diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-02 04:08:59 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-08 02:38:45 +0800 |
commit | aa89a0482dd8734410f89e77a5d694ae474b7ec7 (patch) | |
tree | fb8fd084218f80823f03d8cf65916de243ac8ffc | |
parent | cb078ec3a2ac7f8292c3b9c80b492ee54aa0a9a3 (diff) |
battle_anim_utility_funcs; split battle_intro.s
-rw-r--r-- | asm/battle_2.s | 24 | ||||
-rw-r--r-- | asm/battle_anim.s | 56 | ||||
-rw-r--r-- | asm/battle_anim_effects_1.s | 16 | ||||
-rw-r--r-- | asm/battle_anim_effects_2.s | 60 | ||||
-rw-r--r-- | asm/battle_anim_effects_3.s | 98 | ||||
-rw-r--r-- | asm/battle_anim_mons.s | 26 | ||||
-rw-r--r-- | asm/battle_anim_special.s | 18 | ||||
-rw-r--r-- | asm/battle_anim_utility_funcs.s | 5133 | ||||
-rw-r--r-- | asm/battle_intro.s | 1869 | ||||
-rw-r--r-- | asm/dark.s | 66 | ||||
-rw-r--r-- | asm/electric.s | 8 | ||||
-rw-r--r-- | asm/fire.s | 6 | ||||
-rw-r--r-- | asm/flying.s | 22 | ||||
-rw-r--r-- | asm/ghost.s | 56 | ||||
-rw-r--r-- | asm/ground.s | 10 | ||||
-rw-r--r-- | asm/ice.s | 6 | ||||
-rw-r--r-- | asm/normal.s | 18 | ||||
-rw-r--r-- | asm/psychic.s | 8 | ||||
-rw-r--r-- | asm/rock.s | 4 | ||||
-rw-r--r-- | asm/water.s | 10 | ||||
-rw-r--r-- | data/data_835B488.s | 10 | ||||
-rw-r--r-- | data/graphics.s | 22 | ||||
-rw-r--r-- | include/battle.h | 2 | ||||
-rw-r--r-- | include/battle_anim.h | 33 | ||||
-rw-r--r-- | include/gba/defines.h | 2 | ||||
-rw-r--r-- | include/gba/io_reg.h | 35 | ||||
-rw-r--r-- | include/graphics.h | 15 | ||||
-rw-r--r-- | ld_script.txt | 5 | ||||
-rw-r--r-- | src/battle_anim_mon_movement.c | 26 | ||||
-rw-r--r-- | src/battle_anim_utility_funcs.c | 946 | ||||
-rw-r--r-- | sym_ewram.txt | 9 |
31 files changed, 3178 insertions, 5441 deletions
diff --git a/asm/battle_2.s b/asm/battle_2.s index 90c429e19..4648c7e33 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -99,10 +99,10 @@ sub_800FE24: @ 800FE24 movs r0, 0x4A movs r1, 0 bl SetGpuReg - ldr r1, _0800FF30 @ =gUnknown_2022984 + ldr r1, _0800FF30 @ =gBattle_WIN0H movs r0, 0xF0 strh r0, [r1] - ldr r0, _0800FF34 @ =gUnknown_2022986 + ldr r0, _0800FF34 @ =gBattle_WIN0V strh r4, [r0] bl ScanlineEffect_Clear ldr r0, _0800FF38 @ =gScanlineEffectRegBuffers @@ -184,8 +184,8 @@ _0800FEA6: .align 2, 0 _0800FF28: .4byte 0x05006000 _0800FF2C: .4byte 0x00005051 -_0800FF30: .4byte gUnknown_2022984 -_0800FF34: .4byte gUnknown_2022986 +_0800FF30: .4byte gBattle_WIN0H +_0800FF34: .4byte gBattle_WIN0V _0800FF38: .4byte gScanlineEffectRegBuffers _0800FF3C: .4byte gUnknown_824EFE4 _0800FF40: .4byte 0x0000ff10 @@ -3157,11 +3157,11 @@ VBlankCB_Battle: @ 80116F4 ldrh r1, [r0] movs r0, 0x1E bl SetGpuReg - ldr r0, _080117A8 @ =gUnknown_2022984 + ldr r0, _080117A8 @ =gBattle_WIN0H ldrh r1, [r0] movs r0, 0x40 bl SetGpuReg - ldr r0, _080117AC @ =gUnknown_2022986 + ldr r0, _080117AC @ =gBattle_WIN0V ldrh r1, [r0] movs r0, 0x44 bl SetGpuReg @@ -3188,8 +3188,8 @@ _08011798: .4byte gBattle_BG2_X _0801179C: .4byte gBattle_BG2_Y _080117A0: .4byte gBattle_BG3_X _080117A4: .4byte gBattle_BG3_Y -_080117A8: .4byte gUnknown_2022984 -_080117AC: .4byte gUnknown_2022986 +_080117A8: .4byte gBattle_WIN0H +_080117AC: .4byte gBattle_WIN0V _080117B0: .4byte gUnknown_2022988 _080117B4: .4byte gUnknown_202298A thumb_func_end VBlankCB_Battle @@ -3543,10 +3543,10 @@ sub_8011A1C: @ 8011A1C movs r0, 0x4A movs r1, 0 bl SetGpuReg - ldr r1, _08011B48 @ =gUnknown_2022984 + ldr r1, _08011B48 @ =gBattle_WIN0H movs r0, 0xF0 strh r0, [r1] - ldr r0, _08011B4C @ =gUnknown_2022986 + ldr r0, _08011B4C @ =gBattle_WIN0V strh r4, [r0] bl ScanlineEffect_Clear ldr r0, _08011B50 @ =gScanlineEffectRegBuffers @@ -3643,8 +3643,8 @@ _08011A9C: .align 2, 0 _08011B40: .4byte 0x05006000 _08011B44: .4byte 0x00005051 -_08011B48: .4byte gUnknown_2022984 -_08011B4C: .4byte gUnknown_2022986 +_08011B48: .4byte gBattle_WIN0H +_08011B4C: .4byte gBattle_WIN0V _08011B50: .4byte gScanlineEffectRegBuffers _08011B54: .4byte 0x0000ff10 _08011B58: .4byte gBattle_BG0_X diff --git a/asm/battle_anim.s b/asm/battle_anim.s index 2edd4df5f..b6f26338a 100644 --- a/asm/battle_anim.s +++ b/asm/battle_anim.s @@ -16,7 +16,7 @@ ClearBattleAnimationVars: @ 80724C0 strb r1, [r0] ldr r0, _08072558 @ =gAnimScriptActive strb r1, [r0] - ldr r0, _0807255C @ =gUnknown_2037EE2 + ldr r0, _0807255C @ =gAnimVisualTaskCount strb r1, [r0] ldr r0, _08072560 @ =gUnknown_2037EE3 strb r1, [r0] @@ -86,7 +86,7 @@ _08072520: .align 2, 0 _08072554: .4byte gUnknown_2037EE0 _08072558: .4byte gAnimScriptActive -_0807255C: .4byte gUnknown_2037EE2 +_0807255C: .4byte gAnimVisualTaskCount _08072560: .4byte gUnknown_2037EE3 _08072564: .4byte gAnimDisableStructPtr _08072568: .4byte gAnimMoveDmg @@ -276,10 +276,10 @@ _080726EE: movs r2, 0x80 bl m4aMPlayVolumeControl _08072706: - ldr r0, _08072730 @ =gUnknown_2022984 + ldr r0, _08072730 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _08072734 @ =gUnknown_2022986 + ldr r0, _08072734 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _08072738 @ =gUnknown_2022988 strh r1, [r0] @@ -296,8 +296,8 @@ _08072706: .align 2, 0 _08072728: .4byte 0x0000ffff _0807272C: .4byte gMPlayInfo_BGM -_08072730: .4byte gUnknown_2022984 -_08072734: .4byte gUnknown_2022986 +_08072730: .4byte gBattle_WIN0H +_08072734: .4byte gBattle_WIN0V _08072738: .4byte gUnknown_2022988 _0807273C: .4byte gUnknown_202298A thumb_func_end LaunchBattleAnimation @@ -309,7 +309,7 @@ DestroyAnimSprite: @ 8072740 bl FreeSpriteOamMatrix adds r0, r4, 0 bl DestroySprite - ldr r1, _0807275C @ =gUnknown_2037EE2 + ldr r1, _0807275C @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -317,7 +317,7 @@ DestroyAnimSprite: @ 8072740 pop {r0} bx r0 .align 2, 0 -_0807275C: .4byte gUnknown_2037EE2 +_0807275C: .4byte gAnimVisualTaskCount thumb_func_end DestroyAnimSprite thumb_func_start DestroyAnimVisualTask @@ -326,14 +326,14 @@ DestroyAnimVisualTask: @ 8072760 lsls r0, 24 lsrs r0, 24 bl DestroyTask - ldr r1, _08072778 @ =gUnknown_2037EE2 + ldr r1, _08072778 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] pop {r0} bx r0 .align 2, 0 -_08072778: .4byte gUnknown_2037EE2 +_08072778: .4byte gAnimVisualTaskCount thumb_func_end DestroyAnimVisualTask thumb_func_start DestroyAnimSoundTask @@ -666,7 +666,7 @@ _080729CC: adds r0, r7, 0 adds r1, r4, 0 bl CreateSpriteAndAnimate - ldr r1, _08072A0C @ =gUnknown_2037EE2 + ldr r1, _08072A0C @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -676,7 +676,7 @@ _080729CC: .align 2, 0 _08072A04: .4byte gBattleAnimAttacker _08072A08: .4byte gBattleAnimTarget -_08072A0C: .4byte gUnknown_2037EE2 +_08072A0C: .4byte gAnimVisualTaskCount thumb_func_end ScriptCmd_createsprite thumb_func_start ScriptCmd_createvisualtask @@ -729,7 +729,7 @@ _08072A60: lsls r0, 24 lsrs r0, 24 bl _call_via_r6 - ldr r1, _08072A88 @ =gUnknown_2037EE2 + ldr r1, _08072A88 @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -739,7 +739,7 @@ _08072A60: .align 2, 0 _08072A80: .4byte gUnknown_2037ED4 _08072A84: .4byte gBattleAnimArgs -_08072A88: .4byte gUnknown_2037EE2 +_08072A88: .4byte gAnimVisualTaskCount thumb_func_end ScriptCmd_createvisualtask thumb_func_start ScriptCmd_delay @@ -778,7 +778,7 @@ _08072AC8: .4byte WaitAnimFrameCount thumb_func_start sub_8072ACC sub_8072ACC: @ 8072ACC push {lr} - ldr r0, _08072AE4 @ =gUnknown_2037EE2 + ldr r0, _08072AE4 @ =gAnimVisualTaskCount ldrb r2, [r0] cmp r2, 0 bne _08072AF0 @@ -790,7 +790,7 @@ sub_8072ACC: @ 8072ACC strb r2, [r0] b _08072AF6 .align 2, 0 -_08072AE4: .4byte gUnknown_2037EE2 +_08072AE4: .4byte gAnimVisualTaskCount _08072AE8: .4byte gUnknown_2037ED4 _08072AEC: .4byte gUnknown_2037EE0 _08072AF0: @@ -821,7 +821,7 @@ sub_8072B08: @ 8072B08 push {r7} movs r0, 0 mov r8, r0 - ldr r0, _08072B38 @ =gUnknown_2037EE2 + ldr r0, _08072B38 @ =gAnimVisualTaskCount ldrb r0, [r0] cmp r0, 0 bne _08072B30 @@ -842,7 +842,7 @@ _08072B30: strh r0, [r1] b _08072B62 .align 2, 0 -_08072B38: .4byte gUnknown_2037EE2 +_08072B38: .4byte gAnimVisualTaskCount _08072B3C: .4byte gUnknown_2037EE3 _08072B40: .4byte gUnknown_2037F14 _08072B44: .4byte gUnknown_2037F12 @@ -2869,8 +2869,8 @@ _08073AFC: bx r1 thumb_func_end BattleAnimAdjustPanning - thumb_func_start sub_8073B08 -sub_8073B08: @ 8073B08 + thumb_func_start BattleAnimAdjustPanning2 +BattleAnimAdjustPanning2: @ 8073B08 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 @@ -2914,7 +2914,7 @@ _08073B56: pop {r4} pop {r1} bx r1 - thumb_func_end sub_8073B08 + thumb_func_end BattleAnimAdjustPanning2 thumb_func_start KeepPanInRange KeepPanInRange: @ 8073B60 @@ -3301,14 +3301,14 @@ ScriptCmd_panse_27: @ 8073E10 ldrb r7, [r1, 0x5] movs r0, 0x2 ldrsb r0, [r1, r0] - bl sub_8073B08 + bl BattleAnimAdjustPanning2 adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 lsls r4, 24 asrs r4, 24 adds r0, r4, 0 - bl sub_8073B08 + bl BattleAnimAdjustPanning2 adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -3317,7 +3317,7 @@ ScriptCmd_panse_27: @ 8073E10 asrs r1, 24 mov r8, r1 mov r0, r8 - bl sub_8073B08 + bl BattleAnimAdjustPanning2 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -3873,7 +3873,7 @@ ScriptCmd_invisible: @ 80742A4 ldr r4, _080742D8 @ =gUnknown_2037ED4 ldr r0, [r4] ldrb r0, [r0, 0x1] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF @@ -3906,7 +3906,7 @@ ScriptCmd_visible: @ 80742E0 ldr r4, _08074318 @ =gUnknown_2037ED4 ldr r0, [r4] ldrb r0, [r0, 0x1] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF @@ -3976,7 +3976,7 @@ _08074370: lsrs r4, r0, 24 movs r0, 0x1 _0807437C: - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF @@ -4058,7 +4058,7 @@ _08074418: lsrs r4, r0, 24 movs r0, 0x1 _08074424: - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s index b09edc9ae..19f2c4480 100644 --- a/asm/battle_anim_effects_1.s +++ b/asm/battle_anim_effects_1.s @@ -1505,7 +1505,7 @@ sub_80A2E64: @ 80A2E64 ands r0, r1 strb r0, [r2] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId movs r0, 0x80 lsls r0, 1 strh r0, [r4, 0x2E] @@ -1526,7 +1526,7 @@ sub_80A2EA0: @ 80A2EA0 push {r4,lr} adds r4, r0, 0 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0 @@ -1587,7 +1587,7 @@ sub_80A2F0C: @ 80A2F0C lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 ldr r1, _080A2F38 @ =gSprites @@ -1641,7 +1641,7 @@ sub_80A2F74: @ 80A2F74 lsls r4, 24 lsrs r4, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 @@ -1725,7 +1725,7 @@ sub_80A3004: @ 80A3004 cmp r5, 0 bne _080A3074 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -3924,7 +3924,7 @@ _080A4100: adds r0, r7 strh r0, [r4, 0x22] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId _080A411A: adds r0, r6, 0 bl sub_8076884 @@ -8506,7 +8506,7 @@ sub_80A63B4: @ 80A63B4 ldr r1, _080A6444 @ =gTasks adds r6, r0, r1 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x8] @@ -8598,7 +8598,7 @@ _080A6488: cmp r5, 0x1 bhi _080A649A movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 asrs r0, 16 cmp r0, 0 diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s index 2fac4c956..34989dc0d 100644 --- a/asm/battle_anim_effects_2.s +++ b/asm/battle_anim_effects_2.s @@ -2252,7 +2252,7 @@ sub_80A7FB0: @ 80A7FB0 lsls r5, 24 lsrs r5, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -2312,7 +2312,7 @@ sub_80A8014: @ 80A8014 cmp r1, r0 bne _080A8064 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -2350,7 +2350,7 @@ sub_80A8074: @ 80A8074 ldr r0, _080A80C0 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -2550,7 +2550,7 @@ sub_80A8200: @ 80A8200 lsrs r1, 24 mov r9, r1 movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 lsrs r0, 16 mov r8, r0 @@ -2720,7 +2720,7 @@ _080A835C: .4byte gTasks _080A8360: .4byte gBattleAnimArgs _080A8364: ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2902,7 +2902,7 @@ sub_80A84B4: @ 80A84B4 ldr r0, _080A84E4 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3090,7 +3090,7 @@ sub_80A8638: @ 80A8638 ldr r0, _080A866C @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3146,7 +3146,7 @@ sub_80A86A4: @ 80A86A4 ldr r0, _080A8718 @ =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r2, 0 @@ -4565,7 +4565,7 @@ sub_80A917C: @ 80A917C ldr r0, _080A91AC @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -4668,7 +4668,7 @@ _080A9250: _080A9256: strh r0, [r4, 0x24] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -4861,7 +4861,7 @@ sub_80A939C: @ 80A939C movs r0, 0x2 strh r0, [r4, 0x24] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -5517,9 +5517,9 @@ sub_80A98B0: @ 80A98B0 movs r6, 0x98 _080A98C4: movs r5, 0 - ldr r1, _080A9918 @ =gUnknown_2022984 + ldr r1, _080A9918 @ =gBattle_WIN0H strh r6, [r1] - ldr r4, _080A991C @ =gUnknown_2022986 + ldr r4, _080A991C @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r4] ldrh r1, [r1] @@ -5553,8 +5553,8 @@ _080A98C4: pop {r0} bx r0 .align 2, 0 -_080A9918: .4byte gUnknown_2022984 -_080A991C: .4byte gUnknown_2022986 +_080A9918: .4byte gBattle_WIN0H +_080A991C: .4byte gBattle_WIN0V _080A9920: .4byte 0x00003f1f _080A9924: .4byte 0x00003f3f _080A9928: .4byte gTasks @@ -5583,7 +5583,7 @@ sub_80A9930: @ 80A9930 lsls r0, r2, 16 cmp r1, r0 blt _080A9970 - ldr r0, _080A9968 @ =gUnknown_2022984 + ldr r0, _080A9968 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, _080A996C @ =sub_80A9984 @@ -5591,10 +5591,10 @@ sub_80A9930: @ 80A9930 b _080A9978 .align 2, 0 _080A9964: .4byte gTasks -_080A9968: .4byte gUnknown_2022984 +_080A9968: .4byte gBattle_WIN0H _080A996C: .4byte sub_80A9984 _080A9970: - ldr r1, _080A9980 @ =gUnknown_2022984 + ldr r1, _080A9980 @ =gBattle_WIN0H lsls r0, r4, 8 orrs r2, r0 strh r2, [r1] @@ -5603,7 +5603,7 @@ _080A9978: pop {r0} bx r0 .align 2, 0 -_080A9980: .4byte gUnknown_2022984 +_080A9980: .4byte gBattle_WIN0H thumb_func_end sub_80A9930 thumb_func_start sub_80A9984 @@ -5649,9 +5649,9 @@ _080A99D4: .4byte 0x00007fff _080A99D8: cmp r0, 0x4 ble _080A9A0C - ldr r0, _080A9A14 @ =gUnknown_2022984 + ldr r0, _080A9A14 @ =gBattle_WIN0H strh r4, [r0] - ldr r0, _080A9A18 @ =gUnknown_2022986 + ldr r0, _080A9A18 @ =gBattle_WIN0V strh r4, [r0] ldr r4, _080A9A1C @ =0x00003f3f movs r0, 0x48 @@ -5674,8 +5674,8 @@ _080A9A0C: pop {r0} bx r0 .align 2, 0 -_080A9A14: .4byte gUnknown_2022984 -_080A9A18: .4byte gUnknown_2022986 +_080A9A14: .4byte gBattle_WIN0H +_080A9A18: .4byte gBattle_WIN0V _080A9A1C: .4byte 0x00003f3f thumb_func_end sub_80A9984 @@ -5686,7 +5686,7 @@ sub_80A9A20: @ 80A9A20 lsrs r0, 24 adds r6, r0, 0 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, _080A9A70 @ =gTasks @@ -5702,7 +5702,7 @@ sub_80A9A20: @ 80A9A20 cmp r0, 0x1 bne _080A9A7C movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -5755,7 +5755,7 @@ sub_80A9AB0: @ 80A9AB0 lsrs r0, 24 adds r6, r0, 0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, _080A9B00 @ =gTasks @@ -5771,7 +5771,7 @@ sub_80A9AB0: @ 80A9AB0 cmp r0, 0x1 bne _080A9B0C movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -6088,7 +6088,7 @@ _080A9D2A: ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -6376,7 +6376,7 @@ _080A9FC6: ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -7428,7 +7428,7 @@ sub_80AA7C8: @ 80AA7C8 lsrs r5, 24 ldr r0, _080AA7FC @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s index 192e2b15f..17a770d64 100644 --- a/asm/battle_anim_effects_3.s +++ b/asm/battle_anim_effects_3.s @@ -572,7 +572,7 @@ sub_80DE6F0: @ 80DE6F0 adds r1, r2 ldr r0, _080DE710 @ =sub_80DE718 str r0, [r1] - ldr r1, _080DE714 @ =gUnknown_2037EE2 + ldr r1, _080DE714 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -580,7 +580,7 @@ sub_80DE6F0: @ 80DE6F0 .align 2, 0 _080DE70C: .4byte gTasks _080DE710: .4byte sub_80DE718 -_080DE714: .4byte gUnknown_2037EE2 +_080DE714: .4byte gAnimVisualTaskCount thumb_func_end sub_80DE6F0 thumb_func_start sub_80DE718 @@ -674,7 +674,7 @@ sub_80DE7B4: @ 80DE7B4 adds r1, r2 ldr r0, _080DE7D4 @ =sub_80DE7DC str r0, [r1] - ldr r1, _080DE7D8 @ =gUnknown_2037EE2 + ldr r1, _080DE7D8 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -682,7 +682,7 @@ sub_80DE7B4: @ 80DE7B4 .align 2, 0 _080DE7D0: .4byte gTasks _080DE7D4: .4byte sub_80DE7DC -_080DE7D8: .4byte gUnknown_2037EE2 +_080DE7D8: .4byte gAnimVisualTaskCount thumb_func_end sub_80DE7B4 thumb_func_start sub_80DE7DC @@ -1127,10 +1127,10 @@ sub_80DEB20: @ 80DEB20 lsls r1, 8 movs r0, 0 bl SetGpuRegBits - ldr r0, _080DEB80 @ =gUnknown_2022984 + ldr r0, _080DEB80 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r4, _080DEB84 @ =gUnknown_2022986 + ldr r4, _080DEB84 @ =gBattle_WIN0V strh r1, [r4] movs r0, 0x40 movs r1, 0 @@ -1161,8 +1161,8 @@ sub_80DEB20: @ 80DEB20 bx r0 .align 2, 0 _080DEB7C: .4byte 0x00001f3f -_080DEB80: .4byte gUnknown_2022984 -_080DEB84: .4byte gUnknown_2022986 +_080DEB80: .4byte gBattle_WIN0H +_080DEB84: .4byte gBattle_WIN0V _080DEB88: .4byte sub_80DEB8C thumb_func_end sub_80DEB20 @@ -1488,11 +1488,11 @@ sub_80DEDD8: @ 80DEDD8 ldr r1, _080DEE20 @ =gUnknown_202298A movs r0, 0xA0 strh r0, [r1] - ldr r0, _080DEE24 @ =gUnknown_2022984 + ldr r0, _080DEE24 @ =gBattle_WIN0H ldrh r1, [r0] movs r0, 0x42 bl SetGpuReg - ldr r0, _080DEE28 @ =gUnknown_2022986 + ldr r0, _080DEE28 @ =gBattle_WIN0V ldrh r1, [r0] movs r0, 0x46 bl SetGpuReg @@ -1502,8 +1502,8 @@ _080DEE14: .4byte 0x00001f3f _080DEE18: .4byte gUnknown_2022988 _080DEE1C: .4byte 0x000098f0 _080DEE20: .4byte gUnknown_202298A -_080DEE24: .4byte gUnknown_2022984 -_080DEE28: .4byte gUnknown_2022986 +_080DEE24: .4byte gBattle_WIN0H +_080DEE28: .4byte gBattle_WIN0V _080DEE2C: ldr r1, _080DEE68 @ =0x00001f3f movs r0, 0x48 @@ -2021,7 +2021,7 @@ sub_80DF1DC: @ 80DF1DC strh r0, [r4, 0x12] strh r5, [r4, 0x14] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -2437,7 +2437,7 @@ sub_80DF524: @ 80DF524 _080DF544: .4byte gTasks _080DF548: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2469,7 +2469,7 @@ sub_80DF580: @ 80DF580 push {r4-r6,lr} adds r5, r0, 0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x2E @@ -2857,7 +2857,7 @@ sub_80DF848: @ 80DF848 cmp r0, 0 bne _080DF888 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2901,7 +2901,7 @@ sub_80DF8A0: @ 80DF8A0 cmp r0, 0 bne _080DF8E0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3002,7 +3002,7 @@ sub_80DF964: @ 80DF964 cmp r0, 0 bne _080DF9A4 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3417,7 +3417,7 @@ _080DFCCE: ldr r1, _080DFD20 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080DFD24 @ =gFile_graphics_battle_anims_masks_morning_sun_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -4059,7 +4059,7 @@ _080E01FC: ldr r1, _080E0254 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080E0258 @ =gFile_graphics_battle_anims_masks_morning_sun_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -4371,7 +4371,7 @@ sub_80E0488: @ 80E0488 cmp r0, 0 bne _080E04C8 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -4523,7 +4523,7 @@ _080E059C: subs r0, 0x1 strh r0, [r4, 0x14] ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -4874,7 +4874,7 @@ sub_80E0850: @ 80E0850 strh r0, [r4, 0x24] ldr r0, _080E089C @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -5237,7 +5237,7 @@ _080E0B3E: strh r0, [r2, 0x1E] mov r1, r8 ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r5, r0, 24 ldr r1, _080E0B7C @ =gTasks @@ -5535,10 +5535,10 @@ sub_80E0D74: @ 80E0D74 lsls r1, 8 movs r0, 0 bl SetGpuRegBits - ldr r0, _080E0DDC @ =gUnknown_2022984 + ldr r0, _080E0DDC @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r4, _080E0DE0 @ =gUnknown_2022986 + ldr r4, _080E0DE0 @ =gBattle_WIN0V strh r1, [r4] movs r0, 0x40 movs r1, 0 @@ -5572,8 +5572,8 @@ sub_80E0D74: @ 80E0D74 bx r0 .align 2, 0 _080E0DD8: .4byte 0x00001f3f -_080E0DDC: .4byte gUnknown_2022984 -_080E0DE0: .4byte gUnknown_2022986 +_080E0DDC: .4byte gBattle_WIN0H +_080E0DE0: .4byte gBattle_WIN0V _080E0DE4: .4byte gBattleAnimArgs _080E0DE8: .4byte sub_80E0DEC thumb_func_end sub_80E0D74 @@ -5825,7 +5825,7 @@ sub_80E0FB8: @ 80E0FB8 lsrs r0, 24 str r0, [sp, 0x18] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r0, _080E1040 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -6276,7 +6276,7 @@ _080E136C: strh r0, [r4, 0x24] ldr r0, _080E13A8 @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -6743,7 +6743,7 @@ sub_80E1704: @ 80E1704 strh r0, [r4, 0x8] ldr r0, _080E1740 @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -7218,7 +7218,7 @@ _080E1AAA: bgt _080E1ACA adds r0, r5, 0 bl DestroyTask - ldr r1, _080E1AD4 @ =gUnknown_2037EE2 + ldr r1, _080E1AD4 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -7229,7 +7229,7 @@ _080E1ACA: pop {r0} bx r0 .align 2, 0 -_080E1AD4: .4byte gUnknown_2037EE2 +_080E1AD4: .4byte gAnimVisualTaskCount thumb_func_end sub_80E1990 thumb_func_start sub_80E1AD8 @@ -7619,7 +7619,7 @@ _080E1DA2: strh r0, [r5, 0x14] ldr r0, _080E1DF4 @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -7892,7 +7892,7 @@ sub_80E1FC4: @ 80E1FC4 ldrh r0, [r1, 0x2] strh r0, [r4, 0xA] ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, _080E2014 @ =gSprites @@ -9091,7 +9091,7 @@ _080E28F8: ldrh r0, [r2, 0x2] strh r0, [r4, 0x8] ldrb r0, [r2] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -9613,7 +9613,7 @@ sub_80E2CE4: @ 80E2CE4 ldr r0, _080E2D34 @ =gTasks adds r6, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] @@ -10360,7 +10360,7 @@ sub_80E3294: @ 80E3294 lsls r0, 24 lsrs r6, r0, 24 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r5, r0, 24 adds r2, r5, 0 @@ -10471,7 +10471,7 @@ sub_80E3374: @ 80E3374 lsls r0, 24 lsrs r6, r0, 24 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 ldr r1, _080E33A0 @ =gTasks @@ -10856,7 +10856,7 @@ sub_80E3664: @ 80E3664 lsls r0, 24 lsrs r7, r0, 24 movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 lsrs r1, r0, 16 str r1, [sp] @@ -10864,7 +10864,7 @@ sub_80E3664: @ 80E3664 cmp r6, 0 blt _080E36A6 movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 lsrs r1, r0, 16 mov r9, r1 @@ -11251,7 +11251,7 @@ _080E3964: .4byte _080E3D90 _080E3978: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, _080E39C4 @ =gTasks @@ -11392,7 +11392,7 @@ _080E3AA0: ldrh r5, [r1, 0x2] _080E3AA2: movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080E3AC8 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -11460,7 +11460,7 @@ _080E3B30: ldrh r5, [r1, 0x2] _080E3B32: movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080E3BD0 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -11682,7 +11682,7 @@ _080E3D04: .4byte 0x0000ffff _080E3D08: .4byte gTasks _080E3D0C: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, _080E3D58 @ =gTasks @@ -11746,7 +11746,7 @@ _080E3D82: _080E3D8C: .4byte gTasks _080E3D90: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, _080E3E04 @ =gTasks @@ -11917,7 +11917,7 @@ _080E3E96: cmp r0, 0x1 bne _080E3FB8 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080E3F24 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -12235,7 +12235,7 @@ sub_80E4160: @ 80E4160 ldr r0, _080E41C8 @ =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -12757,7 +12757,7 @@ sub_80E4540: @ 80E4540 strh r0, [r4, 0x8] ldr r0, _080E457C @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/battle_anim_mons.s b/asm/battle_anim_mons.s index 81716bdc8..7703f69f5 100644 --- a/asm/battle_anim_mons.s +++ b/asm/battle_anim_mons.s @@ -703,8 +703,8 @@ _080749CC: bx r1 thumb_func_end sub_807492C - thumb_func_start GetAnimBankSpriteId -GetAnimBankSpriteId: @ 80749D4 + thumb_func_start GetAnimBattlerSpriteId +GetAnimBattlerSpriteId: @ 80749D4 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 @@ -779,7 +779,7 @@ _08074A5E: bx r1 .align 2, 0 _08074A64: .4byte gBattlerSpriteIds - thumb_func_end GetAnimBankSpriteId + thumb_func_end GetAnimBattlerSpriteId thumb_func_start StoreSpriteCallbackInData6 StoreSpriteCallbackInData6: @ 8074A68 @@ -2091,8 +2091,8 @@ sub_8075358: @ 8075358 _080753B0: .4byte 0x05000800 thumb_func_end sub_8075358 - thumb_func_start sub_80753B4 -sub_80753B4: @ 80753B4 + thumb_func_start AnimLoadCompressedBgGfx +AnimLoadCompressedBgGfx: @ 80753B4 push {r4-r6,lr} mov r6, r8 push {r6} @@ -2129,7 +2129,7 @@ sub_80753B4: @ 80753B4 .align 2, 0 _080753FC: .4byte gUnknown_2022BB8 _08075400: .4byte 0x05000800 - thumb_func_end sub_80753B4 + thumb_func_end AnimLoadCompressedBgGfx thumb_func_start sub_8075404 sub_8075404: @ 8075404 @@ -3717,12 +3717,12 @@ _08075FB4: .4byte StartAnimLinearTranslation _08075FB8: .4byte DestroyAnimSprite thumb_func_end sub_8075F0C - thumb_func_start duplicate_obj_of_side_rel2move_in_transparent_mode -duplicate_obj_of_side_rel2move_in_transparent_mode: @ 8075FBC + thumb_func_start CloneBattlerSpriteWithBlend +CloneBattlerSpriteWithBlend: @ 8075FBC push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0xFF @@ -3778,7 +3778,7 @@ _0807602A: pop {r4-r6} pop {r1} bx r1 - thumb_func_end duplicate_obj_of_side_rel2move_in_transparent_mode + thumb_func_end CloneBattlerSpriteWithBlend thumb_func_start obj_delete_but_dont_free_vram obj_delete_but_dont_free_vram: @ 8076030 @@ -3954,7 +3954,7 @@ sub_807616C: @ 807616C lsrs r4, r0, 24 ldr r0, _0807618C @ =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0xFF @@ -5894,7 +5894,7 @@ sub_8077030: @ 8077030 ldr r0, _080770C4 @ =gTasks adds r5, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r6, 0 @@ -6107,7 +6107,7 @@ sub_80771E4: @ 80771E4 lsrs r1, 24 mov r8, r1 movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 lsrs r7, r0, 16 asrs r0, 16 diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s index c95a1099e..209d11ed3 100644 --- a/asm/battle_anim_special.s +++ b/asm/battle_anim_special.s @@ -18,10 +18,10 @@ sub_80EEC0C: @ 80EEC0C str r0, [sp, 0x10] ldr r0, _080EEDB4 @ =gBattleAnimAttacker ldrb r4, [r0] - ldr r0, _080EEDB8 @ =gUnknown_2022984 + ldr r0, _080EEDB8 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080EEDBC @ =gUnknown_2022986 + ldr r0, _080EEDBC @ =gBattle_WIN0V strh r1, [r0] ldr r1, _080EEDC0 @ =0x00003f3f movs r0, 0x48 @@ -161,7 +161,7 @@ sub_80EEC0C: @ 80EEC0C ldr r1, _080EEDDC @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080EEDE0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -204,8 +204,8 @@ sub_80EEC0C: @ 80EEC0C bx r0 .align 2, 0 _080EEDB4: .4byte gBattleAnimAttacker -_080EEDB8: .4byte gUnknown_2022984 -_080EEDBC: .4byte gUnknown_2022986 +_080EEDB8: .4byte gBattle_WIN0H +_080EEDBC: .4byte gBattle_WIN0V _080EEDC0: .4byte 0x00003f3f _080EEDC4: .4byte 0x00003f3d _080EEDC8: .4byte 0x00003f42 @@ -336,9 +336,9 @@ _080EEE9C: bne _080EEFA8 movs r0, 0 bl sub_8073128 - ldr r0, _080EEFB4 @ =gUnknown_2022984 + ldr r0, _080EEFB4 @ =gBattle_WIN0H strh r4, [r0] - ldr r0, _080EEFB8 @ =gUnknown_2022986 + ldr r0, _080EEFB8 @ =gBattle_WIN0V strh r4, [r0] ldr r4, _080EEFBC @ =0x00003f3f movs r0, 0x48 @@ -439,8 +439,8 @@ _080EEFA8: pop {r0} bx r0 .align 2, 0 -_080EEFB4: .4byte gUnknown_2022984 -_080EEFB8: .4byte gUnknown_2022986 +_080EEFB4: .4byte gBattle_WIN0H +_080EEFB8: .4byte gBattle_WIN0V _080EEFBC: .4byte 0x00003f3f _080EEFC0: .4byte gSprites _080EEFC4: .4byte gHealthboxSpriteIds diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s deleted file mode 100644 index f447bdf45..000000000 --- a/asm/battle_anim_utility_funcs.s +++ /dev/null @@ -1,5133 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80BA7F8 -sub_80BA7F8: @ 80BA7F8 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080BA838 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80B9A14 - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_8075CB8 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_80BAA4C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BA838: .4byte gBattleAnimArgs - thumb_func_end sub_80BA7F8 - - thumb_func_start sub_80BA83C -sub_80BA83C: @ 80BA83C - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_80B9A14 - adds r5, r0, 0 - ldr r0, _080BA868 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _080BA8E6 - lsls r0, 2 - ldr r1, _080BA86C @ =_080BA870 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BA868: .4byte gBattleAnimArgs -_080BA86C: .4byte _080BA870 - .align 2, 0 -_080BA870: - .4byte _080BA892 - .4byte _080BA89E - .4byte _080BA890 - .4byte _080BA89C - .4byte _080BA8AC - .4byte _080BA8C4 - .4byte _080BA8CC - .4byte _080BA8D8 -_080BA890: - movs r5, 0 -_080BA892: - mov r0, sp - ldr r1, _080BA898 @ =gBattleAnimAttacker - b _080BA8A2 - .align 2, 0 -_080BA898: .4byte gBattleAnimAttacker -_080BA89C: - movs r5, 0 -_080BA89E: - mov r0, sp - ldr r1, _080BA8A8 @ =gBattleAnimTarget -_080BA8A2: - ldrb r1, [r1] - strb r1, [r0] - b _080BA8E6 - .align 2, 0 -_080BA8A8: .4byte gBattleAnimTarget -_080BA8AC: - mov r1, sp - ldr r0, _080BA8BC @ =gBattleAnimAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _080BA8C0 @ =gBattleAnimTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _080BA8E6 - .align 2, 0 -_080BA8BC: .4byte gBattleAnimAttacker -_080BA8C0: .4byte gBattleAnimTarget -_080BA8C4: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _080BA8E6 -_080BA8CC: - movs r5, 0 - mov r2, sp - ldr r0, _080BA8D4 @ =gBattleAnimAttacker - b _080BA8DE - .align 2, 0 -_080BA8D4: .4byte gBattleAnimAttacker -_080BA8D8: - movs r5, 0 - mov r2, sp - ldr r0, _080BA930 @ =gBattleAnimTarget -_080BA8DE: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_080BA8E6: - movs r4, 0 - mov r6, sp -_080BA8EA: - ldrb r0, [r6] - cmp r4, r0 - beq _080BA914 - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _080BA914 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080BA914 - adds r0, r4, 0 - bl sub_8075D80 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_080BA914: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _080BA8EA - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_80BAA4C - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BA930: .4byte gBattleAnimTarget - thumb_func_end sub_80BA83C - - thumb_func_start sub_80BA934 -sub_80BA934: @ 80BA934 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080BA958 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_80B9A14 - adds r2, r0, 0 - ldr r0, _080BA95C @ =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _080BAA0A - lsls r0, 2 - ldr r1, _080BA960 @ =_080BA964 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BA958: .4byte gBattleAnimArgs -_080BA95C: .4byte gBattleTerrain -_080BA960: .4byte _080BA964 - .align 2, 0 -_080BA964: - .4byte _080BA98C - .4byte _080BA99C - .4byte _080BA9A8 - .4byte _080BA9B8 - .4byte _080BA9C4 - .4byte _080BA9D4 - .4byte _080BA9E4 - .4byte _080BA9F4 - .4byte _080BAA04 - .4byte _080BAA04 -_080BA98C: - ldr r1, _080BA994 @ =gBattleAnimArgs - ldr r0, _080BA998 @ =0x00000b0c - b _080BAA08 - .align 2, 0 -_080BA994: .4byte gBattleAnimArgs -_080BA998: .4byte 0x00000b0c -_080BA99C: - ldr r1, _080BA9A4 @ =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _080BAA08 - .align 2, 0 -_080BA9A4: .4byte gBattleAnimArgs -_080BA9A8: - ldr r1, _080BA9B0 @ =gBattleAnimArgs - ldr r0, _080BA9B4 @ =0x00002f1e - b _080BAA08 - .align 2, 0 -_080BA9B0: .4byte gBattleAnimArgs -_080BA9B4: .4byte 0x00002f1e -_080BA9B8: - ldr r1, _080BA9C0 @ =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _080BAA08 - .align 2, 0 -_080BA9C0: .4byte gBattleAnimArgs -_080BA9C4: - ldr r1, _080BA9CC @ =gBattleAnimArgs - ldr r0, _080BA9D0 @ =0x00007ecb - b _080BAA08 - .align 2, 0 -_080BA9CC: .4byte gBattleAnimArgs -_080BA9D0: .4byte 0x00007ecb -_080BA9D4: - ldr r1, _080BA9DC @ =gBattleAnimArgs - ldr r0, _080BA9E0 @ =0x00007ecb - b _080BAA08 - .align 2, 0 -_080BA9DC: .4byte gBattleAnimArgs -_080BA9E0: .4byte 0x00007ecb -_080BA9E4: - ldr r1, _080BA9EC @ =gBattleAnimArgs - ldr r0, _080BA9F0 @ =0x00002a16 - b _080BAA08 - .align 2, 0 -_080BA9EC: .4byte gBattleAnimArgs -_080BA9F0: .4byte 0x00002a16 -_080BA9F4: - ldr r1, _080BA9FC @ =gBattleAnimArgs - ldr r0, _080BAA00 @ =0x00000d2e - b _080BAA08 - .align 2, 0 -_080BA9FC: .4byte gBattleAnimArgs -_080BAA00: .4byte 0x00000d2e -_080BAA04: - ldr r1, _080BAA18 @ =gBattleAnimArgs - ldr r0, _080BAA1C @ =0x00007fff -_080BAA08: - strh r0, [r1, 0x8] -_080BAA0A: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80BAA4C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BAA18: .4byte gBattleAnimArgs -_080BAA1C: .4byte 0x00007fff - thumb_func_end sub_80BA934 - - thumb_func_start sub_80BAA20 -sub_80BAA20: @ 80BAA20 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080BAA48 @ =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_80BAA4C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BAA48: .4byte gBattleAnimArgs - thumb_func_end sub_80BAA20 - - thumb_func_start sub_80BAA4C -sub_80BAA4C: @ 80BAA4C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080BAA84 @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, _080BAA88 @ =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, _080BAA8C @ =sub_80BAA90 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080BAA84: .4byte gTasks -_080BAA88: .4byte gBattleAnimArgs -_080BAA8C: .4byte sub_80BAA90 - thumb_func_end sub_80BAA4C - - thumb_func_start sub_80BAA90 -sub_80BAA90: @ 80BAA90 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, _080BAB10 @ =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _080BAB26 - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _080BAAF2 - adds r5, r3, 0 -_080BAAD0: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080BAAE4 - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_080BAAE4: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _080BAAD0 -_080BAAF2: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _080BAB14 - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _080BAB2C - .align 2, 0 -_080BAB10: .4byte gTasks -_080BAB14: - cmp r3, r1 - ble _080BAB1E - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _080BAB2C -_080BAB1E: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080BAB2C -_080BAB26: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_080BAB2C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80BAA90 - - thumb_func_start sub_80BAB38 -sub_80BAB38: @ 80BAB38 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080BAB6C @ =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, _080BAB70 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080BAB74 @ =sub_80BAB78 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BAB6C: .4byte gBattleAnimArgs -_080BAB70: .4byte gTasks -_080BAB74: .4byte sub_80BAB78 - thumb_func_end sub_80BAB38 - - thumb_func_start sub_80BAB78 -sub_80BAB78: @ 80BAB78 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080BAB94 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080BAB90 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080BAB90: - pop {r0} - bx r0 - .align 2, 0 -_080BAB94: .4byte gPaletteFade - thumb_func_end sub_80BAB78 - - thumb_func_start sub_80BAB98 -sub_80BAB98: @ 80BAB98 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080BABC4 @ =gTasks - adds r1, r0 - ldr r2, _080BABC8 @ =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, _080BABCC @ =sub_80BABD0 - str r0, [r1] - bx lr - .align 2, 0 -_080BABC4: .4byte gTasks -_080BABC8: .4byte gBattleAnimArgs -_080BABCC: .4byte sub_80BABD0 - thumb_func_end sub_80BAB98 - - thumb_func_start sub_80BABD0 -sub_80BABD0: @ 80BABD0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080BABFC @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080BAC94 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080BAC00 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080BACA2 - .align 2, 0 -_080BABFC: .4byte gTasks -_080BAC00: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _080BAC7E - ldr r6, _080BAC8C @ =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _080BAC28 - movs r2, 0x1 -_080BAC28: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080BAC90 @ =sub_80BACA8 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_080BAC7E: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _080BACA2 - .align 2, 0 -_080BAC8C: .4byte gSprites -_080BAC90: .4byte sub_80BACA8 -_080BAC94: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080BACA2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080BACA2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80BABD0 - - thumb_func_start sub_80BACA8 -sub_80BACA8: @ 80BACA8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080BACBC - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080BACE0 -_080BACBC: - ldr r3, _080BACE8 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080BACE0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BACE8: .4byte gTasks - thumb_func_end sub_80BACA8 - - thumb_func_start sub_80BACEC -sub_80BACEC: @ 80BACEC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080BAE20 @ =gUnknown_2022984 - strh r7, [r0] - ldr r0, _080BAE24 @ =gUnknown_2022986 - strh r7, [r0] - ldr r1, _080BAE28 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080BAE2C @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080BAE30 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, _080BAE34 @ =0x00000c08 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BAD7A - ldrb r1, [r4] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg -_080BAD7A: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080BADFE - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BADFE - ldr r5, _080BAE38 @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080BADAA - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080BADFE -_080BADAA: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080BADFE - ldr r3, _080BAE3C @ =gSprites - ldr r1, _080BAE40 @ =gBattlerSpriteIds - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - movs r7, 0x1 -_080BADFE: - ldr r4, _080BAE38 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BAE4C - ldr r1, _080BAE44 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BAE48 @ =gEnemyParty - b _080BAE5C - .align 2, 0 -_080BAE20: .4byte gUnknown_2022984 -_080BAE24: .4byte gUnknown_2022986 -_080BAE28: .4byte 0x00003f3f -_080BAE2C: .4byte 0x00003f3d -_080BAE30: .4byte 0x00003f42 -_080BAE34: .4byte 0x00000c08 -_080BAE38: .4byte gBattleAnimAttacker -_080BAE3C: .4byte gSprites -_080BAE40: .4byte gBattlerSpriteIds -_080BAE44: .4byte gBattlerPartyIndexes -_080BAE48: .4byte gEnemyParty -_080BAE4C: - ldr r1, _080BAF0C @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BAF10 @ =gPlayerParty -_080BAE5C: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r0, _080BAF14 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r5, 0 - adds r2, r4, 0 - bl sub_8076E34 - lsls r0, 24 - lsrs r4, r0, 24 - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap - bl sub_807543C - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BAEAC - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080BAEAC: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BAF1C @ =gFile_graphics_battle_anims_masks_curse_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80753B4 - ldr r0, _080BAF20 @ =gUnknown_83E7CC8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, _080BAF24 @ =gBattle_BG1_X - ldr r0, _080BAF28 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, _080BAF2C @ =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, _080BAF30 @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, _080BAF34 @ =sub_80BAF38 - str r1, [r0] - add sp, 0x14 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BAF0C: .4byte gBattlerPartyIndexes -_080BAF10: .4byte gPlayerParty -_080BAF14: .4byte gBattleAnimAttacker -_080BAF18: .4byte gFile_graphics_battle_anims_masks_curse_tilemap -_080BAF1C: .4byte gFile_graphics_battle_anims_masks_curse_sheet -_080BAF20: .4byte gUnknown_83E7CC8 -_080BAF24: .4byte gBattle_BG1_X -_080BAF28: .4byte gSprites -_080BAF2C: .4byte gBattle_BG1_Y -_080BAF30: .4byte gTasks -_080BAF34: .4byte sub_80BAF38 - thumb_func_end sub_80BACEC - - thumb_func_start sub_80BAF38 -sub_80BAF38: @ 80BAF38 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080BB068 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x1C] - adds r0, 0x4 - movs r1, 0 - mov r8, r1 - strh r0, [r5, 0x1C] - ldr r7, _080BB06C @ =gBattle_BG1_Y - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080BB05A - mov r0, r8 - strh r0, [r5, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080BB05A - movs r0, 0 - bl sub_8073128 - ldr r0, _080BB070 @ =gUnknown_2022984 - mov r1, r8 - strh r1, [r0] - ldr r0, _080BB074 @ =gUnknown_2022986 - strh r1, [r0] - ldr r4, _080BB078 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BAFCA - movs r0, 0xA - bl GetGpuReg - add r1, sp, 0x10 - strh r0, [r1] - ldrb r2, [r1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrh r1, [r1] - movs r0, 0xA - bl SetGpuReg -_080BAFCA: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0 - bl GetAnimBankSpriteId - ldr r4, _080BB07C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080BB050 - ldr r2, _080BB080 @ =gBattlerSpriteIds - ldr r0, _080BB084 @ =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080BB050: - mov r2, r8 - strh r2, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080BB05A: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BB068: .4byte gTasks -_080BB06C: .4byte gBattle_BG1_Y -_080BB070: .4byte gUnknown_2022984 -_080BB074: .4byte gUnknown_2022986 -_080BB078: .4byte 0x00003f3f -_080BB07C: .4byte gSprites -_080BB080: .4byte gBattlerSpriteIds -_080BB084: .4byte gBattleAnimAttacker - thumb_func_end sub_80BAF38 - - thumb_func_start sub_80BB088 -sub_80BB088: @ 80BB088 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080BB0C8 @ =gUnknown_20399B4 - movs r0, 0x18 - bl AllocZeroed - str r0, [r4] - movs r2, 0 - ldr r3, _080BB0CC @ =gBattleAnimArgs -_080BB09C: - ldr r1, [r4] - lsls r0, r2, 1 - adds r1, 0x4 - adds r1, r0 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _080BB09C - ldr r0, _080BB0D0 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080BB0D4 @ =sub_80BB0D8 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BB0C8: .4byte gUnknown_20399B4 -_080BB0CC: .4byte gBattleAnimArgs -_080BB0D0: .4byte gTasks -_080BB0D4: .4byte sub_80BB0D8 - thumb_func_end sub_80BB088 - - thumb_func_start sub_80BB0D8 -sub_80BB0D8: @ 80BB0D8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _080BB0F0 @ =gUnknown_20399B4 - ldr r1, [r0] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080BB0F8 - ldr r0, _080BB0F4 @ =gBattleAnimAttacker - b _080BB0FA - .align 2, 0 -_080BB0F0: .4byte gUnknown_20399B4 -_080BB0F4: .4byte gBattleAnimAttacker -_080BB0F8: - ldr r0, _080BB230 @ =gBattleAnimTarget -_080BB0FA: - ldrb r0, [r0] - strb r0, [r1] - ldr r4, _080BB234 @ =gUnknown_20399B4 - ldr r2, [r4] - ldrb r0, [r2] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BB12A - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080BB130 - ldrb r0, [r1, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080BB130 -_080BB12A: - ldr r1, [r4] - movs r0, 0 - strh r0, [r1, 0xA] -_080BB130: - ldr r0, _080BB238 @ =gUnknown_2022984 - movs r1, 0 - strh r1, [r0] - ldr r0, _080BB23C @ =gUnknown_2022986 - strh r1, [r0] - ldr r1, _080BB240 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080BB244 @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080BB248 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BB18E - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080BB18E: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080BB20A - ldr r4, _080BB234 @ =gUnknown_20399B4 - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080BB20A - ldrb r0, [r1] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080BB1C0 - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080BB20A -_080BB1C0: - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _080BB20A - ldr r3, _080BB24C @ =gSprites - ldr r1, _080BB250 @ =gBattlerSpriteIds - ldr r0, [r4] - ldrb r0, [r0, 0x1] - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, [r4] - strb r5, [r0, 0x2] -_080BB20A: - ldr r4, _080BB234 @ =gUnknown_20399B4 - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BB25C - ldr r1, _080BB254 @ =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BB258 @ =gEnemyParty - b _080BB26E - .align 2, 0 -_080BB230: .4byte gBattleAnimTarget -_080BB234: .4byte gUnknown_20399B4 -_080BB238: .4byte gUnknown_2022984 -_080BB23C: .4byte gUnknown_2022986 -_080BB240: .4byte 0x00003f3f -_080BB244: .4byte 0x00003f3d -_080BB248: .4byte 0x00003f42 -_080BB24C: .4byte gSprites -_080BB250: .4byte gBattlerSpriteIds -_080BB254: .4byte gBattlerPartyIndexes -_080BB258: .4byte gEnemyParty -_080BB25C: - ldr r1, _080BB290 @ =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BB294 @ =gPlayerParty -_080BB26E: - adds r0, r1 - movs r1, 0xB - bl GetMonData - ldr r1, [r4] - strh r0, [r1, 0x14] - ldr r0, _080BB298 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, _080BB29C @ =sub_80BB2A0 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB290: .4byte gBattlerPartyIndexes -_080BB294: .4byte gPlayerParty -_080BB298: .4byte gTasks -_080BB29C: .4byte sub_80BB2A0 - thumb_func_end sub_80BB0D8 - - thumb_func_start sub_80BB2A0 -sub_80BB2A0: @ 80BB2A0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r6, _080BB300 @ =gBattlerSpriteIds - ldr r4, _080BB304 @ =gUnknown_20399B4 - ldr r2, [r4] - ldrb r0, [r2] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_8076E34 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, [r4] - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080BB2E2 - ldrb r0, [r2, 0x1] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_8076E34 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 -_080BB2E2: - mov r0, sp - bl sub_80752A0 - ldr r0, [r4] - movs r4, 0x4 - ldrsh r0, [r0, r4] - cmp r0, 0 - bne _080BB30C - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BB308 @ =gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap - bl sub_807543C - b _080BB316 - .align 2, 0 -_080BB300: .4byte gBattlerSpriteIds -_080BB304: .4byte gUnknown_20399B4 -_080BB308: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap -_080BB30C: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap - bl sub_807543C -_080BB316: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BB32E - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080BB32E: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080BB358 @ =gFile_graphics_battle_anims_masks_stat_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80753B4 - ldr r0, _080BB35C @ =gUnknown_20399B4 - ldr r0, [r0] - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x6 - bhi _080BB3C4 - lsls r0, 2 - ldr r1, _080BB360 @ =_080BB364 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BB354: .4byte gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap -_080BB358: .4byte gFile_graphics_battle_anims_masks_stat_sheet -_080BB35C: .4byte gUnknown_20399B4 -_080BB360: .4byte _080BB364 - .align 2, 0 -_080BB364: - .4byte _080BB380 - .4byte _080BB388 - .4byte _080BB390 - .4byte _080BB398 - .4byte _080BB3A0 - .4byte _080BB3A8 - .4byte _080BB3B0 -_080BB380: - ldr r0, _080BB384 @ =gFile_graphics_battle_anims_masks_stat2_palette - b _080BB3B2 - .align 2, 0 -_080BB384: .4byte gFile_graphics_battle_anims_masks_stat2_palette -_080BB388: - ldr r0, _080BB38C @ =gFile_graphics_battle_anims_masks_stat1_palette - b _080BB3B2 - .align 2, 0 -_080BB38C: .4byte gFile_graphics_battle_anims_masks_stat1_palette -_080BB390: - ldr r0, _080BB394 @ =gFile_graphics_battle_anims_masks_stat3_palette - b _080BB3B2 - .align 2, 0 -_080BB394: .4byte gFile_graphics_battle_anims_masks_stat3_palette -_080BB398: - ldr r0, _080BB39C @ =gFile_graphics_battle_anims_masks_stat4_palette - b _080BB3B2 - .align 2, 0 -_080BB39C: .4byte gFile_graphics_battle_anims_masks_stat4_palette -_080BB3A0: - ldr r0, _080BB3A4 @ =gFile_graphics_battle_anims_masks_stat6_palette - b _080BB3B2 - .align 2, 0 -_080BB3A4: .4byte gFile_graphics_battle_anims_masks_stat6_palette -_080BB3A8: - ldr r0, _080BB3AC @ =gFile_graphics_battle_anims_masks_stat7_palette - b _080BB3B2 - .align 2, 0 -_080BB3AC: .4byte gFile_graphics_battle_anims_masks_stat7_palette -_080BB3B0: - ldr r0, _080BB3C0 @ =gFile_graphics_battle_anims_masks_stat8_palette -_080BB3B2: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080BB3D2 - .align 2, 0 -_080BB3C0: .4byte gFile_graphics_battle_anims_masks_stat8_palette -_080BB3C4: - ldr r0, _080BB3FC @ =gFile_graphics_battle_anims_masks_stat5_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080BB3D2: - ldr r3, _080BB400 @ =gBattle_BG1_X - movs r2, 0 - strh r2, [r3] - ldr r0, _080BB404 @ =gBattle_BG1_Y - strh r2, [r0] - ldr r1, _080BB408 @ =gUnknown_20399B4 - ldr r0, [r1] - movs r4, 0x4 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0x1 - bne _080BB414 - movs r0, 0x40 - strh r0, [r3] - ldr r2, _080BB40C @ =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - ldr r1, _080BB410 @ =0x0000fffd - b _080BB420 - .align 2, 0 -_080BB3FC: .4byte gFile_graphics_battle_anims_masks_stat5_palette -_080BB400: .4byte gBattle_BG1_X -_080BB404: .4byte gBattle_BG1_Y -_080BB408: .4byte gUnknown_20399B4 -_080BB40C: .4byte gTasks -_080BB410: .4byte 0x0000fffd -_080BB414: - ldr r2, _080BB43C @ =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x3 -_080BB420: - strh r1, [r0, 0xA] - ldr r0, [r4] - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BB440 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _080BB44C - .align 2, 0 -_080BB43C: .4byte gTasks -_080BB440: - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_080BB44C: - strh r1, [r0, 0x12] - adds r1, r3, r5 - lsls r1, 3 - adds r1, r2 - strh r7, [r1, 0x8] - ldr r3, [r4] - ldrh r0, [r3, 0xA] - strh r0, [r1, 0xC] - mov r4, r8 - strh r4, [r1, 0xE] - ldrb r0, [r3, 0x2] - strh r0, [r1, 0x14] - ldr r2, _080BB490 @ =gBattlerSpriteIds - ldrb r0, [r3, 0x1] - adds r0, r2 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, _080BB494 @ =sub_80BB4B8 - str r0, [r1] - movs r1, 0x4 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080BB498 - movs r0, 0x40 - negs r0, r0 - bl sub_8073B08 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xE8 - bl PlaySE12WithPanning - b _080BB4AC - .align 2, 0 -_080BB490: .4byte gBattlerSpriteIds -_080BB494: .4byte sub_80BB4B8 -_080BB498: - movs r0, 0x40 - negs r0, r0 - bl sub_8073B08 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEE - bl PlaySE12WithPanning -_080BB4AC: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80BB2A0 - - thumb_func_start sub_80BB4B8 -sub_80BB4B8: @ 80BB4B8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080BB4E4 @ =gBattle_BG1_Y - ldr r1, _080BB4E8 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r0, 0x26 - ldrsh r2, [r5, r0] - cmp r2, 0x1 - beq _080BB52E - cmp r2, 0x1 - bgt _080BB4EC - cmp r2, 0 - beq _080BB4F6 - b _080BB644 - .align 2, 0 -_080BB4E4: .4byte gBattle_BG1_Y -_080BB4E8: .4byte gTasks -_080BB4EC: - cmp r2, 0x2 - beq _080BB544 - cmp r2, 0x3 - beq _080BB582 - b _080BB644 -_080BB4F6: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _080BB504 - b _080BB644 -_080BB504: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - beq _080BB52C - b _080BB644 -_080BB52C: - b _080BB57A -_080BB52E: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x12 - ldrsh r1, [r5, r2] - cmp r0, r1 - beq _080BB542 - b _080BB644 -_080BB542: - b _080BB57A -_080BB544: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _080BB644 - movs r0, 0 - strh r0, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x20 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080BB644 - movs r0, 0 - bl sub_8073128 -_080BB57A: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _080BB644 -_080BB582: - ldr r0, _080BB64C @ =gUnknown_2022984 - movs r1, 0 - strh r1, [r0] - ldr r0, _080BB650 @ =gUnknown_2022986 - strh r1, [r0] - ldr r4, _080BB654 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BB5B2 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080BB5B2: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080BB658 @ =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080BB606 - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080BB606: - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080BB632 - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080BB632: - ldr r4, _080BB65C @ =gUnknown_20399B4 - ldr r0, [r4] - bl Free - movs r0, 0 - str r0, [r4] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080BB644: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB64C: .4byte gUnknown_2022984 -_080BB650: .4byte gUnknown_2022986 -_080BB654: .4byte 0x00003f3f -_080BB658: .4byte gSprites -_080BB65C: .4byte gUnknown_20399B4 - thumb_func_end sub_80BB4B8 - - thumb_func_start sub_80BB660 -sub_80BB660: @ 80BB660 - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_8075CB8 - adds r6, r0, 0 - movs r1, 0 - bl sub_80BB790 - ldr r0, _080BB6C0 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r6, r0, 0 - ldr r1, _080BB6C4 @ =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_80BB790 - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, _080BB6C8 @ =sub_80BB6CC - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB6C0: .4byte gTasks -_080BB6C4: .4byte 0x0000ffff -_080BB6C8: .4byte sub_80BB6CC - thumb_func_end sub_80BB660 - - thumb_func_start sub_80BB6CC -sub_80BB6CC: @ 80BB6CC - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080BB6F0 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080BB710 - cmp r1, 0x1 - bgt _080BB6F4 - cmp r1, 0 - beq _080BB6FA - b _080BB78A - .align 2, 0 -_080BB6F0: .4byte gTasks -_080BB6F4: - cmp r1, 0x2 - beq _080BB784 - b _080BB78A -_080BB6FA: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080BB78A - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _080BB778 -_080BB710: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080BB78A - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_080BB72C: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080BB746 - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, _080BB780 @ =0x0000ffff - bl BlendPalette -_080BB746: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080BB766 - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_080BB766: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _080BB72C - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080BB78A -_080BB778: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080BB78A - .align 2, 0 -_080BB780: .4byte 0x0000ffff -_080BB784: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080BB78A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80BB6CC - - thumb_func_start sub_80BB790 -sub_80BB790: @ 80BB790 - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_080BB79A: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _080BB7C6 - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _080BB7C6 - ldr r1, _080BB7D8 @ =gPlttBufferFaded - adds r3, r0, 0 -_080BB7B6: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _080BB7B6 -_080BB7C6: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _080BB79A - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB7D8: .4byte gPlttBufferFaded - thumb_func_end sub_80BB790 - - thumb_func_start sub_80BB7DC -sub_80BB7DC: @ 80BB7DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, _080BB824 @ =gBattleAnimAttacker - ldrb r3, [r0] - movs r5, 0x1 -_080BB7EC: - cmp r3, r2 - beq _080BB7FA - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_080BB7FA: - adds r2, 0x1 - cmp r2, 0x3 - bls _080BB7EC - movs r2, 0x5 - ldr r0, _080BB828 @ =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_080BB808: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080BB808 - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_80BAA4C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB824: .4byte gBattleAnimAttacker -_080BB828: .4byte gBattleAnimArgs - thumb_func_end sub_80BB7DC - - thumb_func_start sub_80BB82C -sub_80BB82C: @ 80BB82C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_8075458 - ldr r0, _080BB894 @ =sub_80BB8A4 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080BB898 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080BB868 - ldr r0, _080BB89C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BB868 - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_080BB868: - ldr r0, _080BB8A0 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, _080BB898 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BB894: .4byte sub_80BB8A4 -_080BB898: .4byte gBattleAnimArgs -_080BB89C: .4byte gBattleAnimAttacker -_080BB8A0: .4byte gTasks - thumb_func_end sub_80BB82C - - thumb_func_start sub_80BB8A4 -sub_80BB8A4: @ 80BB8A4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080BB910 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, _080BB914 @ =gBattle_BG3_X - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, _080BB918 @ =gBattle_BG3_Y - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, _080BB91C @ =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _080BB90A - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_8075458 - adds r0, r5, 0 - bl DestroyTask -_080BB90A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BB910: .4byte gTasks -_080BB914: .4byte gBattle_BG3_X -_080BB918: .4byte gBattle_BG3_Y -_080BB91C: .4byte gBattleAnimArgs - thumb_func_end sub_80BB8A4 - - thumb_func_start sub_80BB920 -sub_80BB920: @ 80BB920 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080BB944 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080BB948 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BB944: .4byte gBattleAnimAttacker -_080BB948: .4byte gBattleAnimArgs - thumb_func_end sub_80BB920 - - thumb_func_start sub_80BB94C -sub_80BB94C: @ 80BB94C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080BB970 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080BB974 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BB970: .4byte gBattleAnimTarget -_080BB974: .4byte gBattleAnimArgs - thumb_func_end sub_80BB94C - - thumb_func_start sub_80BB978 -sub_80BB978: @ 80BB978 - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, _080BB9A4 @ =gBattleAnimArgs - movs r4, 0 - ldr r0, _080BB9A8 @ =gBattleAnimAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, _080BB9AC @ =gBattleAnimTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _080BB994 - movs r4, 0x1 -_080BB994: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BB9A4: .4byte gBattleAnimArgs -_080BB9A8: .4byte gBattleAnimAttacker -_080BB9AC: .4byte gBattleAnimTarget - thumb_func_end sub_80BB978 - - thumb_func_start sub_80BB9B0 -sub_80BB9B0: @ 80BB9B0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, _080BBA10 @ =gSprites -_080BB9BA: - ldr r0, _080BBA14 @ =gBattleAnimAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _080BB9F8 - lsls r0, r4, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080BB9F8 - ldr r0, _080BBA18 @ =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, _080BBA1C @ =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_080BB9F8: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080BB9BA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BBA10: .4byte gSprites -_080BBA14: .4byte gBattleAnimAttacker -_080BBA18: .4byte gBattlerSpriteIds -_080BBA1C: .4byte gBattleAnimArgs - thumb_func_end sub_80BB9B0 - - thumb_func_start sub_80BBA20 -sub_80BBA20: @ 80BBA20 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - ldr r1, [sp, 0x44] - ldr r4, [sp, 0x48] - ldr r5, [sp, 0x4C] - ldr r6, [sp, 0x50] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0x14] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x18] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x1C] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x20] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BBA82 - mov r1, r8 - cmp r1, 0 - beq _080BBA86 - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080BBA86 -_080BBA82: - movs r2, 0 - mov r8, r2 -_080BBA86: - ldr r0, _080BBB20 @ =gUnknown_2022984 - movs r1, 0 - strh r1, [r0] - ldr r0, _080BBB24 @ =gUnknown_2022986 - strh r1, [r0] - ldr r1, _080BBB28 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080BBB2C @ =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, _080BBB30 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BBAFC - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080BBAFC: - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080BBB3C - ldr r1, _080BBB34 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BBB38 @ =gEnemyParty - b _080BBB4A - .align 2, 0 -_080BBB20: .4byte gUnknown_2022984 -_080BBB24: .4byte gUnknown_2022986 -_080BBB28: .4byte 0x00003f3f -_080BBB2C: .4byte 0x00003f3d -_080BBB30: .4byte 0x00003f42 -_080BBB34: .4byte gBattlerPartyIndexes -_080BBB38: .4byte gEnemyParty -_080BBB3C: - ldr r1, _080BBC10 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080BBC14 @ =gPlayerParty -_080BBB4A: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - ldr r5, _080BBC18 @ =gBattlerSpriteIds - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_8076E34 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _080BBB80 - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_8076E34 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x20] -_080BBB80: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, [sp, 0x58] - bl sub_807543C - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BBBA8 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080BBBA8: - mov r0, sp - ldrb r0, [r0, 0x9] - mov r1, sp - ldrh r2, [r1, 0xA] - ldr r1, [sp, 0x54] - bl sub_80753B4 - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x5C] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, _080BBC1C @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080BBC20 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r1, _080BBC24 @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0xA] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0x10] - mov r1, r10 - strh r1, [r0, 0x12] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x20] - strh r2, [r0, 0xE] - ldr r1, _080BBC28 @ =sub_80BBC2C - str r1, [r0] - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BBC10: .4byte gBattlerPartyIndexes -_080BBC14: .4byte gPlayerParty -_080BBC18: .4byte gBattlerSpriteIds -_080BBC1C: .4byte gBattle_BG1_X -_080BBC20: .4byte gBattle_BG1_Y -_080BBC24: .4byte gTasks -_080BBC28: .4byte sub_80BBC2C - thumb_func_end sub_80BBA20 - - thumb_func_start sub_80BBC2C -sub_80BBC2C: @ 80BBC2C - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080BBC68 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _080BBC4A - negs r2, r2 -_080BBC4A: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _080BBC70 - ldr r2, _080BBC6C @ =gBattle_BG1_Y - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _080BBC7C - .align 2, 0 -_080BBC68: .4byte gTasks -_080BBC6C: .4byte gBattle_BG1_Y -_080BBC70: - ldr r1, _080BBCA0 @ =gBattle_BG1_Y - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_080BBC7C: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r5 - ldrh r1, [r5, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r5, 0x22] - movs r3, 0x26 - ldrsh r0, [r5, r3] - cmp r0, 0x1 - beq _080BBCE6 - cmp r0, 0x1 - bgt _080BBCA4 - cmp r0, 0 - beq _080BBCAA - b _080BBDD8 - .align 2, 0 -_080BBCA0: .4byte gBattle_BG1_Y -_080BBCA4: - cmp r0, 0x2 - beq _080BBD00 - b _080BBDD8 -_080BBCAA: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - bge _080BBCBE - b _080BBDD8 -_080BBCBE: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _080BBDD8 - b _080BBCF8 -_080BBCE6: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r5, r3] - cmp r0, r1 - bne _080BBDD8 -_080BBCF8: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _080BBDD8 -_080BBD00: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - blt _080BBDD8 - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r4, [r5, r0] - cmp r4, 0 - bne _080BBDD8 - movs r0, 0 - bl sub_8073128 - ldr r0, _080BBDE0 @ =gUnknown_2022984 - strh r4, [r0] - ldr r0, _080BBDE4 @ =gUnknown_2022986 - strh r4, [r0] - ldr r4, _080BBDE8 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080BBD7E - movs r0, 0xA - bl GetGpuReg - mov r1, sp - strh r0, [r1] - mov r2, sp - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] - mov r0, sp - ldrh r1, [r0] - movs r0, 0xA - bl SetGpuReg -_080BBD7E: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r3, 0x8 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080BBDEC @ =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080BBDD2 - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080BBDD2: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080BBDD8: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BBDE0: .4byte gUnknown_2022984 -_080BBDE4: .4byte gUnknown_2022986 -_080BBDE8: .4byte 0x00003f3f -_080BBDEC: .4byte gSprites - thumb_func_end sub_80BBC2C - - thumb_func_start sub_80BBDF0 -sub_80BBDF0: @ 80BBDF0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BBE08 @ =gBattleAnimArgs - ldr r1, _080BBE0C @ =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BBE08: .4byte gBattleAnimArgs -_080BBE0C: .4byte gBattleTerrain - thumb_func_end sub_80BBDF0 - - thumb_func_start sub_80BBE10 -sub_80BBE10: @ 80BBE10 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - ldr r1, _080BBE38 @ =gMonSpritesGfxPtr - ldr r1, [r1] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - str r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BBE38: .4byte gMonSpritesGfxPtr - thumb_func_end sub_80BBE10 - - thumb_func_start sub_80BBE3C -sub_80BBE3C: @ 80BBE3C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r6, _080BBE68 @ =gMonSpritesGfxPtr - ldr r0, [r6] - movs r5, 0xBE - lsls r5, 1 - adds r0, r5 - ldr r0, [r0] - bl Free - ldr r0, [r6] - adds r0, r5 - movs r1, 0 - str r1, [r0] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BBE68: .4byte gMonSpritesGfxPtr - thumb_func_end sub_80BBE3C - - thumb_func_start sub_80BBE6C -sub_80BBE6C: @ 80BBE6C - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080BBEAC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BBEB0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080BBEC8 - movs r2, 0x1 -_080BBE9E: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080BBE9E - b _080BBEC8 - .align 2, 0 -_080BBEAC: .4byte gBattleAnimArgs -_080BBEB0: - cmp r0, 0x1 - bne _080BBEBC - ldr r0, _080BBEB8 @ =gBattleAnimAttacker - b _080BBEC2 - .align 2, 0 -_080BBEB8: .4byte gBattleAnimAttacker -_080BBEBC: - cmp r0, 0x2 - bne _080BBEC8 - ldr r0, _080BBEF8 @ =gBattleAnimTarget -_080BBEC2: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080BBEC8: - ldr r0, _080BBEFC @ =gMonSpritesGfxPtr - ldr r1, [r0] - ldr r0, _080BBF00 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r0, r2] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - ldr r1, [r1] - lsls r0, 5 - adds r0, r1 - lsls r1, r4, 5 - ldr r2, _080BBF04 @ =gPlttBufferUnfaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BBEF8: .4byte gBattleAnimTarget -_080BBEFC: .4byte gMonSpritesGfxPtr -_080BBF00: .4byte gBattleAnimArgs -_080BBF04: .4byte gPlttBufferUnfaded - thumb_func_end sub_80BBE6C - - thumb_func_start sub_80BBF08 -sub_80BBF08: @ 80BBF08 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080BBF48 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BBF4C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080BBF64 - movs r2, 0x1 -_080BBF3A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080BBF3A - b _080BBF64 - .align 2, 0 -_080BBF48: .4byte gBattleAnimArgs -_080BBF4C: - cmp r0, 0x1 - bne _080BBF58 - ldr r0, _080BBF54 @ =gBattleAnimAttacker - b _080BBF5E - .align 2, 0 -_080BBF54: .4byte gBattleAnimAttacker -_080BBF58: - cmp r0, 0x2 - bne _080BBF64 - ldr r0, _080BBF94 @ =gBattleAnimTarget -_080BBF5E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080BBF64: - lsls r0, r4, 5 - ldr r1, _080BBF98 @ =gPlttBufferUnfaded - adds r0, r1 - ldr r1, _080BBF9C @ =gMonSpritesGfxPtr - ldr r2, [r1] - ldr r1, _080BBFA0 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r1, r3] - movs r3, 0xBE - lsls r3, 1 - adds r2, r3 - ldr r2, [r2] - lsls r1, 5 - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BBF94: .4byte gBattleAnimTarget -_080BBF98: .4byte gPlttBufferUnfaded -_080BBF9C: .4byte gMonSpritesGfxPtr -_080BBFA0: .4byte gBattleAnimArgs - thumb_func_end sub_80BBF08 - - thumb_func_start sub_80BBFA4 -sub_80BBFA4: @ 80BBFA4 