summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-12 11:46:11 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-12 11:46:11 +0800
commitc46e6fa3d923641c875c68027947896f78b68c1c (patch)
tree72e0324ade94184197817f22d303e55d12fafc22
parentb2f13ea37af3d291d198f55877df9fa3acae9e8b (diff)
flying
-rw-r--r--Makefile1
-rw-r--r--asm/flying.s2945
-rw-r--r--asm/poison.s36
-rw-r--r--data/data_835B488.s2
-rw-r--r--graphics/battle_anims/sprites/unk_83E6C18.pal19
-rw-r--r--include/battle_anim.h9
-rw-r--r--ld_script.txt3
-rw-r--r--src/flying.c1289
8 files changed, 1356 insertions, 2948 deletions
diff --git a/Makefile b/Makefile
index 297cbb68b..548f0bb7f 100644
--- a/Makefile
+++ b/Makefile
@@ -191,6 +191,7 @@ $(C_BUILDDIR)/isagbprn.o: CC1 := tools/agbcc/bin/old_agbcc
$(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork
#$(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding
+$(C_BUILDDIR)/flying.o: CFLAGS += -ffreestanding
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
diff --git a/asm/flying.s b/asm/flying.s
deleted file mode 100644
index 252a1a957..000000000
--- a/asm/flying.s
+++ /dev/null
@@ -1,2945 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B18A0
-sub_80B18A0: @ 80B18A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B18DC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B18DC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B18A0
-
- thumb_func_start sub_80B18E4
-sub_80B18E4: @ 80B18E4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- ldrh r0, [r4, 0x22]
- adds r0, 0x14
- strh r0, [r4, 0x22]
- movs r0, 0xBF
- strh r0, [r4, 0x30]
- ldr r1, _080B1908 @ =sub_80B190C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1908: .4byte sub_80B190C
- thumb_func_end sub_80B18E4
-
- thumb_func_start sub_80B190C
-sub_80B190C: @ 80B190C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x47
- bne _080B1946
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B1946:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B190C
-
- thumb_func_start sub_80B194C
-sub_80B194C: @ 80B194C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B197C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r1, _080B1980 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r1]
- strh r0, [r4, 0xA]
- ldr r0, _080B1984 @ =0x00002719
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldr r0, _080B1988 @ =sub_80B198C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B197C: .4byte gTasks
-_080B1980: .4byte gBattleAnimArgs
-_080B1984: .4byte 0x00002719
-_080B1988: .4byte sub_80B198C
- thumb_func_end sub_80B194C
-
- thumb_func_start sub_80B198C
-sub_80B198C: @ 80B198C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r2, _080B1A0C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r4, 0xA
- ldrsh r1, [r3, r4]
- adds r7, r2, 0
- cmp r0, r1
- bne _080B19EA
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrb r0, [r3, 0xC]
- ldr r2, _080B1A10 @ =gPlttBufferFaded
- lsls r0, 4
- movs r3, 0x84
- lsls r3, 1
- adds r1, r0, r3
- lsls r1, 1
- adds r1, r2
- ldrh r6, [r1]
- movs r4, 0x7
- mov r12, r0
- ldr r0, _080B1A14 @ =0x00000107
- add r0, r12
- lsls r0, 1
- adds r3, r0, r2
-_080B19D2:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080B19D2
- ldr r0, _080B1A18 @ =0x00000101
- add r0, r12
- lsls r0, 1
- adds r0, r2
- strh r6, [r0]
-_080B19EA:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r7
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080B1A04
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B1A04:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1A0C: .4byte gTasks
-_080B1A10: .4byte gPlttBufferFaded
-_080B1A14: .4byte 0x00000107
-_080B1A18: .4byte 0x00000101
- thumb_func_end sub_80B198C
-
- thumb_func_start sub_80B1A1C
-sub_80B1A1C: @ 80B1A1C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080B1A88 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B1A3C
- ldr r1, _080B1A8C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080B1A3C:
- ldr r4, _080B1A8C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r5, _080B1A90 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldr r0, _080B1A94 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r6, 0x1C]
- ldr r1, _080B1A98 @ =sub_80B1A9C
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1A88: .4byte gBattleAnimAttacker
-_080B1A8C: .4byte gBattleAnimArgs
-_080B1A90: .4byte gBattleAnimTarget
-_080B1A94: .4byte RunStoredCallbackWhenAffineAnimEnds
-_080B1A98: .4byte sub_80B1A9C
- thumb_func_end sub_80B1A1C
-
- thumb_func_start sub_80B1A9C
-sub_80B1A9C: @ 80B1A9C
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080B1AB0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B1AB0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1A9C
-
- thumb_func_start sub_80B1AB8
-sub_80B1AB8: @ 80B1AB8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B1B54 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B1AE4
- ldr r1, _080B1B58 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080B1AE4:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B1AFC
- ldr r0, _080B1B58 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080B1AFC:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r2, _080B1B58 @ =gBattleAnimArgs
- ldrh r1, [r2]
- ldrh r3, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x20]
- lsrs r0, 24
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x2E]
- movs r3, 0xC
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080B1B60
- ldr r4, _080B1B5C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080B1B72
- .align 2, 0
-_080B1B54: .4byte gBattleAnimAttacker
-_080B1B58: .4byte gBattleAnimArgs
-_080B1B5C: .4byte gBattleAnimTarget
-_080B1B60:
- ldr r0, _080B1BA0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080B1B72:
- ldr r4, _080B1BA4 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- ldrh r3, [r5, 0x36]
- adds r0, r3
- strh r0, [r5, 0x36]
- ldr r0, _080B1BA8 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080B1BAC @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl SeekSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1BA0: .4byte gBattleAnimTarget
-_080B1BA4: .4byte gBattleAnimArgs
-_080B1BA8: .4byte StartAnimLinearTranslation
-_080B1BAC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B1AB8
-
- thumb_func_start sub_80B1BB0
-sub_80B1BB0: @ 80B1BB0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r1, _080B1BEC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080B1BF0 @ =sub_80B1BF8
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080B1BF4 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1BEC: .4byte gBattleAnimArgs
-_080B1BF0: .4byte sub_80B1BF8
-_080B1BF4: .4byte gSprites
- thumb_func_end sub_80B1BB0
-
- thumb_func_start sub_80B1BF8
-sub_80B1BF8: @ 80B1BF8
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080B1C0C
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080B1C1E
-_080B1C0C:
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
-_080B1C1E:
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080B1C36
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B1C36:
- pop {r0}
- bx r0
- thumb_func_end sub_80B1BF8
-
- thumb_func_start sub_80B1C3C
-sub_80B1C3C: @ 80B1C3C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B1C64 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B1C6C
- movs r0, 0x88
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldr r0, _080B1C68 @ =0x0000ffe0
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080B1C72
- .align 2, 0
-_080B1C64: .4byte gBattleAnimAttacker
-_080B1C68: .4byte 0x0000ffe0
-_080B1C6C:
- ldr r0, _080B1CB0 @ =0x0000ffe0
- strh r0, [r5, 0x20]
- strh r0, [r5, 0x22]
-_080B1C72:
- ldr r0, _080B1CB4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080B1CB8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080B1CBC @ =sub_80B1CC0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1CB0: .4byte 0x0000ffe0
-_080B1CB4: .4byte gBattleAnimArgs
-_080B1CB8: .4byte gBattleAnimTarget
-_080B1CBC: .4byte sub_80B1CC0
- thumb_func_end sub_80B1C3C
-
- thumb_func_start sub_80B1CC0
-sub_80B1CC0: @ 80B1CC0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl AnimTranslateLinear
- ldrh r1, [r4, 0x34]
- lsrs r0, r1, 8
- cmp r0, 0xC8
- bls _080B1CE8
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
-_080B1CE8:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bhi _080B1D0A
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- ble _080B1D30
-_080B1D0A:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080B1D38 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B1D30:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1D38: .4byte gSprites
- thumb_func_end sub_80B1CC0
-
- thumb_func_start sub_80B1D3C
-sub_80B1D3C: @ 80B1D3C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080B1D7C
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B1D6E
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080B1D6E:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080B1D84 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080B1D7C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1D84: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80B1D3C
-
- thumb_func_start sub_80B1D88
-sub_80B1D88: @ 80B1D88
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- adds r5, r7, 0
- adds r5, 0x2E
- ldr r0, _080B1DA8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080B1DB0
- ldr r0, _080B1DAC @ =gBattleAnimAttacker
- b _080B1DB2
- .align 2, 0
-_080B1DA8: .4byte gBattleAnimArgs
-_080B1DAC: .4byte gBattleAnimAttacker
-_080B1DB0:
- ldr r0, _080B1E5C @ =gBattleAnimTarget
-_080B1DB2:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B1DC8
- ldr r1, _080B1E60 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080B1DC8:
- adds r0, r6, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080B1E60 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r7, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldrh r1, [r4, 0x2]
- lsrs r0, 24
- adds r1, r0, r1
- strh r1, [r7, 0x22]
- lsls r1, 8
- strh r1, [r5, 0x8]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- lsls r0, 1
- ldrh r2, [r5, 0xE]
- movs r1, 0x1
- ands r1, r2
- orrs r1, r0
- strh r1, [r5, 0xE]
- ldrb r0, [r5]
- movs r2, 0x4
- mov r8, r2
- mov r1, r8
- orrs r0, r1
- strb r0, [r5]
- ldrh r0, [r4, 0x4]
- ldrb r1, [r4, 0x4]
- strh r1, [r5, 0x2]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0xA]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x4]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x6]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0xC]
- subs r1, 0x40
- lsls r1, 16
- lsrs r1, 16
- cmp r1, 0x7F
- bhi _080B1EBE
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B1E64
- adds r0, r6, 0
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r7, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r7, 0x5]
- b _080B1E7C
- .align 2, 0
-_080B1E5C: .4byte gBattleAnimTarget
-_080B1E60: .4byte gBattleAnimArgs
-_080B1E64:
- adds r0, r6, 0
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
-_080B1E7C:
- ldrb r1, [r5, 0xE]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r1
- strb r0, [r5, 0xE]
- movs r2, 0x4
- ldrsh r0, [r5, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- bne _080B1F1E
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r0, r2, 31
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- adds r0, r4, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- b _080B1F16
-_080B1EBE:
- adds r0, r6, 0
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
- ldrb r0, [r5, 0xE]
- movs r4, 0x1
- orrs r0, r4
- strb r0, [r5, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080B1F1E
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r4
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- mov r2, r8
- orrs r0, r2
-_080B1F16:
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
-_080B1F1E:
- ldrh r1, [r5, 0x2]
- lsrs r1, 6
- lsls r1, 4
- ldrb r2, [r5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r5]
- ldr r3, _080B1F88 @ =gSineTable
- ldrh r0, [r5, 0x2]
- lsls r0, 1
- adds r0, r3
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldrb r0, [r5, 0xC]
- muls r0, r1
- asrs r0, 8
- strh r0, [r7, 0x24]
- ldrb r2, [r7, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r1, 0x24
- ldrsh r0, [r7, r1]
- negs r0, r0
- asrs r0, 1
- ldrb r5, [r5, 0xA]
- adds r0, r5
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r4, [r1]
- ldr r1, _080B1F8C @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r4, [r2, 0x2]
- lsls r0, r4, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldr r0, _080B1F90 @ =sub_80B1F94
- str r0, [r7, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1F88: .4byte gSineTable
-_080B1F8C: .4byte gOamMatrices
-_080B1F90: .4byte sub_80B1F94
- thumb_func_end sub_80B1D88
-
- thumb_func_start sub_80B1F94
-sub_80B1F94: @ 80B1F94
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r6, 0
- adds r4, r5, 0
- adds r4, 0x2E
- ldrb r2, [r4]
- movs r7, 0x1
- movs r0, 0x1
- mov r9, r0
- ands r0, r2
- cmp r0, 0
- beq _080B1FCE
- ldrb r0, [r4, 0x1]
- adds r1, r0, 0
- adds r1, 0xFF
- strb r1, [r4, 0x1]
- lsls r0, 24
- cmp r0, 0
- beq _080B1FC2
- b _080B24AA
-_080B1FC2:
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080B24AA
-_080B1FCE:
- ldrh r0, [r4, 0x2]
- lsrs r1, r0, 6
- mov r12, r0
- cmp r1, 0x1
- bne _080B1FDA
- b _080B20FE
-_080B1FDA:
- cmp r1, 0x1
- bgt _080B1FE4
- cmp r1, 0
- beq _080B1FF2
- b _080B23F0
-_080B1FE4:
- cmp r1, 0x2
- bne _080B1FEA
- b _080B21F2
-_080B1FEA:
- cmp r1, 0x3
- bne _080B1FF0
- b _080B22E6
-_080B1FF0:
- b _080B23F0
-_080B1FF2:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080B2006
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080B20F4
-_080B2006:
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080B2028
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- strb r1, [r4]
- strb r6, [r4, 0x1]
- b _080B20F4
-_080B2028:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080B20F4
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- ldrb r1, [r4]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080B20E6
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B20B6
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B209C
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B20D4
-_080B209C:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B20D4
-_080B20B6:
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B20CA
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- b _080B20D2
-_080B20CA:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
-_080B20D2:
- strb r0, [r1]
-_080B20D4:
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080B20E6:
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r1, [r4, 0x2]
- mov r12, r1
-_080B20F4:
- ldrb r1, [r4]
- movs r0, 0xF
- ands r0, r1
- strb r0, [r4]
- b _080B23F0
-_080B20FE:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080B210C
- movs r0, 0x8
- orrs r0, r2
- b _080B2114
-_080B210C:
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080B211C
- adds r0, r2, 0
-_080B2114:
- orrs r0, r7
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080B21E8
-_080B211C:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080B21E8
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- ldrb r1, [r4]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080B21DA
