diff options
author | ultima-soul <akshayjhanji@hotmail.com> | 2020-03-12 12:46:40 -0700 |
---|---|---|
committer | ultima-soul <akshayjhanji@hotmail.com> | 2020-03-12 12:46:40 -0700 |
commit | 339c2914affc3c62ac9a5725aa1a0c7ccc3161ca (patch) | |
tree | 337fa55cb5d6af5a28dade5f7e3b28d6f7becae9 /include | |
parent | 65690ca7dc880f08a4c63d490797f4b16ce5195e (diff) |
Decompile/port event_object_movement
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/event_objects.h | 7 | ||||
-rw-r--r-- | include/constants/field_effects.h | 4 | ||||
-rw-r--r-- | include/constants/global.h | 1 | ||||
-rw-r--r-- | include/event_object_80688E4.h | 13 | ||||
-rw-r--r-- | include/event_object_8097404.h | 2 | ||||
-rw-r--r-- | include/event_object_movement.h | 84 | ||||
-rw-r--r-- | include/field_camera.h | 7 | ||||
-rw-r--r-- | include/field_control_avatar.h | 1 | ||||
-rw-r--r-- | include/field_effect_helpers.h | 5 | ||||
-rw-r--r-- | include/field_player_avatar.h | 4 | ||||
-rw-r--r-- | include/fieldmap.h | 2 | ||||
-rw-r--r-- | include/global.fieldmap.h | 109 | ||||
-rw-r--r-- | include/metatile_behavior.h | 2 | ||||
-rw-r--r-- | include/overworld.h | 5 | ||||
-rw-r--r-- | include/quest_log.h | 2 | ||||
-rw-r--r-- | include/sprite.h | 2 | ||||
-rw-r--r-- | include/trainer_see.h | 3 |
17 files changed, 162 insertions, 91 deletions
diff --git a/include/constants/event_objects.h b/include/constants/event_objects.h index 0a94dc03b..3e48cf029 100644 --- a/include/constants/event_objects.h +++ b/include/constants/event_objects.h @@ -1,6 +1,13 @@ #ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H #define GUARD_CONSTANTS_EVENT_OBJECTS_H +#define NUM_OBJ_EVENT_GFX 239 + +// These are dynamic object gfx ids. +// They correspond with the values of the VAR_OBJ_GFX_ID_X vars. +// More info about them in include/constants/vars.h +#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1) + #define OBJ_EVENT_ID_PLAYER 0xFF #define OBJ_EVENT_ID_CAMERA 0x7F diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h index 3ed7d8ce2..e8246ccc5 100644 --- a/include/constants/field_effects.h +++ b/include/constants/field_effects.h @@ -1,7 +1,7 @@ #ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H #define GUARD_CONSTANTS_FIELD_EFFECTS_H -#define FLDEFF_EXCLAMATION_MARK_ICON_1 0 +#define FLDEFF_EXCLAMATION_MARK_ICON 0 #define FLDEFF_USE_CUT_ON_GRASS 1 #define FLDEFF_USE_CUT_ON_TREE 2 #define FLDEFF_SHADOW 3 @@ -34,7 +34,7 @@ #define FLDEFF_NPCFLY_OUT 30 #define FLDEFF_USE_FLY 31 #define FLDEFF_FLY_IN 32 -#define FLDEFF_EXCLAMATION_MARK_ICON_2 33 +#define FLDEFF_QUESTION_MARK_ICON 33 #define FLDEFF_FEET_IN_FLOWING_WATER 34 #define FLDEFF_BIKE_TIRE_TRACKS 35 #define FLDEFF_SAND_DISGUISE 36 diff --git a/include/constants/global.h b/include/constants/global.h index 7f3c80bb4..e398cc5be 100644 --- a/include/constants/global.h +++ b/include/constants/global.h @@ -31,6 +31,7 @@ #define BAG_POKEBALLS_COUNT 13 #define BAG_TMHM_COUNT 58 #define BAG_BERRIES_COUNT 43 +#define OBJECT_EVENT_TEMPLATES_COUNT 64 #define QUEST_LOG_SCENE_COUNT 4 diff --git a/include/event_object_80688E4.h b/include/event_object_80688E4.h index 36040e0a5..a928a6d28 100644 --- a/include/event_object_80688E4.h +++ b/include/event_object_80688E4.h @@ -11,5 +11,18 @@ u32 sub_806916C(u8 a0); void sub_80691A4(u8 a0, u8 a1); void sub_8069094(u8 a0, u8 a1); bool32 sub_8069294(u8 a0); +void sub_8068BBC(struct Sprite *, u8); +void sub_8068C58(struct Sprite *, u8); +void sub_8068C08(struct Sprite *, u8); +bool8 sub_8068C68(struct Sprite *sprite); +bool8 sub_8068C18(struct Sprite *sprite); +void sub_8068CA4(struct Sprite *, u8); +bool8 obj_npc_ministep(struct Sprite *sprite); +bool8 sub_8068CB4(struct Sprite *sprite); +void SetAndStartSpriteAnim(struct Sprite *, u8, u8); +bool8 SpriteAnimEnded(struct Sprite *); +void SetMovementDelay(struct