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080BBFE4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080BBFE8 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080BC000 - movs r2, 0x1 -_080BBFD6: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080BBFD6 - b _080BC000 - .align 2, 0 -_080BBFE4: .4byte gBattleAnimArgs -_080BBFE8: - cmp r0, 0x1 - bne _080BBFF4 - ldr r0, _080BBFF0 @ =gBattleAnimAttacker - b _080BBFFA - .align 2, 0 -_080BBFF0: .4byte gBattleAnimAttacker -_080BBFF4: - cmp r0, 0x2 - bne _080BC000 - ldr r0, _080BC020 @ =gBattleAnimTarget -_080BBFFA: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080BC000: - lsls r1, r4, 5 - ldr r0, _080BC024 @ =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, _080BC028 @ =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BC020: .4byte gBattleAnimTarget -_080BC024: .4byte gPlttBufferUnfaded -_080BC028: .4byte gPlttBufferFaded - thumb_func_end sub_80BBFA4 - - thumb_func_start sub_80BC02C -sub_80BC02C: @ 80BC02C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080BC04C - ldr r1, _080BC048 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _080BC050 - .align 2, 0 -_080BC048: .4byte gBattleAnimArgs -_080BC04C: - ldr r0, _080BC05C @ =gBattleAnimArgs - strh r1, [r0, 0xE] -_080BC050: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC05C: .4byte gBattleAnimArgs - thumb_func_end sub_80BC02C - - thumb_func_start sub_80BC060 -sub_80BC060: @ 80BC060 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BC080 @ =gBattleAnimAttacker - ldr r1, _080BC084 @ =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080BC088 @ =gBattleAnimTarget - ldr r1, _080BC08C @ =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BC080: .4byte gBattleAnimAttacker -_080BC084: .4byte gBattlerTarget -_080BC088: .4byte gBattleAnimTarget -_080BC08C: .4byte gEffectBattler - thumb_func_end sub_80BC060 - - thumb_func_start sub_80BC090 -sub_80BC090: @ 80BC090 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080BC0B8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, _080BC0BC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080BC0C4 - ldr r1, _080BC0C0 @ =gBattleAnimArgs - movs r0, 0x1 - b _080BC0C8 - .align 2, 0 -_080BC0B8: .4byte gBattleAnimAttacker -_080BC0BC: .4byte gBattleAnimTarget -_080BC0C0: .4byte gBattleAnimArgs -_080BC0C4: - ldr r1, _080BC0D8 @ =gBattleAnimArgs - movs r0, 0 -_080BC0C8: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080BC0D8: .4byte gBattleAnimArgs - thumb_func_end sub_80BC090 - - thumb_func_start sub_80BC0DC -sub_80BC0DC: @ 80BC0DC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BC0F4 @ =gBattleAnimTarget - ldr r1, _080BC0F8 @ =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BC0F4: .4byte gBattleAnimTarget -_080BC0F8: .4byte gBattlerTarget - thumb_func_end sub_80BC0DC - - thumb_func_start sub_80BC0FC -sub_80BC0FC: @ 80BC0FC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080BC11C @ =gBattleAnimAttacker - ldr r1, _080BC120 @ =gBattlerAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080BC124 @ =gBattleAnimTarget - ldr r1, _080BC128 @ =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080BC11C: .4byte gBattleAnimAttacker -_080BC120: .4byte gBattlerAttacker -_080BC124: .4byte gBattleAnimTarget -_080BC128: .4byte gEffectBattler - thumb_func_end sub_80BC0FC - - thumb_func_start sub_80BC12C -sub_80BC12C: @ 80BC12C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080BC144 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080BC180 -_080BC144: - ldr r0, _080BC188 @ =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r0, _080BC18C @ =gBattleSpritesDataPtr - ldr r4, [r0] - ldr r2, _080BC190 @ =gBattleAnimAttacker - ldrb r0, [r2] - ldr r1, [r4] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r2] - ldr r0, [r4] - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, _080BC194 @ =sub_80BC19C - str r0, [r3] - ldr r1, _080BC198 @ =gUnknown_2037EE2 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080BC180: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC188: .4byte gTasks -_080BC18C: .4byte gBattleSpritesDataPtr -_080BC190: .4byte gBattleAnimAttacker -_080BC194: .4byte sub_80BC19C -_080BC198: .4byte gUnknown_2037EE2 - thumb_func_end sub_80BC12C - - thumb_func_start sub_80BC19C -sub_80BC19C: @ 80BC19C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080BC1E8 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _080BC1E0 - ldr r0, _080BC1EC @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080BC1F0 @ =gBattleAnimAttacker - ldrb r3, [r0] - ldr r0, [r1] - lsls r3, 2 - adds r3, r0 - ldr r1, _080BC1F4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_080BC1E0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC1E8: .4byte gBattleAnimArgs -_080BC1EC: .4byte gBattleSpritesDataPtr -_080BC1F0: .4byte gBattleAnimAttacker -_080BC1F4: .4byte gTasks - thumb_func_end sub_80BC19C - - thumb_func_start SetAnimBgAttribute -SetAnimBgAttribute: @ 80BC1F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 24 - lsrs r4, r2, 24 - cmp r6, 0x3 - bls _080BC20C - b _080BC2FE -_080BC20C: - ldr r0, _080BC228 @ =gUnknown_83E7CCA - adds r0, r6, r0 - ldrb r0, [r0] - bl GetGpuReg - ldr r1, _080BC22C @ =gUnknown_20399B8 - strh r0, [r1] - cmp r5, 0x6 - bhi _080BC2F0 - lsls r0, r5, 2 - ldr r1, _080BC230 @ =_080BC234 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC228: .4byte gUnknown_83E7CCA -_080BC22C: .4byte gUnknown_20399B8 -_080BC230: .4byte _080BC234 - .align 2, 0 -_080BC234: - .4byte _080BC250 - .4byte _080BC264 - .4byte _080BC27C - .4byte _080BC294 - .4byte _080BC2AC - .4byte _080BC2C8 - .4byte _080BC2DC -_080BC250: - ldr r2, _080BC260 @ =gUnknown_20399B8 - lsls r3, r4, 6 - ldrb r1, [r2, 0x1] - movs r0, 0x3F - ands r0, r1 - orrs r0, r3 - strb r0, [r2, 0x1] - b _080BC2F0 - .align 2, 0 -_080BC260: .4byte gUnknown_20399B8 -_080BC264: - ldr r3, _080BC278 @ =gUnknown_20399B8 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 5 - ldrb r2, [r3, 0x1] - movs r0, 0x21 - negs r0, r0 - b _080BC2EA - .align 2, 0 -_080BC278: .4byte gUnknown_20399B8 -_080BC27C: - ldr r3, _080BC290 @ =gUnknown_20399B8 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 6 - ldrb r2, [r3] - movs r0, 0x41 - negs r0, r0 - b _080BC2BA - .align 2, 0 -_080BC290: .4byte gUnknown_20399B8 -_080BC294: - ldr r3, _080BC2A8 @ =gUnknown_20399B8 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0xD - negs r0, r0 - b _080BC2BA - .align 2, 0 -_080BC2A8: .4byte gUnknown_20399B8 -_080BC2AC: - ldr r3, _080BC2C4 @ =gUnknown_20399B8 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x4 - negs r0, r0 -_080BC2BA: - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080BC2F0 - .align 2, 0 -_080BC2C4: .4byte gUnknown_20399B8 -_080BC2C8: - ldr r2, _080BC2D8 @ =gUnknown_20399B8 - lsls r3, r4, 7 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - orrs r0, r3 - strb r0, [r2] - b _080BC2F0 - .align 2, 0 -_080BC2D8: .4byte gUnknown_20399B8 -_080BC2DC: - ldr r3, _080BC304 @ =gUnknown_20399B8 - movs r0, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3, 0x1] - movs r0, 0x20 - negs r0, r0 -_080BC2EA: - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x1] -_080BC2F0: - ldr r0, _080BC308 @ =gUnknown_83E7CCA - adds r0, r6, r0 - ldrb r0, [r0] - ldr r1, _080BC304 @ =gUnknown_20399B8 - ldrh r1, [r1] - bl SetGpuReg -_080BC2FE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080BC304: .4byte gUnknown_20399B8 -_080BC308: .4byte gUnknown_83E7CCA - thumb_func_end SetAnimBgAttribute - - thumb_func_start sub_80BC30C -sub_80BC30C: @ 80BC30C - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - cmp r2, 0x3 - bhi _080BC394 - ldr r0, _080BC338 @ =gUnknown_83E7CCE - adds r0, r2, r0 - ldrb r0, [r0] - bl GetGpuReg - mov r1, sp - strh r0, [r1] - cmp r4, 0x6 - bhi _080BC394 - lsls r0, r4, 2 - ldr r1, _080BC33C @ =_080BC340 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC338: .4byte gUnknown_83E7CCE -_080BC33C: .4byte _080BC340 - .align 2, 0 -_080BC340: - .4byte _080BC35C - .4byte _080BC364 - .4byte _080BC36C - .4byte _080BC374 - .4byte _080BC37C - .4byte _080BC384 - .4byte _080BC38C -_080BC35C: - ldr r0, [sp] - lsls r0, 16 - lsrs r0, 30 - b _080BC396 -_080BC364: - ldr r0, [sp] - lsls r0, 18 - lsrs r0, 31 - b _080BC396 -_080BC36C: - ldr r0, [sp] - lsls r0, 25 - lsrs r0, 31 - b _080BC396 -_080BC374: - ldr r0, [sp] - lsls r0, 28 - lsrs r0, 30 - b _080BC396 -_080BC37C: - ldr r0, [sp] - lsls r0, 30 - lsrs r0, 30 - b _080BC396 -_080BC384: - ldr r0, [sp] - lsls r0, 24 - lsrs r0, 31 - b _080BC396 -_080BC38C: - ldr r0, [sp] - lsls r0, 19 - lsrs r0, 27 - b _080BC396 -_080BC394: - movs r0, 0 -_080BC396: - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_80BC30C - - thumb_func_start HandleIntroSlide -HandleIntroSlide: @ 80BC3A0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080BC3B8 @ =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BC3C0 - ldr r0, _080BC3BC @ =sub_80BCC4C - b _080BC3E8 - .align 2, 0 -_080BC3B8: .4byte gBattleTypeFlags -_080BC3BC: .4byte sub_80BCC4C -_080BC3C0: - movs r0, 0x80 - lsls r0, 5 - ands r1, r0 - cmp r1, 0 - beq _080BC3E0 - ldr r0, _080BC3D8 @ =gGameVersion - ldrb r0, [r0] - cmp r0, 0x2 - beq _080BC3E0 - movs r4, 0x3 - ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8 - b _080BC3E8 - .align 2, 0 -_080BC3D8: .4byte gGameVersion -_080BC3DC: .4byte task00_battle_intro_80BC6C8 -_080BC3E0: - ldr r1, _080BC414 @ =gUnknown_83E7CD4 - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] -_080BC3E8: - movs r1, 0 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080BC418 @ =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0x8] - strh r4, [r1, 0xA] - strh r0, [r1, 0xC] - strh r0, [r1, 0xE] - strh r0, [r1, 0x10] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC414: .4byte gUnknown_83E7CD4 -_080BC418: .4byte gTasks - thumb_func_end HandleIntroSlide - - thumb_func_start sub_80BC41C -sub_80BC41C: @ 80BC41C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r0, _080BC468 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080BC46C @ =gBattle_BG1_Y - strh r1, [r0] - ldr r0, _080BC470 @ =gBattle_BG2_X - strh r1, [r0] - ldr r0, _080BC474 @ =gBattle_BG2_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r4, _080BC478 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080BC468: .4byte gBattle_BG1_X -_080BC46C: .4byte gBattle_BG1_Y -_080BC470: .4byte gBattle_BG2_X -_080BC474: .4byte gBattle_BG2_Y -_080BC478: .4byte 0x00003f3f - thumb_func_end sub_80BC41C - - thumb_func_start task_battle_intro_80BC47C -task_battle_intro_80BC47C: @ 80BC47C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080BC4B4 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 - strh r0, [r1] - ldr r1, _080BC4B8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - mov r8, r1 - cmp r0, 0x4 - bls _080BC4A8 - b _080BC6BA -_080BC4A8: - lsls r0, 2 - ldr r1, _080BC4BC @ =_080BC4C0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC4B4: .4byte gBattle_BG1_X -_080BC4B8: .4byte gTasks -_080BC4BC: .4byte _080BC4C0 - .align 2, 0 -_080BC4C0: - .4byte _080BC4D4 - .4byte _080BC504 - .4byte _080BC52C - .4byte _080BC574 - .4byte _080BC6B4 -_080BC4D4: - ldr r0, _080BC4EC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BC4F0 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x10 - b _080BC4FA - .align 2, 0 -_080BC4EC: .4byte gBattleTypeFlags -_080BC4F0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x1 -_080BC4FA: - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _080BC6BA -_080BC504: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - mov r3, r8 - adds r1, r0, r3 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BC51C - b _080BC6BA -_080BC51C: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _080BC6BA -_080BC52C: - ldr r1, _080BC568 @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BC544 - b _080BC6BA -_080BC544: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - add r1, r8 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, _080BC56C @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BC570 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BC6BA - .align 2, 0 -_080BC568: .4byte gUnknown_2022986 -_080BC56C: .4byte gIntroSlideFlags -_080BC570: .4byte 0x0000fffe -_080BC574: - lsls r0, r4, 2 - adds r1, r0, r4 - lsls r1, 3 - mov r5, r8 - adds r2, r1, r5 - ldrh r3, [r2, 0xE] - movs r5, 0xE - ldrsh r1, [r2, r5] - mov r12, r0 - cmp r1, 0 - beq _080BC590 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _080BC5BE -_080BC590: - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _080BC5B0 - ldr r2, _080BC5A8 @ =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, _080BC5AC @ =0x0000ffb0 - cmp r1, r0 - beq _080BC5BE - subs r0, r1, 0x2 - b _080BC5BC - .align 2, 0 -_080BC5A8: .4byte gBattle_BG1_Y -_080BC5AC: .4byte 0x0000ffb0 -_080BC5B0: - ldr r2, _080BC690 @ =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, _080BC694 @ =0x0000ffc8 - cmp r1, r0 - beq _080BC5BE - subs r0, r1, 0x1 -_080BC5BC: - strh r0, [r2] -_080BC5BE: - ldr r2, _080BC698 @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BC5D2 - ldr r3, _080BC69C @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BC5D2: - mov r5, r12 - adds r0, r5, r4 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BC5EA - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BC5EA: - movs r3, 0 - ldr r5, _080BC6A0 @ =gScanlineEffect - mov r9, r5 - ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers - mov r6, r9 - adds r5, r1, 0 -_080BC5F6: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BC5F6 - cmp r3, 0x9F - bgt _080BC63A - ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers - ldr r6, _080BC6A0 @ =gScanlineEffect - ldr r1, _080BC6A8 @ =gTasks - mov r2, r12 - adds r0, r2, r4 - lsls r0, 3 - adds r5, r0, r1 -_080BC620: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BC620 -_080BC63A: - mov r3, r12 - adds r0, r3, r4 - lsls r0, 3 - mov r5, r8 - adds r1, r0, r5 - movs r0, 0xC - ldrsh r2, [r1, r0] - cmp r2, 0 - bne _080BC6BA - movs r0, 0x3 - mov r3, r9 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080BC6AC @ =0x0600e000 - ldr r2, _080BC6B0 @ =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BC6BA - .align 2, 0 -_080BC690: .4byte gBattle_BG1_Y -_080BC694: .4byte 0x0000ffc8 -_080BC698: .4byte gUnknown_2022986 -_080BC69C: .4byte 0xfffffc04 -_080BC6A0: .4byte gScanlineEffect -_080BC6A4: .4byte gScanlineEffectRegBuffers -_080BC6A8: .4byte gTasks -_080BC6AC: .4byte 0x0600e000 -_080BC6B0: .4byte 0x05000200 -_080BC6B4: - adds r0, r4, 0 - bl sub_80BC41C -_080BC6BA: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task_battle_intro_80BC47C - - thumb_func_start task00_battle_intro_80BC6C8 -task00_battle_intro_80BC6C8: @ 80BC6C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080BC6F4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0xA - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x3 - beq _080BC708 - cmp r0, 0x3 - bgt _080BC6F8 - cmp r0, 0x2 - beq _080BC6FC - b _080BC710 - .align 2, 0 -_080BC6F4: .4byte gTasks -_080BC6F8: - cmp r0, 0x4 - bne _080BC710 -_080BC6FC: - ldr r1, _080BC704 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - b _080BC70E - .align 2, 0 -_080BC704: .4byte gBattle_BG1_X -_080BC708: - ldr r1, _080BC74C @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_080BC70E: - strh r0, [r1] -_080BC710: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r4, r1, r2 - movs r3, 0xA - ldrsh r1, [r4, r3] - adds r6, r0, 0 - cmp r1, 0x4 - bne _080BC774 - ldr r7, _080BC750 @ =gBattle_BG1_Y - ldrh r0, [r4, 0x14] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080BC736 - ldr r1, _080BC754 @ =0x000001ff - adds r0, r1 -_080BC736: - asrs r0, 9 - subs r0, 0x8 - strh r0, [r7] - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0xB3 - bgt _080BC758 - adds r0, r1, 0x4 - b _080BC75A - .align 2, 0 -_080BC74C: .4byte gBattle_BG1_X -_080BC750: .4byte gBattle_BG1_Y -_080BC754: .4byte 0x000001ff -_080BC758: - adds r0, r1, 0x6 -_080BC75A: - strh r0, [r4, 0x14] - ldr r2, _080BC790 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r3, r0, r2 - movs r0, 0x14 - ldrsh r1, [r3, r0] - movs r0, 0xB4 - lsls r0, 1 - cmp r1, r0 - bne _080BC774 - movs r0, 0 - strh r0, [r3, 0x14] -_080BC774: - adds r0, r6, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _080BC784 - b _080BC9AA -_080BC784: - lsls r0, 2 - ldr r1, _080BC794 @ =_080BC798 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BC790: .4byte gTasks -_080BC794: .4byte _080BC798 - .align 2, 0 -_080BC798: - .4byte _080BC7AC - .4byte _080BC7DC - .4byte _080BC808 - .4byte _080BC858 - .4byte _080BC9A4 -_080BC7AC: - ldr r1, _080BC7C8 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x10 - strh r3, [r2, 0x10] - ldr r0, _080BC7CC @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BC7D0 - strh r3, [r2, 0xC] - b _080BC7D4 - .align 2, 0 -_080BC7C8: .4byte gTasks -_080BC7CC: .4byte gBattleTypeFlags -_080BC7D0: - movs r0, 0x1 - strh r0, [r2, 0xC] -_080BC7D4: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080BC9AA -_080BC7DC: - ldr r0, _080BC804 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BC7F2 - b _080BC9AA -_080BC7F2: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _080BC9AA - .align 2, 0 -_080BC804: .4byte gTasks -_080BC808: - ldr r1, _080BC848 @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BC820 - b _080BC9AA -_080BC820: - ldr r0, _080BC84C @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, _080BC850 @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BC854 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BC9AA - .align 2, 0 -_080BC848: .4byte gUnknown_2022986 -_080BC84C: .4byte gTasks -_080BC850: .4byte gIntroSlideFlags -_080BC854: .4byte 0x0000fffe -_080BC858: - ldr r0, _080BC890 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xE] - movs r3, 0xE - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BC898 - subs r0, r2, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080BC8B8 - ldr r1, _080BC894 @ =0x00001842 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0xF - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - b _080BC8B8 - .align 2, 0 -_080BC890: .4byte gTasks -_080BC894: .4byte 0x00001842 -_080BC898: - ldrh r2, [r1, 0x10] - movs r0, 0x1F - ands r0, r2 - cmp r0, 0 - beq _080BC8B8 - ldrh r0, [r1, 0x12] - subs r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _080BC8B8 - adds r0, r2, 0 - adds r0, 0xFF - strh r0, [r1, 0x10] - movs r0, 0x4 - strh r0, [r1, 0x12] -_080BC8B8: - ldr r2, _080BC988 @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BC8CC - ldr r3, _080BC98C @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BC8CC: - ldr r0, _080BC990 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BC8E2 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BC8E2: - movs r3, 0 - ldr r0, _080BC994 @ =gScanlineEffect - mov r8, r0 - ldr r2, _080BC998 @ =gScanlineEffectRegBuffers - mov r12, r2 - mov r7, r8 - adds r4, r1, 0 -_080BC8F0: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BC8F0 - cmp r3, 0x9F - bgt _080BC934 - ldr r0, _080BC998 @ =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, _080BC994 @ =gScanlineEffect - ldr r1, _080BC990 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r4, r0, r1 -_080BC91A: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BC91A -_080BC934: - ldr r1, _080BC990 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _080BC9AA - movs r0, 0x3 - mov r3, r8 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080BC99C @ =0x0600e000 - ldr r2, _080BC9A0 @ =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BC9AA - .align 2, 0 -_080BC988: .4byte gUnknown_2022986 -_080BC98C: .4byte 0xfffffc04 -_080BC990: .4byte gTasks -_080BC994: .4byte gScanlineEffect -_080BC998: .4byte gScanlineEffectRegBuffers -_080BC99C: .4byte 0x0600e000 -_080BC9A0: .4byte 0x05000200 -_080BC9A4: - adds r0, r5, 0 - bl sub_80BC41C -_080BC9AA: - ldr r0, _080BC9D0 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _080BC9C2 - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_080BC9C2: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BC9D0: .4byte gTasks - thumb_func_end task00_battle_intro_80BC6C8 - - thumb_func_start task_battle_intro_anim -task_battle_intro_anim: @ 80BC9D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080BCA08 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - strh r0, [r1] - ldr r1, _080BCA0C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x4 - bls _080BC9FE - b _080BCC22 -_080BC9FE: - lsls r0, 2 - ldr r1, _080BCA10 @ =_080BCA14 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BCA08: .4byte gBattle_BG1_X -_080BCA0C: .4byte gTasks -_080BCA10: .4byte _080BCA14 - .align 2, 0 -_080BCA14: - .4byte _080BCA28 - .4byte _080BCA7C - .4byte _080BCAA8 - .4byte _080BCAF8 - .4byte _080BCC1C -_080BCA28: - ldr r1, _080BCA60 @ =0x00001842 - movs r0, 0x50 - bl SetGpuReg - ldr r4, _080BCA64 @ =0x00000808 - movs r0, 0x52 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r1, _080BCA68 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - strh r4, [r2, 0x10] - ldr r0, _080BCA6C @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080BCA70 - movs r0, 0x10 - b _080BCA72 - .align 2, 0 -_080BCA60: .4byte 0x00001842 -_080BCA64: .4byte 0x00000808 -_080BCA68: .4byte gTasks -_080BCA6C: .4byte gBattleTypeFlags -_080BCA70: - movs r0, 0x1 -_080BCA72: - strh r0, [r2, 0xC] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080BCC22 -_080BCA7C: - ldr r0, _080BCAA4 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BCA94 - b _080BCC22 -_080BCA94: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _080BCC22 - .align 2, 0 -_080BCAA4: .4byte gTasks -_080BCAA8: - ldr r1, _080BCAE8 @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BCAC0 - b _080BCC22 -_080BCAC0: - ldr r0, _080BCAEC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, _080BCAF0 @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BCAF4 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BCC22 - .align 2, 0 -_080BCAE8: .4byte gUnknown_2022986 -_080BCAEC: .4byte gTasks -_080BCAF0: .4byte gIntroSlideFlags -_080BCAF4: .4byte 0x0000fffe -_080BCAF8: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r2, r1, r4 - ldrh r3, [r2, 0xE] - movs r6, 0xE - ldrsh r1, [r2, r6] - mov r12, r0 - cmp r1, 0 - beq _080BCB12 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _080BCB32 -_080BCB12: - ldrh r1, [r2, 0x10] - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - beq _080BCB32 - ldrh r0, [r2, 0x12] - subs r0, 0x1 - strh r0, [r2, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _080BCB32 - adds r0, r1, 0 - adds r0, 0xFF - strh r0, [r2, 0x10] - movs r0, 0x6 - strh r0, [r2, 