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B21AA
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B2190
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B21C8
-_080B2190:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B21C8
-_080B21AA:
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B21BE
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- b _080B21C6
-_080B21BE:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
-_080B21C6:
- strb r0, [r1]
-_080B21C8:
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080B21DA:
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r1, [r4, 0x2]
- mov r12, r1
-_080B21E8:
- ldrb r0, [r4]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x10
- b _080B23EC
-_080B21F2:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080B2200
- movs r0, 0x8
- orrs r0, r2
- b _080B2208
-_080B2200:
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080B2210
- adds r0, r2, 0
-_080B2208:
- orrs r0, r7
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080B22DC
-_080B2210:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080B22DC
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- ldrb r1, [r4]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080B22CE
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B229E
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B2284
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B22BC
-_080B2284:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B22BC
-_080B229E:
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B22B2
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- b _080B22BA
-_080B22B2:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
-_080B22BA:
- strb r0, [r1]
-_080B22BC:
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080B22CE:
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r1, [r4, 0x2]
- mov r12, r1
-_080B22DC:
- ldrb r0, [r4]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x20
- b _080B23EC
-_080B22E6:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080B22F6
- movs r0, 0x8
- orrs r0, r2
- strb r0, [r4]
- b _080B23E4
-_080B22F6:
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080B2318
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- strb r1, [r4]
- strb r6, [r4, 0x1]
- b _080B23E4
-_080B2318:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080B23E4
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- ldrb r1, [r4]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080B23D6
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B23A6
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B238C
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B23C4
-_080B238C:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080B23C4
-_080B23A6:
- ldrb r1, [r4, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080B23BA
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- b _080B23C2
-_080B23BA:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
-_080B23C2:
- strb r0, [r1]
-_080B23C4:
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080B23D6:
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r1, [r4, 0x2]
- mov r12, r1
-_080B23E4:
- ldrb r0, [r4]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x30
-_080B23EC:
- orrs r1, r0
- strb r1, [r4]
-_080B23F0:
- ldrb r1, [r4]
- lsls r1, 30
- lsrs r1, 31
- adds r0, r4, 0
- adds r0, 0xC
- adds r0, r1
- ldrb r1, [r0]
- ldr r3, _080B2478 @ =gSineTable
- mov r2, r12
- lsls r0, r2, 1
- adds r0, r3
- movs r2, 0
- ldrsh r0, [r0, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- negs r0, r0
- asrs r0, 1
- ldrb r1, [r4, 0xA]
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r6, [r1]
- ldr r1, _080B247C @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r6, [r2, 0x2]
- lsls r0, r6, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r4, 0x6]
- ldrh r2, [r4, 0x8]
- adds r0, r2
- strh r0, [r4, 0x8]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080B2480
- ldrh r0, [r4, 0x4]
- subs r1, 0x1
- ands r1, r0
- ldrh r0, [r4, 0x2]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2]
- b _080B2490
- .align 2, 0
-_080B2478: .4byte gSineTable
-_080B247C: .4byte gOamMatrices
-_080B2480:
- ldrh r0, [r4, 0x4]
- ldr r1, _080B24B8 @ =0x00007fff
- ands r1, r0
- ldrh r2, [r4, 0x2]
- adds r1, r2
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0x2]
-_080B2490:
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- ldrh r0, [r4, 0xE]
- lsrs r0, 1
- cmp r1, r0
- blt _080B24AA
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080B24BC @ =sub_80B1D3C
- str r0, [r5, 0x1C]
-_080B24AA:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B24B8: .4byte 0x00007fff
-_080B24BC: .4byte sub_80B1D3C
- thumb_func_end sub_80B1F94
-
- thumb_func_start sub_80B24C0
-sub_80B24C0: @ 80B24C0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r0, _080B2508 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldr r5, _080B250C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080B2510 @ =TranslateAnimSpriteToTargetMonLocation
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2508: .4byte gBattleAnimTarget
-_080B250C: .4byte gBattleAnimAttacker
-_080B2510: .4byte TranslateAnimSpriteToTargetMonLocation
- thumb_func_end sub_80B24C0
-
- thumb_func_start sub_80B2514
-sub_80B2514: @ 80B2514
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r5, _080B2554 @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x34]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B25C4
- ldr r0, _080B2558 @ =gBattlerPositions
- ldr r1, _080B255C @ =gBattleAnimTarget
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B2560
- adds r0, r2, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- b _080B256E
- .align 2, 0
-_080B2554: .4byte gBattleAnimArgs
-_080B2558: .4byte gBattlerPositions
-_080B255C: .4byte gBattleAnimTarget
-_080B2560:
- adds r0, r2, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
-_080B256E:
- strh r0, [r4, 0x3C]
- ldr r0, _080B259C @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080B25A4
- ldr r0, _080B25A0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080B25D8
- .align 2, 0
-_080B259C: .4byte gBattleAnimArgs
-_080B25A0: .4byte gBattleAnimTarget
-_080B25A4:
- ldr r0, _080B25C0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080B25D8
- .align 2, 0
-_080B25C0: .4byte gBattleAnimTarget
-_080B25C4:
- ldr r0, _080B267C @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x3C]
-_080B25D8:
- ldr r5, _080B2680 @ =gSineTable
- ldrh r3, [r4, 0x30]
- movs r1, 0xFF
- ands r1, r3
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- movs r2, 0
- strh r0, [r4, 0x36]
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x38]
- strh r2, [r4, 0x3A]
- strh r2, [r4, 0x26]
- strh r2, [r4, 0x24]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r6, r0, 27
- lsls r3, 16
- lsrs r3, 24
- strh r3, [r4, 0x30]
- bl Random
- lsls r0, 16
- asrs r7, r0, 16
- movs r0, 0x80
- lsls r0, 8
- ands r0, r7
- cmp r0, 0
- beq _080B2622
- ldrh r1, [r4, 0x30]
- movs r0, 0xFF
- subs r0, r1
- strh r0, [r4, 0x30]
-_080B2622:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- ldr r3, _080B2684 @ =gOamMatrices
- lsls r2, r6, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- movs r0, 0x1
- ands r0, r7
- cmp r0, 0
- beq _080B2672
- adds r2, r4, 0
- adds r2, 0x2A
- movs r1, 0x1
- movs r0, 0x1
- strb r0, [r2]
- ldrb r0, [r3]
- orrs r0, r1
- strb r0, [r3]
-_080B2672:
- ldr r0, _080B2688 @ =sub_80B268C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B267C: .4byte gBattleAnimTarget
-_080B2680: .4byte gSineTable
-_080B2684: .4byte gOamMatrices
-_080B2688: .4byte sub_80B268C
- thumb_func_end sub_80B2514
-
- thumb_func_start sub_80B268C
