diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-25 12:51:51 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-25 12:51:51 -0400 |
commit | 1150e16b68c5e6fc2c7baf56ab061cea69d69953 (patch) | |
tree | 55aafd11c76cb39fe2a83cc7839f5b0f7d7efa9c /src | |
parent | cd8ac0ed9b9e9f53979409bf1a99d62132e5001b (diff) | |
parent | aec808ac0d6266dc1c96ecf1aca998a06b11db19 (diff) |
Merge pull request #450 from PikalaxALT/flatten_sprite_pos
Flatten pos fields in struct Sprite
Diffstat (limited to 'src')
91 files changed, 2891 insertions, 2891 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index ae4e6cf47..e4811137d 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -2183,8 +2183,8 @@ static void ScriptCmd_monbg(void) spriteId = gBattlerSpriteIds[battlerId]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId; - gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; - gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + gTasks[taskId].data[1] = gSprites[spriteId].x + gSprites[spriteId].x2; + gTasks[taskId].data[2] = gSprites[spriteId].y + gSprites[spriteId].y2; if (!toBG_2) { gTasks[taskId].data[3] = gBattle_BG1_X; @@ -2214,8 +2214,8 @@ static void ScriptCmd_monbg(void) spriteId = gBattlerSpriteIds[battlerId]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId; - gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; - gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + gTasks[taskId].data[1] = gSprites[spriteId].x + gSprites[spriteId].x2; + gTasks[taskId].data[2] = gSprites[spriteId].y + gSprites[spriteId].y2; if (!toBG_2) { gTasks[taskId].data[3] = gBattle_BG1_X; @@ -2268,8 +2268,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2) SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); battlerSpriteId = gBattlerSpriteIds[battlerId]; - gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20; - gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; + gBattle_BG1_X = -(gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2) + 0x20; + gBattle_BG1_Y = -(gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2) + 0x20; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); @@ -2293,8 +2293,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2) SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0); battlerSpriteId = gBattlerSpriteIds[battlerId]; - gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20; - gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; + gBattle_BG2_X = -(gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2) + 0x20; + gBattle_BG2_Y = -(gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2) + 0x20; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); @@ -2356,8 +2356,8 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) spriteId = gTasks[taskId].data[0]; palIndex = gTasks[taskId].data[6]; GetBattleAnimBg1Data(&animBg); - x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x); - y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y); + x = gTasks[taskId].data[1] - (gSprites[spriteId].x + gSprites[spriteId].x2); + y = gTasks[taskId].data[2] - (gSprites[spriteId].y + gSprites[spriteId].y2); if (gTasks[taskId].data[5] == 0) { diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 6479d483e..7583b59f0 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -2166,8 +2166,8 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate = // arg 5: wave speed void AnimMovePowderParticle(struct Sprite* sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; @@ -2189,9 +2189,9 @@ static void AnimMovePowderParticleStep(struct Sprite* sprite) if (sprite->data[0] > 0) { sprite->data[0]--; - sprite->pos2.y = sprite->data[2] >> 8; + sprite->y2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; - sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->x2 = Sin(sprite->data[5], sprite->data[3]); sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF; } else @@ -2240,9 +2240,9 @@ void AnimSolarbeamSmallOrb(struct Sprite* sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; @@ -2263,8 +2263,8 @@ static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite) else sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6; - sprite->pos2.x += Sin(sprite->data[5], 5); - sprite->pos2.y += Cos(sprite->data[5], 14); + sprite->x2 += Sin(sprite->data[5], 5); + sprite->y2 += Cos(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 15) & 0xFF; } } @@ -2319,18 +2319,18 @@ void AnimHyperBeamOrb(struct Sprite* sprite) u16 animNum = Random(); StartSpriteAnim(sprite, animNum % 8); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= 20; + sprite->x -= 20; else - sprite->pos1.x += 20; + sprite->x += 20; speed = Random(); sprite->data[0] = (speed & 31) + 64; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimFastLinearTranslationWithSpeed(sprite); sprite->data[5] = Random() & 0xFF; @@ -2347,7 +2347,7 @@ static void AnimHyperBeamOrbStep(struct Sprite* sprite) } else { - sprite->pos2.y += Cos(sprite->data[5], 12); + sprite->y2 += Cos(sprite->data[5], 12); if (sprite->data[5] < 0x7F) sprite->subpriority = sprite->data[6]; else @@ -2423,8 +2423,8 @@ void AnimSporeParticle(struct Sprite* sprite) static void AnimSporeParticleStep(struct Sprite* sprite) { - sprite->pos2.x = Sin(sprite->data[1], 32); - sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8); + sprite->x2 = Sin(sprite->data[1], 32); + sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8); if ((u16)(sprite->data[1] - 0x40) < 0x80) { sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); @@ -2474,9 +2474,9 @@ void AnimPetalDanceBigFlower(struct Sprite* sprite) { InitSpritePosToAnimAttacker(sprite, FALSE); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; InitAnimLinearTranslation(sprite); sprite->data[5] = 0x40; @@ -2488,8 +2488,8 @@ static void AnimPetalDanceBigFlowerStep(struct Sprite* sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], 32); - sprite->pos2.y += Cos(sprite->data[5], -5); + sprite->x2 += Sin(sprite->data[5], 32); + sprite->y2 += Cos(sprite->data[5], -5); if ((u16)(sprite->data[5] - 0x40) < 0x80) sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; else @@ -2512,9 +2512,9 @@ void AnimPetalDanceSmallFlower(struct Sprite* sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; InitAnimLinearTranslation(sprite); sprite->data[5] = 0x40; @@ -2526,7 +2526,7 @@ static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], 8); + sprite->x2 += Sin(sprite->data[5], 8); if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5) sprite->oam.matrixNum ^= ST_OAM_HFLIP; @@ -2545,8 +2545,8 @@ static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite) // arg 2: upward duration void AnimRazorLeafParticle(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; @@ -2574,23 +2574,23 @@ static void AnimRazorLeafParticleStep1(struct Sprite* sprite) else { sprite->data[2]--; - sprite->pos1.x += sprite->data[0]; - sprite->pos1.y += sprite->data[1]; + sprite->x += sprite->data[0]; + sprite->y += sprite->data[1]; } } static void AnimRazorLeafParticleStep2(struct Sprite* sprite) { if (GetBattlerSide(gBattleAnimAttacker)) - sprite->pos2.x = -Sin(sprite->data[0], 25); + sprite->x2 = -Sin(sprite->data[0], 25); else - sprite->pos2.x = Sin(sprite->data[0], 25); + sprite->x2 = Sin(sprite->data[0], 25); sprite->data[0] += 2; sprite->data[0] &= 0xFF; sprite->data[1]++; if (!(sprite->data[1] & 1)) - sprite->pos2.y++; + sprite->y2++; if (sprite->data[1] > 80) DestroyAnimSprite(sprite); @@ -2657,10 +2657,10 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite) destroy = TRUE; } - if (sprite->pos1.x + sprite->pos2.x > 256 - || sprite->pos1.x + sprite->pos2.x < -16 - || sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.y + sprite->pos2.y < -16) + if (sprite->x + sprite->x2 > 256 + || sprite->x + sprite->x2 < -16 + || sprite->y + sprite->y2 > 160 + || sprite->y + sprite->y2 < -16) destroy = TRUE; if (destroy) @@ -2676,9 +2676,9 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite) void AnimMoveTwisterParticle(struct Sprite* sprite) { if (!IsContest() && IsDoubleBattle() == TRUE) - SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y); - sprite->pos1.y += 32; + sprite->y += 32; sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; @@ -2691,11 +2691,11 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite) { if (sprite->data[1] == 0xFF) { - sprite->pos1.y -= 2; + sprite->y -= 2; } else if (sprite->data[1] > 0) { - sprite->pos1.y -= 2; + sprite->y -= 2; sprite->data[1] -= 2; } @@ -2704,8 +2704,8 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite) sprite->data[5] += sprite->data[2]; sprite->data[5] &= 0xFF; - sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]); - sprite->pos2.y = Sin(sprite->data[5], 5); + sprite->x2 = Cos(sprite->data[5], sprite->data[3]); + sprite->y2 = Sin(sprite->data[5], 5); if (sprite->data[5] < 0x80) sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1; else @@ -2790,9 +2790,9 @@ static void AnimTask_DuplicateAndShrinkToPosStep1(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); gTasks[taskId].data[10] += gTasks[taskId].data[0]; - gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8; + gSprites[spriteId].x2 = gTasks[taskId].data[10] >> 8; if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; gTasks[taskId].data[11] += 16; SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); @@ -2812,7 +2812,7 @@ static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); ResetSpriteRotScale(spriteId); - gSprites[spriteId].pos2.y = gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].y2 = gSprites[spriteId].x2 = 0; gTasks[taskId].data[0]++; return; } @@ -2839,8 +2839,8 @@ void AnimMimicOrb(struct Sprite* sprite) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[0] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1]; sprite->invisible = TRUE; sprite->data[0]++; break; @@ -2869,16 +2869,16 @@ void AnimIngrainRoot(struct Sprite* sprite) { if (!sprite->data[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); - sprite->pos2.x = gBattleAnimArgs[0]; - sprite->pos2.y = gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x2 = gBattleAnimArgs[0]; + sprite->y2 = gBattleAnimArgs[1]; sprite->subpriority = gBattleAnimArgs[2] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[3]); sprite->data[2] = gBattleAnimArgs[4]; sprite->data[0]++; - if (sprite->pos1.y + sprite->pos2.y > 120) - sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120; + if (sprite->y + sprite->y2 > 120) + sprite->y += sprite->y2 + sprite->y - 120; } sprite->callback = AnimRootFlickerOut; } @@ -2899,16 +2899,16 @@ void AnimFrenzyPlantRoot(struct Sprite *sprite) targetX -= attackerX; targetY -= attackerY; - sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100; - sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100; - sprite->pos2.x = gBattleAnimArgs[1]; - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->x = attackerX + targetX * gBattleAnimArgs[0] / 100; + sprite->y = attackerY + targetY * gBattleAnimArgs[0] / 100; + sprite->x2 = gBattleAnimArgs[1]; + sprite->y2 = gBattleAnimArgs[2]; sprite->subpriority = gBattleAnimArgs[3] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->data[2] = gBattleAnimArgs[5]; sprite->callback = AnimRootFlickerOut; - gUnknown_203999C[0] = sprite->pos1.x; - gUnknown_203999C[1] = sprite->pos1.y; + gUnknown_203999C[0] = sprite->x; + gUnknown_203999C[1] = sprite->y; gUnknown_203999C[2] = targetX; gUnknown_203999C[3] = targetY; } @@ -2932,23 +2932,23 @@ void AnimIngrainOrb(struct Sprite* sprite) { if (!sprite->data[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; } sprite->data[0]++; - sprite->pos2.x = sprite->data[1] * sprite->data[0]; - sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]); + sprite->x2 = sprite->data[1] * sprite->data[0]; + sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]); if (sprite->data[0] > sprite->data[3]) DestroyAnimSprite(sprite); } static void sub_80A33B8(struct Sprite* sprite, s16 c) { - int a = (sprite->pos1.x << 8) | sprite->pos1.y; + int a = (sprite->x << 8) | sprite->y; int b = (sprite->data[6] << 8) | sprite->data[7]; c <<= 8; sprite->data[5] = a; @@ -2978,8 +2978,8 @@ bool8 MoveAlongLinearPath(struct Sprite* sprite) r0 = xEndPos - xStartPos; var1 = r0 * currentTime / totalTime; vaxEndPos = yEndPos_2 * currentTime / totalTime; - sprite->pos1.x = var1 + xStartPos; - sprite->pos1.y = vaxEndPos + yStartPos; + sprite->x = var1 + xStartPos; + sprite->y = vaxEndPos + yStartPos; if (++currentTime == totalTime) return TRUE; @@ -3006,10 +3006,10 @@ static void AnimItemStealStep1(struct Sprite* sprite) sprite->data[0] = 0; } - sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8); + sprite->y2 = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8); if (MoveAlongLinearPath(sprite)) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0] = 0; sprite->callback = AnimItemStealStep2; } @@ -3054,10 +3054,10 @@ static void sub_80A3590(struct Sprite* sprite) sprite->data[0] = zero; } - sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); + sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); if (MoveAlongLinearPath(sprite)) { - sprite->pos2.y = zero; + sprite->y2 = zero; sprite->data[0] = zero; DestroyAnimSprite(sprite); } @@ -3104,7 +3104,7 @@ void AnimPresentHealParticle(struct Sprite* sprite) } sprite->data[0]++; - sprite->pos2.y = sprite->data[1] * sprite->data[0]; + sprite->y2 = sprite->data[1] * sprite->data[0]; if (sprite->animEnded) DestroyAnimSprite(sprite); } @@ -3148,13 +3148,13 @@ static void AnimItemStealStep3(struct Sprite* sprite) sprite->data[0] = zero; } - sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); - if (sprite->pos2.y == 0) + sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); + if (sprite->y2 == 0) PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); if (MoveAlongLinearPath(sprite)) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0] = 0; sprite->callback = AnimItemStealStep2; PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); @@ -3174,7 +3174,7 @@ void AnimTrickBag(struct Sprite* sprite) if (!IsContest()) { sprite->data[1] = gBattleAnimArgs[1]; - sprite->pos1.x = 120; + sprite->x = 120; } else { @@ -3185,14 +3185,14 @@ void AnimTrickBag(struct Sprite* sprite) b = a; sprite->data[1] = a - ((b >> 8) << 8); - sprite->pos1.x = 70; + sprite->x = 70; } - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[4] = 20; - sprite->pos2.x = Cos(sprite->data[1], 60); - sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->x2 = Cos(sprite->data[1], 60); + sprite->y2 = Sin(sprite->data[1], 20); sprite->callback = AnimTrickBagStep1; if (sprite->data[1] > 0 && sprite->data[1] < 192) sprite->subpriority = 31; @@ -3216,7 +3216,7 @@ static void AnimTrickBagStep1(struct Sprite* sprite) { sprite->data[2] += sprite->data[4] / 10; sprite->data[4] += 3; - sprite->pos1.y = sprite->data[2]; + sprite->y = sprite->data[2]; break; } break; @@ -3256,8 +3256,8 @@ static void AnimTrickBagStep2(struct Sprite* sprite) sprite->subpriority = 29; } - sprite->pos2.x = Cos(sprite->data[1], 60); - sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->x2 = Cos(sprite->data[1], 60); + sprite->y2 = Sin(sprite->data[1], 20); } } @@ -3329,14 +3329,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) } break; case 1: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] += 2; @@ -3355,14 +3355,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) } break; case 3: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[3] = 2; @@ -3372,14 +3372,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) task->data[0]++; break; case 5: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] -= 2; @@ -3398,14 +3398,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) } break; case 7: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] += 2; @@ -3416,14 +3416,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) task->data[0]++; break; case 9: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[3] = 5; @@ -3442,14 +3442,14 @@ static void AnimTask_LeafBladeStep(u8 taskId) break; case 11: { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 10; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[8]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[9]; sprite->data[5] = LeafBladeGetPosFactor(sprite); task->data[4] -= 2; @@ -3486,7 +3486,7 @@ static s16 LeafBladeGetPosFactor(struct Sprite* sprite) { s16 var = 8; - if (sprite->data[4] < sprite->pos1.y) + if (sprite->data[4] < sprite->y) var = -var; return var; @@ -3501,8 +3501,8 @@ static void AnimTask_LeafBladeStep2(struct Task* task, u8 taskId) s16 spriteX; s16 spriteY; task->data[14] = 0; - spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x; - spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y; + spriteX = gSprites[task->data[2]].x + gSprites[task->data[2]].x2; + spriteY = gSprites[task->data[2]].y + gSprites[task->data[2]].y2; spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]); if (spriteId != MAX_SPRITES) { @@ -3547,13 +3547,13 @@ void AnimFlyingParticle(struct Sprite* sprite) { sprite->data[4] = 0; sprite->data[2] = gBattleAnimArgs[3]; - sprite->pos1.x = 0xFFF0; + sprite->x = 0xFFF0; } else { sprite->data[4] = 1; sprite->data[2] = -gBattleAnimArgs[3]; - sprite->pos1.x = 0x100; + sprite->x = 0x100; } sprite->data[1] = gBattleAnimArgs[1]; @@ -3562,19 +3562,19 @@ void AnimFlyingParticle(struct Sprite* sprite) switch (gBattleAnimArgs[5]) { case 0: - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; sprite->oam.priority = GetBattlerSpriteBGPriority(battler); break; case 1: - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; break; case 2: - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; sprite->oam.priority = GetBattlerSpriteBGPriority(battler); break; case 3: - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0]; GetAnimBattlerSpriteId(ANIM_TARGET); sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; break; @@ -3588,17 +3588,17 @@ static void AnimFlyingParticleStep(struct Sprite* sprite) int a = sprite->data[7]; sprite->data[7]++; - sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8; - sprite->pos2.x = sprite->data[2] * a; + sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8; + sprite->x2 = sprite->data[2] * a; sprite->data[0] = (sprite->data[3] * a) & 0xFF; if (!sprite->data[4]) { - if (sprite->pos2.x + sprite->pos1.x <= 0xF7) + if (sprite->x2 + sprite->x <= 0xF7) return; } else { - if (sprite->pos2.x + sprite->pos1.x > -16) + if (sprite->x2 + sprite->x > -16) return; } @@ -3664,25 +3664,25 @@ void AnimNeedleArmSpike(struct Sprite* sprite) sprite->data[0] = gBattleAnimArgs[4]; if (gBattleAnimArgs[1] == 0) { - sprite->pos1.x = gBattleAnimArgs[2] + a; - sprite->pos1.y = gBattleAnimArgs[3] + b; + sprite->x = gBattleAnimArgs[2] + a; + sprite->y = gBattleAnimArgs[3] + b; sprite->data[5] = a; sprite->data[6] = b; } else { - sprite->pos1.x = a; - sprite->pos1.y = b; + sprite->x = a; + sprite->y = b; sprite->data[5] = gBattleAnimArgs[2] + a; sprite->data[6] = gBattleAnimArgs[3] + b; } - x = sprite->pos1.x; + x = sprite->x; sprite->data[1] = x * 16; - y = sprite->pos1.y; + y = sprite->y; sprite->data[2] = y * 16; - sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4]; - sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4]; + sprite->data[3] = (sprite->data[5] - sprite->x) * 16 / gBattleAnimArgs[4]; + sprite->data[4] = (sprite->data[6] - sprite->y) * 16 / gBattleAnimArgs[4]; c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y); if (IsContest()) c -= 0x8000; @@ -3698,8 +3698,8 @@ static void AnimNeedleArmSpikeStep(struct Sprite* sprite) { sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 4 ; - sprite->pos1.y = sprite->data[2] >> 4 ; + sprite->x = sprite->data[1] >> 4 ; + sprite->y = sprite->data[2] >> 4 ; sprite->data[0]--; } else @@ -3718,13 +3718,13 @@ void sub_80A43F8(struct Sprite* sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->callback = RunStoredCallbackWhenAnimEnds; @@ -3738,13 +3738,13 @@ void AnimWhipHit(struct Sprite* sprite) sprite->callback = sub_80A43DC; SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } void sub_80A4494(struct Sprite* sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -3761,23 +3761,23 @@ void sub_80A4494(struct Sprite* sprite) // arg 2: slice direction; 0 = right-to-left, 1 = left-to-right void AnimCuttingSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimSliceStep; if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; sprite->hFlip = 1; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] -= 0x400; sprite->data[2] += 0x400; sprite->data[5] = gBattleAnimArgs[2]; @@ -3812,23 +3812,23 @@ void AnimAirCutterSlice(struct Sprite* sprite) break; } - sprite->pos1.x = a; - sprite->pos1.y = b; + sprite->x = a; + sprite->y = b; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimSliceStep; if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; sprite->hFlip = 1; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] -= 0x400; sprite->data[2] += 0x400; sprite->data[5] = gBattleAnimArgs[2]; @@ -3846,8 +3846,8 @@ static void AnimSliceStep(struct Sprite* sprite) sprite->data[1] -= 0x18; sprite->data[2] -= 0x18; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; sprite->data[0]++; if (sprite->data[0] == 20) { @@ -3894,13 +3894,13 @@ void sub_80A481C(struct Sprite* sprite) { sprite->data[0] = gBattleAnimArgs[2]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; StartSpriteAnim(sprite, gBattleAnimArgs[5]); sprite->data[1] = -gBattleAnimArgs[3]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[3] = gBattleAnimArgs[4]; sprite->callback = sub_80A4880; sprite->callback(sprite); @@ -3908,8 +3908,8 @@ void sub_80A481C(struct Sprite* sprite) static void sub_80A4880(struct Sprite* sprite) { - sprite->pos2.x = Cos(sprite->data[0], 100); - sprite->pos2.y = Sin(sprite->data[0], 20); + sprite->x2 = Cos(sprite->data[0], 100); + sprite->y2 = Sin(sprite->data[0], 20); if (sprite->data[0] < 128) sprite->subpriority = 0; else @@ -3917,7 +3917,7 @@ static void sub_80A4880(struct Sprite* sprite) sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; sprite->data[5] += 0x82; - sprite->pos2.y += sprite->data[5] >> 8; + sprite->y2 += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == sprite->data[3]) DestroyAnimSprite(sprite); @@ -3928,8 +3928,8 @@ void AnimProtect(struct Sprite* sprite) if (IsContest()) gBattleAnimArgs[1] += 8; - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest()) sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1; else @@ -3947,7 +3947,7 @@ static void AnimProtectStep(struct Sprite *sprite) { int i, id, savedPal; sprite->data[5] += 96; - sprite->pos2.x = -(sprite->data[5] >> 8); + sprite->x2 = -(sprite->data[5] >> 8); if (++sprite->data[1] > 1) { sprite->data[1] = 0; @@ -3988,8 +3988,8 @@ static void AnimProtectStep(struct Sprite *sprite) void AnimMilkBottle(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -4039,7 +4039,7 @@ static void AnimMilkBottleStep1(struct Sprite* sprite) if (++sprite->data[1] > 2) { sprite->data[1] = 0; - sprite->pos1.y++; + sprite->y++; } if (++sprite->data[2] <= 29) @@ -4086,10 +4086,10 @@ static void AnimMilkBottleStep2(struct Sprite* sprite, int unk1, int unk2) if ((sprite->data[3]) > 0x2F) sprite->data[4] += 2; - sprite->pos2.x = sprite->data[4] / 9; - sprite->pos2.y = sprite->data[4] / 14; - if (sprite->pos2.y < 0) - sprite->pos2.y *= -1; + sprite->x2 = sprite->data[4] / 9; + sprite->y2 = sprite->data[4] / 14; + if (sprite->y2 < 0) + sprite->y2 *= -1; sprite->data[3]++; if (sprite->data[3] > 0x3B) @@ -4102,7 +4102,7 @@ void AnimGrantingStars(struct Sprite* sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[5]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -4121,21 +4121,21 @@ void AnimSparkingStars(struct Sprite* sprite) if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler))) { - SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->x, &sprite->y); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } else { if (!gBattleAnimArgs[6]) { - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); @@ -4153,13 +4153,13 @@ void sub_80A4E40(struct Sprite* sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, 1); } @@ -4170,8 +4170,8 @@ static void sub_80A4EA0(struct Sprite* sprite) { if (++sprite->data[0] > 30) { - sprite->pos2.y = (30 - sprite->data[0]) / 3; - sprite->pos2.x = Sin(sprite->data[1] * 4, 3); + sprite->y2 = (30 - sprite->data[0]) / 3; + sprite->x2 = Sin(sprite->data[1] * 4, 3); sprite->data[1]++; } @@ -4184,14 +4184,14 @@ void AnimSleepLetterZ(struct Sprite* sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[3] = 1; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[3] = 0xFFFF; StartSpriteAffineAnim(sprite, 1); } @@ -4201,8 +4201,8 @@ void AnimSleepLetterZ(struct Sprite* sprite) static void AnimSleepLetterZStep(struct Sprite* sprite) { - sprite->pos2.y = -(sprite->data[0] / 0x28); - sprite->pos2.x = sprite->data[4] / 10; + sprite->y2 = -(sprite->data[0] / 0x28); + sprite->x2 = sprite->data[4] / 10; sprite->data[4] += sprite->data[3] * 2; sprite->data[0] += sprite->data[1]; if (++sprite->data[1] > 60) @@ -4211,8 +4211,8 @@ static void AnimSleepLetterZStep(struct Sprite* sprite) void AnimLockOnTarget(struct Sprite* sprite) { - sprite->pos1.x -= 32; - sprite->pos1.y -= 32; + sprite->x -= 32; + sprite->y -= 32; sprite->data[0] = 20; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1); @@ -4228,13 +4228,13 @@ static void AnimLockOnTargetStep1(struct Sprite* sprite) StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1); break; case 1: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 8; - sprite->data[2] = sprite->pos1.x + sInclineMonCoordTable[sprite->data[5] >> 8][0]; - sprite->data[4] = sprite->pos1.y + sInclineMonCoordTable[sprite->data[5] >> 8][1]; + sprite->data[2] = sprite->x + sInclineMonCoordTable[sprite->data[5] >> 8][0]; + sprite->data[4] = sprite->y + sInclineMonCoordTable[sprite->data[5] >> 8][1]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep2); sprite->data[5] += 0x100; @@ -4294,10 +4294,10 @@ static void AnimLockOnTargetStep3(struct Sprite* sprite) break; } - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + a; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + b; @@ -4361,25 +4361,25 @@ void AnimLockOnMoveTarget(struct Sprite* sprite) sprite->oam.affineParam = gBattleAnimArgs[0]; if ((s16)sprite->oam.affineParam == 1) { - sprite->pos1.x -= 0x18; - sprite->pos1.y -= 0x18; + sprite->x -= 0x18; + sprite->y -= 0x18; } else if ((s16)sprite->oam.affineParam == 2) { - sprite->pos1.x -= 0x18; - sprite->pos1.y += 0x18; + sprite->x -= 0x18; + sprite->y += 0x18; sprite->oam.matrixNum = ST_OAM_VFLIP; } else if ((s16)sprite->oam.affineParam == 3) { - sprite->pos1.x += 0x18; - sprite->pos1.y -= 0x18; + sprite->x += 0x18; + sprite->y -= 0x18; sprite->oam.matrixNum = ST_OAM_HFLIP; } else { - sprite->pos1.x += 0x18; - sprite->pos1.y += 0x18; + sprite->x += 0x18; + sprite->y += 0x18; sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP; } @@ -4582,7 +4582,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) if (task->data[3]) { task->data[4] += task->data[5]; - gSprites[task->data[0]].pos2.x = task->data[4]; + gSprites[task->data[0]].x2 = task->data[4]; task->data[3]--; } else @@ -4605,7 +4605,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) else { task->data[3] = 8; - task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[4] = gSprites[task->data[0]].x2; task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2; task->data[6] = 1; task->data[2]++; @@ -4621,9 +4621,9 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) else { if (task->data[3] & 1) - gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5]; + gSprites[task->data[0]].x2 = task->data[4] + task->data[5]; else - gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5]; + gSprites[task->data[0]].x2 = task->data[4] - task->data[5]; task->data[6] = 1; task->data[3]--; @@ -4631,7 +4631,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) } else { - gSprites[task->data[0]].pos2.x = task->data[4]; + gSprites[task->data[0]].x2 = task->data[4]; task->data[3] = 12; task->data[2]++; } @@ -4644,7 +4644,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) else { task->data[3] = 3; - task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[4] = gSprites[task->data[0]].x2; task->data[5] = (task->data[1] == 0) ? 