0x12] -_080BCB32: - ldr r2, _080BCC00 @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BCB46 - ldr r3, _080BCC04 @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BCB46: - mov r6, r12 - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r4 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BCB5C - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BCB5C: - movs r3, 0 - ldr r6, _080BCC08 @ =gScanlineEffect - mov r8, r6 - ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers - adds r4, r1, 0 -_080BCB66: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BCB66 - cmp r3, 0x9F - bgt _080BCBAA - ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers - ldr r6, _080BCC08 @ =gScanlineEffect - ldr r1, _080BCC10 @ =gTasks - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - adds r4, r0, r1 -_080BCB90: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BCB90 -_080BCBAA: - ldr r1, _080BCC10 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _080BCC22 - movs r0, 0x3 - mov r6, r8 - strb r0, [r6, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080BCC14 @ =0x0600e000 - ldr r2, _080BCC18 @ =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BCC22 - .align 2, 0 -_080BCC00: .4byte gUnknown_2022986 -_080BCC04: .4byte 0xfffffc04 -_080BCC08: .4byte gScanlineEffect -_080BCC0C: .4byte gScanlineEffectRegBuffers -_080BCC10: .4byte gTasks -_080BCC14: .4byte 0x0600e000 -_080BCC18: .4byte 0x05000200 -_080BCC1C: - adds r0, r5, 0 - bl sub_80BC41C -_080BCC22: - ldr r0, _080BCC48 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _080BCC3C - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_080BCC3C: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BCC48: .4byte gTasks - thumb_func_end task_battle_intro_anim - - thumb_func_start sub_80BCC4C -sub_80BCC4C: @ 80BCC4C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080BCC98 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0x1 - ble _080BCCC2 - movs r2, 0x10 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _080BCCC2 - ldr r2, _080BCC9C @ =gBattle_BG1_X - ldrh r1, [r2] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - bne _080BCC8A - cmp r1, 0x4F - bhi _080BCCA4 -_080BCC8A: - adds r0, r1, 0x3 - strh r0, [r2] - ldr r1, _080BCCA0 @ =gBattle_BG2_X - ldrh r0, [r1] - subs r0, 0x3 - strh r0, [r1] - b _080BCCC2 - .align 2, 0 -_080BCC98: .4byte gTasks -_080BCC9C: .4byte gBattle_BG1_X -_080BCCA0: .4byte gBattle_BG2_X -_080BCCA4: - str r5, [sp] - ldr r1, _080BCCE4 @ =0x0600e000 - ldr r4, _080BCCE8 @ =0x05000200 - mov r0, sp - adds r2, r4, 0 - bl CpuSet - str r5, [sp, 0x4] - add r0, sp, 0x4 - ldr r1, _080BCCEC @ =0x0600f000 - adds r2, r4, 0 - bl CpuSet - movs r0, 0x1 - strh r0, [r7, 0x10] -_080BCCC2: - ldr r0, _080BCCF0 @ =gTasks - lsls r2, r6, 2 - adds r1, r2, r6 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r1, [r1, r3] - mov r9, r0 - adds r5, r2, 0 - cmp r1, 0x4 - bls _080BCCDA - b _080BCEE6 -_080BCCDA: - lsls r0, r1, 2 - ldr r1, _080BCCF4 @ =_080BCCF8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080BCCE4: .4byte 0x0600e000 -_080BCCE8: .4byte 0x05000200 -_080BCCEC: .4byte 0x0600f000 -_080BCCF0: .4byte gTasks -_080BCCF4: .4byte _080BCCF8 - .align 2, 0 -_080BCCF8: - .4byte _080BCD0C - .4byte _080BCD1E - .4byte _080BCDC4 - .4byte _080BCE08 - .4byte _080BCEE0 -_080BCD0C: - adds r0, r5, r6 - lsls r0, 3 - add r0, r9 - movs r1, 0x20 - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _080BCEE6 -_080BCD1E: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080BCD34 - b _080BCEE6 -_080BCD34: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r4, _080BCDB4 @ =gSprites - ldr r5, _080BCDB8 @ =gBattleStruct - ldr r0, [r5] - adds r0, 0x7D - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r3, [r1, 0x1] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r3, 0x8 - mov r9, r3 - mov r3, r9 - orrs r0, r3 - strb r0, [r1, 0x1] - ldr r3, [r5] - adds r0, r3, 0 - adds r0, 0x7D - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - movs r1, 0x1C - adds r1, r4 - mov r8, r1 - add r0, r8 - ldr r6, _080BCDBC @ =sub_801182C - str r6, [r0] - adds r3, 0x7E - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x1] - ands r2, r1 - mov r3, r9 - orrs r2, r3 - strb r2, [r0, 0x1] - ldr r0, [r5] - adds r0, 0x7E - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - str r6, [r0] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - ldr r1, _080BCDC0 @ =0x00003f06 - movs r0, 0x4A - bl SetGpuReg - b _080BCEE6 - .align 2, 0 -_080BCDB4: .4byte gSprites -_080BCDB8: .4byte gBattleStruct -_080BCDBC: .4byte sub_801182C -_080BCDC0: .4byte 0x00003f06 -_080BCDC4: - ldr r1, _080BCDFC @ =gUnknown_2022986 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080BCDDC - b _080BCEE6 -_080BCDDC: - adds r1, r5, r6 - lsls r1, 3 - add r1, r9 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, _080BCE00 @ =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, _080BCE04 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080BCEE6 - .align 2, 0 -_080BCDFC: .4byte gUnknown_2022986 -_080BCE00: .4byte gIntroSlideFlags -_080BCE04: .4byte 0x0000fffe -_080BCE08: - ldr r2, _080BCECC @ =gUnknown_2022986 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080BCE1C - ldr r3, _080BCED0 @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080BCE1C: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080BCE32 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080BCE32: - movs r3, 0 - ldr r0, _080BCED4 @ =gScanlineEffect - mov r12, r0 - ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers - mov r8, r2 - mov r7, r12 - adds r4, r1, 0 -_080BCE40: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080BCE40 - cmp r3, 0x9F - bgt _080BCE84 - ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers - mov r8, r0 - ldr r7, _080BCED4 @ =gScanlineEffect - ldr r1, _080BCEDC @ =gTasks - adds r0, r5, r6 - lsls r0, 3 - adds r4, r0, r1 -_080BCE6A: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080BCE6A -_080BCE84: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080BCEE6 - movs r0, 0x3 - mov r2, r12 - strb r0, [r2, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _080BCEE6 - .align 2, 0 -_080BCECC: .4byte gUnknown_2022986 -_080BCED0: .4byte 0xfffffc04 -_080BCED4: .4byte gScanlineEffect -_080BCED8: .4byte gScanlineEffectRegBuffers -_080BCEDC: .4byte gTasks -_080BCEE0: - adds r0, r6, 0 - bl sub_80BC41C -_080BCEE6: - add sp, 0x8 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80BCC4C - - thumb_func_start sub_80BCEF4 -sub_80BCEF4: @ 80BCEF4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - str r0, [sp] - adds r6, r2, 0 - adds r4, r3, 0 - ldr r0, [sp, 0x24] - ldr r7, [sp, 0x28] - ldr r2, [sp, 0x2C] - mov r9, r2 - ldr r5, [sp, 0x30] - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - lsrs r4, 24 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr - ldr r2, [r1] - lsls r4, 2 - adds r2, 0x4 - adds r2, r4 - ldr r1, _080BCFC8 @ =gBattleMonForms - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - movs r2, 0x80 - lsls r2, 3 - adds r1, r7, 0 - bl CpuSet - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 5 - adds r1, r7, 0 - adds r3, r5, 0 - bl LoadBgTiles - adds r0, r6, 0 - adds r0, 0x8 - cmp r6, r0 - bge _080BCFA0 - mov r12, r0 - mov r2, r8 - lsls r7, r2, 1 -_080BCF72: - mov r1, r8 - adds r2, r1, 0 - adds r2, 0x8 - adds r4, r6, 0x1 - cmp r1, r2 - bge _080BCF9A - mov r0, r10 - lsls r3, r0, 12 - lsls r0, r6, 6 - add r0, r9 - adds r6, r7, r0 - subs r1, r2, r1 -_080BCF8A: - adds r0, r5, 0 - orrs r0, r3 - strh r0, [r6] - adds r5, 0x1 - adds r6, 0x2 - subs r1, 0x1 - cmp r1, 0 - bne _080BCF8A -_080BCF9A: - adds r6, r4, 0 - cmp r6, r12 - blt _080BCF72 -_080BCFA0: - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 4 - mov r1, r9 - movs r3, 0 - bl LoadBgTilemap - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BCFC4: .4byte gMonSpritesGfxPtr -_080BCFC8: .4byte gBattleMonForms - thumb_func_end sub_80BCEF4 - - thumb_func_start sub_80BCFCC -sub_80BCFCC: @ 80BCFCC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - ldr r5, [sp, 0x28] - mov r8, r5 - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r1, 24 - lsls r2, 24 - lsls r3, 24 - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - mov r7, r8 - lsls r7, 16 - lsrs r6, r7, 16 - lsls r5, 24 - lsrs r5, 24 - mov r0, r9 - lsls r0, 24 - mov r9, r0 - ldr r4, _080BD090 @ =0x040000d4 - ldr r0, _080BD094 @ =gMonSpritesGfxPtr - ldr r0, [r0] - lsrs r2, 22 - adds r0, 0x4 - adds r0, r2 - lsrs r3, 13 - ldr r0, [r0] - adds r0, r3 - str r0, [r4] - movs r0, 0xC0 - lsls r0, 19 - adds r6, r0 - str r6, [r4, 0x4] - ldr r0, _080BD098 @ =0x80000400 - str r0, [r4, 0x8] - ldr r0, [r4, 0x8] - adds r2, r7, 0 - lsrs r2, 21 - mov r6, r9 - lsrs r6, 15 - subs r4, r2, r6 - lsrs r0, r1, 24 - adds r1, r0, 0 - adds r1, 0x8 - cmp r0, r1 - bge _080BD080 - mov r9, r1 - mov r7, r12 - lsls r7, 1 - mov r8, r7 - lsls r5, 11 - str r5, [sp] -_080BD048: - mov r2, r12 - adds r3, r2, 0 - adds r3, 0x8 - adds r5, r0, 0x1 - cmp r2, r3 - bge _080BD07A - mov r1, r10 - lsls r6, r1, 12 - lsls r0, 6 - movs r7, 0xC0 - lsls r7, 19 - adds r0, r7 - ldr r1, [sp] - adds r0, r1, r0 - mov r7, r8 - adds r1, r7, r0 - subs r2, r3, r2 -_080BD06A: - adds r0, r4, 0 - orrs r0, r6 - strh r0, [r1] - adds r4, 0x1 - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080BD06A -_080BD07A: - adds r0, r5, 0 - cmp r0, r9 - blt _080BD048 -_080BD080: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080BD090: .4byte 0x040000d4 -_080BD094: .4byte gMonSpritesGfxPtr -_080BD098: .4byte 0x80000400 - thumb_func_end sub_80BCFCC - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_intro.s b/asm/battle_intro.s new file mode 100644 index 000000000..cb3c56e10 --- /dev/null +++ b/asm/battle_intro.s @@ -0,0 +1,1869 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start SetAnimBgAttribute +SetAnimBgAttribute: @ 80BC1F8 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r1, 24 + lsrs r5, r1, 24 + lsls r2, 24 + lsrs r4, r2, 24 + cmp r6, 0x3 + bls _080BC20C + b _080BC2FE +_080BC20C: + ldr r0, _080BC228 @ =gUnknown_83E7CCA + adds r0, r6, r0 + ldrb r0, [r0] + bl GetGpuReg + ldr r1, _080BC22C @ =gUnknown_20399B8 + strh r0, [r1] + cmp r5, 0x6 + bhi _080BC2F0 + lsls r0, r5, 2 + ldr r1, _080BC230 @ =_080BC234 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080BC228: .4byte gUnknown_83E7CCA +_080BC22C: .4byte gUnknown_20399B8 +_080BC230: .4byte _080BC234 + .align 2, 0 +_080BC234: + .4byte _080BC250 + .4byte _080BC264 + .4byte _080BC27C + .4byte _080BC294 + .4byte _080BC2AC + .4byte _080BC2C8 + .4byte _080BC2DC +_080BC250: + ldr r2, _080BC260 @ =gUnknown_20399B8 + lsls r3, r4, 6 + ldrb r1, [r2, 0x1] + movs r0, 0x3F + ands r0, r1 + orrs r0, r3 + strb r0, [r2, 0x1] + b _080BC2F0 + .align 2, 0 +_080BC260: .4byte gUnknown_20399B8 +_080BC264: + ldr r3, _080BC278 @ =gUnknown_20399B8 + movs r0, 0x1 + adds r1, r4, 0 + ands r1, r0 + lsls r1, 5 + ldrb r2, [r3, 0x1] + movs r0, 0x21 + negs r0, r0 + b _080BC2EA + .align 2, 0 +_080BC278: .4byte gUnknown_20399B8 +_080BC27C: + ldr r3, _080BC290 @ =gUnknown_20399B8 + movs r0, 0x1 + adds r1, r4, 0 + ands r1, r0 + lsls r1, 6 + ldrb r2, [r3] + movs r0, 0x41 + negs r0, r0 + b _080BC2BA + .align 2, 0 +_080BC290: .4byte gUnknown_20399B8 +_080BC294: + ldr r3, _080BC2A8 @ =gUnknown_20399B8 + movs r0, 0x3 + adds r1, r4, 0 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0xD + negs r0, r0 + b _080BC2BA + .align 2, 0 +_080BC2A8: .4byte gUnknown_20399B8 +_080BC2AC: + ldr r3, _080BC2C4 @ =gUnknown_20399B8 + movs r0, 0x3 + adds r1, r4, 0 + ands r1, r0 + ldrb r2, [r3] + movs r0, 0x4 + negs r0, r0 +_080BC2BA: + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _080BC2F0 + .align 2, 0 +_080BC2C4: .4byte gUnknown_20399B8 +_080BC2C8: + ldr r2, _080BC2D8 @ =gUnknown_20399B8 + lsls r3, r4, 7 + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + orrs r0, r3 + strb r0, [r2] + b _080BC2F0 + .align 2, 0 +_080BC2D8: .4byte gUnknown_20399B8 +_080BC2DC: + ldr r3, _080BC304 @ =gUnknown_20399B8 + movs r0, 0x1F + adds r1, r4, 0 + ands r1, r0 + ldrb r2, [r3, 0x1] + movs r0, 0x20 + negs r0, r0 +_080BC2EA: + ands r0, r2 + orrs r0, r1 + strb r0, [r3, 0x1] +_080BC2F0: + ldr r0, _080BC308 @ =gUnknown_83E7CCA + adds r0, r6, r0 + ldrb r0, [r0] + ldr r1, _080BC304 @ =gUnknown_20399B8 + ldrh r1, [r1] + bl SetGpuReg +_080BC2FE: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080BC304: .4byte gUnknown_20399B8 +_080BC308: .4byte gUnknown_83E7CCA + thumb_func_end SetAnimBgAttribute + + thumb_func_start sub_80BC30C +sub_80BC30C: @ 80BC30C + push {r4,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r2, r0, 24 + lsls r1, 24 + lsrs r4, r1, 24 + cmp r2, 0x3 + bhi _080BC394 + ldr r0, _080BC338 @ =gUnknown_83E7CCE + adds r0, r2, r0 + ldrb r0, [r0] + bl GetGpuReg + mov r1, sp + strh r0, [r1] + cmp r4, 0x6 + bhi _080BC394 + lsls r0, r4, 2 + ldr r1, _080BC33C @ =_080BC340 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080BC338: .4byte gUnknown_83E7CCE +_080BC33C: .4byte _080BC340 + .align 2, 0 +_080BC340: + .4byte _080BC35C + .4byte _080BC364 + .4byte _080BC36C + .4byte _080BC374 + .4byte _080BC37C + .4byte _080BC384 + .4byte _080BC38C +_080BC35C: + ldr r0, [sp] + lsls r0, 16 + lsrs r0, 30 + b _080BC396 +_080BC364: + ldr r0, [sp] + lsls r0, 18 + lsrs r0, 31 + b _080BC396 +_080BC36C: + ldr r0, [sp] + lsls r0, 25 + lsrs r0, 31 + b _080BC396 +_080BC374: + ldr r0, [sp] + lsls r0, 28 + lsrs r0, 30 + b _080BC396 +_080BC37C: + ldr r0, [sp] + lsls r0, 30 + lsrs r0, 30 + b _080BC396 +_080BC384: + ldr r0, [sp] + lsls r0, 24 + lsrs r0, 31 + b _080BC396 +_080BC38C: + ldr r0, [sp] + lsls r0, 19 + lsrs r0, 27 + b _080BC396 +_080BC394: + movs r0, 0 +_080BC396: + add sp, 0x4 + pop {r4} + pop {r1} + bx r1 + thumb_func_end sub_80BC30C + + thumb_func_start HandleIntroSlide +HandleIntroSlide: @ 80BC3A0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080BC3B8 @ =gBattleTypeFlags + ldr r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080BC3C0 + ldr r0, _080BC3BC @ =sub_80BCC4C + b _080BC3E8 + .align 2, 0 +_080BC3B8: .4byte gBattleTypeFlags +_080BC3BC: .4byte sub_80BCC4C +_080BC3C0: + movs r0, 0x80 + lsls r0, 5 + ands r1, r0 + cmp r1, 0 + beq _080BC3E0 + ldr r0, _080BC3D8 @ =gGameVersion + ldrb r0, [r0] + cmp r0, 0x2 + beq _080BC3E0 + movs r4, 0x3 + ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8 + b _080BC3E8 + .align 2, 0 +_080BC3D8: .4byte gGameVersion +_080BC3DC: .4byte task00_battle_intro_80BC6C8 +_080BC3E0: + ldr r1, _080BC414 @ =gUnknown_83E7CD4 + lsls r0, r4, 2 + adds r0, r1 + ldr r0, [r0] +_080BC3E8: + movs r1, 0 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, _080BC418 @ =gTasks + lsls r1, r2, 2 + adds r1, r2 + lsls r1, 3 + adds r1, r0 + movs r0, 0 + strh r0, [r1, 0x8] + strh r4, [r1, 0xA] + strh r0, [r1, 0xC] + strh r0, [r1, 0xE] + strh r0, [r1, 0x10] + strh r0, [r1, 0x12] + strh r0, [r1, 0x14] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080BC414: .4byte gUnknown_83E7CD4 +_080BC418: .4byte gTasks + thumb_func_end HandleIntroSlide + + thumb_func_start sub_80BC41C +sub_80BC41C: @ 80BC41C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + bl DestroyTask + ldr r0, _080BC468 @ =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r0, _080BC46C @ =gBattle_BG1_Y + strh r1, [r0] + ldr r0, _080BC470 @ =gBattle_BG2_X + strh r1, [r0] + ldr r0, _080BC474 @ =gBattle_BG2_Y + strh r1, [r0] + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + ldr r4, _080BC478 @ =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080BC468: .4byte gBattle_BG1_X +_080BC46C: .4byte gBattle_BG1_Y +_080BC470: .4byte gBattle_BG2_X +_080BC474: .4byte gBattle_BG2_Y +_080BC478: .4byte 0x00003f3f + thumb_func_end sub_80BC41C + + thumb_func_start task_battle_intro_80BC47C +task_battle_intro_80BC47C: @ 80BC47C + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080BC4B4 @ =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x6 + strh r0, [r1] + ldr r1, _080BC4B8 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + mov r8, r1 + cmp r0, 0x4 + bls _080BC4A8 + b _080BC6BA +_080BC4A8: + lsls r0, 2 + ldr r1, _080BC4BC @ =_080BC4C0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080BC4B4: .4byte gBattle_BG1_X +_080BC4B8: .4byte gTasks +_080BC4BC: .4byte _080BC4C0 + .align 2, 0 +_080BC4C0: + .4byte _080BC4D4 + .4byte _080BC504 + .4byte _080BC52C + .4byte _080BC574 + .4byte _080BC6B4 +_080BC4D4: + ldr r0, _080BC4EC @ =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080BC4F0 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r8 + movs r1, 0x10 + b _080BC4FA + .align 2, 0 +_080BC4EC: .4byte gBattleTypeFlags +_080BC4F0: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r8 + movs r1, 0x1 +_080BC4FA: + strh r1, [r0, 0xC] + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _080BC6BA +_080BC504: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + mov r3, r8 + adds r1, r0, r3 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080BC51C + b _080BC6BA +_080BC51C: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + b _080BC6BA +_080BC52C: + ldr r1, _080BC568 @ =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080BC544 + b _080BC6BA +_080BC544: + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + add r1, r8 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + ldr r2, _080BC56C @ =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, _080BC570 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080BC6BA + .align 2, 0 +_080BC568: .4byte gBattle_WIN0V +_080BC56C: .4byte gIntroSlideFlags +_080BC570: .4byte 0x0000fffe +_080BC574: + lsls r0, r4, 2 + adds r1, r0, r4 + lsls r1, 3 + mov r5, r8 + adds r2, r1, r5 + ldrh r3, [r2, 0xE] + movs r5, 0xE + ldrsh r1, [r2, r5] + mov r12, r0 + cmp r1, 0 + beq _080BC590 + subs r0, r3, 0x1 + strh r0, [r2, 0xE] + b _080BC5BE +_080BC590: + movs r1, 0xA + ldrsh r0, [r2, r1] + cmp r0, 0x1 + bne _080BC5B0 + ldr r2, _080BC5A8 @ =gBattle_BG1_Y + ldrh r1, [r2] + ldr r0, _080BC5AC @ =0x0000ffb0 + cmp r1, r0 + beq _080BC5BE + subs r0, r1, 0x2 + b _080BC5BC + .align 2, 0 +_080BC5A8: .4byte gBattle_BG1_Y +_080BC5AC: .4byte 0x0000ffb0 +_080BC5B0: + ldr r2, _080BC690 @ =gBattle_BG1_Y + ldrh r1, [r2] + ldr r0, _080BC694 @ =0x0000ffc8 + cmp r1, r0 + beq _080BC5BE + subs r0, r1, 0x1 +_080BC5BC: + strh r0, [r2] +_080BC5BE: + ldr r2, _080BC698 @ =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080BC5D2 + ldr r3, _080BC69C @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080BC5D2: + mov r5, r12 + adds r0, r5, r4 + lsls r0, 3 + mov r2, r8 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080BC5EA + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080BC5EA: + movs r3, 0 + ldr r5, _080BC6A0 @ =gScanlineEffect + mov r9, r5 + ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers + mov r6, r9 + adds r5, r1, 0 +_080BC5F6: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080BC5F6 + cmp r3, 0x9F + bgt _080BC63A + ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers + ldr r6, _080BC6A0 @ =gScanlineEffect + ldr r1, _080BC6A8 @ =gTasks + mov r2, r12 + adds r0, r2, r4 + lsls r0, 3 + adds r5, r0, r1 +_080BC620: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080BC620 +_080BC63A: + mov r3, r12 + adds r0, r3, r4 + lsls r0, 3 + mov r5, r8 + adds r1, r0, r5 + movs r0, 0xC + ldrsh r2, [r1, r0] + cmp r2, 0 + bne _080BC6BA + movs r0, 0x3 + mov r3, r9 + strb r0, [r3, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, _080BC6AC @ =0x0600e000 + ldr r2, _080BC6B0 @ =0x05000200 + mov r0, sp + bl CpuSet + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _080BC6BA + .align 2, 0 +_080BC690: .4byte gBattle_BG1_Y +_080BC694: .4byte 0x0000ffc8 +_080BC698: .4byte gBattle_WIN0V +_080BC69C: .4byte 0xfffffc04 +_080BC6A0: .4byte gScanlineEffect +_080BC6A4: .4byte gScanlineEffectRegBuffers +_080BC6A8: .4byte gTasks +_080BC6AC: .4byte 0x0600e000 +_080BC6B0: .4byte 0x05000200 +_080BC6B4: + adds r0, r4, 0 + bl sub_80BC41C +_080BC6BA: + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end task_battle_intro_80BC47C + + thumb_func_start task00_battle_intro_80BC6C8 +task00_battle_intro_80BC6C8: @ 80BC6C8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080BC6F4 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0xA + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x3 + beq _080BC708 + cmp r0, 0x3 + bgt _080BC6F8 + cmp r0, 0x2 + beq _080BC6FC + b _080BC710 + .align 2, 0 +_080BC6F4: .4byte gTasks +_080BC6F8: + cmp r0, 0x4 + bne _080BC710 +_080BC6FC: + ldr r1, _080BC704 @ =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x8 + b _080BC70E + .align 2, 0 +_080BC704: .4byte gBattle_BG1_X +_080BC708: + ldr r1, _080BC74C @ =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x6 +_080BC70E: + strh r0, [r1] +_080BC710: + lsls r0, r5, 2 + adds r1, r0, r5 + lsls r1, 3 + adds r4, r1, r2 + movs r3, 0xA + ldrsh r1, [r4, r3] + adds r6, r0, 0 + cmp r1, 0x4 + bne _080BC774 + ldr r7, _080BC750 @ =gBattle_BG1_Y + ldrh r0, [r4, 0x14] + bl Cos2 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _080BC736 + ldr r1, _080BC754 @ =0x000001ff + adds r0, r1 +_080BC736: + asrs r0, 9 + subs r0, 0x8 + strh r0, [r7] + ldrh r1, [r4, 0x14] + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0xB3 + bgt _080BC758 + adds r0, r1, 0x4 + b _080BC75A + .align 2, 0 +_080BC74C: .4byte gBattle_BG1_X +_080BC750: .4byte gBattle_BG1_Y +_080BC754: .4byte 0x000001ff +_080BC758: + adds r0, r1, 0x6 +_080BC75A: + strh r0, [r4, 0x14] + ldr r2, _080BC790 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r3, r0, r2 + movs r0, 0x14 + ldrsh r1, [r3, r0] + movs r0, 0xB4 + lsls r0, 1 + cmp r1, r0 + bne _080BC774 + movs r0, 0 + strh r0, [r3, 0x14] +_080BC774: + adds r0, r6, r5 + lsls r0, 3 + adds r0, r2 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x4 + bls _080BC784 + b _080BC9AA +_080BC784: + lsls r0, 2 + ldr r1, _080BC794 @ =_080BC798 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080BC790: .4byte gTasks +_080BC794: .4byte _080BC798 + .align 2, 0 +_080BC798: + .4byte _080BC7AC + .4byte _080BC7DC + .4byte _080BC808 + .4byte _080BC858 + .4byte _080BC9A4 +_080BC7AC: + ldr r1, _080BC7C8 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r2, r0, r1 + movs r3, 0x10 + strh r3, [r2, 0x10] + ldr r0, _080BC7CC @ =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080BC7D0 + strh r3, [r2, 0xC] + b _080BC7D4 + .align 2, 0 +_080BC7C8: .4byte gTasks +_080BC7CC: .4byte gBattleTypeFlags +_080BC7D0: + movs r0, 0x1 + strh r0, [r2, 0xC] +_080BC7D4: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _080BC9AA +_080BC7DC: + ldr r0, _080BC804 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080BC7F2 + b _080BC9AA +_080BC7F2: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + b _080BC9AA + .align 2, 0 +_080BC804: .4byte gTasks +_080BC808: + ldr r1, _080BC848 @ =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080BC820 + b _080BC9AA +_080BC820: + ldr r0, _080BC84C @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + movs r0, 0x1 + strh r0, [r1, 0x12] + ldr r2, _080BC850 @ =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, _080BC854 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080BC9AA + .align 2, 0 +_080BC848: .4byte gBattle_WIN0V +_080BC84C: .4byte gTasks +_080BC850: .4byte gIntroSlideFlags +_080BC854: .4byte 0x0000fffe +_080BC858: + ldr r0, _080BC890 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r2, [r1, 0xE] + movs r3, 0xE + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080BC898 + subs r0, r2, 0x1 + strh r0, [r1, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _080BC8B8 + ldr r1, _080BC894 @ =0x00001842 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0xF + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + b _080BC8B8 + .align 2, 0 +_080BC890: .4byte gTasks +_080BC894: .4byte 0x00001842 +_080BC898: + ldrh r2, [r1, 0x10] + movs r0, 0x1F + ands r0, r2 + cmp r0, 0 + beq _080BC8B8 + ldrh r0, [r1, 0x12] + subs r0, 0x1 + strh r0, [r1, 0x12] + lsls r0, 16 + cmp r0, 0 + bne _080BC8B8 + adds r0, r2, 0 + adds r0, 0xFF + strh r0, [r1, 0x10] + movs r0, 0x4 + strh r0, [r1, 0x12] +_080BC8B8: + ldr r2, _080BC988 @ =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080BC8CC + ldr r3, _080BC98C @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080BC8CC: + ldr r0, _080BC990 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080BC8E2 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080BC8E2: + movs r3, 0 + ldr r0, _080BC994 @ =gScanlineEffect + mov r8, r0 + ldr r2, _080BC998 @ =gScanlineEffectRegBuffers + mov r12, r2 + mov r7, r8 + adds r4, r1, 0 +_080BC8F0: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080BC8F0 + cmp r3, 0x9F + bgt _080BC934 + ldr r0, _080BC998 @ =gScanlineEffectRegBuffers + mov r12, r0 + ldr r7, _080BC994 @ =gScanlineEffect + ldr r1, _080BC990 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r4, r0, r1 +_080BC91A: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080BC91A +_080BC934: + ldr r1, _080BC990 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r3, 0xC + ldrsh r2, [r1, r3] + cmp r2, 0 + bne _080BC9AA + movs r0, 0x3 + mov r3, r8 + strb r0, [r3, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, _080BC99C @ =0x0600e000 + ldr r2, _080BC9A0 @ =0x05000200 + mov r0, sp + bl CpuSet + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _080BC9AA + .align 2, 0 +_080BC988: .4byte gBattle_WIN0V +_080BC98C: .4byte 0xfffffc04 +_080BC990: .4byte gTasks +_080BC994: .4byte gScanlineEffect +_080BC998: .4byte gScanlineEffectRegBuffers +_080BC99C: .4byte 0x0600e000 +_080BC9A0: .4byte 0x05000200 +_080BC9A4: + adds r0, r5, 0 + bl sub_80BC41C +_080BC9AA: + ldr r0, _080BC9D0 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + beq _080BC9C2 + ldrh r1, [r1, 0x10] + movs r0, 0x52 + bl SetGpuReg +_080BC9C2: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080BC9D0: .4byte gTasks + thumb_func_end task00_battle_intro_80BC6C8 + + thumb_func_start task_battle_intro_anim +task_battle_intro_anim: @ 80BC9D4 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080BCA08 @ =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x8 + strh r0, [r1] + ldr r1, _080BCA0C @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r4, r1, 0 + cmp r0, 0x4 + bls _080BC9FE + b _080BCC22 +_080BC9FE: + lsls r0, 2 + ldr r1, _080BCA10 @ =_080BCA14 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080BCA08: .4byte gBattle_BG1_X +_080BCA0C: .4byte gTasks +_080BCA10: .4byte _080BCA14 + .align 2, 0 +_080BCA14: + .4byte _080BCA28 + .4byte _080BCA7C + .4byte _080BCAA8 + .4byte _080BCAF8 + .4byte _080BCC1C +_080BCA28: + ldr r1, _080BCA60 @ =0x00001842 + movs r0, 0x50 + bl SetGpuReg + ldr r4, _080BCA64 @ =0x00000808 + movs r0, 0x52 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + ldr r1, _080BCA68 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r2, r0, r1 + strh r4, [r2, 0x10] + ldr r0, _080BCA6C @ =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080BCA70 + movs r0, 0x10 + b _080BCA72 + .align 2, 0 +_080BCA60: .4byte 0x00001842 +_080BCA64: .4byte 0x00000808 +_080BCA68: .4byte gTasks +_080BCA6C: .4byte gBattleTypeFlags +_080BCA70: + movs r0, 0x1 +_080BCA72: + strh r0, [r2, 0xC] + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _080BCC22 +_080BCA7C: + ldr r0, _080BCAA4 @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080BCA94 + b _080BCC22 +_080BCA94: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + b _080BCC22 + .align 2, 0 +_080BCAA4: .4byte gTasks +_080BCAA8: + ldr r1, _080BCAE8 @ =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080BCAC0 + b _080BCC22 +_080BCAC0: + ldr r0, _080BCAEC @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + movs r0, 0x1 + strh r0, [r1, 0x12] + ldr r2, _080BCAF0 @ =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, _080BCAF4 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080BCC22 + .align 2, 0 +_080BCAE8: .4byte gBattle_WIN0V +_080BCAEC: .4byte gTasks +_080BCAF0: .4byte gIntroSlideFlags +_080BCAF4: .4byte 0x0000fffe +_080BCAF8: + lsls r0, r5, 2 + adds r1, r0, r5 + lsls r1, 3 + adds r2, r1, r4 + ldrh r3, [r2, 0xE] + movs r6, 0xE + ldrsh r1, [r2, r6] + mov r12, r0 + cmp r1, 0 + beq _080BCB12 + subs r0, r3, 0x1 + strh r0, [r2, 0xE] + b _080BCB32 +_080BCB12: + ldrh r1, [r2, 0x10] + movs r0, 0xF + ands r0, r1 + cmp r0, 0 + beq _080BCB32 + ldrh r0, [r2, 0x12] + subs r0, 0x1 + strh r0, [r2, 0x12] + lsls r0, 16 + cmp r0, 0 + bne _080BCB32 + adds r0, r1, 0 + adds r0, 0xFF + strh r0, [r2, 0x10] + movs r0, 0x6 + strh r0, [r2, 0x12] +_080BCB32: + ldr r2, _080BCC00 @ =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080BCB46 + ldr r3, _080BCC04 @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080BCB46: + mov r6, r12 + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r4 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080BCB5C + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080BCB5C: + movs r3, 0 + ldr r6, _080BCC08 @ =gScanlineEffect + mov r8, r6 + ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers + adds r4, r1, 0 +_080BCB66: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080BCB66 + cmp r3, 0x9F + bgt _080BCBAA + ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers + ldr r6, _080BCC08 @ =gScanlineEffect + ldr r1, _080BCC10 @ =gTasks + mov r2, r12 + adds r0, r2, r5 + lsls r0, 3 + adds r4, r0, r1 +_080BCB90: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080BCB90 +_080BCBAA: + ldr r1, _080BCC10 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r3, 0xC + ldrsh r2, [r1, r3] + cmp r2, 0 + bne _080BCC22 + movs r0, 0x3 + mov r6, r8 + strb r0, [r6, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, _080BCC14 @ =0x0600e000 + ldr r2, _080BCC18 @ =0x05000200 + mov r0, sp + bl CpuSet + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _080BCC22 + .align 2, 0 +_080BCC00: .4byte gBattle_WIN0V +_080BCC04: .4byte 0xfffffc04 +_080BCC08: .4byte gScanlineEffect +_080BCC0C: .4byte gScanlineEffectRegBuffers +_080BCC10: .4byte gTasks +_080BCC14: .4byte 0x0600e000 +_080BCC18: .4byte 0x05000200 +_080BCC1C: + adds r0, r5, 0 + bl sub_80BC41C +_080BCC22: + ldr r0, _080BCC48 @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + beq _080BCC3C + ldrh r1, [r1, 0x10] + movs r0, 0x52 + bl SetGpuReg +_080BCC3C: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080BCC48: .4byte gTasks + thumb_func_end task_battle_intro_anim + + thumb_func_start sub_80BCC4C +sub_80BCC4C: @ 80BCC4C + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x8 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _080BCC98 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r7, r0, r1 + movs r1, 0x8 + ldrsh r0, [r7, r1] + cmp r0, 0x1 + ble _080BCCC2 + movs r2, 0x10 + ldrsh r0, [r7, r2] + cmp r0, 0 + bne _080BCCC2 + ldr r2, _080BCC9C @ =gBattle_BG1_X + ldrh r1, [r2] + movs r0, 0x80 + lsls r0, 8 + ands r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0 + bne _080BCC8A + cmp r1, 0x4F + bhi _080BCCA4 +_080BCC8A: + adds r0, r1, 0x3 + strh r0, [r2] + ldr r1, _080BCCA0 @ =gBattle_BG2_X + ldrh r0, [r1] + subs r0, 0x3 + strh r0, [r1] + b _080BCCC2 + .align 2, 0 +_080BCC98: .4byte gTasks +_080BCC9C: .4byte gBattle_BG1_X +_080BCCA0: .4byte gBattle_BG2_X +_080BCCA4: + str r5, [sp] + ldr r1, _080BCCE4 @ =0x0600e000 + ldr r4, _080BCCE8 @ =0x05000200 + mov r0, sp + adds r2, r4, 0 + bl CpuSet + str r5, [sp, 0x4] + add r0, sp, 0x4 + ldr r1, _080BCCEC @ =0x0600f000 + adds r2, r4, 0 + bl CpuSet + movs r0, 0x1 + strh r0, [r7, 0x10] +_080BCCC2: + ldr r0, _080BCCF0 @ =gTasks + lsls r2, r6, 2 + adds r1, r2, r6 + lsls r1, 3 + adds r1, r0 + movs r3, 0x8 + ldrsh r1, [r1, r3] + mov r9, r0 + adds r5, r2, 0 + cmp r1, 0x4 + bls _080BCCDA + b _080BCEE6 +_080BCCDA: + lsls r0, r1, 2 + ldr r1, _080BCCF4 @ =_080BCCF8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080BCCE4: .4byte 0x0600e000 +_080BCCE8: .4byte 0x05000200 +_080BCCEC: .4byte 0x0600f000 +_080BCCF0: .4byte gTasks +_080BCCF4: .4byte _080BCCF8 + .align 2, 0 +_080BCCF8: + .4byte _080BCD0C + .4byte _080BCD1E + .4byte _080BCDC4 + .4byte _080BCE08 + .4byte _080BCEE0 +_080BCD0C: + adds r0, r5, r6 + lsls r0, 3 + add r0, r9 + movs r1, 0x20 + strh r1, [r0, 0xC] + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _080BCEE6 +_080BCD1E: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r9 + adds r1, r0, r2 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080BCD34 + b _080BCEE6 +_080BCD34: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r4, _080BCDB4 @ =gSprites + ldr r5, _080BCDB8 @ =gBattleStruct + ldr r0, [r5] + adds r0, 0x7D + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrb r3, [r1, 0x1] + movs r2, 0xD + negs r2, r2 + adds r0, r2, 0 + ands r0, r3 + movs r3, 0x8 + mov r9, r3 + mov r3, r9 + orrs r0, r3 + strb r0, [r1, 0x1] + ldr r3, [r5] + adds r0, r3, 0 + adds r0, 0x7D + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + movs r1, 0x1C + adds r1, r4 + mov r8, r1 + add r0, r8 + ldr r6, _080BCDBC @ =sub_801182C + str r6, [r0] + adds r3, 0x7E + ldrb r1, [r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r1, [r0, 0x1] + ands r2, r1 + mov r3, r9 + orrs r2, r3 + strb r2, [r0, 0x1] + ldr r0, [r5] + adds r0, 0x7E + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r8 + str r6, [r0] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + ldr r1, _080BCDC0 @ =0x00003f06 + movs r0, 0x4A + bl SetGpuReg + b _080BCEE6 + .align 2, 0 +_080BCDB4: .4byte gSprites +_080BCDB8: .4byte gBattleStruct +_080BCDBC: .4byte sub_801182C +_080BCDC0: .4byte 0x00003f06 +_080BCDC4: + ldr r1, _080BCDFC @ =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080BCDDC + b _080BCEE6 +_080BCDDC: + adds r1, r5, r6 + lsls r1, 3 + add r1, r9 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + ldr r2, _080BCE00 @ =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, _080BCE04 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080BCEE6 + .align 2, 0 +_080BCDFC: .4byte gBattle_WIN0V +_080BCE00: .4byte gIntroSlideFlags +_080BCE04: .4byte 0x0000fffe +_080BCE08: + ldr r2, _080BCECC @ =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080BCE1C + ldr r3, _080BCED0 @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080BCE1C: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r9 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080BCE32 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080BCE32: + movs r3, 0 + ldr r0, _080BCED4 @ =gScanlineEffect + mov r12, r0 + ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers + mov r8, r2 + mov r7, r12 + adds r4, r1, 0 +_080BCE40: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r8 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080BCE40 + cmp r3, 0x9F + bgt _080BCE84 + ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers + mov r8, r0 + ldr r7, _080BCED4 @ =gScanlineEffect + ldr r1, _080BCEDC @ =gTasks + adds r0, r5, r6 + lsls r0, 3 + adds r4, r0, r1 +_080BCE6A: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r8 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080BCE6A +_080BCE84: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r9 + adds r1, r0, r2 + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _080BCEE6 + movs r0, 0x3 + mov r2, r12 + strb r0, [r2, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _080BCEE6 + .align 2, 0 +_080BCECC: .4byte gBattle_WIN0V +_080BCED0: .4byte 0xfffffc04 +_080BCED4: .4byte gScanlineEffect +_080BCED8: .4byte gScanlineEffectRegBuffers +_080BCEDC: .4byte gTasks +_080BCEE0: + adds r0, r6, 0 + bl sub_80BC41C +_080BCEE6: + add sp, 0x8 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80BCC4C + + thumb_func_start sub_80BCEF4 +sub_80BCEF4: @ 80BCEF4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + str r0, [sp] + adds r6, r2, 0 + adds r4, r3, 0 + ldr r0, [sp, 0x24] + ldr r7, [sp, 0x28] + ldr r2, [sp, 0x2C] + mov r9, r2 + ldr r5, [sp, 0x30] + lsls r1, 24 + lsrs r1, 24 + mov r8, r1 + lsls r6, 24 + lsrs r6, 24 + lsls r4, 24 + lsrs r4, 24 + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + lsls r5, 16 + lsrs r5, 16 + adds r0, r4, 0 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr + ldr r2, [r1] + lsls r4, 2 + adds r2, 0x4 + adds r2, r4 + ldr r1, _080BCFC8 @ =gBattleMonForms + adds r0, r1 + ldrb r1, [r0] + lsls r1, 11 + ldr r0, [r2] + adds r0, r1 + movs r2, 0x80 + lsls r2, 3 + adds r1, r7, 0 + bl CpuSet + ldr r1, [sp] + lsls r0, r1, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 5 + adds r1, r7, 0 + adds r3, r5, 0 + bl LoadBgTiles + adds r0, r6, 0 + adds r0, 0x8 + cmp r6, r0 + bge _080BCFA0 + mov r12, r0 + mov r2, r8 + lsls r7, r2, 1 +_080BCF72: + mov r1, r8 + adds r2, r1, 0 + adds r2, 0x8 + adds r4, r6, 0x1 + cmp r1, r2 + bge _080BCF9A + mov r0, r10 + lsls r3, r0, 12 + lsls r0, r6, 6 + add r0, r9 + adds r6, r7, r0 + subs r1, r2, r1 +_080BCF8A: + adds r0, r5, 0 + orrs r0, r3 + strh r0, [r6] + adds r5, 0x1 + adds r6, 0x2 + subs r1, 0x1 + cmp r1, 0 + bne _080BCF8A +_080BCF9A: + adds r6, r4, 0 + cmp r6, r12 + blt _080BCF72 +_080BCFA0: + ldr r1, [sp] + lsls r0, r1, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 4 + mov r1, r9 + movs r3, 0 + bl LoadBgTilemap + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080BCFC4: .4byte gMonSpritesGfxPtr +_080BCFC8: .4byte gBattleMonForms + thumb_func_end sub_80BCEF4 + + thumb_func_start sub_80BCFCC +sub_80BCFCC: @ 80BCFCC + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + ldr r4, [sp, 0x24] + ldr r5, [sp, 0x28] + mov r8, r5 + ldr r5, [sp, 0x2C] + ldr r6, [sp, 0x30] + mov r9, r6 + lsls r0, 24 + lsrs r0, 24 + mov r12, r0 + lsls r1, 24 + lsls r2, 24 + lsls r3, 24 + lsls r4, 24 + lsrs r4, 24 + mov r10, r4 + mov r7, r8 + lsls r7, 16 + lsrs r6, r7, 16 + lsls r5, 24 + lsrs r5, 24 + mov r0, r9 + lsls r0, 24 + mov r9, r0 + ldr r4, _080BD090 @ =0x040000d4 + ldr r0, _080BD094 @ =gMonSpritesGfxPtr + ldr r0, [r0] + lsrs r2, 22 + adds r0, 0x4 + adds r0, r2 + lsrs r3, 13 + ldr r0, [r0] + adds r0, r3 + str r0, [r4] + movs r0, 0xC0 + lsls r0, 19 + adds r6, r0 + str r6, [r4, 0x4] + ldr r0, _080BD098 @ =0x80000400 + str r0, [r4, 0x8] + ldr r0, [r4, 0x8] + adds r2, r7, 0 + lsrs r2, 21 + mov r6, r9 + lsrs r6, 15 + subs r4, r2, r6 + lsrs r0, r1, 24 + adds r1, r0, 0 + adds r1, 0x8 + cmp r0, r1 + bge _080BD080 + mov r9, r1 + mov r7, r12 + lsls r7, 1 + mov r8, r7 + lsls r5, 11 + str r5, [sp] +_080BD048: + mov r2, r12 + adds r3, r2, 0 + adds r3, 0x8 + adds r5, r0, 0x1 + cmp r2, r3 + bge _080BD07A + mov r1, r10 + lsls r6, r1, 12 + lsls r0, 6 + movs r7, 0xC0 + lsls r7, 19 + adds r0, r7 + ldr r1, [sp] + adds r0, r1, r0 + mov r7, r8 + adds r1, r7, r0 + subs r2, r3, r2 +_080BD06A: + adds r0, r4, 0 + orrs r0, r6 + strh r0, [r1] + adds r4, 0x1 + adds r1, 0x2 + subs r2, 0x1 + cmp r2, 0 + bne _080BD06A +_080BD07A: + adds r0, r5, 0 + cmp r0, r9 + blt _080BD048 +_080BD080: + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080BD090: .4byte 0x040000d4 +_080BD094: .4byte gMonSpritesGfxPtr +_080BD098: .4byte 0x80000400 + thumb_func_end sub_80BCFCC + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/dark.s b/asm/dark.s index cbc4060c3..626ddc2be 100644 --- a/asm/dark.s +++ b/asm/dark.s @@ -788,13 +788,13 @@ _080B7ED4: ldr r1, _080B7F48 @ =0x00003f3f movs r0, 0x48 bl SetGpuReg - ldr r2, _080B7F4C @ =gUnknown_2022984 + ldr r2, _080B7F4C @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080B7F50 @ =gUnknown_2022986 + ldr r1, _080B7F50 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] ldr r0, _080B7F54 @ =sub_80B7F58 @@ -811,8 +811,8 @@ _080B7F3C: .4byte gBattle_BG1_X _080B7F40: .4byte 0xa2600001 _080B7F44: .4byte gScanlineEffectRegBuffers _080B7F48: .4byte 0x00003f3f -_080B7F4C: .4byte gUnknown_2022984 -_080B7F50: .4byte gUnknown_2022986 +_080B7F4C: .4byte gBattle_WIN0H +_080B7F50: .4byte gBattle_WIN0V _080B7F54: .4byte sub_80B7F58 thumb_func_end sub_80B7DA4 @@ -929,7 +929,7 @@ _080B8014: blt _080B8036 strh r2, [r4, 0x24] _080B8036: - ldr r3, _080B804C @ =gUnknown_2022984 + ldr r3, _080B804C @ =gBattle_WIN0H ldrh r2, [r4, 0x24] lsls r0, r2, 8 ldrh r1, [r4, 0x26] @@ -941,7 +941,7 @@ _080B8036: bne _080B806A b _080B8056 .align 2, 0 -_080B804C: .4byte gUnknown_2022984 +_080B804C: .4byte gBattle_WIN0H _080B8050: ldr r1, _080B8060 @ =gScanlineEffect movs r0, 0x3 @@ -1000,10 +1000,10 @@ _080B80B4: lsrs r0, 24 cmp r0, 0x1 bne _080B80F0 - ldr r0, _080B80E4 @ =gUnknown_2022984 + ldr r0, _080B80E4 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080B80E8 @ =gUnknown_2022986 + ldr r0, _080B80E8 @ =gBattle_WIN0V strh r1, [r0] ldr r4, _080B80EC @ =0x00003f3f movs r0, 0x48 @@ -1016,8 +1016,8 @@ _080B80B4: bl DestroyAnimVisualTask b _080B829E .align 2, 0 -_080B80E4: .4byte gUnknown_2022984 -_080B80E8: .4byte gUnknown_2022986 +_080B80E4: .4byte gBattle_WIN0H +_080B80E8: .4byte gBattle_WIN0V _080B80EC: .4byte 0x00003f3f _080B80F0: ldr r0, _080B8110 @ =gBattleAnimTarget @@ -1208,13 +1208,13 @@ _080B8270: ldr r1, _080B82AC @ =0x00003f3f movs r0, 0x48 bl SetGpuReg - ldr r2, _080B82B0 @ =gUnknown_2022984 + ldr r2, _080B82B0 @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080B82B4 @ =gUnknown_2022986 + ldr r1, _080B82B4 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] movs r0, 0 @@ -1234,8 +1234,8 @@ _080B829E: .align 2, 0 _080B82A8: .4byte 0x00003f3b _080B82AC: .4byte 0x00003f3f -_080B82B0: .4byte gUnknown_2022984 -_080B82B4: .4byte gUnknown_2022986 +_080B82B0: .4byte gBattle_WIN0H +_080B82B4: .4byte gBattle_WIN0V _080B82B8: .4byte 0x0000080c _080B82BC: .4byte sub_80B82C0 thumb_func_end sub_80B8070 @@ -1314,7 +1314,7 @@ _080B8348: movs r0, 0x1 strh r0, [r4, 0xA] _080B834C: - ldr r2, _080B8390 @ =gUnknown_2022984 + ldr r2, _080B8390 @ =gBattle_WIN0H ldrh r0, [r4, 0x24] lsls r0, 8 ldrh r1, [r4, 0x26] @@ -1348,7 +1348,7 @@ _080B836E: strh r0, [r4, 0xA] b _080B83FC .align 2, 0 -_080B8390: .4byte gUnknown_2022984 +_080B8390: .4byte gBattle_WIN0H _080B8394: ldrh r0, [r4, 0xA] adds r0, 0x1 @@ -1412,10 +1412,10 @@ _080B83FC: .align 2, 0 _080B8404: .4byte gScanlineEffect _080B8408: - ldr r0, _080B8430 @ =gUnknown_2022984 + ldr r0, _080B8430 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080B8434 @ =gUnknown_2022986 + ldr r0, _080B8434 @ =gBattle_WIN0V strh r1, [r0] ldr r4, _080B8438 @ =0x00003f3f movs r0, 0x48 @@ -1431,8 +1431,8 @@ _080B842A: pop {r0} bx r0 .align 2, 0 -_080B8430: .4byte gUnknown_2022984 -_080B8434: .4byte gUnknown_2022986 +_080B8430: .4byte gBattle_WIN0H +_080B8434: .4byte gBattle_WIN0V _080B8438: .4byte 0x00003f3f thumb_func_end sub_80B82C0 @@ -1615,7 +1615,7 @@ sub_80B856C: @ 80B856C _080B8582: lsls r0, r4, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF @@ -1799,9 +1799,9 @@ sub_80B86EC: @ 80B86EC lsls r0, 24 lsrs r7, r0, 24 movs r6, 0 - ldr r0, _080B87EC @ =gUnknown_2022984 + ldr r0, _080B87EC @ =gBattle_WIN0H strh r6, [r0] - ldr r0, _080B87F0 @ =gUnknown_2022986 + ldr r0, _080B87F0 @ =gBattle_WIN0V strh r6, [r0] ldr r1, _080B87F4 @ =0x00003f3f movs r0, 0x48 @@ -1909,8 +1909,8 @@ _080B87CA: ldr r1, _080B8814 @ =gEnemyParty b _080B8828 .align 2, 0 -_080B87EC: .4byte gUnknown_2022984 -_080B87F0: .4byte gUnknown_2022986 +_080B87EC: .4byte gBattle_WIN0H +_080B87F0: .4byte gBattle_WIN0V _080B87F4: .4byte 0x00003f3f _080B87F8: .4byte 0x00003f3d _080B87FC: .4byte 0x00003f42 @@ -1936,7 +1936,7 @@ _080B8828: lsls r0, 16 lsrs r5, r0, 16 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -1958,7 +1958,7 @@ _080B8828: ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -2075,7 +2075,7 @@ _080B894E: cmp r0, 0x2 bne _080B89FC movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r5, _080B89F0 @ =gSprites @@ -2144,9 +2144,9 @@ _080B89F8: .4byte gBattleAnimAttacker _080B89FC: cmp r0, 0x3 bne _080B8A5E - ldr r0, _080B8A68 @ =gUnknown_2022984 + ldr r0, _080B8A68 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080B8A6C @ =gUnknown_2022986 + ldr r0, _080B8A6C @ =gBattle_WIN0V strh r5, [r0] ldr r4, _080B8A70 @ =0x00003f3f movs r0, 0x48 @@ -2189,8 +2189,8 @@ _080B8A5E: pop {r0} bx r0 .align 2, 0 -_080B8A68: .4byte gUnknown_2022984 -_080B8A6C: .4byte gUnknown_2022986 +_080B8A68: .4byte gBattle_WIN0H +_080B8A6C: .4byte gBattle_WIN0V _080B8A70: .4byte 0x00003f3f thumb_func_end sub_80B8920 @@ -2226,7 +2226,7 @@ _080B8A9C: .4byte _080B8AD4 _080B8ABC: ldrb r0, [r2] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 b _080B8ADA diff --git a/asm/electric.s b/asm/electric.s index 44e85bb50..7d39b287b 100644 --- a/asm/electric.s +++ b/asm/electric.s @@ -1142,7 +1142,7 @@ sub_80AE470: @ 80AE470 ands r0, r5 orrs r0, r1 strh r0, [r6, 0x4] - ldr r1, _080AE4EC @ =gUnknown_2037EE2 + ldr r1, _080AE4EC @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -1160,7 +1160,7 @@ _080AE4DC: .4byte gUnknown_83E60B8 _080AE4E0: .4byte gSprites _080AE4E4: .4byte 0x000003ff _080AE4E8: .4byte 0xfffffc00 -_080AE4EC: .4byte gUnknown_2037EE2 +_080AE4EC: .4byte gAnimVisualTaskCount _080AE4F0: .4byte sub_80AE4F4 thumb_func_end sub_80AE470 @@ -1559,7 +1559,7 @@ sub_80AE7DC: @ 80AE7DC lsrs r0, 24 strh r0, [r5, 0x22] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x3A] @@ -1672,7 +1672,7 @@ _080AE8D2: b _080AEA04 _080AE8D4: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r6, 0 diff --git a/asm/fire.s b/asm/fire.s index d838039ac..47f4208b1 100644 --- a/asm/fire.s +++ b/asm/fire.s @@ -753,7 +753,7 @@ sub_80ACEA4: @ 80ACEA4 ldr r0, _080ACF04 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -2005,12 +2005,12 @@ _080AD826: adds r0, 0x1 strh r0, [r4, 0x22] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] movs r0, 0x3 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] diff --git a/asm/flying.s b/asm/flying.s index a776b54cb..bef6163ad 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -408,7 +408,7 @@ sub_80B1BB0: @ 80B1BB0 ldr r0, _080B1BF0 @ =sub_80B1BF8 str r0, [r4, 0x1C] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080B1BF4 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -571,7 +571,7 @@ _080B1CE8: ble _080B1D30 _080B1D0A: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080B1D38 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -624,7 +624,7 @@ sub_80B1D3C: @ 80B1D3C _080B1D6E: adds r0, r4, 0 bl DestroySprite - ldr r1, _080B1D84 @ =gUnknown_2037EE2 + ldr r1, _080B1D84 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -633,7 +633,7 @@ _080B1D7C: pop {r0} bx r0 .align 2, 0 -_080B1D84: .4byte gUnknown_2037EE2 +_080B1D84: .4byte gAnimVisualTaskCount thumb_func_end sub_80B1D3C thumb_func_start sub_80B1D88 @@ -2101,7 +2101,7 @@ sub_80B2868: @ 80B2868 ands r0, r1 cmp r0, 0 bne _080B28E2 - ldr r1, _080B2904 @ =gUnknown_2037EE2 + ldr r1, _080B2904 @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -2159,7 +2159,7 @@ _080B28F6: bx r0 .align 2, 0 _080B2900: .4byte gTasks -_080B2904: .4byte gUnknown_2037EE2 +_080B2904: .4byte gAnimVisualTaskCount _080B2908: .4byte gBattleAnimArgs _080B290C: .4byte gUnknown_83E7C98 _080B2910: .4byte gBattleAnimTarget @@ -2181,7 +2181,7 @@ _080B2926: movs r1, 0x1 bl sub_8075160 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080B2954 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -2273,7 +2273,7 @@ _080B29C0: cmp r0, r1 bge _080B29FE movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080B2A04 @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -2311,7 +2311,7 @@ sub_80B2A08: @ 80B2A08 ldr r0, _080B2A48 @ =sub_80B2A50 str r0, [r4, 0x1C] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080B2A4C @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -2900,7 +2900,7 @@ sub_80B2E64: @ 80B2E64 cmp r0, 0 bne _080B2E9C movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, _080B2E98 @ =gSprites @@ -2918,7 +2918,7 @@ _080B2E94: .4byte gBattleAnimArgs _080B2E98: .4byte gSprites _080B2E9C: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, _080B2EC8 @ =gSprites diff --git a/asm/ghost.s b/asm/ghost.s index 194f728fe..9d5d843ca 100644 --- a/asm/ghost.s +++ b/asm/ghost.s @@ -352,7 +352,7 @@ sub_80B54E8: @ 80B54E8 movs r0, 0x52 bl SetGpuReg movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -470,7 +470,7 @@ sub_80B55C8: @ 80B55C8 _080B55EC: .4byte gTasks _080B55F0: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 ldrh r0, [r4, 0x8] @@ -841,7 +841,7 @@ sub_80B58AC: @ 80B58AC ldr r1, _080B58D8 @ =gTasks adds r5, r0, r1 movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend movs r6, 0 movs r1, 0 strh r0, [r5, 0x8] @@ -1159,7 +1159,7 @@ _080B5B2C: cmp r0, 0xF beq _080B5B5A movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend strh r0, [r5, 0x8] lsls r0, 16 cmp r0, 0 @@ -1238,7 +1238,7 @@ _080B5B68: movs r0, 0x10 strh r0, [r5, 0xE] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1516,7 +1516,7 @@ _080B5E0A: movs r0, 0x3 strb r0, [r1, 0x15] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] @@ -2230,10 +2230,10 @@ sub_80B63B4: @ 80B63B4 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 - ldr r0, _080B6400 @ =gUnknown_2022984 + ldr r0, _080B6400 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080B6404 @ =gUnknown_2022986 + ldr r0, _080B6404 @ =gBattle_WIN0V strh r1, [r0] ldr r1, _080B6408 @ =0x00003f3f movs r0, 0x48 @@ -2261,21 +2261,21 @@ _080B63FC: movs r6, 0x28 b _080B6416 .align 2, 0 -_080B6400: .4byte gUnknown_2022984 -_080B6404: .4byte gUnknown_2022986 +_080B6400: .4byte gBattle_WIN0H +_080B6404: .4byte gBattle_WIN0V _080B6408: .4byte 0x00003f3f _080B640C: .4byte 0x00003f1f _080B6410: .4byte gBattleAnimAttacker _080B6414: movs r6, 0xC8 _080B6416: - ldr r1, _080B6454 @ =gUnknown_2022984 + ldr r1, _080B6454 @ =gBattle_WIN0H lsls r3, r6, 16 asrs r2, r3, 16 lsls r0, r2, 8 orrs r0, r2 strh r0, [r1] - ldr r1, _080B6458 @ =gUnknown_2022986 + ldr r1, _080B6458 @ =gBattle_WIN0V movs r5, 0x28 ldr r0, _080B645C @ =0x00002828 strh r0, [r1] @@ -2300,8 +2300,8 @@ _080B6416: pop {r0} bx r0 .align 2, 0 -_080B6454: .4byte gUnknown_2022984 -_080B6458: .4byte gUnknown_2022986 +_080B6454: .4byte gBattle_WIN0H +_080B6458: .4byte gBattle_WIN0V _080B645C: .4byte 0x00002828 _080B6460: .4byte gTasks _080B6464: .4byte sub_80B6468 @@ -2457,12 +2457,12 @@ _080B6594: ldr r0, _080B65E4 @ =sub_80B65F0 str r0, [r4] _080B65C2: - ldr r1, _080B65E8 @ =gUnknown_2022984 + ldr r1, _080B65E8 @ =gBattle_WIN0H mov r2, r9 lsls r0, r2, 8 orrs r7, r0 strh r7, [r1] - ldr r1, _080B65EC @ =gUnknown_2022986 + ldr r1, _080B65EC @ =gBattle_WIN0V lsls r0, r6, 8 orrs r5, r0 strh r5, [r1] @@ -2476,8 +2476,8 @@ _080B65C2: bx r0 .align 2, 0 _080B65E4: .4byte sub_80B65F0 -_080B65E8: .4byte gUnknown_2022984 -_080B65EC: .4byte gUnknown_2022986 +_080B65E8: .4byte gBattle_WIN0H +_080B65EC: .4byte gBattle_WIN0V thumb_func_end sub_80B6468 thumb_func_start sub_80B65F0 @@ -2493,9 +2493,9 @@ sub_80B65F0: @ 80B65F0 lsrs r1, r0, 24 cmp r1, 0 bne _080B6636 - ldr r0, _080B6640 @ =gUnknown_2022984 + ldr r0, _080B6640 @ =gBattle_WIN0H strh r1, [r0] - ldr r0, _080B6644 @ =gUnknown_2022986 + ldr r0, _080B6644 @ =gBattle_WIN0V strh r1, [r0] ldr r4, _080B6648 @ =0x00003f3f movs r0, 0x48 @@ -2518,8 +2518,8 @@ _080B6636: bx r0 .align 2, 0 _080B663C: .4byte gPaletteFade -_080B6640: .4byte gUnknown_2022984 -_080B6644: .4byte gUnknown_2022986 +_080B6640: .4byte gBattle_WIN0H +_080B6644: .4byte gBattle_WIN0V _080B6648: .4byte 0x00003f3f thumb_func_end sub_80B65F0 @@ -2711,10 +2711,10 @@ sub_80B67A0: @ 80B67A0 movs r0, 0x52 movs r1, 0 bl SetGpuReg - ldr r0, _080B67CC @ =gUnknown_2022984 + ldr r0, _080B67CC @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080B67D0 @ =gUnknown_2022986 + ldr r0, _080B67D0 @ =gBattle_WIN0V strh r1, [r0] adds r0, r4, 0 bl DestroyAnimSprite @@ -2722,8 +2722,8 @@ sub_80B67A0: @ 80B67A0 pop {r0} bx r0 .align 2, 0 -_080B67CC: .4byte gUnknown_2022984 -_080B67D0: .4byte gUnknown_2022986 +_080B67CC: .4byte gBattle_WIN0H +_080B67D0: .4byte gBattle_WIN0V thumb_func_end sub_80B67A0 thumb_func_start sub_80B67D4 @@ -3315,7 +3315,7 @@ _080B6C44: movs r0, 0x10 strh r0, [r6, 0xE] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x10] @@ -3437,7 +3437,7 @@ _080B6D28: ldr r1, _080B6D84 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet add r2, sp, 0xC ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080B6D88 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette add r1, sp, 0xC ldrb r1, [r1, 0x8] diff --git a/asm/ground.s b/asm/ground.s index 3df01daf8..585fb139a 100644 --- a/asm/ground.s +++ b/asm/ground.s @@ -473,7 +473,7 @@ _080B8F00: .4byte _080B9064 _080B8F14: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -668,7 +668,7 @@ sub_80B908C: @ 80B908C lsls r0, 24 lsrs r5, r0, 24 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, _080B90CC @ =gSprites @@ -766,7 +766,7 @@ sub_80B912C: @ 80B912C _080B914C: .4byte gTasks _080B9150: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -846,7 +846,7 @@ _080B91DC: .4byte _080B92AC _080B91F0: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -1286,7 +1286,7 @@ _080B9548: _080B9554: .4byte gBattlerSpriteIds _080B9558: ldrb r0, [r6] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] @@ -2015,7 +2015,7 @@ _080B0008: cmp r0, 0 bne _080B0064 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r2, _080B00CC @ =gSprites lsls r0, 24 lsrs r0, 24 @@ -2420,7 +2420,7 @@ _080B0344: _080B0372: adds r0, r4, 0 bl DestroySprite - ldr r1, _080B0388 @ =gUnknown_2037EE2 + ldr r1, _080B0388 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -2429,7 +2429,7 @@ _080B0380: pop {r0} bx r0 .align 2, 0 -_080B0388: .4byte gUnknown_2037EE2 +_080B0388: .4byte gAnimVisualTaskCount thumb_func_end sub_80B0148 thumb_func_start sub_80B038C diff --git a/asm/normal.s b/asm/normal.s index 75c4dcf6e..1ddf400ba 100644 --- a/asm/normal.s +++ b/asm/normal.s @@ -121,7 +121,7 @@ sub_80B99D4: @ 80B99D4 ldr r4, _080B9A0C @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r4, r1] - bl sub_80B9A14 + bl UnpackSelectedBattleAnimPalettes movs r1, 0x2 ldrsb r1, [r4, r1] ldrb r2, [r4, 0x4] @@ -146,8 +146,8 @@ _080B9A0C: .4byte gBattleAnimArgs _080B9A10: .4byte sub_80B9A5C thumb_func_end sub_80B99D4 - thumb_func_start sub_80B9A14 -sub_80B9A14: @ 80B9A14 + thumb_func_start UnpackSelectedBattleAnimPalettes +UnpackSelectedBattleAnimPalettes: @ 80B9A14 push {r4-r6,lr} mov r6, r8 push {r6} @@ -183,7 +183,7 @@ sub_80B9A14: @ 80B9A14 pop {r4-r6} pop {r1} bx r1 - thumb_func_end sub_80B9A14 + thumb_func_end UnpackSelectedBattleAnimPalettes thumb_func_start sub_80B9A5C sub_80B9A5C: @ 80B9A5C @@ -226,7 +226,7 @@ sub_80B9A7C: @ 80B9A7C strh r0, [r5, 0x3C] movs r1, 0x3C ldrsh r0, [r5, r1] - bl sub_80B9A14 + bl UnpackSelectedBattleAnimPalettes ldrb r1, [r4, 0x8] ldrh r2, [r4, 0x6] bl BlendPalettes @@ -278,7 +278,7 @@ _080B9B04: .4byte sub_80B9B5C _080B9B08: movs r2, 0x3C ldrsh r0, [r4, r2] - bl sub_80B9A14 + bl UnpackSelectedBattleAnimPalettes adds r3, r0, 0 ldrh r1, [r4, 0x30] movs r0, 0x80 @@ -331,7 +331,7 @@ sub_80B9B5C: @ 80B9B5C bne _080B9B82 movs r1, 0x3C ldrsh r0, [r4, r1] - bl sub_80B9A14 + bl UnpackSelectedBattleAnimPalettes movs r1, 0 movs r2, 0 bl BlendPalettes @@ -444,7 +444,7 @@ sub_80B9C2C: @ 80B9C2C adds r4, r1 movs r1, 0x8 ldrsh r0, [r4, r1] - bl sub_80B9A14 + bl UnpackSelectedBattleAnimPalettes movs r1, 0xA ldrsb r1, [r4, r1] ldrh r2, [r4, 0x12] @@ -1827,7 +1827,7 @@ sub_80BA6C8: @ 80BA6C8 adds r4, r0, 0 ldr r5, _080BA728 @ =gBattleAnimArgs ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x2E] diff --git a/asm/psychic.s b/asm/psychic.s index 32c5bed30..d2d82826d 100644 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -696,7 +696,7 @@ sub_80B3418: @ 80B3418 ldr r0, _080B3448 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -750,7 +750,7 @@ sub_80B3480: @ 80B3480 ldr r0, _080B34CC @ =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -1804,7 +1804,7 @@ _080B3CAC: .4byte gTasks _080B3CB0: ldr r1, _080B3CD4 @ =gBattleAnimArgs ldrb r0, [r1] - bl duplicate_obj_of_side_rel2move_in_transparent_mode + bl CloneBattlerSpriteWithBlend lsls r0, 16 lsrs r1, r0, 16 mov r9, r1 @@ -1871,7 +1871,7 @@ _080B3CD8: bl CalcCenterToCornerVec ldr r1, _080B3D70 @ =gBattleAnimArgs ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] diff --git a/asm/rock.s b/asm/rock.s index a40f4935d..74712e5e5 100644 --- a/asm/rock.s +++ b/asm/rock.s @@ -292,7 +292,7 @@ _080B4854: ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -825,7 +825,7 @@ _080B4C7A: strh r0, [r6, 0x24] strh r5, [r6, 0xA] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] diff --git a/asm/water.s b/asm/water.s index d40e8f594..5c9096023 100644 --- a/asm/water.s +++ b/asm/water.s @@ -1084,7 +1084,7 @@ _080AB42E: ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080AB460 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] @@ -1991,7 +1991,7 @@ sub_80ABB28: @ 80ABB28 ldr r0, _080ABB78 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -2727,7 +2727,7 @@ _080AC0AE: ldr r1, [r0] adds r0, r2, 0 bl _call_via_r1 - ldr r1, _080AC144 @ =gUnknown_2037EE2 + ldr r1, _080AC144 @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -2748,7 +2748,7 @@ _080AC0F8: ldr r1, [r0] adds r0, r2, 0 bl _call_via_r1 - ldr r1, _080AC144 @ =gUnknown_2037EE2 + ldr r1, _080AC144 @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -2769,7 +2769,7 @@ _080AC128: .align 2, 0 _080AC13C: .4byte gBattleAnimArgs _080AC140: .4byte sub_80B94B4 -_080AC144: .4byte gUnknown_2037EE2 +_080AC144: .4byte gAnimVisualTaskCount _080AC148: movs r2, 0x1A ldrsh r0, [r4, r2] diff --git a/data/data_835B488.s b/data/data_835B488.s index 742224d2b..470eee3c1 100644 --- a/data/data_835B488.s +++ b/data/data_835B488.s @@ -941,14 +941,8 @@ gUnknown_83E7C38:: @ 83E7C38 gUnknown_83E7C98:: @ 83E7C98 .incbin "baserom.gba", 0x3E7C98, 0x30 -gUnknown_83E7CC8:: @ 83E7CC8 - .incbin "baserom.gba", 0x3E7CC8, 0x2 - -gUnknown_83E7CCA:: @ 83E7CCA - .incbin "baserom.gba", 0x3E7CCA, 0x4 - -gUnknown_83E7CCE:: @ 83E7CCE - .incbin "baserom.gba", 0x3E7CCE, 0x6 + .section .rodata.83E7CD4 + .balign 4 gUnknown_83E7CD4:: @ 83E7CD4 .incbin "baserom.gba", 0x3E7CD4, 0x28 diff --git a/data/graphics.s b/data/graphics.s index 9c5d1c3f9..d0bae69c0 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -2412,47 +2412,47 @@ gFile_graphics_battle_anims_sprites_243_palette:: @ 8D2D8CC .incbin "graphics/battle_anims/sprites/243.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat_sheet:: @ 8D2D8F4 +gBattleStatMask_Gfx:: @ 8D2D8F4 .incbin "graphics/battle_anims/masks/stat.4bpp.lz" .align 2 -gFile_graphics_battle_anims_masks_stat_tilemap_1_tilemap:: @ 8D2DB04 +gBattleStatMask1_Tilemap:: @ 8D2DB04 .incbin "graphics/battle_anims/masks/stat_tilemap_1.bin.lz" .align 2 -gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap:: @ 8D2DC20 +gBattleStatMask2_Tilemap:: @ 8D2DC20 .incbin "graphics/battle_anims/masks/stat_tilemap_2.bin.lz" .align 2 -gFile_graphics_battle_anims_masks_stat1_palette:: @ 8D2DD3C +gBattleStatMask1_Pal:: @ 8D2DD3C .incbin "graphics/battle_anims/masks/stat1.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat2_palette:: @ 8D2DD5C +gBattleStatMask2_Pal:: @ 8D2DD5C .incbin "graphics/battle_anims/masks/stat2.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat3_palette:: @ 8D2DD7C +gBattleStatMask3_Pal:: @ 8D2DD7C .incbin "graphics/battle_anims/masks/stat3.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat4_palette:: @ 8D2DD9C +gBattleStatMask4_Pal:: @ 8D2DD9C .incbin "graphics/battle_anims/masks/stat4.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat5_palette:: @ 8D2DDBC +gBattleStatMask5_Pal:: @ 8D2DDBC .incbin "graphics/battle_anims/masks/stat5.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat6_palette:: @ 8D2DDDC +gBattleStatMask6_Pal:: @ 8D2DDDC .incbin "graphics/battle_anims/masks/stat6.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat7_palette:: @ 8D2DDFC +gBattleStatMask7_Pal:: @ 8D2DDFC .incbin "graphics/battle_anims/masks/stat7.gbapal.lz" .align 2 -gFile_graphics_battle_anims_masks_stat8_palette:: @ 8D2DE1C +gBattleStatMask8_Pal:: @ 8D2DE1C .incbin "graphics/battle_anims/masks/stat8.gbapal.lz" .align 2 diff --git a/include/battle.h b/include/battle.h index 1f7fc5bf6..64283de20 100644 --- a/include/battle.h +++ b/include/battle.h @@ -836,7 +836,7 @@ struct MonSpritesGfx u8 field_F4[0x80]; u8 *barFontGfx; void *field_178; - void *field_17C; + u16 *field_17C; }; extern u16 gBattle_BG0_X; diff --git a/include/battle_anim.h b/include/battle_anim.h index e1cdc1c13..d04464f36 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -9,14 +9,6 @@ enum { - ANIM_BANK_ATTACKER, - ANIM_BANK_TARGET, - ANIM_BANK_ATK_PARTNER, - ANIM_BANK_DEF_PARTNER, -}; - -enum -{ BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, BG_ANIM_MOSAIC, @@ -83,6 +75,7 @@ s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); +void sub_80730C0(u16, const u16 *, u16 *, u8); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -126,7 +119,7 @@ u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); bool8 IsBankSpritePresent(u8 bank); void sub_80A6C68(u8 arg0); -u8 GetAnimBankSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBank); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); @@ -139,7 +132,7 @@ u8 GetGhostSpriteDefault_Y(u8 battlerId); void sub_8072E48(u8 battlerId, u8); void sub_8073128(u8); -// battle_anim_80A9C70.s +// battle_anim_status_effects.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 #define STAT_ANIM_MINUS1 22 @@ -150,7 +143,7 @@ void sub_8073128(u8); #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 bank, u8 statusAnimId); -// battle_anim_8170478.s +// battle_anim_special.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); @@ -169,6 +162,17 @@ u8 GetBattlerSpriteSubpriority(u8 battlerId); void StartAnimLinearTranslation(struct Sprite *sprite); void sub_80755B8(struct Sprite *sprite); u8 sub_80768B0(u8 battlerId); +u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4); +u8 sub_8075D80(u8 battlerId); +s16 CloneBattlerSpriteWithBlend(u8 animBattler); +void obj_delete_but_dont_free_vram(struct Sprite *sprite); +void sub_807543C(u8 bgId, const u32 *); +void AnimLoadCompressedBgGfx(u32, const u32 *, u32); +void sub_80752A0(struct BattleAnimBgData *); +u8 sub_8076E34(s32, u8, s32); +void sub_8075358(u8 bgId); +u32 sub_8075BE8(u8, u8, u8, u8, u8, u8, u8); +void sub_8075458(bool8); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); @@ -185,4 +189,11 @@ void sub_8099980(u8 taskId); void sub_8099A78(u8 taskId); void sub_8099BD4(u8 taskId); +// normal.s +u32 UnpackSelectedBattleAnimPalettes(s16 selector); + +// battle_anim_utility_funcs.c +void sub_80BB088(u8 taskId); +void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); + #endif // GUARD_BATTLE_ANIM_H diff --git a/include/gba/defines.h b/include/gba/defines.h index c0eec12b1..65561f10a 100644 --- a/include/gba/defines.h +++ b/include/gba/defines.h @@ -77,8 +77,6 @@ #define RGB_BLACK RGB(0, 0, 0) #define RGB_WHITE RGB(31, 31, 31) -#define WIN_RANGE(a, b) (((a) << 8) | (b)) - #define NAKED __attribute__((naked)) #define UNUSED __attribute__((unused)) diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 6dbe5e8ed..2eefb2482 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -538,6 +538,40 @@ #define BGCNT_AFF512x512 0x8000 #define BGCNT_AFF1024x1024 0xC000 +// WININ/OUT +#define WININ_WIN0_BG0 (1 << 0) +#define WININ_WIN0_BG1 (1 << 1) +#define WININ_WIN0_BG2 (1 << 2) +#define WININ_WIN0_BG3 (1 << 3) +#define WININ_WIN0_BG_ALL (WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3) +#define WININ_WIN0_OBJ (1 << 4) +#define WININ_WIN0_CLR (1 << 5) +#define WININ_WIN1_BG0 (1 << 8) +#define WININ_WIN1_BG1 (1 << 9) +#define WININ_WIN1_BG2 (1 << 10) +#define WININ_WIN1_BG3 (1 << 11) +#define WININ_WIN1_BG_ALL (WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3) +#define WININ_WIN1_OBJ (1 << 12) +#define WININ_WIN1_CLR (1 << 13) + +#define WINOUT_WIN01_BG0 (1 << 0) +#define WINOUT_WIN01_BG1 (1 << 1) +#define WINOUT_WIN01_BG2 (1 << 2) +#define WINOUT_WIN01_BG3 (1 << 3) +#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3) +#define WINOUT_WIN01_OBJ (1 << 4) +#define WINOUT_WIN01_CLR (1 << 5) +#define WINOUT_WINOBJ_BG0 (1 << 8) +#define WINOUT_WINOBJ_BG1 (1 << 9) +#define WINOUT_WINOBJ_BG2 (1 << 10) +#define WINOUT_WINOBJ_BG3 (1 << 11) +#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3) +#define WINOUT_WINOBJ_OBJ (1 << 12) +#define WINOUT_WINOBJ_CLR (1 << 13) + +#define WIN_RANGE(a, b) (((a) << 8) | (b)) +#define WIN_RANGE2(a, b) ((b) | ((a) << 8)) + // BLDCNT // Bits 0-5 select layers for the 1st target #define BLDCNT_TGT1_BG0 (1 << 0) @@ -558,6 +592,7 @@ #define BLDCNT_TGT2_BG3 (1 << 11) #define BLDCNT_TGT2_OBJ (1 << 12) #define BLDCNT_TGT2_BD (1 << 13) +#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD) // BLDALPHA #define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1)) diff --git a/include/graphics.h b/include/graphics.h index 5e133ee01..1113eedd0 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -961,6 +961,21 @@ extern const u8 gFile_graphics_items_icon_palettes_sapphire_palette[]; extern const u8 gFile_graphics_items_icons_return_to_field_arrow_sheet[]; extern const u8 gFile_graphics_items_icon_palettes_return_to_field_arrow_palette[]; +// battle_anim_utility_funcs +extern const u32 gFile_graphics_battle_anims_masks_curse_sheet[]; +extern const u32 gFile_graphics_battle_anims_masks_curse_tilemap[]; +extern const u32 gBattleStatMask_Gfx[]; +extern const u32 gBattleStatMask1_Pal[]; +extern const u32 gBattleStatMask2_Pal[]; +extern const u32 gBattleStatMask3_Pal[]; +extern const u32 gBattleStatMask4_Pal[]; +extern const u32 gBattleStatMask5_Pal[]; +extern const u32 gBattleStatMask6_Pal[]; +extern const u32 gBattleStatMask7_Pal[]; +extern const u32 gBattleStatMask8_Pal[]; +extern const u32 gBattleStatMask1_Tilemap[]; +extern const u32 gBattleStatMask2_Tilemap[]; + // title_screen extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[]; extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[]; diff --git a/ld_script.txt b/ld_script.txt index a09d3f607..0820eeba0 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -170,7 +170,8 @@ SECTIONS { asm/dark.o(.text); asm/ground.o(.text); asm/normal.o(.text); - asm/battle_anim_utility_funcs.o(.text); + src/battle_anim_utility_funcs.o(.text); + asm/battle_intro.o(.text); asm/bike.o(.text); asm/easy_chat.o(.text); asm/mon_markings.o(.text); @@ -420,6 +421,8 @@ SECTIONS { src/battle_anim_mon_movement.o(.rodata); src/item.o(.rodata); data/data_835B488.o(.rodata.83DF09C); + src/battle_anim_utility_funcs.o(.rodata); + data/data_835B488.o(.rodata.83E7CD4); src/heal_location.o(.rodata); data/data_835B488.o(.rodata.83EEC98); src/battle_ai_script_commands.o(.rodata); diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 88fbce6da..e642f0dbd 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -92,7 +92,7 @@ const struct SpriteTemplate gUnknown_83D4EB4 = // arg 4: frame delay void AnimTask_ShakeMon(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) DestroyAnimVisualTask(taskId); @@ -150,7 +150,7 @@ void AnimTask_ShakeMon2(u8 taskId) if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT) { - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) abort = TRUE; } @@ -228,7 +228,7 @@ static void AnimTask_ShakeMon2Step(u8 taskId) // arg 4: delay void AnimTask_ShakeMonInPlace(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) DestroyAnimVisualTask(taskId); @@ -290,7 +290,7 @@ static void AnimTask_ShakeMonInPlaceStep(u8 taskId) // arg 4: duration void AnimTask_ShakeAndSinkMon(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; gTasks[taskId].data[0] = spriteId; @@ -331,7 +331,7 @@ void AnimTask_TranslateMonElliptical(u8 taskId) { u8 wavePeriod = 1; u8 i; - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (gBattleAnimArgs[4] > 5) gBattleAnimArgs[4] = 5; for (i = 0; i < gBattleAnimArgs[4]; i++) @@ -414,7 +414,7 @@ static void DoVerticalDip(struct Sprite * sprite) { u8 spriteId; sprite->invisible = TRUE; - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = 0; sprite->data[2] = gBattleAnimArgs[1]; @@ -581,7 +581,7 @@ void AnimTask_WindUpLunge(u8 taskId) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[5] = -gBattleAnimArgs[5]; } - gTasks[taskId].data[0] = GetAnimBankSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gTasks[taskId].data[1] = gBattleAnimArgs[1] * 256 / gBattleAnimArgs[3]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; @@ -627,7 +627,7 @@ void sub_80995FC(u8 taskId) { case 0: case 1: - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); break; case 2: if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK)) @@ -678,7 +678,7 @@ void AnimTask_SwayMon(u8 taskId) u8 spriteId; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -735,7 +735,7 @@ static void AnimTask_SwayMonStep(u8 taskId) // arg 4: sprite object mode void AnimTask_ScaleMonAndRestore(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; @@ -773,7 +773,7 @@ static void AnimTask_ScaleMonAndRestoreStep(u8 taskId) void sub_8099980(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; @@ -806,7 +806,7 @@ void sub_8099980(u8 taskId) void sub_8099A78(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; @@ -888,7 +888,7 @@ void sub_8099BD4(u8 taskId) gTasks[taskId].data[12] = 0; gTasks[taskId].data[10] = gBattleAnimArgs[3]; gTasks[taskId].data[11] = gBattleAnimArgs[4]; - gTasks[taskId].data[7] = GetAnimBankSpriteId(1); + gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1); gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; gTasks[taskId].data[0] = 0; diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c new file mode 100644 index 000000000..795458ab9 --- /dev/null +++ b/src/battle_anim_utility_funcs.c @@ -0,0 +1,946 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "malloc.h" +#include "palette.