-sub_80B268C: @ 80B268C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- adds r5, r4, 0
- adds r5, 0x2E
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- movs r7, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080B2770
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r6, r0, 8
- strh r6, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r3, r0, 8
- strh r3, [r4, 0x26]
- ldrh r2, [r4, 0x34]
- movs r1, 0xFF
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- ands r1, r2
- cmp r0, r1
- blt _080B2770
- ldrh r0, [r4, 0x20]
- adds r0, r6
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- strh r7, [r4, 0x24]
- strh r7, [r4, 0x26]
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x10
- bl memcpy
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0x10
- bl memset
- ldrh r0, [r4, 0x22]
- lsls r0, 8
- strh r0, [r5, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x6]
- lsrs r1, r0, 8
- strh r1, [r5, 0x6]
- strh r7, [r5, 0x2]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0xA]
- adds r0, r4, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- cmp r0, 0
- beq _080B2740
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080B2738
- ldr r0, _080B2734 @ =0x00008001
- b _080B274E
- .align 2, 0
-_080B2734: .4byte 0x00008001
-_080B2738:
- ldr r0, _080B273C @ =0x00008002
- b _080B274E
- .align 2, 0
-_080B273C: .4byte 0x00008002
-_080B2740:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080B274C
- movs r0, 0x1
- b _080B274E
-_080B274C:
- movs r0, 0x2
-_080B274E:
- strh r0, [r5, 0x4]
- mov r0, sp
- ldrh r0, [r0, 0x4]
- lsrs r0, 8
- strb r0, [r5, 0xC]
- subs r0, 0x2
- strb r0, [r5, 0xD]
- mov r0, sp
- ldrh r1, [r0, 0xE]
- lsls r1, 1
- ldrh r2, [r5, 0xE]
- movs r0, 0x1
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _080B277C @ =sub_80B1F94
- str r0, [r4, 0x1C]
-_080B2770:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B277C: .4byte sub_80B1F94
- thumb_func_end sub_80B268C
-
- thumb_func_start sub_80B2780
-sub_80B2780: @ 80B2780
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B2798 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B279C
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- b _080B27A4
- .align 2, 0
-_080B2798: .4byte gBattleAnimArgs
-_080B279C:
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
-_080B27A4:
- ldr r4, _080B280C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B27BC
- ldr r0, _080B2810 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B27D2
-_080B27BC:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080B27D8
- ldr r0, _080B2814 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B27D8
-_080B27D2:
- ldrh r0, [r5, 0x20]
- adds r0, 0x8
- strh r0, [r5, 0x20]
-_080B27D8:
- ldr r4, _080B280C @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- adds r0, r5, 0
- bl SeekSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
- strh r0, [r5, 0x20]
- ldr r0, _080B2818 @ =0x00000ccc
- strh r0, [r5, 0x30]
- ldrh r1, [r4, 0x8]
- movs r0, 0xC
- adds r2, r0, 0
- muls r2, r1
- adds r0, r2, 0
- ldrh r2, [r5, 0x24]
- adds r0, r2
- strh r0, [r5, 0x24]
- strh r1, [r5, 0x2E]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080B281C @ =sub_80B2820
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B280C: .4byte gBattleAnimArgs
-_080B2810: .4byte gBattleAnimAttacker
-_080B2814: .4byte gBattleAnimTarget
-_080B2818: .4byte 0x00000ccc
-_080B281C: .4byte sub_80B2820
- thumb_func_end sub_80B2780
-
- thumb_func_start sub_80B2820
-sub_80B2820: @ 80B2820
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080B284A
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl StartSpriteAnim
-_080B284A:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080B2862
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B2862:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B2820
-
- thumb_func_start sub_80B2868
-sub_80B2868: @ 80B2868
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080B2900 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- ldrh r0, [r7, 0x8]
- movs r1, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080B28E2
- ldr r1, _080B2904 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- movs r5, 0xD
- negs r5, r5
- adds r1, r5, 0
- bl Sin
- ldr r4, _080B2908 @ =gBattleAnimArgs
- strh r0, [r4]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- adds r1, r5, 0
- bl Cos
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r4, 0x4]
- movs r0, 0x3
- strh r0, [r4, 0x6]
- ldr r0, _080B290C @ =gUnknown_83E7C98
- mov r8, r0
- ldr r5, _080B2910 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- mov r0, r8
- adds r1, r4, 0
- movs r3, 0x3
- bl CreateSpriteAndAnimate
-_080B28E2:
- ldrh r0, [r7, 0x8]
- adds r0, 0x8
- strh r0, [r7, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080B28F6
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080B28F6:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2900: .4byte gTasks
-_080B2904: .4byte gAnimVisualTaskCount
-_080B2908: .4byte gBattleAnimArgs
-_080B290C: .4byte gUnknown_83E7C98
-_080B2910: .4byte gBattleAnimTarget
- thumb_func_end sub_80B2868
-
- thumb_func_start sub_80B2914
-sub_80B2914: @ 80B2914
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B2926
- cmp r0, 0x1
- beq _080B2958
- b _080B296C
-_080B2926:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080B2954 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B296C
- .align 2, 0
-_080B2954: .4byte gSprites
-_080B2958:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B296C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B296C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B2914
-
- thumb_func_start sub_80B2974
-sub_80B2974: @ 80B2974
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B29AC
- cmp r0, 0x1
- bgt _080B298A
- cmp r0, 0
- beq _080B2990
- b _080B29FE
-_080B298A:
- cmp r0, 0x2
- beq _080B29C0
- b _080B29FE
-_080B2990:
- ldr r0, _080B29A8 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r4, 0x26]
- b _080B29B8
- .align 2, 0
-_080B29A8: .4byte gBattleAnimTarget
-_080B29AC:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080B29FE
-_080B29B8:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B29FE
-_080B29C0:
- ldrh r0, [r4, 0x26]
- subs r0, 0xA
- strh r0, [r4, 0x26]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080B29FE
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080B2A04 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B29FE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2A04: .4byte gSprites
- thumb_func_end sub_80B2974
-
- thumb_func_start sub_80B2A08
-sub_80B2A08: @ 80B2A08
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r1, _080B2A44 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080B2A48 @ =sub_80B2A50
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080B2A4C @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2A44: .4byte gBattleAnimArgs
-_080B2A48: .4byte sub_80B2A50
-_080B2A4C: .4byte gSprites
- thumb_func_end sub_80B2A08
-
- thumb_func_start sub_80B2A50
-sub_80B2A50: @ 80B2A50
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080B2A64
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080B2AA8
-_080B2A64:
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080B2A8A
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
- b _080B2AA8
-_080B2A8A:
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080B2AA8
- ldr r0, _080B2AAC @ =sub_80B2AB0
- str r0, [r2, 0x1C]
-_080B2AA8:
- pop {r0}
- bx r0
- .align 2, 0
-_080B2AAC: .4byte sub_80B2AB0
- thumb_func_end sub_80B2A50
-
- thumb_func_start sub_80B2AB0
-sub_80B2AB0: @ 80B2AB0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