8 : -8; task->data[2]++; } @@ -4653,7 +4653,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId) if (task->data[3]) { task->data[4] += task->data[5]; - gSprites[task->data[0]].pos2.x = task->data[4]; + gSprites[task->data[0]].x2 = task->data[4]; task->data[3]--; } else @@ -4686,13 +4686,13 @@ void AnimSlashSlice(struct Sprite* sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; } sprite->data[0] = 0; @@ -4703,16 +4703,16 @@ void AnimSlashSlice(struct Sprite* sprite) void AnimFalseSwipeSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep1); sprite->callback = RunStoredCallbackWhenAnimEnds; } void AnimFalseSwipePositionedSlice(struct Sprite* sprite) { - sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); StartSpriteAnim(sprite, 1); sprite->data[0] = 0; sprite->data[1] = 0; @@ -4753,13 +4753,13 @@ void AnimEndureEnergy(struct Sprite* sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2]; } sprite->data[0] = 0; @@ -4772,18 +4772,18 @@ static void AnimEndureEnergyStep(struct Sprite* sprite) if (++sprite->data[0] > sprite->data[1]) { sprite->data[0] = 0; - sprite->pos1.y--; + sprite->y--; } - sprite->pos1.y -= sprite->data[0]; + sprite->y -= sprite->data[0]; if (sprite->animEnded) DestroyAnimSprite(sprite); } void AnimSharpenSphere(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12; sprite->data[0] = 0; sprite->data[1] = 2; sprite->data[2] = 0; @@ -4821,10 +4821,10 @@ void AnimConversion(struct Sprite* sprite) { if (sprite->data[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; if (IsContest()) - sprite->pos1.y += 10; + sprite->y += 10; sprite->data[0]++; } @@ -4924,13 +4924,13 @@ void AnimMoon(struct Sprite* sprite) { if (IsContest()) { - sprite->pos1.x = 48; - sprite->pos1.y = 40; + sprite->x = 48; + sprite->y = 40; } else { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; } sprite->oam.shape = SPRITE_SHAPE(8x8); @@ -4947,8 +4947,8 @@ static void AnimMoonStep(struct Sprite* sprite) void AnimMoonlightSparkle(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -4964,7 +4964,7 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite) sprite->data[1] = 0; if (sprite->data[2] < 120) { - sprite->pos1.y++; + sprite->y++; sprite->data[2]++; } } @@ -5092,36 +5092,36 @@ void AnimHornHit(struct Sprite* sprite) sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[2]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; - sprite->data[6] = sprite->pos1.x; - sprite->data[7] = sprite->pos1.y; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->data[6] = sprite->x; + sprite->data[7] = sprite->y; if (IsContest()) { sprite->oam.matrixNum = ST_OAM_HFLIP; - sprite->pos1.x += 40; - sprite->pos1.y += 20; - sprite->data[2] = sprite->pos1.x << 7; + sprite->x += 40; + sprite->y += 20; + sprite->data[2] = sprite->x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; - sprite->data[4] = sprite->pos1.y << 7; + sprite->data[4] = sprite->y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x -= 40; - sprite->pos1.y += 20; - sprite->data[2] = sprite->pos1.x << 7; + sprite->x -= 40; + sprite->y += 20; + sprite->data[2] = sprite->x << 7; sprite->data[3] = 0x1400 / sprite->data[1]; - sprite->data[4] = sprite->pos1.y << 7; + sprite->data[4] = sprite->y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else { - sprite->pos1.x += 40; - sprite->pos1.y -= 20; - sprite->data[2] = sprite->pos1.x << 7; + sprite->x += 40; + sprite->y -= 20; + sprite->data[2] = sprite->x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; - sprite->data[4] = sprite->pos1.y << 7; + sprite->data[4] = sprite->y << 7; sprite->data[5] = 0xA00 / sprite->data[1]; sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP); } @@ -5133,12 +5133,12 @@ static void AnimHornHitStep(struct Sprite* sprite) { sprite->data[2] += sprite->data[3]; sprite->data[4] += sprite->data[5]; - sprite->pos1.x = sprite->data[2] >> 7; - sprite->pos1.y = sprite->data[4] >> 7; + sprite->x = sprite->data[2] >> 7; + sprite->y = sprite->data[4] >> 7; if (--sprite->data[1] == 1) { - sprite->pos1.x = sprite->data[6]; - sprite->pos1.y = sprite->data[7]; + sprite->x = sprite->data[6]; + sprite->y = sprite->data[7]; } if (sprite->data[1] == 0) @@ -5215,7 +5215,7 @@ static void AnimTask_DoubleTeamCallback(struct Sprite* sprite) sprite->data[4] = gSineTable[sprite->data[0]] / 6; sprite->data[5] = gSineTable[sprite->data[0]] / 13; sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]); + sprite->x2 = Sin(sprite->data[1], sprite->data[4]); } } @@ -5288,9 +5288,9 @@ void AnimWavyMusicNotes(struct Sprite* sprite) b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; - AnimWavyMusicNotesGetNextPos(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40); + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; + AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40); sprite->callback = AnimWavyMusicNotesStep; } @@ -5320,12 +5320,12 @@ static void AnimWavyMusicNotesStep(struct Sprite* sprite) yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8); sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; - sprite->pos2.y = Sin(yDelta, 15); + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; + sprite->y2 = Sin(yDelta, 15); - y = sprite->pos1.y; - if (sprite->pos1.x < -16 || sprite->pos1.x > 256 || y < -16 || y > 128) + y = sprite->y; + if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128) { DestroySpriteAndMatrix(sprite); } @@ -5349,13 +5349,13 @@ void AnimFlyingMusicNotes(struct Sprite* sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; StartSpriteAnim(sprite, gBattleAnimArgs[0]); sprite->data[2] = 0; sprite->data[3] = 0; - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5; sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5; sprite->callback = AnimFlyingMusicNotesStep; @@ -5365,13 +5365,13 @@ static void AnimFlyingMusicNotesStep(struct Sprite* sprite) { sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; if (sprite->data[0] > 5 && sprite->data[3] == 0) { sprite->data[2] = (sprite->data[2] + 16) & 0xFF; - sprite->pos2.x = Cos(sprite->data[2], 18); - sprite->pos2.y = Sin(sprite->data[2], 18); + sprite->x2 = Cos(sprite->data[2], 18); + sprite->y2 = Sin(sprite->data[2], 18); if (sprite->data[2] == 0) sprite->data[3] = 1; } @@ -5394,8 +5394,8 @@ void AnimBellyDrumHand(struct Sprite* sprite) a = -16; } - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8; sprite->data[0] = 8; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -5407,7 +5407,7 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite) u8 index; SetSpriteCoordsToAnimAttackerCoords(sprite); - sprite->pos1.y += 8; + sprite->y += 8; StartSpriteAnim(sprite, gBattleAnimArgs[1]); index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[gBattleAnimArgs[2]][0]); if (index != 0xFF) @@ -5415,9 +5415,9 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite) xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32; sprite->data[0] = 40; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = xDiff + sprite->data[1]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = sprite->data[3] - 40; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; @@ -5431,11 +5431,11 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite) s16 xDiff; xDiff = Sin(sprite->data[5], 8); - if (sprite->pos2.x < 0) + if (sprite->x2 < 0) xDiff = -xDiff; - sprite->pos2.x += xDiff; - sprite->pos2.y += Sin(sprite->data[5], 4); + sprite->x2 += xDiff; + sprite->y2 += Sin(sprite->data[5], 4); sprite->data[5] = (sprite->data[5] + 8) & 0xFF; } else @@ -5447,11 +5447,11 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite) void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; else - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; } void AnimThoughtBubble(struct Sprite* sprite) @@ -5517,10 +5517,10 @@ void AnimFollowMeFinger(struct Sprite* sprite) else battler = gBattleAnimTarget; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP); - if (sprite->pos1.y <= 9) - sprite->pos1.y = 10; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP); + if (sprite->y <= 9) + sprite->y = 10; sprite->data[0] = 1; sprite->data[1] = 0; @@ -5546,7 +5546,7 @@ static void AnimFollowMeFingerStep2(struct Sprite* sprite) { if (--sprite->data[0] == 0) { - sprite->pos2.x = 0; + sprite->x2 = 0; sprite->callback = AnimMetronomeFingerStep; return; } @@ -5564,7 +5564,7 @@ static void AnimFollowMeFingerStep2(struct Sprite* sprite) x1 = gSineTable[sprite->data[1]]; x2 = x1 >> 3; - sprite->pos2.x = (x1 >> 3) + (x2 >> 1); + sprite->x2 = (x1 >> 3) + (x2 >> 1); } void AnimTauntFinger(struct Sprite* sprite) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index e24434a0e..63f7251f7 100644 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1214,7 +1214,7 @@ void sub_80A6E48(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; @@ -1244,12 +1244,12 @@ static void sub_80A6ED8(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos2.y -= 3; + sprite->y2 -= 3; if (++sprite->data[1] == 6) sprite->data[0]++; break; case 1: - sprite->pos2.y += 3; + sprite->y2 += 3; if (--sprite->data[1] == 0) sprite->data[0]++; break; @@ -1264,12 +1264,12 @@ static void sub_80A6F3C(struct Sprite *sprite) { s16 temp; - gSprites[sprite->data[2]].pos2.x += sprite->data[1]; + gSprites[sprite->data[2]].x2 += sprite->data[1]; temp = sprite->data[1]; sprite->data[1] = -temp; if (sprite->data[0] == 0) { - gSprites[sprite->data[2]].pos2.x = 0; + gSprites[sprite->data[2]].x2 = 0; DestroySpriteAndMatrix(sprite); } @@ -1280,15 +1280,15 @@ void sub_80A6F8C(struct Sprite *sprite) { u8 spriteId; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); spriteId = gBattlerSpriteIds[gBattleAnimTarget]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = spriteId; @@ -1309,8 +1309,8 @@ void sub_80A7020(struct Sprite *sprite) static void sub_80A7058(struct Sprite *sprite) { sprite->data[0] = sprite->data[1]; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y + 15; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y + 15; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, sub_80A7080); } @@ -1346,7 +1346,7 @@ static void AnimTask_WithdrawStep(u8 taskId) { gTasks[taskId].data[0] += 0xB0; // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation() - gSprites[spriteId].pos2.y++; + gSprites[spriteId].y2++; } else if (gTasks[taskId].data[1] == 1) { @@ -1359,7 +1359,7 @@ static void AnimTask_WithdrawStep(u8 taskId) { gTasks[taskId].data[0] -= 0xB0; // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation() - gSprites[spriteId].pos2.y--; + gSprites[spriteId].y2--; } SetBattlerSpriteYOffsetFromRotation(spriteId); @@ -1385,11 +1385,11 @@ void Anim_KinesisZapEnergy(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->hFlip = TRUE; @@ -1419,8 +1419,8 @@ void Anim_SwordsDanceBlade(struct Sprite *sprite) static void AnimSwordsDanceBladeStep(struct Sprite *sprite) { sprite->data[0] = 6; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y - 32; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y - 32; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -1452,7 +1452,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; - rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y); + rotation = ArcTan2Neg(targetXPos - sprite->x, targetYPos - sprite->y); rotation += 0xF000; if (IsContest()) rotation -= 0x6000; @@ -1492,14 +1492,14 @@ static void AnimAirWaveProjectile_Step1(struct Sprite *sprite) sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; if (1 & task->data[7]) - sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + sprite->x2 = ((u16)sprite->data[1] >> 8) * -1; else - sprite->pos2.x = (u16)sprite->data[1] >> 8; + sprite->x2 = (u16)sprite->data[1] >> 8; if (1 & task->data[8]) - sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + sprite->y2 = ((u16)sprite->data[2] / 256u) * -1; else - sprite->pos2.y = (u16)sprite->data[2] / 256u; + sprite->y2 = (u16)sprite->data[2] / 256u; if (sprite->data[0]-- <= 0) { @@ -1519,33 +1519,33 @@ void AnimAirWaveProjectile(struct Sprite *sprite) sprite->data[1] += (-2 & task->data[7]); sprite->data[2] += (-2 & task->data[8]); if (1 & task->data[7]) - sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + sprite->x2 = ((u16)sprite->data[1] >> 8) * -1; else - sprite->pos2.x = (u16)sprite->data[1] >> 8; + sprite->x2 = (u16)sprite->data[1] >> 8; if (1 & task->data[8]) - sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + sprite->y2 = ((u16)sprite->data[2] / 256u) * -1; else - sprite->pos2.y = (u16)sprite->data[2] / 256u; + sprite->y2 = (u16)sprite->data[2] / 256u; if (sprite->data[0]-- <= 0) { sprite->data[0] = 8; task->data[5] = 4; a = Q_8_8_inv(0x1000); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; - if (task->data[11] >= sprite->pos1.x) - b = (task->data[11] - sprite->pos1.x) << 8; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; + if (task->data[11] >= sprite->x) + b = (task->data[11] - sprite->x) << 8; else - b = (sprite->pos1.x - task->data[11]) << 8; + b = (sprite->x - task->data[11]) << 8; - if (task->data[12] >= sprite->pos1.y) - c = (task->data[12] - sprite->pos1.y) << 8; + if (task->data[12] >= sprite->y) + c = (task->data[12] - sprite->y) << 8; else - c = (sprite->pos1.y - task->data[12]) << 8; + c = (sprite->y - task->data[12]) << 8; sprite->data[2] = 0; sprite->data[1] = 0; @@ -1732,7 +1732,7 @@ void AnimCoinThrow(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; r6 += gBattleAnimArgs[2]; - var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y); + var = ArcTan2Neg(r6 - sprite->x, r7 - sprite->y); var += 0xC000; TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var); sprite->data[0] = gBattleAnimArgs[4]; @@ -1745,18 +1745,18 @@ void AnimCoinThrow(struct Sprite *sprite) void AnimFallingCoin(struct Sprite *sprite) { sprite->data[2] = -16; - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimFallingCoin_Step; } static void AnimFallingCoin_Step(struct Sprite *sprite) { sprite->data[0] += 0x80; - sprite->pos2.x = sprite->data[0] >> 8; + sprite->x2 = sprite->data[0] >> 8; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - sprite->pos2.x = -sprite->pos2.x; + sprite->x2 = -sprite->x2; - sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]); + sprite->y2 = Sin(sprite->data[1], sprite->data[2]); sprite->data[1] += 5; if (sprite->data[1] > 126) { @@ -1785,10 +1785,10 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite) s16* ptr; PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; ptr = &sprite->data[7]; for (i = 0; i < 8; i++) ptr[i - 7] = 0; @@ -1804,11 +1804,11 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite) static void AnimBulletSeed_Step2(struct Sprite *sprite) { sprite->data[0] += sprite->data[7]; - sprite->pos2.x = sprite->data[0] >> 8; + sprite->x2 = sprite->data[0] >> 8; if (sprite->data[7] & 1) - sprite->pos2.x = -sprite->pos2.x; + sprite->x2 = -sprite->x2; - sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]); + sprite->y2 = Sin(sprite->data[1], sprite->data[6]); sprite->data[1] += 8; if (sprite->data[1] > 126) { @@ -1831,7 +1831,7 @@ void AnimRazorWindTornado(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, FALSE); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - sprite->pos1.y += 16; + sprite->y += 16; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; @@ -1861,8 +1861,8 @@ void AnimViceGripPincer(struct Sprite *sprite) StartSpriteAnim(sprite, 1); } - sprite->pos1.x += startXOffset; - sprite->pos1.y += startYOffset; + sprite->x += startXOffset; + sprite->y += startYOffset; sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset; @@ -1894,12 +1894,12 @@ void AnimGuillotinePincer(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[0]); } - sprite->pos1.x += startXOffset; - sprite->pos1.y += startYOffset; + sprite->x += startXOffset; + sprite->y += startYOffset; sprite->data[0] = 6; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[0]; @@ -1913,10 +1913,10 @@ static void AnimGuillotinePincerStep1(struct Sprite *sprite) { SeekSpriteAnim(sprite, 0); sprite->animPaused = TRUE; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 2; - sprite->pos2.y = -2; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 2; + sprite->y2 = -2; sprite->data[0] = sprite->data[6]; sprite->data[1] ^= 1; sprite->data[2] ^= 1; @@ -1930,15 +1930,15 @@ static void AnimGuillotinePincerStep2(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = -sprite->pos2.x; - sprite->pos2.y = -sprite->pos2.y; + sprite->x2 = -sprite->x2; + sprite->y2 = -sprite->y2; } sprite->data[3] ^= 1; if (++sprite->data[4] == 51) { - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[4] = 0; sprite->data[3] = 0; sprite->animPaused = FALSE; @@ -2059,7 +2059,7 @@ static void AnimTask_MinimizeStep1(u8 taskId) break; case 5: ResetSpriteRotScale(task->data[0]); - gSprites[task->data[15]].pos2.y = 0; + gSprites[task->data[15]].y2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -2139,7 +2139,7 @@ static void AnimTask_SplashStep(u8 taskId) case 0: RunAffineAnimFromTaskData(task); task->data[4] += 3; - gSprites[task->data[0]].pos2.y += task->data[4]; + gSprites[task->data[0]].y2 += task->data[4]; if (++task->data[3] > 7) { task->data[3] = 0; @@ -2148,7 +2148,7 @@ static void AnimTask_SplashStep(u8 taskId) break; case 1: RunAffineAnimFromTaskData(task); - gSprites[task->data[0]].pos2.y += task->data[4]; + gSprites[task->data[0]].y2 += task->data[4]; if (++task->data[3] > 7) { task->data[3] = 0; @@ -2158,7 +2158,7 @@ static void AnimTask_SplashStep(u8 taskId) case 2: if (task->data[4] != 0) { - gSprites[task->data[0]].pos2.y -= 2; + gSprites[task->data[0]].y2 -= 2; task->data[4] -= 2; } else @@ -2169,7 +2169,7 @@ static void AnimTask_SplashStep(u8 taskId) { if (--task->data[2] == 0) { - gSprites[task->data[0]].pos2.y = 0; + gSprites[task->data[0]].y2 = 0; DestroyAnimVisualTask(taskId); } else @@ -2210,17 +2210,17 @@ void AnimBreathPuff(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { StartSpriteAnim(sprite, 0); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32; sprite->data[1] = 64; } else { StartSpriteAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32; sprite->data[1] = -64; } - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = 52; sprite->data[2] = 0; sprite->data[3] = 0; @@ -2245,10 +2245,10 @@ void AnimAngerMark(struct Sprite *sprite) if (GetBattlerSide(battler) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; - if (sprite->pos1.y < 8) - sprite->pos1.y = 8; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + if (sprite->y < 8) + sprite->y = 8; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -2284,8 +2284,8 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId) task->data[2] = 4; task->data[3] = 7; task->data[4] = 3; - task->data[5] = gSprites[task->data[0]].pos1.x; - task->data[6] = gSprites[task->data[0]].pos1.y; + task->data[5] = gSprites[task->data[0]].x; + task->data[6] = gSprites[task->data[0]].y; task->data[7] = 0; task->data[8] = 0; task->data[9] = 2; @@ -2304,14 +2304,14 @@ static void ThrashMoveMon(u8 taskId) task->data[7] = 0; task->data[8]++; if (task->data[8] & 1) - gSprites[task->data[0]].pos1.y += task->data[9]; + gSprites[task->data[0]].y += task->data[9]; else - gSprites[task->data[0]].pos1.y -= task->data[9]; + gSprites[task->data[0]].y -= task->data[9]; } switch (task->data[1]) { case 0: - gSprites[task->data[0]].pos1.x += task->data[2]; + gSprites[task->data[0]].x += task->data[2]; if (--task->data[3] == 0) { task->data[3] = 14; @@ -2319,7 +2319,7 @@ static void ThrashMoveMon(u8 taskId) } break; case 1: - gSprites[task->data[0]].pos1.x -= task->data[2]; + gSprites[task->data[0]].x -= task->data[2]; if (--task->data[3] == 0) { task->data[3] = 7; @@ -2327,7 +2327,7 @@ static void ThrashMoveMon(u8 taskId) } break; case 2: - gSprites[task->data[0]].pos1.x += task->data[2]; + gSprites[task->data[0]].x += task->data[2]; if (--task->data[3] == 0) { if (--task->data[4] != 0) @@ -2338,7 +2338,7 @@ static void ThrashMoveMon(u8 taskId) else { if ((task->data[8] & 1) != 0) - gSprites[task->data[0]].pos1.y -= task->data[9]; + gSprites[task->data[0]].y -= task->data[9]; DestroyAnimVisualTask(taskId); } @@ -2437,8 +2437,8 @@ static void AnimTask_SketchDrawMon_Step(u8 taskId) void AnimPencil(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16; - sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16; + sprite->y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -2469,7 +2469,7 @@ static void AnimPencil_Step(struct Sprite *sprite) if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5]) { sprite->data[1] = 0; - sprite->pos1.y -= 1; + sprite->y -= 1; sprite->data[2]++; if (sprite->data[2] % 10 == 0) PlaySE12WithPanning(SE_M_SKETCH, sprite->data[6]); @@ -2485,7 +2485,7 @@ static void AnimPencil_Step(struct Sprite *sprite) sprite->data[4] = -0x40 - sprite->data[4]; sprite->data[3] *= -1; } - sprite->pos2.x = sprite->data[4]; + sprite->x2 = sprite->data[4]; if (sprite->data[5] == sprite->data[2]) { sprite->data[1] = 0; @@ -2594,7 +2594,7 @@ void AnimHyperVoiceRing(struct Sprite *sprite) r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0]; if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1))) { - if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x) + if (gSprites[gBattlerSpriteIds[battler1]].x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].x) sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1; else sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1; @@ -2623,8 +2623,8 @@ void AnimHyperVoiceRing(struct Sprite *sprite) sp0 -= gBattleAnimArgs[3]; sp1 += gBattleAnimArgs[4]; - sprite->pos1.x = sprite->data[1] = r9; - sprite->pos1.y = sprite->data[3] = r6; + sprite->x = sprite->data[1] = r9; + sprite->y = sprite->data[3] = r6; sprite->data[2] = sp0; sprite->data[4] = sp1; sprite->data[0] = gBattleAnimArgs[0]; @@ -2663,17 +2663,17 @@ static void AnimSoftBoiledEgg_Step1(struct Sprite *sprite) { s16 add; - sprite->pos2.y -= (sprite->data[0] >> 8); - sprite->pos2.x = sprite->data[1] >> 8; + sprite->y2 -= (sprite->data[0] >> 8); + sprite->x2 = sprite->data[1] >> 8; sprite->data[0] -= 32; add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160; sprite->data[1] += add; - if (sprite->pos2.y > 0) + if (sprite->y2 > 0) { - sprite->pos1.y += sprite->pos2.y; - sprite->pos1.x += sprite->pos2.x; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y += sprite->y2; + sprite->x += sprite->x2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 0; StartSpriteAffineAnim(sprite, 1); sprite->callback = AnimSoftBoiledEgg_Step2; @@ -2710,7 +2710,7 @@ static void AnimSoftBoiledEgg_Step3(struct Sprite *sprite) static void AnimSoftBoiledEgg_Step3_Callback1(struct Sprite *sprite) { - sprite->pos2.y -= 2; + sprite->y2 -= 2; if (++sprite->data[0] == 9) { sprite->data[0] = 16; @@ -2767,7 +2767,7 @@ static void StretchAttacker_Step(u8 taskId) if (!RunAffineAnimFromTaskData(task)) { - gSprites[task->data[0]].pos2.y = 0; + gSprites[task->data[0]].y2 = 0; gSprites[task->data[0]].invisible = TRUE; DestroyAnimVisualTask(taskId); } @@ -2804,7 +2804,7 @@ static void ExtremeSpeedImpact_Step(u8 taskId) switch (task->data[0]) { case 0: - gSprites[task->data[15]].pos2.x += task->data[14]; + gSprites[task->data[15]].x2 += task->data[14]; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; @@ -2816,14 +2816,14 @@ static void ExtremeSpeedImpact_Step(u8 taskId) task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) - gSprites[task->data[15]].pos2.x += 6; + gSprites[task->data[15]].x2 += 6; else - gSprites[task->data[15]].pos2.x -= 6; + gSprites[task->data[15]].x2 -= 6; if (++task->data[3] > 4) { if (task->data[2] & 1) - gSprites[task->data[15]].pos2.x -= 6; + gSprites[task->data[15]].x2 -= 6; task->data[0]++; } @@ -2836,8 +2836,8 @@ static void ExtremeSpeedImpact_Step(u8 taskId) task->data[0]++; break; case 3: - gSprites[task->data[15]].pos2.x += task->data[13]; - if (gSprites[task->data[15]].pos2.x == 0) + gSprites[task->data[15]].x2 += task->data[13]; + if (gSprites[task->data[15]].x2 == 0) DestroyAnimVisualTask(taskId); break; } @@ -2954,8 +2954,8 @@ static void SpeedDust_Step1(u8 taskId) { gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[1] = 13; - gSprites[spriteId].pos2.x = sSpeedDustPosTable[task->data[2]][0]; - gSprites[spriteId].pos2.y = sSpeedDustPosTable[task->data[2]][1]; + gSprites[spriteId].x2 = sSpeedDustPosTable[task->data[2]][0]; + gSprites[spriteId].y2 = sSpeedDustPosTable[task->data[2]][1]; task->data[13]++; if (++task->data[2] > 3) { @@ -3037,8 +3037,8 @@ void AnimMagentaHeart(struct Sprite *sprite) if (++sprite->data[0] == 1) InitSpritePosToAnimAttacker(sprite, FALSE); - sprite->pos2.x = Sin(sprite->data[1], 8); - sprite->pos2.y = sprite->data[2] >> 8; + sprite->x2 = Sin(sprite->data[1], 8); + sprite->y2 = sprite->data[2] >> 8; sprite->data[1] = (sprite->data[1] + 7) & 0xFF; sprite->data[2] -= 0x80; if (sprite->data[0] == 60) @@ -3105,15 +3105,15 @@ void AnimTask_StretchTargetUp(u8 taskId) if (++gTasks[taskId].data[0] == 1) { PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sUnknown_83E4200); - gSprites[spriteId].pos2.x = 4; + gSprites[spriteId].x2 = 4; } else { - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -3126,15 +3126,15 @@ void AnimTask_StretchAttackerUp(u8 taskId) if (++gTasks[taskId].data[0] == 1) { PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sUnknown_83E4200); - gSprites[spriteId].pos2.x = 4; + gSprites[spriteId].x2 = 4; } else { - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -3144,9 +3144,9 @@ void AnimRedHeartProjectile(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 95; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->callback = AnimRedHeartProjectile_Step; @@ -3156,7 +3156,7 @@ static void AnimRedHeartProjectile_Step(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.y += Sin(sprite->data[5], 14); + sprite->y2 += Sin(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 4) & 0xFF; } else @@ -3176,8 +3176,8 @@ void AnimParticuleBurst(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 100) sprite->invisible = sprite->data[3] % 2; @@ -3189,8 +3189,8 @@ void AnimParticuleBurst(struct Sprite *sprite) void AnimRedHeartRising(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = 160; + sprite->x = gBattleAnimArgs[0]; + sprite->y = 160; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[1]; sprite->callback = WaitAnimForDuration; @@ -3202,10 +3202,10 @@ static void AnimRedHeartRising_Step(struct Sprite *sprite) s16 y; sprite->data[2] += sprite->data[1]; - sprite->pos2.y = -((u16)sprite->data[2] >> 8); - sprite->pos2.x = Sin(sprite->data[3], 4); + sprite->y2 = -((u16)sprite->data[2] >> 8); + sprite->x2 = Sin(sprite->data[3], 4); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; - y = sprite->pos1.y + sprite->pos2.y; + y = sprite->y + sprite->y2; if (y <= 72) { sprite->invisible = sprite->data[3] % 2; @@ -3390,8 +3390,8 @@ static void ScaryFace_Step(u8 taskId) // arg 1: initial wave offset void AnimOrbitFast(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->affineAnimPaused = TRUE; sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; @@ -3407,8 +3407,8 @@ static void AnimOrbitFastStep(struct Sprite *sprite) else sprite->subpriority = sprite->data[7] - 1; - sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); - sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8); sprite->data[1] = (sprite->data[1] + 9) & 0xFF; switch (sprite->data[5]) { @@ -3441,8 +3441,8 @@ static void AnimOrbitFastStep(struct Sprite *sprite) // arg 0: initial wave offset void AnimOrbitScatter(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = Sin(gBattleAnimArgs[0], 10); sprite->data[1] = Cos(gBattleAnimArgs[0], 7); sprite->callback = AnimOrbitScatterStep; @@ -3450,24 +3450,24 @@ void AnimOrbitScatter(struct Sprite *sprite) static void AnimOrbitScatterStep(struct Sprite *sprite) { - sprite->pos2.x += sprite->data[0]; - sprite->pos2.y += sprite->data[1]; - if (sprite->pos1.x + sprite->pos2.x + 16 > 272u || sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.y + sprite->pos2.y < -16) + sprite->x2 += sprite->data[0]; + sprite->y2 += sprite->data[1]; + if (sprite->x + sprite->x2 + 16 > 272u || sprite->y + sprite->y2 > 160 || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); } static void AnimSpitUpOrb_Step(struct Sprite *sprite) { - sprite->pos2.x += sprite->data[0]; - sprite->pos2.y += sprite->data[1]; + sprite->x2 += sprite->data[0]; + sprite->y2 += sprite->data[1]; if (sprite->data[3]++ >= sprite->data[2]) DestroyAnimSprite(sprite); } void AnimSpitUpOrb(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = Sin(gBattleAnimArgs[0], 10); sprite->data[1] = Cos(gBattleAnimArgs[0], 7); sprite->data[2] = gBattleAnimArgs[1]; @@ -3492,20 +3492,20 @@ void AnimAngel(struct Sprite *sprite) if (!sprite->data[0]) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->data[0]++; var0 = (sprite->data[0] * 10) & 0xFF; - sprite->pos2.x = Sin(var0, 80) >> 8; + sprite->x2 = Sin(var0, 80) >> 8; if (sprite->data[0] < 80) - sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8); + sprite->y2 = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8); if (sprite->data[0] > 90) { sprite->data[2]++; - sprite->pos2.x -= sprite->data[2] / 2; + sprite->x2 -= sprite->data[2] / 2; } if (sprite->data[0] > 100) @@ -3515,8 +3515,8 @@ void AnimAngel(struct Sprite *sprite) static void sub_80AA49C(struct Sprite *sprite) { sprite->data[5]++; - sprite->pos2.x = Sin(sprite->data[3], 5); - sprite->pos2.y = sprite->data[5] / 2; + sprite->x2 = Sin(sprite->data[3], 5); + sprite->y2 = sprite->data[5] / 2; sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[5] > 20) sprite->invisible = sprite->data[5] % 2; @@ -3536,16 +3536,16 @@ void AnimPinkHeart(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 70) { sprite->callback = sub_80AA49C; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[3] = Random() % 180; } } @@ -3555,8 +3555,8 @@ void AnimDevil(struct Sprite *sprite) { if (sprite->data[3] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, 0); sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1; sprite->data[2] = 1; @@ -3565,8 +3565,8 @@ void AnimDevil(struct Sprite *sprite) sprite->data[1] = (sprite->data[0] * 4) % 256; if (sprite->data[1] < 0) sprite->data[1] = 0; - sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4); - sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8); + sprite->x2 = Cos(sprite->data[1], 30 - sprite->data[0] / 4); + sprite->y2 = Sin(sprite->data[1], 10 - sprite->data[0] / 8); if (sprite->data[1] > 128 && sprite->data[2] > 0) sprite->data[2] = -1; if (sprite->data[1] == 0 && sprite->data[2] < 0) @@ -3584,8 +3584,8 @@ void AnimFurySwipes(struct Sprite *sprite) { if (sprite->data[0] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->data[0]++; } @@ -3605,19 +3605,19 @@ void AnimMovementWaves(struct Sprite *sprite) { if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } if (!gBattleAnimArgs[1]) - sprite->pos1.x += 32; + sprite->x += 32; else - sprite->pos1.x -= 32; + sprite->x -= 32; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[1]; @@ -3659,11 +3659,11 @@ void AnimJaggedMusicNote(struct Sprite *sprite) if (GetBattlerSide(battler) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; sprite->data[0] = 0; - sprite->data[1] = (u16)sprite->pos1.x << 3; - sprite->data[2] = (u16)sprite->pos1.y << 3; + sprite->data[1] = (u16)sprite->x << 3; + sprite->data[2] = (u16)sprite->y << 3; var1 = gBattleAnimArgs[1] << 3; if (var1 < 0) @@ -3683,8 +3683,8 @@ static void AnimJaggedMusicNote_Step(struct Sprite *sprite) { sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 3; - sprite->pos1.y = sprite->data[2] >> 3; + sprite->x = sprite->data[1] >> 3; + sprite->y = sprite->data[2] >> 3; if (++sprite->data[0] > 16) DestroyAnimSprite(sprite); } @@ -3711,8 +3711,8 @@ void AnimPerishSongMusicNote(struct Sprite *sprite) if (!sprite->data[0]) { - sprite->pos1.x = 120; - sprite->pos1.y = gBattleAnimArgs[0] / 2 - 15; + sprite->x = 120; + sprite->y = gBattleAnimArgs[0] / 2 - 15; StartSpriteAnim(sprite, gBattleAnimArgs[1]); @@ -3728,9 +3728,9 @@ void AnimPerishSongMusicNote(struct Sprite *sprite) sprite->data[6] = (sprite->data[6] + 10) & 0xFF; index &= var2; - sprite->pos2.x = Cos(index, 100); + sprite->x2 = Cos(index, 100); - sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); + sprite->y2 = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); if (sprite->data[0] > sprite->data[5]) { @@ -3758,7 +3758,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *sprite) static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite) { sprite->data[3] += sprite->data[2]; - sprite->pos2.y = sprite->data[3]; + sprite->y2 = sprite->data[3]; sprite->data[2]++; @@ -3784,20 +3784,20 @@ void AnimGuardRing(struct Sprite *sprite) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { - SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); - sprite->pos1.y += 40; + SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y); + sprite->y += 40; StartSpriteAffineAnim(sprite, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 40; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 40; } sprite->data[0] = 13; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y - 72; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y - 72; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 1d7761351..97efb9f12 100644 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1134,8 +1134,8 @@ static const union AffineAnimCmd sSlackOffSquishAffineAnimCmds[] = // Functions void AnimBlackSmoke(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; if (!gBattleAnimArgs[3]) sprite->data[0] = gBattleAnimArgs[2]; else @@ -1149,7 +1149,7 @@ static void AnimBlackSmokeStep(struct Sprite *sprite) { if (sprite->data[1] > 0) { - sprite->pos2.x = sprite->data[2] >> 8; + sprite->x2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[0]; sprite->invisible ^= 1; sprite->data[1]--; @@ -1200,7 +1200,7 @@ void AnimTealAlert(struct Sprite *sprite) u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitSpritePosToAnimTarget(sprite, TRUE); - rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y); + rotation = ArcTan2Neg(sprite->x - x, sprite->y - y); rotation += 0x6000; if (IsContest()) rotation += 0x4000; @@ -1261,23 +1261,23 @@ static void AnimMeanLookEye_Step3(struct Sprite *sprite) { case 0: case 1: - sprite->pos2.x = 1; - sprite->pos2.y = 0; + sprite->x2 = 1; + sprite->y2 = 0; break; case 2: case 3: - sprite->pos2.x = -1; - sprite->pos2.y = 0; + sprite->x2 = -1; + sprite->y2 = 0; break; case 4: case 5: - sprite->pos2.x = 0; - sprite->pos2.y = 1; + sprite->x2 = 0; + sprite->y2 = 1; break; case 6: default: - sprite->pos2.x = 0; - sprite->pos2.y = -1; + sprite->x2 = 0; + sprite->y2 = -1; break; } @@ -1413,7 +1413,7 @@ void AnimLeer(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -1450,9 +1450,9 @@ void AnimLetterZ(struct Sprite *sprite) var0 = (sprite->data[0] * 20) & 0xFF; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] / 2; - sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2); - if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) + sprite->x2 = sprite->data[3] / 2; + sprite->y2 = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2); + if ((u16)(sprite->x + sprite->x2) > 240) DestroyAnimSprite(sprite); } @@ -1508,7 +1508,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite) case 1: case 3: sprite->data[1] += 117; - sprite->pos2.x = sprite->data[1] >> 8; + sprite->x2 = sprite->data[1] >> 8; if (++sprite->data[2] == 21) { sprite->data[2] = 0; @@ -1517,7 +1517,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite) break; case 2: sprite->data[1] -= 117; - sprite->pos2.x = sprite->data[1] >> 8; + sprite->x2 = sprite->data[1] >> 8; if (++sprite->data[2] == 41) { sprite->data[2] = 0; @@ -1549,22 +1549,22 @@ void AnimClappingHand(struct Sprite *sprite) { if (gBattleAnimArgs[3] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); } - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->oam.tileNum += 16; if (gBattleAnimArgs[2] == 0) { sprite->oam.matrixNum = ST_OAM_HFLIP; - sprite->pos2.x = -12; + sprite->x2 = -12; sprite->data[1] = 2; } else { - sprite->pos2.x = 12; + sprite->x2 = 12; sprite->data[1] = -2; } @@ -1579,8 +1579,8 @@ static void AnimClappingHand_Step(struct Sprite *sprite) { if (sprite->data[2] == 0) { - sprite->pos2.x += sprite->data[1]; - if (sprite->pos2.x == 0) + sprite->x2 += sprite->data[1]; + if (sprite->x2 == 0) { sprite->data[2]++; if (sprite->data[3] == 0) @@ -1591,8 +1591,8 @@ static void AnimClappingHand_Step(struct Sprite *sprite) } else { - sprite->pos2.x -= sprite->data[1]; - if (abs(sprite->pos2.x) == 12) + sprite->x2 -= sprite->data[1]; + if (abs(sprite->x2) == 12) { sprite->data[0]--; sprite->data[2]--; @@ -1649,17 +1649,17 @@ void AnimRapidSpin(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); } - sprite->pos2.y = gBattleAnimArgs[2]; - sprite->data[0] = (sprite->pos2.y > gBattleAnimArgs[3]); + sprite->y2 = gBattleAnimArgs[2]; + sprite->data[0] = (sprite->y2 > gBattleAnimArgs[3]); sprite->data[1] = 0; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; @@ -1670,16 +1670,16 @@ void AnimRapidSpin(struct Sprite *sprite) static void AnimRapidSpin_Step(struct Sprite *sprite) { sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF; - sprite->pos2.x = gSineTable[sprite->data[1]] >> 4; - sprite->pos2.y += sprite->data[3]; + sprite->x2 = gSineTable[sprite->data[1]] >> 4; + sprite->y2 += sprite->data[3]; if (sprite->data[0]) { - if (sprite->pos2.y < sprite->data[4]) + if (sprite->y2 < sprite->data[4]) DestroyAnimSprite(sprite); } else { - if (sprite->pos2.y > sprite->data[4]) + if (sprite->y2 > sprite->data[4]) DestroyAnimSprite(sprite); } } @@ -1966,10 +1966,10 @@ void AnimTriAttackTriangle(struct Sprite *sprite) if (sprite->data[0] == 61) { StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); @@ -1999,8 +1999,8 @@ void AnimBatonPassPokeball(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); sprite->data[1] = 256; sprite->data[2] = 256; @@ -2028,8 +2028,8 @@ void AnimBatonPassPokeball(struct Sprite *sprite) } break; case 3: - sprite->pos2.y -= 6; - if (sprite->pos1.y + sprite->pos2.y < -32) + sprite->y2 -= 6; + if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); break; } @@ -2038,11 +2038,11 @@ void AnimBatonPassPokeball(struct Sprite *sprite) void AnimWishStar(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x = -16; + sprite->x = -16; else - sprite->pos1.x = 256; + sprite->x = 256; - sprite->pos1.y = 0; + sprite->y = 0; sprite->callback = AnimWishStar_Step; } @@ -2052,23 +2052,23 @@ static void AnimWishStar_Step(struct Sprite *sprite) sprite->data[0] += 72; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos2.x = sprite->data[0] >> 4; + sprite->x2 = sprite->data[0] >> 4; else - sprite->pos2.x = -(sprite->data[0] >> 4); + sprite->x2 = -(sprite->data[0] >> 4); sprite->data[1] += 16; - sprite->pos2.y += sprite->data[1] >> 8; + sprite->y2 += sprite->data[1] >> 8; if (++sprite->data[2] % 3 == 0) { CreateSpriteAndAnimate( &gMiniTwinklingStarSpriteTemplate, - sprite->pos1.x + sprite->pos2.x, - sprite->pos1.y + sprite->pos2.y, + sprite->x + sprite->x2, + sprite->y + sprite->y2, sprite->subpriority + 1); } - newX = sprite->pos1.x + sprite->pos2.x + 32; + newX = sprite->x + sprite->x2 + 32; if (newX > 304) DestroyAnimSprite(sprite); } @@ -2088,7 +2088,7 @@ void AnimMiniTwinklingStar(struct Sprite *sprite) if (y > 3) y = -y; - sprite->pos2.y = y; + sprite->y2 = y; sprite->callback = AnimMiniTwinklingStar_Step; } @@ -2159,9 +2159,9 @@ void AnimSwallowBlueOrb(struct Sprite *sprite) sprite->data[0]++; break; case 1: - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->y2 -= sprite->data[1] >> 8; sprite->data[1] -= 96; - if (sprite->pos1.y + sprite->pos2.y > sprite->data[2]) + if (sprite->y + sprite->y2 > sprite->data[2]) DestroyAnimSprite(sprite); break; } @@ -2374,13 +2374,13 @@ void AnimGreenStar(struct Sprite *sprite) if (xOffset > 31) xOffset = 32 - xOffset; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + xOffset; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + xOffset; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; - spriteId1 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); - spriteId2 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + spriteId1 = CreateSprite(&gGreenStarSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1); + spriteId2 = CreateSprite(&gGreenStarSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1); StartSpriteAnim(&gSprites[spriteId1], 1); StartSpriteAnim(&gSprites[spriteId2], 2); @@ -2404,16 +2404,16 @@ static void AnimGreenStar_Step1(struct Sprite *sprite) { s16 delta = sprite->data[3] + sprite->data[2]; - sprite->pos2.y -= delta >> 8; + sprite->y2 -= delta >> 8; sprite->data[3] += sprite->data[2]; sprite->data[3] &= 0xFF; - if (sprite->data[4] == 0 && sprite->pos2.y < -8) + if (sprite->data[4] == 0 && sprite->y2 < -8) { gSprites[sprite->data[6]].invisible = FALSE; sprite->data[4]++; } - if (sprite->data[4] == 1 && sprite->pos2.y < -16) + if (sprite->data[4] == 1 && sprite->y2 < -16) { gSprites[sprite->data[7]].invisible = FALSE; sprite->data[4]++; @@ -2442,7 +2442,7 @@ static void AnimGreenStar_Callback(struct Sprite *sprite) if (!sprite->invisible) { s16 delta = sprite->data[3] + sprite->data[2]; - sprite->pos2.y -= delta >> 8; + sprite->y2 -= delta >> 8; sprite->data[3] += sprite->data[2]; sprite->data[3] &= 0xFF; if (--sprite->data[1] == -1) @@ -2587,12 +2587,12 @@ void AnimWeakFrustrationAngerMark(struct Sprite *sprite) sprite->data[2] += 128; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos2.x = -(sprite->data[1] >> 8); + sprite->x2 = -(sprite->data[1] >> 8); else - sprite->pos2.x = sprite->data[1] >> 8; + sprite->x2 = sprite->data[1] >> 8; - sprite->pos2.y += sprite->data[2] >> 8; - if (sprite->pos2.y > 64) + sprite->y2 += sprite->data[2] >> 8; + if (sprite->y2 > 64) DestroyAnimSprite(sprite); } } @@ -2648,7 +2648,7 @@ static void AnimTask_RockMonBackAndForthStep(u8 taskId) switch (task->data[0]) { case 0: - gSprites[task->data[15]].pos2.x += task->data[5]; + gSprites[task->data[15]].x2 += task->data[5]; task->data[2] -= task->data[4]; SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); SetBattlerSpriteYOffsetFromRotation(task->data[15]); @@ -2659,7 +2659,7 @@ static void AnimTask_RockMonBackAndForthStep(u8 taskId) } break; case 1: - gSprites[task->data[15]].pos2.x -= task->data[5]; + gSprites[task->data[15]].x2 -= task->data[5]; task->data[2] += task->data[4]; SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); SetBattlerSpriteYOffsetFromRotation(task->data[15]); @@ -2670,7 +2670,7 @@ static void AnimTask_RockMonBackAndForthStep(u8 taskId) } break; case 2: - gSprites[task->data[15]].pos2.x += task->data[5]; + gSprites[task->data[15]].x2 += task->data[5]; task->data[2] -= task->data[4]; SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); SetBattlerSpriteYOffsetFromRotation(task->data[15]); @@ -2703,13 +2703,13 @@ void AnimSweetScentPetal(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x = 0; - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->x = 0; + sprite->y = gBattleAnimArgs[0]; } else { - sprite->pos1.x = 240; - sprite->pos1.y = gBattleAnimArgs[0] - 30; + sprite->x = 240; + sprite->y = gBattleAnimArgs[0] - 30; } sprite->data[2] = gBattleAnimArgs[2]; @@ -2722,23 +2722,23 @@ static void AnimSweetScentPetalStep(struct Sprite *sprite) sprite->data[0] += 3; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x += 5; - sprite->pos1.y -= 1; + sprite->x += 5; + sprite->y -= 1; - if (sprite->pos1.x > 240) + if (sprite->x > 240) DestroyAnimSprite(sprite); - sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); + sprite->y2 = Sin(sprite->data[0] & 0xFF, 16); } else { - sprite->pos1.x -= 5; - sprite->pos1.y += 1; + sprite->x -= 5; + sprite->y += 1; - if (sprite->pos1.x < 0) + if (sprite->x < 0) DestroyAnimSprite(sprite); - sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16); + sprite->y2 = Cos(sprite->data[0] & 0xFF, 16); } } @@ -2814,7 +2814,7 @@ static void AnimTask_FlailMovementStep(u8 taskId) SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]); SetBattlerSpriteYOffsetFromRotation(task->data[15]); - gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); + gSprites[task->data[15]].x2 = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); if (++task->data[1] > 8) { if (task->data[12]) @@ -2841,12 +2841,12 @@ void AnimPainSplitProjectile(struct Sprite *sprite) { if (gBattleAnimArgs[2] == ANIM_ATTACKER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] = 0x80; sprite->data[2] = 0x300; sprite->data[3] = gBattleAnimArgs[1]; @@ -2854,9 +2854,9 @@ void AnimPainSplitProjectile(struct Sprite *sprite) } else { - sprite->pos2.x = sprite->data[1] >> 8; - sprite->pos2.y += sprite->data[2] >> 8; - if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3]) + sprite->x2 = sprite->data[1] >> 8; + sprite->y2 += sprite->data[2] >> 8; + if (sprite->data[4] == 0 && sprite->y2 > -sprite->data[3]) { sprite->data[4] = 1; sprite->data[2] = (-sprite->data[2] / 3) * 2; @@ -2897,17 +2897,17 @@ void AnimTask_PainSplitMovement(u8 taskId) SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF00); SetBattlerSpriteYOffsetFromYScale(spriteId); if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.y += 16; + gSprites[spriteId].y2 += 16; break; case 2: SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF100); SetBattlerSpriteYOffsetFromYScale(spriteId); if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.y += 16; + gSprites[spriteId].y2 += 16; break; } - gSprites[spriteId].pos2.x = 2; + gSprites[spriteId].x2 = 2; gTasks[taskId].data[0]++; } else @@ -2916,14 +2916,14 @@ void AnimTask_PainSplitMovement(u8 taskId) if (++gTasks[taskId].data[2] == 3) { gTasks[taskId].data[2] = 0; - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; } if (++gTasks[taskId].data[1] == 13) { ResetSpriteRotScale(spriteId); - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -2954,11 +2954,11 @@ void AnimFlatterConfetti(struct Sprite *sprite) sprite->data[2] = gBattleAnimArgs[0]; if (sprite->data[2] == ANIM_ATTACKER) - sprite->pos1.x = -8; + sprite->x = -8; else - sprite->pos1.x = 248; + sprite->x = 248; - sprite->pos1.y = 104; + sprite->y = 104; sprite->callback = AnimFlatterConfettiStep; } @@ -2966,13 +2966,13 @@ static void AnimFlatterConfettiStep(struct Sprite *sprite) { if (sprite->data[2] == 0) { - sprite->pos2.x += sprite->data[0] >> 8; - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->x2 += sprite->data[0] >> 8; + sprite->y2 -= sprite->data[1] >> 8; } else { - sprite->pos2.x -= sprite->data[0] >> 8; - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->x2 -= sprite->data[0] >> 8; + sprite->y2 -= sprite->data[1] >> 8; } sprite->data[0] -= 22; @@ -3039,8 +3039,8 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite) // arg 1: initial wave offset void AnimReversalOrb(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->callback = AnimReversalOrbStep; @@ -3049,8 +3049,8 @@ void AnimReversalOrb(struct Sprite *sprite) static void AnimReversalOrbStep(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); - sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8); sprite->data[1] = (sprite->data[1] + 9) & 0xFF; if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195) @@ -3383,14 +3383,14 @@ static void AnimTask_DeepInhaleStep(u8 taskId) task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) - gSprites[task->data[15]].pos2.x = 1; + gSprites[task->data[15]].x2 = 1; else - gSprites[task->data[15]].pos2.x = -1; + gSprites[task->data[15]].x2 = -1; } } else { - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; } if (!RunAffineAnimFromTaskData(&gTasks[taskId])) @@ -3399,8 +3399,8 @@ static void AnimTask_DeepInhaleStep(u8 taskId) static void InitYawnCloudPosition(struct Sprite *sprite, s16 startX, s16 startY, s16 destX, s16 destY, u16 duration) { - sprite->pos1.x = startX; - sprite->pos1.y = startY; + sprite->x = startX; + sprite->y = startY; sprite->data[4] = startX << 4; sprite->data[5] = startY << 4; sprite->data[6] = ((destX - startX) << 4) / duration; @@ -3411,20 +3411,20 @@ static void UpdateYawnCloudPosition(struct Sprite *sprite) { sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; } // Drifts a cloud in a wavy path towards the target mon. // arg 0: which affine anim void AnimYawnCloud(struct Sprite *sprite) { - s16 destX = sprite->pos1.x; - s16 destY = sprite->pos1.y; + s16 destX = sprite->x; + s16 destY = sprite->y; SetSpriteCoordsToAnimAttackerCoords(sprite); StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); - InitYawnCloudPosition(sprite, sprite->pos1.x, sprite->pos1.y, destX, destY, 64); + InitYawnCloudPosition(sprite, sprite->x, sprite->y, destX, destY, 64); sprite->data[0] = 0; sprite->callback = AnimYawnCloudStep; } @@ -3436,7 +3436,7 @@ static void AnimYawnCloudStep(struct Sprite *sprite) sprite->data[0]++; index = (sprite->data[0] * 8) & 0xFF; UpdateYawnCloudPosition(sprite); - sprite->pos2.y = Sin(index, 8); + sprite->y2 = Sin(index, 8); if (sprite->data[0] > 58) { if (++sprite->data[1] > 1) @@ -3462,8 +3462,8 @@ void AnimSmokeBallEscapeCloud(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; sprite->callback = DestroyAnimSpriteAfterTimer; } @@ -3501,14 +3501,14 @@ static void sub_80E1990(u8 taskId) var0 = gTasks[taskId].data[7]; var1 = gTasks[taskId].data[8]; if (gTasks[taskId].data[2] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8); if (gTasks[taskId].data[3] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8); if (gTasks[taskId].data[0] < 1) { @@ -3551,14 +3551,14 @@ static void sub_80E1AD8(u8 taskId) var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7]; var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8]; if (gTasks[taskId].data[2] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8); if (gTasks[taskId].data[3] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8); gTasks[taskId].data[7] = var0; gTasks[taskId].data[8] = var1; @@ -3710,8 +3710,8 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1) void AnimFacadeSweatDrop(struct Sprite *sprite) { - sprite->pos1.x += sprite->data[1]; - sprite->pos1.y += sprite->data[2]; + sprite->x += sprite->data[1]; + sprite->y += sprite->data[2]; if (++sprite->data[0] > 6) { gTasks[sprite->data[3]].data[sprite->data[4]]--; @@ -3764,8 +3764,8 @@ void AnimRoarNoiseLine(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; if (gBattleAnimArgs[2] == 0) { sprite->data[0] = 0x280; @@ -3796,8 +3796,8 @@ static void AnimRoarNoiseLineStep(struct Sprite *sprite) { sprite->data[6] += sprite->data[0]; sprite->data[7] += sprite->data[1]; - sprite->pos2.x = sprite->data[6] >> 8; - sprite->pos2.y = sprite->data[7] >> 8; + sprite->x2 = sprite->data[6] >> 8; + sprite->y2 = sprite->data[7] >> 8; if (++sprite->data[5] == 14) DestroyAnimSprite(sprite); } @@ -3853,21 +3853,21 @@ static void AnimTask_GlareEyeDotsStep(u8 taskId) if (task->data[7] == 0) { if (i == 0) - gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6]; + gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->data[6]; else - gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6]; + gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->data[6]; } else { if (i == 0) { - gSprites[spriteId].pos2.x = -task->data[6]; - gSprites[spriteId].pos2.y = task->data[6]; + gSprites[spriteId].x2 = -task->data[6]; + gSprites[spriteId].y2 = task->data[6]; } else { - gSprites[spriteId].pos2.x = task->data[6]; - gSprites[spriteId].pos2.y = -task->data[6]; + gSprites[spriteId].x2 = task->data[6]; + gSprites[spriteId].y2 = -task->data[6]; } } @@ -3934,8 +3934,8 @@ void AnimGlareEyeDot(struct Sprite *sprite) // arg 4: duration void AnimAssistPawprint(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[0] = gBattleAnimArgs[4]; @@ -4031,15 +4031,15 @@ void AnimSmellingSaltsHand(struct Sprite *sprite) sprite->oam.tileNum += 16; sprite->data[6] = gBattleAnimArgs[2]; sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); if (gBattleAnimArgs[1] == 0) { sprite->oam.matrixNum |= ST_OAM_HFLIP; - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; } else { - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; } sprite->callback = AnimSmellingSaltsHand_Step; @@ -4053,7 +4053,7 @@ static void AnimSmellingSaltsHand_Step(struct Sprite *sprite) if (++sprite->data[1] > 1) { sprite->data[1] = 0; - sprite->pos2.x += sprite->data[7]; + sprite->x2 += sprite->data[7]; if (++sprite->data[2] == 12) sprite->data[0]++; } @@ -4066,7 +4066,7 @@ static void AnimSmellingSaltsHand_Step(struct Sprite *sprite) } break; case 2: - sprite->pos2.x -= sprite->data[7] * 4; + sprite->x2 -= sprite->data[7] * 4; if (++sprite->data[1] == 6) { sprite->data[1] = 0; @@ -4074,7 +4074,7 @@ static void AnimSmellingSaltsHand_Step(struct Sprite *sprite) } break; case 3: - sprite->pos2.x += sprite->data[7] * 3; + sprite->x2 += sprite->data[7] * 3; if (++sprite->data[1] == 8) { if (--sprite->data[6]) @@ -4117,14 +4117,14 @@ static void AnimTask_SmellingSaltsSquishStep(u8 taskId) { task->data[1] = 0; if (!