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "util.h" +#include "constants/songs.h" + +struct AnimStatsChangeData +{ + u8 battler1; + u8 battler2; + u8 higherPriority; + s16 data[8]; + u16 species; +}; + +static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes); +static void AnimTask_BlendSpriteColor_Step2(u8 taskId); +static void sub_80BAB78(u8 taskId); +static void sub_80BABD0(u8 taskId); +static void sub_80BACA8(struct Sprite *sprite); +static void sub_80BAF38(u8 taskId); +static void sub_80BB0D8(u8 taskId); +static void sub_80BB2A0(u8 taskId); +static void sub_80BB4B8(u8 taskId); +static void sub_80BB6CC(u8 taskId); +static void sub_80BB790(u32 selectedPalettes, u16 color); +static void sub_80BB8A4(u8 taskId); +static void sub_80BBC2C(u8 taskId); +static void sub_80BC19C(u8 taskId); + +static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL; + +static const u16 gUnknown_83E7CC8[] = { RGB(31, 31, 31) }; +const u8 gUnknown_83E7CCA[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT }; +const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT }; + +void sub_80BA7F8(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + selectedPalettes |= sub_8075CB8((gBattleAnimArgs[0] >> 7) & 1, + (gBattleAnimArgs[0] >> 8) & 1, + (gBattleAnimArgs[0] >> 9) & 1, + (gBattleAnimArgs[0] >> 10) & 1); + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void sub_80BA83C(u8 taskId) +{ + u8 battler; + u32 selectedPalettes; + u8 animBattlers[2]; + + animBattlers[1] = 0xFF; + selectedPalettes = UnpackSelectedBattleAnimPalettes(1); + switch (gBattleAnimArgs[0]) + { + case 2: + selectedPalettes = 0; + // fall through + case 0: + animBattlers[0] = gBattleAnimAttacker; + break; + case 3: + selectedPalettes = 0; + // fall through + case 1: + animBattlers[0] = gBattleAnimTarget; + break; + case 4: + animBattlers[0] = gBattleAnimAttacker; + animBattlers[1] = gBattleAnimTarget; + break; + case 5: + animBattlers[0] = 0xFF; + break; + case 6: + selectedPalettes = 0; + animBattlers[0] = BATTLE_PARTNER(gBattleAnimAttacker); + break; + case 7: + selectedPalettes = 0; + animBattlers[0] = BATTLE_PARTNER(gBattleAnimTarget); + break; + } + for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler) + { + if (battler != animBattlers[0] + && battler != animBattlers[1] + && IsBattlerSpriteVisible(battler)) + selectedPalettes |= 0x10000 << sub_8075D80(battler); + } + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void AnimTask_SetCamouflageBlend(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleAnimArgs[4] = RGB(12, 24, 2); + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleAnimArgs[4] = RGB(0, 15, 2); + break; + case BATTLE_TERRAIN_SAND: + gBattleAnimArgs[4] = RGB(30, 24, 11); + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleAnimArgs[4] = RGB(0, 0, 18); + break; + case BATTLE_TERRAIN_WATER: + gBattleAnimArgs[4] = RGB(11, 22, 31); + break; + case BATTLE_TERRAIN_POND: + gBattleAnimArgs[4] = RGB(11, 22, 31); + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleAnimArgs[4] = RGB(22, 16, 10); + break; + case BATTLE_TERRAIN_CAVE: + gBattleAnimArgs[4] = RGB(14, 9, 3); + break; + case BATTLE_TERRAIN_BUILDING: + gBattleAnimArgs[4] = RGB(31, 31, 31); + break; + case BATTLE_TERRAIN_PLAIN: + gBattleAnimArgs[4] = RGB(31, 31, 31); + break; + } + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void AnimTask_BlendParticle(u8 taskId) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + u32 selectedPalettes = 1 << (paletteIndex + 16); + + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes) +{ + gTasks[taskId].data[0] = selectedPalettes; + gTasks[taskId].data[1] = selectedPalettes >> 16; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[10] = gBattleAnimArgs[2]; + gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2; + gTasks[taskId].func(taskId); +} + +static void AnimTask_BlendSpriteColor_Step2(u8 taskId) +{ + u32 selectedPalettes; + u16 singlePaletteMask = 0; + + if (gTasks[taskId].data[9] == gTasks[taskId].data[2]) + { + gTasks[taskId].data[9] = 0; + selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16); + while (selectedPalettes) + { + if (selectedPalettes & 1) + BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]); + singlePaletteMask += 0x10; + selectedPalettes >>= 1; + } + if (gTasks[taskId].data[10] < gTasks[taskId].data[4]) + ++gTasks[taskId].data[10]; + else if (gTasks[taskId].data[10] > gTasks[taskId].data[4]) + --gTasks[taskId].data[10]; + else + DestroyAnimVisualTask(taskId); + } + else + { + ++gTasks[taskId].data[9]; + } +} + +void sub_80BAB38(u8 taskId) +{ + BeginHardwarePaletteFade(gBattleAnimArgs[0], + gBattleAnimArgs[1], + gBattleAnimArgs[2], + gBattleAnimArgs[3], + gBattleAnimArgs[4]); + gTasks[taskId].func = sub_80BAB78; +} + +static void sub_80BAB78(u8 taskId) +{ + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); +} + +void sub_80BAB98(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = gBattleAnimArgs[0]; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = gBattleAnimArgs[3]; + task->data[5] = 0; + task->func = sub_80BABD0; +} +static void sub_80BABD0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[4]) + { + if (task->data[1]) + { + --task->data[1]; + } + else + { + task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]); + if (task->data[6] >= 0) + { + gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2; + gSprites[task->data[6]].data[0] = task->data[3]; + gSprites[task->data[6]].data[1] = taskId; + gSprites[task->data[6]].data[2] = 5; + gSprites[task->data[6]].callback = sub_80BACA8; + ++task->data[5]; + } + --task->data[4]; + task->data[1] = task->data[2]; + } + } + else if (task->data[5] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80BACA8(struct Sprite *sprite) +{ + if (sprite->data[0]) + { + --sprite->data[0]; + } + else + { + --gTasks[sprite->data[1]].data[sprite->data[2]]; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80BACEC(u8 taskId) +{ + u16 species; + s32 newSpriteId; + u16 var0; + u16 bg1Cnt; + u8 spriteId; + struct BattleAnimBgData animBgData; + + var0 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12)); + bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((struct BgCnt *)&bg1Cnt)->priority = 0; + ((struct BgCnt *)&bg1Cnt)->screenSize = 0; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + if (!IsContest()) + { + ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 1; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + } + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE) + { + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority -= 1; + ((struct BgCnt *)&bg1Cnt)->priority = 1; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + var0 = 1; + } + } + } + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + spriteId = GetAnimBattlerSpriteId(0); + newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species); + sub_80752A0(&animBgData); + sub_807543C(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap); + if (IsContest()) + sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset); + LoadPalette(gUnknown_83E7CC8, animBgData.paletteId * 16 + 1, 2); + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_80BAF38; +} + +static void sub_80BAF38(u8 taskId) +{ + struct BattleAnimBgData animBgData; + struct Sprite *sprite; + u16 bg1Cnt; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_Y -= 4; + if (gTasks[taskId].data[10] == 64) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_Y += 64; + if (++gTasks[taskId].data[11] == 4) + { + sub_8073128(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + { + bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 0; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + } + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused + sprite = &gSprites[gTasks[taskId].data[0]]; + DestroySprite(sprite); + sub_80752A0(&animBgData); + sub_8075358(animBgData.bgId); + if (gTasks[taskId].data[6] == 1) + ++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority; + gBattle_BG1_Y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80BB088(u8 taskId) +{ + u8 i; + + sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData)); + for (i = 0; i < 8; ++i) + sAnimStatsChangeData->data[i] = gBattleAnimArgs[i]; + gTasks[taskId].func = sub_80BB0D8; +} + +static void sub_80BB0D8(u8 taskId) +{ + if (sAnimStatsChangeData->data[2] == 0) + sAnimStatsChangeData->battler1 = gBattleAnimAttacker; + else + sAnimStatsChangeData->battler1 = gBattleAnimTarget; + sAnimStatsChangeData->battler2 = BATTLE_PARTNER(sAnimStatsChangeData->battler1); + if (IsContest() || (sAnimStatsChangeData->data[3] && !IsBattlerSpriteVisible(sAnimStatsChangeData->battler2))) + sAnimStatsChangeData->data[3] = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + if (IsDoubleBattle() && sAnimStatsChangeData->data[3] == 0) + { + if (GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(sAnimStatsChangeData->battler2) == TRUE) + { + gSprites[gBattlerSpriteIds[sAnimStatsChangeData->battler2]].oam.priority -= 1; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + sAnimStatsChangeData->higherPriority = 1; + } + } + } + if (GetBattlerSide(sAnimStatsChangeData->battler1) != B_SIDE_PLAYER) + sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES); + else + sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES); + gTasks[taskId].func = sub_80BB2A0; +} + +static void sub_80BB2A0(u8 taskId) +{ + struct BattleAnimBgData animBgData; + u8 spriteId, newSpriteId = 0; + u8 battlerSpriteId; + + battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1]; + spriteId = sub_8076E34(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species); + if (sAnimStatsChangeData->data[3]) + { + battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; + newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species); + } + sub_80752A0(&animBgData); + if (sAnimStatsChangeData->data[0] == 0) + sub_807543C(animBgData.bgId, gBattleStatMask1_Tilemap); + else + sub_807543C(animBgData.bgId, gBattleStatMask2_Tilemap); + if (IsContest()) + sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset); + switch (sAnimStatsChangeData->data[1]) + { + case 0: + LoadCompressedPalette(gBattleStatMask2_Pal, animBgData.paletteId * 16, 32); + break; + case 1: + LoadCompressedPalette(gBattleStatMask1_Pal, animBgData.paletteId * 16, 32); + break; + case 2: + LoadCompressedPalette(gBattleStatMask3_Pal, animBgData.paletteId * 16, 32); + break; + case 3: + LoadCompressedPalette(gBattleStatMask4_Pal, animBgData.paletteId * 16, 32); + break; + case 4: + LoadCompressedPalette(gBattleStatMask6_Pal, animBgData.paletteId * 16, 32); + break; + case 5: + LoadCompressedPalette(gBattleStatMask7_Pal, animBgData.paletteId * 16, 32); + break; + case 6: + LoadCompressedPalette(gBattleStatMask8_Pal, animBgData.paletteId * 16, 32); + break; + default: + LoadCompressedPalette(gBattleStatMask5_Pal, animBgData.paletteId * 16, 32); + break; + } + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + if (sAnimStatsChangeData->data[0] == 1) + { + gBattle_BG1_X = 64; + gTasks[taskId].data[1] = -3; + } + else + { + gTasks[taskId].data[1] = 3; + } + + if (sAnimStatsChangeData->data[4] == 0) + { + gTasks[taskId].data[4] = 10; + gTasks[taskId].data[5] = 20; + } + else + { + gTasks[taskId].data[4] = 13; + gTasks[taskId].data[5] = 30; + } + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = sAnimStatsChangeData->data[3]; + gTasks[taskId].data[3] = newSpriteId; + gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority; + gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; + gTasks[taskId].func = sub_80BB4B8; + if (sAnimStatsChangeData->data[0] == 0) + PlaySE12WithPanning(SE_W255, BattleAnimAdjustPanning2(PAN_SIDE_PLAYER)); + else + PlaySE12WithPanning(SE_W327, BattleAnimAdjustPanning2(PAN_SIDE_PLAYER)); +} + +static void sub_80BB4B8(u8 taskId) +{ + gBattle_BG1_Y += gTasks[taskId].data[1]; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + ++gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + ++gTasks[taskId].data[15]; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + ++gTasks[taskId].data[15]; + break; + case 2: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + --gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 0) + { + sub_8073128(0); + ++gTasks[taskId].data[15]; + } + } + break; + case 3: + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + if (gTasks[taskId].data[6] == 1) + ++gSprites[gTasks[taskId].data[7]].oam.priority; + Free(sAnimStatsChangeData); + sAnimStatsChangeData = NULL; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80BB660(u8 taskId) +{ + u32 selectedPalettes = sub_8075CB8(1, 1, 1, 1); + + sub_80BB790(selectedPalettes, 0); + gTasks[taskId].data[14] = selectedPalettes >> 16; + selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + sub_80BB790(selectedPalettes, 0xFFFF); + gTasks[taskId].data[15] = selectedPalettes; + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].func = sub_80BB6CC; +} + +static void sub_80BB6CC(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + task->data[2] = 16; + ++task->data[0]; + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + --task->data[2]; + for (i = 0; i < 16; ++i) + { + if ((task->data[15] >> i) & 1) + { + u16 paletteOffset = i * 16; + BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF); + } + + if ((task->data[14] >> i) & 1) + { + u16 paletteOffset = i * 16 + 0x100; + BlendPalette(paletteOffset, 16, task->data[2], 0); + } + } + + if (task->data[2] == 0) + ++task->data[0]; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80BB790(u32 selectedPalettes, u16 color) +{ + u16 i, curOffset, paletteOffset; + + for (i = 0; i < 32; selectedPalettes >>= 1, ++i) + if (selectedPalettes & 1) + for (curOffset = i * 16, paletteOffset = curOffset; curOffset < paletteOffset + 16; ++curOffset) + gPlttBufferFaded[curOffset] = color; +} + +void sub_80BB7DC(u8 taskId) +{ + s32 j; + u32 battler, selectedPalettes = 0; + + for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler) + if (gBattleAnimAttacker != battler) + selectedPalettes |= 1 << (battler + 16); + for (j = 5; j != 0; --j) + gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void sub_80BB82C(u8 taskId) +{ + u8 newTaskId; + + sub_8075458(0); + newTaskId = CreateTask(sub_80BB8A4, 5); + if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + gTasks[newTaskId].data[1] = gBattleAnimArgs[0]; + gTasks[newTaskId].data[2] = gBattleAnimArgs[1]; + gTasks[newTaskId].data[3] = gBattleAnimArgs[3]; + ++gTasks[newTaskId].data[0]; + DestroyAnimVisualTask(taskId); +} + +static void sub_80BB8A4(u8 taskId) +{ + gTasks[taskId].data[10] += gTasks[taskId].data[1]; + gTasks[taskId].data[11] += gTasks[taskId].data[2]; + gBattle_BG3_X += gTasks[taskId].data[10] >> 8; + gBattle_BG3_Y += gTasks[taskId].data[11] >> 8; + gTasks[taskId].data[10] &= 0xFF; + gTasks[taskId].data[11] &= 0xFF; + if (gBattleAnimArgs[7] == gTasks[taskId].data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_8075458(1); + DestroyTask(taskId); + } +} + +void AnimTask_GetAttackerSide(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetTargetSide(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetTargetIsAttackerPartner(u8 taskId) +{ + gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80BB9B0(u8 taskId) +{ + u16 battler; + + for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler) + if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0]; + DestroyAnimVisualTask(taskId); +} + +void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette) +{ + u16 species; + u8 spriteId, newSpriteId = 0; + u16 bg1Cnt; + struct BattleAnimBgData animBgData; + u8 battler2 = BATTLE_PARTNER(battler1); + + if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2))) + arg4 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((vBgCnt *)&bg1Cnt)->priority = 0; + ((vBgCnt *)&bg1Cnt)->screenSize = 0; + ((vBgCnt *)&bg1Cnt)->areaOverflowMode = 1; + if (!IsContest()) + ((vBgCnt *)&bg1Cnt)->charBaseBlock = 1; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species); + if (arg4) + newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species); + sub_80752A0(&animBgData); + sub_807543C(animBgData.bgId, tilemap); + if (IsContest()) + sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset); + LoadCompressedPalette(palette, animBgData.paletteId * 16, 32); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gTasks[taskId].data[1] = arg2; + gTasks[taskId].data[4] = arg5; + gTasks[taskId].data[5] = arg7; + gTasks[taskId].data[6] = arg6; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = arg4; + gTasks[taskId].data[3] = newSpriteId; + gTasks[taskId].func = sub_80BBC2C; +} + +static void sub_80BBC2C(u8 taskId) +{ + gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] < 0) + gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8; + else + gBattle_BG1_Y += gTasks[taskId].data[13] >> 8; + gTasks[taskId].data[13] &= 0xFF; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + ++gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + ++gTasks[taskId].data[15]; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + ++gTasks[taskId].data[15]; + break; + case 2: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + --gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 0) + { + sub_8073128(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + { + u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((vBgCnt *)&bg1Cnt)->charBaseBlock = 0; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + } + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void AnimTask_GetBattleTerrain(u8 taskId) +{ + gBattleAnimArgs[0] = gBattleTerrain; + DestroyAnimVisualTask(taskId); +} + +void sub_80BBE10(u8 taskId) +{ + gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBE3C(u8 taskId) +{ + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBE6C(u8 taskId) +{ + u32 selectedPalettes; + s32 paletteIndex = 0; + + if (gBattleAnimArgs[0] == 0) + for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + (selectedPalettes & 1) == 0; + ++paletteIndex) + selectedPalettes >>= 1; + else if (gBattleAnimArgs[0] == 1) + paletteIndex = gBattleAnimAttacker + 16; + else if (gBattleAnimArgs[0] == 2) + paletteIndex = gBattleAnimTarget + 16; + memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBF08(u8 taskId) +{ + u32 selectedPalettes; + s32 paletteIndex = 0; + + if (gBattleAnimArgs[0] == 0) + for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + (selectedPalettes & 1) == 0; + ++paletteIndex) + selectedPalettes >>= 1; + else if (gBattleAnimArgs[0] == 1) + paletteIndex = gBattleAnimAttacker + 16; + else if (gBattleAnimArgs[0] == 2) + paletteIndex = gBattleAnimTarget + 16; + memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBFA4(u8 taskId) +{ + u32 selectedPalettes; + s32 paletteIndex = 0; + + if (gBattleAnimArgs[0] == 0) + for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + (selectedPalettes & 1) == 0; + ++paletteIndex) + selectedPalettes >>= 1; + else if (gBattleAnimArgs[0] == 1) + paletteIndex = gBattleAnimAttacker + 16; + else if (gBattleAnimArgs[0] == 2) + paletteIndex = gBattleAnimTarget + 16; + memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsContest(u8 taskId) +{ + if (IsContest()) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC060(u8 taskId) +{ + gBattleAnimAttacker = gBattlerTarget; + gBattleAnimTarget = gEffectBattler; + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsTargetSameSide(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC0DC(u8 taskId) +{ + gBattleAnimTarget = gBattlerTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC0FC(u8 taskId) +{ + gBattleAnimAttacker = gBattlerAttacker; + gBattleAnimTarget = gEffectBattler; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC12C(u8 taskId) +{ + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible; + gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = 1; + gTasks[taskId].func = sub_80BC19C; + --gAnimVisualTaskCount; + } +} + +static void sub_80BC19C(u8 taskId) +{ + if (gBattleAnimArgs[7] == 0x1000) + { + gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1; + DestroyTask(taskId); + } +} diff --git a/sym_ewram.txt b/sym_ewram.txt index b405f8362..7e779312b 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -44,10 +44,10 @@ gBattle_BG3_X: @ 2022980 gBattle_BG3_Y: @ 2022982 .space 0x2 -gUnknown_2022984: @ 2022984 +gBattle_WIN0H: @ 2022984 .space 0x2 -gUnknown_2022986: @ 2022986 +gBattle_WIN0V: @ 2022986 .space 0x2 gUnknown_2022988: @ 2022988 @@ -621,7 +621,7 @@ gUnknown_2037EE0: @ 2037EE0 gAnimScriptActive: @ 2037EE1 .space 0x1 -gUnknown_2037EE2: @ 2037EE2 +gAnimVisualTaskCount: @ 2037EE2 .space 0x1 gUnknown_2037EE3: @ 2037EE3 @@ -884,8 +884,7 @@ gUnknown_203999C: @ 203999C gUnknown_20399A4: @ 20399A4 .space 0x10 -gUnknown_20399B4: @ 20399B4 - .space 0x4 + .include "src/battle_anim_utility_funcs.o" gUnknown_20399B8: @ 20399B8 .space 0x4 |