diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-02 04:08:59 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-08 02:38:45 +0800 |
commit | aa89a0482dd8734410f89e77a5d694ae474b7ec7 (patch) | |
tree | fb8fd084218f80823f03d8cf65916de243ac8ffc /asm/battle_anim_effects_2.s | |
parent | cb078ec3a2ac7f8292c3b9c80b492ee54aa0a9a3 (diff) |
battle_anim_utility_funcs; split battle_intro.s
Diffstat (limited to 'asm/battle_anim_effects_2.s')
-rw-r--r-- | asm/battle_anim_effects_2.s | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s index 2fac4c956..34989dc0d 100644 --- a/asm/battle_anim_effects_2.s +++ b/asm/battle_anim_effects_2.s @@ -2252,7 +2252,7 @@ sub_80A7FB0: @ 80A7FB0 lsls r5, 24 lsrs r5, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -2312,7 +2312,7 @@ sub_80A8014: @ 80A8014 cmp r1, r0 bne _080A8064 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -2350,7 +2350,7 @@ sub_80A8074: @ 80A8074 ldr r0, _080A80C0 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -2550,7 +2550,7 @@ sub_80A8200: @ 80A8200 lsrs r1, 24 mov r9, r1 movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 lsrs r0, 16 mov r8, r0 @@ -2720,7 +2720,7 @@ _080A835C: .4byte gTasks _080A8360: .4byte gBattleAnimArgs _080A8364: ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2902,7 +2902,7 @@ sub_80A84B4: @ 80A84B4 ldr r0, _080A84E4 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3090,7 +3090,7 @@ sub_80A8638: @ 80A8638 ldr r0, _080A866C @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3146,7 +3146,7 @@ sub_80A86A4: @ 80A86A4 ldr r0, _080A8718 @ =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r2, 0 @@ -4565,7 +4565,7 @@ sub_80A917C: @ 80A917C ldr r0, _080A91AC @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -4668,7 +4668,7 @@ _080A9250: _080A9256: strh r0, [r4, 0x24] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -4861,7 +4861,7 @@ sub_80A939C: @ 80A939C movs r0, 0x2 strh r0, [r4, 0x24] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -5517,9 +5517,9 @@ sub_80A98B0: @ 80A98B0 movs r6, 0x98 _080A98C4: movs r5, 0 - ldr r1, _080A9918 @ =gUnknown_2022984 + ldr r1, _080A9918 @ =gBattle_WIN0H strh r6, [r1] - ldr r4, _080A991C @ =gUnknown_2022986 + ldr r4, _080A991C @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r4] ldrh r1, [r1] @@ -5553,8 +5553,8 @@ _080A98C4: pop {r0} bx r0 .align 2, 0 -_080A9918: .4byte gUnknown_2022984 -_080A991C: .4byte gUnknown_2022986 +_080A9918: .4byte gBattle_WIN0H +_080A991C: .4byte gBattle_WIN0V _080A9920: .4byte 0x00003f1f _080A9924: .4byte 0x00003f3f _080A9928: .4byte gTasks @@ -5583,7 +5583,7 @@ sub_80A9930: @ 80A9930 lsls r0, r2, 16 cmp r1, r0 blt _080A9970 - ldr r0, _080A9968 @ =gUnknown_2022984 + ldr r0, _080A9968 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, _080A996C @ =sub_80A9984 @@ -5591,10 +5591,10 @@ sub_80A9930: @ 80A9930 b _080A9978 .align 2, 0 _080A9964: .4byte gTasks -_080A9968: .4byte gUnknown_2022984 +_080A9968: .4byte gBattle_WIN0H _080A996C: .4byte sub_80A9984 _080A9970: - ldr r1, _080A9980 @ =gUnknown_2022984 + ldr r1, _080A9980 @ =gBattle_WIN0H lsls r0, r4, 8 orrs r2, r0 strh r2, [r1] @@ -5603,7 +5603,7 @@ _080A9978: pop {r0} bx r0 .align 2, 0 -_080A9980: .4byte gUnknown_2022984 +_080A9980: .4byte gBattle_WIN0H thumb_func_end sub_80A9930 thumb_func_start sub_80A9984 @@ -5649,9 +5649,9 @@ _080A99D4: .4byte 0x00007fff _080A99D8: cmp r0, 0x4 ble _080A9A0C - ldr r0, _080A9A14 @ =gUnknown_2022984 + ldr r0, _080A9A14 @ =gBattle_WIN0H strh r4, [r0] - ldr r0, _080A9A18 @ =gUnknown_2022986 + ldr r0, _080A9A18 @ =gBattle_WIN0V strh r4, [r0] ldr r4, _080A9A1C @ =0x00003f3f movs r0, 0x48 @@ -5674,8 +5674,8 @@ _080A9A0C: pop {r0} bx r0 .align 2, 0 -_080A9A14: .4byte gUnknown_2022984 -_080A9A18: .4byte gUnknown_2022986 +_080A9A14: .4byte gBattle_WIN0H +_080A9A18: .4byte gBattle_WIN0V _080A9A1C: .4byte 0x00003f3f thumb_func_end sub_80A9984 @@ -5686,7 +5686,7 @@ sub_80A9A20: @ 80A9A20 lsrs r0, 24 adds r6, r0, 0 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, _080A9A70 @ =gTasks @@ -5702,7 +5702,7 @@ sub_80A9A20: @ 80A9A20 cmp r0, 0x1 bne _080A9A7C movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -5755,7 +5755,7 @@ sub_80A9AB0: @ 80A9AB0 lsrs r0, 24 adds r6, r0, 0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, _080A9B00 @ =gTasks @@ -5771,7 +5771,7 @@ sub_80A9AB0: @ 80A9AB0 cmp r0, 0x1 bne _080A9B0C movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -6088,7 +6088,7 @@ _080A9D2A: ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -6376,7 +6376,7 @@ _080A9FC6: ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -7428,7 +7428,7 @@ sub_80AA7C8: @ 80AA7C8 lsrs r5, 24 ldr r0, _080AA7FC @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 |