summaryrefslogtreecommitdiff
path: root/asm/dark.s
diff options
context:
space:
mode:
authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-02 04:08:59 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-08 02:38:45 +0800
commitaa89a0482dd8734410f89e77a5d694ae474b7ec7 (patch)
treefb8fd084218f80823f03d8cf65916de243ac8ffc /asm/dark.s
parentcb078ec3a2ac7f8292c3b9c80b492ee54aa0a9a3 (diff)
battle_anim_utility_funcs; split battle_intro.s
Diffstat (limited to 'asm/dark.s')
-rw-r--r--asm/dark.s66
1 files changed, 33 insertions, 33 deletions
diff --git a/asm/dark.s b/asm/dark.s
index cbc4060c3..626ddc2be 100644
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -788,13 +788,13 @@ _080B7ED4:
ldr r1, _080B7F48 @ =0x00003f3f
movs r0, 0x48
bl SetGpuReg
- ldr r2, _080B7F4C @ =gUnknown_2022984
+ ldr r2, _080B7F4C @ =gBattle_WIN0H
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
- ldr r1, _080B7F50 @ =gUnknown_2022986
+ ldr r1, _080B7F50 @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r1]
ldr r0, _080B7F54 @ =sub_80B7F58
@@ -811,8 +811,8 @@ _080B7F3C: .4byte gBattle_BG1_X
_080B7F40: .4byte 0xa2600001
_080B7F44: .4byte gScanlineEffectRegBuffers
_080B7F48: .4byte 0x00003f3f
-_080B7F4C: .4byte gUnknown_2022984
-_080B7F50: .4byte gUnknown_2022986
+_080B7F4C: .4byte gBattle_WIN0H
+_080B7F50: .4byte gBattle_WIN0V
_080B7F54: .4byte sub_80B7F58
thumb_func_end sub_80B7DA4
@@ -929,7 +929,7 @@ _080B8014:
blt _080B8036
strh r2, [r4, 0x24]
_080B8036:
- ldr r3, _080B804C @ =gUnknown_2022984
+ ldr r3, _080B804C @ =gBattle_WIN0H
ldrh r2, [r4, 0x24]
lsls r0, r2, 8
ldrh r1, [r4, 0x26]
@@ -941,7 +941,7 @@ _080B8036:
bne _080B806A
b _080B8056
.align 2, 0
-_080B804C: .4byte gUnknown_2022984
+_080B804C: .4byte gBattle_WIN0H
_080B8050:
ldr r1, _080B8060 @ =gScanlineEffect
movs r0, 0x3
@@ -1000,10 +1000,10 @@ _080B80B4:
lsrs r0, 24
cmp r0, 0x1
bne _080B80F0
- ldr r0, _080B80E4 @ =gUnknown_2022984
+ ldr r0, _080B80E4 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080B80E8 @ =gUnknown_2022986
+ ldr r0, _080B80E8 @ =gBattle_WIN0V
strh r1, [r0]
ldr r4, _080B80EC @ =0x00003f3f
movs r0, 0x48
@@ -1016,8 +1016,8 @@ _080B80B4:
bl DestroyAnimVisualTask
b _080B829E
.align 2, 0
-_080B80E4: .4byte gUnknown_2022984
-_080B80E8: .4byte gUnknown_2022986
+_080B80E4: .4byte gBattle_WIN0H
+_080B80E8: .4byte gBattle_WIN0V
_080B80EC: .4byte 0x00003f3f
_080B80F0:
ldr r0, _080B8110 @ =gBattleAnimTarget
@@ -1208,13 +1208,13 @@ _080B8270:
ldr r1, _080B82AC @ =0x00003f3f
movs r0, 0x48
bl SetGpuReg
- ldr r2, _080B82B0 @ =gUnknown_2022984
+ ldr r2, _080B82B0 @ =gBattle_WIN0H
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
- ldr r1, _080B82B4 @ =gUnknown_2022986
+ ldr r1, _080B82B4 @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r1]
movs r0, 0
@@ -1234,8 +1234,8 @@ _080B829E:
.align 2, 0
_080B82A8: .4byte 0x00003f3b
_080B82AC: .4byte 0x00003f3f
-_080B82B0: .4byte gUnknown_2022984
-_080B82B4: .4byte gUnknown_2022986
+_080B82B0: .4byte gBattle_WIN0H
+_080B82B4: .4byte gBattle_WIN0V