Sprite *, s16); +bool8 WaitForMovementDelay(struct Sprite *); +void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *); #endif // GUARD_EVENT_OBJECT_80688E4_H diff --git a/include/event_object_8097404.h b/include/event_object_8097404.h index 23fce9576..7fa288830 100644 --- a/include/event_object_8097404.h +++ b/include/event_object_8097404.h @@ -17,14 +17,12 @@ void sub_8097AC8(struct Sprite *); void UnfreezeObjectEvent(struct ObjectEvent *); void oamt_npc_ministep_reset(struct Sprite *, u8, u8); u8 sub_8097F78(struct ObjectEvent *); -bool8 obj_npc_ministep(struct Sprite *sprite); bool8 sub_80976EC(struct Sprite *sprite); void sub_80976DC(struct Sprite *, u8); void sub_809783C(struct Sprite *, u8, u8, u8); void DoShadowFieldEffect(struct ObjectEvent *); u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); -void obj_anim_image_set_and_seek(struct Sprite *, u8, u8); bool8 sub_80979BC(struct Sprite *); void sub_8097750(struct Sprite *); bool8 sub_8097758(struct Sprite *); diff --git a/include/event_object_movement.h b/include/event_object_movement.h index f2e7bd325..dac5ed8e8 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -22,6 +22,18 @@ enum SpinnerRunnerFollowPatterns { RUNFOLLOW_SOUTH_EAST_WEST }; +struct UnkStruct_083A3698 +{ + const union AnimCmd *const *anims; + u8 animPos[4]; +}; + +struct PairedPalettes +{ + u16 tag; + const u16 *data; +}; + // Exported RAM declarations // Exported ROM declarations @@ -30,74 +42,88 @@ void sub_808D438(void); u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8); bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *); u8 GetObjectEventIdByXY(s16, s16); -void ObjectEventSetDirection(struct ObjectEvent *, u8); +void SetObjectEventDirection(struct ObjectEvent *, u8); u8 sub_808D4F4(void); void RemoveObjectEventByLocalIdAndMap(u8, u8, u8); -void npc_load_two_palettes__no_record(u16, u8); -void npc_load_two_palettes__and_record(u16, u8); -void sub_805F7C4(u8, u8, u8, s16, s16); -void pal_patch_for_npc(u16, u8); +void LoadPlayerObjectReflectionPalette(u16, u8); +void LoadSpecialObjectReflectionPalette(u16, u8); +void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16); +void PatchObjectPalette(u16, u8); void sub_808E16C(s16, s16); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); -void sub_8092FF0(s16, s16, s16 *, s16 *); -u8 ObjectEventDirectionToImageAnimId(u8); -void sub_80930E0(s16 *, s16 *, s16, s16); -void ObjectEventClearAnim(struct ObjectEvent *); -void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *); +void sub_8063AD4(s16, s16, s16 *, s16 *); +u8 GetFaceDirectionAnimNum(u8); +void sub_8063BC4(s16 *, s16 *, s16, s16); +void ObjectEventClearHeldMovement(struct ObjectEvent *); +void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); void SpawnObjectEventsInView(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8); u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup); u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8); u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); -void sub_8093038(s16, s16, s16 *, s16 *); +void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); void CameraObjectReset2(void); void ObjectEventSetGraphicsId(struct ObjectEvent *, u8); void ObjectEventTurn(struct ObjectEvent *, u8); void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); -void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8); -u8 sub_8064270(u8 a0); +void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8); const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); -void gpu_pal_allocator_reset__manage_upper_four(void); +void FreeAndReserveObjectSpritePalettes(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_805F400(u8, u8, u8); void sub_805F3A8(u8, u8, u8, u8); void sub_808E75C(s16, s16); -void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *); -void