diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-10 08:09:37 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-10 08:09:37 +0800 |
commit | 7b28a3ecfd7c6a7ae73283b298b2f04bbbcc72f0 (patch) | |
tree | 5ea582109a196af8118a7a06672584f484910c5d /asm | |
parent | 8c40cd5e5cf336a011728e132e7ead070270bb83 (diff) |
dragon
Diffstat (limited to 'asm')
-rw-r--r-- | asm/dragon.s | 835 |
1 files changed, 0 insertions, 835 deletions
diff --git a/asm/dragon.s b/asm/dragon.s deleted file mode 100644 index 2e3684042..000000000 --- a/asm/dragon.s +++ /dev/null @@ -1,835 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B725C -sub_80B725C: @ 80B725C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B72A4 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B72AC - ldr r2, _080B72A8 @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x6] - negs r0, r0 - strh r0, [r2, 0x6] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r2, 0x8] - adds r1, r2, 0 - b _080B72B6 - .align 2, 0 -_080B72A4: .4byte gBattleAnimAttacker -_080B72A8: .4byte gBattleAnimArgs -_080B72AC: - ldr r1, _080B72EC @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_080B72B6: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080B72F0 @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B72F4 @ =TranslateSpriteLinearAndFlicker - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B72EC: .4byte gBattleAnimArgs -_080B72F0: .4byte DestroySpriteAndMatrix -_080B72F4: .4byte TranslateSpriteLinearAndFlicker - thumb_func_end sub_80B725C - - thumb_func_start sub_80B72F8 -sub_80B72F8: @ 80B72F8 - push {r4,r5,lr} - adds r5, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r4, _080B7350 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080B7354 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B735C - ldr r2, _080B7358 @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r1, r0 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x32] - ldrh r1, [r2, 0x4] - subs r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - b _080B7386 - .align 2, 0 -_080B7350: .4byte gBattleAnimTarget -_080B7354: .4byte gBattleAnimAttacker -_080B7358: .4byte gBattleAnimArgs -_080B735C: - ldr r1, _080B73A0 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080B7386: - ldr r0, _080B73A0 @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080B73A4 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080B73A8 @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B73A0: .4byte gBattleAnimArgs -_080B73A4: .4byte StartAnimLinearTranslation -_080B73A8: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80B72F8 - - thumb_func_start sub_80B73AC -sub_80B73AC: @ 80B73AC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080B73C0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B73C8 - ldr r4, _080B73C4 @ =gBattleAnimAttacker - b _080B73CA - .align 2, 0 -_080B73C0: .4byte gBattleAnimArgs -_080B73C4: .4byte gBattleAnimAttacker -_080B73C8: - ldr r4, _080B740C @ =gBattleAnimTarget -_080B73CA: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080B7410 @ =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldr r0, _080B7414 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - ldr r1, _080B7418 @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B740C: .4byte gBattleAnimTarget -_080B7410: .4byte gBattleAnimArgs -_080B7414: .4byte RunStoredCallbackWhenAnimEnds -_080B7418: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80B73AC - - thumb_func_start sub_80B741C -sub_80B741C: @ 80B741C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080B7444 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B7436 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080B7436: - adds r0, r4, 0 - bl sub_80B72F8 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B7444: .4byte gBattleAnimAttacker - thumb_func_end sub_80B741C - - thumb_func_start sub_80B7448 -sub_80B7448: @ 80B7448 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r4, _080B749C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r5, [r6, 0x36] - movs r0, 0x1 - strh r0, [r6, 0x38] - ldr r0, _080B74A0 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r6, 0x3A] - ldr r4, _080B74A4 @ =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - lsls r7, r0, 16 - lsrs r5, r7, 16 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r1, r0, 16 - lsrs r0, r1, 16 - cmp r5, r0 - bls _080B74A8 - lsrs r0, r7, 17 - b _080B74AA - .align 2, 0 -_080B749C: .4byte gBattleAnimAttacker -_080B74A0: .4byte gBattleAnimArgs -_080B74A4: .4byte gBattlerAttacker -_080B74A8: - lsrs r0, r1, 17 -_080B74AA: - strh r0, [r6, 0x3C] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Cos - strh r0, [r6, 0x24] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - ldr r0, _080B74D4 @ =sub_80B74D8 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B74D4: .4byte sub_80B74D8 - thumb_func_end sub_80B7448 - - thumb_func_start sub_80B74D8 -sub_80B74D8: @ 80B74D8 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _080B74EA - cmp r5, 0x1 - beq _080B7556 - b _080B75DA -_080B74EA: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080B753C - strh r5, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080B753C - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080B753C - movs r0, 0x10 - strh r0, [r4, 0x38] -_080B753C: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080B75DA - movs r0, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080B75DA -_080B7556: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x95 - bgt _080B757E - adds r0, r1, 0 - adds r0, 0x8 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x95 - ble _080B757E - movs r0, 0x96 - strh r0, [r4, 0x3C] -_080B757E: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080B75C6 - movs r0, 0 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080B75C6 - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080B75C6 - movs r0, 0x10 - strh r0, [r4, 