- strh r0, [r2, 0x26]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080B2AE0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
-_080B2AE0:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080B2AEE
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B2AEE:
- pop {r0}
- bx r0
- thumb_func_end sub_80B2AB0
-
- thumb_func_start sub_80B2AF4
-sub_80B2AF4: @ 80B2AF4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080B2B08
- cmp r0, 0x1
- beq _080B2B60
- b _080B2BCC
-_080B2B08:
- ldr r0, _080B2B18 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080B2B20
- ldr r4, _080B2B1C @ =gBattleAnimAttacker
- b _080B2B22
- .align 2, 0
-_080B2B18: .4byte gBattleAnimArgs
-_080B2B1C: .4byte gBattleAnimAttacker
-_080B2B20:
- ldr r4, _080B2B5C @ =gBattleAnimTarget
-_080B2B22:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- movs r3, 0x80
- lsls r3, 2
- strh r3, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- bl TrySetSpriteRotScale
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080B2BCC
- .align 2, 0
-_080B2B5C: .4byte gBattleAnimTarget
-_080B2B60:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0xB
- bgt _080B2B6E
- ldrh r0, [r5, 0x30]
- subs r0, 0x28
- b _080B2B72
-_080B2B6E:
- ldrh r0, [r5, 0x30]
- adds r0, 0x28
-_080B2B72:
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r5, 0x32]
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x30
- ldrsh r3, [r5, r0]
- str r1, [sp]
- adds r0, r5, 0
- bl TrySetSpriteRotScale
- ldrb r1, [r5, 0x3]
- lsls r1, 26
- lsrs r1, 27
- movs r0, 0xF4
- lsls r0, 6
- ldr r2, _080B2BD4 @ =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- adds r1, r0, 0x1
- cmp r1, 0x80
- ble _080B2BAC
- movs r1, 0x80
-_080B2BAC:
- movs r0, 0x40
- subs r0, r1
- lsrs r1, r0, 31
- adds r0, r1
- asrs r1, r0, 1
- strh r1, [r5, 0x26]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x18
- bne _080B2BCC
- adds r0, r5, 0
- bl sub_8075AD8
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080B2BCC:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2BD4: .4byte gOamMatrices
- thumb_func_end sub_80B2AF4
-
- thumb_func_start sub_80B2BD8
-sub_80B2BD8: @ 80B2BD8
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- ldr r4, _080B2BFC @ =0x000001ff
- ands r4, r0
- bl Random
- movs r1, 0x7F
- ands r1, r0
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080B2C00
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r4, r2
- b _080B2C08
- .align 2, 0
-_080B2BFC: .4byte 0x000001ff
-_080B2C00:
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r4
-_080B2C08:
- strh r0, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B2C1C
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- adds r0, r1, r0
- b _080B2C24
-_080B2C1C:
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r1
-_080B2C24:
- strh r0, [r5, 0x30]
- ldr r2, _080B2C4C @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- beq _080B2C40
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
-_080B2C40:
- movs r1, 0x2
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080B2C54
- ldr r4, _080B2C50 @ =gBattleAnimAttacker
- b _080B2C56
- .align 2, 0
-_080B2C4C: .4byte gBattleAnimArgs
-_080B2C50: .4byte gBattleAnimAttacker
-_080B2C54:
- ldr r4, _080B2C80 @ =gBattleAnimTarget
-_080B2C56:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x22]
- ldr r0, _080B2C84 @ =sub_80B2C88
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2C80: .4byte gBattleAnimTarget
-_080B2C84: .4byte sub_80B2C88
- thumb_func_end sub_80B2BD8
-
- thumb_func_start sub_80B2C88
-sub_80B2C88: @ 80B2C88
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B2CA0
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080B2CAA
-_080B2CA0:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080B2CAA:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- strh r3, [r4, 0x2E]
- adds r0, r2, 0
- subs r0, 0x20
- strh r0, [r4, 0x30]
- lsls r0, r3, 16
- cmp r0, 0
- bge _080B2CCA
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080B2CCA:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080B2CDE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B2CDE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B2C88
-
- thumb_func_start sub_80B2CE4
-sub_80B2CE4: @ 80B2CE4
- movs r1, 0
- strh r1, [r0, 0x3A]
- movs r1, 0x40
- strh r1, [r0, 0x3C]
- ldr r1, _080B2CF4 @ =sub_80B2CF8
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080B2CF4: .4byte sub_80B2CF8
- thumb_func_end sub_80B2CE4
-
- thumb_func_start sub_80B2CF8
-sub_80B2CF8: @ 80B2CF8
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080B2D0A
- cmp r1, 0x1
- beq _080B2D58
- b _080B2D5E
-_080B2D0A:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080B2D5E
- strh r1, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B2D5E
- ldrb r1, [r1]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080B2D5E
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080B2D5E
-_080B2D58:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080B2D5E:
- pop {r0}
- bx r0
- thumb_func_end sub_80B2CF8
-
- thumb_func_start sub_80B2D64
-sub_80B2D64: @ 80B2D64
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- ldrh r4, [r0, 0x20]
- ldrh r5, [r0, 0x22]
- ldr r6, _080B2E18 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- mov r2, r8
- strh r6, [r2, 0x22]
- ldrh r0, [r2, 0x20]
- mov r9, r0
- mov r1, r9
- lsls r0, r1, 4
- strh r0, [r2, 0x36]
- lsls r0, r6, 4
- strh r0, [r2, 0x38]
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- subs r0, r4, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3A]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- subs r0, r5, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- asrs r4, 16
- subs r5, r6
- lsls r5, 16
- asrs r5, 16
- adds r0, r4, 0
- adds r1, r5, 0
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- mov r0, r8
- movs r1, 0x1
- adds r2, r3, 0
- bl TrySetSpriteRotScale
- ldr r0, _080B2E1C @ =sub_80B2E20
- mov r2, r8
- str r0, [r2, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2E18: .4byte gBattleAnimAttacker
-_080B2E1C: .4byte sub_80B2E20
- thumb_func_end sub_80B2D64
-
- thumb_func_start sub_80B2E20
-sub_80B2E20: @ 80B2E20
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x3C]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x2D
- lsls r0, 16
- movs r1, 0xA5
- lsls r1, 17
- cmp r0, r1
- bhi _080B2E5A
- adds r1, r3, 0
- cmp r1, 0x9D
- bgt _080B2E5A
- movs r0, 0x2D
- negs r0, r0
- cmp r1, r0
- bge _080B2E60
-_080B2E5A:
- adds r0, r2, 0
- bl DestroySpriteAndMatrix
-_080B2E60:
- pop {r0}
- bx r0
- thumb_func_end sub_80B2E20
-
- thumb_func_start sub_80B2E64
-sub_80B2E64: @ 80B2E64
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080B2E94 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B2E9C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B2E98 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- b _080B2EBA
- .align 2, 0
-_080B2E94: .4byte gBattleAnimArgs
-_080B2E98: .4byte gSprites
-_080B2E9C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B2EC8 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
-_080B2EBA:
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B2EC8: .4byte gSprites
- thumb_func_end sub_80B2E64
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/poison.s b/asm/poison.s
index e80bd01af..0028cf7d8 100644
--- a/asm/poison.s
+++ b/asm/poison.s
@@ -323,4 +323,40 @@ _080B1898: .4byte gBattleAnimAttacker
_080B189C: .4byte sub_80B18A0
thumb_func_end sub_80B1838
+ thumb_func_start sub_80B18A0
+sub_80B18A0: @ 80B18A0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080B18DC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B18DC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B18A0
+
.align 2, 0 @ Don't pad with nop.