_080B82B8: .4byte 0x0000080c
_080B82BC: .4byte sub_80B82C0
thumb_func_end sub_80B8070
@@ -1314,7 +1314,7 @@ _080B8348:
movs r0, 0x1
strh r0, [r4, 0xA]
_080B834C:
- ldr r2, _080B8390 @ =gUnknown_2022984
+ ldr r2, _080B8390 @ =gBattle_WIN0H
ldrh r0, [r4, 0x24]
lsls r0, 8
ldrh r1, [r4, 0x26]
@@ -1348,7 +1348,7 @@ _080B836E:
strh r0, [r4, 0xA]
b _080B83FC
.align 2, 0
-_080B8390: .4byte gUnknown_2022984
+_080B8390: .4byte gBattle_WIN0H
_080B8394:
ldrh r0, [r4, 0xA]
adds r0, 0x1
@@ -1412,10 +1412,10 @@ _080B83FC:
.align 2, 0
_080B8404: .4byte gScanlineEffect
_080B8408:
- ldr r0, _080B8430 @ =gUnknown_2022984
+ ldr r0, _080B8430 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080B8434 @ =gUnknown_2022986
+ ldr r0, _080B8434 @ =gBattle_WIN0V
strh r1, [r0]
ldr r4, _080B8438 @ =0x00003f3f
movs r0, 0x48
@@ -1431,8 +1431,8 @@ _080B842A:
pop {r0}
bx r0
.align 2, 0
-_080B8430: .4byte gUnknown_2022984
-_080B8434: .4byte gUnknown_2022986
+_080B8430: .4byte gBattle_WIN0H
+_080B8434: .4byte gBattle_WIN0V
_080B8438: .4byte 0x00003f3f
thumb_func_end sub_80B82C0
@@ -1615,7 +1615,7 @@ sub_80B856C: @ 80B856C
_080B8582:
lsls r0, r4, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
@@ -1799,9 +1799,9 @@ sub_80B86EC: @ 80B86EC
lsls r0, 24
lsrs r7, r0, 24
movs r6, 0
- ldr r0, _080B87EC @ =gUnknown_2022984
+ ldr r0, _080B87EC @ =gBattle_WIN0H
strh r6, [r0]
- ldr r0, _080B87F0 @ =gUnknown_2022986
+ ldr r0, _080B87F0 @ =gBattle_WIN0V
strh r6, [r0]
ldr r1, _080B87F4 @ =0x00003f3f
movs r0, 0x48
@@ -1909,8 +1909,8 @@ _080B87CA:
ldr r1, _080B8814 @ =gEnemyParty
b _080B8828
.align 2, 0
-_080B87EC: .4byte gUnknown_2022984
-_080B87F0: .4byte gUnknown_2022986
+_080B87EC: .4byte gBattle_WIN0H
+_080B87F0: .4byte gBattle_WIN0V
_080B87F4: .4byte 0x00003f3f
_080B87F8: .4byte 0x00003f3d
_080B87FC: .4byte 0x00003f42
@@ -1936,7 +1936,7 @@ _080B8828:
lsls r0, 16
lsrs r5, r0, 16
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -1958,7 +1958,7 @@ _080B8828:
ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
- bl sub_80753B4
+ bl AnimLoadCompressedBgGfx
ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
mov r1, sp
ldrb r1, [r1, 0x8]
@@ -2075,7 +2075,7 @@ _080B894E:
cmp r0, 0x2
bne _080B89FC
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r5, _080B89F0 @ =gSprites
@@ -2144,9 +2144,9 @@ _080B89F8: .4byte gBattleAnimAttacker
_080B89FC:
cmp r0, 0x3
bne _080B8A5E
- ldr r0, _080B8A68 @ =gUnknown_2022984
+ ldr r0, _080B8A68 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080B8A6C @ =gUnknown_2022986
+ ldr r0, _080B8A6C @ =gBattle_WIN0V
strh r5, [r0]
ldr r4, _080B8A70 @ =0x00003f3f
movs r0, 0x48
@@ -2189,8 +2189,8 @@ _080B8A5E:
pop {r0}
bx r0
.align 2, 0
-_080B8A68: .4byte gUnknown_2022984
-_080B8A6C: .4byte gUnknown_2022986
+_080B8A68: .4byte gBattle_WIN0H
+_080B8A6C: .4byte gBattle_WIN0V
_080B8A70: .4byte 0x00003f3f
thumb_func_end sub_80B8920
@@ -2226,7 +2226,7 @@ _080B8A9C:
.4byte _080B8AD4
_080B8ABC:
ldrb r0, [r2]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _080B8ADA