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authorPikalaxALT <pikalaxalt@gmail.com>2020-03-02 11:16:34 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-03-02 11:16:34 -0500
commitd12dd578b859e4413bea7341f63a887cbb59f94f (patch)
tree271d312f090094eb0315f1da8a0c48df0a8d53cb /include
parentd975572a6ab54b2c8454c5b54ce48398be0ad292 (diff)
Address review comments
Diffstat (limited to 'include')
-rw-r--r--include/global.fieldmap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index c1a4e775e..b3f5b1d42 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -285,7 +285,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
- /*0x06*/ u8 preventStep;
+ /*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
u8 acroBikeState;
u8 unk9;