diff --git a/data/data_835B488.s b/data/data_835B488.s
index 7bacc0bc7..2766f0eeb 100644
--- a/data/data_835B488.s
+++ b/data/data_835B488.s
@@ -906,7 +906,7 @@ gUnknown_83E652C:: @ 83E652C
.incbin "baserom.gba", 0x3E652C, 0x78
gUnknown_83E65A4:: @ 83E65A4
- .incbin "baserom.gba", 0x3E65A4, 0x838
+ .incbin "baserom.gba", 0x3E65A4, 0x544
.section .rodata.83E7CFC
diff --git a/graphics/battle_anims/sprites/unk_83E6C18.pal b/graphics/battle_anims/sprites/unk_83E6C18.pal
new file mode 100644
index 000000000..5e8dc6abe
--- /dev/null
+++ b/graphics/battle_anims/sprites/unk_83E6C18.pal
@@ -0,0 +1,19 @@
+JASC-PAL
+0100
+16
+106 148 139
+148 148 255
+189 197 255
+222 222 255
+238 238 255
+238 246 255
+255 255 255
+238 246 255
+255 255 255
+0 0 0
+0 0 0
+0 0 0
+0 0 0
+205 213 255
+205 205 255
+230 230 255
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 05a17bbd5..feaa8816b 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -80,6 +80,9 @@ extern struct OamData gOamData_83ACA00;
extern struct OamData gOamData_83ACBC0;
extern struct OamData gOamData_83ACB00;
extern struct OamData gOamData_83AC9E0;
+extern struct OamData gOamData_83ACA20;
+extern struct OamData gOamData_83ACA80;
+extern struct OamData gOamData_83ACAA0;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -284,6 +287,8 @@ void sub_8099A78(u8 taskId);
void sub_8099BD4(u8 taskId);
// normal.c
+extern const struct SpriteTemplate gUnknown_83E7C98;
+
u32 UnpackSelectedBattleAnimPalettes(s16 selector);
void sub_80B9BDC(u8 taskId);
void sub_80B9CE4(u8 taskId);
@@ -338,8 +343,10 @@ void AnimTask_MetallicShine(u8 taskId);
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
void sub_80B8B38(u8 taskId);
-// flying.s
+// flying.c
+void sub_80B194C(u8 taskId);
void sub_80B1D3C(struct Sprite *sprite);
+void sub_80B2868(u8 taskId);
// water.s
extern const union AnimCmd *const gUnknown_83E5958[];
diff --git a/ld_script.txt b/ld_script.txt
index db79e6d85..6fb827d8d 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -161,7 +161,7 @@ SECTIONS {
asm/ice.o(.text);
asm/fighting.o(.text);
asm/poison.o(.text);
- asm/flying.o(.text);
+ src/flying.o(.text);
src/psychic.o(.text);
src/bug.o(.text);
src/rock.o(.text);
@@ -423,6 +423,7 @@ SECTIONS {
src/battle_anim_mon_movement.o(.rodata);
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
+ src/flying.o(.rodata);
src/psychic.o(.rodata);
src/bug.o(.rodata);
src/rock.o(.rodata);
diff --git a/src/flying.c b/src/flying.c
new file mode 100644
index 000000000..8c3ccb52a
--- /dev/null
+++ b/src/flying.c
@@ -0,0 +1,1289 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "trig.h"
+#include "constants/battle_anim.h"
+#include "random.h"
+
+static void sub_80B18E4(struct Sprite *sprite);
+static void sub_80B1A1C(struct Sprite *sprite);
+static void sub_80B1AB8(struct Sprite *sprite);
+static void sub_80B1BB0(struct Sprite *sprite);
+static void sub_80B1C3C(struct Sprite *sprite);
+static void sub_80B1D88(struct Sprite *sprite);
+static void sub_80B24C0(struct Sprite *sprite);
+static void sub_80B2514(struct Sprite *sprite);
+static void sub_80B2780(struct Sprite *sprite);
+static void sub_80B2914(struct Sprite *sprite);
+static void sub_80B2974(struct Sprite *sprite);
+static void sub_80B2A08(struct Sprite *sprite);
+static void sub_80B2AF4(struct Sprite *sprite);
+static void sub_80B2BD8(struct Sprite *sprite);
+static void sub_80B2CE4(struct Sprite *sprite);
+static void sub_80B2D64(struct Sprite *sprite);
+static void sub_80B190C(struct Sprite *sprite);
+static void sub_80B198C(u8 taskId);
+static void sub_80B1A9C(struct Sprite *sprite);
+static void sub_80B1BF8(struct Sprite *sprite);
+static void sub_80B1CC0(struct Sprite *sprite);
+static void sub_80B1F94(struct Sprite *sprite);
+static void sub_80B268C(struct Sprite *sprite);
+static void sub_80B2820(struct Sprite *sprite);
+static void sub_80B2A50(struct Sprite *sprite);
+static void sub_80B2AB0(struct Sprite *sprite);
+static void sub_80B2C88(struct Sprite *sprite);
+static void sub_80B2CF8(struct Sprite *sprite);
+static void sub_80B2E20(struct Sprite *sprite);
+
+const struct SpriteTemplate gUnknown_83E6AE8 =
+{
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
+ .oam = &gOamData_83ACA20,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B18E4,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B00[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6B18[] =
+{
+ gUnknown_83E6B00,
+};
+
+const struct SpriteTemplate gUnknown_83E6B1C =
+{
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
+ .oam = &gOamData_83ACA80,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6B18,
+ .callback = sub_80B1A1C,
+};
+
+static const union AnimCmd gUnknown_83E6B34[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E6B48[] =
+{
+ gUnknown_83E6B34,
+};
+
+const struct SpriteTemplate gUnknown_83E6B4C =
+{
+ .tileTag = ANIM_TAG_AIR_WAVE_2,
+ .paletteTag = ANIM_TAG_AIR_WAVE_2,
+ .oam = &gOamData_83AC9F8,
+ .anims = gUnknown_83E6B48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B1AB8,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B64[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6B8C[] =
+{
+ gUnknown_83E6B64,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B90[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6B9C[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6BB0[] =
+{
+ gUnknown_83E6B90,
+ gUnknown_83E6B9C,
+};
+
+const struct SpriteTemplate gUnknown_83E6BB8 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6B8C,
+ .callback = sub_80B1BB0,
+};
+
+const struct SpriteTemplate gUnknown_83E6BD0 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACA40,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6BB0,
+ .callback = sub_80B1C3C,
+};
+
+static const union AnimCmd gUnknown_83E6BE8[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6BF0[] =
+{
+ ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6BF8[] =
+{
+ gUnknown_83E6BE8,
+ gUnknown_83E6BF0,
+};
+
+const struct SpriteTemplate gUnknown_83E6C00 =
+{
+ .tileTag = ANIM_TAG_WHITE_FEATHER,
+ .paletteTag = ANIM_TAG_WHITE_FEATHER,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E6BF8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B1D88,
+};
+
+// not used
+static const u16 gUnknown_83E6C18[] = INCBIN_U16("graphics/battle_anims/sprites/unk_83E6C18.gbapal");
+
+const struct SpriteTemplate gUnknown_83E6C38 =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B24C0,
+};
+
+const struct SpriteTemplate gUnknown_83E6C50 =
+{
+ .tileTag = ANIM_TAG_WHITE_FEATHER,
+ .paletteTag = ANIM_TAG_WHITE_FEATHER,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E6BF8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2514,
+};
+
+static const union AnimCmd gUnknown_83E6C68[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6C80[] =
+{
+ gUnknown_83E6C68,
+};
+
+const struct SpriteTemplate gUnknown_83E6C84 =
+{
+ .tileTag = ANIM_TAG_WHIRLWIND_LINES,
+ .paletteTag = ANIM_TAG_WHIRLWIND_LINES,
+ .oam = &gOamData_83AC9F8,
+ .anims = gUnknown_83E6C80,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2780,
+};
+
+static const union AffineAnimCmd gUnknown_83E6C9C[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
+ AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6CCC[] =
