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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-10 08:09:37 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-10 08:09:37 +0800
commit7b28a3ecfd7c6a7ae73283b298b2f04bbbcc72f0 (patch)
tree5ea582109a196af8118a7a06672584f484910c5d /asm
parent8c40cd5e5cf336a011728e132e7ead070270bb83 (diff)
dragon
Diffstat (limited to 'asm')
-rw-r--r--asm/dragon.s835
1 files changed, 0 insertions, 835 deletions
diff --git a/asm/dragon.s b/asm/dragon.s
deleted file mode 100644
index 2e3684042..000000000
--- a/asm/dragon.s
+++ /dev/null
@@ -1,835 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B725C
-sub_80B725C: @ 80B725C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B72A4 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B72AC
- ldr r2, _080B72A8 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _080B72B6
- .align 2, 0
-_080B72A4: .4byte gBattleAnimAttacker
-_080B72A8: .4byte gBattleAnimArgs
-_080B72AC:
- ldr r1, _080B72EC @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080B72B6:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080B72F0 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B72F4 @ =TranslateSpriteLinearAndFlicker
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B72EC: .4byte gBattleAnimArgs
-_080B72F0: .4byte DestroySpriteAndMatrix
-_080B72F4: .4byte TranslateSpriteLinearAndFlicker
- thumb_func_end sub_80B725C
-
- thumb_func_start sub_80B72F8
-sub_80B72F8: @ 80B72F8
- push {r4,r5,lr}
- adds r5, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r4, _080B7350 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080B7354 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B735C
- ldr r2, _080B7358 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _080B7386
- .align 2, 0
-_080B7350: .4byte gBattleAnimTarget
-_080B7354: .4byte gBattleAnimAttacker
-_080B7358: .4byte gBattleAnimArgs
-_080B735C:
- ldr r1, _080B73A0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080B7386:
- ldr r0, _080B73A0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080B73A4 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080B73A8 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B73A0: .4byte gBattleAnimArgs
-_080B73A4: .4byte StartAnimLinearTranslation
-_080B73A8: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80B72F8
-
- thumb_func_start sub_80B73AC
-sub_80B73AC: @ 80B73AC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B73C0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B73C8
- ldr r4, _080B73C4 @ =gBattleAnimAttacker
- b _080B73CA
- .align 2, 0
-_080B73C0: .4byte gBattleAnimArgs
-_080B73C4: .4byte gBattleAnimAttacker
-_080B73C8:
- ldr r4, _080B740C @ =gBattleAnimTarget
-_080B73CA:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080B7410 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, _080B7414 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r5, 0x1C]
- ldr r1, _080B7418 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B740C: .4byte gBattleAnimTarget
-_080B7410: .4byte gBattleAnimArgs
-_080B7414: .4byte RunStoredCallbackWhenAnimEnds
-_080B7418: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80B73AC
-
- thumb_func_start sub_80B741C
-sub_80B741C: @ 80B741C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B7444 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B7436
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080B7436:
- adds r0, r4, 0
- bl sub_80B72F8
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7444: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B741C
-
- thumb_func_start sub_80B7448
-sub_80B7448: @ 80B7448
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, _080B749C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, _080B74A0 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, _080B74A4 @ =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _080B74A8
- lsrs r0, r7, 17
- b _080B74AA
- .align 2, 0
-_080B749C: .4byte gBattleAnimAttacker
-_080B74A0: .4byte gBattleAnimArgs
-_080B74A4: .4byte gBattlerAttacker
-_080B74A8:
- lsrs r0, r1, 17
-_080B74AA:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, _080B74D4 @ =sub_80B74D8
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B74D4: .4byte sub_80B74D8
- thumb_func_end sub_80B7448
-
- thumb_func_start sub_80B74D8
-sub_80B74D8: @ 80B74D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080B74EA
- cmp r5, 0x1
- beq _080B7556
- b _080B75DA
-_080B74EA:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B753C
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B753C
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080B753C
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080B753C:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080B75DA
