diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-02 04:08:59 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-08 02:38:45 +0800 |
commit | aa89a0482dd8734410f89e77a5d694ae474b7ec7 (patch) | |
tree | fb8fd084218f80823f03d8cf65916de243ac8ffc /asm/dark.s | |
parent | cb078ec3a2ac7f8292c3b9c80b492ee54aa0a9a3 (diff) |
battle_anim_utility_funcs; split battle_intro.s
Diffstat (limited to 'asm/dark.s')
-rw-r--r-- | asm/dark.s | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/asm/dark.s b/asm/dark.s index cbc4060c3..626ddc2be 100644 --- a/asm/dark.s +++ b/asm/dark.s @@ -788,13 +788,13 @@ _080B7ED4: ldr r1, _080B7F48 @ =0x00003f3f movs r0, 0x48 bl SetGpuReg - ldr r2, _080B7F4C @ =gUnknown_2022984 + ldr r2, _080B7F4C @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080B7F50 @ =gUnknown_2022986 + ldr r1, _080B7F50 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] ldr r0, _080B7F54 @ =sub_80B7F58 @@ -811,8 +811,8 @@ _080B7F3C: .4byte gBattle_BG1_X _080B7F40: .4byte 0xa2600001 _080B7F44: .4byte gScanlineEffectRegBuffers _080B7F48: .4byte 0x00003f3f -_080B7F4C: .4byte gUnknown_2022984 -_080B7F50: .4byte gUnknown_2022986 +_080B7F4C: .4byte gBattle_WIN0H +_080B7F50: .4byte gBattle_WIN0V _080B7F54: .4byte sub_80B7F58 thumb_func_end sub_80B7DA4 @@ -929,7 +929,7 @@ _080B8014: blt _080B8036 strh r2, [r4, 0x24] _080B8036: - ldr r3, _080B804C @ =gUnknown_2022984 + ldr r3, _080B804C @ =gBattle_WIN0H ldrh r2, [r4, 0x24] lsls r0, r2, 8 ldrh r1, [r4, 0x26] @@ -941,7 +941,7 @@ _080B8036: bne _080B806A b _080B8056 .align 2, 0 -_080B804C: .4byte gUnknown_2022984 +_080B804C: .4byte gBattle_WIN0H _080B8050: ldr r1, _080B8060 @ =gScanlineEffect movs r0, 0x3 @@ -1000,10 +1000,10 @@ _080B80B4: lsrs r0, 24 cmp r0, 0x1 bne _080B80F0 - ldr r0, _080B80E4 @ =gUnknown_2022984 + ldr r0, _080B80E4 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080B80E8 @ =gUnknown_2022986 + ldr r0, _080B80E8 @ =gBattle_WIN0V strh r1, [r0] ldr r4, _080B80EC @ =0x00003f3f movs r0, 0x48 @@ -1016,8 +1016,8 @@ _080B80B4: bl DestroyAnimVisualTask b _080B829E .align 2, 0 -_080B80E4: .4byte gUnknown_2022984 -_080B80E8: .4byte gUnknown_2022986 +_080B80E4: .4byte gBattle_WIN0H +_080B80E8: .4byte gBattle_WIN0V _080B80EC: .4byte 0x00003f3f _080B80F0: ldr r0, _080B8110 @ =gBattleAnimTarget @@ -1208,13 +1208,13 @@ _080B8270: ldr r1, _080B82AC @ =0x00003f3f movs r0, 0x48 bl SetGpuReg - ldr r2, _080B82B0 @ =gUnknown_2022984 + ldr r2, _080B82B0 @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] - ldr r1, _080B82B4 @ =gUnknown_2022986 + ldr r1, _080B82B4 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] movs r0, 0 @@ -1234,8 +1234,8 @@ _080B829E: .align 2, 0 _080B82A8: .4byte 0x00003f3b _080B82AC: .4byte 0x00003f3f -_080B82B0: .4byte gUnknown_2022984 -_080B82B4: .4byte gUnknown_2022986 +_080B82B0: .4byte gBattle_WIN0H +_080B82B4: .4byte gBattle_WIN0V _080B82B8: .4byte 0x0000080c _080B82BC: .4byte sub_80B82C0 thumb_func_end sub_80B8070 @@ -1314,7 +1314,7 @@ _080B8348: movs r0, 0x1 strh r0, [r4, 0xA] _080B834C: - ldr r2, _080B8390 @ =gUnknown_2022984 + ldr r2, _080B8390 @ =gBattle_WIN0H ldrh r0, [r4, 0x24] lsls r0, 8 ldrh r1, [r4, 0x26] @@ -1348,7 +1348,7 @@ _080B836E: strh r0, [r4, 0xA] b _080B83FC .align 2, 0 -_080B8390: .4byte gUnknown_2022984 +_080B8390: .4byte gBattle_WIN0H _080B8394: ldrh r0, [r4, 0xA] adds r0, 0x1 @@ -1412,10 +1412,10 @@ _080B83FC: .align 2, 0 _080B8404: .4byte gScanlineEffect _080B8408: - ldr r0, _080B8430 @ =gUnknown_2022984 + ldr r0, _080B8430 @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] - ldr r0, _080B8434 @ =gUnknown_2022986 + ldr r0, _080B8434 @ =gBattle_WIN0V strh r1, [r0] ldr r4, _080B8438 @ =0x00003f3f movs r0, 0x48 @@ -1431,8 +1431,8 @@ _080B842A: pop {r0} bx r0 .align 2, 0 -_080B8430: .4byte gUnknown_2022984 -_080B8434: .4byte gUnknown_2022986 +_080B8430: .4byte gBattle_WIN0H +_080B8434: .4byte gBattle_WIN0V _080B8438: .4byte 0x00003f3f thumb_func_end sub_80B82C0 @@ -1615,7 +1615,7 @@ sub_80B856C: @ 80B856C _080B8582: lsls r0, r4, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF @@ -1799,9 +1799,9 @@ sub_80B86EC: @ 80B86EC lsls r0, 24 lsrs r7, r0, 24 movs r6, 0 - ldr r0, _080B87EC @ =gUnknown_2022984 + ldr r0, _080B87EC @ =gBattle_WIN0H strh r6, [r0] - ldr r0, _080B87F0 @ =gUnknown_2022986 + ldr r0, _080B87F0 @ =gBattle_WIN0V strh r6, [r0] ldr r1, _080B87F4 @ =0x00003f3f movs r0, 0x48 @@ -1909,8 +1909,8 @@ _080B87CA: ldr r1, _080B8814 @ =gEnemyParty b _080B8828 .align 2, 0 -_080B87EC: .4byte gUnknown_2022984 -_080B87F0: .4byte gUnknown_2022986 +_080B87EC: .4byte gBattle_WIN0H +_080B87F0: .4byte gBattle_WIN0V _080B87F4: .4byte 0x00003f3f _080B87F8: .4byte 0x00003f3d _080B87FC: .4byte 0x00003f42 @@ -1936,7 +1936,7 @@ _080B8828: lsls r0, 16 lsrs r5, r0, 16 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -1958,7 +1958,7 @@ _080B8828: ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette mov r1, sp ldrb r1, [r1, 0x8] @@ -2075,7 +2075,7 @@ _080B894E: cmp r0, 0x2 bne _080B89FC movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r5, _080B89F0 @ =gSprites @@ -2144,9 +2144,9 @@ _080B89F8: .4byte gBattleAnimAttacker _080B89FC: cmp r0, 0x3 bne _080B8A5E - ldr r0, _080B8A68 @ =gUnknown_2022984 + ldr r0, _080B8A68 @ =gBattle_WIN0H strh r5, [r0] - ldr r0, _080B8A6C @ =gUnknown_2022986 + ldr r0, _080B8A6C @ =gBattle_WIN0V strh r5, [r0] ldr r4, _080B8A70 @ =0x00003f3f movs r0, 0x48 @@ -2189,8 +2189,8 @@ _080B8A5E: pop {r0} bx r0 .align 2, 0 -_080B8A68: .4byte gUnknown_2022984 -_080B8A6C: .4byte gUnknown_2022986 +_080B8A68: .4byte gBattle_WIN0H +_080B8A6C: .4byte gBattle_WIN0V _080B8A70: .4byte 0x00003f3f thumb_func_end sub_80B8920 @@ -2226,7 +2226,7 @@ _080B8A9C: .4byte _080B8AD4 _080B8ABC: ldrb r0, [r2] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 b _080B8ADA |