+{
+ gUnknown_83E6C9C,
+};
+
+const struct SpriteTemplate gUnknown_83E6CD0 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6CCC,
+ .callback = sub_80B2914,
+};
+
+static const union AffineAnimCmd gUnknown_83E6CE8[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6CF8[] =
+{
+ gUnknown_83E6CE8,
+};
+
+const struct SpriteTemplate gUnknown_83E6CFC =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6CF8,
+ .callback = sub_80B2974,
+};
+
+static const union AffineAnimCmd gUnknown_83E6D14[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6D3C[] =
+{
+ gUnknown_83E6D14,
+};
+
+const struct SpriteTemplate gUnknown_83E6D40 =
+{
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6D3C,
+ .callback = sub_80B2A08,
+};
+
+// not used
+static const union AffineAnimCmd gUnknown_83E6D58[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
+ AFFINEANIMCMD_END,
+};
+
+// not used
+static const union AffineAnimCmd *const gUnknown_83E6D80[] =
+{
+ gUnknown_83E6D58,
+};
+
+const struct SpriteTemplate gUnknown_83E6D7C =
+{
+ .tileTag = ANIM_TAG_SPLASH,
+ .paletteTag = ANIM_TAG_SPLASH,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2AF4,
+};
+
+const struct SpriteTemplate gUnknown_83E6D94 =
+{
+ .tileTag = ANIM_TAG_SWEAT_BEAD,
+ .paletteTag = ANIM_TAG_SWEAT_BEAD,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2BD8,
+};
+
+const struct SpriteTemplate gUnknown_83E6DAC =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2CE4,
+};
+
+const struct SpriteTemplate gUnknown_83E6DB4 =
+{
+ .tileTag = ANIM_TAG_BIRD,
+ .paletteTag = ANIM_TAG_BIRD,
+ .oam = &gOamData_83ACAA0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2D64,
+};
+
+static void sub_80B18E4(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->pos1.y += 20;
+ sprite->data[1] = 191;
+ sprite->callback = sub_80B190C;
+ sprite->callback(sprite);
+}
+
+static void sub_80B190C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], 8);
+ sprite->data[1] += 5;
+ sprite->data[1] &= 0xFF;
+ if (++sprite->data[0] == 71)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80B194C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
+ gTasks[taskId].func = sub_80B198C;
+}
+
+static void sub_80B198C(u8 taskId)
+{
+ u8 data2;
+ u16 temp;
+ s32 i, base;
+
+ if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
+ {
+ gTasks[taskId].data[10] = 0;
+ data2 = gTasks[taskId].data[2];
+ temp = gPlttBufferFaded[16 * data2 + 0x108];
+ i = 7;
+ base = data2 * 16;
+ do
+ {
+ gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
+ } while (--i > 0);
+
+ gPlttBufferFaded[base + 0x101] = temp;
+ }
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B1A1C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_80B1A9C);
+}
+
+static void sub_80B1A9C(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B1AB8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (gBattleAnimArgs[6] == 0)
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+ sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
+}
+
+static void sub_80B1BB0(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B1BF8;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
+}
+
+static void sub_80B1BF8(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B1C3C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 272;
+ sprite->pos1.y = -32;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = -32;
+ sprite->pos1.y = -32;
+ }
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_80B1CC0;
+}
+
+static void sub_80B1CC0(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ if (((u16)sprite->data[3] >> 8) > 200)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->data[3] &= 0xFF;
+ }
+ if (sprite->pos1.x + sprite->pos2.x < -32
+ || sprite->pos1.x + sprite->pos2.x > 272
+ || sprite->pos1.y + sprite->pos2.y > 160)
+ {
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80B1D3C(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ }
+ DestroySprite(sprite);
+ --gAnimVisualTaskCount;
+ }
+}
+
+struct FeatherDanceData
+{
+ u16 unk0_0a:1;
+ u16 unk0_0b:1;
+ u16 unk0_0c:1;
+ u16 unk0_0d:1;
+ u16 unk0_1:4;
+ u16 unk1:8;
+ u16 unk2;
+ s16 unk4;
+ u16 unk6;
+ u16 unk8;
+ u16 unkA;
+ u8 unkC[2];
+ u16 unkE_0:1;
+ u16 unkE_1:15;
+};
+
+static void sub_80B1D88(struct Sprite *sprite)
+{
+ u8 battler, matrixNum, sinIndex;
+ s16 spriteCoord, sinVal;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
+
+ if (gBattleAnimArgs[7] & 0x100)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
+ spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
+ sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
+ data->unk8 = sprite->pos1.y << 8;
+ data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
+ data->unk0_0c = 1;
+ data->unk2 = gBattleAnimArgs[2] & 0xFF;
+ data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
+ data->unk4 = gBattleAnimArgs[3];
+ data->unk6 = gBattleAnimArgs[4];
+ *(u16 *)(data->unkC) = gBattleAnimArgs[5];
+ if (data->unk2 >= 64 && data->unk2 <= 191)
+ {
+ if (!IsContest())
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ data->unkE_0 = 0;
+ if (!(data->unk4 & 0x8000))
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ }
+ }
+ else
+ {
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ data->unkE_0 = 1;
+ if (data->unk4 & 0x8000)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ }
+ }
+ data->unk0_1 = data->unk2 >> 6;
+ sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ if (sprite)
+ {
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ }
+ else // pointless, exactly the same
+ {
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ }
+ sprite->callback = sub_80B1F94;
+}
+
+static void sub_80B1F94(struct Sprite *sprite)
+{
+ u8 matrixNum, sinIndex;
+ s16 sinVal = 0;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
+
+ if (data->unk0_0a)
+ {
+ if (data->unk1-- % 256 == 0)
+ {
+ data->unk0_0a = 0;
+ data->unk1 = 0;
+ }
+ }
+ else
+ {
+ switch (data->unk2 / 64)
+ {
+ case 0:
+ if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 3)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ data->unk2;
+ }
+ data->unk0_1 = 0;
+ break;
+ case 1:
+ if (data->unk0_1 << 24 >> 24 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 1;
+ break;
+ case 2:
+ if (data->unk0_1 << 24 >> 24 == 3)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 1)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 2;
+ break;
+ case 3:
+ if (data->unk0_1 << 24 >> 24 == 2)
+ {
+ data->unk0_0d = 1;
+ }
+ else if (data->unk0_1 << 24 >> 24 == 0)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ --sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ ++sprite->oam.priority;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 3;
+ break;
+ }
+ #ifndef NONMATCHING
+ asm("":::"r8");
+ #endif
+ sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ data->unk8 += data->unk6;
+ sprite->pos1.y = data->unk8 >> 8;
+ if (data->unk4 & 0x8000)
+ data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
+ else
+ data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+ if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80B1D3C;
+ }
+ }
+}
+
+static void sub_80B24C0(struct Sprite *sprite)
+{
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = TranslateAnimSpriteToTargetMonLocation;