(task->data[2] & 1)) - gSprites[task->data[15]].pos2.x = 2; + gSprites[task->data[15]].x2 = 2; else - gSprites[task->data[15]].pos2.x = -2; + gSprites[task->data[15]].x2 = -2; } if (!RunAffineAnimFromTaskData(task)) { - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; if (--task->data[0]) { PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], sSmellingSaltsSquishAffineAnimCmds); @@ -4146,17 +4146,17 @@ void AnimSmellingSaltExclamation(struct Sprite *sprite) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP); } - if (sprite->pos1.y < 8) - sprite->pos1.y = 8; + if (sprite->y < 8) + sprite->y = 8; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[1]; @@ -4185,16 +4185,16 @@ void AnimHelpingHandClap(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { sprite->oam.matrixNum |= ST_OAM_HFLIP; - sprite->pos1.x = 100; + sprite->x = 100; sprite->data[7] = 1; } else { - sprite->pos1.x = 140; + sprite->x = 140; sprite->data[7] = -1; } - sprite->pos1.y = 56; + sprite->y = 56; sprite->callback = AnimHelpingHandClapStep; } @@ -4203,9 +4203,9 @@ static void AnimHelpingHandClapStep(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.y -= sprite->data[7] * 2; + sprite->y -= sprite->data[7] * 2; if (sprite->data[1] & 1) - sprite->pos1.x -= sprite->data[7] * 2; + sprite->x -= sprite->data[7] * 2; if (++sprite->data[1] == 9) { @@ -4222,8 +4222,8 @@ static void AnimHelpingHandClapStep(struct Sprite *sprite) break; case 2: sprite->data[1]++; - sprite->pos1.y += sprite->data[7] * 3; - sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + sprite->y += sprite->data[7] * 3; + sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); if (sprite->data[1] == 12) { sprite->data[1] = 0; @@ -4239,15 +4239,15 @@ static void AnimHelpingHandClapStep(struct Sprite *sprite) break; case 4: sprite->data[1]++; - sprite->pos1.y -= sprite->data[7] * 3; - sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + sprite->y -= sprite->data[7] * 3; + sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); if (sprite->data[1] == 12) sprite->data[0]++; break; case 5: sprite->data[1]++; - sprite->pos1.y += sprite->data[7] * 3; - sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + sprite->y += sprite->data[7] * 3; + sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); if (sprite->data[1] == 15) sprite->oam.tileNum += 16; @@ -4258,7 +4258,7 @@ static void AnimHelpingHandClapStep(struct Sprite *sprite) } break; case 6: - sprite->pos1.x += sprite->data[7] * 6; + sprite->x += sprite->data[7] * 6; if (++sprite->data[1] == 9) { sprite->data[1] = 0; @@ -4266,7 +4266,7 @@ static void AnimHelpingHandClapStep(struct Sprite *sprite) } break; case 7: - sprite->pos1.x += sprite->data[7] * 2; + sprite->x += sprite->data[7] * 2; if (++sprite->data[1] == 1) { sprite->data[1] = 0; @@ -4274,7 +4274,7 @@ static void AnimHelpingHandClapStep(struct Sprite *sprite) } break; case 8: - sprite->pos1.x -= sprite->data[7] * 3; + sprite->x -= sprite->data[7] * 3; if (++sprite->data[1] == 5) DestroyAnimSprite(sprite); break; @@ -4322,7 +4322,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) } break; case 1: - gSprites[task->data[15]].pos2.x -= task->data[14] * 3; + gSprites[task->data[15]].x2 -= task->data[14] * 3; if (++task->data[1] == 6) { task->data[1] = 0; @@ -4330,7 +4330,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) } break; case 2: - gSprites[task->data[15]].pos2.x += task->data[14] * 3; + gSprites[task->data[15]].x2 += task->data[14] * 3; if (++task->data[1] == 6) { task->data[1] = 0; @@ -4353,7 +4353,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) } break; case 4: - gSprites[task->data[15]].pos2.x += task->data[14]; + gSprites[task->data[15]].x2 += task->data[14]; if (++task->data[1] == 3) { task->data[1] = 0; @@ -4368,7 +4368,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) } break; case 6: - gSprites[task->data[15]].pos2.x -= task->data[14] * 4; + gSprites[task->data[15]].x2 -= task->data[14] * 4; if (++task->data[1] == 5) { task->data[1] = 0; @@ -4376,7 +4376,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) } break; case 7: - gSprites[task->data[15]].pos2.x += task->data[14] * 4; + gSprites[task->data[15]].x2 += task->data[14] * 4; if (++task->data[1] == 5) { task->data[1] = 0; @@ -4384,7 +4384,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) } break; case 8: - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -4453,9 +4453,9 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite) else sprite->data[0] = 12; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = x; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = y; InitAnimLinearTranslation(sprite); sprite->data[5]++; @@ -4466,19 +4466,19 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite) switch (sprite->data[6]) { default: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 0; sprite->data[5]++; sprite->data[6]++; break; case 4: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[5] = 0; sprite->data[6]++; break; @@ -4516,14 +4516,14 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite) static void AnimMeteorMashStarStep(struct Sprite *sprite) { - sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; - sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; + sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; + sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; if (!(sprite->data[5] & 1)) { CreateSprite( &gMiniTwinklingStarSpriteTemplate, - sprite->pos1.x + sprite->pos2.x, - sprite->pos1.y + sprite->pos2.y, 5); + sprite->x + sprite->x2, + sprite->y + sprite->y2, 5); } if (sprite->data[5] == sprite->data[4]) @@ -4545,20 +4545,20 @@ void AnimMeteorMashStar(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { - sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0]; - sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2]; + sprite->data[0] = sprite->x - gBattleAnimArgs[0]; + sprite->data[2] = sprite->x - gBattleAnimArgs[2]; } else { - sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[0] = sprite->x + gBattleAnimArgs[0]; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; } - sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1]; - sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[1] = sprite->y + gBattleAnimArgs[1]; + sprite->data[3] = sprite->y + gBattleAnimArgs[3]; sprite->data[4] = gBattleAnimArgs[4]; - sprite->pos1.x = sprite->data[0]; - sprite->pos1.y = sprite->data[1]; + sprite->x = sprite->data[0]; + sprite->y = sprite->data[1]; sprite->callback = AnimMeteorMashStarStep; } @@ -4604,22 +4604,22 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - gSprites[spriteId].pos2.y = -200; - gSprites[spriteId].pos2.x = 200; + gSprites[spriteId].y2 = -200; + gSprites[spriteId].x2 = 200; gSprites[spriteId].invisible = FALSE; gTasks[taskId].data[10] = 0; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 112; - gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; - if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32) - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].y + gSprites[spriteId].y2 >= -32) + gSprites[spriteId].x2 = 0; - if (gSprites[spriteId].pos2.y > 0) - gSprites[spriteId].pos2.y = 0; + if (gSprites[spriteId].y2 > 0) + gSprites[spriteId].y2 = 0; - if (gSprites[spriteId].pos2.y == 0) + if (gSprites[spriteId].y2 == 0) { PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); gTasks[taskId].data[10] -= 0x800; @@ -4631,17 +4631,17 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId) if (gTasks[taskId].data[10] < 0) gTasks[taskId].data[10] = 0; - gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8; + gSprites[spriteId].y2 -= gTasks[taskId].data[10] >> 8; if (gTasks[taskId].data[10] == 0) gTasks[taskId].data[0]++; break; case 3: gTasks[taskId].data[10] += 112; - gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; - if (gSprites[spriteId].pos2.y > 0) - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].y2 > 0) + gSprites[spriteId].y2 = 0; - if (gSprites[spriteId].pos2.y == 0) + if (gSprites[spriteId].y2 == 0) { PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); DestroyAnimVisualTask(taskId); @@ -4667,8 +4667,8 @@ void AnimBlockX(struct Sprite *sprite) y = -96; } - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); - sprite->pos2.y = y; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->y2 = y; sprite->callback = AnimBlockXStep; } @@ -4677,32 +4677,32 @@ static void AnimBlockXStep(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos2.y += 10; - if (sprite->pos2.y >= 0) + sprite->y2 += 10; + if (sprite->y2 >= 0) { PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; case 1: sprite->data[1] += 4; - sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); + sprite->y2 = -(gSineTable[sprite->data[1]] >> 3); if (sprite->data[1] > 0x7F) { PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->data[1] = 0; - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; case 2: sprite->data[1] += 6; - sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4); + sprite->y2 = -(gSineTable[sprite->data[1]] >> 4); if (sprite->data[1] > 0x7F) { sprite->data[1] = 0; - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; @@ -4748,8 +4748,8 @@ void AnimTask_OdorSleuthMovement(u8 taskId) return; } - gSprites[spriteId2].pos2.x += 24; - gSprites[spriteId1].pos2.x -= 24; + gSprites[spriteId2].x2 += 24; + gSprites[spriteId1].x2 -= 24; gSprites[spriteId2].data[0] = 0; gSprites[spriteId1].data[0] = 0; gSprites[spriteId2].data[1] = 0; @@ -4805,7 +4805,7 @@ static void MoveOdorSleuthClone(struct Sprite *sprite) sprite->data[4] = sprite->data[4] + sprite->data[3]; sprite->data[4] &= 0xFF; - sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]); + sprite->x2 = Cos(sprite->data[4], sprite->data[5]); switch (sprite->data[0]) { case 0: @@ -4863,12 +4863,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gTasks[taskId].data[1] += 0x800; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8); else - gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8); gTasks[taskId].data[1] &= 0xFF; - x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + x = gSprites[spriteId].x + gSprites[spriteId].x2; if ((u16)(x + 32) > 304) { gTasks[taskId].data[1] = 0; @@ -4918,12 +4918,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) spriteId2 = gTasks[taskId].data[15]; gTasks[taskId].data[1] += 0x800; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8); + gSprites[spriteId2].x2 -= (gTasks[taskId].data[1] >> 8); else - gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8); + gSprites[spriteId2].x2 += (gTasks[taskId].data[1] >> 8); gTasks[taskId].data[1] &= 0xFF; - x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x; + x = gSprites[spriteId2].x + gSprites[spriteId2].x2; if (gTasks[taskId].data[14] == 0) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) @@ -4954,9 +4954,9 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) spriteId2 = gTasks[taskId].data[15]; DestroySpriteAndFreeResources_(&gSprites[spriteId2]); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; + gSprites[spriteId].x2 = -gSprites[spriteId].x - 32; else - gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + gSprites[spriteId].x2 = 272 - gSprites[spriteId].x; gTasks[taskId].data[0]++; break; @@ -4965,19 +4965,19 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) gTasks[taskId].data[1] += 0x800; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); - if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].x2 + gSprites[spriteId].x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].x2 = 0; } else { - gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); - if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].x2 + gSprites[spriteId].x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].x2 = 0; } gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1]; - if (gSprites[spriteId].pos2.x == 0) + if (gSprites[spriteId].x2 == 0) DestroyAnimVisualTask(taskId); break; } @@ -4991,7 +4991,7 @@ void sub_80E3E84(struct Sprite *sprite) if (gBattleAnimArgs[7] == -1) { PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; sprite->data[0] = -32; sprite->data[7]++; sprite->invisible = FALSE; @@ -5004,7 +5004,7 @@ void sub_80E3E84(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]); + sprite->y2 = Sin(sprite->data[1], sprite->data[0]); sprite->data[1] += 5; if (sprite->data[1] > 0x7F) { @@ -5015,9 +5015,9 @@ void sub_80E3E84(struct Sprite *sprite) sprite->data[2] += 0x100; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - sprite->pos2.x -= (sprite->data[2] >> 8); + sprite->x2 -= (sprite->data[2] >> 8); else - sprite->pos2.x += (sprite->data[2] >> 8); + sprite->x2 += (sprite->data[2] >> 8); sprite->data[2] &= 0xFF; if (sprite->data[3] == 2) @@ -5048,15 +5048,15 @@ void AnimTask_SnatchPartnerMove(u8 taskId) break; case 1: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + gSprites[spriteId].x2 += gTasks[taskId].data[0]; if (gTasks[taskId].data[0] > 0) { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[2]) gTasks[taskId].data[15]++; } else { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[2]) gTasks[taskId].data[15]++; } break; @@ -5066,22 +5066,22 @@ void AnimTask_SnatchPartnerMove(u8 taskId) break; case 3: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + gSprites[spriteId].x2 += gTasks[taskId].data[0]; if (gTasks[taskId].data[0] < 0) { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[1]) gTasks[taskId].data[15]++; } else { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[1]) gTasks[taskId].data[15]++; } break; case 4: default: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -5095,8 +5095,8 @@ void AnimTask_TeeterDanceMovement(u8 taskId) task->data[3] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; - task->data[6] = gSprites[task->data[3]].pos1.y; - task->data[5] = gSprites[task->data[3]].pos1.x; + task->data[6] = gSprites[task->data[3]].y; + task->data[5] = gSprites[task->data[3]].x; task->data[9] = 0; task->data[11] = 0; task->data[10] = 1; @@ -5113,23 +5113,23 @@ static void AnimTask_TeeterDanceMovementStep(u8 taskId) case 0: task->data[11] += 8; task->data[11] &= 0xFF; - gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5; task->data[9] += 2; task->data[9] &= 0xFF; - gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; + gSprites[task->data[3]].x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; if (task->data[9] == 0) { - gSprites[task->data[3]].pos1.x = task->data[5]; + gSprites[task->data[3]].x = task->data[5]; task->data[0]++; } break; case 1: task->data[11] += 8; task->data[11] &= 0xFF; - gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5; if (task->data[11] == 0) { - gSprites[task->data[3]].pos2.x = 0; + gSprites[task->data[3]].x2 = 0; task->data[0]++; } break; @@ -5152,8 +5152,8 @@ static void AnimKnockOffStrikeStep(struct Sprite *sprite) sprite->data[1] &= 0xFF; } - sprite->pos2.x = Cos(sprite->data[1], 20); - sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->x2 = Cos(sprite->data[1], 20); + sprite->y2 = Sin(sprite->data[1], 20); if (sprite->animEnded) DestroyAnimSprite(sprite); @@ -5167,8 +5167,8 @@ void AnimKnockOffStrike(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = -11; sprite->data[1] = 192; StartSpriteAffineAnim(sprite, 1); @@ -5177,8 +5177,8 @@ void AnimKnockOffStrike(struct Sprite *sprite) { sprite->data[0] = 11; sprite->data[1] = 192; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->callback = AnimKnockOffStrikeStep; @@ -5188,10 +5188,10 @@ void AnimKnockOffStrike(struct Sprite *sprite) // No args. void AnimRecycle(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); - if (sprite->pos1.y < 16) - sprite->pos1.y = 16; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); + if (sprite->y < 16) + sprite->y = 16; sprite->data[6] = 0; sprite->data[7] = 16; @@ -5298,14 +5298,14 @@ static void AnimTask_SlackOffSquishStep(u8 taskId) task->data[1] = 0; task->data[2]++; if (!(task->data[2] & 1)) - gSprites[task->data[15]].pos2.x = -1; + gSprites[task->data[15]].x2 = -1; else - gSprites[task->data[15]].pos2.x = 1; + gSprites[task->data[15]].x2 = 1; } } else { - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; } if (!RunAffineAnimFromTaskData(&gTasks[taskId])) diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 5045f26ed..996f5cd38 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -99,8 +99,8 @@ void AnimTask_ShakeMon(u8 taskId) DestroyAnimVisualTask(taskId); else { - gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; - gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gSprites[spriteId].x2 = gBattleAnimArgs[1]; + gSprites[spriteId].y2 = gBattleAnimArgs[2]; gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gBattleAnimArgs[3]; gTasks[taskId].data[2] = gBattleAnimArgs[4]; @@ -116,19 +116,19 @@ static void AnimTask_ShakeMonStep(u8 taskId) { if (gTasks[taskId].data[3] == 0) { - if (gSprites[gTasks[taskId].data[0]].pos2.x == 0) - gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + if (gSprites[gTasks[taskId].data[0]].x2 == 0) + gSprites[gTasks[taskId].data[0]].x2 = gTasks[taskId].data[4]; else - gSprites[gTasks[taskId].data[0]].pos2.x = 0; - if (gSprites[gTasks[taskId].data[0]].pos2.y == 0) - gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].x2 = 0; + if (gSprites[gTasks[taskId].data[0]].y2 == 0) + gSprites[gTasks[taskId].data[0]].y2 = gTasks[taskId].data[5]; else - gSprites[gTasks[taskId].data[0]].pos2.y = 0; + gSprites[gTasks[taskId].data[0]].y2 = 0; gTasks[taskId].data[3] = gTasks[taskId].data[2]; if (--gTasks[taskId].data[1] == 0) { - gSprites[gTasks[taskId].data[0]].pos2.x = 0; - gSprites[gTasks[taskId].data[0]].pos2.y = 0; + gSprites[gTasks[taskId].data[0]].x2 = 0; + gSprites[gTasks[taskId].data[0]].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -182,8 +182,8 @@ void AnimTask_ShakeMon2(u8 taskId) DestroyAnimVisualTask(taskId); else { - gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; - gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gSprites[spriteId].x2 = gBattleAnimArgs[1]; + gSprites[spriteId].y2 = gBattleAnimArgs[2]; gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gBattleAnimArgs[3]; gTasks[taskId].data[2] = gBattleAnimArgs[4]; @@ -199,19 +199,19 @@ static void AnimTask_ShakeMon2Step(u8 taskId) { if (gTasks[taskId].data[3] == 0) { - if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4]) - gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4]; + if (gSprites[gTasks[taskId].data[0]].x2 == gTasks[taskId].data[4]) + gSprites[gTasks[taskId].data[0]].x2 = -gTasks[taskId].data[4]; else - gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; - if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5]) - gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].x2 = gTasks[taskId].data[4]; + if (gSprites[gTasks[taskId].data[0]].y2 == gTasks[taskId].data[5]) + gSprites[gTasks[taskId].data[0]].y2 = -gTasks[taskId].data[5]; else - gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].y2 = gTasks[taskId].data[5]; gTasks[taskId].data[3] = gTasks[taskId].data[2]; if (--gTasks[taskId].data[1] == 0) { - gSprites[gTasks[taskId].data[0]].pos2.x = 0; - gSprites[gTasks[taskId].data[0]].pos2.y = 0; + gSprites[gTasks[taskId].data[0]].x2 = 0; + gSprites[gTasks[taskId].data[0]].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -235,8 +235,8 @@ void AnimTask_ShakeMonInPlace(u8 taskId) DestroyAnimVisualTask(taskId); else { - gSprites[spriteId].pos2.x += gBattleAnimArgs[1]; - gSprites[spriteId].pos2.y += gBattleAnimArgs[2]; + gSprites[spriteId].x2 += gBattleAnimArgs[1]; + gSprites[spriteId].y2 += gBattleAnimArgs[2]; gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[3]; @@ -255,26 +255,26 @@ static void AnimTask_ShakeMonInPlaceStep(u8 taskId) { if (gTasks[taskId].data[1] & 1) { - gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5]; - gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6]; + gSprites[gTasks[taskId].data[0]].x2 += gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].y2 += gTasks[taskId].data[6]; } else { - gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5]; - gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6]; + gSprites[gTasks[taskId].data[0]].x2 -= gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].y2 -= gTasks[taskId].data[6]; } gTasks[taskId].data[3] = gTasks[taskId].data[4]; if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) { if (gTasks[taskId].data[1] & 1) { - gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2; - gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2; + gSprites[gTasks[taskId].data[0]].x2 += gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].y2 += gTasks[taskId].data[6] / 2; } else { - gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2; - gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2; + gSprites[gTasks[taskId].data[0]].x2 -= gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].y2 -= gTasks[taskId].data[6] / 2; } DestroyAnimVisualTask(taskId); } @@ -293,7 +293,7 @@ void AnimTask_ShakeAndSinkMon(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].x2 = gBattleAnimArgs[1]; gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -310,13 +310,13 @@ static void AnimTask_ShakeAndSinkMonStep(u8 taskId) if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) { gTasks[taskId].data[8] = 0; - if (gSprites[spriteId].pos2.x == data1) + if (gSprites[spriteId].x2 == data1) data1 = -data1; - gSprites[spriteId].pos2.x += data1; + gSprites[spriteId].x2 += data1; } gTasks[taskId].data[1] = data1; gTasks[taskId].data[9] += gTasks[taskId].data[3]; - gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8; + gSprites[spriteId].y2 = gTasks[taskId].data[9] >> 8; if (--gTasks[taskId].data[4] == 0) DestroyAnimVisualTask(taskId); } @@ -349,17 +349,17 @@ void AnimTask_TranslateMonElliptical(u8 taskId) static void AnimTask_TranslateMonEllipticalStep(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; - gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); - gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); - gSprites[spriteId].pos2.y += gTasks[taskId].data[2]; + gSprites[spriteId].x2 = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); + gSprites[spriteId].y2 = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); + gSprites[spriteId].y2 += gTasks[taskId].data[2]; gTasks[taskId].data[5] += gTasks[taskId].data[4]; gTasks[taskId].data[5] &= 0xFF; if (gTasks[taskId].data[5] == 0) gTasks[taskId].data[3]--; if (gTasks[taskId].data[3] == 0) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -446,15 +446,15 @@ static void SlideMonToOriginalPos(struct Sprite * sprite) else spriteId = gBattlerSpriteIds[gBattleAnimTarget]; sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; - sprite->data[2] = gSprites[spriteId].pos1.x; - sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; - sprite->data[4] = gSprites[spriteId].pos1.y; + sprite->data[1] = gSprites[spriteId].x + gSprites[spriteId].x2; + sprite->data[2] = gSprites[spriteId].x; + sprite->data[3] = gSprites[spriteId].y + gSprites[spriteId].y2; + sprite->data[4] = gSprites[spriteId].y; InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; - sprite->data[5] = gSprites[spriteId].pos2.x; - sprite->data[6] = gSprites[spriteId].pos2.y; + sprite->data[5] = gSprites[spriteId].x2; + sprite->data[6] = gSprites[spriteId].y2; sprite->invisible = TRUE; if (gBattleAnimArgs[1] == 1) sprite->data[2] = 0; @@ -472,9 +472,9 @@ static void SlideMonToOriginalPosStep(struct Sprite * sprite) if (sprite->data[0] == 0) { if (data7 == 1 || data7 == 0) - otherSprite->pos2.x = 0; + otherSprite->x2 = 0; if (data7 == 2 || data7 == 0) - otherSprite->pos2.y = 0; + otherSprite->y2 = 0; DestroyAnimSprite(sprite); } else @@ -482,8 +482,8 @@ static void SlideMonToOriginalPosStep(struct Sprite * sprite) sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5]; - otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6]; + otherSprite->x2 = (sprite->data[3] >> 8) + sprite->data[5]; + otherSprite->y2 = (sprite->data[4] >> 8) + sprite->data[6]; } } @@ -511,10 +511,10 @@ static void SlideMonToOffset(struct Sprite * sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = gSprites[spriteId].pos1.x; - sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1]; - sprite->data[3] = gSprites[spriteId].pos1.y; - sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2]; + sprite->data[1] = gSprites[spriteId].x; + sprite->data[2] = gSprites[spriteId].x + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].y; + sprite->data[4] = gSprites[spriteId].y + gBattleAnimArgs[2]; InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; @@ -541,13 +541,13 @@ static void sub_8099394(struct Sprite * sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[1] = gSprites[spriteId].x + gSprites[spriteId].x2; sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; - sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[3] = gSprites[spriteId].y + gSprites[spriteId].y2; sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; InitSpriteDataForLinearTranslation(sprite); - sprite->data[3] = gSprites[spriteId].pos2.x << 8; - sprite->data[4] = gSprites[spriteId].pos2.y << 8; + sprite->data[3] = gSprites[spriteId].x2 << 8; + sprite->data[4] = gSprites[spriteId].y2 << 8; sprite->data[5] = spriteId; sprite->data[6] = gBattleAnimArgs[5]; if (gBattleAnimArgs[5] == 0) @@ -559,8 +559,8 @@ static void sub_8099394(struct Sprite * sprite) static void sub_809946C(struct Sprite * sprite) { - gSprites[sprite->data[5]].pos2.x = 0; - gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].x2 = 0; + gSprites[sprite->data[5]].y2 = 0; DestroyAnimSprite(sprite); } @@ -597,8 +597,8 @@ static void AnimTask_WindUpLungePart1(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gTasks[taskId].data[11] += gTasks[taskId].data[1]; - gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8; - gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); + gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8; + gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); gTasks[taskId].data[10] += gTasks[taskId].data[7]; if (--gTasks[taskId].data[3] == 0) gTasks[taskId].func = AnimTask_WindUpLungePart2; @@ -614,7 +614,7 @@ static void AnimTask_WindUpLungePart2(u8 taskId) { spriteId = gTasks[taskId].data[0]; gTasks[taskId].data[12] += gTasks[taskId].data[5]; - gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8); + gSprites[spriteId].x2 = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8); if (--gTasks[taskId].data[6] == 0) DestroyAnimVisualTask(taskId); } @@ -661,8 +661,8 @@ void AnimTask_SlideOffScreen(u8 taskId) static void sub_80996B8(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; - gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; - if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x < -0x20 || gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x > 0x110) + gSprites[spriteId].x2 += gTasks[taskId].data[1]; + if (gSprites[spriteId].x2 + gSprites[spriteId].x < -0x20 || gSprites[spriteId].x2 + gSprites[spriteId].x > 0x110) DestroyAnimVisualTask(taskId); } @@ -707,22 +707,22 @@ static void AnimTask_SwayMonStep(u8 taskId) sineValue = Sin(waveIndex, gTasks[taskId].data[1]); if (gTasks[taskId].data[0] == 0) { - gSprites[spriteId].pos2.x = sineValue; + gSprites[spriteId].x2 = sineValue; } else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) { - gSprites[spriteId].pos2.y = abs(sineValue); + gSprites[spriteId].y2 = abs(sineValue); } else - gSprites[spriteId].pos2.y = -abs(sineValue); + gSprites[spriteId].y2 = -abs(sineValue); if ((waveIndex > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (waveIndex < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0)) { gTasks[taskId].data[11] ^= 1; gTasks[taskId].data[12] ^= 1; if (--gTasks[taskId].data[3] == 0) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -890,8 +890,8 @@ void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId) gTasks[taskId].data[10] = gBattleAnimArgs[3]; gTasks[taskId].data[11] = gBattleAnimArgs[4]; gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET); - gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; - gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; + gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].x2; + gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].y2; gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -909,28 +909,28 @@ static void sub_8099CB8(u8 taskId) { if (task->data[12]) { - gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13]; + gSprites[task->data[7]].x2 = task->data[8] + task->data[13]; } else { - gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14]; + gSprites[task->data[7]].x2 = task->data[8] - task->data[14]; } } if (task->data[11]) { if (task->data[12]) { - gSprites[task->data[7]].pos2.y = task->data[15]; + gSprites[task->data[7]].y2 = task->data[15]; } else { - gSprites[task->data[7]].pos2.y = 0; + gSprites[task->data[7]].y2 = 0; } } if (!