveSelectionDisplayPpNumber: @ 80308CC push {r4-r7,lr} - ldr r5, _08030930 @ =gUnknown_2022BC4 + ldr r5, _08030930 @ =gBattleBufferA ldr r7, _08030934 @ =gActiveBattler ldrb r0, [r7] lsls r0, 9 @@ -4663,13 +4663,13 @@ MoveSelectionDisplayPpNumber: @ 80308CC bl ConvertIntToDecimalStringN adds r0, r6, 0 movs r1, 0x9 - bl sub_80D87BC + bl BattlePutTextOnWindow _08030928: pop {r4-r7} pop {r0} bx r0 .align 2, 0 -_08030930: .4byte gUnknown_2022BC4 +_08030930: .4byte gBattleBufferA _08030934: .4byte gActiveBattler _08030938: .4byte gDisplayedStringBattle _0803093C: .4byte gUnknown_2023FFC @@ -4722,7 +4722,7 @@ MoveSelectionDisplayMoveType: @ 8030940 bl StringCopy adds r0, r6, 0 movs r1, 0x8 - bl sub_80D87BC + bl BattlePutTextOnWindow pop {r4-r6} pop {r0} bx r0 @@ -4971,7 +4971,7 @@ PrintLinkStandbyMsg: @ 8030B5C strh r1, [r0] ldr r0, _08030B8C @ =gUnknown_83FE714 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _08030B7C: pop {r0} bx r0 @@ -4987,7 +4987,7 @@ PlayerHandleGetMonData: @ 8030B90 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _08030BBC @ =gUnknown_2022BC4 + ldr r1, _08030BBC @ =gBattleBufferA ldr r0, _08030BC0 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -5005,7 +5005,7 @@ PlayerHandleGetMonData: @ 8030B90 adds r6, r0, 0 b _08030BEA .align 2, 0 -_08030BBC: .4byte gUnknown_2022BC4 +_08030BBC: .4byte gBattleBufferA _08030BC0: .4byte gActiveBattler _08030BC4: .4byte gBattlerPartyIndexes _08030BC8: @@ -5052,7 +5052,7 @@ CopyPlayerMonData: @ 8030C04 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 - ldr r2, _08030C38 @ =gUnknown_2022BC4 + ldr r2, _08030C38 @ =gBattleBufferA ldr r3, _08030C3C @ =gActiveBattler ldrb r0, [r3] lsls r0, 9 @@ -5069,7 +5069,7 @@ _08030C2E: ldr r0, [r0] mov pc, r0 .align 2, 0 -_08030C38: .4byte gUnknown_2022BC4 +_08030C38: .4byte gBattleBufferA _08030C3C: .4byte gActiveBattler _08030C40: .4byte _08030C44 .align 2, 0 @@ -5987,7 +5987,7 @@ PlayerHandleGetRawMonData: @ 80313B0 movs r0, 0x64 adds r4, r2, 0 muls r4, r0 - ldr r3, _08031430 @ =gUnknown_2022BC4 + ldr r3, _08031430 @ =gBattleBufferA lsls r1, 9 adds r0, r3, 0x1 adds r0, r1, r0 @@ -6038,14 +6038,14 @@ _08031406: .align 2, 0 _08031428: .4byte gBattlerPartyIndexes _0803142C: .4byte gActiveBattler -_08031430: .4byte gUnknown_2022BC4 +_08031430: .4byte gBattleBufferA _08031434: .4byte gPlayerParty thumb_func_end PlayerHandleGetRawMonData thumb_func_start PlayerHandleSetMonData PlayerHandleSetMonData: @ 8031438 push {r4,r5,lr} - ldr r1, _0803145C @ =gUnknown_2022BC4 + ldr r1, _0803145C @ =gBattleBufferA ldr r0, _08031460 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -6061,7 +6061,7 @@ PlayerHandleSetMonData: @ 8031438 bl SetPlayerMonData b _08031486 .align 2, 0 -_0803145C: .4byte gUnknown_2022BC4 +_0803145C: .4byte gBattleBufferA _08031460: .4byte gActiveBattler _08031464: .4byte gBattlerPartyIndexes _08031468: @@ -6442,7 +6442,7 @@ _080317F4: muls r0, r5 ldr r1, _08031810 @ =gPlayerParty adds r0, r1 - ldr r3, _08031814 @ =gUnknown_2022BC4 + ldr r3, _08031814 @ =gBattleBufferA ldr r1, _08031818 @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -6453,7 +6453,7 @@ _080317F4: b _08031898 .align 2, 0 _08031810: .4byte gPlayerParty -_08031814: .4byte gUnknown_2022BC4 +_08031814: .4byte gBattleBufferA _08031818: .4byte gActiveBattler _0803181C: movs r0, 0x64 @@ -6505,7 +6505,7 @@ _08031880: muls r0, r5 ldr r1, _080318A4 @ =gPlayerParty adds r0, r1 - ldr r3, _080318A8 @ =gUnknown_2022BC4 + ldr r3, _080318A8 @ =gBattleBufferA ldr r1, _080318AC @ =gActiveBattler ldrb r2, [r1] lsls r2, 9 @@ -6520,7 +6520,7 @@ _08031898: b _08031E56 .align 2, 0 _080318A4: .4byte gPlayerParty -_080318A8: .4byte gUnknown_2022BC4 +_080318A8: .4byte gBattleBufferA _080318AC: .4byte gActiveBattler _080318B0: movs r0, 0x64 @@ -7237,7 +7237,7 @@ PlayerHandleSetRawMonData: @ 8031E8C movs r0, 0x64 adds r3, r1, 0 muls r3, r0 - ldr r4, _08031EF8 @ =gUnknown_2022BC4 + ldr r4, _08031EF8 @ =gBattleBufferA lsls r2, 9 adds r0, r4, 0x1 adds r0, r2, r0 @@ -7280,7 +7280,7 @@ _08031EE4: .align 2, 0 _08031EF0: .4byte gBattlerPartyIndexes _08031EF4: .4byte gActiveBattler -_08031EF8: .4byte gUnknown_2022BC4 +_08031EF8: .4byte gBattleBufferA _08031EFC: .4byte gPlayerParty thumb_func_end PlayerHandleSetRawMonData @@ -7313,7 +7313,7 @@ PlayerHandleLoadMonSprite: @ 8031F00 ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] - ldr r1, _08031F60 @ =gUnknown_3004FE0 + ldr r1, _08031F60 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -7328,7 +7328,7 @@ _08031F50: .4byte gActiveBattler _08031F54: .4byte gPlayerParty _08031F58: .4byte gSprites _08031F5C: .4byte gBattlerSpriteIds -_08031F60: .4byte gUnknown_3004FE0 +_08031F60: .4byte gBattlerControllerFuncs _08031F64: .4byte CompleteOnBankSpritePosX_0 thumb_func_end PlayerHandleLoadMonSprite @@ -7337,7 +7337,7 @@ PlayerHandleSwitchInAnim: @ 8031F68 push {r4-r6,lr} ldr r5, _08031FD4 @ =gActiveBattler ldrb r0, [r5] - ldr r4, _08031FD8 @ =gUnknown_2022BC4 + ldr r4, _08031FD8 @ =gBattleBufferA lsls r1, r0, 9 adds r6, r4, 0x2 adds r1, r6 @@ -7362,7 +7362,7 @@ PlayerHandleSwitchInAnim: @ 8031F68 ldr r2, _08031FE0 @ =gPlayerParty adds r0, r2 bl BattleLoadPlayerMonSpriteGfx - ldr r1, _08031FE4 @ =gUnknown_2023FF8 + ldr r1, _08031FE4 @ =gActionSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] @@ -7375,7 +7375,7 @@ PlayerHandleSwitchInAnim: @ 8031F68 adds r1, r6 ldrb r1, [r1] bl sub_8031FF4 - ldr r1, _08031FEC @ =gUnknown_3004FE0 + ldr r1, _08031FEC @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -7386,12 +7386,12 @@ PlayerHandleSwitchInAnim: @ 8031F68 bx r0 .align 2, 0 _08031FD4: .4byte gActiveBattler -_08031FD8: .4byte gUnknown_2022BC4 +_08031FD8: .4byte gBattleBufferA _08031FDC: .4byte gBattlerPartyIndexes _08031FE0: .4byte gPlayerParty -_08031FE4: .4byte gUnknown_2023FF8 +_08031FE4: .4byte gActionSelectionCursor _08031FE8: .4byte gUnknown_2023FFC -_08031FEC: .4byte gUnknown_3004FE0 +_08031FEC: .4byte gBattlerControllerFuncs _08031FF0: .4byte sub_802FD18 thumb_func_end PlayerHandleSwitchInAnim @@ -7412,7 +7412,7 @@ sub_8031FF4: @ 8031FF4 ldr r0, _08032138 @ =gBattlerPartyIndexes lsls r2, r6, 1 adds r2, r0 - ldr r0, _0803213C @ =gUnknown_2022BC4 + ldr r0, _0803213C @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -7550,7 +7550,7 @@ sub_8031FF4: @ 8031FF4 bx r0 .align 2, 0 _08032138: .4byte gBattlerPartyIndexes -_0803213C: .4byte gUnknown_2022BC4 +_0803213C: .4byte gBattleBufferA _08032140: .4byte gPlayerParty _08032144: .4byte sub_8033E3C _08032148: .4byte gUnknown_3004FFC @@ -7564,7 +7564,7 @@ _0803215C: .4byte SpriteCallbackDummy thumb_func_start PlayerHandleReturnPokeToBall PlayerHandleReturnPokeToBall: @ 8032160 push {r4-r6,lr} - ldr r1, _08032194 @ =gUnknown_2022BC4 + ldr r1, _08032194 @ =gBattleBufferA ldr r6, _08032198 @ =gActiveBattler ldrb r2, [r6] lsls r0, r2, 9 @@ -7581,7 +7581,7 @@ PlayerHandleReturnPokeToBall: @ 8032160 lsls r0, 2 adds r0, r1 strb r3, [r0, 0x4] - ldr r1, _080321A0 @ =gUnknown_3004FE0 + ldr r1, _080321A0 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -7589,10 +7589,10 @@ PlayerHandleReturnPokeToBall: @ 8032160 str r1, [r0] b _080321DE .align 2, 0 -_08032194: .4byte gUnknown_2022BC4 +_08032194: .4byte gBattleBufferA _08032198: .4byte gActiveBattler _0803219C: .4byte gBattleSpritesDataPtr -_080321A0: .4byte gUnknown_3004FE0 +_080321A0: .4byte gBattlerControllerFuncs _080321A4: .4byte sub_80321F0 _080321A8: ldr r5, _080321E4 @ =gBattlerSpriteIds @@ -7687,7 +7687,7 @@ _08032246: adds r1, r2, 0 movs r3, 0x1 bl InitAndLaunchSpecialAnimation - ldr r1, _08032274 @ =gUnknown_3004FE0 + ldr r1, _08032274 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -7698,7 +7698,7 @@ _0803226E: pop {r0} bx r0 .align 2, 0 -_08032274: .4byte gUnknown_3004FE0 +_08032274: .4byte gBattlerControllerFuncs _08032278: .4byte sub_80305A0 thumb_func_end sub_80321F0 @@ -7813,7 +7813,7 @@ _08032342: bl SetMultiuseSpriteTemplateToTrainerBack ldr r6, _08032408 @ =gMultiuseSpriteTemplate mov r8, r7 - ldr r0, _0803240C @ =gUnknown_8239F8C + ldr r0, _0803240C @ =gTrainerBackPicCoords lsls r4, 2 adds r4, r0 ldrb r0, [r4] @@ -7879,7 +7879,7 @@ _08032342: adds r0, r4 ldr r1, _0803241C @ =sub_8033EEC str r1, [r0] - ldr r1, _08032420 @ =gUnknown_3004FE0 + ldr r1, _08032420 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -7894,12 +7894,12 @@ _08032342: _08032400: .4byte gSaveBlock2Ptr _08032404: .4byte gActiveBattler _08032408: .4byte gMultiuseSpriteTemplate -_0803240C: .4byte gUnknown_8239F8C +_0803240C: .4byte gTrainerBackPicCoords _08032410: .4byte gBattlerSpriteIds _08032414: .4byte gSprites _08032418: .4byte 0x0000fffe _0803241C: .4byte sub_8033EEC -_08032420: .4byte gUnknown_3004FE0 +_08032420: .4byte gBattlerControllerFuncs _08032424: .4byte sub_802F730 thumb_func_end sub_803227C @@ -7989,7 +7989,7 @@ _080324BE: adds r0, r4, 0 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _08032570 @ =gMultiuseSpriteTemplate - ldr r1, _08032574 @ =gUnknown_8239F8C + ldr r1, _08032574 @ =gTrainerBackPicCoords lsls r4, 2 adds r4, r1 ldrb r1, [r4] @@ -8049,7 +8049,7 @@ _080324BE: adds r0, r4 ldr r1, _08032584 @ =sub_8033EEC str r1, [r0] - ldr r1, _08032588 @ =gUnknown_3004FE0 + ldr r1, _08032588 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -8062,12 +8062,12 @@ _080324BE: _08032568: .4byte gSaveBlock2Ptr _0803256C: .4byte gActiveBattler _08032570: .4byte gMultiuseSpriteTemplate -_08032574: .4byte gUnknown_8239F8C +_08032574: .4byte gTrainerBackPicCoords _08032578: .4byte gBattlerSpriteIds _0803257C: .4byte gSprites _08032580: .4byte 0x0000ffa0 _08032584: .4byte sub_8033EEC -_08032588: .4byte gUnknown_3004FE0 +_08032588: .4byte gBattlerControllerFuncs _0803258C: .4byte sub_802F768 thumb_func_end sub_8032428 @@ -8141,7 +8141,7 @@ PlayerHandleTrainerSlideBack: @ 8032590 adds r0, r4 movs r1, 0x1 bl StartSpriteAnim - ldr r1, _08032648 @ =gUnknown_3004FE0 + ldr r1, _08032648 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -8157,7 +8157,7 @@ _08032638: .4byte gSprites _0803263C: .4byte 0x0000ffd8 _08032640: .4byte sub_8075590 _08032644: .4byte SpriteCallbackDummy -_08032648: .4byte gUnknown_3004FE0 +_08032648: .4byte gBattlerControllerFuncs _0803264C: .4byte sub_802F7A0 thumb_func_end PlayerHandleTrainerSlideBack @@ -8255,7 +8255,7 @@ _080326A4: adds r0, r2 ldr r1, _08032730 @ =sub_8012110 str r1, [r0] - ldr r1, _08032734 @ =gUnknown_3004FE0 + ldr r1, _08032734 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -8271,7 +8271,7 @@ _08032724: .4byte gPlayerParty _08032728: .4byte gSprites _0803272C: .4byte gBattlerSpriteIds _08032730: .4byte sub_8012110 -_08032734: .4byte gUnknown_3004FE0 +_08032734: .4byte gBattlerControllerFuncs _08032738: .4byte sub_8030538 thumb_func_end sub_8032650 @@ -8301,7 +8301,7 @@ sub_803275C: @ 803275C ldr r1, [r0, 0x8] movs r0, 0x4 strb r0, [r1, 0x8] - ldr r1, _080327A0 @ =gUnknown_2024005 + ldr r1, _080327A0 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r5, _080327A4 @ =gActiveBattler @@ -8315,7 +8315,7 @@ sub_803275C: @ 803275C adds r1, r4, 0 movs r3, 0x3 bl InitAndLaunchSpecialAnimation - ldr r1, _080327A8 @ =gUnknown_3004FE0 + ldr r1, _080327A8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -8326,16 +8326,16 @@ sub_803275C: @ 803275C bx r0 .align 2, 0 _0803279C: .4byte gBattleSpritesDataPtr -_080327A0: .4byte gUnknown_2024005 +_080327A0: .4byte gDoingBattleAnim _080327A4: .4byte gActiveBattler -_080327A8: .4byte gUnknown_3004FE0 +_080327A8: .4byte gBattlerControllerFuncs _080327AC: .4byte CompleteOnSpecialAnimDone thumb_func_end sub_803275C thumb_func_start PlayerHandleBallThrowAnim PlayerHandleBallThrowAnim: @ 80327B0 push {r4,r5,lr} - ldr r1, _080327F8 @ =gUnknown_2022BC4 + ldr r1, _080327F8 @ =gBattleBufferA ldr r5, _080327FC @ =gActiveBattler ldrb r0, [r5] lsls r0, 9 @@ -8346,7 +8346,7 @@ PlayerHandleBallThrowAnim: @ 80327B0 ldr r0, [r0] ldr r0, [r0, 0x8] strb r1, [r0, 0x8] - ldr r1, _08032804 @ =gUnknown_2024005 + ldr r1, _08032804 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r4, [r5] @@ -8359,7 +8359,7 @@ PlayerHandleBallThrowAnim: @ 80327B0 adds r1, r4, 0 movs r3, 0x3 bl InitAndLaunchSpecialAnimation - ldr r1, _08032808 @ =gUnknown_3004FE0 + ldr r1, _08032808 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -8369,18 +8369,18 @@ PlayerHandleBallThrowAnim: @ 80327B0 pop {r0} bx r0 .align 2, 0 -_080327F8: .4byte gUnknown_2022BC4 +_080327F8: .4byte gBattleBufferA _080327FC: .4byte gActiveBattler _08032800: .4byte gBattleSpritesDataPtr -_08032804: .4byte gUnknown_2024005 -_08032808: .4byte gUnknown_3004FE0 +_08032804: .4byte gDoingBattleAnim +_08032808: .4byte gBattlerControllerFuncs _0803280C: .4byte CompleteOnSpecialAnimDone thumb_func_end PlayerHandleBallThrowAnim thumb_func_start PlayerHandlePause PlayerHandlePause: @ 8032810 push {lr} - ldr r1, _08032838 @ =gUnknown_2022BC4 + ldr r1, _08032838 @ =gBattleBufferA ldr r0, _0803283C @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -8400,7 +8400,7 @@ _0803282E: pop {r0} bx r0 .align 2, 0 -_08032838: .4byte gUnknown_2022BC4 +_08032838: .4byte gBattleBufferA _0803283C: .4byte gActiveBattler thumb_func_end PlayerHandlePause @@ -8415,7 +8415,7 @@ PlayerHandleMoveAnimation: @ 8032840 beq _08032852 b _08032966 _08032852: - ldr r0, _08032928 @ =gUnknown_2022BC4 + ldr r0, _08032928 @ =gBattleBufferA mov r12, r0 ldrb r2, [r6] lsls r2, 9 @@ -8519,7 +8519,7 @@ _08032852: b _08032966 .align 2, 0 _08032924: .4byte gActiveBattler -_08032928: .4byte gUnknown_2022BC4 +_08032928: .4byte gBattleBufferA _0803292C: .4byte gAnimMoveTurn _08032930: .4byte gAnimMovePower _08032934: .4byte gAnimMoveDmg @@ -8537,7 +8537,7 @@ _08032948: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _08032970 @ =gUnknown_3004FE0 + ldr r1, _08032970 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -8549,7 +8549,7 @@ _08032966: bx r0 .align 2, 0 _0803296C: .4byte gBattleSpritesDataPtr -_08032970: .4byte gUnknown_3004FE0 +_08032970: .4byte gBattlerControllerFuncs _08032974: .4byte sub_8032978 thumb_func_end PlayerHandleMoveAnimation @@ -8560,7 +8560,7 @@ sub_8032978: @ 8032978 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r2, _080329C4 @ =gUnknown_2022BC4 + ldr r2, _080329C4 @ =gBattleBufferA ldr r6, _080329C8 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -8594,7 +8594,7 @@ sub_8032978: @ 8032978 beq _080329DA b _08032AEC .align 2, 0 -_080329C4: .4byte gUnknown_2022BC4 +_080329C4: .4byte gBattleBufferA _080329C8: .4byte gActiveBattler _080329CC: .4byte gBattleSpritesDataPtr _080329D0: @@ -8758,7 +8758,7 @@ sub_8032AFC: @ 8032AFC ldr r0, _08032B3C @ =gUnknown_2022BC6 adds r4, r0 ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -8766,7 +8766,7 @@ sub_8032AFC: @ 8032AFC beq _08032B44 ldr r0, _08032B40 @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08032B4C .align 2, 0 _08032B30: .4byte gBattle_BG0_X @@ -8777,9 +8777,9 @@ _08032B40: .4byte gDisplayedStringBattle _08032B44: ldr r0, _08032B60 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _08032B4C: - ldr r1, _08032B64 @ =gUnknown_3004FE0 + ldr r1, _08032B64 @ =gBattlerControllerFuncs ldr r0, _08032B68 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -8791,7 +8791,7 @@ _08032B4C: bx r0 .align 2, 0 _08032B60: .4byte gDisplayedStringBattle -_08032B64: .4byte gUnknown_3004FE0 +_08032B64: .4byte gBattlerControllerFuncs _08032B68: .4byte gActiveBattler _08032B6C: .4byte sub_8030610 thumb_func_end sub_8032AFC @@ -8829,7 +8829,7 @@ sub_8032B94: @ 8032B94 ldr r1, _08032BC4 @ =gBattle_BG0_Y movs r0, 0xA0 strh r0, [r1] - ldr r1, _08032BC8 @ =gUnknown_3004FE0 + ldr r1, _08032BC8 @ =gBattlerControllerFuncs ldr r0, _08032BCC @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -8842,7 +8842,7 @@ _08032BBA: .align 2, 0 _08032BC0: .4byte gBattle_BG0_X _08032BC4: .4byte gBattle_BG0_Y -_08032BC8: .4byte gUnknown_3004FE0 +_08032BC8: .4byte gBattlerControllerFuncs _08032BCC: .4byte gActiveBattler _08032BD0: .4byte sub_802E438 thumb_func_end sub_8032B94 @@ -8850,7 +8850,7 @@ _08032BD0: .4byte sub_802E438 thumb_func_start sub_8032BD4 sub_8032BD4: @ 8032BD4 push {r4,lr} - ldr r1, _08032C28 @ =gUnknown_3004FE0 + ldr r1, _08032C28 @ =gBattlerControllerFuncs ldr r0, _08032C2C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -8859,10 +8859,10 @@ sub_8032BD4: @ 8032BD4 str r1, [r0] ldr r0, _08032C34 @ =gUnknown_83FDA4C movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _08032C38 @ =gUnknown_83FE725 movs r1, 0x2 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0 _08032BF6: lsls r0, r4, 24 @@ -8871,7 +8871,7 @@ _08032BF6: adds r4, 0x1 cmp r4, 0x3 ble _08032BF6 - ldr r1, _08032C3C @ =gUnknown_2023FF8 + ldr r1, _08032C3C @ =gActionSelectionCursor ldr r0, _08032C2C @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -8882,17 +8882,17 @@ _08032BF6: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08032C44 @ =gDisplayedStringBattle movs r1, 0x1 - bl sub_80D87BC + bl BattlePutTextOnWindow pop {r4} pop {r0} bx r0 .align 2, 0 -_08032C28: .4byte gUnknown_3004FE0 +_08032C28: .4byte gBattlerControllerFuncs _08032C2C: .4byte gActiveBattler _08032C30: .4byte sub_8032B94 _08032C34: .4byte gUnknown_83FDA4C _08032C38: .4byte gUnknown_83FE725 -_08032C3C: .4byte gUnknown_2023FF8 +_08032C3C: .4byte gActionSelectionCursor _08032C40: .4byte gUnknown_83FE6D5 _08032C44: .4byte gDisplayedStringBattle thumb_func_end sub_8032BD4 @@ -8917,7 +8917,7 @@ sub_8032C4C: @ 8032C4C lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r1, _08032C84 @ =gUnknown_3004FE0 + ldr r1, _08032C84 @ =gBattlerControllerFuncs ldr r0, _08032C88 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -8930,7 +8930,7 @@ _08032C76: .align 2, 0 _08032C7C: .4byte gBattle_BG0_X _08032C80: .4byte gBattle_BG0_Y -_08032C84: .4byte gUnknown_3004FE0 +_08032C84: .4byte gBattlerControllerFuncs _08032C88: .4byte gActiveBattler _08032C8C: .4byte sub_802EA10 thumb_func_end sub_8032C4C @@ -8939,7 +8939,7 @@ _08032C8C: .4byte sub_802EA10 sub_8032C90: @ 8032C90 push {lr} bl sub_8032CB4 - ldr r1, _08032CA8 @ =gUnknown_3004FE0 + ldr r1, _08032CA8 @ =gBattlerControllerFuncs ldr r0, _08032CAC @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -8949,7 +8949,7 @@ sub_8032C90: @ 8032C90 pop {r0} bx r0 .align 2, 0 -_08032CA8: .4byte gUnknown_3004FE0 +_08032CA8: .4byte gBattlerControllerFuncs _08032CAC: .4byte gActiveBattler _08032CB0: .4byte sub_8032C4C thumb_func_end sub_8032C90 @@ -8990,7 +8990,7 @@ sub_8032CEC: @ 8032CEC movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _08032D38 @ =gUnknown_3004FE0 + ldr r1, _08032D38 @ =gBattlerControllerFuncs ldr r2, _08032D3C @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -9002,7 +9002,7 @@ sub_8032CEC: @ 8032CEC strb r0, [r1] movs r3, 0 ldr r5, _08032D48 @ =gUnknown_203B0DC - ldr r4, _08032D4C @ =gUnknown_2022BC4 + ldr r4, _08032D4C @ =gBattleBufferA _08032D1A: adds r0, r3, r5 ldrb r1, [r2] @@ -9020,12 +9020,12 @@ _08032D1A: pop {r0} bx r0 .align 2, 0 -_08032D38: .4byte gUnknown_3004FE0 +_08032D38: .4byte gBattlerControllerFuncs _08032D3C: .4byte gActiveBattler _08032D40: .4byte sub_8030700 _08032D44: .4byte gBattlerInMenuId _08032D48: .4byte gUnknown_203B0DC -_08032D4C: .4byte gUnknown_2022BC4 +_08032D4C: .4byte gBattleBufferA thumb_func_end sub_8032CEC thumb_func_start sub_8032D50 @@ -9048,7 +9048,7 @@ sub_8032D50: @ 8032D50 adds r1, r0 lsls r1, 3 adds r1, r5 - ldr r5, _08032E10 @ =gUnknown_2022BC4 + ldr r5, _08032E10 @ =gBattleBufferA lsls r2, 9 adds r6, r5, 0x1 adds r2, r6 @@ -9102,7 +9102,7 @@ _08032DBC: movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _08032E1C @ =gUnknown_3004FE0 + ldr r1, _08032E1C @ =gBattlerControllerFuncs ldr r2, _08032E08 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -9121,10 +9121,10 @@ _08032E00: .4byte TaskDummy _08032E04: .4byte gUnknown_3004FFC _08032E08: .4byte gActiveBattler _08032E0C: .4byte gTasks -_08032E10: .4byte gUnknown_2022BC4 +_08032E10: .4byte gBattleBufferA _08032E14: .4byte gBattleStruct _08032E18: .4byte gUnknown_203B0DC -_08032E1C: .4byte gUnknown_3004FE0 +_08032E1C: .4byte gBattlerControllerFuncs _08032E20: .4byte sub_8030628 _08032E24: .4byte gBattlerInMenuId thumb_func_end sub_8032D50 @@ -9157,7 +9157,7 @@ sub_8032E4C: @ 8032E4C sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _08032EC4 @ =gUnknown_2022BC4 + ldr r3, _08032EC4 @ =gBattleBufferA ldr r0, _08032EC8 @ =gActiveBattler mov r9, r0 ldrb r4, [r0] @@ -9206,7 +9206,7 @@ sub_8032E4C: @ 8032E4C bl SetBattleBarStruct b _08032F16 .align 2, 0 -_08032EC4: .4byte gUnknown_2022BC4 +_08032EC4: .4byte gBattleBufferA _08032EC8: .4byte gActiveBattler _08032ECC: .4byte 0x00007fff _08032ED0: .4byte gBattlerPartyIndexes @@ -9240,7 +9240,7 @@ _08032EDC: movs r2, 0 bl sub_8048440 _08032F16: - ldr r1, _08032F40 @ =gUnknown_3004FE0 + ldr r1, _08032F40 @ =gBattlerControllerFuncs ldr r0, _08032F44 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -9258,7 +9258,7 @@ _08032F16: _08032F34: .4byte gBattlerPartyIndexes _08032F38: .4byte gPlayerParty _08032F3C: .4byte gHealthboxSpriteIds -_08032F40: .4byte gUnknown_3004FE0 +_08032F40: .4byte gBattlerControllerFuncs _08032F44: .4byte gActiveBattler _08032F48: .4byte CompleteOnHealthbarDone thumb_func_end sub_8032E4C @@ -9266,7 +9266,7 @@ _08032F48: .4byte CompleteOnHealthbarDone thumb_func_start PlayerHandleExpUpdate PlayerHandleExpUpdate: @ 8032F4C push {r4-r7,lr} - ldr r5, _08032F78 @ =gUnknown_2022BC4 + ldr r5, _08032F78 @ =gBattleBufferA ldr r6, _08032F7C @ =gActiveBattler ldrb r0, [r6] lsls r0, 9 @@ -9286,7 +9286,7 @@ PlayerHandleExpUpdate: @ 8032F4C bl PlayerBufferExecCompleted b _08032FD0 .align 2, 0 -_08032F78: .4byte gUnknown_2022BC4 +_08032F78: .4byte gBattleBufferA _08032F7C: .4byte gActiveBattler _08032F80: .4byte gPlayerParty _08032F84: @@ -9319,7 +9319,7 @@ _08032F84: strh r4, [r1, 0xA] ldrb r0, [r6] strh r0, [r1, 0xC] - ldr r1, _08032FE0 @ =gUnknown_3004FE0 + ldr r1, _08032FE0 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -9332,7 +9332,7 @@ _08032FD0: .align 2, 0 _08032FD8: .4byte sub_802FEAC _08032FDC: .4byte gTasks -_08032FE0: .4byte gUnknown_3004FE0 +_08032FE0: .4byte gBattlerControllerFuncs _08032FE4: .4byte nullsub_13 thumb_func_end PlayerHandleExpUpdate @@ -9372,7 +9372,7 @@ sub_8032FE8: @ 8032FE8 negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, _08033058 @ =gUnknown_3004FE0 + ldr r1, _08033058 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -9388,7 +9388,7 @@ _08033048: .4byte gHealthboxSpriteIds _0803304C: .4byte gBattlerPartyIndexes _08033050: .4byte gPlayerParty _08033054: .4byte gBattleSpritesDataPtr -_08033058: .4byte gUnknown_3004FE0 +_08033058: .4byte gBattlerControllerFuncs _0803305C: .4byte CompleteOnFinishedStatusAnimation thumb_func_end sub_8032FE8 @@ -9401,7 +9401,7 @@ sub_8033060: @ 8033060 lsls r0, 24 cmp r0, 0 bne _080330B0 - ldr r4, _080330BC @ =gUnknown_2022BC4 + ldr r4, _080330BC @ =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 @@ -9426,7 +9426,7 @@ sub_8033060: @ 8033060 lsls r2, 24 orrs r1, r2 bl InitAndLaunchChosenStatusAnimation - ldr r1, _080330C0 @ =gUnknown_3004FE0 + ldr r1, _080330C0 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -9438,8 +9438,8 @@ _080330B0: bx r0 .align 2, 0 _080330B8: .4byte gActiveBattler -_080330BC: .4byte gUnknown_2022BC4 -_080330C0: .4byte gUnknown_3004FE0 +_080330BC: .4byte gBattleBufferA +_080330C0: .4byte gBattlerControllerFuncs _080330C4: .4byte CompleteOnFinishedStatusAnimation thumb_func_end sub_8033060 @@ -9462,7 +9462,7 @@ PlayerHandleStatusXor: @ 80330C8 adds r0, r5 movs r1, 0x37 bl GetMonData - ldr r2, _08033130 @ =gUnknown_2022BC4 + ldr r2, _08033130 @ =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r2, 0x1 @@ -9491,7 +9491,7 @@ PlayerHandleStatusXor: @ 80330C8 _08033124: .4byte gBattlerPartyIndexes _08033128: .4byte gActiveBattler _0803312C: .4byte gPlayerParty -_08033130: .4byte gUnknown_2022BC4 +_08033130: .4byte gBattleBufferA thumb_func_end PlayerHandleStatusXor thumb_func_start sub_8033134 @@ -9505,7 +9505,7 @@ sub_8033134: @ 8033134 thumb_func_start PlayerHandleDMA3Transfer PlayerHandleDMA3Transfer: @ 8033140 push {r4,r5,lr} - ldr r3, _080331A4 @ =gUnknown_2022BC4 + ldr r3, _080331A4 @ =gBattleBufferA ldr r0, _080331A8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 @@ -9554,7 +9554,7 @@ PlayerHandleDMA3Transfer: @ 8033140 ldr r0, [r0, 0x8] b _080331DC .align 2, 0 -_080331A4: .4byte gUnknown_2022BC4 +_080331A4: .4byte gBattleBufferA _080331A8: .4byte gActiveBattler _080331AC: .4byte 0x040000d4 _080331B0: @@ -9594,7 +9594,7 @@ _080331F0: .4byte 0xfffff000 thumb_func_start PlayerHandlePlayBGM PlayerHandlePlayBGM: @ 80331F4 push {lr} - ldr r2, _0803321C @ =gUnknown_2022BC4 + ldr r2, _0803321C @ =gBattleBufferA ldr r0, _08033220 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -9611,7 +9611,7 @@ PlayerHandlePlayBGM: @ 80331F4 pop {r0} bx r0 .align 2, 0 -_0803321C: .4byte gUnknown_2022BC4 +_0803321C: .4byte gBattleBufferA _08033220: .4byte gActiveBattler thumb_func_end PlayerHandlePlayBGM @@ -9689,7 +9689,7 @@ _08033298: .4byte gUnknown_2022870 PlayerHandleCmd38: @ 803329C push {lr} ldr r3, _080332C8 @ =gUnknown_2022870 - ldr r1, _080332CC @ =gUnknown_2022BC4 + ldr r1, _080332CC @ =gBattleBufferA ldr r0, _080332D0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -9709,7 +9709,7 @@ PlayerHandleCmd38: @ 803329C bx r0 .align 2, 0 _080332C8: .4byte gUnknown_2022870 -_080332CC: .4byte gUnknown_2022BC4 +_080332CC: .4byte gBattleBufferA _080332D0: .4byte gActiveBattler thumb_func_end PlayerHandleCmd38 @@ -9775,7 +9775,7 @@ _0803333C: .4byte gSprites _08033340: .4byte gBattlerSpriteIds _08033344: .4byte gActiveBattler _08033348: - ldr r1, _08033378 @ =gUnknown_2024005 + ldr r1, _08033378 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -9789,7 +9789,7 @@ _08033348: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _0803337C @ =gUnknown_3004FE0 + ldr r1, _0803337C @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -9800,8 +9800,8 @@ _08033372: pop {r0} bx r0 .align 2, 0 -_08033378: .4byte gUnknown_2024005 -_0803337C: .4byte gUnknown_3004FE0 +_08033378: .4byte gDoingBattleAnim +_0803337C: .4byte gBattlerControllerFuncs _08033380: .4byte DoHitAnimBlinkSpriteEffect thumb_func_end PlayerHandleHitAnimation @@ -9825,7 +9825,7 @@ PlayerHandlePlaySE: @ 8033390 bne _080333A4 movs r3, 0xC0 _080333A4: - ldr r2, _080333D0 @ =gUnknown_2022BC4 + ldr r2, _080333D0 @ =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 @@ -9845,13 +9845,13 @@ _080333A4: bx r0 .align 2, 0 _080333CC: .4byte gActiveBattler -_080333D0: .4byte gUnknown_2022BC4 +_080333D0: .4byte gBattleBufferA thumb_func_end PlayerHandlePlaySE thumb_func_start PlayerHandlecmd44 PlayerHandlecmd44: @ 80333D4 push {lr} - ldr r2, _080333FC @ =gUnknown_2022BC4 + ldr r2, _080333FC @ =gBattleBufferA ldr r0, _08033400 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -9868,7 +9868,7 @@ PlayerHandlecmd44: @ 80333D4 pop {r0} bx r0 .align 2, 0 -_080333FC: .4byte gUnknown_2022BC4 +_080333FC: .4byte gBattleBufferA _08033400: .4byte gActiveBattler thumb_func_end PlayerHandlecmd44 @@ -9905,14 +9905,14 @@ _08033440: .4byte gPlayerParty thumb_func_start PlayerHandleIntroSlide PlayerHandleIntroSlide: @ 8033444 push {lr} - ldr r1, _0803346C @ =gUnknown_2022BC4 + ldr r1, _0803346C @ =gBattleBufferA ldr r0, _08033470 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 + bl HandleIntroSlide ldr r2, _08033474 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 @@ -9922,7 +9922,7 @@ PlayerHandleIntroSlide: @ 8033444 pop {r0} bx r0 .align 2, 0 -_0803346C: .4byte gUnknown_2022BC4 +_0803346C: .4byte gBattleBufferA _08033470: .4byte gActiveBattler _08033474: .4byte gIntroSlideFlags thumb_func_end PlayerHandleIntroSlide @@ -10075,7 +10075,7 @@ _0803359A: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _080335F0 @ =gUnknown_3004FE0 + ldr r1, _080335F0 @ =gBattlerControllerFuncs ldrb r0, [r7] lsls r0, 2 adds r0, r1 @@ -10099,7 +10099,7 @@ _080335E0: .4byte gTasks _080335E4: .4byte gBattleSpritesDataPtr _080335E8: .4byte gUnknown_2024000 _080335EC: .4byte sub_80491B0 -_080335F0: .4byte gUnknown_3004FE0 +_080335F0: .4byte gBattlerControllerFuncs _080335F4: .4byte nullsub_13 thumb_func_end PlayerHandleIntroTrainerBallThrow @@ -10190,7 +10190,7 @@ _0803368C: cmp r0, 0 beq _080336DC _080336AC: - ldr r0, _080336D4 @ =gUnknown_2022BC4 + ldr r0, _080336D4 @ =gBattleBufferA ldrb r1, [r7] lsls r2, r1, 9 adds r0, 0x1 @@ -10207,10 +10207,10 @@ _080336AC: .align 2, 0 _080336CC: .4byte gActiveBattler _080336D0: .4byte gBattleTypeFlags -_080336D4: .4byte gUnknown_2022BC4 +_080336D4: .4byte gBattleBufferA _080336D8: .4byte gBattlerPartyIndexes _080336DC: - ldr r4, _08033754 @ =gUnknown_2022BC4 + ldr r4, _08033754 @ =gBattleBufferA ldrb r0, [r7] lsls r1, r0, 9 adds r4, 0x1 @@ -10250,7 +10250,7 @@ _080336DC: eors r0, r6 strb r0, [r7] _08033730: - ldr r1, _08033760 @ =gUnknown_3004FE0 + ldr r1, _08033760 @ =gBattlerControllerFuncs ldr r2, _08033764 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -10269,10 +10269,10 @@ _08033748: pop {r0} bx r0 .align 2, 0 -_08033754: .4byte gUnknown_2022BC4 +_08033754: .4byte gBattleBufferA _08033758: .4byte gBattlerPartyIndexes _0803375C: .4byte gPlayerParty -_08033760: .4byte gUnknown_3004FE0 +_08033760: .4byte gBattlerControllerFuncs _08033764: .4byte gActiveBattler _08033768: .4byte sub_802FA58 thumb_func_end task05_08033660 @@ -10280,7 +10280,7 @@ _08033768: .4byte sub_802FA58 thumb_func_start PlayerHandleDrawPartyStatusSummary PlayerHandleDrawPartyStatusSummary: @ 803376C push {r4-r6,lr} - ldr r1, _08033794 @ =gUnknown_2022BC4 + ldr r1, _08033794 @ =gBattleBufferA ldr r0, _08033798 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -10297,7 +10297,7 @@ PlayerHandleDrawPartyStatusSummary: @ 803376C bl PlayerBufferExecCompleted b _08033810 .align 2, 0 -_08033794: .4byte gUnknown_2022BC4 +_08033794: .4byte gBattleBufferA _08033798: .4byte gActiveBattler _0803379C: ldr r6, _08033818 @ =gBattleSpritesDataPtr @@ -10352,7 +10352,7 @@ _0803379C: movs r1, 0x5D strb r1, [r0, 0x5] _08033804: - ldr r0, _08033828 @ =gUnknown_3004FE0 + ldr r0, _08033828 @ =gBattlerControllerFuncs ldrb r1, [r5] lsls r1, 2 adds r1, r0 @@ -10367,7 +10367,7 @@ _08033818: .4byte gBattleSpritesDataPtr _0803381C: .4byte gActiveBattler _08033820: .4byte gUnknown_2022BC8 _08033824: .4byte gUnknown_2024000 -_08033828: .4byte gUnknown_3004FE0 +_08033828: .4byte gBattlerControllerFuncs _0803382C: .4byte sub_8033830 thumb_func_end PlayerHandleDrawPartyStatusSummary @@ -10484,7 +10484,7 @@ PlayerHandleSpriteInvisibility: @ 80338EC adds r2, r0 lsls r2, 2 adds r2, r3 - ldr r0, _08033948 @ =gUnknown_2022BC4 + ldr r0, _08033948 @ =gBattleBufferA lsls r1, 9 adds r0, 0x1 adds r1, r0 @@ -10510,7 +10510,7 @@ _08033932: _0803393C: .4byte gActiveBattler _08033940: .4byte gSprites _08033944: .4byte gBattlerSpriteIds -_08033948: .4byte gUnknown_2022BC4 +_08033948: .4byte gBattleBufferA thumb_func_end PlayerHandleSpriteInvisibility thumb_func_start PlayerHandleBattleAnimation @@ -10523,7 +10523,7 @@ PlayerHandleBattleAnimation: @ 803394C lsls r0, 24 cmp r0, 0 bne _080339A4 - ldr r5, _08033994 @ =gUnknown_2022BC4 + ldr r5, _08033994 @ =gBattleBufferA ldrb r2, [r6] lsls r1, r2, 9 adds r0, r5, 0x1 @@ -10548,9 +10548,9 @@ PlayerHandleBattleAnimation: @ 803394C b _080339A4 .align 2, 0 _08033990: .4byte gActiveBattler -_08033994: .4byte gUnknown_2022BC4 +_08033994: .4byte gBattleBufferA _08033998: - ldr r0, _080339AC @ =gUnknown_3004FE0 + ldr r0, _080339AC @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -10562,14 +10562,14 @@ _080339A4: pop {r0} bx r0 .align 2, 0 -_080339AC: .4byte gUnknown_3004FE0 +_080339AC: .4byte gBattlerControllerFuncs _080339B0: .4byte CompleteOnFinishedBattleAnimation thumb_func_end PlayerHandleBattleAnimation thumb_func_start PlayerHandleLinkStandbyMsg PlayerHandleLinkStandbyMsg: @ 80339B4 push {r4,lr} - ldr r1, _080339D4 @ =gUnknown_2022BC4 + ldr r1, _080339D4 @ =gBattleBufferA ldr r0, _080339D8 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -10584,7 +10584,7 @@ PlayerHandleLinkStandbyMsg: @ 80339B4 beq _080339E2 b _08033A04 .align 2, 0 -_080339D4: .4byte gUnknown_2022BC4 +_080339D4: .4byte gBattleBufferA _080339D8: .4byte gActiveBattler _080339DC: cmp r0, 0x2 @@ -10615,7 +10615,7 @@ _08033A04: thumb_func_start PlayerHandleResetActionMoveSelection PlayerHandleResetActionMoveSelection: @ 8033A10 push {r4,lr} - ldr r1, _08033A30 @ =gUnknown_2022BC4 + ldr r1, _08033A30 @ =gBattleBufferA ldr r4, _08033A34 @ =gActiveBattler ldrb r3, [r4] lsls r0, r3, 9 @@ -10630,14 +10630,14 @@ PlayerHandleResetActionMoveSelection: @ 8033A10 beq _08033A3E b _08033A68 .align 2, 0 -_08033A30: .4byte gUnknown_2022BC4 +_08033A30: .4byte gBattleBufferA _08033A34: .4byte gActiveBattler _08033A38: cmp r2, 0x2 beq _08033A60 b _08033A68 _08033A3E: - ldr r0, _08033A50 @ =gUnknown_2023FF8 + ldr r0, _08033A50 @ =gActionSelectionCursor adds r0, r3, r0 strb r2, [r0] ldr r1, _08033A54 @ =gUnknown_2023FFC @@ -10646,13 +10646,13 @@ _08033A3E: strb r2, [r0] b _08033A68 .align 2, 0 -_08033A50: .4byte gUnknown_2023FF8 +_08033A50: .4byte gActionSelectionCursor _08033A54: .4byte gUnknown_2023FFC _08033A58: - ldr r0, _08033A5C @ =gUnknown_2023FF8 + ldr r0, _08033A5C @ =gActionSelectionCursor b _08033A62 .align 2, 0 -_08033A5C: .4byte gUnknown_2023FF8 +_08033A5C: .4byte gActionSelectionCursor _08033A60: ldr r0, _08033A74 @ =gUnknown_2023FFC _08033A62: @@ -10672,7 +10672,7 @@ _08033A74: .4byte gUnknown_2023FFC PlayerHandlecmd55: @ 8033A78 push {r4,lr} ldr r2, _08033AB0 @ =gBattleOutcome - ldr r1, _08033AB4 @ =gUnknown_2022BC4 + ldr r1, _08033AB4 @ =gBattleBufferA ldr r4, _08033AB8 @ =gActiveBattler ldrb r0, [r4] lsls r0, 9 @@ -10685,7 +10685,7 @@ PlayerHandlecmd55: @ 8033A78 movs r0, 0x3 bl BeginFastPaletteFade bl PlayerBufferExecCompleted - ldr r1, _08033ABC @ =gUnknown_3004FE0 + ldr r1, _08033ABC @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -10696,9 +10696,9 @@ PlayerHandlecmd55: @ 8033A78 bx r0 .align 2, 0 _08033AB0: .4byte gBattleOutcome -_08033AB4: .4byte gUnknown_2022BC4 +_08033AB4: .4byte gBattleBufferA _08033AB8: .4byte gActiveBattler -_08033ABC: .4byte gUnknown_3004FE0 +_08033ABC: .4byte gBattlerControllerFuncs _08033AC0: .4byte sub_802F6A8 thumb_func_end PlayerHandlecmd55 diff --git a/asm/battle_controller_pokedude.s b/asm/battle_controller_pokedude.s index 72e71cf23..afc8ffef3 100644 --- a/asm/battle_controller_pokedude.s +++ b/asm/battle_controller_pokedude.s @@ -12,7 +12,7 @@ nullsub_99: @ 81560A0 thumb_func_start sub_81560A4 sub_81560A4: @ 81560A4 - ldr r1, _081560C8 @ =gUnknown_3004FE0 + ldr r1, _081560C8 @ =gBattlerControllerFuncs ldr r0, _081560CC @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -31,7 +31,7 @@ sub_81560A4: @ 81560A4 strb r1, [r0] bx lr .align 2, 0 -_081560C8: .4byte gUnknown_3004FE0 +_081560C8: .4byte gBattlerControllerFuncs _081560CC: .4byte gActiveBattler _081560D0: .4byte sub_81560DC _081560D4: .4byte gBattleStruct @@ -41,7 +41,7 @@ _081560D8: .4byte gSpecialVar_0x8004 thumb_func_start sub_81560DC sub_81560DC: @ 81560DC push {r4,r5,lr} - ldr r2, _08156120 @ =gUnknown_2023BC8 + ldr r2, _08156120 @ =gBattleControllerExecFlags ldr r1, _08156124 @ =gBitTable ldr r5, _08156128 @ =gActiveBattler ldrb r3, [r5] @@ -52,7 +52,7 @@ sub_81560DC: @ 81560DC ands r1, r0 cmp r1, 0 beq _08156138 - ldr r4, _0815612C @ =gUnknown_2022BC4 + ldr r4, _0815612C @ =gBattleBufferA lsls r0, r3, 9 adds r0, r4 ldrb r0, [r0] @@ -73,10 +73,10 @@ sub_81560DC: @ 81560DC bl _call_via_r0 b _08156138 .align 2, 0 -_08156120: .4byte gUnknown_2023BC8 +_08156120: .4byte gBattleControllerExecFlags _08156124: .4byte gBitTable _08156128: .4byte gActiveBattler -_0815612C: .4byte gUnknown_2022BC4 +_0815612C: .4byte gBattleBufferA _08156130: .4byte gUnknown_8478F1C _08156134: bl PlayerPartnerBufferExecCompleted @@ -241,7 +241,7 @@ sub_8156254: @ 8156254 negs r0, r0 ands r0, r1 strb r0, [r3] - ldr r0, _08156290 @ =gUnknown_3004F80 + ldr r0, _08156290 @ =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] @@ -253,7 +253,7 @@ _0815627E: _08156284: .4byte gPaletteFade _08156288: .4byte gMain _0815628C: .4byte 0x00000439 -_08156290: .4byte gUnknown_3004F80 +_08156290: .4byte gPreBattleCallback1 thumb_func_end sub_8156254 thumb_func_start sub_8156294 @@ -365,7 +365,7 @@ sub_81562F0: @ 81562F0 movs r3, 0x6 bl InitAndLaunchSpecialAnimation _08156374: - ldr r0, _081563A0 @ =gUnknown_3004FE0 + ldr r0, _081563A0 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -382,7 +382,7 @@ _08156390: .4byte gActiveBattler _08156394: .4byte SpriteCallbackDummy _08156398: .4byte gBattleSpritesDataPtr _0815639C: .4byte 0x000027f9 -_081563A0: .4byte gUnknown_3004FE0 +_081563A0: .4byte gBattlerControllerFuncs _081563A4: .4byte sub_8156294 thumb_func_end sub_81562F0 @@ -463,7 +463,7 @@ _081563DA: bl SetHealthboxSpriteVisible ldrb r0, [r5] bl CopyBattleSpriteInvisibility - ldr r1, _0815647C @ =gUnknown_3004FE0 + ldr r1, _0815647C @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -482,14 +482,14 @@ _0815646C: .4byte gSprites _08156470: .4byte gUnknown_3004FFC _08156474: .4byte SpriteCallbackDummy _08156478: .4byte gHealthboxSpriteIds -_0815647C: .4byte gUnknown_3004FE0 +_0815647C: .4byte gBattlerControllerFuncs _08156480: .4byte sub_81562F0 thumb_func_end sub_81563A8 thumb_func_start sub_8156484 sub_8156484: @ 8156484 push {lr} - ldr r0, _08156498 @ =gUnknown_2024005 + ldr r0, _08156498 @ =gDoingBattleAnim ldrb r0, [r0] cmp r0, 0 bne _08156492 @@ -498,7 +498,7 @@ _08156492: pop {r0} bx r0 .align 2, 0 -_08156498: .4byte gUnknown_2024005 +_08156498: .4byte gDoingBattleAnim thumb_func_end sub_8156484 thumb_func_start sub_815649C @@ -556,7 +556,7 @@ sub_81564F0: @ 81564F0 ands r0, r1 cmp r0, 0 bne _08156520 - ldr r1, _08156528 @ =gUnknown_3004FE0 + ldr r1, _08156528 @ =gBattlerControllerFuncs ldr r2, _0815652C @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -575,7 +575,7 @@ _08156520: bx r0 .align 2, 0 _08156524: .4byte gPaletteFade -_08156528: .4byte gUnknown_3004FE0 +_08156528: .4byte gBattlerControllerFuncs _0815652C: .4byte gActiveBattler _08156530: .4byte sub_8156538 _08156534: .4byte gUnknown_3004FFC @@ -586,7 +586,7 @@ sub_8156538: @ 8156538 push {lr} ldr r0, _08156568 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _0815656C @ =sub_8011100 + ldr r0, _0815656C @ =BattleMainCB2 cmp r1, r0 bne _0815658E ldr r0, _08156570 @ =gPaletteFade @@ -607,7 +607,7 @@ sub_8156538: @ 8156538 b _0815658A .align 2, 0 _08156568: .4byte gMain -_0815656C: .4byte sub_8011100 +_0815656C: .4byte BattleMainCB2 _08156570: .4byte gPaletteFade _08156574: .4byte gUnknown_203B0C0 _08156578: .4byte gUnknown_203B0C1 @@ -633,7 +633,7 @@ sub_8156594: @ 8156594 ands r0, r1 cmp r0, 0 bne _081565E2 - ldr r1, _081565CC @ =gUnknown_3004FE0 + ldr r1, _081565CC @ =gBattlerControllerFuncs ldr r0, _081565D0 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -653,7 +653,7 @@ _081565C4: b _081565DE .align 2, 0 _081565C8: .4byte gPaletteFade -_081565CC: .4byte gUnknown_3004FE0 +_081565CC: .4byte gBattlerControllerFuncs _081565D0: .4byte gActiveBattler _081565D4: .4byte sub_81565E8 _081565D8: .4byte gSpecialVar_0x8004 @@ -671,7 +671,7 @@ sub_81565E8: @ 81565E8 push {lr} ldr r0, _08156614 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _08156618 @ =sub_8011100 + ldr r0, _08156618 @ =BattleMainCB2 cmp r1, r0 bne _0815660E ldr r0, _0815661C @ =gPaletteFade @@ -690,7 +690,7 @@ _0815660E: bx r0 .align 2, 0 _08156614: .4byte gMain -_08156618: .4byte sub_8011100 +_08156618: .4byte BattleMainCB2 _0815661C: .4byte gPaletteFade _08156620: .4byte gSpecialVar_ItemId thumb_func_end sub_81565E8 @@ -857,7 +857,7 @@ _0815671E: negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] - ldr r1, _081567A8 @ =gUnknown_3004FE0 + ldr r1, _081567A8 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -876,7 +876,7 @@ _08156798: .4byte gBattleTypeFlags _0815679C: .4byte gUnknown_3004FFC _081567A0: .4byte gSprites _081567A4: .4byte gHealthboxSpriteIds -_081567A8: .4byte gUnknown_3004FE0 +_081567A8: .4byte gBattlerControllerFuncs _081567AC: .4byte sub_81567B0 thumb_func_end sub_8156624 @@ -995,7 +995,7 @@ _081567DA: ldr r2, _081568D0 @ =gPlayerParty adds r0, r2 bl HandleLowHpMusicChange - ldr r1, _081568D4 @ =gUnknown_3004FE0 + ldr r1, _081568D4 @ =gBattlerControllerFuncs mov r2, r8 ldrb r0, [r2] lsls r0, 2 @@ -1018,7 +1018,7 @@ _081568C4: .4byte 0x000027f9 _081568C8: .4byte c3_0802FDF4 _081568CC: .4byte gBattlerPartyIndexes _081568D0: .4byte gPlayerParty -_081568D4: .4byte gUnknown_3004FE0 +_081568D4: .4byte gBattlerControllerFuncs _081568D8: .4byte sub_815649C thumb_func_end sub_81567B0 @@ -1171,7 +1171,7 @@ _08156A10: adds r0, r6, 0 movs r1, 0x19 bl SetMonData - ldr r1, _08156A30 @ =gUnknown_3004FE0 + ldr r1, _08156A30 @ =gBattlerControllerFuncs ldr r3, [sp, 0x8] lsls r0, r3, 2 adds r0, r1 @@ -1181,7 +1181,7 @@ _08156A10: bl DestroyTask b _08156A3E .align 2, 0 -_08156A30: .4byte gUnknown_3004FE0 +_08156A30: .4byte gBattlerControllerFuncs _08156A34: .4byte sub_8156EE8 _08156A38: ldr r0, _08156A50 @ =sub_8156A54 @@ -1431,7 +1431,7 @@ _08156C34: adds r0, r5, 0 movs r1, 0x19 bl SetMonData - ldr r1, _08156C60 @ =gUnknown_3004FE0 + ldr r1, _08156C60 @ =gBattlerControllerFuncs lsls r0, r7, 2 adds r0, r1 ldr r1, _08156C64 @ =sub_8156EE8 @@ -1448,7 +1448,7 @@ _08156C50: pop {r0} bx r0 .align 2, 0 -_08156C60: .4byte gUnknown_3004FE0 +_08156C60: .4byte gBattlerControllerFuncs _08156C64: .4byte sub_8156EE8 thumb_func_end sub_8156B24 @@ -1608,7 +1608,7 @@ sub_8156D80: @ 8156D80 movs r1, 0x38 bl GetMonData ldrb r0, [r4, 0xC] - ldr r1, _08156DC4 @ =gUnknown_3004FE0 + ldr r1, _08156DC4 @ =gBattlerControllerFuncs lsls r0, 2 adds r0, r1 ldr r1, _08156DC8 @ =sub_8156EE8 @@ -1621,7 +1621,7 @@ sub_8156D80: @ 8156D80 .align 2, 0 _08156DBC: .4byte gTasks _08156DC0: .4byte gPlayerParty -_08156DC4: .4byte gUnknown_3004FE0 +_08156DC4: .4byte gBattlerControllerFuncs _08156DC8: .4byte sub_8156EE8 thumb_func_end sub_8156D80 @@ -1798,7 +1798,7 @@ sub_8156F00: @ 8156F00 subs r0, 0x5 ands r0, r1 strb r0, [r2] - ldr r0, _08156F48 @ =gUnknown_2024005 + ldr r0, _08156F48 @ =gDoingBattleAnim strb r3, [r0] bl PlayerPartnerBufferExecCompleted b _08156F76 @@ -1806,7 +1806,7 @@ sub_8156F00: @ 8156F00 _08156F3C: .4byte gBattlerSpriteIds _08156F40: .4byte gActiveBattler _08156F44: .4byte gSprites -_08156F48: .4byte gUnknown_2024005 +_08156F48: .4byte gDoingBattleAnim _08156F4C: ldrh r0, [r4, 0x30] movs r1, 0x3 @@ -1973,7 +1973,7 @@ _08157080: .4byte gActiveBattler PlayerPartnerBufferExecCompleted: @ 8157084 push {r4,lr} sub sp, 0x4 - ldr r1, _081570C4 @ =gUnknown_3004FE0 + ldr r1, _081570C4 @ =gBattlerControllerFuncs ldr r4, _081570C8 @ =gActiveBattler ldrb r0, [r4] lsls r0, 2 @@ -1993,7 +1993,7 @@ PlayerPartnerBufferExecCompleted: @ 8157084 movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink - ldr r1, _081570D4 @ =gUnknown_2022BC4 + ldr r1, _081570D4 @ =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 @@ -2001,13 +2001,13 @@ PlayerPartnerBufferExecCompleted: @ 8157084 strb r1, [r0] b _081570EA .align 2, 0 -_081570C4: .4byte gUnknown_3004FE0 +_081570C4: .4byte gBattlerControllerFuncs _081570C8: .4byte gActiveBattler _081570CC: .4byte sub_81560DC _081570D0: .4byte gBattleTypeFlags -_081570D4: .4byte gUnknown_2022BC4 +_081570D4: .4byte gBattleBufferA _081570D8: - ldr r2, _081570F4 @ =gUnknown_2023BC8 + ldr r2, _081570F4 @ =gBattleControllerExecFlags ldr r1, _081570F8 @ =gBitTable ldrb r0, [r4] lsls r0, 2 @@ -2022,7 +2022,7 @@ _081570EA: pop {r0} bx r0 .align 2, 0 -_081570F4: .4byte gUnknown_2023BC8 +_081570F4: .4byte gBattleControllerExecFlags _081570F8: .4byte gBitTable thumb_func_end PlayerPartnerBufferExecCompleted @@ -2057,7 +2057,7 @@ sub_815712C: @ 815712C push {r4-r6,lr} sub sp, 0x100 movs r6, 0 - ldr r1, _08157158 @ =gUnknown_2022BC4 + ldr r1, _08157158 @ =gBattleBufferA ldr r0, _0815715C @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2075,7 +2075,7 @@ sub_815712C: @ 815712C adds r6, r0, 0 b _08157186 .align 2, 0 -_08157158: .4byte gUnknown_2022BC4 +_08157158: .4byte gBattleBufferA _0815715C: .4byte gActiveBattler _08157160: .4byte gBattlerPartyIndexes _08157164: @@ -2143,7 +2143,7 @@ _081571D4: ldr r0, _081571FC @ =gEnemyParty _081571DC: adds r6, r1, r0 - ldr r3, _08157200 @ =gUnknown_2022BC4 + ldr r3, _08157200 @ =gBattleBufferA ldr r2, _08157204 @ =gActiveBattler ldrb r0, [r2] lsls r0, 9 @@ -2161,7 +2161,7 @@ _081571F2: mov pc, r0 .align 2, 0 _081571FC: .4byte gEnemyParty -_08157200: .4byte gUnknown_2022BC4 +_08157200: .4byte gBattleBufferA _08157204: .4byte gActiveBattler _08157208: .4byte _0815720C .align 2, 0 @@ -2806,7 +2806,7 @@ sub_8157750: @ 8157750 thumb_func_start sub_815775C sub_815775C: @ 815775C push {r4,r5,lr} - ldr r1, _08157780 @ =gUnknown_2022BC4 + ldr r1, _08157780 @ =gBattleBufferA ldr r0, _08157784 @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -2822,7 +2822,7 @@ sub_815775C: @ 815775C bl sub_81577B4 b _081577AA .align 2, 0 -_08157780: .4byte gUnknown_2022BC4 +_08157780: .4byte gBattleBufferA _08157784: .4byte gActiveBattler _08157788: .4byte gBattlerPartyIndexes _0815778C: @@ -2885,7 +2885,7 @@ _081577F0: ldr r0, _0815781C @ =gEnemyParty _081577F8: adds r6, r1, r0 - ldr r2, _08157820 @ =gUnknown_2022BC4 + ldr r2, _08157820 @ =gBattleBufferA ldr r0, _08157824 @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 @@ -2904,7 +2904,7 @@ _08157812: mov pc, r0 .align 2, 0 _0815781C: .4byte gEnemyParty -_08157820: .4byte gUnknown_2022BC4 +_08157820: .4byte gBattleBufferA _08157824: .4byte gActiveBattler _08157828: .4byte _0815782C .align 2, 0 @@ -4019,7 +4019,7 @@ sub_81580E0: @ 81580E0 lsrs r1, 16 adds r0, r4, 0 bl SetBattlerShadowSpriteCallback - ldr r1, _08158234 @ =gUnknown_3004FE0 + ldr r1, _08158234 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4042,7 +4042,7 @@ _08158224: .4byte gBattlerSpriteIds _08158228: .4byte gSprites _0815822C: .4byte 0x0000ff10 _08158230: .4byte gBattleMonForms -_08158234: .4byte gUnknown_3004FE0 +_08158234: .4byte gBattlerControllerFuncs _08158238: .4byte sub_8156184 thumb_func_end sub_81580E0 @@ -4051,7 +4051,7 @@ sub_815823C: @ 815823C push {r4,r5,lr} ldr r5, _081582A0 @ =gActiveBattler ldrb r0, [r5] - ldr r4, _081582A4 @ =gUnknown_2022BC4 + ldr r4, _081582A4 @ =gBattleBufferA lsls r1, r0, 9 adds r2, r4, 0x2 adds r1, r2 @@ -4076,7 +4076,7 @@ sub_815823C: @ 815823C ldr r2, _081582AC @ =gPlayerParty adds r0, r2 bl BattleLoadPlayerMonSpriteGfx - ldr r1, _081582B0 @ =gUnknown_2023FF8 + ldr r1, _081582B0 @ =gActionSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] @@ -4086,7 +4086,7 @@ sub_815823C: @ 815823C strb r4, [r0] ldrb r0, [r5] bl sub_8159478 - ldr r1, _081582B8 @ =gUnknown_3004FE0 + ldr r1, _081582B8 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4097,19 +4097,19 @@ sub_815823C: @ 815823C bx r0 .align 2, 0 _081582A0: .4byte gActiveBattler -_081582A4: .4byte gUnknown_2022BC4 +_081582A4: .4byte gBattleBufferA _081582A8: .4byte gBattlerPartyIndexes _081582AC: .4byte gPlayerParty -_081582B0: .4byte gUnknown_2023FF8 +_081582B0: .4byte gActionSelectionCursor _081582B4: .4byte gUnknown_2023FFC -_081582B8: .4byte gUnknown_3004FE0 +_081582B8: .4byte gBattlerControllerFuncs _081582BC: .4byte sub_81563A8 thumb_func_end sub_815823C thumb_func_start sub_81582C0 sub_81582C0: @ 81582C0 push {r4-r6,lr} - ldr r0, _081582EC @ =gUnknown_2022BC4 + ldr r0, _081582EC @ =gBattleBufferA ldr r6, _081582F0 @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -4122,7 +4122,7 @@ sub_81582C0: @ 81582C0 adds r1, r2, 0 movs r3, 0x1 bl InitAndLaunchSpecialAnimation - ldr r0, _081582F4 @ =gUnknown_3004FE0 + ldr r0, _081582F4 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -4130,9 +4130,9 @@ sub_81582C0: @ 81582C0 str r0, [r1] b _08158332 .align 2, 0 -_081582EC: .4byte gUnknown_2022BC4 +_081582EC: .4byte gBattleBufferA _081582F0: .4byte gActiveBattler -_081582F4: .4byte gUnknown_3004FE0 +_081582F4: .4byte gBattlerControllerFuncs _081582F8: .4byte sub_8156F7C _081582FC: ldr r5, _08158338 @ =gBattlerSpriteIds @@ -4190,7 +4190,7 @@ sub_8158344: @ 8158344 movs r0, 0x4 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _081583DC @ =gMultiuseSpriteTemplate - ldr r1, _081583E0 @ =gUnknown_8239F8C + ldr r1, _081583E0 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x10] movs r2, 0x8 subs r2, r1 @@ -4242,7 +4242,7 @@ sub_8158344: @ 8158344 .align 2, 0 _081583D8: .4byte gActiveBattler _081583DC: .4byte gMultiuseSpriteTemplate -_081583E0: .4byte gUnknown_8239F8C +_081583E0: .4byte gTrainerBackPicCoords _081583E4: .4byte gBattlerSpriteIds _081583E8: .4byte gSprites _081583EC: .4byte 0x0000fffe @@ -4372,7 +4372,7 @@ _081584E2: adds r0, r4 ldr r1, _08158534 @ =sub_8033EEC str r1, [r0] - ldr r1, _08158538 @ =gUnknown_3004FE0 + ldr r1, _08158538 @ =gBattlerControllerFuncs ldr r0, _0815853C @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4395,7 +4395,7 @@ _08158528: .4byte gTrainerFrontPicTable _0815852C: .4byte 0x000003ff _08158530: .4byte 0xfffffc00 _08158534: .4byte sub_8033EEC -_08158538: .4byte gUnknown_3004FE0 +_08158538: .4byte gBattlerControllerFuncs _0815853C: .4byte gActiveBattler _08158540: .4byte sub_815614C thumb_func_end sub_8158344 @@ -4415,7 +4415,7 @@ sub_8158544: @ 8158544 movs r0, 0x4 bl SetMultiuseSpriteTemplateToTrainerBack ldr r0, _081585F0 @ =gMultiuseSpriteTemplate - ldr r1, _081585F4 @ =gUnknown_8239F8C + ldr r1, _081585F4 @ =gTrainerBackPicCoords ldrb r1, [r1, 0x10] movs r2, 0x8 subs r2, r1 @@ -4473,7 +4473,7 @@ sub_8158544: @ 8158544 adds r0, r5 ldr r1, _08158604 @ =sub_8033EEC str r1, [r0] - ldr r1, _08158608 @ =gUnknown_3004FE0 + ldr r1, _08158608 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -4485,12 +4485,12 @@ sub_8158544: @ 8158544 .align 2, 0 _081585EC: .4byte gActiveBattler _081585F0: .4byte gMultiuseSpriteTemplate -_081585F4: .4byte gUnknown_8239F8C +_081585F4: .4byte gTrainerBackPicCoords _081585F8: .4byte gBattlerSpriteIds _081585FC: .4byte gSprites _08158600: .4byte 0x0000ffa0 _08158604: .4byte sub_8033EEC -_08158608: .4byte gUnknown_3004FE0 +_08158608: .4byte gBattlerControllerFuncs _0815860C: .4byte sub_8156FEC thumb_func_end sub_8158544 @@ -4625,7 +4625,7 @@ _081586FC: ldr r1, _08158738 @ =sub_8011EA0 _0815871A: str r1, [r0] - ldr r1, _0815873C @ =gUnknown_3004FE0 + ldr r1, _0815873C @ =gBattlerControllerFuncs ldr r0, _08158740 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -4640,7 +4640,7 @@ _0815872A: _08158730: .4byte gSprites _08158734: .4byte gBattlerSpriteIds _08158738: .4byte sub_8011EA0 -_0815873C: .4byte gUnknown_3004FE0 +_0815873C: .4byte gBattlerControllerFuncs _08158740: .4byte gActiveBattler _08158744: .4byte sub_8156DCC thumb_func_end sub_815861C @@ -4661,7 +4661,7 @@ sub_8158754: @ 8158754 ldr r1, [r0, 0x8] movs r0, 0x4 strb r0, [r1, 0x8] - ldr r1, _08158798 @ =gUnknown_2024005 + ldr r1, _08158798 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r5, _0815879C @ =gActiveBattler @@ -4675,7 +4675,7 @@ sub_8158754: @ 8158754 adds r1, r4, 0 movs r3, 0x3 bl InitAndLaunchSpecialAnimation - ldr r1, _081587A0 @ =gUnknown_3004FE0 + ldr r1, _081587A0 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4686,16 +4686,16 @@ sub_8158754: @ 8158754 bx r0 .align 2, 0 _08158794: .4byte gBattleSpritesDataPtr -_08158798: .4byte gUnknown_2024005 +_08158798: .4byte gDoingBattleAnim _0815879C: .4byte gActiveBattler -_081587A0: .4byte gUnknown_3004FE0 +_081587A0: .4byte gBattlerControllerFuncs _081587A4: .4byte sub_8156484 thumb_func_end sub_8158754 thumb_func_start sub_81587A8 sub_81587A8: @ 81587A8 push {r4,r5,lr} - ldr r1, _081587F0 @ =gUnknown_2022BC4 + ldr r1, _081587F0 @ =gBattleBufferA ldr r5, _081587F4 @ =gActiveBattler ldrb r0, [r5] lsls r0, 9 @@ -4706,7 +4706,7 @@ sub_81587A8: @ 81587A8 ldr r0, [r0] ldr r0, [r0, 0x8] strb r1, [r0, 0x8] - ldr r1, _081587FC @ =gUnknown_2024005 + ldr r1, _081587FC @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r4, [r5] @@ -4719,7 +4719,7 @@ sub_81587A8: @ 81587A8 adds r1, r4, 0 movs r3, 0x3 bl InitAndLaunchSpecialAnimation - ldr r1, _08158800 @ =gUnknown_3004FE0 + ldr r1, _08158800 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -4729,11 +4729,11 @@ sub_81587A8: @ 81587A8 pop {r0} bx r0 .align 2, 0 -_081587F0: .4byte gUnknown_2022BC4 +_081587F0: .4byte gBattleBufferA _081587F4: .4byte gActiveBattler _081587F8: .4byte gBattleSpritesDataPtr -_081587FC: .4byte gUnknown_2024005 -_08158800: .4byte gUnknown_3004FE0 +_081587FC: .4byte gDoingBattleAnim +_08158800: .4byte gBattlerControllerFuncs _08158804: .4byte sub_8156484 thumb_func_end sub_81587A8 @@ -4748,7 +4748,7 @@ sub_8158808: @ 8158808 thumb_func_start sub_8158814 sub_8158814: @ 8158814 push {r4-r6,lr} - ldr r0, _081588E8 @ =gUnknown_2022BC4 + ldr r0, _081588E8 @ =gBattleBufferA mov r12, r0 ldr r6, _081588EC @ =gActiveBattler ldrb r2, [r6] @@ -4852,7 +4852,7 @@ sub_8158814: @ 8158814 bl PlayerPartnerBufferExecCompleted b _0815892A .align 2, 0 -_081588E8: .4byte gUnknown_2022BC4 +_081588E8: .4byte gBattleBufferA _081588EC: .4byte gActiveBattler _081588F0: .4byte gAnimMoveTurn _081588F4: .4byte gAnimMovePower @@ -4871,7 +4871,7 @@ _0815890C: lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] - ldr r1, _08158934 @ =gUnknown_3004FE0 + ldr r1, _08158934 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -4883,7 +4883,7 @@ _0815892A: bx r0 .align 2, 0 _08158930: .4byte gBattleSpritesDataPtr -_08158934: .4byte gUnknown_3004FE0 +_08158934: .4byte gBattlerControllerFuncs _08158938: .4byte sub_815893C thumb_func_end sub_8158814 @@ -4893,7 +4893,7 @@ sub_815893C: @ 815893C mov r7, r9 mov r6, r8 push {r6,r7} - ldr r2, _08158980 @ =gUnknown_2022BC4 + ldr r2, _08158980 @ =gBattleBufferA ldr r6, _08158984 @ =gActiveBattler ldrb r3, [r6] lsls r1, r3, 9 @@ -4923,7 +4923,7 @@ sub_815893C: @ 815893C beq _08158996 b _08158A7C .align 2, 0 -_08158980: .4byte gUnknown_2022BC4 +_08158980: .4byte gBattleBufferA _08158984: .4byte gActiveBattler _08158988: .4byte gBattleSpritesDataPtr _0815898C: @@ -5066,7 +5066,7 @@ sub_8158A88: @ 8158A88 ldr r0, _08158AC8 @ =gUnknown_2022BC6 adds r4, r0 ldrh r0, [r4] - bl sub_80D7274 + bl BufferStringBattle ldrh r0, [r4] bl sub_80D89B0 lsls r0, 24 @@ -5074,7 +5074,7 @@ sub_8158A88: @ 8158A88 beq _08158AD0 ldr r0, _08158ACC @ =gDisplayedStringBattle movs r1, 0x40 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08158AD8 .align 2, 0 _08158ABC: .4byte gBattle_BG0_X @@ -5085,9 +5085,9 @@ _08158ACC: .4byte gDisplayedStringBattle _08158AD0: ldr r0, _08158AEC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow _08158AD8: - ldr r1, _08158AF0 @ =gUnknown_3004FE0 + ldr r1, _08158AF0 @ =gBattlerControllerFuncs ldr r0, _08158AF4 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5099,7 +5099,7 @@ _08158AD8: bx r0 .align 2, 0 _08158AEC: .4byte gDisplayedStringBattle -_08158AF0: .4byte gUnknown_3004FE0 +_08158AF0: .4byte gBattlerControllerFuncs _08158AF4: .4byte gActiveBattler _08158AF8: .4byte sub_815623C thumb_func_end sub_8158A88 @@ -5137,7 +5137,7 @@ sub_8158B20: @ 8158B20 ldr r1, _08158B50 @ =gBattle_BG0_Y movs r0, 0xA0 strh r0, [r1] - ldr r1, _08158B54 @ =gUnknown_3004FE0 + ldr r1, _08158B54 @ =gBattlerControllerFuncs ldr r0, _08158B58 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5150,7 +5150,7 @@ _08158B46: .align 2, 0 _08158B4C: .4byte gBattle_BG0_X _08158B50: .4byte gBattle_BG0_Y -_08158B54: .4byte gUnknown_3004FE0 +_08158B54: .4byte gBattlerControllerFuncs _08158B58: .4byte gActiveBattler _08158B5C: .4byte sub_8156140 thumb_func_end sub_8158B20 @@ -5164,7 +5164,7 @@ sub_8158B60: @ 8158B60 lsls r0, 24 cmp r0, 0 bne _08158BDC - ldr r1, _08158BC0 @ =gUnknown_3004FE0 + ldr r1, _08158BC0 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5172,10 +5172,10 @@ sub_8158B60: @ 8158B60 str r1, [r0] ldr r0, _08158BC8 @ =gUnknown_83FDA4C movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _08158BCC @ =gUnknown_83FE725 movs r1, 0x2 - bl sub_80D87BC + bl BattlePutTextOnWindow movs r4, 0 _08158B8E: lsls r0, r4, 24 @@ -5184,7 +5184,7 @@ _08158B8E: adds r4, 0x1 cmp r4, 0x3 ble _08158B8E - ldr r1, _08158BD0 @ =gUnknown_2023FF8 + ldr r1, _08158BD0 @ =gActionSelectionCursor ldr r0, _08158BBC @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -5195,19 +5195,19 @@ _08158B8E: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08158BD8 @ =gDisplayedStringBattle movs r1, 0x1 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08158BE8 .align 2, 0 _08158BBC: .4byte gActiveBattler -_08158BC0: .4byte gUnknown_3004FE0 +_08158BC0: .4byte gBattlerControllerFuncs _08158BC4: .4byte sub_8158B20 _08158BC8: .4byte gUnknown_83FDA4C _08158BCC: .4byte gUnknown_83FE725 -_08158BD0: .4byte gUnknown_2023FF8 +_08158BD0: .4byte gActionSelectionCursor _08158BD4: .4byte gUnknown_83FE6D5 _08158BD8: .4byte gDisplayedStringBattle _08158BDC: - ldr r0, _08158BF0 @ =gUnknown_3004FE0 + ldr r0, _08158BF0 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -5218,7 +5218,7 @@ _08158BE8: pop {r0} bx r0 .align 2, 0 -_08158BF0: .4byte gUnknown_3004FE0 +_08158BF0: .4byte gBattlerControllerFuncs _08158BF4: .4byte sub_8156140 thumb_func_end sub_8158B60 @@ -5245,7 +5245,7 @@ sub_8158C04: @ 8158C04 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] - ldr r1, _08158C3C @ =gUnknown_3004FE0 + ldr r1, _08158C3C @ =gBattlerControllerFuncs ldr r0, _08158C40 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5258,7 +5258,7 @@ _08158C2E: .align 2, 0 _08158C34: .4byte gBattle_BG0_X _08158C38: .4byte gBattle_BG0_Y -_08158C3C: .4byte gUnknown_3004FE0 +_08158C3C: .4byte gBattlerControllerFuncs _08158C40: .4byte gActiveBattler _08158C44: .4byte sub_81564E4 thumb_func_end sub_8158C04 @@ -5273,7 +5273,7 @@ sub_8158C48: @ 8158C48 cmp r0, 0 bne _08158C74 bl sub_8032CB4 - ldr r0, _08158C6C @ =gUnknown_3004FE0 + ldr r0, _08158C6C @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -5281,10 +5281,10 @@ sub_8158C48: @ 8158C48 b _08158C7E .align 2, 0 _08158C68: .4byte gActiveBattler -_08158C6C: .4byte gUnknown_3004FE0 +_08158C6C: .4byte gBattlerControllerFuncs _08158C70: .4byte sub_8158C04 _08158C74: - ldr r0, _08158C88 @ =gUnknown_3004FE0 + ldr r0, _08158C88 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -5295,7 +5295,7 @@ _08158C7E: pop {r0} bx r0 .align 2, 0 -_08158C88: .4byte gUnknown_3004FE0 +_08158C88: .4byte gBattlerControllerFuncs _08158C8C: .4byte sub_81564E4 thumb_func_end sub_8158C48 @@ -5310,7 +5310,7 @@ sub_8158C90: @ 8158C90 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _08158CDC @ =gUnknown_3004FE0 + ldr r1, _08158CDC @ =gBattlerControllerFuncs ldr r2, _08158CE0 @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -5322,7 +5322,7 @@ sub_8158C90: @ 8158C90 strb r0, [r1] movs r3, 0 ldr r5, _08158CEC @ =gUnknown_203B0DC - ldr r4, _08158CF0 @ =gUnknown_2022BC4 + ldr r4, _08158CF0 @ =gBattleBufferA _08158CBE: adds r0, r3, r5 ldrb r1, [r2] @@ -5340,12 +5340,12 @@ _08158CBE: pop {r0} bx r0 .align 2, 0 -_08158CDC: .4byte gUnknown_3004FE0 +_08158CDC: .4byte gBattlerControllerFuncs _08158CE0: .4byte gActiveBattler _08158CE4: .4byte sub_8156594 _08158CE8: .4byte gBattlerInMenuId _08158CEC: .4byte gUnknown_203B0DC -_08158CF0: .4byte gUnknown_2022BC4 +_08158CF0: .4byte gBattleBufferA thumb_func_end sub_8158C90 thumb_func_start sub_8158CF4 @@ -5368,7 +5368,7 @@ sub_8158CF4: @ 8158CF4 adds r1, r0 lsls r1, 3 adds r1, r5 - ldr r5, _08158DB4 @ =gUnknown_2022BC4 + ldr r5, _08158DB4 @ =gBattleBufferA lsls r2, 9 adds r6, r5, 0x1 adds r2, r6 @@ -5422,7 +5422,7 @@ _08158D60: movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade - ldr r1, _08158DC0 @ =gUnknown_3004FE0 + ldr r1, _08158DC0 @ =gBattlerControllerFuncs ldr r2, _08158DAC @ =gActiveBattler ldrb r0, [r2] lsls r0, 2 @@ -5441,10 +5441,10 @@ _08158DA4: .4byte TaskDummy _08158DA8: .4byte gUnknown_3004FFC _08158DAC: .4byte gActiveBattler _08158DB0: .4byte gTasks -_08158DB4: .4byte gUnknown_2022BC4 +_08158DB4: .4byte gBattleBufferA _08158DB8: .4byte gBattleStruct _08158DBC: .4byte gUnknown_203B0DC -_08158DC0: .4byte gUnknown_3004FE0 +_08158DC0: .4byte gBattlerControllerFuncs _08158DC4: .4byte sub_81564F0 _08158DC8: .4byte gBattlerInMenuId thumb_func_end sub_8158CF4 @@ -5493,7 +5493,7 @@ _08158E18: adds r5, r1, r0 movs r0, 0 bl LoadBattleBarGfx - ldr r3, _08158E70 @ =gUnknown_2022BC4 + ldr r3, _08158E70 @ =gBattleBufferA ldr r7, _08158E74 @ =gActiveBattler ldrb r1, [r7] lsls r1, 9 @@ -5529,7 +5529,7 @@ _08158E18: .align 2, 0 _08158E68: .4byte gBattlerPartyIndexes _08158E6C: .4byte gEnemyParty -_08158E70: .4byte gUnknown_2022BC4 +_08158E70: .4byte gBattleBufferA _08158E74: .4byte gActiveBattler _08158E78: .4byte 0x00007fff _08158E7C: .4byte gHealthboxSpriteIds @@ -5552,7 +5552,7 @@ _08158E80: movs r2, 0 bl sub_8048440 _08158EA8: - ldr r1, _08158EC4 @ =gUnknown_3004FE0 + ldr r1, _08158EC4 @ =gBattlerControllerFuncs ldr r0, _08158EC8 @ =gActiveBattler ldrb r0, [r0] lsls r0, 2 @@ -5565,7 +5565,7 @@ _08158EA8: bx r0 .align 2, 0 _08158EC0: .4byte gHealthboxSpriteIds -_08158EC4: .4byte gUnknown_3004FE0 +_08158EC4: .4byte gBattlerControllerFuncs _08158EC8: .4byte gActiveBattler _08158ECC: .4byte sub_8156E78 thumb_func_end sub_8158DD8 @@ -5573,7 +5573,7 @@ _08158ECC: .4byte sub_8156E78 thumb_func_start sub_8158ED0 sub_8158ED0: @ 8158ED0 push {r4-r7,lr} - ldr r5, _08158EFC @ =gUnknown_2022BC4 + ldr r5, _08158EFC @ =gBattleBufferA ldr r6, _08158F00 @ =gActiveBattler ldrb r0, [r6] lsls r0, 9 @@ -5593,7 +5593,7 @@ sub_8158ED0: @ 8158ED0 bl PlayerPartnerBufferExecCompleted b _08158F54 .align 2, 0 -_08158EFC: .4byte gUnknown_2022BC4 +_08158EFC: .4byte gBattleBufferA _08158F00: .4byte gActiveBattler _08158F04: .4byte gPlayerParty _08158F08: @@ -5626,7 +5626,7 @@ _08158F08: strh r4, [r1, 0xA] ldrb r0, [r6] strh r0, [r1, 0xC] - ldr r1, _08158F64 @ =gUnknown_3004FE0 + ldr r1, _08158F64 @ =gBattlerControllerFuncs ldrb r0, [r6] lsls r0, 2 adds r0, r1 @@ -5639,7 +5639,7 @@ _08158F54: .align 2, 0 _08158F5C: .4byte sub_81568DC _08158F60: .4byte gTasks -_08158F64: .4byte gUnknown_3004FE0 +_08158F64: .4byte gBattlerControllerFuncs _08158F68: .4byte nullsub_99 thumb_func_end sub_8158ED0 @@ -5702,7 +5702,7 @@ _08158FB8: negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, _0815900C @ =gUnknown_3004FE0 + ldr r1, _0815900C @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5718,7 +5718,7 @@ _08158FFC: .4byte gEnemyParty _08159000: .4byte gHealthboxSpriteIds _08159004: .4byte gActiveBattler _08159008: .4byte gBattleSpritesDataPtr -_0815900C: .4byte gUnknown_3004FE0 +_0815900C: .4byte gBattlerControllerFuncs _08159010: .4byte sub_8157054 thumb_func_end sub_8158F6C @@ -5731,7 +5731,7 @@ sub_8159014: @ 8159014 lsls r0, 24 cmp r0, 0 bne _08159064 - ldr r4, _08159070 @ =gUnknown_2022BC4 + ldr r4, _08159070 @ =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 @@ -5756,7 +5756,7 @@ sub_8159014: @ 8159014 lsls r2, 24 orrs r1, r2 bl InitAndLaunchChosenStatusAnimation - ldr r1, _08159074 @ =gUnknown_3004FE0 + ldr r1, _08159074 @ =gBattlerControllerFuncs ldrb r0, [r5] lsls r0, 2 adds r0, r1 @@ -5768,8 +5768,8 @@ _08159064: bx r0 .align 2, 0 _0815906C: .4byte gActiveBattler -_08159070: .4byte gUnknown_2022BC4 -_08159074: .4byte gUnknown_3004FE0 +_08159070: .4byte gBattleBufferA +_08159074: .4byte gBattlerControllerFuncs _08159078: .4byte sub_8157054 thumb_func_end sub_8159014 @@ -5810,7 +5810,7 @@ _081590BC: adds r0, r4, 0 movs r1, 0x37 bl GetMonData - ldr r2, _081590F8 @ =gUnknown_2022BC4 + ldr r2, _081590F8 @ =gBattleBufferA ldr r1, _081590FC @ =gActiveBattler ldrb r1, [r1] lsls r1, 9 @@ -5832,7 +5832,7 @@ _081590BC: .align 2, 0 _081590F0: .4byte gBattlerPartyIndexes _081590F4: .4byte gEnemyParty -_081590F8: .4byte gUnknown_2022BC4 +_081590F8: .4byte gBattleBufferA _081590FC: .4byte gActiveBattler thumb_func_end sub_815907C @@ -5957,7 +5957,7 @@ _081591B8: .4byte gSprites _081591BC: .4byte gBattlerSpriteIds _081591C0: .4byte gActiveBattler _081591C4: - ldr r1, _081591F4 @ =gUnknown_2024005 + ldr r1, _081591F4 @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] @@ -5971,7 +5971,7 @@ _081591C4: strh r1, [r0, 0x30] ldrb r0, [r4] bl DoHitAnimHealthboxEffect - ldr r1, _081591F8 @ =gUnknown_3004FE0 + ldr r1, _081591F8 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -5982,8 +5982,8 @@ _081591EE: pop {r0} bx r0 .align 2, 0 -_081591F4: .4byte gUnknown_2024005 -_081591F8: .4byte gUnknown_3004FE0 +_081591F4: .4byte gDoingBattleAnim +_081591F8: .4byte gBattlerControllerFuncs _081591FC: .4byte sub_8156F00 thumb_func_end sub_8159190 @@ -5998,7 +5998,7 @@ sub_8159200: @ 8159200 thumb_func_start sub_815920C sub_815920C: @ 815920C push {lr} - ldr r2, _08159234 @ =gUnknown_2022BC4 + ldr r2, _08159234 @ =gBattleBufferA ldr r0, _08159238 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6015,14 +6015,14 @@ sub_815920C: @ 815920C pop {r0} bx r0 .align 2, 0 -_08159234: .4byte gUnknown_2022BC4 +_08159234: .4byte gBattleBufferA _08159238: .4byte gActiveBattler thumb_func_end sub_815920C thumb_func_start sub_815923C sub_815923C: @ 815923C push {lr} - ldr r2, _08159264 @ =gUnknown_2022BC4 + ldr r2, _08159264 @ =gBattleBufferA ldr r0, _08159268 @ =gActiveBattler ldrb r1, [r0] lsls r1, 9 @@ -6039,7 +6039,7 @@ sub_815923C: @ 815923C pop {r0} bx r0 .align 2, 0 -_08159264: .4byte gUnknown_2022BC4 +_08159264: .4byte gBattleBufferA _08159268: .4byte gActiveBattler thumb_func_end sub_815923C @@ -6094,14 +6094,14 @@ _081592CC: .4byte gEnemyParty thumb_func_start sub_81592D0 sub_81592D0: @ 81592D0 push {lr} - ldr r1, _081592F8 @ =gUnknown_2022BC4 + ldr r1, _081592F8 @ =gBattleBufferA ldr r0, _081592FC @ =gActiveBattler ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] - bl sub_80BC3A0 + bl HandleIntroSlide ldr r2, _08159300 @ =gIntroSlideFlags ldrh r0, [r2] movs r1, 0x1 @@ -6111,7 +6111,7 @@ sub_81592D0: @ 81592D0 pop {r0} bx r0 .align 2, 0 -_081592F8: .4byte gUnknown_2022BC4 +_081592F8: .4byte gBattleBufferA _081592FC: .4byte gActiveBattler _08159300: .4byte gIntroSlideFlags thumb_func_end sub_81592D0 @@ -6259,7 +6259,7 @@ _0815941C: movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] - ldr r1, _08159470 @ =gUnknown_3004FE0 + ldr r1, _08159470 @ =gBattlerControllerFuncs ldrb r0, [r7] lsls r0, 2 adds r0, r1 @@ -6282,7 +6282,7 @@ _08159460: .4byte gTasks _08159464: .4byte gBattleSpritesDataPtr _08159468: .4byte gUnknown_2024000 _0815946C: .4byte sub_80491B0 -_08159470: .4byte gUnknown_3004FE0 +_08159470: .4byte gBattlerControllerFuncs _08159474: .4byte nullsub_99 thumb_func_end sub_8159304 @@ -6306,7 +6306,7 @@ sub_8159478: @ 8159478 ldr r0, _081595C4 @ =gBattlerPartyIndexes lsls r2, r6, 1 adds r2, r0 - ldr r0, _081595C8 @ =gUnknown_2022BC4 + ldr r0, _081595C8 @ =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 @@ -6445,7 +6445,7 @@ sub_8159478: @ 8159478 .align 2, 0 _081595C0: .4byte gBattleSpritesDataPtr _081595C4: .4byte gBattlerPartyIndexes -_081595C8: .4byte gUnknown_2022BC4 +_081595C8: .4byte gBattleBufferA _081595CC: .4byte gPlayerParty _081595D0: .4byte sub_8033E3C _081595D4: .4byte gUnknown_3004FFC @@ -6481,7 +6481,7 @@ _08159610: ldrb r5, [r4] ldrh r0, [r1, 0x8] strb r0, [r4] - ldr r0, _08159650 @ =gUnknown_2022BC4 + ldr r0, _08159650 @ =gBattleBufferA ldrb r1, [r4] lsls r2, r1, 9 adds r0, 0x1 @@ -6493,7 +6493,7 @@ _08159610: strb r0, [r2] ldrb r0, [r4] bl sub_8159478 - ldr r1, _08159658 @ =gUnknown_3004FE0 + ldr r1, _08159658 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -6508,16 +6508,16 @@ _08159646: bx r0 .align 2, 0 _0815964C: .4byte gActiveBattler -_08159650: .4byte gUnknown_2022BC4 +_08159650: .4byte gBattleBufferA _08159654: .4byte gBattlerPartyIndexes -_08159658: .4byte gUnknown_3004FE0 +_08159658: .4byte gBattlerControllerFuncs _0815965C: .4byte sub_8156624 thumb_func_end sub_81595EC thumb_func_start sub_8159660 sub_8159660: @ 8159660 push {r4,r5,lr} - ldr r1, _08159688 @ =gUnknown_2022BC4 + ldr r1, _08159688 @ =gBattleBufferA ldr r0, _0815968C @ =gActiveBattler ldrb r2, [r0] lsls r0, r2, 9 @@ -6534,7 +6534,7 @@ sub_8159660: @ 8159660 bl PlayerPartnerBufferExecCompleted b _081596CE .align 2, 0 -_08159688: .4byte gUnknown_2022BC4 +_08159688: .4byte gBattleBufferA _0815968C: .4byte gActiveBattler _08159690: ldr r0, _081596D4 @ =gBattleSpritesDataPtr @@ -6615,7 +6615,7 @@ sub_8159714: @ 8159714 sub_8159720: @ 8159720 push {r4-r6,lr} sub sp, 0x4 - ldr r5, _08159758 @ =gUnknown_2022BC4 + ldr r5, _08159758 @ =gBattleBufferA ldr r6, _0815975C @ =gActiveBattler ldrb r2, [r6] lsls r1, r2, 9 @@ -6640,10 +6640,10 @@ sub_8159720: @ 8159720 bl PlayerPartnerBufferExecCompleted b _0815976C .align 2, 0 -_08159758: .4byte gUnknown_2022BC4 +_08159758: .4byte gBattleBufferA _0815975C: .4byte gActiveBattler _08159760: - ldr r0, _08159774 @ =gUnknown_3004FE0 + ldr r0, _08159774 @ =gBattlerControllerFuncs ldrb r1, [r6] lsls r1, 2 adds r1, r0 @@ -6655,14 +6655,14 @@ _0815976C: pop {r0} bx r0 .align 2, 0 -_08159774: .4byte gUnknown_3004FE0 +_08159774: .4byte gBattlerControllerFuncs _08159778: .4byte sub_8157024 thumb_func_end sub_8159720 thumb_func_start sub_815977C sub_815977C: @ 815977C push {r4,lr} - ldr r1, _081597B0 @ =gUnknown_2022BC4 + ldr r1, _081597B0 @ =gBattleBufferA ldr r4, _081597B4 @ =gActiveBattler ldrb r2, [r4] lsls r0, r2, 9 @@ -6685,7 +6685,7 @@ _081597A4: pop {r0} bx r0 .align 2, 0 -_081597B0: .4byte gUnknown_2022BC4 +_081597B0: .4byte gBattleBufferA _081597B4: .4byte gActiveBattler thumb_func_end sub_815977C @@ -6701,7 +6701,7 @@ sub_81597B8: @ 81597B8 sub_81597C4: @ 81597C4 push {r4,lr} ldr r2, _08159808 @ =gBattleOutcome - ldr r1, _0815980C @ =gUnknown_2022BC4 + ldr r1, _0815980C @ =gBattleBufferA ldr r4, _08159810 @ =gActiveBattler ldrb r0, [r4] lsls r0, 9 @@ -6720,7 +6720,7 @@ sub_81597C4: @ 81597C4 ands r0, r1 cmp r0, 0x2 bne _08159800 - ldr r0, _08159818 @ =gUnknown_3004FE0 + ldr r0, _08159818 @ =gBattlerControllerFuncs ldrb r1, [r4] lsls r1, 2 adds r1, r0 @@ -6732,10 +6732,10 @@ _08159800: bx r0 .align 2, 0 _08159808: .4byte gBattleOutcome -_0815980C: .4byte gUnknown_2022BC4 +_0815980C: .4byte gBattleBufferA _08159810: .4byte gActiveBattler _08159814: .4byte gBattleTypeFlags -_08159818: .4byte gUnknown_3004FE0 +_08159818: .4byte gBattlerControllerFuncs _0815981C: .4byte sub_8156254 thumb_func_end sub_81597C4 @@ -6875,7 +6875,7 @@ _081598F0: _08159924: .4byte gUnknown_3005EE0 _08159928: .4byte gActiveBattler _0815992C: - ldr r5, _0815998C @ =gUnknown_2023FF8 + ldr r5, _0815998C @ =gActionSelectionCursor adds r0, r2, r5 ldrb r0, [r0] ldrb r2, [r3] @@ -6922,7 +6922,7 @@ _08159984: pop {r0} bx r0 .align 2, 0 -_0815998C: .4byte gUnknown_2023FF8 +_0815998C: .4byte gActionSelectionCursor _08159990: .4byte gUnknown_3005EE0 _08159994: .4byte gActiveBattler thumb_func_end sub_8159824 @@ -7116,7 +7116,7 @@ _08159B04: ldr r2, [r0, 0x4] cmp r2, 0 beq _08159B6C - ldr r1, _08159B64 @ =gUnknown_3004FE0 + ldr r1, _08159B64 @ =gBattlerControllerFuncs ldrb r0, [r4] lsls r0, 2 adds r0, r1 @@ -7151,7 +7151,7 @@ _08159B54: .4byte gUnknown_8479198 _08159B58: .4byte gBattleStruct _08159B5C: .4byte gActiveBattler _08159B60: .4byte gUnknown_2022BC6 -_08159B64: .4byte gUnknown_3004FE0 +_08159B64: .4byte gBattlerControllerFuncs _08159B68: .4byte gUnknown_3005EE0 _08159B6C: adds r0, r1, 0x1 @@ -7174,7 +7174,7 @@ sub_8159B78: @ 8159B78 ldr r1, [r0] movs r0, 0 strb r0, [r1, 0x2] - ldr r1, _08159BA0 @ =gUnknown_3004FE0 + ldr r1, _08159BA0 @ =gBattlerControllerFuncs ldrb r0, [r2] lsls r0, 2 adds r0, r1 @@ -7184,7 +7184,7 @@ sub_8159B78: @ 8159B78 .align 2, 0 _08159B98: .4byte gUnknown_3005EE0 _08159B9C: .4byte gActiveBattler -_08159BA0: .4byte gUnknown_3004FE0 +_08159BA0: .4byte gBattlerControllerFuncs _08159BA4: .4byte sub_81560DC thumb_func_end sub_8159B78 @@ -7269,7 +7269,7 @@ _08159C44: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08159C60 @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08159C94 .align 2, 0 _08159C5C: .4byte gBattle_BG0_Y @@ -7470,7 +7470,7 @@ _08159DF4: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _08159E08 @ =gDisplayedStringBattle movs r1, 0x18 - bl sub_80D87BC + bl BattlePutTextOnWindow b _08159E84 .align 2, 0 _08159E08: .4byte gDisplayedStringBattle diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s deleted file mode 100644 index 634ca455d..000000000 --- a/asm/battle_controller_safari.s +++ /dev/null @@ -1,1534 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_79 -nullsub_79: @ 80DD534 - bx lr - thumb_func_end nullsub_79 - - thumb_func_start sub_80DD538 -sub_80DD538: @ 80DD538 - ldr r1, _080DD548 @ =gUnknown_3004FE0 - ldr r0, _080DD54C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DD550 @ =SafariBufferRunCommand - str r1, [r0] - bx lr - .align 2, 0 -_080DD548: .4byte gUnknown_3004FE0 -_080DD54C: .4byte gActiveBattler -_080DD550: .4byte SafariBufferRunCommand - thumb_func_end sub_80DD538 - - thumb_func_start SafariBufferRunCommand -SafariBufferRunCommand: @ 80DD554 - push {lr} - ldr r2, _080DD588 @ =gUnknown_2023BC8 - ldr r1, _080DD58C @ =gBitTable - ldr r0, _080DD590 @ =gActiveBattler - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080DD5A0 - ldr r0, _080DD594 @ =gUnknown_2022BC4 - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _080DD59C - ldr r0, _080DD598 @ =gUnknown_83FED00 - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _080DD5A0 - .align 2, 0 -_080DD588: .4byte gUnknown_2023BC8 -_080DD58C: .4byte gBitTable -_080DD590: .4byte gActiveBattler -_080DD594: .4byte gUnknown_2022BC4 -_080DD598: .4byte gUnknown_83FED00 -_080DD59C: - bl SafariBufferExecCompleted -_080DD5A0: - pop {r0} - bx r0 - thumb_func_end SafariBufferRunCommand - - thumb_func_start HandleInputChooseAction_0 -HandleInputChooseAction_0: @ 80DD5A4 - push {r4,r5,lr} - ldr r0, _080DD5D4 @ =gMain - ldrh r1, [r0, 0x2E] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080DD612 - movs r0, 0x5 - bl PlaySE - ldr r1, _080DD5D8 @ =gUnknown_2023FF8 - ldr r0, _080DD5DC @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _080DD5F0 - cmp r0, 0x1 - bgt _080DD5E0 - cmp r0, 0 - beq _080DD5EA - b _080DD60C - .align 2, 0 -_080DD5D4: .4byte gMain -_080DD5D8: .4byte gUnknown_2023FF8 -_080DD5DC: .4byte gActiveBattler -_080DD5E0: - cmp r0, 0x2 - beq _080DD5F6 - cmp r0, 0x3 - beq _080DD602 - b _080DD60C -_080DD5EA: - movs r0, 0x1 - movs r1, 0x5 - b _080DD5FA -_080DD5F0: - movs r0, 0x1 - movs r1, 0x6 - b _080DD5FA -_080DD5F6: - movs r0, 0x1 - movs r1, 0x7 -_080DD5FA: - movs r2, 0 - bl EmitTwoReturnValues - b _080DD60C -_080DD602: - movs r0, 0x1 - movs r1, 0x8 - movs r2, 0 - bl EmitTwoReturnValues -_080DD60C: - bl SafariBufferExecCompleted - b _080DD71A -_080DD612: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DD650 - ldr r5, _080DD648 @ =gUnknown_2023FF8 - ldr r4, _080DD64C @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _080DD6BE - .align 2, 0 -_080DD648: .4byte gUnknown_2023FF8 -_080DD64C: .4byte gActiveBattler -_080DD650: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DD68C - ldr r5, _080DD684 @ =gUnknown_2023FF8 - ldr r4, _080DD688 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _080DD6BE - .align 2, 0 -_080DD684: .4byte gUnknown_2023FF8 -_080DD688: .4byte gActiveBattler -_080DD68C: - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _080DD6D8 - ldr r5, _080DD6D0 @ =gUnknown_2023FF8 - ldr r4, _080DD6D4 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 -_080DD6BE: - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - b _080DD71A - .align 2, 0 -_080DD6D0: .4byte gUnknown_2023FF8 -_080DD6D4: .4byte gActiveBattler -_080DD6D8: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080DD71A - ldr r5, _080DD720 @ =gUnknown_2023FF8 - ldr r4, _080DD724 @ =gActiveBattler - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _080DD71A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl ActionSelectionDestroyCursorAt - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt -_080DD71A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD720: .4byte gUnknown_2023FF8 -_080DD724: .4byte gActiveBattler - thumb_func_end HandleInputChooseAction_0 - - thumb_func_start sub_80DD728 -sub_80DD728: @ 80DD728 - push {lr} - ldr r2, _080DD750 @ =gSprites - ldr r1, _080DD754 @ =gBattlerSpriteIds - ldr r0, _080DD758 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080DD75C @ =SpriteCallbackDummy - cmp r1, r0 - bne _080DD74C - bl SafariBufferExecCompleted -_080DD74C: - pop {r0} - bx r0 - .align 2, 0 -_080DD750: .4byte gSprites -_080DD754: .4byte gBattlerSpriteIds -_080DD758: .4byte gActiveBattler -_080DD75C: .4byte SpriteCallbackDummy - thumb_func_end sub_80DD728 - - thumb_func_start CompleteOnInactiveTextPrinter_3 -CompleteOnInactiveTextPrinter_3: @ 80DD760 - push {lr} - movs r0, 0 - bl IsTextPrinterActive - lsls r0, 16 - cmp r0, 0 - bne _080DD772 - bl SafariBufferExecCompleted -_080DD772: - pop {r0} - bx r0 - thumb_func_end CompleteOnInactiveTextPrinter_3 - - thumb_func_start sub_80DD778 -sub_80DD778: @ 80DD778 - push {lr} - ldr r2, _080DD7A0 @ =gSprites - ldr r1, _080DD7A4 @ =gHealthboxSpriteIds - ldr r0, _080DD7A8 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _080DD7AC @ =SpriteCallbackDummy - cmp r1, r0 - bne _080DD79C - bl SafariBufferExecCompleted -_080DD79C: - pop {r0} - bx r0 - .align 2, 0 -_080DD7A0: .4byte gSprites -_080DD7A4: .4byte gHealthboxSpriteIds -_080DD7A8: .4byte gActiveBattler -_080DD7AC: .4byte SpriteCallbackDummy - thumb_func_end sub_80DD778 - - thumb_func_start sub_80DD7B0 -sub_80DD7B0: @ 80DD7B0 - push {lr} - ldr r0, _080DD7E0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080DD7DA - ldr r2, _080DD7E4 @ =gMain - ldr r0, _080DD7E8 @ =0x00000439 - adds r3, r2, r0 - ldrb r1, [r3] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - ldr r0, _080DD7EC @ =gUnknown_3004F80 - ldr r0, [r0] - str r0, [r2] - ldr r0, [r2, 0x8] - bl SetMainCallback2 -_080DD7DA: - pop {r0} - bx r0 - .align 2, 0 -_080DD7E0: .4byte gPaletteFade -_080DD7E4: .4byte gMain -_080DD7E8: .4byte 0x00000439 -_080DD7EC: .4byte gUnknown_3004F80 - thumb_func_end sub_80DD7B0 - - thumb_func_start CompleteOnSpecialAnimDone_0 -CompleteOnSpecialAnimDone_0: @ 80DD7F0 - push {lr} - ldr r0, _080DD820 @ =gUnknown_2024005 - ldrb r0, [r0] - cmp r0, 0 - beq _080DD816 - ldr r0, _080DD824 @ =gBattleSpritesDataPtr - ldr r2, [r0] - ldr r0, _080DD828 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _080DD81A -_080DD816: - bl SafariBufferExecCompleted -_080DD81A: - pop {r0} - bx r0 - .align 2, 0 -_080DD820: .4byte gUnknown_2024005 -_080DD824: .4byte gBattleSpritesDataPtr -_080DD828: .4byte gActiveBattler - thumb_func_end CompleteOnSpecialAnimDone_0 - - thumb_func_start sub_80DD82C -sub_80DD82C: @ 80DD82C - push {lr} - ldr r0, _080DD84C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080DD848 - ldr r1, _080DD850 @ =gUnknown_3004FE0 - ldr r0, _080DD854 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DD858 @ =CompleteWhenChosePokeblock - str r1, [r0] -_080DD848: - pop {r0} - bx r0 - .align 2, 0 -_080DD84C: .4byte gPaletteFade -_080DD850: .4byte gUnknown_3004FE0 -_080DD854: .4byte gActiveBattler -_080DD858: .4byte CompleteWhenChosePokeblock - thumb_func_end sub_80DD82C - - thumb_func_start CompleteWhenChosePokeblock -CompleteWhenChosePokeblock: @ 80DD85C - push {lr} - ldr r0, _080DD888 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _080DD88C @ =sub_8011100 - cmp r1, r0 - bne _080DD882 - ldr r0, _080DD890 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080DD882 - ldr r0, _080DD894 @ =gSpecialVar_ItemId - ldrh r1, [r0] - movs r0, 0x1 - bl EmitOneReturnValue - bl SafariBufferExecCompleted -_080DD882: - pop {r0} - bx r0 - .align 2, 0 -_080DD888: .4byte gMain -_080DD88C: .4byte sub_8011100 -_080DD890: .4byte gPaletteFade -_080DD894: .4byte gSpecialVar_ItemId - thumb_func_end CompleteWhenChosePokeblock - - thumb_func_start CompleteOnFinishedBattleAnimation_3 -CompleteOnFinishedBattleAnimation_3: @ 80DD898 - push {lr} - ldr r0, _080DD8C0 @ =gBattleSpritesDataPtr - ldr r2, [r0] - ldr r0, _080DD8C4 @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _080DD8BA - bl SafariBufferExecCompleted -_080DD8BA: - pop {r0} - bx r0 - .align 2, 0 -_080DD8C0: .4byte gBattleSpritesDataPtr -_080DD8C4: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedBattleAnimation_3 - - thumb_func_start SafariBufferExecCompleted -SafariBufferExecCompleted: @ 80DD8C8 - push {r4,lr} - sub sp, 0x4 - ldr r1, _080DD908 @ =gUnknown_3004FE0 - ldr r4, _080DD90C @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DD910 @ =SafariBufferRunCommand - str r1, [r0] - ldr r0, _080DD914 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DD91C - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl PrepareBufferDataTransferLink - ldr r1, _080DD918 @ =gUnknown_2022BC4 - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _080DD92E - .align 2, 0 -_080DD908: .4byte gUnknown_3004FE0 -_080DD90C: .4byte gActiveBattler -_080DD910: .4byte SafariBufferRunCommand -_080DD914: .4byte gBattleTypeFlags -_080DD918: .4byte gUnknown_2022BC4 -_080DD91C: - ldr r2, _080DD938 @ =gUnknown_2023BC8 - ldr r1, _080DD93C @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_080DD92E: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD938: .4byte gUnknown_2023BC8 -_080DD93C: .4byte gBitTable - thumb_func_end SafariBufferExecCompleted - - thumb_func_start CompleteOnFinishedStatusAnimation_3 -CompleteOnFinishedStatusAnimation_3: @ 80DD940 - push {lr} - ldr r0, _080DD968 @ =gBattleSpritesDataPtr - ldr r2, [r0] - ldr r0, _080DD96C @ =gActiveBattler - ldrb r1, [r0] - ldr r2, [r2, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _080DD962 - bl SafariBufferExecCompleted -_080DD962: - pop {r0} - bx r0 - .align 2, 0 -_080DD968: .4byte gBattleSpritesDataPtr -_080DD96C: .4byte gActiveBattler - thumb_func_end CompleteOnFinishedStatusAnimation_3 - - thumb_func_start sub_80DD970 -sub_80DD970: @ 80DD970 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD970 - - thumb_func_start sub_80DD97C -sub_80DD97C: @ 80DD97C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD97C - - thumb_func_start sub_80DD988 -sub_80DD988: @ 80DD988 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD988 - - thumb_func_start sub_80DD994 -sub_80DD994: @ 80DD994 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD994 - - thumb_func_start sub_80DD9A0 -sub_80DD9A0: @ 80DD9A0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD9A0 - - thumb_func_start sub_80DD9AC -sub_80DD9AC: @ 80DD9AC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD9AC - - thumb_func_start sub_80DD9B8 -sub_80DD9B8: @ 80DD9B8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DD9B8 - - thumb_func_start SafariHandleDrawTrainerPic -SafariHandleDrawTrainerPic: @ 80DD9C4 - push {r4-r6,lr} - ldr r4, _080DDA7C @ =gSaveBlock2Ptr - ldr r0, [r4] - ldrb r0, [r0, 0x8] - ldr r5, _080DDA80 @ =gActiveBattler - ldrb r1, [r5] - bl sub_8034750 - ldr r0, [r4] - ldrb r6, [r0, 0x8] - ldrb r0, [r5] - bl GetBattlerPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r6, 0 - bl SetMultiuseSpriteTemplateToTrainerBack - ldr r0, _080DDA84 @ =gMultiuseSpriteTemplate - ldr r2, _080DDA88 @ =gUnknown_8239F8C - ldr r1, [r4] - ldrb r1, [r1, 0x8] - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1] - movs r2, 0x8 - subs r2, r1 - lsls r2, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r2, r1 - asrs r2, 16 - movs r1, 0x50 - movs r3, 0x1E - bl CreateSprite - ldr r6, _080DDA8C @ =gBattlerSpriteIds - ldrb r1, [r5] - adds r1, r6 - strb r0, [r1] - ldr r4, _080DDA90 @ =gSprites - ldrb r3, [r5] - adds r0, r3, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - lsls r3, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xF0 - strh r1, [r0, 0x24] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080DDA94 @ =0x0000fffe - strh r1, [r0, 0x2E] - ldrb r0, [r5] - adds r0, r6 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080DDA98 @ =sub_8033EEC - str r1, [r0] - ldr r1, _080DDA9C @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDAA0 @ =sub_80DD728 - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDA7C: .4byte gSaveBlock2Ptr -_080DDA80: .4byte gActiveBattler -_080DDA84: .4byte gMultiuseSpriteTemplate -_080DDA88: .4byte gUnknown_8239F8C -_080DDA8C: .4byte gBattlerSpriteIds -_080DDA90: .4byte gSprites -_080DDA94: .4byte 0x0000fffe -_080DDA98: .4byte sub_8033EEC -_080DDA9C: .4byte gUnknown_3004FE0 -_080DDAA0: .4byte sub_80DD728 - thumb_func_end SafariHandleDrawTrainerPic - - thumb_func_start sub_80DDAA4 -sub_80DDAA4: @ 80DDAA4 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDAA4 - - thumb_func_start sub_80DDAB0 -sub_80DDAB0: @ 80DDAB0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDAB0 - - thumb_func_start sub_80DDABC -sub_80DDABC: @ 80DDABC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDABC - - thumb_func_start sub_80DDAC8 -sub_80DDAC8: @ 80DDAC8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDAC8 - - thumb_func_start sub_80DDAD4 -sub_80DDAD4: @ 80DDAD4 - push {r4,r5,lr} - ldr r0, _080DDB14 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0, 0x8] - movs r0, 0x4 - strb r0, [r1, 0x8] - ldr r1, _080DDB18 @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldr r5, _080DDB1C @ =gActiveBattler - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x4 - bl InitAndLaunchSpecialAnimation - ldr r1, _080DDB20 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDB24 @ =CompleteOnSpecialAnimDone_0 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDB14: .4byte gBattleSpritesDataPtr -_080DDB18: .4byte gUnknown_2024005 -_080DDB1C: .4byte gActiveBattler -_080DDB20: .4byte gUnknown_3004FE0 -_080DDB24: .4byte CompleteOnSpecialAnimDone_0 - thumb_func_end sub_80DDAD4 - - thumb_func_start sub_80DDB28 -sub_80DDB28: @ 80DDB28 - push {r4,r5,lr} - ldr r1, _080DDB70 @ =gUnknown_2022BC4 - ldr r5, _080DDB74 @ =gActiveBattler - ldrb r0, [r5] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - ldr r0, _080DDB78 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - strb r1, [r0, 0x8] - ldr r1, _080DDB7C @ =gUnknown_2024005 - movs r0, 0x1 - strb r0, [r1] - ldrb r4, [r5] - movs r0, 0x1 - bl GetBattlerAtPosition - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r4, 0 - movs r3, 0x4 - bl InitAndLaunchSpecialAnimation - ldr r1, _080DDB80 @ =gUnknown_3004FE0 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDB84 @ =CompleteOnSpecialAnimDone_0 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDB70: .4byte gUnknown_2022BC4 -_080DDB74: .4byte gActiveBattler -_080DDB78: .4byte gBattleSpritesDataPtr -_080DDB7C: .4byte gUnknown_2024005 -_080DDB80: .4byte gUnknown_3004FE0 -_080DDB84: .4byte CompleteOnSpecialAnimDone_0 - thumb_func_end sub_80DDB28 - - thumb_func_start sub_80DDB88 -sub_80DDB88: @ 80DDB88 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDB88 - - thumb_func_start sub_80DDB94 -sub_80DDB94: @ 80DDB94 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDB94 - - thumb_func_start sub_80DDBA0 -sub_80DDBA0: @ 80DDBA0 - push {r4,lr} - ldr r0, _080DDBD4 @ =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080DDBD8 @ =gBattle_BG0_Y - strh r1, [r0] - ldr r0, _080DDBDC @ =gActiveBattler - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _080DDBE0 @ =gUnknown_2022BC6 - adds r4, r0 - ldrh r0, [r4] - bl sub_80D7274 - ldrh r0, [r4] - bl sub_80D89B0 - lsls r0, 24 - cmp r0, 0 - beq _080DDBE8 - ldr r0, _080DDBE4 @ =gDisplayedStringBattle - movs r1, 0x40 - bl sub_80D87BC - b _080DDBF0 - .align 2, 0 -_080DDBD4: .4byte gBattle_BG0_X -_080DDBD8: .4byte gBattle_BG0_Y -_080DDBDC: .4byte gActiveBattler -_080DDBE0: .4byte gUnknown_2022BC6 -_080DDBE4: .4byte gDisplayedStringBattle -_080DDBE8: - ldr r0, _080DDC04 @ =gDisplayedStringBattle - movs r1, 0 - bl sub_80D87BC -_080DDBF0: - ldr r1, _080DDC08 @ =gUnknown_3004FE0 - ldr r0, _080DDC0C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDC10 @ =CompleteOnInactiveTextPrinter_3 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDC04: .4byte gDisplayedStringBattle -_080DDC08: .4byte gUnknown_3004FE0 -_080DDC0C: .4byte gActiveBattler -_080DDC10: .4byte CompleteOnInactiveTextPrinter_3 - thumb_func_end sub_80DDBA0 - - thumb_func_start sub_80DDC14 -sub_80DDC14: @ 80DDC14 - push {lr} - ldr r0, _080DDC2C @ =gActiveBattler - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DDC30 - bl sub_80DDBA0 - b _080DDC34 - .align 2, 0 -_080DDC2C: .4byte gActiveBattler -_080DDC30: - bl SafariBufferExecCompleted -_080DDC34: - pop {r0} - bx r0 - thumb_func_end sub_80DDC14 - - thumb_func_start sub_80DDC38 -sub_80DDC38: @ 80DDC38 - push {lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080DDC5E - ldr r0, _080DDC64 @ =gBattle_BG0_X - strh r1, [r0] - ldr r1, _080DDC68 @ =gBattle_BG0_Y - movs r0, 0xA0 - strh r0, [r1] - ldr r1, _080DDC6C @ =gUnknown_3004FE0 - ldr r0, _080DDC70 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDC74 @ =HandleInputChooseAction_0 - str r1, [r0] -_080DDC5E: - pop {r0} - bx r0 - .align 2, 0 -_080DDC64: .4byte gBattle_BG0_X -_080DDC68: .4byte gBattle_BG0_Y -_080DDC6C: .4byte gUnknown_3004FE0 -_080DDC70: .4byte gActiveBattler -_080DDC74: .4byte HandleInputChooseAction_0 - thumb_func_end sub_80DDC38 - - thumb_func_start sub_80DDC78 -sub_80DDC78: @ 80DDC78 - push {r4,lr} - ldr r1, _080DDCCC @ =gUnknown_3004FE0 - ldr r0, _080DDCD0 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDCD4 @ =sub_80DDC38 - str r1, [r0] - ldr r0, _080DDCD8 @ =gUnknown_83FDA4C - movs r1, 0 - bl sub_80D87BC - ldr r0, _080DDCDC @ =gUnknown_83FE747 - movs r1, 0x2 - bl sub_80D87BC - movs r4, 0 -_080DDC9A: - lsls r0, r4, 24 - lsrs r0, 24 - bl ActionSelectionDestroyCursorAt - adds r4, 0x1 - cmp r4, 0x3 - ble _080DDC9A - ldr r1, _080DDCE0 @ =gUnknown_2023FF8 - ldr r0, _080DDCD0 @ =gActiveBattler - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl ActionSelectionCreateCursorAt - ldr r0, _080DDCE4 @ =gUnknown_83FE6E6 - bl BattleStringExpandPlaceholdersToDisplayedString - ldr r0, _080DDCE8 @ =gDisplayedStringBattle - movs r1, 0x1 - bl sub_80D87BC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDCCC: .4byte gUnknown_3004FE0 -_080DDCD0: .4byte gActiveBattler -_080DDCD4: .4byte sub_80DDC38 -_080DDCD8: .4byte gUnknown_83FDA4C -_080DDCDC: .4byte gUnknown_83FE747 -_080DDCE0: .4byte gUnknown_2023FF8 -_080DDCE4: .4byte gUnknown_83FE6E6 -_080DDCE8: .4byte gDisplayedStringBattle - thumb_func_end sub_80DDC78 - - thumb_func_start sub_80DDCEC -sub_80DDCEC: @ 80DDCEC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDCEC - - thumb_func_start sub_80DDCF8 -sub_80DDCF8: @ 80DDCF8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDCF8 - - thumb_func_start sub_80DDD04 -sub_80DDD04: @ 80DDD04 - push {lr} - sub sp, 0x4 - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, _080DDD34 @ =gUnknown_3004FE0 - ldr r2, _080DDD38 @ =gActiveBattler - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDD3C @ =sub_80DD82C - str r1, [r0] - ldr r1, _080DDD40 @ =gBattlerInMenuId - ldrb r0, [r2] - strb r0, [r1] - add sp, 0x4 - pop {r0} - bx r0 - .align 2, 0 -_080DDD34: .4byte gUnknown_3004FE0 -_080DDD38: .4byte gActiveBattler -_080DDD3C: .4byte sub_80DD82C -_080DDD40: .4byte gBattlerInMenuId - thumb_func_end sub_80DDD04 - - thumb_func_start sub_80DDD44 -sub_80DDD44: @ 80DDD44 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD44 - - thumb_func_start sub_80DDD50 -sub_80DDD50: @ 80DDD50 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD50 - - thumb_func_start sub_80DDD5C -sub_80DDD5C: @ 80DDD5C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD5C - - thumb_func_start sub_80DDD68 -sub_80DDD68: @ 80DDD68 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDD68 - - thumb_func_start SafariHandleStatusIconUpdate -SafariHandleStatusIconUpdate: @ 80DDD74 - push {lr} - ldr r0, _080DDDA0 @ =gHealthboxSpriteIds - ldr r1, _080DDDA4 @ =gActiveBattler - ldrb r1, [r1] - adds r0, r1, r0 - ldrb r0, [r0] - ldr r2, _080DDDA8 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080DDDAC @ =gPlayerParty - adds r1, r2 - movs r2, 0xB - bl UpdateHealthboxAttribute - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDDA0: .4byte gHealthboxSpriteIds -_080DDDA4: .4byte gActiveBattler -_080DDDA8: .4byte gBattlerPartyIndexes -_080DDDAC: .4byte gPlayerParty - thumb_func_end SafariHandleStatusIconUpdate - - thumb_func_start sub_80DDDB0 -sub_80DDDB0: @ 80DDDB0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDB0 - - thumb_func_start sub_80DDDBC -sub_80DDDBC: @ 80DDDBC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDBC - - thumb_func_start sub_80DDDC8 -sub_80DDDC8: @ 80DDDC8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDC8 - - thumb_func_start sub_80DDDD4 -sub_80DDDD4: @ 80DDDD4 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDD4 - - thumb_func_start sub_80DDDE0 -sub_80DDDE0: @ 80DDDE0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDE0 - - thumb_func_start sub_80DDDEC -sub_80DDDEC: @ 80DDDEC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDEC - - thumb_func_start sub_80DDDF8 -sub_80DDDF8: @ 80DDDF8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDDF8 - - thumb_func_start sub_80DDE04 -sub_80DDE04: @ 80DDE04 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE04 - - thumb_func_start sub_80DDE10 -sub_80DDE10: @ 80DDE10 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE10 - - thumb_func_start sub_80DDE1C -sub_80DDE1C: @ 80DDE1C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE1C - - thumb_func_start sub_80DDE28 -sub_80DDE28: @ 80DDE28 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE28 - - thumb_func_start sub_80DDE34 -sub_80DDE34: @ 80DDE34 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE34 - - thumb_func_start sub_80DDE40 -sub_80DDE40: @ 80DDE40 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE40 - - thumb_func_start sub_80DDE4C -sub_80DDE4C: @ 80DDE4C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE4C - - thumb_func_start sub_80DDE58 -sub_80DDE58: @ 80DDE58 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE58 - - thumb_func_start sub_80DDE64 -sub_80DDE64: @ 80DDE64 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDE64 - - thumb_func_start SafariHandlePlaySE -SafariHandlePlaySE: @ 80DDE70 - push {r4,lr} - ldr r4, _080DDEAC @ =gActiveBattler - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r3, 0x3F - cmp r0, 0 - bne _080DDE84 - movs r3, 0xC0 -_080DDE84: - ldr r2, _080DDEB0 @ =gUnknown_2022BC4 - ldrb r1, [r4] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - lsls r1, r3, 24 - asrs r1, 24 - bl PlaySE12WithPanning - bl SafariBufferExecCompleted - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDEAC: .4byte gActiveBattler -_080DDEB0: .4byte gUnknown_2022BC4 - thumb_func_end SafariHandlePlaySE - - thumb_func_start SafariHandlecmd44 -SafariHandlecmd44: @ 80DDEB4 - push {lr} - ldr r2, _080DDEDC @ =gUnknown_2022BC4 - ldr r0, _080DDEE0 @ =gActiveBattler - ldrb r1, [r0] - lsls r1, 9 - adds r0, r2, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - adds r2, 0x2 - adds r1, r2 - ldrb r1, [r1] - lsls r1, 8 - orrs r0, r1 - bl PlayFanfare - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDEDC: .4byte gUnknown_2022BC4 -_080DDEE0: .4byte gActiveBattler - thumb_func_end SafariHandlecmd44 - - thumb_func_start SafariHandleFaintingCry -SafariHandleFaintingCry: @ 80DDEE4 - push {lr} - ldr r1, _080DDF14 @ =gBattlerPartyIndexes - ldr r0, _080DDF18 @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080DDF1C @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x19 - bl PlayCry1 - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDF14: .4byte gBattlerPartyIndexes -_080DDF18: .4byte gActiveBattler -_080DDF1C: .4byte gPlayerParty - thumb_func_end SafariHandleFaintingCry - - thumb_func_start SafariHandleIntroSlide -SafariHandleIntroSlide: @ 80DDF20 - push {lr} - ldr r1, _080DDF48 @ =gUnknown_2022BC4 - ldr r0, _080DDF4C @ =gActiveBattler - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - bl sub_80BC3A0 - ldr r2, _080DDF50 @ =gIntroSlideFlags - ldrh r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strh r0, [r2] - bl SafariBufferExecCompleted - pop {r0} - bx r0 - .align 2, 0 -_080DDF48: .4byte gUnknown_2022BC4 -_080DDF4C: .4byte gActiveBattler -_080DDF50: .4byte gIntroSlideFlags - thumb_func_end SafariHandleIntroSlide - - thumb_func_start SafariHandleIntroTrainerBallThrow -SafariHandleIntroTrainerBallThrow: @ 80DDF54 - push {r4,r5,lr} - ldr r5, _080DDF98 @ =gHealthboxSpriteIds - ldr r4, _080DDF9C @ =gActiveBattler - ldrb r1, [r4] - adds r0, r1, r5 - ldrb r0, [r0] - ldr r2, _080DDFA0 @ =gBattlerPartyIndexes - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _080DDFA4 @ =gPlayerParty - adds r1, r2 - movs r2, 0xA - bl UpdateHealthboxAttribute - ldrb r0, [r4] - bl sub_804BD94 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - ldr r1, _080DDFA8 @ =gUnknown_3004FE0 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _080DDFAC @ =sub_80DD778 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDF98: .4byte gHealthboxSpriteIds -_080DDF9C: .4byte gActiveBattler -_080DDFA0: .4byte gBattlerPartyIndexes -_080DDFA4: .4byte gPlayerParty -_080DDFA8: .4byte gUnknown_3004FE0 -_080DDFAC: .4byte sub_80DD778 - thumb_func_end SafariHandleIntroTrainerBallThrow - - thumb_func_start sub_80DDFB0 -sub_80DDFB0: @ 80DDFB0 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFB0 - - thumb_func_start sub_80DDFBC -sub_80DDFBC: @ 80DDFBC - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFBC - - thumb_func_start sub_80DDFC8 -sub_80DDFC8: @ 80DDFC8 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFC8 - - thumb_func_start sub_80DDFD4 -sub_80DDFD4: @ 80DDFD4 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DDFD4 - - thumb_func_start SafariHandleBattleAnimation -SafariHandleBattleAnimation: @ 80DDFE0 - push {r4-r6,lr} - sub sp, 0x4 - ldr r5, _080DE018 @ =gUnknown_2022BC4 - ldr r6, _080DE01C @ =gActiveBattler - ldrb r2, [r6] - lsls r1, r2, 9 - adds r0, r5, 0x1 - adds r0, r1, r0 - ldrb r3, [r0] - adds r0, r5, 0x2 - adds r0, r1, r0 - ldrb r4, [r0] - adds r5, 0x3 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 8 - orrs r4, r0 - str r4, [sp] - adds r0, r2, 0 - adds r1, r2, 0 - bl TryHandleLaunchBattleTableAnimation - lsls r0, 24 - cmp r0, 0 - beq _080DE020 - bl SafariBufferExecCompleted - b _080DE02C - .align 2, 0 -_080DE018: .4byte gUnknown_2022BC4 -_080DE01C: .4byte gActiveBattler -_080DE020: - ldr r0, _080DE034 @ =gUnknown_3004FE0 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _080DE038 @ =CompleteOnFinishedBattleAnimation_3 - str r0, [r1] -_080DE02C: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DE034: .4byte gUnknown_3004FE0 -_080DE038: .4byte CompleteOnFinishedBattleAnimation_3 - thumb_func_end SafariHandleBattleAnimation - - thumb_func_start sub_80DE03C -sub_80DE03C: @ 80DE03C - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DE03C - - thumb_func_start sub_80DE048 -sub_80DE048: @ 80DE048 - push {lr} - bl SafariBufferExecCompleted - pop {r0} - bx r0 - thumb_func_end sub_80DE048 - - thumb_func_start SafariHandleCmd55 -SafariHandleCmd55: @ 80DE054 - push {r4,lr} - ldr r2, _080DE098 @ =gBattleOutcome - ldr r1, _080DE09C @ =gUnknown_2022BC4 - ldr r4, _080DE0A0 @ =gActiveBattler - ldrb r0, [r4] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0x5 - bl FadeOutMapMusic - movs r0, 0x3 - bl BeginFastPaletteFade - bl SafariBufferExecCompleted - ldr r0, _080DE0A4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x6 - ands r0, r1 - cmp r0, 0x2 - bne _080DE090 - ldr r0, _080DE0A8 @ =gUnknown_3004FE0 - ldrb r1, [r4] - lsls r1, 2 - adds r1, r0 - ldr r0, _080DE0AC @ =sub_80DD7B0 - str r0, [r1] -_080DE090: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE098: .4byte gBattleOutcome -_080DE09C: .4byte gUnknown_2022BC4 -_080DE0A0: .4byte gActiveBattler -_080DE0A4: .4byte gBattleTypeFlags -_080DE0A8: .4byte gUnknown_3004FE0 -_080DE0AC: .4byte sub_80DD7B0 - thumb_func_end SafariHandleCmd55 - - thumb_func_start nullsub_80 -nullsub_80: @ 80DE0B0 - bx lr - thumb_func_end nullsub_80 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_controllers.s b/asm/battle_controllers.s index cf53430ad..d1de3bb17 100644 --- a/asm/battle_controllers.s +++ b/asm/battle_controllers.s @@ -52,11 +52,11 @@ sub_800D278: @ 800D278 ldr r0, _0800D2EC @ =nullsub_13 mov r8, r0 movs r3, 0 - ldr r1, _0800D2F0 @ =gUnknown_3004FE0 + ldr r1, _0800D2F0 @ =gBattlerControllerFuncs mov r12, r1 ldr r7, _0800D2F4 @ =gBattlerPositions movs r6, 0xFF - ldr r5, _0800D2F8 @ =gUnknown_2023FF8 + ldr r5, _0800D2F8 @ =gActionSelectionCursor ldr r4, _0800D2FC @ =gUnknown_2023FFC _0800D298: mov r0, r8 @@ -77,7 +77,7 @@ _0800D298: cmp r2, 0x3 ble _0800D298 bl sub_800D230 - ldr r0, _0800D300 @ =gUnknown_2023BC8 + ldr r0, _0800D300 @ =gBattleControllerExecFlags movs r4, 0 str r4, [r0] bl ClearBattleAnimationVars @@ -96,11 +96,11 @@ _0800D298: _0800D2E4: .4byte gUnknown_3004F84 _0800D2E8: .4byte nullsub_12 _0800D2EC: .4byte nullsub_13 -_0800D2F0: .4byte gUnknown_3004FE0 +_0800D2F0: .4byte gBattlerControllerFuncs _0800D2F4: .4byte gBattlerPositions -_0800D2F8: .4byte gUnknown_2023FF8 +_0800D2F8: .4byte gActionSelectionCursor _0800D2FC: .4byte gUnknown_2023FFC -_0800D300: .4byte gUnknown_2023BC8 +_0800D300: .4byte gBattleControllerExecFlags _0800D304: .4byte gUnknown_2022B54 _0800D308: .4byte gUnknown_2023DDC thumb_func_end sub_800D278 @@ -170,7 +170,7 @@ sub_800D364: @ 800D364 ands r0, r2 cmp r0, 0 beq _0800D3B4 - ldr r2, _0800D3A4 @ =gUnknown_3004FE0 + ldr r2, _0800D3A4 @ =gBattlerControllerFuncs ldr r1, _0800D3A8 @ =sub_81560A4 str r1, [r2] ldr r0, _0800D3AC @ =gBattlerPositions @@ -184,7 +184,7 @@ sub_800D364: @ 800D364 _0800D398: .4byte gBattleTypeFlags _0800D39C: .4byte gUnknown_3004F84 _0800D3A0: .4byte sub_80123C0 -_0800D3A4: .4byte gUnknown_3004FE0 +_0800D3A4: .4byte gBattlerControllerFuncs _0800D3A8: .4byte sub_81560A4 _0800D3AC: .4byte gBattlerPositions _0800D3B0: .4byte gBattlersCount @@ -193,26 +193,26 @@ _0800D3B4: ands r0, r2 cmp r0, 0 beq _0800D3CC - ldr r1, _0800D3C4 @ =gUnknown_3004FE0 - ldr r0, _0800D3C8 @ =sub_80DD538 + ldr r1, _0800D3C4 @ =gBattlerControllerFuncs + ldr r0, _0800D3C8 @ =SetControllerToSafari b _0800D3E8 .align 2, 0 -_0800D3C4: .4byte gUnknown_3004FE0 -_0800D3C8: .4byte sub_80DD538 +_0800D3C4: .4byte gBattlerControllerFuncs +_0800D3C8: .4byte SetControllerToSafari _0800D3CC: movs r0, 0x84 lsls r0, 2 ands r2, r0 cmp r2, 0 beq _0800D3E4 - ldr r1, _0800D3DC @ =gUnknown_3004FE0 + ldr r1, _0800D3DC @ =gBattlerControllerFuncs ldr r0, _0800D3E0 @ =sub_80E75B0 b _0800D3E8 .align 2, 0 -_0800D3DC: .4byte gUnknown_3004FE0 +_0800D3DC: .4byte gBattlerControllerFuncs _0800D3E0: .4byte sub_80E75B0 _0800D3E4: - ldr r1, _0800D400 @ =gUnknown_3004FE0 + ldr r1, _0800D400 @ =gBattlerControllerFuncs ldr r0, _0800D404 @ =SetBankFuncToPlayerBufferRunCommand _0800D3E8: str r0, [r1] @@ -228,7 +228,7 @@ _0800D3E8: movs r0, 0x2 b _0800D478 .align 2, 0 -_0800D400: .4byte gUnknown_3004FE0 +_0800D400: .4byte gBattlerControllerFuncs _0800D404: .4byte SetBankFuncToPlayerBufferRunCommand _0800D408: .4byte gBattlerPositions _0800D40C: .4byte sub_8035A7C @@ -242,7 +242,7 @@ _0800D414: ands r3, r2 cmp r3, 0 beq _0800D458 - ldr r3, _0800D44C @ =gUnknown_3004FE0 + ldr r3, _0800D44C @ =gBattlerControllerFuncs ldr r1, _0800D450 @ =sub_81560A4 str r1, [r3] ldr r2, _0800D454 @ =gBattlerPositions @@ -260,11 +260,11 @@ _0800D414: .align 2, 0 _0800D444: .4byte gUnknown_3004F84 _0800D448: .4byte sub_80123C0 -_0800D44C: .4byte gUnknown_3004FE0 +_0800D44C: .4byte gBattlerControllerFuncs _0800D450: .4byte sub_81560A4 _0800D454: .4byte gBattlerPositions _0800D458: - ldr r2, _0800D480 @ =gUnknown_3004FE0 + ldr r2, _0800D480 @ =gBattlerControllerFuncs ldr r0, _0800D484 @ =SetBankFuncToPlayerBufferRunCommand str r0, [r2] ldr r1, _0800D488 @ =gBattlerPositions @@ -287,7 +287,7 @@ _0800D478: pop {r0} bx r0 .align 2, 0 -_0800D480: .4byte gUnknown_3004FE0 +_0800D480: .4byte gBattlerControllerFuncs _0800D484: .4byte SetBankFuncToPlayerBufferRunCommand _0800D488: .4byte gBattlerPositions _0800D48C: .4byte sub_8035A7C @@ -315,7 +315,7 @@ sub_800D494: @ 800D494 ldr r1, _0800D4D4 @ =gUnknown_3004F84 ldr r0, _0800D4D8 @ =sub_80123C0 str r0, [r1] - ldr r2, _0800D4DC @ =gUnknown_3004FE0 + ldr r2, _0800D4DC @ =gBattlerControllerFuncs ldr r0, _0800D4E0 @ =SetBankFuncToPlayerBufferRunCommand str r0, [r2] ldr r1, _0800D4E4 @ =gBattlerPositions @@ -330,13 +330,13 @@ sub_800D494: @ 800D494 _0800D4D0: .4byte gBattleTypeFlags _0800D4D4: .4byte gUnknown_3004F84 _0800D4D8: .4byte sub_80123C0 -_0800D4DC: .4byte gUnknown_3004FE0 +_0800D4DC: .4byte gBattlerControllerFuncs _0800D4E0: .4byte SetBankFuncToPlayerBufferRunCommand _0800D4E4: .4byte gBattlerPositions _0800D4E8: .4byte sub_803A668 _0800D4EC: .4byte gBattlersCount _0800D4F0: - ldr r2, _0800D508 @ =gUnknown_3004FE0 + ldr r2, _0800D508 @ =gBattlerControllerFuncs ldr r0, _0800D50C @ =SetBankFuncToPlayerBufferRunCommand str r0, [r2, 0x4] ldr r1, _0800D510 @ =gBattlerPositions @@ -348,7 +348,7 @@ _0800D4F0: movs r0, 0x2 b _0800D752 .align 2, 0 -_0800D508: .4byte gUnknown_3004FE0 +_0800D508: .4byte gBattlerControllerFuncs _0800D50C: .4byte SetBankFuncToPlayerBufferRunCommand _0800D510: .4byte gBattlerPositions _0800D514: .4byte sub_803A668 @@ -366,7 +366,7 @@ _0800D51C: ldr r1, _0800D554 @ =gUnknown_3004F84 ldr r0, _0800D558 @ =sub_80123C0 str r0, [r1] - ldr r2, _0800D55C @ =gUnknown_3004FE0 + ldr r2, _0800D55C @ =gBattlerControllerFuncs ldr r4, _0800D560 @ =SetBankFuncToPlayerBufferRunCommand str r4, [r2] ldr r1, _0800D564 @ =gBattlerPositions @@ -385,12 +385,12 @@ _0800D51C: .align 2, 0 _0800D554: .4byte gUnknown_3004F84 _0800D558: .4byte sub_80123C0 -_0800D55C: .4byte gUnknown_3004FE0 +_0800D55C: .4byte gBattlerControllerFuncs _0800D560: .4byte SetBankFuncToPlayerBufferRunCommand _0800D564: .4byte gBattlerPositions _0800D568: .4byte sub_803A668 _0800D56C: - ldr r2, _0800D590 @ =gUnknown_3004FE0 + ldr r2, _0800D590 @ =gBattlerControllerFuncs ldr r0, _0800D594 @ =SetBankFuncToPlayerBufferRunCommand str r0, [r2, 0x4] ldr r1, _0800D598 @ =gBattlerPositions @@ -409,7 +409,7 @@ _0800D588: strb r6, [r0] b _0800D754 .align 2, 0 -_0800D590: .4byte gUnknown_3004FE0 +_0800D590: .4byte gBattlerControllerFuncs _0800D594: .4byte SetBankFuncToPlayerBufferRunCommand _0800D598: .4byte gBattlerPositions _0800D59C: .4byte sub_803A668 @@ -478,7 +478,7 @@ _0800D61A: adds r3, r4, r0 ldrh r1, [r3, 0x18] lsls r1, 2 - ldr r2, _0800D644 @ =gUnknown_3004FE0 + ldr r2, _0800D644 @ =gBattlerControllerFuncs adds r1, r2 ldr r2, _0800D648 @ =SetBankFuncToPlayerBufferRunCommand str r2, [r1] @@ -493,7 +493,7 @@ _0800D61A: b _0800D740 .align 2, 0 _0800D640: .4byte gLinkPlayers -_0800D644: .4byte gUnknown_3004FE0 +_0800D644: .4byte gBattlerControllerFuncs _0800D648: .4byte SetBankFuncToPlayerBufferRunCommand _0800D64C: cmp r1, 0x3 @@ -550,7 +550,7 @@ _0800D6A6: adds r2, r4, r0 ldrh r0, [r2, 0x18] lsls r0, 2 - ldr r1, _0800D6C8 @ =gUnknown_3004FE0 + ldr r1, _0800D6C8 @ =gBattlerControllerFuncs adds r0, r1 ldr r1, _0800D6CC @ =sub_80D4204 str r1, [r0] @@ -563,7 +563,7 @@ _0800D6A6: beq _0800D6D4 b _0800D740 .align 2, 0 -_0800D6C8: .4byte gUnknown_3004FE0 +_0800D6C8: .4byte gBattlerControllerFuncs _0800D6CC: .4byte sub_80D4204 _0800D6D0: cmp r1, 0x3 @@ -587,7 +587,7 @@ _0800D6EC: adds r2, r4, r0 ldrh r0, [r2, 0x18] lsls r0, 2 - ldr r1, _0800D70C @ =gUnknown_3004FE0 + ldr r1, _0800D70C @ =gBattlerControllerFuncs adds r0, r1 ldr r1, _0800D710 @ =sub_803A668 str r1, [r0] @@ -600,7 +600,7 @@ _0800D6EC: beq _0800D718 b _0800D740 .align 2, 0 -_0800D70C: .4byte gUnknown_3004FE0 +_0800D70C: .4byte gBattlerControllerFuncs _0800D710: .4byte sub_803A668 _0800D714: cmp r0, 0x3 @@ -850,7 +850,7 @@ _0800D8E6: movs r3, 0 cmp r3, r2 bge _0800D92E - ldr r6, _0800D908 @ =gUnknown_2022BC4 + ldr r6, _0800D908 @ =gBattleBufferA ldr r5, _0800D90C @ =gActiveBattler _0800D8F0: ldrb r0, [r5] @@ -865,7 +865,7 @@ _0800D8F0: blt _0800D8F0 b _0800D92E .align 2, 0 -_0800D908: .4byte gUnknown_2022BC4 +_0800D908: .4byte gBattleBufferA _0800D90C: .4byte gActiveBattler _0800D910: movs r3, 0 @@ -1603,7 +1603,7 @@ _0800DEBC: beq _0800DF64 b _0800DF7A _0800DEC2: - ldr r2, _0800DF2C @ =gUnknown_2023BC8 + ldr r2, _0800DF2C @ =gBattleControllerExecFlags ldr r1, _0800DF30 @ =gBitTable lsls r0, r4, 2 adds r0, r1 @@ -1613,7 +1613,7 @@ _0800DEC2: cmp r1, 0 bne _0800DF8C lsls r0, r4, 9 - ldr r1, _0800DF34 @ =gUnknown_2022BC4 + ldr r1, _0800DF34 @ =gBattleBufferA adds r0, r1 adds r1, r3, 0 adds r1, 0x8 @@ -1655,9 +1655,9 @@ _0800DEC2: strb r0, [r2] b _0800DF7A .align 2, 0 -_0800DF2C: .4byte gUnknown_2023BC8 +_0800DF2C: .4byte gBattleControllerExecFlags _0800DF30: .4byte gBitTable -_0800DF34: .4byte gUnknown_2022BC4 +_0800DF34: .4byte gBattleBufferA _0800DF38: .4byte gBattleTypeFlags _0800DF3C: .4byte sBattler_AI _0800DF40: .4byte gBattlerTarget @@ -1676,7 +1676,7 @@ _0800DF4C: _0800DF60: .4byte gUnknown_20233C4 _0800DF64: ldrb r2, [r3, 0x8] - ldr r3, _0800DF98 @ =gUnknown_2023BC8 + ldr r3, _0800DF98 @ =gBattleControllerExecFlags ldr r1, _0800DF9C @ =gBitTable lsls r0, r4, 2 adds r0, r1 @@ -1704,7 +1704,7 @@ _0800DF8C: pop {r0} bx r0 .align 2, 0 -_0800DF98: .4byte gUnknown_2023BC8 +_0800DF98: .4byte gBattleControllerExecFlags _0800DF9C: .4byte gBitTable _0800DFA0: .4byte gTasks thumb_func_end Task_HandleCopyReceivedLinkBuffersData diff --git a/asm/battle_message.s b/asm/battle_message.s index efd7e1385..04dc59d1b 100644 --- a/asm/battle_message.s +++ b/asm/battle_message.s @@ -5,8 +5,8 @@ .text - thumb_func_start sub_80D7274 -sub_80D7274: @ 80D7274 + thumb_func_start BufferStringBattle +BufferStringBattle: @ 80D7274 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -701,7 +701,7 @@ _080D77E2: bx r0 .align 2, 0 _080D77F0: .4byte gUnknown_83FDF3C - thumb_func_end sub_80D7274 + thumb_func_end BufferStringBattle thumb_func_start BattleStringExpandPlaceholdersToDisplayedString BattleStringExpandPlaceholdersToDisplayedString: @ 80D77F4 @@ -2649,8 +2649,8 @@ _080D87B0: _080D87B8: .4byte gUnknown_83FD58E thumb_func_end sub_80D8720 - thumb_func_start sub_80D87BC -sub_80D87BC: @ 80D87BC + thumb_func_start BattlePutTextOnWindow +BattlePutTextOnWindow: @ 80D87BC push {r4-r7,lr} mov r7, r8 push {r7} @@ -2907,7 +2907,7 @@ _080D89A4: pop {r4-r7} pop {r0} bx r0 - thumb_func_end sub_80D87BC + thumb_func_end BattlePutTextOnWindow thumb_func_start sub_80D89B0 sub_80D89B0: @ 80D89B0 diff --git a/asm/battle_script_commands.s b/asm/battle_script_commands.s index 42d1f653d..5af41017e 100644 --- a/asm/battle_script_commands.s +++ b/asm/battle_script_commands.s @@ -1291,7 +1291,7 @@ _0801E1D4: .4byte gUnknown_2023E82 thumb_func_start atk02_attackstring atk02_attackstring: @ 801E1D8 push {r4,r5,lr} - ldr r0, _0801E218 @ =gUnknown_2023BC8 + ldr r0, _0801E218 @ =gBattleControllerExecFlags ldr r5, [r0] cmp r5, 0 bne _0801E210 @@ -1323,7 +1323,7 @@ _0801E210: pop {r0} bx r0 .align 2, 0 -_0801E218: .4byte gUnknown_2023BC8 +_0801E218: .4byte gBattleControllerExecFlags _0801E21C: .4byte gUnknown_2023DD0 _0801E220: .4byte sBattler_AI _0801E224: .4byte gUnknown_2023D74 @@ -1339,7 +1339,7 @@ atk03_ppreduce: @ 801E22C push {r5-r7} sub sp, 0x4 movs r6, 0x1 - ldr r0, _0801E27C @ =gUnknown_2023BC8 + ldr r0, _0801E27C @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0801E244 @@ -1374,7 +1374,7 @@ _0801E244: beq _0801E2AC b _0801E2C6 .align 2, 0 -_0801E27C: .4byte gUnknown_2023BC8 +_0801E27C: .4byte gBattleControllerExecFlags _0801E280: .4byte gUnknown_2023ECC _0801E284: .4byte sBattler_AI _0801E288: .4byte gBattleMoves @@ -3640,7 +3640,7 @@ atk09_attackanimation: @ 801F440 mov r6, r8 push {r6} sub sp, 0xC - ldr r0, _0801F488 @ =gUnknown_2023BC8 + ldr r0, _0801F488 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0801F452 @@ -3673,7 +3673,7 @@ _0801F452: strb r0, [r1, 0x19] b _0801F572 .align 2, 0 -_0801F488: .4byte gUnknown_2023BC8 +_0801F488: .4byte gBattleControllerExecFlags _0801F48C: .4byte gUnknown_2023DD0 _0801F490: .4byte gCurrentMove _0801F494: .4byte gUnknown_2023D74 @@ -3791,7 +3791,7 @@ _0801F584: .4byte gUnknown_81D89F1 thumb_func_start sub_801F588 sub_801F588: @ 801F588 push {lr} - ldr r0, _0801F5A0 @ =gUnknown_2023BC8 + ldr r0, _0801F5A0 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801F59A @@ -3803,14 +3803,14 @@ _0801F59A: pop {r0} bx r0 .align 2, 0 -_0801F5A0: .4byte gUnknown_2023BC8 +_0801F5A0: .4byte gBattleControllerExecFlags _0801F5A4: .4byte gUnknown_2023D74 thumb_func_end sub_801F588 thumb_func_start atk0B_healthbarupdate atk0B_healthbarupdate: @ 801F5A8 push {r4,lr} - ldr r0, _0801F60C @ =gUnknown_2023BC8 + ldr r0, _0801F60C @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801F66A @@ -3858,7 +3858,7 @@ atk0B_healthbarupdate: @ 801F5A8 bl PrepareStringBattle b _0801F662 .align 2, 0 -_0801F60C: .4byte gUnknown_2023BC8 +_0801F60C: .4byte gBattleControllerExecFlags _0801F610: .4byte gMoveResultFlags _0801F614: .4byte gUnknown_2023D74 _0801F618: .4byte gActiveBattler @@ -3914,7 +3914,7 @@ _0801F680: .4byte gUnknown_2023D74 atk0C_datahpupdate: @ 801F684 push {r4-r7,lr} sub sp, 0x4 - ldr r0, _0801F6AC @ =gUnknown_2023BC8 + ldr r0, _0801F6AC @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0801F692 @@ -3933,7 +3933,7 @@ _0801F692: ands r6, r1 b _0801F6C4 .align 2, 0 -_0801F6AC: .4byte gUnknown_2023BC8 +_0801F6AC: .4byte gBattleControllerExecFlags _0801F6B0: .4byte gBattleStruct _0801F6B4: ldr r2, _0801F750 @ =gBattleMoves @@ -4403,7 +4403,7 @@ _0801FA78: .4byte 0x0000ffff thumb_func_start atk0D_critmessage atk0D_critmessage: @ 801FA7C push {lr} - ldr r0, _0801FAB8 @ =gUnknown_2023BC8 + ldr r0, _0801FAB8 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801FAB2 @@ -4433,7 +4433,7 @@ _0801FAB2: pop {r0} bx r0 .align 2, 0 -_0801FAB8: .4byte gUnknown_2023BC8 +_0801FAB8: .4byte gBattleControllerExecFlags _0801FABC: .4byte gCritMultiplier _0801FAC0: .4byte gMoveResultFlags _0801FAC4: .4byte sBattler_AI @@ -4444,7 +4444,7 @@ _0801FACC: .4byte gUnknown_2023D74 thumb_func_start atk0E_effectivenesssound atk0E_effectivenesssound: @ 801FAD0 push {r4,lr} - ldr r0, _0801FB08 @ =gUnknown_2023BC8 + ldr r0, _0801FB08 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801FB90 @@ -4472,7 +4472,7 @@ atk0E_effectivenesssound: @ 801FAD0 beq _0801FB2C b _0801FB42 .align 2, 0 -_0801FB08: .4byte gUnknown_2023BC8 +_0801FB08: .4byte gBattleControllerExecFlags _0801FB0C: .4byte gActiveBattler _0801FB10: .4byte gBattlerTarget _0801FB14: .4byte gMoveResultFlags @@ -4553,7 +4553,7 @@ _0801FB9C: .4byte gUnknown_2023D74 atk0F_resultmessage: @ 801FBA0 push {r4-r7,lr} movs r3, 0 - ldr r0, _0801FBDC @ =gUnknown_2023BC8 + ldr r0, _0801FBDC @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0801FBAE @@ -4584,7 +4584,7 @@ _0801FBCE: strb r4, [r7, 0x7] b _0801FD2A .align 2, 0 -_0801FBDC: .4byte gUnknown_2023BC8 +_0801FBDC: .4byte gBattleControllerExecFlags _0801FBE0: .4byte gMoveResultFlags _0801FBE4: .4byte gUnknown_2023E82 _0801FBE8: .4byte gUnknown_83FE514 @@ -4775,7 +4775,7 @@ _0801FD4C: .4byte gUnknown_2023D74 thumb_func_start atk10_printstring atk10_printstring: @ 801FD50 push {r4,lr} - ldr r0, _0801FD80 @ =gUnknown_2023BC8 + ldr r0, _0801FD80 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801FD7A @@ -4799,7 +4799,7 @@ _0801FD7A: pop {r0} bx r0 .align 2, 0 -_0801FD80: .4byte gUnknown_2023BC8 +_0801FD80: .4byte gBattleControllerExecFlags _0801FD84: .4byte gUnknown_2023D74 _0801FD88: .4byte sBattler_AI _0801FD8C: .4byte gUnknown_2023E82 @@ -4841,7 +4841,7 @@ _0801FDD0: .4byte gUnknown_2023E82 thumb_func_start atk12_waitmessage atk12_waitmessage: @ 801FDD4 push {r4-r6,lr} - ldr r0, _0801FDF0 @ =gUnknown_2023BC8 + ldr r0, _0801FDF0 @ =gBattleControllerExecFlags ldr r4, [r0] cmp r4, 0 bne _0801FE22 @@ -4855,7 +4855,7 @@ atk12_waitmessage: @ 801FDD4 str r0, [r1] b _0801FE22 .align 2, 0 -_0801FDF0: .4byte gUnknown_2023BC8 +_0801FDF0: .4byte gBattleControllerExecFlags _0801FDF4: .4byte gUnknown_2023E82 _0801FDF8: .4byte gUnknown_2023D74 _0801FDFC: @@ -4890,7 +4890,7 @@ _0801FE2C: .4byte gUnknown_2023E7C thumb_func_start atk13_printfromtable atk13_printfromtable: @ 801FE30 push {r4,r5,lr} - ldr r0, _0801FE74 @ =gUnknown_2023BC8 + ldr r0, _0801FE74 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801FE6E @@ -4924,7 +4924,7 @@ _0801FE6E: pop {r0} bx r0 .align 2, 0 -_0801FE74: .4byte gUnknown_2023BC8 +_0801FE74: .4byte gBattleControllerExecFlags _0801FE78: .4byte gUnknown_2023D74 _0801FE7C: .4byte gUnknown_2023E82 _0801FE80: .4byte sBattler_AI @@ -4933,7 +4933,7 @@ _0801FE80: .4byte sBattler_AI thumb_func_start atk14_printselectionstringfromtable atk14_printselectionstringfromtable: @ 801FE84 push {r4-r6,lr} - ldr r0, _0801FED4 @ =gUnknown_2023BC8 + ldr r0, _0801FED4 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801FECE @@ -4972,7 +4972,7 @@ _0801FECE: pop {r0} bx r0 .align 2, 0 -_0801FED4: .4byte gUnknown_2023BC8 +_0801FED4: .4byte gBattleControllerExecFlags _0801FED8: .4byte gUnknown_2023D74 _0801FEDC: .4byte gUnknown_2023E82 _0801FEE0: .4byte gActiveBattler @@ -7726,7 +7726,7 @@ _08021592: thumb_func_start atk1A_faint_animation atk1A_faint_animation: @ 80215A0 push {r4,r5,lr} - ldr r0, _080215D0 @ =gUnknown_2023BC8 + ldr r0, _080215D0 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _080215CA @@ -7748,7 +7748,7 @@ _080215CA: pop {r0} bx r0 .align 2, 0 -_080215D0: .4byte gUnknown_2023BC8 +_080215D0: .4byte gBattleControllerExecFlags _080215D4: .4byte gUnknown_2023D74 _080215D8: .4byte gActiveBattler thumb_func_end atk1A_faint_animation @@ -7757,7 +7757,7 @@ _080215D8: .4byte gActiveBattler atk1B_faint_effects_clear: @ 80215DC push {r4-r6,lr} sub sp, 0x4 - ldr r0, _08021630 @ =gUnknown_2023BC8 + ldr r0, _08021630 @ =gBattleControllerExecFlags ldr r6, [r0] cmp r6, 0 bne _08021628 @@ -7795,7 +7795,7 @@ _08021628: pop {r0} bx r0 .align 2, 0 -_08021630: .4byte gUnknown_2023BC8 +_08021630: .4byte gBattleControllerExecFlags _08021634: .4byte gUnknown_2023D74 _08021638: .4byte gActiveBattler _0802163C: .4byte gBattleMons @@ -8582,7 +8582,7 @@ _08021C52: mov r4, r8 strb r4, [r0] _08021C6A: - ldr r0, _08021CA8 @ =gUnknown_2023BC8 + ldr r0, _08021CA8 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _08021C74 @@ -8611,7 +8611,7 @@ _08021C74: _08021C9C: .4byte gUnknown_2023F52 _08021CA0: .4byte gBattleScripting _08021CA4: .4byte gBattleStruct -_08021CA8: .4byte gUnknown_2023BC8 +_08021CA8: .4byte gBattleControllerExecFlags _08021CAC: .4byte gPlayerParty _08021CB0: .4byte gSaveBlock1Ptr _08021CB4: .4byte 0x0000311a @@ -8946,7 +8946,7 @@ _08021F6C: .4byte gPlayerParty _08021F70: .4byte gBattleMons _08021F74: .4byte gUnknown_2023D6D _08021F78: - ldr r0, _0802205C @ =gUnknown_2023BC8 + ldr r0, _0802205C @ =gBattleControllerExecFlags ldr r2, [r0] cmp r2, 0 beq _08021F82 @@ -9053,7 +9053,7 @@ _08022052: strb r0, [r1, 0x1C] b _080223DA .align 2, 0 -_0802205C: .4byte gUnknown_2023BC8 +_0802205C: .4byte gBattleControllerExecFlags _08022060: .4byte gUnknown_20233C4 _08022064: .4byte gBattleStruct _08022068: .4byte gPlayerParty @@ -9062,7 +9062,7 @@ _08022070: .4byte gActiveBattler _08022074: .4byte gBattleMoveDamage _08022078: .4byte gBattleScripting _0802207C: - ldr r0, _08022314 @ =gUnknown_2023BC8 + ldr r0, _08022314 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _08022086 @@ -9379,7 +9379,7 @@ _08022256: strh r0, [r1] b _08022356 .align 2, 0 -_08022314: .4byte gUnknown_2023BC8 +_08022314: .4byte gBattleControllerExecFlags _08022318: .4byte gActiveBattler _0802231C: .4byte gBattleStruct _08022320: .4byte gUnknown_20233C4 @@ -9443,7 +9443,7 @@ _080223A4: .align 2, 0 _080223AC: .4byte gBattleScripting _080223B0: - ldr r0, _080223E8 @ =gUnknown_2023BC8 + ldr r0, _080223E8 @ =gBattleControllerExecFlags ldr r5, [r0] cmp r5, 0 bne _080223DA @@ -9472,7 +9472,7 @@ _080223DA: pop {r0} bx r0 .align 2, 0 -_080223E8: .4byte gUnknown_2023BC8 +_080223E8: .4byte gBattleControllerExecFlags _080223EC: .4byte gBattleMons _080223F0: .4byte gUnknown_2023D6D _080223F4: .4byte gUnknown_2023D74 @@ -9484,7 +9484,7 @@ sub_80223F8: @ 80223F8 mov r7, r8 push {r7} movs r6, 0 - ldr r0, _08022534 @ =gUnknown_2023BC8 + ldr r0, _08022534 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0802240A @@ -9645,7 +9645,7 @@ _0802251E: bgt _08022560 b _0802257A .align 2, 0 -_08022534: .4byte gUnknown_2023BC8 +_08022534: .4byte gBattleControllerExecFlags _08022538: .4byte gPlayerParty _0802253C: .4byte gBattleOutcome _08022540: .4byte gEnemyParty @@ -10610,7 +10610,7 @@ _08022C04: .4byte gUnknown_2023D74 thumb_func_start atk39_pause atk39_pause: @ 8022C08 push {r4,r5,lr} - ldr r0, _08022C3C @ =gUnknown_2023BC8 + ldr r0, _08022C3C @ =gBattleControllerExecFlags ldr r4, [r0] cmp r4, 0 bne _08022C34 @@ -10636,7 +10636,7 @@ _08022C34: pop {r0} bx r0 .align 2, 0 -_08022C3C: .4byte gUnknown_2023BC8 +_08022C3C: .4byte gBattleControllerExecFlags _08022C40: .4byte gUnknown_2023D74 _08022C44: .4byte gUnknown_2023E7C thumb_func_end atk39_pause @@ -10644,7 +10644,7 @@ _08022C44: .4byte gUnknown_2023E7C thumb_func_start sub_8022C48 sub_8022C48: @ 8022C48 push {lr} - ldr r0, _08022C60 @ =gUnknown_2023BC8 + ldr r0, _08022C60 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08022C5A @@ -10656,7 +10656,7 @@ _08022C5A: pop {r0} bx r0 .align 2, 0 -_08022C60: .4byte gUnknown_2023BC8 +_08022C60: .4byte gBattleControllerExecFlags _08022C64: .4byte gUnknown_2023D74 thumb_func_end sub_8022C48 @@ -12993,7 +12993,7 @@ _08023ED4: .4byte gUnknown_2023D74 thumb_func_start atk4C_getswitchedmondata atk4C_getswitchedmondata: @ 8023ED8 push {r4,r5,lr} - ldr r0, _08023F30 @ =gUnknown_2023BC8 + ldr r0, _08023F30 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08023F28 @@ -13034,7 +13034,7 @@ _08023F28: pop {r0} bx r0 .align 2, 0 -_08023F30: .4byte gUnknown_2023BC8 +_08023F30: .4byte gBattleControllerExecFlags _08023F34: .4byte gUnknown_2023D74 _08023F38: .4byte gActiveBattler _08023F3C: .4byte gBattlerPartyIndexes @@ -13046,7 +13046,7 @@ _08023F44: .4byte gBitTable sub_8023F48: @ 8023F48 push {r4-r7,lr} sub sp, 0x58 - ldr r0, _080240A0 @ =gUnknown_2023BC8 + ldr r0, _080240A0 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _08023F56 @@ -13218,7 +13218,7 @@ _08024098: pop {r0} bx r0 .align 2, 0 -_080240A0: .4byte gUnknown_2023BC8 +_080240A0: .4byte gBattleControllerExecFlags _080240A4: .4byte gUnknown_2023D74 _080240A8: .4byte gActiveBattler _080240AC: .4byte gBattleMons @@ -13236,7 +13236,7 @@ _080240D0: .4byte gBattleTextBuff1 thumb_func_start sub_80240D4 sub_80240D4: @ 80240D4 push {r4-r6,lr} - ldr r0, _08024168 @ =gUnknown_2023BC8 + ldr r0, _08024168 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08024160 @@ -13305,7 +13305,7 @@ _08024160: pop {r0} bx r0 .align 2, 0 -_08024168: .4byte gUnknown_2023BC8 +_08024168: .4byte gBattleControllerExecFlags _0802416C: .4byte gUnknown_2023D74 _08024170: .4byte gActiveBattler _08024174: .4byte gBattleTypeFlags @@ -14623,7 +14623,7 @@ _08024C44: .4byte gBitTable thumb_func_start sub_8024C48 sub_8024C48: @ 8024C48 push {r4-r7,lr} - ldr r0, _08024C74 @ =gUnknown_2023BC8 + ldr r0, _08024C74 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _08024C54 @@ -14645,7 +14645,7 @@ _08024C54: beq _08024C86 b _08024E0E .align 2, 0 -_08024C74: .4byte gUnknown_2023BC8 +_08024C74: .4byte gBattleControllerExecFlags _08024C78: .4byte gUnknown_2023D74 _08024C7C: .4byte gActiveBattler _08024C80: @@ -15559,7 +15559,7 @@ _080253C4: bl sub_802DB7C ldr r0, _080253F0 @ =gUnknown_83FE791 movs r1, 0xE - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080253F4 @ =gBattleScripting ldrb r0, [r1, 0x1F] adds r0, 0x1 @@ -15702,7 +15702,7 @@ _08025500: _0802550E: ldr r0, _08025530 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _08025534 @ =sub_8011100 + ldr r0, _08025534 @ =BattleMainCB2 cmp r1, r0 beq _0802551A b _080256D0 @@ -15718,7 +15718,7 @@ _0802551A: .align 2, 0 _0802552C: .4byte gPaletteFade _08025530: .4byte gMain -_08025534: .4byte sub_8011100 +_08025534: .4byte BattleMainCB2 _08025538: .4byte gBattleScripting _0802553C: ldr r6, _08025578 @ =gBattleStruct @@ -15897,7 +15897,7 @@ _080256A4: .align 2, 0 _080256C0: .4byte gUnknown_2023D74 _080256C4: - ldr r0, _080256DC @ =gUnknown_2023BC8 + ldr r0, _080256DC @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _080256D0 @@ -15911,7 +15911,7 @@ _080256D0: pop {r0} bx r0 .align 2, 0 -_080256DC: .4byte gUnknown_2023BC8 +_080256DC: .4byte gBattleControllerExecFlags thumb_func_end sub_802537C thumb_func_start sub_80256E0 @@ -15936,7 +15936,7 @@ _080256F8: bl sub_802DB7C ldr r0, _08025720 @ =gUnknown_83FE791 movs r1, 0xE - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r0, [r5, 0x1F] adds r0, 0x1 strb r0, [r5, 0x1F] @@ -16401,7 +16401,7 @@ _08025AA0: strb r0, [r5] b _08025B0C _08025AB8: - ldr r0, _08025B18 @ =gUnknown_2023BC8 + ldr r0, _08025B18 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08025B0C @@ -16451,7 +16451,7 @@ _08025B0C: pop {r0} bx r0 .align 2, 0 -_08025B18: .4byte gUnknown_2023BC8 +_08025B18: .4byte gBattleControllerExecFlags _08025B1C: .4byte gUnknown_20233C8 _08025B20: .4byte gUnknown_2023C08 thumb_func_end atk5E @@ -16529,7 +16529,7 @@ atk61_drawpartystatussummary: @ 8025BA4 mov r7, r8 push {r7} sub sp, 0x30 - ldr r0, _08025C08 @ =gUnknown_2023BC8 + ldr r0, _08025C08 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08025C58 @@ -16575,7 +16575,7 @@ _08025C00: movs r0, 0 b _08025C32 .align 2, 0 -_08025C08: .4byte gUnknown_2023BC8 +_08025C08: .4byte gBattleControllerExecFlags _08025C0C: .4byte gUnknown_2023D74 _08025C10: .4byte gActiveBattler _08025C14: .4byte gEnemyParty @@ -16696,7 +16696,7 @@ _08025CFC: .4byte gBattleMoves thumb_func_start atk64_statusanimation atk64_statusanimation: @ 8025D00 push {r4,lr} - ldr r0, _08025D70 @ =gUnknown_2023BC8 + ldr r0, _08025D70 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08025D68 @@ -16750,7 +16750,7 @@ _08025D68: pop {r0} bx r0 .align 2, 0 -_08025D70: .4byte gUnknown_2023BC8 +_08025D70: .4byte gBattleControllerExecFlags _08025D74: .4byte gUnknown_2023D74 _08025D78: .4byte gActiveBattler _08025D7C: .4byte gStatuses3 @@ -16763,7 +16763,7 @@ _08025D8C: .4byte gBattleMons thumb_func_start atk65_status2animation atk65_status2animation: @ 8025D90 push {r4,r5,lr} - ldr r0, _08025E18 @ =gUnknown_2023BC8 + ldr r0, _08025E18 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08025E10 @@ -16829,7 +16829,7 @@ _08025E10: pop {r0} bx r0 .align 2, 0 -_08025E18: .4byte gUnknown_2023BC8 +_08025E18: .4byte gBattleControllerExecFlags _08025E1C: .4byte gUnknown_2023D74 _08025E20: .4byte gActiveBattler _08025E24: .4byte gStatuses3 @@ -16842,7 +16842,7 @@ _08025E34: .4byte gBattleMons thumb_func_start atk66_chosenstatusanimation atk66_chosenstatusanimation: @ 8025E38 push {r4,r5,lr} - ldr r0, _08025EB0 @ =gUnknown_2023BC8 + ldr r0, _08025EB0 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _08025EAA @@ -16901,7 +16901,7 @@ _08025EAA: pop {r0} bx r0 .align 2, 0 -_08025EB0: .4byte gUnknown_2023BC8 +_08025EB0: .4byte gBattleControllerExecFlags _08025EB4: .4byte gUnknown_2023D74 _08025EB8: .4byte gActiveBattler _08025EBC: .4byte gStatuses3 @@ -16932,7 +16932,7 @@ _08025EE4: bl sub_802DB7C ldr r0, _08025F08 @ =gUnknown_83FE791 movs r1, 0xE - bl sub_80D87BC + bl BattlePutTextOnWindow ldrb r0, [r5] adds r0, 0x1 strb r0, [r5] @@ -19133,7 +19133,7 @@ atk78_faintifabilitynotdamp: @ 80270A4 push {r4-r7,lr} mov r7, r8 push {r7} - ldr r0, _08027160 @ =gUnknown_2023BC8 + ldr r0, _08027160 @ =gBattleControllerExecFlags ldr r2, [r0] cmp r2, 0 bne _080271A8 @@ -19227,7 +19227,7 @@ _08027152: bcc _0802713C b _080271A8 .align 2, 0 -_08027160: .4byte gUnknown_2023BC8 +_08027160: .4byte gBattleControllerExecFlags _08027164: .4byte gBattlerTarget _08027168: .4byte gBattlersCount _0802716C: .4byte gBattleMons @@ -19268,7 +19268,7 @@ _080271BC: .4byte gUnknown_81D93AF atk79_setatkhptozero: @ 80271C0 push {r4,lr} sub sp, 0x4 - ldr r0, _0802720C @ =gUnknown_2023BC8 + ldr r0, _0802720C @ =gBattleControllerExecFlags ldr r3, [r0] cmp r3, 0 bne _08027204 @@ -19304,7 +19304,7 @@ _08027204: pop {r0} bx r0 .align 2, 0 -_0802720C: .4byte gUnknown_2023BC8 +_0802720C: .4byte gBattleControllerExecFlags _08027210: .4byte gActiveBattler _08027214: .4byte sBattler_AI _08027218: .4byte gBattleMons @@ -23131,7 +23131,7 @@ _08029044: .4byte gUnknown_2023D74 thumb_func_start sub_8029048 sub_8029048: @ 8029048 push {r4-r7,lr} - ldr r0, _080290B8 @ =gUnknown_2023BC8 + ldr r0, _080290B8 @ =gBattleControllerExecFlags ldr r1, [r0] cmp r1, 0 beq _08029054 @@ -23187,7 +23187,7 @@ _080290A2: bcc _08029074 b _08029164 .align 2, 0 -_080290B8: .4byte gUnknown_2023BC8 +_080290B8: .4byte gBattleControllerExecFlags _080290BC: .4byte gUnknown_2023D74 _080290C0: .4byte gActiveBattler _080290C4: .4byte gBattlersCount @@ -31742,7 +31742,7 @@ _0802D430: .4byte gUnknown_2023D74 sub_802D434: @ 802D434 push {r4-r6,lr} movs r4, 0 - ldr r0, _0802D474 @ =gUnknown_2023BC8 + ldr r0, _0802D474 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 beq _0802D442 @@ -31772,7 +31772,7 @@ _0802D442: ldr r0, _0802D48C @ =gUnknown_81D9AD1 b _0802D7EC .align 2, 0 -_0802D474: .4byte gUnknown_2023BC8 +_0802D474: .4byte gBattleControllerExecFlags _0802D478: .4byte gActiveBattler _0802D47C: .4byte sBattler_AI _0802D480: .4byte gBattlerTarget @@ -32471,7 +32471,7 @@ _0802DA64: _0802DA72: ldr r0, _0802DAB0 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _0802DAB4 @ =sub_8011100 + ldr r0, _0802DAB4 @ =BattleMainCB2 cmp r1, r0 bne _0802DB6C ldr r2, _0802DAB8 @ =gTasks @@ -32499,7 +32499,7 @@ _0802DA72: .align 2, 0 _0802DAAC: .4byte gPaletteFade _0802DAB0: .4byte gMain -_0802DAB4: .4byte sub_8011100 +_0802DAB4: .4byte BattleMainCB2 _0802DAB8: .4byte gTasks _0802DABC: .4byte gUnknown_2023E82 _0802DAC0: .4byte 0x05006000 @@ -32863,7 +32863,7 @@ _0802DD78: bl sub_802DB7C ldr r0, _0802DDA0 @ =gUnknown_83FE791 movs r1, 0xE - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _0802DDA4 @ =gUnknown_2023E82 ldrb r0, [r1] adds r0, 0x1 @@ -33023,7 +33023,7 @@ _0802DE4E: ldr r1, [r2] adds r1, 0x6D str r0, [sp] - ldr r0, _0802DF10 @ =sub_8011100 + ldr r0, _0802DF10 @ =BattleMainCB2 str r0, [sp, 0x4] movs r0, 0x2 adds r2, r6, 0 @@ -33040,12 +33040,12 @@ _0802DF00: .4byte gBattlerPartyIndexes _0802DF04: .4byte sBattler_AI _0802DF08: .4byte gEnemyParty _0802DF0C: .4byte gBattleStruct -_0802DF10: .4byte sub_8011100 +_0802DF10: .4byte BattleMainCB2 _0802DF14: .4byte gUnknown_2023E82 _0802DF18: ldr r0, _0802DF54 @ =gMain ldr r1, [r0, 0x4] - ldr r0, _0802DF58 @ =sub_8011100 + ldr r0, _0802DF58 @ =BattleMainCB2 cmp r1, r0 bne _0802DFA6 ldr r0, _0802DF5C @ =gPaletteFade @@ -33074,7 +33074,7 @@ _0802DF18: b _0802DF8C .align 2, 0 _0802DF54: .4byte gMain -_0802DF58: .4byte sub_8011100 +_0802DF58: .4byte BattleMainCB2 _0802DF5C: .4byte gPaletteFade _0802DF60: .4byte gBattlerPartyIndexes _0802DF64: .4byte sBattler_AI diff --git a/asm/battle_util.s b/asm/battle_util.s index 50f5210aa..739f10609 100644 --- a/asm/battle_util.s +++ b/asm/battle_util.s @@ -495,7 +495,7 @@ MarkAllBufferBanksForExecution: @ 80171D8 ldrb r0, [r4] cmp r2, r0 bge _08017236 - ldr r3, _08017210 @ =gUnknown_2023BC8 + ldr r3, _08017210 @ =gBattleControllerExecFlags ldr r5, _08017214 @ =gBitTable _080171F4: ldm r5!, {r1} @@ -511,7 +511,7 @@ _080171F4: .align 2, 0 _08017208: .4byte gBattleTypeFlags _0801720C: .4byte gBattlersCount -_08017210: .4byte gUnknown_2023BC8 +_08017210: .4byte gBattleControllerExecFlags _08017214: .4byte gBitTable _08017218: movs r2, 0 @@ -519,7 +519,7 @@ _08017218: ldrb r0, [r4] cmp r2, r0 bge _08017236 - ldr r3, _08017240 @ =gUnknown_2023BC8 + ldr r3, _08017240 @ =gBattleControllerExecFlags ldr r5, _08017244 @ =gBitTable _08017226: ldr r0, [r3] @@ -536,7 +536,7 @@ _08017236: bx r0 .align 2, 0 _0801723C: .4byte gBattlersCount -_08017240: .4byte gUnknown_2023BC8 +_08017240: .4byte gBattleControllerExecFlags _08017244: .4byte gBitTable thumb_func_end MarkAllBufferBanksForExecution @@ -551,7 +551,7 @@ MarkBufferBankForExecution: @ 8017248 ands r0, r1 cmp r0, 0 beq _0801727C - ldr r2, _08017274 @ =gUnknown_2023BC8 + ldr r2, _08017274 @ =gBattleControllerExecFlags ldr r1, _08017278 @ =gBitTable lsls r0, r3, 2 adds r0, r1 @@ -563,10 +563,10 @@ MarkBufferBankForExecution: @ 8017248 b _0801728C .align 2, 0 _08017270: .4byte gBattleTypeFlags -_08017274: .4byte gUnknown_2023BC8 +_08017274: .4byte gBattleControllerExecFlags _08017278: .4byte gBitTable _0801727C: - ldr r2, _08017290 @ =gUnknown_2023BC8 + ldr r2, _08017290 @ =gBattleControllerExecFlags ldr r1, _08017294 @ =gBitTable lsls r0, r3, 2 adds r0, r1 @@ -578,7 +578,7 @@ _0801728C: pop {r0} bx r0 .align 2, 0 -_08017290: .4byte gUnknown_2023BC8 +_08017290: .4byte gBattleControllerExecFlags _08017294: .4byte gBitTable thumb_func_end MarkBufferBankForExecution @@ -588,13 +588,13 @@ sub_8017298: @ 8017298 lsls r0, 24 lsrs r7, r0, 24 movs r4, 0 - ldr r5, _080172AC @ =gUnknown_2023BC8 + ldr r5, _080172AC @ =gBattleControllerExecFlags ldr r1, _080172B0 @ =gBitTable lsls r0, r7, 2 adds r6, r0, r1 b _080172C2 .align 2, 0 -_080172AC: .4byte gUnknown_2023BC8 +_080172AC: .4byte gBattleControllerExecFlags _080172B0: .4byte gBitTable _080172B4: lsls r0, r4, 2 @@ -610,7 +610,7 @@ _080172C2: lsrs r0, 24 cmp r4, r0 blt _080172B4 - ldr r2, _080172E4 @ =gUnknown_2023BC8 + ldr r2, _080172E4 @ =gBattleControllerExecFlags movs r1, 0x80 lsls r1, 21 lsls r1, r7 @@ -621,7 +621,7 @@ _080172C2: pop {r0} bx r0 .align 2, 0 -_080172E4: .4byte