npc_coords_shift(struct ObjectEvent *, s16, s16); +void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup); +void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16); void sub_808EB08(struct ObjectEvent *, s16, s16); -void sub_805FE94(u8, u8, u8); -void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *)); +void TryOverrideObjectEventTemplateCoords(u8, u8, u8); +void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *)); u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8); u8 GetOppositeDirection(u8); -u8 GetStepInPlaceDelay4AnimId(u32); +u8 GetWalkInPlaceFastMovementAction(u32); u8 GetStepInPlaceDelay8AnimId(u32); -u8 GetStepInPlaceDelay16AnimId(u32); +u8 GetWalkInPlaceNormalMovementAction(u32); +u8 GetWalkInPlaceSlowMovementAction(u32); u8 GetStepInPlaceDelay32AnimId(u32); -u8 npc_block_way(struct ObjectEvent *, s16, s16, u32); +u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); -bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *); +bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *); u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *); u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z); void sub_8063E28(struct ObjectEvent *, struct Sprite *); bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8); -void npc_coords_shift_still(struct ObjectEvent *); -void sub_805FE7C(struct ObjectEvent *, u8); +void ShiftStillObjectEventCoords(struct ObjectEvent *); +void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8); void SetTrainerMovementType(struct ObjectEvent *, u8); -u8 sub_80634F0(u8 direction); -u8 sub_8063500(u8 a0); +u8 GetFishingNoCatchDirectionAnimNum(u8 direction); +u8 GetFishingBiteDirectionAnimNum(u8 a0); void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1); u8 sub_805EB44(u8, u8, s16, s16); -void npc_paltag_set_load(u8 mode); +void InitObjectEventPalettes(u8 mode); bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent); u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent); -u8 sub_8063F84(u8 direction); +u8 GetWalkNormalMovementAction(u32); +u8 GetWalkFastMovementAction(u32); +u8 GetWalkFastestMovementAction(u32); +u8 sub_8063F2C(u32 direction); u8 GetTrainerFacingDirectionMovementType(u8 direction); -void CameraObjectSetFollowedObjectId(u8 spriteId); +u8 GetFaceDirectionMovementAction(u32); +void CameraObjectSetFollowedObjectId(u8 objectId); void UnfreezeObjectEvents(void); void sub_8069058(u8, u8); +void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); +u8 GetSlideMovementAction(u32); +u8 GetJumpInPlaceMovementAction(u32); +u8 GetJumpMovementAction(u32); +u8 GetJump2MovementAction(u32); +bool8 sub_8068BCC(struct Sprite *sprite); +void sub_8068D1C(struct Sprite *, u8, u8, u8); +u8 sub_8068D3C(struct Sprite *); +u8 sub_8068DC4(struct Sprite *); + // Exported data declarations diff --git a/include/field_camera.h b/include/field_camera.h index fb9861014..d76b1f8a7 100644 --- a/include/field_camera.h +++ b/include/field_camera.h @@ -15,12 +15,11 @@ struct CameraObject s32 y; }; -extern struct CameraObject gUnknown_03005DD0; - // Exported RAM declarations -extern u16 gUnknown_03005DEC; -extern u16 gUnknown_03005DE8; +extern struct CameraObject gFieldCamera; +extern u16 gTotalCameraPixelOffsetX; +extern u16 gTotalCameraPixelOffsetY; // Exported ROM declarations diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h index 57a2fab66..23e20fc32 100644 --- a/include/field_control_avatar.h +++ b/include/field_control_avatar.h @@ -8,5 +8,6 @@ extern u32 gUnknown_3005078; void RestartWildEncounterImmunitySteps(void); void ClearPoisonStepCounter(void); void SetCableClubWarp(void); +void sub_806DE28(struct ObjectEvent *); #endif //GUARD_FIELD_CONTROL_AVATAR_H diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index e1a56a26c..ac025c1cf 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -12,9 +12,10 @@ // Exported RAM declarations // Exported ROM declarations -u8 sub_8154228(void); -bool8 sub_8155DA0(struct ObjectEvent *); +u8 CreateWarpArrowSprite(void); void sub_80DC44C(u8, u8); void StartAshFieldEffect(s16, s16, u16, s16); +void sub_80DCBB8(struct ObjectEvent *); +bool8 sub_80DCBE0(struct ObjectEvent *); #endif //GUARD_FIELD_EFFECT_HELPERS_H diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index a69ec6155..e6d4d3e6a 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -9,8 +9,8 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); void PlayerGetDestCoords(s16 *, s16 *); u8 GetPlayerFacingDirection(void); -u8 player_get_direction_upper_nybble(void); -u8 player_get_x22(void); +u8 GetPlayerMovementDirection(void); +u8 PlayerGetCopyableMovement(void); void sub_808D074(u8); void sub_805C270(void); diff --git a/include/fieldmap.h b/include/fieldmap.h index 91a45d8c5..d0ff368af 100644 --- a/include/fieldmap.h +++ b/include/fieldmap.h @@ -11,7 +11,7 @@ #define NUM_PALS_TOTAL 13 #define VIRTUAL_MAP_SIZE 0x2800 -extern struct BackupMapLayout VMap; +extern struct BackupMapLayout gBackupMapLayout; extern const struct MapLayout Route1_Layout; u32 MapGridGetMetatileIdAt(int, int); diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 01cd992ec..a2bcc831c 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -169,61 +169,61 @@ struct MapHeader struct ObjectEvent { /*0x00*/ u32 active:1; - u32 mapobj_bit_1:1; - u32 mapobj_bit_2:1; - u32 mapobj_bit_3:1; - u32 mapobj_bit_4:1; - u32 mapobj_bit_5:1; - u32 mapobj_bit_6:1; - u32 mapobj_bit_7:1; - /*0x01*/ u32 mapobj_bit_8:1; - u32 mapobj_bit_9:1; - u32 mapobj_bit_10:1; - u32 mapobj_bit_11:1; - u32 mapobj_bit_12:1; - u32 mapobj_bit_13:1; - u32 mapobj_bit_14:1; - u32 mapobj_bit_15:1; - /*0x02*/ u32 mapobj_bit_16:1; - u32 mapobj_bit_17:1; - u32 mapobj_bit_18:1; - u32 mapobj_bit_19:1; - u32 mapobj_bit_20:1; - u32 mapobj_bit_21:1; - u32 mapobj_bit_22:1; - u32 mapobj_bit_23:1; - /*0x03*/ u32 mapobj_bit_24:1; - u32 mapobj_bit_25:1; - u32 mapobj_bit_26:1; - u32 mapobj_bit_27:1; + u32 singleMovementActive:1; + u32 triggerGroundEffectsOnMove:1; + u32 triggerGroundEffectsOnStop:1; + u32 disableCoveringGroundEffects:1; + u32 landingJump:1; + u32 heldMovementActive:1; + u32 heldMovementFinished:1; + /*0x01*/ u32 frozen:1; + u32 facingDirectionLocked:1; + u32 disableAnim:1; + u32 enableAnim:1; + u32 inanimate:1; + u32 invisible:1; + u32 offScreen:1; + u32 trackedByCamera:1; + /*0x02*/ u32 isPlayer:1; + u32 hasReflection:1; + u32 inShortGrass:1; + u32 inShallowFlowingWater:1; + u32 inSandPile:1; + u32 inHotSprings:1; + u32 hasShadow:1; + u32 spriteAnimPausedBackup:1; + /*0x03*/ u32 spriteAffineAnimPausedBackup:1; + u32 disableJumpLandingGroundEffect:1; + u32 fixedPriority:1; + u32 hideReflection:1; u32 mapobj_bit_28:1; u32 mapobj_bit_29:1; u32 mapobj_bit_30:1; u32 mapobj_bit_31:1; /*0x04*/ u8 spriteId; /*0x05*/ u8 graphicsId; - /*0x06*/ u8 animPattern; + /*0x06*/ u8 movementType; /*0x07*/ u8 trainerType; /*0x08*/ u8 localId; /*0x09*/ u8 mapNum; /*0x0A*/ u8 mapGroup; - /*0x0B*/ u8 mapobj_unk_0B_0:4; - u8 elevation:4; - /*0x0C*/ struct Coords16 coords1; - /*0x10*/ struct Coords16 coords2; - /*0x14*/ struct Coords16 coords3; - /*0x18*/ u8 facingDirection:4; //current direction? - /*0x18*/ u8 placeholder18:4; + /*0x0B*/ u8 currentElevation:4; + u8 previousElevation:4; + /*0x0C*/ struct Coords16 initialCoords; + /*0x10*/ struct Coords16 currentCoords; + /*0x14*/ struct Coords16 previousCoords; + /*0x18*/ u8 facingDirection:4; // current direction? + /*0x18*/ u8 movementDirection:4; /*0x19*/ union ObjectEventRange range; - /*0x1A*/ u8 mapobj_unk_1A; - /*0x1B*/ u8 mapobj_unk_1B; - /*0x1C*/ u8 mapobj_unk_1C; + /*0x1A*/ u8 fieldEffectSpriteId; + /*0x1B*/ u8 warpArrowSpriteId; + /*0x1C*/ u8 movementActionId; /*0x1D*/ u8 