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authorSqueetz <alenyla@hotmail.com>2021-08-11 15:45:30 +0200
committerSqueetz <alenyla@hotmail.com>2021-08-11 15:45:30 +0200
commitd4695fffe7260089cb4e4a508ef57e3194de2f44 (patch)
treec7b9aa6fc26634fd6cd6cefc5b86adff674c41c0 /include
parentfeb54289376a5fafb49f4a1ac35e7b07c79bcd2c (diff)
Rename and document HITMARKER_x100000
This marker makes the target unable to Counter or Mirror Coat the damage back to an attacker, however the game does not have a scenario where this is applicable since all its uses are in end-turn events. It's used for all passive damage, where the damage dealt isn't coming from an attacker. Alternate name: HITMARKER_NO_ATTACKER
Diffstat (limited to 'include')
-rw-r--r--include/constants/battle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 9489e8d52..3260200ae 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -172,7 +172,7 @@
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
-#define HITMARKER_x100000 0x00100000
+#define HITMARKER_PASSIVE_DAMAGE 0x00100000
#define HITMARKER_x200000 0x00200000
#define HITMARKER_PLAYER_FAINTED 0x00400000
#define HITMARKER_x800000 0x00800000