gUnknown_2023BC8 +_080172E4: .4byte gBattleControllerExecFlags thumb_func_end sub_8017298 thumb_func_start CancelMultiTurnMoves @@ -11970,7 +11970,7 @@ _0801D02C: .4byte 0xffffbfff thumb_func_start sub_801D030 sub_801D030: @ 801D030 push {lr} - ldr r0, _0801D050 @ =gUnknown_2023BC8 + ldr r0, _0801D050 @ =gBattleControllerExecFlags ldr r0, [r0] cmp r0, 0 bne _0801D04C @@ -11986,7 +11986,7 @@ _0801D04C: pop {r0} bx r0 .align 2, 0 -_0801D050: .4byte gUnknown_2023BC8 +_0801D050: .4byte gBattleControllerExecFlags _0801D054: .4byte gUnknown_825011C _0801D058: .4byte gUnknown_2023D74 thumb_func_end sub_801D030 diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index e151e6d7d..8830ae009 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -1497,7 +1497,7 @@ _080CEAA0: bl StringExpandPlaceholders adds r0, r4, 0 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CEACC @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -1802,7 +1802,7 @@ _080CED3A: bl StringExpandPlaceholders adds r0, r4, 0 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CEDB0 @ =0x00000103 bl PlayBGM ldr r2, _080CEDB4 @ =gTasks @@ -2055,7 +2055,7 @@ _080CEF70: _080CEF78: ldr r0, _080CEF90 @ =gStringVar4 movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CEF98 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2090,7 +2090,7 @@ _080CEFB6: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CEFF0 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CEFF4 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2193,7 +2193,7 @@ _080CF0A2: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF0CC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF0D0 @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -2225,7 +2225,7 @@ _080CF0EE: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF114 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF118 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2253,7 +2253,7 @@ _080CF11C: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF1AC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF1B0 @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -2289,7 +2289,7 @@ _080CF176: bl sub_802DB7C ldr r0, _080CF1B4 @ =gUnknown_83FE791 movs r1, 0xE - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF1B0 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2510,7 +2510,7 @@ _080CF34C: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF390 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF394 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2566,7 +2566,7 @@ _080CF3E0: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF40C @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF410 @ =gTasks mov r2, r8 adds r1, r2, r7 @@ -2598,7 +2598,7 @@ _080CF42E: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF454 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r0, _080CF458 @ =gTasks mov r3, r8 adds r1, r3, r7 @@ -2629,7 +2629,7 @@ _080CF45C: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF49C @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF4A0 @ =gTasks mov r2, r8 adds r0, r2, r7 @@ -2648,7 +2648,7 @@ _080CF4A4: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF4D0 @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF4D4 @ =gTasks mov r3, r8 adds r0, r3, r7 @@ -2671,7 +2671,7 @@ _080CF4D8: bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, _080CF4FC @ =gDisplayedStringBattle movs r1, 0 - bl sub_80D87BC + bl BattlePutTextOnWindow ldr r1, _080CF500 @ =gTasks mov r2, r8 adds r0, r2, r7 diff --git a/asm/pokeball.s b/asm/pokeball.s index ed9586d1d..3bbf3568b 100644 --- a/asm/pokeball.s +++ b/asm/pokeball.s @@ -14,7 +14,7 @@ DoPokeballSendOutAnimation: @ 804A938 lsrs r4, 16 lsls r5, 24 lsrs r5, 24 - ldr r1, _0804A98C @ =gUnknown_2024005 + ldr r1, _0804A98C @ =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r0, _0804A990 @ =gBattleSpritesDataPtr @@ -49,7 +49,7 @@ DoPokeballSendOutAnimation: @ 804A938 pop {r1} bx r1 .align 2, 0 -_0804A98C: .4byte gUnknown_2024005 +_0804A98C: .4byte gDoingBattleAnim _0804A990: .4byte gBattleSpritesDataPtr _0804A994: .4byte gActiveBattler _0804A998: .4byte sub_804A9A0 @@ -1519,7 +1519,7 @@ _0804B52C: movs r2, 0 movs r1, 0 strh r1, [r0, 0x26] - ldr r0, _0804B5C0 @ =gUnknown_2024005 + ldr r0, _0804B5C0 @ =gDoingBattleAnim strb r2, [r0] ldr r4, _0804B5C4 @ =gBattleSpritesDataPtr ldr r0, [r4] @@ -1572,7 +1572,7 @@ _0804B5AE: _0804B5B4: .4byte 0xfffffee0 _0804B5B8: .4byte gSprites _0804B5BC: .4byte gBattlerSpriteIds -_0804B5C0: .4byte gUnknown_2024005 +_0804B5C0: .4byte gDoingBattleAnim _0804B5C4: .4byte gBattleSpritesDataPtr thumb_func_end HandleBallAnimEnd @@ -1592,7 +1592,7 @@ sub_804B5C8: @ 804B5C8 beq _0804B666 cmp r1, 0x5F bne _0804B600 - ldr r0, _0804B5F8 @ =gUnknown_2024005 + ldr r0, _0804B5F8 @ =gDoingBattleAnim movs r1, 0 strb r1, [r0] bl m4aMPlayAllStop @@ -1600,7 +1600,7 @@ sub_804B5C8: @ 804B5C8 bl PlaySE b _0804B666 .align 2, 0 -_0804B5F8: .4byte gUnknown_2024005 +_0804B5F8: .4byte gDoingBattleAnim _0804B5FC: .4byte 0x0000013f _0804B600: ldr r0, _0804B66C @ =0x0000013b diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s index 483314c54..c9faf0be7 100644 --- a/asm/reshow_battle_screen.s +++ b/asm/reshow_battle_screen.s @@ -317,7 +317,7 @@ _080779B0: adds r0, r4, 0 bl SetBattlerShadowSpriteCallback _08077A14: - ldr r1, _08077A4C @ =gUnknown_2023FF8 + ldr r1, _08077A4C @ =gActionSelectionCursor ldr r0, _08077A50 @ =gBattlerInMenuId ldrb r0, [r0] adds r0, r1 @@ -340,7 +340,7 @@ _08077A14: .align 2, 0 _08077A44: .4byte gBattlerPartyIndexes _08077A48: .4byte gEnemyParty -_08077A4C: .4byte gUnknown_2023FF8 +_08077A4C: .4byte gActionSelectionCursor _08077A50: .4byte gBattlerInMenuId _08077A54: .4byte gWirelessCommType _08077A58: .4byte gReceivedRemoteLinkPlayers @@ -360,7 +360,7 @@ _08077A5C: movs r0, 0x7F ands r0, r1 strb r0, [r2, 0x8] - ldr r0, _08077AA4 @ =sub_8011100 + ldr r0, _08077AA4 @ =BattleMainCB2 bl SetMainCallback2 bl sub_80357C8 _08077A8A: @@ -376,7 +376,7 @@ _08077A8A: .align 2, 0 _08077A9C: .4byte sub_80116F4 _08077AA0: .4byte gPaletteFade -_08077AA4: .4byte sub_8011100 +_08077AA4: .4byte BattleMainCB2 _08077AA8: .4byte gBattleScripting thumb_func_end sub_80777E8 @@ -759,7 +759,7 @@ _08077DAC: adds r0, r4, 0 bl SetMultiuseSpriteTemplateToTrainerBack ldr r6, _08077E08 @ =gMultiuseSpriteTemplate - ldr r1, _08077E0C @ =gUnknown_8239F8C + ldr r1, _08077E0C @ =gTrainerBackPicCoords ldr r0, [r5] ldrb r0, [r0, 0x8] lsls r0, 2 @@ -783,7 +783,7 @@ _08077DAC: _08077E00: .4byte gBattleTypeFlags _08077E04: .4byte gSaveBlock2Ptr _08077E08: .4byte gMultiuseSpriteTemplate -_08077E0C: .4byte gUnknown_8239F8C +_08077E0C: .4byte gTrainerBackPicCoords _08077E10: ldr r0, [r0] movs r1, 0x80 @@ -801,7 +801,7 @@ _08077E10: movs r0, 0x5 bl SetMultiuseSpriteTemplateToTrainerBack ldr r5, _08077E94 @ =gMultiuseSpriteTemplate - ldr r0, _08077E98 @ =gUnknown_8239F8C + ldr r0, _08077E98 @ =gTrainerBackPicCoords ldrb r0, [r0, 0x14] movs r4, 0x8 subs r4, r0 @@ -850,7 +850,7 @@ _08077E54: b _08077F84 .align 2, 0 _08077E94: .4byte gMultiuseSpriteTemplate -_08077E98: .4byte gUnknown_8239F8C +_08077E98: .4byte gTrainerBackPicCoords _08077E9C: .4byte gBattlerSpriteIds _08077EA0: .4byte gSprites _08077EA4: .4byte SpriteCallbackDummy diff --git a/data/data.s b/data/data.s index 943c71678..41bbdfade 100644 --- a/data/data.s +++ b/data/data.s @@ -157,7 +157,7 @@ gTrainerFrontPicPaletteTable:: @ 8239A1C gTrainerBackAnimsPtrTable:: @ 8239F74 .incbin "baserom.gba", 0x239F74, 0x18 -gUnknown_8239F8C:: @ 8239F8C +gTrainerBackPicCoords:: @ 8239F8C .incbin "baserom.gba", 0x239F8C, 0x18 gTrainerBackPicTable:: @ 8239FA4 diff --git a/data/data_83FECCC.s b/data/data_83FECCC.s index 6aade55b6..196468ace 100644 --- a/data/data_83FECCC.s +++ b/data/data_83FECCC.s @@ -24,8 +24,10 @@ gUnknown_83FECF4:: @ 83FECF4 gUnknown_83FECFA:: @ 83FECFA .incbin "baserom.gba", 0x3FECFA, 0x6 -gUnknown_83FED00:: @ 83FED00 - .incbin "baserom.gba", 0x3FED00, 0x380 + .section .rodata.83FEDE4 + +gUnknown_83FEDE4:: @ 83FEDE4 + .incbin "baserom.gba", 0x3FEDE4, 0x29C gUnknown_83FF080:: @ 83FF080 .incbin "baserom.gba", 0x3FF080, 0xB0 diff --git a/include/battle.h b/include/battle.h index 1a8fa0201..22ecce83b 100644 --- a/include/battle.h +++ b/include/battle.h @@ -73,21 +73,22 @@ #define SIDE_STATUS_MIST (1 << 8) #define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) -#define ACTION_USE_MOVE 0 -#define ACTION_USE_ITEM 1 -#define ACTION_SWITCH 2 -#define ACTION_RUN 3 -#define ACTION_WATCHES_CAREFULLY 4 -#define ACTION_SAFARI_ZONE_BALL 5 -#define ACTION_POKEBLOCK_CASE 6 -#define ACTION_GO_NEAR 7 -#define ACTION_SAFARI_ZONE_RUN 8 -#define ACTION_9 9 -#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action -#define ACTION_CANCEL_PARTNER 12 // when choosing an action -#define ACTION_FINISHED 12 // when executing an action -#define ACTION_NOTHING_FAINTED 13 // when choosing an action -#define ACTION_INIT_VALUE 0xFF +#define B_ACTION_USE_MOVE 0 +#define B_ACTION_USE_ITEM 1 +#define B_ACTION_SWITCH 2 +#define B_ACTION_RUN 3 +#define B_ACTION_SAFARI_WATCH_CAREFULLY 4 +#define B_ACTION_SAFARI_BALL 5 +#define B_ACTION_SAFARI_POKEBLOCK 6 +#define B_ACTION_SAFARI_GO_NEAR 7 +#define B_ACTION_SAFARI_RUN 8 +#define B_ACTION_9 9 +#define B_ACTION_EXEC_SCRIPT 10 +#define B_ACTION_TRY_FINISH 11 +#define B_ACTION_FINISHED 12 +#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action +#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action +#define B_ACTION_NONE 0xFF #define MOVESTATUS_MISSED (1 << 0) #define MOVESTATUS_SUPEREFFECTIVE (1 << 1) @@ -931,6 +932,18 @@ struct MonSpritesGfx void *field_17C; }; +extern u16 gBattle_BG0_X; +extern u16 gBattle_BG0_Y; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern u16 gBattle_BG3_Y; +extern u16 gBattle_WIN0H; +extern u16 gBattle_WIN0V; +extern u16 gBattle_WIN1H; +extern u16 gBattle_WIN1V; extern struct BattleSpritesGfx* gMonSpritesGfx; extern u8 gBattleOutcome; extern u16 gLastUsedItem; @@ -953,8 +966,14 @@ extern u16 gIntroSlideFlags; extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; - extern u8 gBattleOutcome; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +extern u32 gBattleControllerExecFlags; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern void (*gPreBattleCallback1)(void); +extern bool8 gDoingBattleAnim; #endif // GUARD_BATTLE_H diff --git a/include/battle_message.h b/include/battle_message.h index 27ae88b01..df2653756 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -217,6 +217,8 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); void BattleHandleAddTextPrinter(const u8* text, u8 arg1); void SetPpNumbersPaletteInMoveSelection(void); u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); +void BattlePutTextOnWindow(const u8* text, u8 arg1); +bool8 sub_80D89B0(u16); #define TEXT_BUFF_ARRAY_COUNT 16 diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h new file mode 100644 index 000000000..0a023f0c2 --- /dev/null +++ b/include/constants/battle_anim.h @@ -0,0 +1,442 @@ +#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H +#define GUARD_CONSTANTS_BATTLE_ANIM_H + +// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) + +// Particle ids. +#define ANIM_SPRITES_START 10000 + +#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused +#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused +#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) +#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused +#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused +#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused +#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused +#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused +#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) +#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused +#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) +#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused +#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) +#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused +#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) +#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused +#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) +#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused +#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused +#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused +#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) +#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused +#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused +#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused +#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused +#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused +#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) +#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused +#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) +#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused +#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) +#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused +#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused +#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused +#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused +#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) +#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) +#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) +#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused +#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) +#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) +#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused +#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) +#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) +#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) +#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) +#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused +#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused +#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused +#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) +#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused +#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused +#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused +#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused +#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused +#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused +#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) +#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) +#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused +#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused +#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused +#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused +#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused +#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) +#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused +#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused +#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused +#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) +#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused +#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) +#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) +#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused +#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused +#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused +#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused +#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused +#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused +#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused +#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused +#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused +#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused +#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused +#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused +#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused +#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused +#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) +#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused +#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused +#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused +#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused +#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused +#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused +#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused +#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused +#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused +#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused +#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused +#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused +#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused +#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused +#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused +#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused +#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused +#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused +#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused +#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) +#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) +#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) +#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138) +#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139) +#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140) +#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141) +#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142) +#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143) +#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144) +#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145) +#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146) +#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147) +#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148) +#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149) +#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) +#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) +#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152) +#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155) +#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156) +#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157) +#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158) +#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159) +#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160) +#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161) +#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162) +#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163) +#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164) +#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165) +#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166) +#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167) +#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168) +#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169) +#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170) +#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172) +#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173) +#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174) +#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) +#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) +#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) +#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) +#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) +#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused +#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) +#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) +#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) +#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186) +#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) +#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188) +#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189) +#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) +#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191) +#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192) +#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193) +#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) +#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) +#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196) +#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197) +#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) +#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) +#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200) +#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) +#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) +#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) +#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused +#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) +#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) +#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208) +#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209) +#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210) +#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211) +#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212) +#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213) +#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215) +#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216) +#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217) +#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218) +#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219) +#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) +#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221) +#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222) +#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223) +#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) +#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225) +#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226) +#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227) +#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) +#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229) +#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) +#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231) +#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232) +#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233) +#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234) +#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235) +#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236) +#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238) +#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239) +#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240) +#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) +#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242) +#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243) +#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244) +#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245) +#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246) +#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247) +#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248) +#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249) +#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) +#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251) +#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252) +#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253) +#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254) +#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255) +#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256) +#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257) +#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) +#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259) +#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260) +#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261) +#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262) +#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263) +#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264) +#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265) +#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) +#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) +#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) +#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) +#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) +#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) +#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused +#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused +#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused +#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) +#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused +#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) +#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) +#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283) +#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284) +#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285) +#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287) +#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288) + +// battlers +#define ANIM_ATTACKER 0 +#define ANIM_TARGET 1 +#define ANIM_ATK_PARTNER 2 +#define ANIM_DEF_PARTNER 3 + +// stereo panning constants [0-255] +// +// 0 +// . . +// . . +// 192 . . 63 +// . . +// . . +// . . +// 127 +// +#define SOUND_PAN_ATTACKER -64 +#define SOUND_PAN_TARGET 63 + +// move background ids +#define BG_DARK_ 0 // the same as BG_DARK but is unused +#define BG_DARK 1 +#define BG_GHOST 2 +#define BG_PSYCHIC 3 +#define BG_IMPACT_OPPONENT 4 +#define BG_IMPACT_PLAYER 5 +#define BG_IMPACT_CONTESTS 6 +#define BG_DRILL 7 +#define BG_DRILL_CONTESTS 8 +#define BG_HIGHSPEED_OPPONENT 9 +#define BG_HIGHSPEED_PLAYER 10 +#define BG_THUNDER 11 +#define BG_GUILLOTINE_OPPONENT 12 +#define BG_GUILLOTINE_PLAYER 13 +#define BG_GUILLOTINE_CONTESTS 14 +#define BG_ICE 15 +#define BG_COSMIC 16 +#define BG_IN_AIR 17 +#define BG_SKY 18 +#define BG_SKY_CONTESTS 19 +#define BG_AURORA 20 +#define BG_FISSURE 21 +#define BG_BUG_OPPONENT 22 +#define BG_BUG_PLAYER 23 +#define BG_SOLARBEAM_OPPONENT 24 +#define BG_SOLARBEAM_PLAYER 25 +#define BG_SOLARBEAM_CONTESTS 26 + +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_POKEBLOCK_THROW 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_DOOM_DESIRE_HIT 0x13 +#define B_ANIM_FOCUS_PUNCH_SETUP 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 + +// special animations table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SAFARI_BALL_THROW 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 + +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist + +// Most tasks return a value to gBattleAnimArgs[7]. +#define ARG_RET_ID 0x7 + +// Trapping Wrap-like moves end turn animation. +#define TRAP_ANIM_BIND 0 +#define TRAP_ANIM_WRAP 0 +#define TRAP_ANIM_FIRE_SPIN 1 +#define TRAP_ANIM_WHIRLPOOL 2 +#define TRAP_ANIM_CLAMP 3 +#define TRAP_ANIM_SAND_TOMB 4 + +// Weather defines for battle animation scripts. +#define ANIM_WEATHER_NONE 0 +#define ANIM_WEATHER_SUN 1 +#define ANIM_WEATHER_RAIN 2 +#define ANIM_WEATHER_SANDSTORM 3 +#define ANIM_WEATHER_HAIL 4 + +// Battle mon back animations. +#define BACK_ANIM_NONE 0x00 +#define BACK_ANIM_H_SLIDE_QUICK 0x01 +#define BACK_ANIM_H_SLIDE 0x02 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 +#define BACK_ANIM_SHRINK_GROW_1 0x05 +#define BACK_ANIM_GROW_1 0x06 +#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 +#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 +#define BACK_ANIM_VERTICAL_SHAKE 0x09 +#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a +#define BACK_ANIM_VERTICAL_STRETCH 0x0b +#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c +#define BACK_ANIM_GROW_2 0x0d +#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e +#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 +#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 +#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 +#define BACK_ANIM_SHRINK_GROW_2 0x14 +#define BACK_ANIM_JOLT_RIGHT 0x15 +#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 +#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 +#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 +#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 + + +#endif // GUARD_CONSTANTS_BATTLE_ANIM_H diff --git a/include/data2.h b/include/data2.h index 421695f18..4378e8226 100644 --- a/include/data2.h +++ b/include/data2.h @@ -8,7 +8,7 @@ struct MonCoords { // This would use a bitfield, but some function // uses it as a u8 and casting won't match. - u8 coords; // u8 x:4, y:4; + u8 size; // u8 width:4, height:4; u8 y_offset; }; diff --git a/include/pokeball.h b/include/pokeball.h index 5545f8870..ee0478eab 100644 --- a/include/pokeball.h +++ b/include/pokeball.h @@ -31,5 +31,6 @@ void sub_8076918(u8 bank); void DoHitAnimHealthboxEffect(u8 bank); void LoadBallGfx(u8 ballId); void FreeBallGfx(u8 ballId); +void sub_804BD94(u8 battler); #endif // GUARD_POKEBALL_H diff --git a/include/strings.h b/include/strings.h index 85b67ed57..8c97cef13 100644 --- a/include/strings.h +++ b/include/strings.h @@ -179,7 +179,7 @@ extern const u8 gUnknown_841623D[]; extern const u8 gUnknown_84162BD[]; extern const u8 gUnknown_841D148[]; -// pokemon.c +// pokemon extern const u8 BattleText_Rose[]; extern const u8 BattleText_UnknownString3[]; extern const u8 BattleText_GetPumped[]; @@ -203,4 +203,9 @@ extern const u8 gString_BattleRecords_ColumnHeaders[]; extern const u8 gString_BattleRecords_7Dashes[]; extern const u8 gString_BattleRecords_4Dashes[]; +// battle_controller_safari +extern const u8 gUnknown_83FDA4C[]; +extern const u8 gUnknown_83FE747[]; +extern const u8 gUnknown_83FE6E6[]; + #endif //GUARD_STRINGS_H diff --git a/ld_script.txt b/ld_script.txt index f268484e5..10c8d6245 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -201,7 +201,7 @@ SECTIONS { src/mystery_event_script.o(.text); asm/field_effect_helpers.o(.text); asm/battle_anim_sound_tasks.o(.text); - asm/battle_controller_safari.o(.text); + src/battle_controller_safari.o(.text); src/fldeff_sweetscent.o(.text); asm/battle_anim_effects_3.o(.text); asm/learn_move.o(.text); @@ -423,6 +423,8 @@ SECTIONS { data/data_83F5738.o(.rodata.83FB134); src/save.o(.rodata); data/data_83FECCC.o(.rodata); + src/battle_controller_safari.o(.rodata); + data/data_83FECCC.o(.rodata.83FEDE4); src/intro.o(.rodata); data/data_83FECCC.o(.rodata.battle_anim_special); src/diploma.o(.rodata); diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c new file mode 100644 index 000000000..5a2f20ef4 --- /dev/null +++ b/src/battle_controller_safari.c @@ -0,0 +1,677 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "bg.h" +#include "data2.h" +#include "item_menu.h" +#include "link.h" +#include "main.h" +#include "m4a.h" +#include "palette.h" +#include "pokeball.h" +#include "pokemon.h" +#include "reshow_battle_screen.h" +#include "sound.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "window.h" +#include "strings.h" +#include "constants/songs.h" +#include "constants/battle_anim.h" + +static void SafariHandleGetMonData(void); +static void SafariHandleGetRawMonData(void); +static void SafariHandleSetMonData(void); +static void SafariHandleSetRawMonData(void); +static void SafariHandleLoadMonSprite(void); +static void SafariHandleSwitchInAnim(void); +static void SafariHandleReturnMonToBall(void); +static void SafariHandleDrawTrainerPic(void); +static void SafariHandleTrainerSlide(void); +static void SafariHandleTrainerSlideBack(void); +static void SafariHandleFaintAnimation(void); +static void SafariHandlePaletteFade(void); +static void SafariHandleSuccessBallThrowAnim(void); +static void SafariHandleBallThrowAnim(void); +static void SafariHandlePause(void); +static void SafariHandleMoveAnimation(void); +static void SafariHandlePrintString(void); +static void SafariHandlePrintSelectionString(void); +static void SafariHandleChooseAction(void); +static void SafariHandleUnknownYesNoBox(void); +static void SafariHandleChooseMove(void); +static void SafariHandleChooseItem(void); +static void SafariHandleChoosePokemon(void); +static void SafariHandleCmd23(void); +static void SafariHandleHealthBarUpdate(void); +static void SafariHandleExpUpdate(void); +static void SafariHandleStatusIconUpdate(void); +static void SafariHandleStatusAnimation(void); +static void SafariHandleStatusXor(void); +static void SafariHandleDataTransfer(void); +static void SafariHandleDMA3Transfer(void); +static void SafariHandlePlayBGM(void); +static void SafariHandleCmd32(void); +static void SafariHandleTwoReturnValues(void); +static void SafariHandleChosenMonReturnValue(void); +static void SafariHandleOneReturnValue(void); +static void SafariHandleOneReturnValue_Duplicate(void); +static void SafariHandleCmd37(void); +static void SafariHandleCmd38(void); +static void SafariHandleCmd39(void); +static void SafariHandleCmd40(void); +static void SafariHandleHitAnimation(void); +static void SafariHandleCmd42(void); +static void SafariHandlePlaySE(void); +static void SafariHandlePlayFanfareOrBGM(void); +static void SafariHandleFaintingCry(void); +static void SafariHandleIntroSlide(void); +static void SafariHandleIntroTrainerBallThrow(void); +static void SafariHandleDrawPartyStatusSummary(void); +static void SafariHandleHidePartyStatusSummary(void); +static void SafariHandleEndBounceEffect(void); +static void SafariHandleSpriteInvisibility(void); +static void SafariHandleBattleAnimation(void); +static void SafariHandleLinkStandbyMsg(void); +static void SafariHandleResetActionMoveSelection(void); +static void SafariHandleCmd55(void); +static void SafariCmdEnd(void); + +static void SafariBufferRunCommand(void); +static void SafariBufferExecCompleted(void); +static void CompleteWhenChosePokeblock(void); + +static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + SafariHandleGetMonData, + SafariHandleGetRawMonData, + SafariHandleSetMonData, + SafariHandleSetRawMonData, + SafariHandleLoadMonSprite, + SafariHandleSwitchInAnim, + SafariHandleReturnMonToBall, + SafariHandleDrawTrainerPic, + SafariHandleTrainerSlide, + SafariHandleTrainerSlideBack, + SafariHandleFaintAnimation, + SafariHandlePaletteFade, + SafariHandleSuccessBallThrowAnim, + SafariHandleBallThrowAnim, + SafariHandlePause, + SafariHandleMoveAnimation, + SafariHandlePrintString, + SafariHandlePrintSelectionString, + SafariHandleChooseAction, + SafariHandleUnknownYesNoBox, + SafariHandleChooseMove, + SafariHandleChooseItem, + SafariHandleChoosePokemon, + SafariHandleCmd23, + SafariHandleHealthBarUpdate, + SafariHandleExpUpdate, + SafariHandleStatusIconUpdate, + SafariHandleStatusAnimation, + SafariHandleStatusXor, + SafariHandleDataTransfer, + SafariHandleDMA3Transfer, + SafariHandlePlayBGM, + SafariHandleCmd32, + SafariHandleTwoReturnValues, + SafariHandleChosenMonReturnValue, + SafariHandleOneReturnValue, + SafariHandleOneReturnValue_Duplicate, + SafariHandleCmd37, + SafariHandleCmd38, + SafariHandleCmd39, + SafariHandleCmd40, + SafariHandleHitAnimation, + SafariHandleCmd42, + SafariHandlePlaySE, + SafariHandlePlayFanfareOrBGM, + SafariHandleFaintingCry, + SafariHandleIntroSlide, + SafariHandleIntroTrainerBallThrow, + SafariHandleDrawPartyStatusSummary, + SafariHandleHidePartyStatusSummary, + SafariHandleEndBounceEffect, + SafariHandleSpriteInvisibility, + SafariHandleBattleAnimation, + SafariHandleLinkStandbyMsg, + SafariHandleResetActionMoveSelection, + SafariHandleCmd55, + SafariCmdEnd, +}; + +// not used +static void SpriteCB_Null4(struct Sprite *sprite) +{ +} + +void SetControllerToSafari(void) +{ + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; +} + +static void SafariBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sSafariBufferCommands)) + sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + SafariBufferExecCompleted(); + } +} + +static void HandleInputChooseAction(void) +{ + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0); + break; + case 1: + EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0); + break; + case 2: + EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0); + break; + case 3: + EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0); + break; + } + SafariBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + SafariBufferExecCompleted(); +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + SafariBufferExecCompleted(); +} + +static void CompleteOnHealthboxSpriteCallbackDummy(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + SafariBufferExecCompleted(); +} + +static void sub_80DD7B0(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +static void CompleteOnSpecialAnimDone_0(void) +{ + if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + SafariBufferExecCompleted(); +} + +static void SafariOpenPokeblockCase(void) +{ + if (!gPaletteFade.active) + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock; +} + +static void CompleteWhenChosePokeblock(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + EmitOneReturnValue(1, gSpecialVar_ItemId); + SafariBufferExecCompleted(); + } +} + +static void CompleteOnFinishedBattleAnimation_3(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + SafariBufferExecCompleted(); +} + +static void SafariBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +// not used +static void CompleteOnFinishedStatusAnimation_3(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + SafariBufferExecCompleted(); +} + +static void SafariHandleGetMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleGetRawMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSetMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSetRawMonData(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleLoadMonSprite(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSwitchInAnim(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleReturnMonToBall(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDrawTrainerPic(void) +{ + sub_8034750(gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void SafariHandleTrainerSlide(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleTrainerSlideBack(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleFaintAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePaletteFade(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone_0; +} + +static void SafariHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone_0; +} + +static void SafariHandlePause(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleMoveAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void SafariHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + SafariHandlePrintString(); + else + SafariBufferExecCompleted(); +} + +static void HandleChooseActionAfterDma3(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; + } +} + +static void SafariHandleChooseAction(void) +{ + s32 i; + + gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE747, 2); + for (i = 0; i < 4; ++i) + ActionSelectionDestroyCursorAt(i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6E6); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); +} + +static void SafariHandleUnknownYesNoBox(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChooseMove(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase; + gBattlerInMenuId = gActiveBattler; +} + +static void SafariHandleChoosePokemon(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd23(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHealthBarUpdate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleExpUpdate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusIconUpdate(void) +{ + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT); + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleStatusXor(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDataTransfer(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleDMA3Transfer(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePlayBGM(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd32(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleTwoReturnValues(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleChosenMonReturnValue(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleOneReturnValue(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleOneReturnValue_Duplicate(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd37(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd38(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd39(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd40(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHitAnimation(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd42(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandlePlaySE(void) +{ + s8 pan; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + pan = SOUND_PAN_ATTACKER; + else + pan = SOUND_PAN_TARGET; + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); + SafariBufferExecCompleted(); +} + +static void SafariHandlePlayFanfareOrBGM(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + SafariBufferExecCompleted(); +} + +static void SafariHandleFaintingCry(void) +{ + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry1(species, 25); + SafariBufferExecCompleted(); +} + +static void SafariHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + SafariBufferExecCompleted(); +} + +static void SafariHandleIntroTrainerBallThrow(void) +{ + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy; +} + +static void SafariHandleDrawPartyStatusSummary(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleHidePartyStatusSummary(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleEndBounceEffect(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleSpriteInvisibility(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleBattleAnimation(void) +{ + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + SafariBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation_3; +} + +static void SafariHandleLinkStandbyMsg(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleResetActionMoveSelection(void) +{ + SafariBufferExecCompleted(); +} + +static void SafariHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + SafariBufferExecCompleted(); + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) + gBattlerControllerFuncs[gActiveBattler] = sub_80DD7B0; +} + +static void SafariCmdEnd(void) +{ +} diff --git a/sym_common.txt b/sym_common.txt index 6e35fb92e..3ed97758a 100644 --- a/sym_common.txt +++ b/sym_common.txt @@ -105,7 +105,7 @@ gUnknown_3004F70: @ 3004F70 gUnknown_3004F74: @ 3004F74 .space 0xC -gUnknown_3004F80: @ 3004F80 +gPreBattleCallback1: @ 3004F80 .space 0x4 gUnknown_3004F84: @ 3004F84 @@ -117,7 +117,7 @@ gBattleResults: @ 3004F90 gUnknown_3004FD4: @ 3004FD4 .space 0xC -gUnknown_3004FE0: @ 3004FE0 +gBattlerControllerFuncs: @ 3004FE0 .space 0x10 gHealthboxSpriteIds: @ 3004FF0 diff --git a/sym_ewram.txt b/sym_ewram.txt index 72572fbdf..7efc7a4bd 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -166,7 +166,7 @@ gUnknown_2022BBC: @ 2022BBC gUnknown_2022BC0: @ 2022BC0 .space 0x4 -gUnknown_2022BC4: @ 2022BC4 +gBattleBufferA: @ 2022BC4 .space 0x2 gUnknown_2022BC6: @ 2022BC6 @@ -187,7 +187,7 @@ gUnknown_20233C8: @ 20233C8 gActiveBattler: @ 2023BC4 .space 0x4 -gUnknown_2023BC8: @ 2023BC8 +gBattleControllerExecFlags: @ 2023BC8 .space 0x4 gBattlersCount: @ 2023BCC @@ -412,7 +412,7 @@ gUnknown_2023FF0: @ 2023FF0 gBattleResources: @ 2023FF4 .space 0x4 -gUnknown_2023FF8: @ 2023FF8 +gActionSelectionCursor: @ 2023FF8 .space 0x4 gUnknown_2023FFC: @ 2023FFC @@ -424,7 +424,7 @@ gUnknown_2024000: @ 2024000 gBattlerInMenuId: @ 2024004 .space 0x1 -gUnknown_2024005: @ 2024005 +gDoingBattleAnim: @ 2024005 .space 0x3 gTransformedPersonalities: @ 2024008 |