0x38] -_080B75C6: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080B75DA - adds r0, r4, 0 - bl DestroyAnimSprite -_080B75DA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B74D8 - - thumb_func_start sub_80B75E0 -sub_80B75E0: @ 80B75E0 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B760C @ =gTasks - adds r4, r1, r0 - ldr r0, _080B7610 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B761C - ldr r0, _080B7614 @ =0x04000014 - str r0, [sp] - ldr r0, _080B7618 @ =gBattle_BG1_X - b _080B7622 - .align 2, 0 -_080B760C: .4byte gTasks -_080B7610: .4byte gBattleAnimAttacker -_080B7614: .4byte 0x04000014 -_080B7618: .4byte gBattle_BG1_X -_080B761C: - ldr r0, _080B7698 @ =0x04000018 - str r0, [sp] - ldr r0, _080B769C @ =gBattle_BG2_X -_080B7622: - ldrh r0, [r0] - strh r0, [r4, 0xC] - ldr r0, _080B76A0 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r5, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r5, [r0, 0x9] - ldr r0, _080B76A4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0xE] - adds r0, 0x20 - strh r0, [r4, 0x10] - cmp r1, 0 - bge _080B7652 - strh r5, [r4, 0xE] -_080B7652: - ldrh r3, [r4, 0xE] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bgt _080B7680 - ldr r5, _080B76A8 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080B7664: - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - ble _080B7664 -_080B7680: - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080B76AC @ =sub_80B76B0 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B7698: .4byte 0x04000018 -_080B769C: .4byte gBattle_BG2_X -_080B76A0: .4byte 0xa2600001 -_080B76A4: .4byte gBattleAnimAttacker -_080B76A8: .4byte gScanlineEffectRegBuffers -_080B76AC: .4byte sub_80B76B0 - thumb_func_end sub_80B75E0 - - thumb_func_start sub_80B76B0 -sub_80B76B0: @ 80B76B0 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080B76D4 @ =gTasks - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0x4 - bhi _080B7766 - lsls r0, 2 - ldr r1, _080B76D8 @ =_080B76DC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B76D4: .4byte gTasks -_080B76D8: .4byte _080B76DC - .align 2, 0 -_080B76DC: - .4byte _080B76F0 - .4byte _080B7712 - .4byte _080B7722 - .4byte _080B774E - .4byte _080B7760 -_080B76F0: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B7746 - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - adds r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080B7746 - b _080B7740 -_080B7712: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080B7746 - b _080B7740 -_080B7722: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B7746 - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - subs r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - cmp r0, 0 - bne _080B7746 -_080B7740: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] -_080B7746: - adds r0, r2, 0 - bl sub_80B776C - b _080B7766 -_080B774E: - ldr r1, _080B775C @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080B7766 - .align 2, 0 -_080B775C: .4byte gScanlineEffect -_080B7760: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080B7766: - pop {r0} - bx r0 - thumb_func_end sub_80B76B0 - - thumb_func_start sub_80B776C -sub_80B776C: @ 80B776C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldrh r3, [r5, 0x12] - ldrh r4, [r5, 0xE] - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r4, r0 - bgt _080B77C2 - ldr r7, _080B77D8 @ =gScanlineEffectRegBuffers - mov r12, r7 - ldr r0, _080B77DC @ =gSineTable - mov r8, r0 - ldr r6, _080B77E0 @ =gScanlineEffect -_080B778A: - lsls r2, r4, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - lsls r0, r3, 1 - add r0, r8 - movs r7, 0 - ldrsh r1, [r0, r7] - movs r7, 0x14 - ldrsh r0, [r5, r7] - muls r0, r1 - asrs r0, 7 - ldrh r1, [r5, 0xC] - adds r0, r1 - strh r0, [r2] - adds r3, 0x8 - movs r0, 0xFF - ands r3, r0 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - movs r7, 0x10 - ldrsh r0, [r5, r7] - cmp r4, r0 - ble _080B778A -_080B77C2: - ldrh r0, [r5, 0x12] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x12] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B77D8: .4byte gScanlineEffectRegBuffers -_080B77DC: .4byte gSineTable -_080B77E0: .4byte gScanlineEffect - thumb_func_end sub_80B776C - - thumb_func_start sub_80B77E4 -sub_80B77E4: @ 80B77E4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - adds r4, r0, 0 - ldr r5, _080B7884 @ =gBattleAnimArgs - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - movs r1, 0x5 - bl __divsi3 - adds r6, r0, 0 - ldr r1, _080B7888 @ =gBattleAnimAttacker - mov r8, r1 - ldrb r0, [r1] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - mov r2, r8 - ldrb r0, [r2] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r5, 0x8] - adds r0, r3 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r5, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Cos - strh r0, [r4, 0x30] - movs r3, 0x2 - ldrsh r0, [r5, r3] - lsls r6, 16 - asrs r6, 16 - adds r1, r6, 0 - bl Sin - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x30] - ldrh r2, [r5] - adds r3, r2, 0 - muls r3, r1 - adds r1, r3, 0 - ldrh r3, [r4, 0x20] - adds r1, r3 - strh r1, [r4, 0x20] - adds r1, r2, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x34] - ldr r0, _080B788C @ =sub_80B7894 - str r0, [r4, 0x1C] - adds r4, 0x2E - ldr r2, _080B7890 @ =gUnknown_20399A4 - movs r1, 0x6 -_080B786C: - ldrh r0, [r4] - strh r0, [r2] - adds r4, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080B786C - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B7884: .4byte gBattleAnimArgs -_080B7888: .4byte gBattleAnimAttacker -_080B788C: .4byte sub_80B7894 -_080B7890: .4byte gUnknown_20399A4 - thumb_func_end sub_80B77E4 - - thumb_func_start sub_80B7894 -sub_80B7894: @ 80B7894 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _080B78D8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B78D8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B7894 - - .align 2, 0 @ Don't pad with nop. |