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B75DA
-_080B7556:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _080B757E
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _080B757E
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_080B757E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B75C6
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B75C6
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080B75C6
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080B75C6:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080B75DA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B75DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B74D8
-
- thumb_func_start sub_80B75E0
-sub_80B75E0: @ 80B75E0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B760C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080B7610 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B761C
- ldr r0, _080B7614 @ =0x04000014
- str r0, [sp]
- ldr r0, _080B7618 @ =gBattle_BG1_X
- b _080B7622
- .align 2, 0
-_080B760C: .4byte gTasks
-_080B7610: .4byte gBattleAnimAttacker
-_080B7614: .4byte 0x04000014
-_080B7618: .4byte gBattle_BG1_X
-_080B761C:
- ldr r0, _080B7698 @ =0x04000018
- str r0, [sp]
- ldr r0, _080B769C @ =gBattle_BG2_X
-_080B7622:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, _080B76A0 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, _080B76A4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _080B7652
- strh r5, [r4, 0xE]
-_080B7652:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _080B7680
- ldr r5, _080B76A8 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080B7664:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _080B7664
-_080B7680:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080B76AC @ =sub_80B76B0
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7698: .4byte 0x04000018
-_080B769C: .4byte gBattle_BG2_X
-_080B76A0: .4byte 0xa2600001
-_080B76A4: .4byte gBattleAnimAttacker
-_080B76A8: .4byte gScanlineEffectRegBuffers
-_080B76AC: .4byte sub_80B76B0
- thumb_func_end sub_80B75E0
-
- thumb_func_start sub_80B76B0
-sub_80B76B0: @ 80B76B0
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080B76D4 @ =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _080B7766
- lsls r0, 2
- ldr r1, _080B76D8 @ =_080B76DC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B76D4: .4byte gTasks
-_080B76D8: .4byte _080B76DC
- .align 2, 0
-_080B76DC:
- .4byte _080B76F0
- .4byte _080B7712
- .4byte _080B7722
- .4byte _080B774E
- .4byte _080B7760
-_080B76F0:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B7746
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B7746
- b _080B7740
-_080B7712:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080B7746
- b _080B7740
-_080B7722:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B7746
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080B7746
-_080B7740:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_080B7746:
- adds r0, r2, 0
- bl sub_80B776C
- b _080B7766
-_080B774E:
- ldr r1, _080B775C @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080B7766
- .align 2, 0
-_080B775C: .4byte gScanlineEffect
-_080B7760:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080B7766:
- pop {r0}
- bx r0
- thumb_func_end sub_80B76B0
-
- thumb_func_start sub_80B776C
-sub_80B776C: @ 80B776C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _080B77C2
- ldr r7, _080B77D8 @ =gScanlineEffectRegBuffers
- mov r12, r7
- ldr r0, _080B77DC @ =gSineTable
- mov r8, r0
- ldr r6, _080B77E0 @ =gScanlineEffect
-_080B778A:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _080B778A
-_080B77C2:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B77D8: .4byte gScanlineEffectRegBuffers
-_080B77DC: .4byte gSineTable
-_080B77E0: .4byte gScanlineEffect
- thumb_func_end sub_80B776C
-
- thumb_func_start sub_80B77E4
-sub_80B77E4: @ 80B77E4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, _080B7884 @ =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, _080B7888 @ =gBattleAnimAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, _080B788C @ =sub_80B7894
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, _080B7890 @ =gUnknown_20399A4
- movs r1, 0x6
-_080B786C:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080B786C
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7884: .4byte gBattleAnimArgs
-_080B7888: .4byte gBattleAnimAttacker
-_080B788C: .4byte sub_80B7894
-_080B7890: .4byte gUnknown_20399A4
- thumb_func_end sub_80B77E4
-
- thumb_func_start sub_80B7894
-sub_80B7894: @ 80B7894
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080B78D8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B78D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7894
-
- .align 2, 0 @ Don't pad with nop.