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author | PikalaxALT <pikalaxalt@gmail.com> | 2020-03-02 11:16:34 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-03-02 11:16:34 -0500 |
commit | d12dd578b859e4413bea7341f63a887cbb59f94f (patch) | |
tree | 271d312f090094eb0315f1da8a0c48df0a8d53cb /include | |
parent | d975572a6ab54b2c8454c5b54ce48398be0ad292 (diff) |
Address review comments
Diffstat (limited to 'include')
-rw-r--r-- | include/global.fieldmap.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index c1a4e775e..b3f5b1d42 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -285,7 +285,7 @@ struct PlayerAvatar /* 0x202E858 */ /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; /*0x05*/ u8 objectEventId; - /*0x06*/ u8 preventStep; + /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; u8 acroBikeState; u8 unk9; |