trainerRange_berryTreeId; - /*0x1E*/ u8 mapobj_unk_1E; - /*0x1F*/ u8 mapobj_unk_1F; - /*0x20*/ u8 mapobj_unk_20; - /*0x21*/ u8 mapobj_unk_21; - /*0x22*/ u8 animId; + /*0x1E*/ u8 currentMetatileBehavior; + /*0x1F*/ u8 previousMetatileBehavior; + /*0x20*/ u8 previousMovementDirection; + /*0x21*/ u8 directionSequenceIndex; + /*0x22*/ u8 playerCopyableMovement; /*size = 0x24*/ }; @@ -269,7 +269,28 @@ enum enum { - COLLISION_LEDGE_JUMP = 6 + COLLISION_NONE, + COLLISION_OUTSIDE_RANGE, + COLLISION_IMPASSABLE, + COLLISION_ELEVATION_MISMATCH, + COLLISION_OBJECT_EVENT, + COLLISION_STOP_SURFING, + COLLISION_LEDGE_JUMP, + COLLISION_PUSHED_BOULDER, + COLLISION_ROTATING_GATE, + COLLISION_WHEELIE_HOP, + COLLISION_ISOLATED_VERTICAL_RAIL, + COLLISION_ISOLATED_HORIZONTAL_RAIL, + COLLISION_VERTICAL_RAIL, + COLLISION_HORIZONTAL_RAIL, +}; + +// player tile transition states +enum +{ + T_NOT_MOVING, + T_TILE_TRANSITION, + T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary. }; struct PlayerAvatar /* 0x202E858 */ diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h index d567ab77c..b79a7ce8b 100644 --- a/include/metatile_behavior.h +++ b/include/metatile_behavior.h @@ -8,7 +8,7 @@ bool8 MetatileBehavior_IsJumpEast(u8 metatileBehavior); bool8 MetatileBehavior_IsJumpWest(u8 metatileBehavior); bool8 MetatileBehavior_IsJumpNorth(u8 metatileBehavior); bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior); -bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior); +bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior); bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior); bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior); bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior); diff --git a/include/overworld.h b/include/overworld.h index a7031e56d..97fa8d67a 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -37,7 +37,7 @@ struct LinkPlayerObjectEvent { u8 active; u8 linkPlayerId; - u8 mapObjId; + u8 objEventId; u8 mode; }; @@ -95,7 +95,7 @@ void Overworld_ChangeMusicTo(u16); bool32 IsUpdateLinkStateCBActive(void); -void strange_npc_table_clear(void); +void ClearLinkPlayerObjectEvents(void); const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16); void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *); void sub_8086230(void); @@ -141,6 +141,7 @@ void sub_8055864(u8 mapGroup, u8 mapNum); void CB2_Overworld(void); void CB2_OverworldBasic(void); void CB2_NewGame(void); +bool8 IsMapTypeOutdoors(u8 mapType); bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType); void Overworld_ResetStateAfterTeleport(void); diff --git a/include/quest_log.h b/include/quest_log.h index eddd4c02a..152668f17 100644 --- a/include/quest_log.h +++ b/include/quest_log.h @@ -49,5 +49,7 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx); void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value); void sub_8110840(void *oldSave); void sub_8112F18(u8 windowId); +void sub_811246C(struct Sprite *sprite); +void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3); #endif //GUARD_QUEST_LOG_H diff --git a/include/sprite.h b/include/sprite.h index 7432306a4..43bf5745d 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -316,5 +316,7 @@ u8 SpriteTileAllocBitmapOp(u16 bit, u8 op); void ClearSpriteCopyRequests(void); void ResetAffineAnimData(void); void sub_8007FFC(struct Sprite* sprite, s16 a2, s16 a3); +void sub_80075C0(struct Sprite *sprite); +s16 AllocSpriteTiles(u16 tileCount); #endif //GUARD_SPRITE_H diff --git a/include/trainer_see.h b/include/trainer_see.h index 511edf404..f0548f650 100644 --- a/include/trainer_see.h +++ b/include/trainer_see.h @@ -3,8 +3,7 @@ #include "global.h" -void sub_80B4578(struct ObjectEvent *); u8 sub_80B47BC(void); -void sub_8155D78(struct ObjectEvent *); +void sub_80824EC(struct ObjectEvent *var); #endif //GUARD_TRAINER_SEE_H |