+}
+
+static void sub_80B2514(struct Sprite *sprite)
+{
+ u8 matrixNum;
+ s16 rn, sinVal;
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (!IsContest())
+ {
+ if (gBattlerPositions[gBattleAnimTarget] & B_POSITION_OPPONENT_LEFT)
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
+ else
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + 40;
+ if (gBattleAnimArgs[4])
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ }
+ else
+ {
+ sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
+ }
+ sprite->data[4] = gSineTable[sprite->data[1] & 0xFF];
+ sprite->data[5] = -gSineTable[(sprite->data[1] & 0xFF) + 64];
+ sprite->data[6] = 0;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ matrixNum = sprite->oam.matrixNum;
+ sprite->data[1] = (u16)sprite->data[1] >> 8;
+ rn = Random();
+ if (rn & 0x8000)
+ sprite->data[1] = 0xFF - sprite->data[1];
+ sinVal = gSineTable[sprite->data[1]];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sprite->data[1] + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (rn & 1)
+ {
+ sprite->animNum = 1;
+ sprite->hFlip = TRUE;
+ }
+ sprite->callback = sub_80B268C;
+}
+
+static void sub_80B268C(struct Sprite *sprite)
+{
+ struct FeatherDanceData fData;
+ struct FeatherDanceData *tData = (struct FeatherDanceData *)sprite->data;
+ u8 item;
+ u32 x, y;
+
+ ++sprite->data[0];
+ if (sprite->data[0] <= 4)
+ return;
+ sprite->pos2.x = (sprite->data[4] * sprite->data[6]) >> 8;
+ sprite->pos2.y = (sprite->data[5] * sprite->data[6]) >> 8;
+ sprite->data[6] += sprite->data[3] & 0xFF;
+ if (sprite->data[6] < (sprite->data[2] & 0xFF))
+ return;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ memcpy(&fData, tData, sizeof(struct FeatherDanceData));
+ memset(tData, 0, sizeof(struct FeatherDanceData));
+ tData->unk8 = sprite->pos1.y << 8;
+ tData->unk6 = fData.unk6 >> 8;
+ tData->unk2 = 0;
+ tData->unkA = fData.unk2;
+ if (sprite->animNum != 0)
+ {
+ if (tData->unk6 & 8)
+ tData->unk4 = 0x8001;
+ else
+ tData->unk4 = 0x8002;
+ }
+ else if (tData->unk6 & 8)
+ {
+ tData->unk4 = 1;
+ }
+ else
+ {
+ tData->unk4 = 2;
+ }
+ item = fData.unk4 >> 8;
+ tData->unkC[0] = item;
+ tData->unkC[1] = item - 2;
+ x = (((u16 *)&fData)[7] << 1);
+ y = (((u16 *)tData)[7] & 1);
+ ((u16 *)tData)[7] = y | x;
+ sprite->callback = sub_80B1F94;
+}
+
+static void sub_80B2780(struct Sprite *sprite)
+{
+ u16 arg;
+ u8 mult;
+
+ if (!gBattleAnimArgs[2])
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
+ || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
+ sprite->pos1.x += 8;
+ SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->pos1.x -= 32;
+ sprite->data[1] = 0x0ccc;
+ arg = gBattleAnimArgs[4];
+ mult = 12;
+ sprite->pos2.x += mult * arg;
+ sprite->data[0] = arg;
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B2820;
+}
+
+static void sub_80B2820(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[1] >> 8;
+ if (++sprite->data[0] == 6)
+ {
+ sprite->data[0] = 0;
+ sprite->pos2.x = 0;
+ StartSpriteAnim(sprite, 0);
+ }
+
+ if (--sprite->data[7] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80B2868(u8 taskId)
+{
+ if (!(gTasks[taskId].data[0] % 32))
+ {
+ ++gAnimVisualTaskCount;
+ gBattleAnimArgs[0] = Sin(gTasks[taskId].data[0], -13);
+ gBattleAnimArgs[1] = Cos(gTasks[taskId].data[0], -13);
+ gBattleAnimArgs[2] = 1;
+ gBattleAnimArgs[3] = 3;
+ CreateSpriteAndAnimate(&gUnknown_83E7C98,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2),
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3),
+ 3);
+ }
+ gTasks[taskId].data[0] += 8;
+ if (gTasks[taskId].data[0] > 255)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80B2914(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, 1);
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_80B2974(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->pos2.y = -sprite->pos1.y - 32;
+ ++sprite->data[0];
+ break;
+ case 1:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ ++sprite->data[0];
+ break;
+ case 2:
+ sprite->pos2.y -= 10;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ {
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+static void sub_80B2A08(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B2A50;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+}
+
+static void sub_80B2A50(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ }
+ else if (sprite->pos1.y + sprite->pos2.y > -32)
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+ else
+ {
+ sprite->invisible = TRUE;
+ if (sprite->data[3]++ > 20)
+ sprite->callback = sub_80B2AB0;
+ }
+}
+
+static void sub_80B2AB0(struct Sprite *sprite)
+{
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->pos1.y + sprite->pos2.y > -32)
+ sprite->invisible = FALSE;
+ if (sprite->pos2.y > 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B2AF4(struct Sprite *sprite)
+{
+ u32 matrixNum;
+ s32 t1, t2;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+ sprite->data[1] = 512;
+ TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->data[2] <= 11)
+ sprite->data[1] -= 40;
+ else
+ sprite->data[1] += 40;
+ ++sprite->data[2];
+ TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
+ matrixNum = sprite->oam.matrixNum;
+ t1 = 15616;
+ t2 = t1 / gOamMatrices[matrixNum].d + 1;
+ if (t2 > 128)
+ t2 = 128;
+ t2 = (64 - t2) / 2;
+ sprite->pos2.y = t2;
+ if (sprite->data[2] == 24)
+ {
+ sub_8075AD8(sprite);
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+static void sub_80B2BD8(struct Sprite *sprite)
+{
+ s32 v1 = 0x1FF & Random();
+ s32 v2 = 0x7F & Random();
+
+ if (v1 % 2)
+ sprite->data[0] = 736 + v1;
+ else
+ sprite->data[0] = 736 - v1;
+
+ if (v2 % 2)
+ sprite->data[1] = 896 + v2;
+ else
+ sprite->data[1] = 896 - v2;
+ sprite->data[2] = gBattleAnimArgs[0];
+ if (sprite->data[2])
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
+ }
+ sprite->callback = sub_80B2C88;
+}
+
+static void sub_80B2C88(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ sprite->data[0] = sprite->data[0];
+ sprite->data[1] -= 32;
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B2CE4(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 64;
+ sprite->callback = sub_80B2CF8;
+}
+
+static void sub_80B2CF8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] > 5 && sprite->invisible != FALSE)
+ ++sprite->data[0];
+ }
+ break;
+ case 1:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_80B2D64(struct Sprite *sprite)
+{
+ u16 rotation;
+ s16 posx = sprite->pos1.x;
+ s16 posy = sprite->pos1.y;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
+ sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
+ rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
+ rotation += 49152;
+ TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
+ sprite->callback = sub_80B2E20;
+}
+
+static void sub_80B2E20(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->pos1.x > 285 || sprite->pos1.x < -45
+ || sprite->pos1.y > 157 || sprite->pos1.y < -45)
+ DestroySpriteAndMatrix(sprite);
+}
+
+// not used
+static void sub_80B2E64(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ gSprites[spriteId].invisible = TRUE;
+ }
+ else
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ gSprites[spriteId].invisible = FALSE;
+ }
+ DestroyAnimVisualTask(taskId);
+}