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author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-25 12:51:51 -0400 |
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committer | GitHub <noreply@github.com> | 2021-07-25 12:51:51 -0400 |
commit | 1150e16b68c5e6fc2c7baf56ab061cea69d69953 (patch) | |
tree | 55aafd11c76cb39fe2a83cc7839f5b0f7d7efa9c /src/battle_anim_status_effects.c | |
parent | cd8ac0ed9b9e9f53979409bf1a99d62132e5001b (diff) | |
parent | aec808ac0d6266dc1c96ecf1aca998a06b11db19 (diff) |
Merge pull request #450 from PikalaxALT/flatten_sprite_pos
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/battle_anim_status_effects.c')
-rw-r--r-- | src/battle_anim_status_effects.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 4bae32599..b81b8aa42 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -250,7 +250,7 @@ static u8 sub_8078178(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_RED; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); + spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y + 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = -256; gSprites[spriteId2].invisible = TRUE; @@ -263,7 +263,7 @@ static u8 sub_8078178(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_BLUE; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); + spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y - 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = 256; gSprites[spriteId2].invisible = TRUE; @@ -324,15 +324,15 @@ static void sub_807834C(struct Sprite *sprite) static void sub_8078380(struct Sprite *sprite) { - sprite->pos2.x = Cos(sprite->data[0], 32); - sprite->pos2.y = Sin(sprite->data[0], 8); + sprite->x2 = Cos(sprite->data[0], 32); + sprite->y2 = Sin(sprite->data[0], 8); if (sprite->data[0] < 128) sprite->subpriority = 29; else sprite->subpriority = 31; sprite->data[0] = (sprite->data[0] + 8) & 0xFF; sprite->data[5] += sprite->data[1]; - sprite->pos2.y += sprite->data[5] >> 8; + sprite->y2 += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == 52) { |