--task->data[2]) { - gSprites[task->data[7]].pos2.x = 0; - gSprites[task->data[7]].pos2.y = 0; + gSprites[task->data[7]].x2 = 0; + gSprites[task->data[7]].y2 = 0; DestroyAnimVisualTask(taskId); return; } diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index a62694834..fa59a20c9 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -396,8 +396,8 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; @@ -417,8 +417,8 @@ void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] >= 0x100) @@ -440,8 +440,8 @@ static void TranslateSpriteInLissajousCurveOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[4], sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[4] += sprite->data[5]; if (sprite->data[0] >= 0x100) @@ -466,8 +466,8 @@ void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[4]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; @@ -518,8 +518,8 @@ void TranslateSpriteLinear(struct Sprite *sprite) if (sprite->data[0] > 0) { --sprite->data[0]; - sprite->pos2.x += sprite->data[1]; - sprite->pos2.y += sprite->data[2]; + sprite->x2 += sprite->data[1]; + sprite->y2 += sprite->data[2]; } else { @@ -534,8 +534,8 @@ void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; } else { @@ -550,8 +550,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; } else { @@ -564,8 +564,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) // not used static void SetupAndStartSpriteLinearTranslationToTarget(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x + sprite->pos2.x; - sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[1] = sprite->x + sprite->x2; + sprite->data[3] = sprite->y + sprite->y2; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = SetupAndStartSpriteLinearTranslation; @@ -576,8 +576,8 @@ void TranslateMonSpriteLinear(struct Sprite *sprite) if (sprite->data[0] > 0) { --sprite->data[0]; - gSprites[sprite->data[3]].pos2.x += sprite->data[1]; - gSprites[sprite->data[3]].pos2.y += sprite->data[2]; + gSprites[sprite->data[3]].x2 += sprite->data[1]; + gSprites[sprite->data[3]].y2 += sprite->data[2]; } else { @@ -592,8 +592,8 @@ void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite) --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; - gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; + gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8; + gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8; } else { @@ -606,9 +606,9 @@ void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) if (sprite->data[0] > 0) { --sprite->data[0]; - sprite->pos2.x = sprite->data[2] >> 8; + sprite->x2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->y2 = sprite->data[4] >> 8; sprite->data[4] += sprite->data[3]; if (sprite->data[0] % sprite->data[5] == 0) { @@ -631,8 +631,8 @@ void DestroySpriteAndMatrix(struct Sprite *sprite) // not used static void SetupAndStartSpriteLinearTranslationToAttacker(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x + sprite->pos2.x; - sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[1] = sprite->x + sprite->x2; + sprite->data[3] = sprite->y + sprite->y2; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = SetupAndStartSpriteLinearTranslation; @@ -673,8 +673,8 @@ void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } // Sets the initial x offset of the anim sprite depending on the horizontal orientation @@ -686,25 +686,25 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) if (attackerX > targetX) { - sprite->pos1.x -= xOffset; + sprite->x -= xOffset; } else if (attackerX < targetX) { - sprite->pos1.x += xOffset; + sprite->x += xOffset; } else { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= xOffset; + sprite->x -= xOffset; else - sprite->pos1.x += xOffset; + sprite->x += xOffset; } } void InitAnimArcTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimLinearTranslation(sprite); sprite->data[6] = 0x8000 / sprite->sTransl_Speed; sprite->data[7] = 0; @@ -715,7 +715,7 @@ bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; - sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); + sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); return FALSE; } @@ -724,16 +724,16 @@ bool8 TranslateAnimVerticalArc(struct Sprite *sprite) if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; - sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); + sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); return FALSE; } void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; } void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) @@ -742,27 +742,27 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets // is why there is no else clause for the "respectMonPicOffsets" check. if (!respectMonPicOffsets) { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) { if (!respectMonPicOffsets) { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); } else { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } u8 GetBattlerSide(u8 battlerId) @@ -907,8 +907,8 @@ void ToggleBg3Mode(bool8 arg0) void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; InitSpriteDataForLinearTranslation(sprite); sprite->callback = TranslateSpriteLinearFixedPointIconFrame; sprite->callback(sprite); @@ -955,8 +955,8 @@ void InitAnimLinearTranslation(struct Sprite *sprite) void StartAnimLinearTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimLinearTranslation(sprite); sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6; sprite->callback(sprite); @@ -964,8 +964,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite) void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimLinearTranslation(sprite); sprite->callback = PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6; sprite->callback(sprite); @@ -984,14 +984,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite) x += v1; y += v2; if (v1 & 1) - sprite->pos2.x = -(x >> 8); + sprite->x2 = -(x >> 8); else - sprite->pos2.x = x >> 8; + sprite->x2 = x >> 8; if (v2 & 1) - sprite->pos2.y = -(y >> 8); + sprite->y2 = -(y >> 8); else - sprite->pos2.y = y >> 8; + sprite->y2 = y >> 8; sprite->data[3] = x; sprite->data[4] = y; --sprite->data[0]; @@ -1021,8 +1021,8 @@ void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite) void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; BattleAnim_InitLinearTranslationWithDuration(sprite); sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6; sprite->callback(sprite); @@ -1055,8 +1055,8 @@ static void InitAnimFastLinearTranslation(struct Sprite *sprite) void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimFastLinearTranslation(sprite); sprite->callback = SpriteCB_RunAnimFastLinearTranslation; sprite->callback(sprite); @@ -1075,13 +1075,13 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite) x += v1; y += v2; if (v1 & 1) - sprite->pos2.x = -(x >> 4); + sprite->x2 = -(x >> 4); else - sprite->pos2.x = x >> 4; + sprite->x2 = x >> 4; if (v2 & 1) - sprite->pos2.y = -(y >> 4); + sprite->y2 = -(y >> 4); else - sprite->pos2.y = y >> 4; + sprite->y2 = y >> 4; sprite->data[3] = x; sprite->data[4] = y; --sprite->data[0]; @@ -1104,8 +1104,8 @@ void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) void InitAndStartAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; InitAnimFastLinearTranslationWithSpeed(sprite); sprite->callback = SpriteCB_RunAnimFastLinearTranslation; sprite->callback(sprite); @@ -1168,7 +1168,7 @@ void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) if (c < 0) c = -c; - gSprites[spriteId].pos2.y = c >> 3; + gSprites[spriteId].y2 = c >> 3; } void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) @@ -1680,7 +1680,7 @@ bool8 RunAffineAnimFromTaskData(struct Task *task) ++task->data[7]; break; case AFFINEANIMCMDTYPE_END: - gSprites[task->data[15]].pos2.y = 0; + gSprites[task->data[15]].y2 = 0; ResetSpriteRotScale(task->data[15]); return FALSE; } @@ -1697,7 +1697,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) if (var2 > 128) var2 = 128; - gSprites[spriteId].pos2.y = (var - var2) / 2; + gSprites[spriteId].y2 = (var - var2) / 2; } // Sets the sprite's y offset equal to the y displacement caused by another sprite @@ -1710,7 +1710,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) if (var2 > 128) var2 = 128; - gSprites[spriteId].pos2.y = (var - var2) / 2; + gSprites[spriteId].y2 = (var - var2) / 2; } static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) @@ -1788,7 +1788,7 @@ u8 BattleAnimHelper_RunSpriteSquash(struct Task *task) if (task->data[8]) SetBattlerSpriteYOffsetFromYScale(task->data[15]); else - gSprites[task->data[15]].pos2.y = 0; + gSprites[task->data[15]].y2 = 0; return task->data[8]; } @@ -2074,15 +2074,15 @@ void SpriteCB_AnimTranslateSpriteLinearAndFlicker(struct Sprite *sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; sprite->hFlip = TRUE; } else { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -2095,14 +2095,14 @@ void SpriteCB_AnimTranslateSpriteLinearAndFlicker2(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] *= -1; } else { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -2116,10 +2116,10 @@ void SpriteCB_TrackOffsetFromAttackerAndWaitAnim(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -2134,7 +2134,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId) task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; task->data[2] = 0; task->data[3] = 0; - gSprites[task->data[0]].pos2.x -= task->data[0]; + gSprites[task->data[0]].x2 -= task->data[0]; task->data[4] = AllocSpritePalette(10097); task->data[5] = 0; dest = (task->data[4] + 0x10) * 0x10; @@ -2156,7 +2156,7 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId) { case 0: PunchAnim_CreateTraceSprite(task, taskId); - gSprites[task->data[0]].pos2.x += task->data[1]; + gSprites[task->data[0]].x2 += task->data[1]; if (++task->data[3] == 5) { --task->data[3]; @@ -2165,10 +2165,10 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId) break; case 1: PunchAnim_CreateTraceSprite(task, taskId); - gSprites[task->data[0]].pos2.x -= task->data[1]; + gSprites[task->data[0]].x2 -= task->data[1]; if (--task->data[3] == 0) { - gSprites[task->data[0]].pos2.x = 0; + gSprites[task->data[0]].x2 = 0; ++task->data[2]; } break; @@ -2193,7 +2193,7 @@ static void PunchAnim_CreateTraceSprite(struct Task *task, u8 taskId) gSprites[spriteId].data[0] = 8; gSprites[spriteId].data[1] = taskId; gSprites[spriteId].data[2] = spriteId; - gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; + gSprites[spriteId].x2 = gSprites[task->data[0]].x2; gSprites[spriteId].callback = SpriteCB_PunchTrace; ++task->data[5]; } @@ -2210,8 +2210,8 @@ static void SpriteCB_PunchTrace(struct Sprite *sprite) void SpriteCB_WeatherBallUp(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->data[0] = 5; else @@ -2224,11 +2224,11 @@ static void SpriteCB_WeatherBallUp_Step(struct Sprite *sprite) { sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; - sprite->pos2.x = sprite->data[2] / 10; - sprite->pos2.y = sprite->data[3] / 10; + sprite->x2 = sprite->data[2] / 10; + sprite->y2 = sprite->data[3] / 10; if (sprite->data[1] < -20) ++sprite->data[1]; - if (sprite->pos1.y + sprite->pos2.y < -32) + if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); } @@ -2237,19 +2237,19 @@ void AnimWeatherBallDown(struct Sprite *sprite) s32 x; sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; + sprite->data[2] = sprite->x + gBattleAnimArgs[4]; + sprite->data[4] = sprite->y + gBattleAnimArgs[5]; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { x = (u16)gBattleAnimArgs[4] + 30; - sprite->pos1.x += x; - sprite->pos1.y = gBattleAnimArgs[5] - 20; + sprite->x += x; + sprite->y = gBattleAnimArgs[5] - 20; } else { x = (u16)gBattleAnimArgs[4] - 30; - sprite->pos1.x += x; - sprite->pos1.y = gBattleAnimArgs[5] - 80; + sprite->x += x; + sprite->y = gBattleAnimArgs[5] - 80; } sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c index a1cf5a491..f169857cb 100644 --- a/src/battle_anim_special.c +++ b/src/battle_anim_special.c @@ -448,8 +448,8 @@ UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId) AnimLoadCompressedBgTilemap(animBgData.bgId, gUnknown_D2EC24_Tilemap); AnimLoadCompressedBgGfx(animBgData.bgId, gUnknown_D2EC24_Gfx, animBgData.tilesOffset); LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32); - gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; - gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; + gBattle_BG1_X = -gSprites[spriteId3].x + 32; + gBattle_BG1_Y = -gSprites[spriteId3].y - 32; gTasks[taskId].data[1] = 640; gTasks[taskId].data[0] = spriteId3; gTasks[taskId].data[2] = spriteId4; @@ -821,9 +821,9 @@ static void SpriteCB_ThrowBall_Init(struct Sprite *sprite) u16 destX = sprite->data[1]; u16 destY = sprite->data[2]; - sprite->sTransl_InitX = sprite->pos1.x; + sprite->sTransl_InitX = sprite->x; sprite->sTransl_DestX = destX; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitY = sprite->y; sprite->sTransl_DestY = destY; sprite->sTransl_ArcAmpl = -40; InitAnimArcTranslation(sprite); @@ -848,10 +848,10 @@ static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite) else { StartSpriteAnim(sprite, 1); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; for (i = 0; i < 8; i++) sprite->data[i] = 0; @@ -863,7 +863,7 @@ static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite) switch (ballId) { case 0 ... POKEBALL_COUNT - 1: - LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId); LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId); break; } @@ -897,7 +897,7 @@ static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite) PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 256; gMonShrinkDuration = 28; - gMonShrinkDistance = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); + gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2); gMonShrinkDelta = (gMonShrinkDistance * 256) / gMonShrinkDuration; gTasks[taskId].data[2] = gMonShrinkDelta; gTasks[taskId].data[0]++; @@ -906,7 +906,7 @@ static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite) gTasks[taskId].data[10] += 0x20; SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); gTasks[taskId].data[3] += gTasks[taskId].data[2]; - gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; + gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8; if (gTasks[taskId].data[10] >= 0x480) gTasks[taskId].data[0]++; break; @@ -937,8 +937,8 @@ static void SpriteCB_ThrowBall_InitialFall(struct Sprite *sprite) sprite->data[4] = 40; sprite->data[5] = 0; angle = 0; - sprite->pos1.y += Cos(angle, 40); - sprite->pos2.y = -Cos(angle, sprite->data[4]); + sprite->y += Cos(angle, 40); + sprite->y2 = -Cos(angle, sprite->data[4]); sprite->callback = SpriteCB_ThrowBall_Bounce; } } @@ -952,7 +952,7 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) switch (sprite->data[3] & 0xFF) { case 0: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += (sprite->data[3] >> 8) + 4; if (sprite->data[5] >= 64) { @@ -982,7 +982,7 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= (sprite->data[3] >> 8) + 4; if (sprite->data[5] <= 0) { @@ -995,8 +995,8 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) if (lastBounce) { sprite->data[3] = 0; - sprite->pos1.y += Cos(64, 40); - sprite->pos2.y = 0; + sprite->y += Cos(64, 40); + sprite->y2 = 0; if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) { sprite->data[5] = 0; @@ -1034,7 +1034,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) case 0: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else @@ -1072,7 +1072,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) case 2: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else @@ -1109,7 +1109,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) case 4: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else @@ -1290,12 +1290,12 @@ static void CreateStarsWhenBallClicks(struct Sprite *sprite) LoadBallParticleGfx(BALL_MASTER); for (i = 0; i < 3; i++) { - u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->pos1.x, sprite->pos1.y, subpriority); + u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority); if (spriteId != MAX_SPRITES) { gSprites[spriteId].sTransl_Speed = 24; - gSprites[spriteId].sTransl_DestX = sprite->pos1.x + sCaptureStar[i].xOffset; - gSprites[spriteId].sTransl_DestY = sprite->pos1.y + sCaptureStar[i].yOffset; + gSprites[spriteId].sTransl_DestX = sprite->x + sCaptureStar[i].xOffset; + gSprites[spriteId].sTransl_DestY = sprite->y + sCaptureStar[i].yOffset; gSprites[spriteId].sTransl_ArcAmpl = sCaptureStar[i].amplitude; InitAnimArcTranslation(&gSprites[spriteId]); gSprites[spriteId].callback = SpriteCB_BallCaptureSuccessStar; @@ -1322,7 +1322,7 @@ static void SpriteCB_ThrowBall_BeginBreakOut(struct Sprite *sprite) switch (ballId) { case 0 ... POKEBALL_COUNT - 1: - LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId); LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId); break; } @@ -1348,12 +1348,12 @@ static void SpriteCB_ThrowBall_RunBreakOut(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; } if (sprite->animEnded && next) { - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; @@ -1366,9 +1366,9 @@ static void TrainerBallBlock(struct Sprite *sprite) { int i; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; for (i = 0; i < 6; i++) sprite->data[i] = 0; @@ -1380,12 +1380,12 @@ static void TrainerBallBlock2(struct Sprite *sprite) s16 var0 = sprite->data[0] + 0x800; s16 var1 = sprite->data[1] + 0x680; - sprite->pos2.x -= var1 >> 8; - sprite->pos2.y += var0 >> 8; + sprite->x2 -= var1 >> 8; + sprite->y2 += var0 >> 8; sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; - if (sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.x + sprite->pos2.x < -8) + if (sprite->y + sprite->y2 > 160 + || sprite->x + sprite->x2 < -8) { sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; @@ -1396,13 +1396,13 @@ static void TrainerBallBlock2(struct Sprite *sprite) static void GhostBallDodge(struct Sprite *sprite) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; sprite->data[0] = 0x22; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x - 8; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x - 8; + sprite->data[3] = sprite->y; sprite->data[4] = 0x90; sprite->data[5] = 0x20; InitAnimArcTranslation(sprite); @@ -1414,7 +1414,7 @@ static void GhostBallDodge2(struct Sprite *sprite) { if (!TranslateAnimVerticalArc(sprite)) { - if ((sprite->pos1.y + sprite->pos2.y) < 65) + if ((sprite->y + sprite->y2) < 65) return; } @@ -1508,8 +1508,8 @@ static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[1] += 2; if (sprite->data[1] == 50) DestroyBallOpenAnimationParticle(sprite); @@ -1701,8 +1701,8 @@ static void GreatBallOpenParticleAnimation(u8 taskId) static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[2]); sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; @@ -1743,8 +1743,8 @@ static void RepeatBallOpenParticleAnimation(u8 taskId) static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1]++; sprite->data[2]++; @@ -1831,8 +1831,8 @@ static void PremierBallOpenParticleAnimation(u8 taskId) static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); sprite->data[0] = (sprite->data[0] + 10) & 0xFF; sprite->data[1]++; sprite->data[2]++; @@ -1955,12 +1955,12 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId) gTasks[taskId].data[11] = gBattleAnimArgs[0]; gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; else - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; - x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; + x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32; if (x > 304) gTasks[taskId].data[10]++; break; @@ -1971,24 +1971,24 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId) case 2: gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; else - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - if (gSprites[spriteId].pos2.x <= 0) + if (gSprites[spriteId].x2 <= 0) { - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; done = TRUE; } } else { - if (gSprites[spriteId].pos2.x >= 0) + if (gSprites[spriteId].x2 >= 0) { - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; done = TRUE; } } @@ -2133,8 +2133,8 @@ static void AnimTask_ShinySparkles(u8 taskId) else { gSprites[spriteId].callback = SpriteCB_ShinySparkles_2; - gSprites[spriteId].pos2.x = -32; - gSprites[spriteId].pos2.y = 32; + gSprites[spriteId].x2 = -32; + gSprites[spriteId].y2 = 32; gSprites[spriteId].invisible = TRUE; if (gTasks[taskId].data[11] == FALSE) { @@ -2174,8 +2174,8 @@ static void AnimTask_ShinySparkles_WaitSparkles(u8 taskId) static void SpriteCB_ShinySparkles_1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], 24); - sprite->pos2.y = Cos(sprite->data[1], 24); + sprite->x2 = Sin(sprite->data[1], 24); + sprite->y2 = Cos(sprite->data[1], 24); sprite->data[1] += 12; if (sprite->data[1] > 0xFF) { @@ -2194,9 +2194,9 @@ static void SpriteCB_ShinySparkles_2(struct Sprite *sprite) else { sprite->invisible = FALSE; - sprite->pos2.x += 5; - sprite->pos2.y -= 5; - if (sprite->pos2.x > 32) + sprite->x2 += 5; + sprite->y2 -= 5; + if (sprite->x2 > 32) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 4bae32599..b81b8aa42 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -250,7 +250,7 @@ static u8 sub_8078178(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_RED; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); + spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y + 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = -256; gSprites[spriteId2].invisible = TRUE; @@ -263,7 +263,7 @@ static u8 sub_8078178(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_BLUE; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); + spriteId2 = CreateSprite(&sUnknown_83BF574, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y - 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = 256; gSprites[spriteId2].invisible = TRUE; @@ -324,15 +324,15 @@ static void sub_807834C(struct Sprite *sprite) static void sub_8078380(struct Sprite *sprite) { - sprite->pos2.x = Cos(sprite->data[0], 32); - sprite->pos2.y = Sin(sprite->data[0], 8); + sprite->x2 = Cos(sprite->data[0], 32); + sprite->y2 = Sin(sprite->data[0], 8); if (sprite->data[0] < 128) sprite->subpriority = 29; else sprite->subpriority = 31; sprite->data[0] = (sprite->data[0] + 8) & 0xFF; sprite->data[5] += sprite->data[1]; - sprite->pos2.y += sprite->data[5] >> 8; + sprite->y2 += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == 52) { diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 6ac9b0fe7..fc2d1a3c5 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -337,8 +337,8 @@ void AnimTask_SetUpCurseBackground(u8 taskId) sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset); LoadPalette(sRgbWhite, animBgData.paletteId * 16 + 1, 2); - gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; - gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gBattle_BG1_X = -gSprites[spriteId].x + 32; + gBattle_BG1_Y = -gSprites[spriteId].y + 32; gTasks[taskId].data[0] = newSpriteId; gTasks[taskId].data[6] = var0; gTasks[taskId].func = sub_80BAF38; diff --git a/src/battle_bg.c b/src/battle_bg.c index f5b8d7921..69e4d474a 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -940,8 +940,8 @@ void InitLinkBattleVsScreen(u8 taskId) gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40; gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0; gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1; - gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].pos1.x; - gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].pos1.x; + gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x; + gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x; gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0; gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0; } diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index 62e17df32..410fd2e4c 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -278,7 +278,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) static void TryShinyAnimAfterMonAnim(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE - && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim) { @@ -1024,7 +1024,7 @@ static void LinkOpponentHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); @@ -1161,7 +1161,7 @@ static void LinkOpponentHandleDrawTrainerPic(void) xPos, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; @@ -1181,7 +1181,7 @@ static void LinkOpponentHandleTrainerSlideBack(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide; @@ -1530,7 +1530,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite); taskId = CreateTask(Task_StartSendOutAnim, 5); diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index bb06e6f9a..a98dedbb5 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -243,7 +243,7 @@ static void Intro_ShowHealthbox(void) static void WaitForMonAnimAfterLoad(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) LinkPartnerBufferExecCompleted(); } @@ -265,7 +265,7 @@ static void CompleteOnHealthbarDone(void) static void FreeMonSpriteAfterFaintAnim(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); @@ -981,7 +981,7 @@ static void LinkPartnerHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); @@ -1075,7 +1075,7 @@ static void LinkPartnerHandleDrawTrainerPic(void) SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; @@ -1091,7 +1091,7 @@ static void LinkPartnerHandleTrainerSlideBack(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide; @@ -1445,7 +1445,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c index 9b31e2711..c1ca1ff93 100644 --- a/src/battle_controller_oak_old_man.c +++ b/src/battle_controller_oak_old_man.c @@ -615,7 +615,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) static void FreeMonSpriteAfterFaintAnim(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); @@ -1592,7 +1592,7 @@ static void OakOldManHandleDrawTrainerPic(void) 30); } gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; @@ -1619,7 +1619,7 @@ static void OakOldManHandleTrainerSlide(void) 30); } gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; @@ -2081,7 +2081,7 @@ static void OakOldManHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 7d34dd3d3..7519ccf5b 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -272,7 +272,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) static void TryShinyAnimAfterMonAnim(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE - && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim) { @@ -1038,7 +1038,7 @@ static void OpponentHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), y, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1137,7 +1137,7 @@ static void OpponentHandleDrawTrainerPic(void) 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; @@ -1167,8 +1167,8 @@ static void OpponentHandleTrainerSlide(void) 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 30); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96; + gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; @@ -1183,7 +1183,7 @@ static void OpponentHandleTrainerSlideBack(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide; @@ -1630,7 +1630,7 @@ static void OpponentHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite); taskId = CreateTask(Task_StartSendOutAnim, 5); diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index a162981ec..c1e06dd1a 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -211,7 +211,7 @@ static void PlayerBufferRunCommand(void) static void CompleteOnBattlerSpritePosX_0(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) PlayerBufferExecCompleted(); } @@ -1194,15 +1194,15 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId) { data[14] = gBattle_BG1_X; data[13] = gBattle_BG1_Y; - gBattle_BG1_X = -(sprite->pos1.x + sprite->pos2.x) + 32; - gBattle_BG1_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + gBattle_BG1_X = -(sprite->x + sprite->x2) + 32; + gBattle_BG1_Y = -(sprite->y + sprite->y2) + 32; } else { data[14] = gBattle_BG2_X; data[13] = gBattle_BG2_Y; - gBattle_BG2_X = -(sprite->pos1.x + sprite->pos2.x) + 32; - gBattle_BG2_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + gBattle_BG2_X = -(sprite->x + sprite->x2) + 32; + gBattle_BG2_Y = -(sprite->y + sprite->y2) + 32; } ++data[15]; } @@ -1219,8 +1219,8 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId) case 2: PlaySE(SE_RS_SHOP); if (IsMonGettingExpSentOut()) - CreateLevelUpVerticalSpritesTask(sprite->pos1.x + sprite->pos2.x, - sprite->pos1.y + sprite->pos2.y, + CreateLevelUpVerticalSpritesTask(sprite->x + sprite->x2, + sprite->y + sprite->y2, 10000, 10000, 1, @@ -1260,7 +1260,7 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId) static void FreeMonSpriteAfterFaintAnim(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); @@ -2190,7 +2190,7 @@ static void PlayerHandleDrawTrainerPic(void) (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; @@ -2220,7 +2220,7 @@ static void PlayerHandleTrainerSlide(void) (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; @@ -2231,7 +2231,7 @@ static void PlayerHandleTrainerSlideBack(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); @@ -2706,7 +2706,7 @@ static void PlayerHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = PlayerThrowBall_StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); diff --git a/src/battle_controller_pokedude.c b/src/battle_controller_pokedude.c index 0949463c3..71d9257f3 100644 --- a/src/battle_controller_pokedude.c +++ b/src/battle_controller_pokedude.c @@ -231,7 +231,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void) static void CompleteOnBattlerSpritePosX_0(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE - && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim) { @@ -598,7 +598,7 @@ static void FreeMonSpriteAfterFaintAnim(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); @@ -1310,7 +1310,7 @@ static void PokedudeHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), y, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1357,7 +1357,7 @@ static void PokedudeHandleDrawTrainerPic(void) 80, (8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80, 30); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; @@ -1371,7 +1371,7 @@ static void PokedudeHandleDrawTrainerPic(void) 176, (8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; @@ -1391,7 +1391,7 @@ static void PokedudeHandleTrainerSlide(void) (8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; @@ -1853,7 +1853,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index de67bf9bc..9f1b59f91 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -346,7 +346,7 @@ static void SafariHandleDrawTrainerPic(void) (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index aac9b990d..a075958ce 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -162,8 +162,8 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { - sprite->pos2.x += sprite->data[0]; - if (sprite->pos2.x == 0) + sprite->x2 += sprite->data[0]; + if (sprite->x2 == 0) sprite->callback = SpriteCallbackDummy; } } @@ -682,7 +682,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) LZDecompressWram(lzPaletteData, buffer); LoadPalette(buffer, paletteOffset, 32); Free(buffer); - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]); UpdateNickInHealthbox(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]); @@ -699,7 +699,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); } else { @@ -749,7 +749,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies; gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); } } @@ -792,9 +792,9 @@ void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); if (!loadMonSprite) - gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); + gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId); else - gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); + gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId); } void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) @@ -923,8 +923,8 @@ static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) invisible = TRUE; if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; - shadowSprite->pos1.x = battlerSprite->pos1.x; - shadowSprite->pos2.x = battlerSprite->pos2.x; + shadowSprite->x = battlerSprite->x; + shadowSprite->x2 = battlerSprite->x2; shadowSprite->invisible = invisible; } diff --git a/src/battle_interface.c b/src/battle_interface.c index cd4445fad..14ebae8b3 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -610,32 +610,32 @@ static void SpriteCB_HealthBar(struct Sprite *sprite) switch (sprite->data[6]) { case 0: - sprite->pos1.x = gSprites[r5].pos1.x + 16; - sprite->pos1.y = gSprites[r5].pos1.y; + sprite->x = gSprites[r5].x + 16; + sprite->y = gSprites[r5].y; break; case 1: - sprite->pos1.x = gSprites[r5].pos1.x + 16; - sprite->pos1.y = gSprites[r5].pos1.y; + sprite->x = gSprites[r5].x + 16; + sprite->y = gSprites[r5].y; break; default: case 2: - sprite->pos1.x = gSprites[r5].pos1.x + 8; - sprite->pos1.y = gSprites[r5].pos1.y; + sprite->x = gSprites[r5].x + 8; + sprite->y = gSprites[r5].y; break; } - sprite->pos2.x = gSprites[r5].pos2.x; - sprite->pos2.y = gSprites[r5].pos2.y; + sprite->x2 = gSprites[r5].x2; + sprite->y2 = gSprites[r5].y2; } static void SpriteCB_HealthBoxOther(struct Sprite *sprite) { u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId; - sprite->pos1.x = gSprites[healthboxMainSpriteId].pos1.x + 64; - sprite->pos1.y = gSprites[healthboxMainSpriteId].pos1.y; + sprite->x = gSprites[healthboxMainSpriteId].x + 64; + sprite->y = gSprites[healthboxMainSpriteId].y; - sprite->pos2.x = gSprites[healthboxMainSpriteId].pos2.x; - sprite->pos2.y = gSprites[healthboxMainSpriteId].pos2.y; + sprite->x2 = gSprites[healthboxMainSpriteId].x2; + sprite->y2 = gSprites[healthboxMainSpriteId].y2; } void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue) @@ -663,8 +663,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId) static void UpdateSpritePos(u8 spriteId, s16 x, s16 y) { - gSprites[spriteId].pos1.x = x; - gSprites[spriteId].pos1.y = y; + gSprites[spriteId].x = x; + gSprites[spriteId].y = y; } void DestoryHealthboxSprite(u8 healthboxSpriteId) @@ -1087,17 +1087,17 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, summaryBarSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10); SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable); - gSprites[summaryBarSpriteId].pos2.x = bar_pos2_X; + gSprites[summaryBarSpriteId].x2 = bar_pos2_X; gSprites[summaryBarSpriteId].data[0] = bar_data0; if (isOpponent) { - gSprites[summaryBarSpriteId].pos1.x -= 96; + gSprites[summaryBarSpriteId].x -= 96; gSprites[summaryBarSpriteId].oam.matrixNum = ST_OAM_HFLIP; } else { - gSprites[summaryBarSpriteId].pos1.x += 96; + gSprites[summaryBarSpriteId].x += 96; } for (i = 0; i < PARTY_SIZE; i++) @@ -1109,23 +1109,23 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, if (!isOpponent) { - gSprites[ballIconSpritesIds[i]].pos2.x = 0; - gSprites[ballIconSpritesIds[i]].pos2.y = 0; + gSprites[ballIconSpritesIds[i]].x2 = 0; + gSprites[ballIconSpritesIds[i]].y2 = 0; } gSprites[ballIconSpritesIds[i]].data[0] = summaryBarSpriteId; if (!isOpponent) { - gSprites[ballIconSpritesIds[i]].pos1.x += 10 * i + 24; + gSprites[ballIconSpritesIds[i]].x += 10 * i + 24; gSprites[ballIconSpritesIds[i]].data[1] = i * 7 + 10; - gSprites[ballIconSpritesIds[i]].pos2.x = 120; + gSprites[ballIconSpritesIds[i]].x2 = 120; } else { - gSprites[ballIconSpritesIds[i]].pos1.x -= 10 * (5 - i) + 24; + gSprites[ballIconSpritesIds[i]].x -= 10 * (5 - i) + 24; gSprites[ballIconSpritesIds[i]].data[1] = (6 - i) * 7 + 10; - gSprites[ballIconSpritesIds[i]].pos2.x = -120; + gSprites[ballIconSpritesIds[i]].x2 = -120; } gSprites[ballIconSpritesIds[i]].data[2] = isOpponent; @@ -1360,17 +1360,17 @@ static void sub_804948C(u8 taskId) static void SpriteCB_StatusSummaryBar(struct Sprite *sprite) { - if (sprite->pos2.x != 0) - sprite->pos2.x += sprite->data[0]; + if (sprite->x2 != 0) + sprite->x2 += sprite->data[0]; } static void sub_8049568(struct Sprite *sprite) { sprite->data[1] += 32; if (sprite->data[0] > 0) - sprite->pos2.x += sprite->data[1] >> 4; + sprite->x2 += sprite->data[1] >> 4; else - sprite->pos2.x -= sprite->data[1] >> 4; + sprite->x2 -= sprite->data[1] >> 4; sprite->data[1] &= 0xF; } @@ -1393,18 +1393,18 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite) if (var1 != 0) { - sprite->pos2.x += var2 >> 4; - if (sprite->pos2.x > 0) - sprite->pos2.x = 0; + sprite->x2 += var2 >> 4; + if (sprite->x2 > 0) + sprite->x2 = 0; } else { - sprite->pos2.x -= var2 >> 4; - if (sprite->pos2.x < 0) - sprite->pos2.x = 0; + sprite->x2 -= var2 >> 4; + if (sprite->x2 < 0) + sprite->x2 = 0; } - if (sprite->pos2.x == 0) + if (sprite->x2 == 0) { pan = SOUND_PAN_TARGET; if (var1 != 0) @@ -1434,11 +1434,11 @@ static void sub_8049630(struct Sprite *sprite) var2 += 56; sprite->data[3] = var2 & 0xFFF0; if (var1 != 0) - sprite->pos2.x += var2 >> 4; + sprite->x2 += var2 >> 4; else - sprite->pos2.x -= var2 >> 4; - if (sprite->pos2.x + sprite->pos1.x > 248 - || sprite->pos2.x + sprite->pos1.x < -8) + sprite->x2 -= var2 >> 4; + if (sprite->x2 + sprite->x > 248 + || sprite->x2 + sprite->x < -8) { sprite->invisible = TRUE; sprite->callback = SpriteCallbackDummy; @@ -1449,8 +1449,8 @@ static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite) { u8 barSpriteId = sprite->data[0]; - sprite->pos2.x = gSprites[barSpriteId].pos2.x; - sprite->pos2.y = gSprites[barSpriteId].pos2.y; + sprite->x2 = gSprites[barSpriteId].x2; + sprite->y2 = gSprites[barSpriteId].y2; } static const u8 gUnknown_8260556[] = _("{HIGHLIGHT 02}"); diff --git a/src/battle_main.c b/src/battle_main.c index 53757d13c..a2529c299 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -1642,9 +1642,9 @@ void SpriteCB_VsLetterDummy(struct Sprite *sprite) static void SpriteCB_VsLetter(struct Sprite *sprite) { if (sprite->data[0] != 0) - sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); + sprite->x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); else - sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8); + sprite->x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8); sprite->data[2] += 0x180; if (sprite->affineAnimEnded) { @@ -1855,8 +1855,8 @@ static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite) { if ((gIntroSlideFlags & 1) == 0) { - sprite->pos2.x += 2; - if (sprite->pos2.x == 0) + sprite->x2 += 2; + if (sprite->x2 == 0) { sprite->callback = SpriteCB_WildMonShowHealthbox; PlayCry1(sprite->data[2], 25); @@ -1953,7 +1953,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite) if (--sprite->data[4] == 0) { sprite->data[4] = 2; - sprite->pos2.y += 8; // Move the sprite down. + sprite->y2 += 8; // Move the sprite down. if (--sprite->data[3] < 0) { FreeSpriteOamMatrix(sprite); @@ -2003,8 +2003,8 @@ static void oac_poke_ally_(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { - sprite->pos2.x -= 2; - if (sprite->pos2.x == 0) + sprite->x2 -= 2; + if (sprite->x2 == 0) { sprite->callback = SpriteCallbackDummy3; sprite->data[1] = 0; @@ -2025,8 +2025,8 @@ void SpriteCB_FaintSlideAnim(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { - sprite->pos2.x += sprite->data[1]; - sprite->pos2.y += sprite->data[2]; + sprite->x2 += sprite->data[1]; + sprite->y2 += sprite->data[2]; } } @@ -2072,8 +2072,8 @@ void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude) gSprites[invisibleSpriteId].sAmplitude = amplitude; gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId; gSprites[invisibleSpriteId].sWhich = which; - gSprites[bouncerSpriteId].pos2.x = 0; - gSprites[bouncerSpriteId].pos2.y = 0; + gSprites[bouncerSpriteId].x2 = 0; + gSprites[bouncerSpriteId].y2 = 0; } void EndBounceEffect(u8 battler, u8 which) @@ -2098,8 +2098,8 @@ void EndBounceEffect(u8 battler, u8 which) DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]); gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0; } - gSprites[bouncerSpriteId].pos2.x = 0; - gSprites[bouncerSpriteId].pos2.y = 0; + gSprites[bouncerSpriteId].x2 = 0; + gSprites[bouncerSpriteId].y2 = 0; } static void SpriteCB_BounceEffect(struct Sprite *sprite) @@ -2111,7 +2111,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite) index = sprite->sSinIndex; else index = sprite->sSinIndex; - gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude; + gSprites[bouncerSpriteId].y2 = Sin(index, sprite->sAmplitude) + sprite->sAmplitude; sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF; } diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index c6ab568ff..8572fff2b 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5709,8 +5709,8 @@ static void PutMonIconOnLvlUpBox(void) static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) { - sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; - if (sprite->pos2.x != 0) + sprite->x2 = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + if (sprite->x2 != 0) { sprite->sDestroy = TRUE; } diff --git a/src/battle_transition.c b/src/battle_transition.c index e07bcd582..5dd796aa5 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -1102,10 +1102,10 @@ static void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite) } else { - if ((u16)sprite->pos1.x <= 240) + if ((u16)sprite->x <= 240) { - s16 posX = sprite->pos1.x >> 3; - s16 posY = sprite->pos1.y >> 3; + s16 posX = sprite->x >> 3; + s16 posY = sprite->y >> 3; if (posX != sprite->data[2]) { @@ -1119,8 +1119,8 @@ static void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite) SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001); } } - sprite->pos1.x += arr0[sprite->data[0]]; - if (sprite->pos1.x < -15 || sprite->pos1.x > 255) + sprite->x += arr0[sprite->data[0]]; + if (sprite->x < -15 || sprite->x > 255) FieldEffectStop(sprite, FLDEFF_POKEBALL); } } @@ -2093,10 +2093,10 @@ static bool8 BT_Phase2MugshotsSpriteFuncs_InitParams(struct Sprite *sprite) static bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite) { - sprite->pos1.x += sprite->spSpeed; - if (sprite->spOpponentOrPlayer && sprite->pos1.x < 133) + sprite->x += sprite->spSpeed; + if (sprite->spOpponentOrPlayer && sprite->x < 133) ++sprite->spState; - else if (!sprite->spOpponentOrPlayer && sprite->pos1.x > 103) + else if (!sprite->spOpponentOrPlayer && sprite->x > 103) ++sprite->spState; return FALSE; } @@ -2104,7 +2104,7 @@ static bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite) static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite) { sprite->spSpeed += sprite->spAbsAcc; - sprite->pos1.x += sprite->spSpeed; + sprite->x += sprite->spSpeed; if (sprite->spSpeed == 0) { ++sprite->spState; @@ -2118,8 +2118,8 @@ static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2(struct Sprite *sprite) { sprite->spSpeed += sprite->spAbsAcc; - sprite->pos1.x += sprite->spSpeed; - if (sprite->pos1.x < -31 || sprite->pos1.x > 271) + sprite->x += sprite->spSpeed; + if (sprite->x < -31 || sprite->x > 271) ++sprite->spState; return FALSE; } @@ -2296,8 +2296,8 @@ static bool8 BT_Phase2WhiteFadeInStripes_SetupSprites(struct Task *task) for (i = 0, posY = 0; i < 6; ++i, posY += 0x1B) { sprite = &gSprites[CreateInvisibleSprite(SpriteCB_BT_Phase2WhiteFadeInStripes)]; - sprite->pos1.x = 0xF0; - sprite->pos1.y = posY; + sprite->x = 0xF0; + sprite->y = posY; sprite->spDelay = buffer[i]; } ++sprite->spLastSprite; @@ -2389,21 +2389,21 @@ static void SpriteCB_BT_Phase2WhiteFadeInStripes(struct Sprite *sprite) else { u16 i; - u16 *bldY = &gScanlineEffectRegBuffers[0][sprite->pos1.y]; - u16 *win0H = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160]; + u16 *bldY = &gScanlineEffectRegBuffers[0][sprite->y]; + u16 *win0H = &gScanlineEffectRegBuffers[0][sprite->y + 160]; u32 stripeWidth = sprite->spLastSprite ? 0x19 : 0x1B; for (i = 0; i < stripeWidth; ++i) { bldY[i] = sprite->spBldyCounter >> 8; - win0H[i] = (u8)(sprite->pos1.x); + win0H[i] = (u8)(sprite->x); } - if (sprite->pos1.x == 0 && sprite->spBldyCounter == 0x1000) + if (sprite->x == 0 && sprite->spBldyCounter == 0x1000) sprite->spFinished = 1; - sprite->pos1.x -= 24; + sprite->x -= 24; sprite->spBldyCounter += 192; - if (sprite->pos1.x < 0) - sprite->pos1.x = 0; + if (sprite->x < 0) + sprite->x = 0; if (sprite->spBldyCounter > 0x1000) sprite->spBldyCounter = 0x1000; if (sprite->spLastSprite) diff --git a/src/berry_crush.c b/src/berry_crush.c index f2c54297b..68807101c 100644 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -2700,8 +2700,8 @@ static void CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGa spritesManager->berrySprites[i] = &gSprites[spriteId]; spritesManager->berrySprites[i]->oam.priority = 3; spritesManager->berrySprites[i]->affineAnimPaused = TRUE; - spritesManager->berrySprites[i]->pos1.x = spritesManager->playerCoords[i]->berryXOffset + 120; - spritesManager->berrySprites[i]->pos1.y = -16; + spritesManager->berrySprites[i]->x = spritesManager->playerCoords[i]->berryXOffset + 120; + spritesManager->berrySprites[i]->y = -16; data = spritesManager->berrySprites[i]->data; speed = Q_8_8(2.0); sYSpeed = speed; @@ -2717,7 +2717,7 @@ static void CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGa var2 = speed + Q_8_8(0.125); var2 = var2 / 2; // go from Q8.8 to Q9.7 var1 = Q_N_S_div(7, Q_N_S(7, 127), var2); - sX = Q_N_S(7, (u16)spritesManager->berrySprites[i]->pos1.x); + sX = Q_N_S(7, (u16)spritesManager->berrySprites[i]->x); sXSpeed = Q_N_S_div(7, distance, var1); var1 = Q_N_S_mul(7, var1, Q_N_S(7, 0.666666667)); sSinIdx = 0; @@ -2733,21 +2733,21 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite) s16 *data = sprite->data; sYSpeed += sYAccel; - sprite->pos2.y += Q_8_8_TO_INT(sYSpeed); + sprite->y2 += Q_8_8_TO_INT(sYSpeed); if (sBitfield & F_MOVE_HORIZ) { sprite->sX += sXSpeed; sSinIdx += sSinSpeed; - sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); + sprite->x2 = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126) { - sprite->pos2.x = 0; + sprite->x2 = 0; sBitfield &= MASK_TARGET_Y; } } - sprite->pos1.x = Q_N_S_TO_INT(7, sX); - if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y)) + sprite->x = Q_N_S_TO_INT(7, sX); + if (sprite->y + sprite->y2 >= (sBitfield & MASK_TARGET_Y)) { sprite->callback = SpriteCallbackDummy; FreeSpriteOamMatrix(sprite); @@ -2800,8 +2800,8 @@ static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGa gfx->impactSprites[i]->invisible = FALSE; gfx->impactSprites[i]->animPaused = FALSE; - gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][0]; - gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][1]; + gfx->impactSprites[i]->x2 = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][0]; + gfx->impactSprites[i]->y2 = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][1]; #undef flags } } @@ -2820,10 +2820,10 @@ static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGa if (gfx->sparkleSprites[i]->invisible) { gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init; - gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120; - gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4); - gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); - gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1]; + gfx->sparkleSprites[i]->x = sSparkleCoords[i][0] + 120; + gfx->sparkleSprites[i]->y = sSparkleCoords[i][1] + 136 - (yModifier * 4); + gfx->sparkleSprites[i]->x2 = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); + gfx->sparkleSprites[i]->y2 = sSparkleCoords[i][1]; if (linkState->bigSparkle) StartSpriteAnim(gfx->sparkleSprites[i], 1); else @@ -3403,8 +3403,8 @@ static void SpriteCB_Sparkle_End(struct Sprite * sprite) for (; r1 < NELEMS(sprite->data); ++r1) sprite->data[r1] = 0; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; sprite->invisible = TRUE; sprite->animPaused = TRUE; sprite->callback = r5; @@ -3430,20 +3430,20 @@ static void SpriteCB_Sparkle(struct Sprite * sprite) s16 *data = sprite->data; sYSpeed += sYAccel; - sprite->pos2.y += Q_8_8_TO_INT(sYSpeed); + sprite->y2 += Q_8_8_TO_INT(sYSpeed); if (sBitfield & F_MOVE_HORIZ) { sprite->sX += sXSpeed; sSinIdx += sSinSpeed; - sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); + sprite->x2 = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126) { - sprite->pos2.x = 0; + sprite->x2 = 0; sBitfield &= MASK_TARGET_Y; } } - sprite->pos1.x = Q_N_S_TO_INT(7, sX); - if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y)) + sprite->x = Q_N_S_TO_INT(7, sX); + if (sprite->y + sprite->y2 > (sBitfield & MASK_TARGET_Y)) sprite->callback = SpriteCB_Sparkle_End; } @@ -3460,17 +3460,17 @@ static void SpriteCB_Sparkle_Init(struct Sprite * sprite) sYAccel = Q_8_8(0.125); targetY = 168; sBitfield = targetY; - xMult = Q_N_S(7, sprite->pos2.x); - var = Q_N_S_div(7, Q_N_S(7, targetY - (u16) sprite->pos1.y), (speed + Q_8_8(0.125)) >> 1); - sprite->sX = Q_N_S(7, (u16)sprite->pos1.x); + xMult = Q_N_S(7, sprite->x2); + var = Q_N_S_div(7, Q_N_S(7, targetY - (u16) sprite->y), (speed + Q_8_8(0.125)) >> 1); + sprite->sX = Q_N_S(7, (u16)sprite->x); sXSpeed = Q_N_S_div(7, xMult, var); speed = Q_N_S_mul(7, var, Q_N_S(7, 0.666666667)); sSinIdx = zero; sSinSpeed = Q_N_S_div(7, Q_N_S(7, 127), speed); - sAmplitude = sprite->pos2.x / 4; + sAmplitude = sprite->x2 / 4; sBitfield |= F_MOVE_HORIZ; - sprite->pos2.y = zero; - sprite->pos2.x = zero; + sprite->y2 = zero; + sprite->x2 = zero; sprite->callback = SpriteCB_Sparkle; sprite->animPaused = FALSE; sprite->invisible = FALSE; @@ -210,8 +210,8 @@ static void AnimMegahornHorn(struct Sprite *sprite) gBattleAnimArgs[3] = -gBattleAnimArgs[3]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; @@ -231,8 +231,8 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); @@ -253,8 +253,8 @@ static void AnimTranslateWebThread(struct Sprite *sprite) gBattleAnimArgs[2] /= 2; InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; if (!gBattleAnimArgs[4]) { sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -276,20 +276,20 @@ static void sub_80B41C0(struct Sprite *sprite) DestroyAnimSprite(sprite); return; } - sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]); + sprite->x2 += Sin(sprite->data[6], sprite->data[5]); sprite->data[6] = (sprite->data[6] + 13) & 0xFF; } static void AnimStringWrap(struct Sprite *sprite) { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = sub_80B4274; } @@ -379,7 +379,7 @@ static void AnimTranslateStinger(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, 1); lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; - rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); + rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y); rot += 0xC000; TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot); sprite->data[0] = gBattleAnimArgs[4]; @@ -422,10 +422,10 @@ static void AnimMissileArcStep(struct Sprite *sprite) { s16 tempData[8]; u16 *data = sprite->data; - u16 x1 = sprite->pos1.x; - s16 x2 = sprite->pos2.x; - u16 y1 = sprite->pos1.y; - s16 y2 = sprite->pos2.y; + u16 x1 = sprite->x; + s16 x2 = sprite->x2; + u16 y1 = sprite->y; + s16 y2 = sprite->y2; s32 i; for (i = 0; i < 8; ++i) @@ -434,8 +434,8 @@ static void AnimMissileArcStep(struct Sprite *sprite) y2 += y1; if (!TranslateAnimHorizontalArc(sprite)) { - u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, - sprite->pos1.y + sprite->pos2.y - y2); + u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2, + sprite->y + sprite->y2 - y2); rotation += 0xC000; TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation); @@ -449,13 +449,13 @@ static void AnimTailGlowOrb(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; diff --git a/src/credits.c b/src/credits.c index 09bdb89c2..4b6b05063 100644 --- a/src/credits.c +++ b/src/credits.c @@ -1275,10 +1275,10 @@ static void Task_MovePlayerAndGroundSprites(u8 taskId) case 0: break; case 1: - if (gSprites[data->playerSpriteId].pos1.x != 0xD0) + if (gSprites[data->playerSpriteId].x != 0xD0) { - gSprites[data->playerSpriteId].pos1.x--; - gSprites[data->groundSpriteId].pos1.x--; + gSprites[data->playerSpriteId].x--; + gSprites[data->groundSpriteId].x--; } else { @@ -1288,10 +1288,10 @@ static void Task_MovePlayerAndGroundSprites(u8 taskId) case 2: if (sCreditsMgr->unk_1D & 1) { - if (gSprites[data->playerSpriteId].pos1.y != 0x50) + if (gSprites[data->playerSpriteId].y != 0x50) { - gSprites[data->playerSpriteId].pos1.y--; - gSprites[data->groundSpriteId].pos1.y--; + gSprites[data->playerSpriteId].y--; + gSprites[data->groundSpriteId].y--; } else { @@ -1302,8 +1302,8 @@ static void Task_MovePlayerAndGroundSprites(u8 taskId) case 3: if (sCreditsMgr->mainseqno == 15) { - gSprites[data->playerSpriteId].pos1.x--; - gSprites[data->groundSpriteId].pos1.x--; + gSprites[data->playerSpriteId].x--; + gSprites[data->groundSpriteId].x--; } break; } diff --git a/src/dark.c b/src/dark.c index e8b0b7e62..202782c55 100644 --- a/src/dark.c +++ b/src/dark.c @@ -284,17 +284,17 @@ static void sub_80B7B48(struct Sprite *sprite) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; if (sprite->data[7] == 0) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; --sprite->data[0]; } - sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->y2 += Sin(sprite->data[5], sprite->data[6]); sprite->data[5] = (sprite->data[5] + 3) & 0xFF; if (sprite->data[5] > 0x7F) { @@ -308,8 +308,8 @@ static void sub_80B7B48(struct Sprite *sprite) static void AnimBite(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = gBattleAnimArgs[4]; @@ -321,8 +321,8 @@ static void sub_80B7C10(struct Sprite *sprite) { sprite->data[4] += sprite->data[0]; sprite->data[5] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = sprite->data[5] >> 8; + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = sprite->data[5] >> 8; if (++sprite->data[3] == sprite->data[2]) sprite->callback = sub_80B7C50; } @@ -331,8 +331,8 @@ static void sub_80B7C50(struct Sprite *sprite) { sprite->data[4] -= sprite->data[0]; sprite->data[5] -= sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = sprite->data[5] >> 8; + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = sprite->data[5] >> 8; if (--sprite->data[3] == 0) DestroySpriteAndMatrix(sprite); } @@ -351,29 +351,29 @@ static void AnimTearDrop(struct Sprite *sprite) switch (gBattleAnimArgs[1]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; break; case 1: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; break; case 2: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; case 3: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; } sprite->data[0] = 32; - sprite->data[2] = sprite->pos1.x + xOffset; - sprite->data[4] = sprite->pos1.y + 12; + sprite->data[2] = sprite->x + xOffset; + sprite->data[4] = sprite->y + 12; sprite->data[5] = -12; InitAnimArcTranslation(sprite); sprite->callback = sub_80B7D88; @@ -750,8 +750,8 @@ void sub_80B8664(u8 taskId) static void AnimClawSlash(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -804,8 +804,8 @@ void AnimTask_MetallicShine(u8 taskId) AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); - gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96; - gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gBattle_BG1_X = -gSprites[spriteId].x + 96; + gBattle_BG1_Y = -gSprites[spriteId].y + 32; paletteNum = 16 + gSprites[spriteId].oam.paletteNum; if (gBattleAnimArgs[1] == 0) SetGreyscaleOrOriginalPalette(paletteNum, FALSE); diff --git a/src/daycare.c b/src/daycare.c index 7ae500b35..be1c125f8 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -2010,7 +2010,7 @@ static void SpriteCB_Egg_0(struct Sprite* sprite) else { sprite->data[1] = (sprite->data[1] + 20) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], 1); + sprite->x2 = Sin(sprite->data[1], 1); if (sprite->data[0] == 15) { PlaySE(SE_BALL); @@ -2033,7 +2033,7 @@ static void SpriteCB_Egg_1(struct Sprite* sprite) else { sprite->data[1] = (sprite->data[1] + 20) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], 2); + sprite->x2 = Sin(sprite->data[1], 2); if (sprite->data[0] == 15) { PlaySE(SE_BALL); @@ -2054,13 +2054,13 @@ static void SpriteCB_Egg_2(struct Sprite* sprite) sprite->callback = SpriteCB_Egg_3; sprite->data[0] = 0; species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES); - gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0; - gSprites[sEggHatchData->pokeSpriteID].pos2.y = gMonFrontPicCoords[species].y_offset; + gSprites[sEggHatchData->pokeSpriteID].x2 = 0; + gSprites[sEggHatchData->pokeSpriteID].y2 = gMonFrontPicCoords[species].y_offset; } else { sprite->data[1] = (sprite->data[1] + 20) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], 2); + sprite->x2 = Sin(sprite->data[1], 2); if (sprite->data[0] == 15) { PlaySE(SE_BALL); @@ -2113,7 +2113,7 @@ static void SpriteCB_Egg_5(struct Sprite* sprite) if (sprite->data[0] == 8) BeginNormalPaletteFade(0xFFFFFFFF, -1, 0x10, 0, 0xFFFF); if (sprite->data[0] <= 9) - gSprites[sEggHatchData->pokeSpriteID].pos1.y -= 1; + gSprites[sEggHatchData->pokeSpriteID].y -= 1; if (sprite->data[0] > 40) sprite->callback = SpriteCallbackDummy; sprite->data[0]++; @@ -2124,12 +2124,12 @@ static void SpriteCB_EggShard(struct Sprite* sprite) sprite->data[4] += sprite->data[1]; sprite->data[5] += sprite->data[2]; - sprite->pos2.x = sprite->data[4] / 256; - sprite->pos2.y = sprite->data[5] / 256; + sprite->x2 = sprite->data[4] / 256; + sprite->y2 = sprite->data[5] / 256; sprite->data[2] += sprite->data[3]; - if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data[2] > 0) + if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->data[2] > 0) DestroySprite(sprite); } diff --git a/src/dodrio_berry_picking_2.c b/src/dodrio_berry_picking_2.c index e5e263647..6c38ce545 100644 --- a/src/dodrio_berry_picking_2.c +++ b/src/dodrio_berry_picking_2.c @@ -357,11 +357,11 @@ static u32 sub_8153C30(struct Sprite * sprite) break; } - sprite->pos1.x += var; + sprite->x += var; if (++sprite->data[1] >= 40) { sprite->data[0] = 0; - sprite->pos1.x = sub_8154608(0, sub_81533B4()); + sprite->x = sub_8154608(0, sub_81533B4()); } } @@ -423,8 +423,8 @@ void sub_8153DD8(void) for (i = 0; i < 10; i++) { struct Sprite * sprite = &gSprites[gUnknown_203F43C->unk2A[i]]; - sprite->pos1.x = (i * 16) + 48; - sprite->pos1.y = -8 - (i * 8); + sprite->x = (i * 16) + 48; + sprite->y = -8 - (i * 8); gUnknown_203F43C->unkC[i] = 0; } } @@ -481,10 +481,10 @@ bool32 sub_8153F1C(void) { struct Sprite * sprite = &gSprites[gUnknown_203F43C->unk2A[i]]; gUnknown_203F43C->unk16[i] = 2; - if (gUnknown_203F43C->unkC[i] != 0 && sprite->pos1.y == 8) + if (gUnknown_203F43C->unkC[i] != 0 && sprite->y == 8) continue; r3 = TRUE; - if (sprite->pos1.y == 8) + if (sprite->y == 8) { if (gUnknown_203F43C->unkC[i] != 0) continue; @@ -492,7 +492,7 @@ bool32 sub_8153F1C(void) gUnknown_203F43C->unk16[i] = -16; PlaySE(SE_CLICK); } - sprite->pos1.y += gUnknown_203F43C->unk16[i]; + sprite->y += gUnknown_203F43C->unk16[i]; } if (r3) @@ -654,7 +654,7 @@ static void sub_8154324(bool8 invisible) void sub_8154370(u8 id, u8 y) { - gSprites[*gUnknown_203F400[id]].pos1.y = y * 8; + gSprites[*gUnknown_203F400[id]].y = y * 8; } void sub_8154398(u16 id, u8 frameNum) @@ -665,8 +665,8 @@ void sub_8154398(u16 id, u8 frameNum) // Unused static void sub_81543C4(u8 spriteId) { - gSprites[spriteId].pos1.x = 20 * spriteId + 50; - gSprites[spriteId].pos1.y = 50; + gSprites[spriteId].x = 20 * spriteId + 50; + gSprites[spriteId].y = 50; } // Gamefreak made a mistake there and goes out of bounds for the data array as it holds 8 elements @@ -688,7 +688,7 @@ static void sub_81543E8(struct Sprite * sprite) { if (++gUnknown_203F3F8[i][1] > array[i]) { - sprite->pos1.x--; + sprite->x--; gUnknown_203F3F8[i][1] = 0; } } @@ -737,8 +737,8 @@ void sub_81544F0(void) { struct Sprite * sprite = &gSprites[*gUnknown_203F3F8[i]]; sprite->sKeepPosX = TRUE; - sprite->pos1.x = gUnknown_8478E0E[i][0]; - sprite->pos1.y = gUnknown_8478E0E[i][1]; + sprite->x = gUnknown_8478E0E[i][0]; + sprite->y = gUnknown_8478E0E[i][1]; } } diff --git a/src/dragon.c b/src/dragon.c index 747efdb7c..cef5d219d 100644 --- a/src/dragon.c +++ b/src/dragon.c @@ -188,19 +188,19 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate = static void sub_80B725C(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; gBattleAnimArgs[4] = -gBattleAnimArgs[4]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -217,15 +217,15 @@ static void sub_80B72F8(struct Sprite *sprite) sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[1]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[2] -= gBattleAnimArgs[2]; sprite->data[4] += gBattleAnimArgs[3]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[2] += gBattleAnimArgs[2]; sprite->data[4] += gBattleAnimArgs[3]; StartSpriteAnim(sprite, 1); @@ -239,16 +239,16 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]); - sprite->pos1.y += gBattleAnimArgs[2]; + sprite->y += gBattleAnimArgs[2]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } @@ -265,8 +265,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite) u16 r5; u16 r0; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[4] = 0; sprite->data[5] = 1; sprite->data[6] = gBattleAnimArgs[0]; @@ -276,8 +276,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite) sprite->data[7] = r5 / 2; else sprite->data[7] = r0 / 2; - sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); - sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + sprite->x2 = Cos(sprite->data[6], sprite->data[7]); + sprite->y2 = Sin(sprite->data[6], sprite->data[7]); sprite->callback = sub_80B74D8; } @@ -287,8 +287,8 @@ static void sub_80B74D8(struct Sprite *sprite) { case 0: sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; - sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); - sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + sprite->x2 = Cos(sprite->data[6], sprite->data[7]); + sprite->y2 = Sin(sprite->data[6], sprite->data[7]); if (++sprite->data[4] > 5) { sprite->data[4] = 0; @@ -305,8 +305,8 @@ static void sub_80B74D8(struct Sprite *sprite) sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95) sprite->data[7] = 0x96; - sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); - sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + sprite->x2 = Cos(sprite->data[6], sprite->data[7]); + sprite->y2 = Sin(sprite->data[6], sprite->data[7]); if (++sprite->data[4] > 5) { sprite->data[4] = 0; @@ -408,12 +408,12 @@ static void AnimOverheatFlame(struct Sprite *sprite) { s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4]; sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); sprite->data[2] = Sin(gBattleAnimArgs[1], r6); - sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0]; - sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0]; + sprite->x += sprite->data[1] * gBattleAnimArgs[0]; + sprite->y += sprite->data[2] * gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[3]; sprite->callback = sub_80B7894; for (i = 0; i < 7; ++i) @@ -424,8 +424,8 @@ static void sub_80B7894(struct Sprite *sprite) { sprite->data[4] += sprite->data[1]; sprite->data[5] += sprite->data[2]; - sprite->pos2.x = sprite->data[4] / 10; - sprite->pos2.y = sprite->data[5] / 10; + sprite->x2 = sprite->data[4] / 10; + sprite->y2 = sprite->data[5] / 10; if (++sprite->data[0] > sprite->data[3]) DestroyAnimSprite(sprite); } diff --git a/src/easy_chat_3.c b/src/easy_chat_3.c index dc9fbed01..b1da86beb 100644 --- a/src/easy_chat_3.c +++ b/src/easy_chat_3.c @@ -1940,17 +1940,17 @@ static void SpriteCB_BounceCursor(struct Sprite * sprite) if (++sprite->data[0] > 2) { sprite->data[0] = 0; - if (++sprite->pos2.x > 0) - sprite->pos2.x = -6; + if (++sprite->x2 > 0) + sprite->x2 = -6; } } } static void SetSelectDestFieldCursorSpritePosAndResetAnim(u8 x, u8 y) { - sEasyChatGraphicsResources->selectDestFieldCursorSprite->pos1.x = x; - sEasyChatGraphicsResources->selectDestFieldCursorSprite->pos1.y = y; - sEasyChatGraphicsResources->selectDestFieldCursorSprite->pos2.x = 0; + sEasyChatGraphicsResources->selectDestFieldCursorSprite->x = x; + sEasyChatGraphicsResources->selectDestFieldCursorSprite->y = y; + sEasyChatGraphicsResources->selectDestFieldCursorSprite->x2 = 0; sEasyChatGraphicsResources->selectDestFieldCursorSprite->data[0] = 0; } @@ -1958,7 +1958,7 @@ static void FreezeSelectDestFieldCursorSprite(void) { sEasyChatGraphicsResources->selectDestFieldCursorSprite->data[0] = 0; sEasyChatGraphicsResources->selectDestFieldCursorSprite->data[1] = 0; - sEasyChatGraphicsResources->selectDestFieldCursorSprite->pos2.x = 0; + sEasyChatGraphicsResources->selectDestFieldCursorSprite->x2 = 0; } static void UnfreezeSelectDestFieldCursorSprite(void) @@ -1970,11 +1970,11 @@ static void CreateRedRectangularCursorSpritePair(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_RedRectangularCursor, 0, 0, 3); sEasyChatGraphicsResources->rectCursorSpriteRight = &gSprites[spriteId]; - sEasyChatGraphicsResources->rectCursorSpriteRight->pos2.x = 32; + sEasyChatGraphicsResources->rectCursorSpriteRight->x2 = 32; spriteId = CreateSprite(&sSpriteTemplate_RedRectangularCursor, 0, 0, 3); sEasyChatGraphicsResources->rectCursorSpriteLeft = &gSprites[spriteId]; - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos2.x = -32; + sEasyChatGraphicsResources->rectCursorSpriteLeft->x2 = -32; sEasyChatGraphicsResources->rectCursorSpriteRight->hFlip = TRUE; EC_MoveCursor(); @@ -2008,22 +2008,22 @@ static void MoveCursor_Group(s8 x, s8 y) if (x != -1) { StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteRight, 0); - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.x = x * 84 + 58; - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.y = y * 16 + 96; + sEasyChatGraphicsResources->rectCursorSpriteRight->x = x * 84 + 58; + sEasyChatGraphicsResources->rectCursorSpriteRight->y = y * 16 + 96; StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteLeft, 0); - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.x = x * 84 + 58; - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.y = y * 16 + 96; + sEasyChatGraphicsResources->rectCursorSpriteLeft->x = x * 84 + 58; + sEasyChatGraphicsResources->rectCursorSpriteLeft->y = y * 16 + 96; } else { StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteRight, 1); - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.x = 216; - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.y = y * 16 + 112; + sEasyChatGraphicsResources->rectCursorSpriteRight->x = 216; + sEasyChatGraphicsResources->rectCursorSpriteRight->y = y * 16 + 112; StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteLeft, 1); - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.x = 216; - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.y = y * 16 + 112; + sEasyChatGraphicsResources->rectCursorSpriteLeft->x = 216; + sEasyChatGraphicsResources->rectCursorSpriteLeft->y = y * 16 + 112; } } @@ -2048,22 +2048,22 @@ static void MoveCursor_Alpha(s8 cursorX, s8 cursorY) } StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteRight, anim); - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.x = x; - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.y = y; + sEasyChatGraphicsResources->rectCursorSpriteRight->x = x; + sEasyChatGraphicsResources->rectCursorSpriteRight->y = y; StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteLeft, anim); - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.x = x; - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.y = y; + sEasyChatGraphicsResources->rectCursorSpriteLeft->x = x; + sEasyChatGraphicsResources->rectCursorSpriteLeft->y = y; } else { StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteRight, 1); - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.x = 216; - sEasyChatGraphicsResources->rectCursorSpriteRight->pos1.y = cursorY * 16 + 112; + sEasyChatGraphicsResources->rectCursorSpriteRight->x = 216; + sEasyChatGraphicsResources->rectCursorSpriteRight->y = cursorY * 16 + 112; StartSpriteAnim(sEasyChatGraphicsResources->rectCursorSpriteLeft, 1); - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.x = 216; - sEasyChatGraphicsResources->rectCursorSpriteLeft->pos1.y = cursorY * 16 + 112; + sEasyChatGraphicsResources->rectCursorSpriteLeft->x = 216; + sEasyChatGraphicsResources->rectCursorSpriteLeft->y = cursorY * 16 + 112; } } @@ -2081,8 +2081,8 @@ static void SpriteCB_SelectWordCursorSprite(struct Sprite * sprite) if (++sprite->data[0] > 2) { sprite->data[0] = 0; - if (++sprite->pos2.x > 0) - sprite->pos2.x = -6; + if (++sprite->x2 > 0) + sprite->x2 = -6; } } @@ -2101,9 +2101,9 @@ static void SetSelectWordCursorSpritePosExplicit(u8 x, u8 y) { if (sEasyChatGraphicsResources->selectWordCursorSprite) { - sEasyChatGraphicsResources->selectWordCursorSprite->pos1.x = x * 8 + 4; - sEasyChatGraphicsResources->selectWordCursorSprite->pos1.y = (y + 1) * 8 + 1; - sEasyChatGraphicsResources->selectWordCursorSprite->pos2.x = 0; + sEasyChatGraphicsResources->selectWordCursorSprite->x = x * 8 + 4; + sEasyChatGraphicsResources->selectWordCursorSprite->y = (y + 1) * 8 + 1; + sEasyChatGraphicsResources->selectWordCursorSprite->x2 = 0; sEasyChatGraphicsResources->selectWordCursorSprite->data[0] = 0; } } @@ -2121,7 +2121,7 @@ static void CreateSelectGroupHelpSprite(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_SelectGroupHelp, 208, 128, 6); sEasyChatGraphicsResources->selectGroupHelpSprite = &gSprites[spriteId]; - sEasyChatGraphicsResources->selectGroupHelpSprite->pos2.x = -64; + sEasyChatGraphicsResources->selectGroupHelpSprite->x2 = -64; spriteId = CreateSprite(&sSpriteTemplate_EasyChatModeIcons, 208, 80, 5); sEasyChatGraphicsResources->modeIconsSprite = &gSprites[spriteId]; @@ -2135,10 +2135,10 @@ static bool8 AnimateSeletGroupModeAndHelpSpriteEnter(void) default: return FALSE; case 0: - sEasyChatGraphicsResources->selectGroupHelpSprite->pos2.x += 8; - if (sEasyChatGraphicsResources->selectGroupHelpSprite->pos2.x >= 0) + sEasyChatGraphicsResources->selectGroupHelpSprite->x2 += 8; + if (sEasyChatGraphicsResources->selectGroupHelpSprite->x2 >= 0) { - sEasyChatGraphicsResources->selectGroupHelpSprite->pos2.x = 0; + sEasyChatGraphicsResources->selectGroupHelpSprite->x2 = 0; if (!IsEasyChatAlphaMode()) StartSpriteAnim(sEasyChatGraphicsResources->modeIconsSprite, 1); else @@ -2175,8 +2175,8 @@ static bool8 RunModeIconHidingAnimation(void) sEasyChatGraphicsResources->modeIconState = 1; break; case 1: - sEasyChatGraphicsResources->selectGroupHelpSprite->pos2.x -= 8; - if (sEasyChatGraphicsResources->selectGroupHelpSprite->pos2.x <= -64) + sEasyChatGraphicsResources->selectGroupHelpSprite->x2 -= 8; + if (sEasyChatGraphicsResources->selectGroupHelpSprite->x2 <= -64) { DestroySprite(sEasyChatGraphicsResources->modeIconsSprite); DestroySprite(sEasyChatGraphicsResources->selectGroupHelpSprite); @@ -2241,14 +2241,14 @@ static void UpdateVerticalScrollArrowSpriteXPos(int direction) if (!direction) { // Group select - sEasyChatGraphicsResources->upTriangleCursorSprite->pos1.x = 96; - sEasyChatGraphicsResources->downTriangleCursorSprite->pos1.x = 96; + sEasyChatGraphicsResources->upTriangleCursorSprite->x = 96; + sEasyChatGraphicsResources->downTriangleCursorSprite->x = 96; } else { // Word select - sEasyChatGraphicsResources->upTriangleCursorSprite->pos1.x = 120; - sEasyChatGraphicsResources->downTriangleCursorSprite->pos1.x = 120; + sEasyChatGraphicsResources->upTriangleCursorSprite->x = 120; + sEasyChatGraphicsResources->downTriangleCursorSprite->x = 120; } } diff --git a/src/electric.c b/src/electric.c index 9c957f097..f6f01a8ef 100644 --- a/src/electric.c +++ b/src/electric.c @@ -454,10 +454,10 @@ static const struct SpriteTemplate sShockWaveProgressingBoltSpriteTemplate = static void AnimLightning(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->callback = sub_80ADC3C; } @@ -470,9 +470,9 @@ static void sub_80ADC3C(struct Sprite *sprite) static void sub_80ADC58(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; sprite->callback = sub_80ADC9C; } @@ -484,17 +484,17 @@ static void sub_80ADC9C(struct Sprite *sprite) static void sub_80ADCB8(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y -= gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y -= gBattleAnimArgs[1]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[2]; @@ -534,16 +534,16 @@ static void sub_80ADD4C(struct Sprite *sprite) } if (gBattleAnimArgs[5] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); } else { - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); } - sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; - sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8; + sprite->x2 = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; + sprite->y2 = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8; if (gBattleAnimArgs[6] & 1) sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; matrixNum = sprite->oam.matrixNum; @@ -559,9 +559,9 @@ static void AnimZapCannonSpark(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[2]; @@ -576,8 +576,8 @@ static void sub_80ADF38(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); - sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); + sprite->x2 += Sin(sprite->data[7], sprite->data[5]); + sprite->y2 += Cos(sprite->data[7], sprite->data[5]); sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if(!