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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-02 04:08:59 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-08 02:38:45 +0800
commitaa89a0482dd8734410f89e77a5d694ae474b7ec7 (patch)
treefb8fd084218f80823f03d8cf65916de243ac8ffc /asm/battle_anim_effects_2.s
parentcb078ec3a2ac7f8292c3b9c80b492ee54aa0a9a3 (diff)
battle_anim_utility_funcs; split battle_intro.s
Diffstat (limited to 'asm/battle_anim_effects_2.s')
-rw-r--r--asm/battle_anim_effects_2.s60
1 files changed, 30 insertions, 30 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s
index 2fac4c956..34989dc0d 100644
--- a/asm/battle_anim_effects_2.s
+++ b/asm/battle_anim_effects_2.s
@@ -2252,7 +2252,7 @@ sub_80A7FB0: @ 80A7FB0
lsls r5, 24
lsrs r5, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -2312,7 +2312,7 @@ sub_80A8014: @ 80A8014
cmp r1, r0
bne _080A8064
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -2350,7 +2350,7 @@ sub_80A8074: @ 80A8074
ldr r0, _080A80C0 @ =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -2550,7 +2550,7 @@ sub_80A8200: @ 80A8200
lsrs r1, 24
mov r9, r1
movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ bl CloneBattlerSpriteWithBlend
lsls r0, 16
lsrs r0, 16
mov r8, r0
@@ -2720,7 +2720,7 @@ _080A835C: .4byte gTasks
_080A8360: .4byte gBattleAnimArgs
_080A8364:
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2902,7 +2902,7 @@ sub_80A84B4: @ 80A84B4
ldr r0, _080A84E4 @ =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3090,7 +3090,7 @@ sub_80A8638: @ 80A8638
ldr r0, _080A866C @ =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3146,7 +3146,7 @@ sub_80A86A4: @ 80A86A4
ldr r0, _080A8718 @ =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r2, 0
@@ -4565,7 +4565,7 @@ sub_80A917C: @ 80A917C
ldr r0, _080A91AC @ =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4668,7 +4668,7 @@ _080A9250:
_080A9256:
strh r0, [r4, 0x24]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4861,7 +4861,7 @@ sub_80A939C: @ 80A939C
movs r0, 0x2
strh r0, [r4, 0x24]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -5517,9 +5517,9 @@ sub_80A98B0: @ 80A98B0
movs r6, 0x98
_080A98C4:
movs r5, 0
- ldr r1, _080A9918 @ =gUnknown_2022984
+ ldr r1, _080A9918 @ =gBattle_WIN0H
strh r6, [r1]
- ldr r4, _080A991C @ =gUnknown_2022986
+ ldr r4, _080A991C @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r4]
ldrh r1, [r1]
@@ -5553,8 +5553,8 @@ _080A98C4:
pop {r0}
bx r0
.align 2, 0
-_080A9918: .4byte gUnknown_2022984
-_080A991C: .4byte gUnknown_2022986
+_080A9918: .4byte gBattle_WIN0H
+_080A991C: .4byte gBattle_WIN0V
_080A9920: .4byte 0x00003f1f
_080A9924: .4byte 0x00003f3f
_080A9928: .4byte gTasks
@@ -5583,7 +5583,7 @@ sub_80A9930: @ 80A9930
lsls r0, r2, 16
cmp r1, r0
blt _080A9970
- ldr r0, _080A9968 @ =gUnknown_2022984
+ ldr r0, _080A9968 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
ldr r0, _080A996C @ =sub_80A9984
@@ -5591,10 +5591,10 @@ sub_80A9930: @ 80A9930
b _080A9978
.align 2, 0
_080A9964: .4byte gTasks
-_080A9968: .4byte gUnknown_2022984
+_080A9968: .4byte gBattle_WIN0H
_080A996C: .4byte sub_80A9984
_080A9970:
- ldr r1, _080A9980 @ =gUnknown_2022984
+ ldr r1, _080A9980 @ =gBattle_WIN0H
lsls r0, r4, 8
orrs r2, r0
strh r2, [r1]
@@ -5603,7 +5603,7 @@ _080A9978:
pop {r0}
bx r0
.align 2, 0
-_080A9980: .4byte gUnknown_2022984
+_080A9980: .4byte gBattle_WIN0H
thumb_func_end sub_80A9930
thumb_func_start sub_80A9984
@@ -5649,9 +5649,9 @@ _080A99D4: .4byte 0x00007fff
_080A99D8:
cmp r0, 0x4
ble _080A9A0C
- ldr r0, _080A9A14 @ =gUnknown_2022984
+ ldr r0, _080A9A14 @ =gBattle_WIN0H
strh r4, [r0]
- ldr r0, _080A9A18 @ =gUnknown_2022986
+ ldr r0, _080A9A18 @ =gBattle_WIN0V
strh r4, [r0]
ldr r4, _080A9A1C @ =0x00003f3f
movs r0, 0x48
@@ -5674,8 +5674,8 @@ _080A9A0C:
pop {r0}
bx r0
.align 2, 0
-_080A9A14: .4byte gUnknown_2022984
-_080A9A18: .4byte gUnknown_2022986
+_080A9A14: .4byte gBattle_WIN0H
+_080A9A18: .4byte gBattle_WIN0V
_080A9A1C: .4byte 0x00003f3f
thumb_func_end sub_80A9984
@@ -5686,7 +5686,7 @@ sub_80A9A20: @ 80A9A20
lsrs r0, 24
adds r6, r0, 0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080A9A70 @ =gTasks
@@ -5702,7 +5702,7 @@ sub_80A9A20: @ 80A9A20
cmp r0, 0x1
bne _080A9A7C
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -5755,7 +5755,7 @@ sub_80A9AB0: @ 80A9AB0
lsrs r0, 24
adds r6, r0, 0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080A9B00 @ =gTasks
@@ -5771,7 +5771,7 @@ sub_80A9AB0: @ 80A9AB0
cmp r0, 0x1
bne _080A9B0C
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -6088,7 +6088,7 @@ _080A9D2A:
ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
- bl sub_80753B4
+ bl AnimLoadCompressedBgGfx
ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette
mov r1, sp
ldrb r1, [r1, 0x8]
@@ -6376,7 +6376,7 @@ _080A9FC6:
ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
- bl sub_80753B4
+ bl AnimLoadCompressedBgGfx
ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
mov r1, sp
ldrb r1, [r1, 0x8]
@@ -7428,7 +7428,7 @@ sub_80AA7C8: @ 80AA7C8
lsrs r5, 24
ldr r0, _080AA7FC @ =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24