(sprite->data[7] % 3)) sprite->invisible ^= 1; @@ -603,8 +603,8 @@ static void AnimThunderboltOrb(struct Sprite *sprite) { if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; sprite->data[3] = gBattleAnimArgs[0]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[3]; @@ -622,8 +622,8 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite) battler = gBattleAnimAttacker; if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; sprite->data[5] = gBattleAnimArgs[2]; sprite->data[6] = gBattleAnimArgs[5]; @@ -635,8 +635,8 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite) static void sub_80AE130(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]); - sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]); + sprite->x2 = Sin(sprite->data[7], sprite->data[5]); + sprite->y2 = Cos(sprite->data[7], sprite->data[5]); sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[7] % sprite->data[4] == 0) sprite->invisible ^= 1; @@ -751,9 +751,9 @@ static void AnimThunderWave(struct Sprite *sprite) { u8 spriteId; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; - spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->x + 32, sprite->y, sprite->subpriority); gSprites[spriteId].oam.tileNum += 8; ++gAnimVisualTaskCount; gSprites[spriteId].callback = sub_80AE4F4; @@ -812,12 +812,12 @@ static void sub_80AE5BC(u8 taskId) { struct Sprite *sprite = &gSprites[spriteId]; - sprite->pos1.x += sElectricChargingParticleCoordOffsets[task->data[9]][0]; - sprite->pos1.y += sElectricChargingParticleCoordOffsets[task->data[9]][1]; + sprite->x += sElectricChargingParticleCoordOffsets[task->data[9]][0]; + sprite->y += sElectricChargingParticleCoordOffsets[task->data[9]][1]; sprite->data[0] = 40 - task->data[8] * 5; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[14]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[15]; sprite->data[5] = taskId; InitAnimLinearTranslation(sprite); @@ -861,13 +861,13 @@ static void AnimGrowingChargeOrb(struct Sprite *sprite) { if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -877,16 +877,16 @@ static void AnimElectricPuff(struct Sprite *sprite) { if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } - sprite->pos2.x = gBattleAnimArgs[1]; - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->x2 = gBattleAnimArgs[1]; + sprite->y2 = gBattleAnimArgs[2]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); sprite->callback = RunStoredCallbackWhenAnimEnds; } @@ -894,8 +894,8 @@ static void AnimElectricPuff(struct Sprite *sprite) static void AnimVoltTackleOrbSlide(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER); sprite->data[7] = 16; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) @@ -912,9 +912,9 @@ static void sub_80AE83C(struct Sprite *sprite) ++sprite->data[0]; break; case 1: - sprite->pos1.x += sprite->data[7]; - gSprites[sprite->data[6]].pos2.x += sprite->data[7]; - if ((u16)(sprite->pos1.x + 80) > 400) + sprite->x += sprite->data[7]; + gSprites[sprite->data[6]].x2 += sprite->data[7]; + if ((u16)(sprite->x + 80) > 400) DestroySpriteAndMatrix(sprite); break; } @@ -939,7 +939,7 @@ void AnimTask_VoltTackleAttackerReappear(u8 taskId) task->data[14] = 32; task->data[13] = -2; } - gSprites[task->data[15]].pos2.x = task->data[14]; + gSprites[task->data[15]].x2 = task->data[14]; ++task->data[0]; break; case 1: @@ -951,7 +951,7 @@ void AnimTask_VoltTackleAttackerReappear(u8 taskId) if (task->data[14]) { task->data[14] += task->data[13]; - gSprites[task->data[15]].pos2.x = task->data[14]; + gSprites[task->data[15]].x2 = task->data[14]; } else { @@ -1085,8 +1085,8 @@ static void AnimGrowingShockWaveOrb(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); StartSpriteAffineAnim(sprite, 2); ++sprite->data[0]; break; diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 14914bf92..79281750e 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -1617,11 +1617,11 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl } sprite = &gSprites[spriteId]; - sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = objectEventId; @@ -1772,7 +1772,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.y += sprite->centerToCornerVecY; + sprite->y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = a1; @@ -1811,7 +1811,7 @@ u8 sub_805EB44(u8 graphicsId, u8 a1, s16 x, s16 y) { sprite = &gSprites[spriteId]; sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.y += sprite->centerToCornerVecY; + sprite->y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->data[0] = a1; if (graphicsInfo->paletteSlot == 10) @@ -1950,11 +1950,11 @@ static void ReloadMapObjectWithOffset(u8 objectEventId, s16 x, s16 y) if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; - sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sprite->images = graphicsInfo->images; if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER) { @@ -2041,11 +2041,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId) } objectEvent->inanimate = graphicsInfo->inanimate; objectEvent->graphicsId = graphicsId; - SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; if (objectEvent->trackedByCamera) { CameraObjectReset1(); @@ -2172,8 +2172,8 @@ void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) { sprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - sprite->pos2.x = x; - sprite->pos2.y = y; + sprite->x2 = x; + sprite->y2 = y; } } @@ -2317,11 +2317,11 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) sprite = &gSprites[objectEvent->spriteId]; graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); SetObjectEventCoords(objectEvent, x, y); - SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sub_805EFF4(objectEvent); if (objectEvent->trackedByCamera) CameraObjectReset1(); @@ -2420,8 +2420,8 @@ static void ObjectCB_CameraObject(struct Sprite *sprite) static void CameraObject_0(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->x = gSprites[sprite->data[0]].x; + sprite->y = gSprites[sprite->data[0]].y; sprite->invisible = TRUE; sprite->data[1] = 1; CameraObject_1(sprite); @@ -2429,19 +2429,19 @@ static void CameraObject_0(struct Sprite *sprite) static void CameraObject_1(struct Sprite *sprite) { - s16 x = gSprites[sprite->data[0]].pos1.x; - s16 y = gSprites[sprite->data[0]].pos1.y; + s16 x = gSprites[sprite->data[0]].x; + s16 y = gSprites[sprite->data[0]].y; - sprite->data[2] = x - sprite->pos1.x; - sprite->data[3] = y - sprite->pos1.y; - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->data[2] = x - sprite->x; + sprite->data[3] = y - sprite->y; + sprite->x = x; + sprite->y = y; } static void CameraObject_2(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->x = gSprites[sprite->data[0]].x; + sprite->y = gSprites[sprite->data[0]].y; sprite->data[2] = 0; sprite->data[3] = 0; } @@ -2510,8 +2510,8 @@ u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) if (!gSprites[i].inUse) { gSprites[i] = *sprite; - gSprites[i].pos1.x = x; - gSprites[i].pos1.y = y; + gSprites[i].x = x; + gSprites[i].y = y; gSprites[i].subpriority = subpriority; break; } @@ -2528,8 +2528,8 @@ u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) if (!gSprites[i].inUse) { gSprites[i] = *sprite; - gSprites[i].pos1.x = x; - gSprites[i].pos1.y = y; + gSprites[i].x = x; + gSprites[i].y = y; gSprites[i].subpriority = subpriority; return i; } @@ -7896,8 +7896,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp sprite->animPaused = FALSE; objectEvent->disableAnim = FALSE; } - sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7); - objectEvent->singleMovementActive = sprite->pos2.y != 0; + sprite->y2 = -(3 * gSineTable[sprite->data[6]] >> 7); + objectEvent->singleMovementActive = sprite->y2 != 0; return FALSE; case 1: if (++sprite->data[4] > 16) @@ -7932,7 +7932,7 @@ static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sp { bool8 ret; sprite->data[7] = (sprite->data[7] + 4) & 0xFF; - sprite->pos2.x = gSineTable[sprite->data[7]] >> 7; + sprite->x2 = gSineTable[sprite->data[7]] >> 7; if (sprite->data[7] == 0) ret = TRUE; else @@ -7967,30 +7967,30 @@ static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, str static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[2]++; return FALSE; } static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y -= 8; - if (sprite->pos2.y == -160) + sprite->y2 -= 8; + if (sprite->y2 == -160) sprite->data[2]++; return FALSE; } static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = -160; + sprite->y2 = -160; sprite->data[2]++; return FALSE; } static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y += 8; - if (sprite->pos2.y == 0) + sprite->y2 += 8; + if (sprite->y2 == 0) sprite->data[2]++; return FALSE; } @@ -8035,13 +8035,13 @@ static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (sprite->coordOffsetEnabled) { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } x2 = graphicsInfo->width + (s16)x; y2 = graphicsInfo->height + (s16)y; @@ -8471,7 +8471,7 @@ void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent) void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b) { s32 tmp = sprite->centerToCornerVecY; - u32 tmpa = *(u16 *)&sprite->pos1.y; + u32 tmpa = *(u16 *)&sprite->y; u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; s32 tmp2 = (tmpa - tmp) + tmpb; u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; @@ -8887,32 +8887,32 @@ void UnfreezeObjectEvents(void) static void little_step(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += sDirectionToVectors[direction].x; - sprite->pos1.y += sDirectionToVectors[direction].y; + sprite->x += sDirectionToVectors[direction].x; + sprite->y += sDirectionToVectors[direction].y; } static void double_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y; + sprite->x += 2 * (u16)sDirectionToVectors[direction].x; + sprite->y += 2 * (u16)sDirectionToVectors[direction].y; } static void triple_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y; + sprite->x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x; + sprite->y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y; } static void quad_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 4 * (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 4 * (u16)sDirectionToVectors[direction].y; + sprite->x += 4 * (u16)sDirectionToVectors[direction].x; + sprite->y += 4 * (u16)sDirectionToVectors[direction].y; } static void oct_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 8 * (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 8 * (u16)sDirectionToVectors[direction].y; + sprite->x += 8 * (u16)sDirectionToVectors[direction].x; + sprite->y += 8 * (u16)sDirectionToVectors[direction].y; } void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) @@ -9158,7 +9158,7 @@ u8 sub_8068D3C(struct Sprite *sprite) if (sprite->tJumpSpeed != 0) little_step(sprite, sprite->tDirection); - sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); sprite->tStepNo++; @@ -9167,7 +9167,7 @@ u8 sub_8068D3C(struct Sprite *sprite) if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) { - sprite->pos2.y = 0; + sprite->y2 = 0; jumpPhase = -1; } @@ -9183,7 +9183,7 @@ u8 sub_8068DC4(struct Sprite *sprite) if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1)) little_step(sprite, sprite->tDirection); - sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); sprite->tStepNo++; @@ -9192,7 +9192,7 @@ u8 sub_8068DC4(struct Sprite *sprite) if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) { - sprite->pos2.y = 0; + sprite->y2 = 0; jumpPhase = -1; } @@ -9247,13 +9247,13 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) if (sprite->coordOffsetEnabled) { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } x2 = x - (sprite->centerToCornerVecX >> 1); @@ -9377,13 +9377,13 @@ static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite) switch (sprite->tUnionRoomWarpAnimState) { case 0: - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->tUnionRoomWarpAnimState++; // fallthrough case 1: - if ((sprite->pos2.y -= 8) == -160) + if ((sprite->y2 -= 8) == -160) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->tInvisible = 1; sprite->tUnionRoomWarpAnimNo = 0; sprite->tUnionRoomWarpAnimState = 0; @@ -9397,11 +9397,11 @@ static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite) switch (sprite->tUnionRoomWarpAnimState) { case 0: - sprite->pos2.y = -160; + sprite->y2 = -160; sprite->tUnionRoomWarpAnimState++; // fallthrough case 1: - if ((sprite->pos2.y += 8) == 0) + if ((sprite->y2 += 8) == 0) { sprite->tUnionRoomWarpAnimNo = 0; sprite->tUnionRoomWarpAnimState = 0; @@ -9463,8 +9463,8 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent) static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) { const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); - gFieldEffectArguments[0] = sprite->pos1.x; - gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[0] = sprite->x; + gFieldEffectArguments[1] = sprite->y + (graphicsInfo->height >> 1) - 2; gFieldEffectArguments[2] = 151; gFieldEffectArguments[3] = 3; FieldEffectStart(FLDEFF_RIPPLE); diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c index f3cf21e7f..54f378670 100644 --- a/src/evolution_graphics.c +++ b/src/evolution_graphics.c @@ -105,16 +105,16 @@ static void SetEvoSparklesMatrices(void) static void SpriteCB_PreEvoSparkleSet1(struct Sprite * sprite) { u8 mnum; - if (sprite->pos1.y > 8) + if (sprite->y > 8) { - sprite->pos1.y = 88 - sprite->data[7] * sprite->data[7] / 80; - sprite->pos2.y = Sin((u8)sprite->data[6], sprite->data[5]) / 4; - sprite->pos2.x = Cos((u8) sprite->data[6], sprite->data[5]); + sprite->y = 88 - sprite->data[7] * sprite->data[7] / 80; + sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]) / 4; + sprite->x2 = Cos((u8) sprite->data[6], sprite->data[5]); sprite->data[6] += 4; if (sprite->data[7] & 1) sprite->data[5]--; sprite->data[7]++; - if (sprite->pos2.y > 0) + if (sprite->y2 > 0) sprite->subpriority = 1; else sprite->subpriority = 20; @@ -145,11 +145,11 @@ static void CreatePreEvoSparkleSet1(u8 a0) static void SpriteCB_PreEvoSparkleSet2(struct Sprite * sprite) { - if (sprite->pos1.y < 88) + if (sprite->y < 88) { - sprite->pos1.y = 8 + sprite->data[7] * sprite->data[7] / 5; - sprite->pos2.y = Sin((u8)sprite->data[6], sprite->data[5]) / 4; - sprite->pos2.x = Cos((u8)sprite->data[6], sprite->data[5]); + sprite->y = 8 + sprite->data[7] * sprite->data[7] / 5; + sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]) / 4; + sprite->x2 = Cos((u8)sprite->data[6], sprite->data[5]); sprite->data[5] = Sin((u8)(sprite->data[7] * 4), 40) + 8; sprite->data[7]++; } @@ -178,8 +178,8 @@ static void SpriteCB_PostEvoSparkleSet1(struct Sprite * sprite) { if (sprite->data[5] > 8) { - sprite->pos2.y = Sin((u8)sprite->data[6], sprite->data[5]); - sprite->pos2.x = Cos((u8)sprite->data[6], sprite->data[5]); + sprite->y2 = Sin((u8)sprite->data[6], sprite->data[5]); + sprite->x2 = Cos((u8)sprite->data[6], sprite->data[5]); sprite->data[5] -= sprite->data[3]; sprite->data[6] += 4; } @@ -209,11 +209,11 @@ static void SpriteCB_PostEvoSparkleSet2(struct Sprite * sprite) { u8 mnum; if ((sprite->data[7] & 3) == 0) - sprite->pos1.y++; + sprite->y++; if (sprite->data[6] < 128) { - sprite->pos2.y = -Sin((u8)sprite->data[6], sprite->data[5]); - sprite->pos1.x = 120 + sprite->data[3] * sprite->data[7] / 3; + sprite->y2 = -Sin((u8)sprite->data[6], sprite->data[5]); + sprite->x = 120 + sprite->data[3] * sprite->data[7] / 3; sprite->data[6]++; mnum = 31 - sprite->data[6] * 12 / 128; if (sprite->data[6] > 64) diff --git a/src/fame_checker.c b/src/fame_checker.c index cad65366b..7e3923b5b 100644 --- a/src/fame_checker.c +++ b/src/fame_checker.c @@ -753,10 +753,10 @@ static void Task_TopMenuHandleInput(u8 taskId) UpdateInfoBoxTilemap(1, 5); PrintUIHelp(1); task->data[2] = CreatePersonPicSprite(sFameCheckerData->unlockedPersons[cursorPos]); - gSprites[task->data[2]].pos2.x = 0xF0; + gSprites[task->data[2]].x2 = 0xF0; gSprites[task->data[2]].data[0] = 1; task->data[3] = CreateSpinningPokeballSprite(); - gSprites[task->data[3]].pos2.x = 0xF0; + gSprites[task->data[3]].x2 = 0xF0; gSprites[task->data[3]].data[0] = 1; task->func = Task_EnterPickMode; } @@ -808,9 +808,9 @@ static bool8 TryExitPickMode(u8 taskId) if (sFameCheckerData->inPickMode) { gSprites[task->data[2]].data[0] = 2; - gSprites[task->data[2]].pos2.x += 10; + gSprites[task->data[2]].x2 += 10; gSprites[task->data[3]].data[0] = 2; - gSprites[task->data[3]].pos2.x += 10; + gSprites[task->data[3]].x2 += 10; WipeMsgBoxAndTransfer(); task->func = Task_ExitPickMode; MessageBoxPrintEmptyText(); @@ -932,8 +932,8 @@ static void FC_MoveSelectorCursor(u8 taskId, s8 dx, s8 dy) u8 i; s16 *data = gTasks[taskId].data; PlaySE(SE_M_SWAGGER2); - gSprites[data[0]].pos1.x += dx; - gSprites[data[0]].pos1.y += dy; + gSprites[data[0]].x += dx; + gSprites[data[0]].y += dy; for (i = 0; i < 6; i++) SetMessageSelectorIconObjMode(sFameCheckerData->spriteIds[i], ST_OAM_OBJ_BLEND); FillWindowPixelRect(FCWINDOWID_MSGBOX, PIXEL_FILL(1), 0, 0, 0xd0, 0x20); @@ -1315,23 +1315,23 @@ static void SpriteCB_FCSpinningPokeball(struct Sprite * sprite) { if (sprite->data[0] == 1) { - if (sprite->pos2.x - 10 < 0) + if (sprite->x2 - 10 < 0) { - sprite->pos2.x = 0; + sprite->x2 = 0; sprite->data[0] = 0; } else - sprite->pos2.x -= 10; + sprite->x2 -= 10; } else if (sprite->data[0] == 2) { - if (sprite->pos2.x > 240) + if (sprite->x2 > 240) { - sprite->pos2.x = 240; + sprite->x2 = 240; sprite->data[0] = 0; } else - sprite->pos2.x += 10; + sprite->x2 += 10; } } diff --git a/src/field_effect.c b/src/field_effect.c index 206b695b0..1cb122674 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -826,8 +826,8 @@ static u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare) struct Sprite * sprite; spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect); sprite = &gSprites[spriteId]; - sprite->pos2.x = x; - sprite->pos2.y = y; + sprite->x2 = x; + sprite->y2 = y; sprite->subpriority = 0xFF; sprite->data[5] = fanfare; sprite->data[6] = duration; @@ -859,7 +859,7 @@ static void PokeballGlowEffect_0(struct Sprite * sprite) if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) { sprite->data[1] = 25; - endSpriteId = CreateSpriteAtEnd(&sUnknown_83CBF88, sUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, sUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF); + endSpriteId = CreateSpriteAtEnd(&sUnknown_83CBF88, sUnknown_83CC010[sprite->data[2]].x + sprite->x2, sUnknown_83CC010[sprite->data[2]].y + sprite->y2, 0xFF); gSprites[endSpriteId].oam.priority = 2; gSprites[endSpriteId].data[0] = sprite->data[7]; sprite->data[2]++; @@ -1155,7 +1155,7 @@ static bool8 FallWarpEffect_3(struct Task * task) s16 centerToCornerVecY; sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); - sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); + sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); task->data[1] = 1; task->data[2] = 0; gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; @@ -1171,7 +1171,7 @@ static bool8 FallWarpEffect_4(struct Task * task) objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.y += task->data[1]; + sprite->y2 += task->data[1]; if (task->data[1] < 8) { task->data[2] += task->data[1]; @@ -1180,19 +1180,19 @@ static bool8 FallWarpEffect_4(struct Task * task) task->data[1] <<= 1; } } - if (task->data[3] == 0 && sprite->pos2.y >= -16) + if (task->data[3] == 0 && sprite->y2 >= -16) { task->data[3]++; objectEvent->fixedPriority = FALSE; sprite->subspriteMode = task->data[4]; objectEvent->triggerGroundEffectsOnMove = TRUE; } - if (sprite->pos2.y >= 0) + if (sprite->y2 >= 0) { PlaySE(SE_M_STRENGTH); objectEvent->triggerGroundEffectsOnStop = TRUE; objectEvent->landingJump = TRUE; - sprite->pos2.y = 0; + sprite->y2 = 0; task->data[0]++; } return FALSE; @@ -1358,8 +1358,8 @@ static void Escalator_AnimatePlayerGoingDown(struct Task * task) { struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = Cos(0x84, task->data[2]); - sprite->pos2.y = Sin(0x94, task->data[2]); + sprite->x2 = Cos(0x84, task->data[2]); + sprite->y2 = Sin(0x94, task->data[2]); task->data[3]++; if (task->data[3] & 1) { @@ -1371,8 +1371,8 @@ static void Escalator_AnimatePlayerGoingUp(struct Task * task) { struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = Cos(0x7c, task->data[2]); - sprite->pos2.y = Sin(0x76, task->data[2]); + sprite->x2 = Cos(0x7c, task->data[2]); + sprite->y2 = Sin(0x76, task->data[2]); task->data[3]++; if (task->data[3] & 1) { @@ -1455,8 +1455,8 @@ static bool8 EscalatorWarpInEffect_2(struct Task * task) { struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = Cos(0x84, task->data[1]); - sprite->pos2.y = Sin(0x94, task->data[1]); + sprite->x2 = Cos(0x84, task->data[1]); + sprite->y2 = Sin(0x94, task->data[1]); task->data[0]++; return FALSE; } @@ -1465,8 +1465,8 @@ static bool8 EscalatorWarpInEffect_3(struct Task * task) { struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = Cos(0x84, task->data[1]); - sprite->pos2.y = Sin(0x94, task->data[1]); + sprite->x2 = Cos(0x84, task->data[1]); + sprite->y2 = Sin(0x94, task->data[1]); task->data[2]++; if (task->data[2] & 1) { @@ -1474,8 +1474,8 @@ static bool8 EscalatorWarpInEffect_3(struct Task * task) } if (task->data[1] == 0) { - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; task->data[0] = 5; } return FALSE; @@ -1486,8 +1486,8 @@ static bool8 EscalatorWarpInEffect_4(struct Task * task) { struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = Cos(0x7c, task->data[1]); - sprite->pos2.y = Sin(0x76, task->data[1]); + sprite->x2 = Cos(0x7c, task->data[1]); + sprite->y2 = Sin(0x76, task->data[1]); task->data[0]++; return FALSE; } @@ -1496,8 +1496,8 @@ static bool8 EscalatorWarpInEffect_5(struct Task * task) { struct Sprite * sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = Cos(0x7c, task->data[1]); - sprite->pos2.y = Sin(0x76, task->data[1]); + sprite->x2 = Cos(0x7c, task->data[1]); + sprite->y2 = Sin(0x76, task->data[1]); task->data[2]++; if (task->data[2] & 1) { @@ -1505,8 +1505,8 @@ static bool8 EscalatorWarpInEffect_5(struct Task * task) } if (task->data[1] == 0) { - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; task->data[0]++; } return FALSE; @@ -1736,7 +1736,7 @@ static bool8 LavaridgeGymB1FWarpEffect_2(struct Task * task, struct ObjectEvent static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) { - sprite->pos2.y = 0; + sprite->y2 = 0; task->data[3] = 1; gFieldEffectArguments[0] = objectEvent->currentCoords.x; gFieldEffectArguments[1] = objectEvent->currentCoords.y; @@ -1765,9 +1765,9 @@ static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent if (task->data[2] > 6) { centerToCornerVecY = -(sprite->centerToCornerVecY << 1); - if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY)) + if (sprite->y2 > -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY)) { - sprite->pos2.y -= task->data[3]; + sprite->y2 -= task->data[3]; if (task->data[3] <= 7) { task->data[3]++; @@ -1777,7 +1777,7 @@ static bool8 LavaridgeGymB1FWarpEffect_4(struct Task * task, struct ObjectEvent task->data[4] = 1; } } - if (task->data[5] == 0 && sprite->pos2.y < -0x10) + if (task->data[5] == 0 && sprite->y2 < -0x10) { task->data[5]++; objectEvent->fixedPriority = TRUE; @@ -2108,7 +2108,7 @@ static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p (*state_p)++; // fallthrough case 1: - sprite->pos2.y -= 8; + sprite->y2 -= 8; (*y_p) -= 8; if (*y_p <= -16) { @@ -2120,7 +2120,7 @@ static bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p } break; case 2: - sprite->pos2.y -= 8; + sprite->y2 -= 8; (*y_p) -= 8; if (*y_p <= -88) { @@ -2147,7 +2147,7 @@ static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p case 0: CameraObjectReset2(); *y_p = -88; - sprite->pos2.y -= 88; + sprite->y2 -= 88; *priority_p = sprite->oam.priority; *subpriority_p = sprite->subpriority; *subspriteMode_p = sprite->subspriteMode; @@ -2158,7 +2158,7 @@ static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p (*state_p)++; // fallthrough case 1: - sprite->pos2.y += 4; + sprite->y2 += 4; (*y_p) += 4; if (*y_p >= -16) { @@ -2169,7 +2169,7 @@ static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p } break; case 2: - sprite->pos2.y += 4; + sprite->y2 += 4; (*y_p) += 4; if (*y_p >= 0) { @@ -2310,7 +2310,7 @@ static void TeleportFieldEffectTask3(struct Task * task) task->data[1] = 4; ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); } - sprite->pos1.y -= task->data[3]; + sprite->y -= task->data[3]; task->data[4] += task->data[3]; if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8)) { @@ -2375,7 +2375,7 @@ static void TeleportInFieldEffectTask1(struct Task * task) { sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); - sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); + sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; task->data[0]++; task->data[1] = 8; @@ -2391,7 +2391,7 @@ static void TeleportInFieldEffectTask2(struct Task * task) u8 spinDirections[5] = {1, 3, 4, 2, 1}; struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; - if ((sprite->pos2.y += task->data[1]) >= -8) + if ((sprite->y2 += task->data[1]) >= -8) { if (task->data[13] == 0) { @@ -2407,7 +2407,7 @@ static void TeleportInFieldEffectTask2(struct Task * task) sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; } } - if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1)) + if (sprite->y2 >= -0x30 && task->data[1] > 1 && !(sprite->y2 & 1)) { task->data[1]--; } @@ -2416,9 +2416,9 @@ static void TeleportInFieldEffectTask2(struct Task * task) task->data[2] = 4; ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); } - if (sprite->pos2.y >= 0) + if (sprite->y2 >= 0) { - sprite->pos2.y = 0; + sprite->y2 = 0; task->data[0]++; task->data[1] = 1; task->data[2] = 0; @@ -2836,9 +2836,9 @@ static u8 sub_8086860(u32 species, u32 otId, u32 personality) static void sub_80868C0(struct Sprite * sprite) { - if ((sprite->pos1.x -= 20) <= 0x78) + if ((sprite->x -= 20) <= 0x78) { - sprite->pos1.x = 0x78; + sprite->x = 0x78; sprite->data[1] = 30; sprite->callback = sub_8086904; if (sprite->data[6]) @@ -2862,13 +2862,13 @@ static void sub_8086904(struct Sprite * sprite) static void sub_8086920(struct Sprite * sprite) { - if (sprite->pos1.x < -0x40) + if (sprite->x < -0x40) { sprite->data[7] = 1; } else { - sprite->pos1.x -= 20; + sprite->x -= 20; } } @@ -3063,17 +3063,17 @@ static void sub_8086D94(struct Sprite * sprite) { struct Sprite * npcSprite; - sprite->pos2.x = Cos(sprite->data[2], 0x8c); - sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->x2 = Cos(sprite->data[2], 0x8c); + sprite->y2 = Sin(sprite->data[2], 0x48); sprite->data[2] = (sprite->data[2] + 4) & 0xff; if (sprite->data[0]) { npcSprite = &gSprites[sprite->data[1]]; npcSprite->coordOffsetEnabled = FALSE; - npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x; - npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; - npcSprite->pos2.x = 0; - npcSprite->pos2.y = 0; + npcSprite->x = sprite->x + sprite->x2; + npcSprite->y = sprite->y + sprite->y2 - 8; + npcSprite->x2 = 0; + npcSprite->y2 = 0; } if (sprite->data[2] >= 0x80) { @@ -3257,10 +3257,10 @@ static void sub_80871C8(u8 spriteId) struct Sprite * sprite; sprite = &gSprites[spriteId]; sprite->callback = sub_80872F0; - sprite->pos1.x = 0x78; - sprite->pos1.y = 0x00; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x = 0x78; + sprite->y = 0x00; + sprite->x2 = 0; + sprite->y2 = 0; memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */); sprite->data[6] = 0x40; } @@ -3298,17 +3298,17 @@ static void sub_8087220(struct Sprite * sprite) InitSpriteAffineAnim(sprite); StartSpriteAffineAnim(sprite, 0); if (gSaveBlock2Ptr->playerGender == MALE) - sprite->pos1.x = 0x80; + sprite->x = 0x80; else - sprite->pos1.x = 0x76; - sprite->pos1.y = -0x30; + sprite->x = 0x76; + sprite->y = -0x30; sprite->data[0]++; sprite->data[1] = 0x40; sprite->data[2] = 0x100; } sprite->data[1] += (sprite->data[2] >> 8); - sprite->pos2.x = Cos(sprite->data[1], 0x78); - sprite->pos2.y = Sin(sprite->data[1], 0x78); + sprite->x2 = Cos(sprite->data[1], 0x78); + sprite->y2 = Sin(sprite->data[1], 0x78); if (sprite->data[2] < 0x800) { sprite->data[2] += 0x60; @@ -3325,17 +3325,17 @@ static void sub_8087220(struct Sprite * sprite) static void sub_80872F0(struct Sprite * sprite) { - sprite->pos2.x = Cos(sprite->data[2], 0x8c); - sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->x2 = Cos(sprite->data[2], 0x8c); + sprite->y2 = Sin(sprite->data[2], 0x48); sprite->data[2] = (sprite->data[2] + 4) & 0xff; if (sprite->data[6] != MAX_SPRITES) { struct Sprite * sprite1 = &gSprites[sprite->data[6]]; sprite1->coordOffsetEnabled = FALSE; - sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x; - sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; - sprite1->pos2.x = 0; - sprite1->pos2.y = 0; + sprite1->x = sprite->x + sprite->x2; + sprite1->y = sprite->y + sprite->y2 - 8; + sprite1->x2 = 0; + sprite1->y2 = 0; } if (sprite->data[2] >= 0x80) { @@ -3354,10 +3354,10 @@ static void sub_8087364(struct Sprite * sprite) InitSpriteAffineAnim(sprite); StartSpriteAffineAnim(sprite, 1); if (gSaveBlock2Ptr->playerGender == MALE) - sprite->pos1.x = 0x70; + sprite->x = 0x70; else - sprite->pos1.x = 0x64; - sprite->pos1.y = -0x20; + sprite->x = 0x64; + sprite->y = -0x20; sprite->data[0]++; sprite->data[1] = 0xf0; sprite->data[2] = 0x800; @@ -3366,8 +3366,8 @@ static void sub_8087364(struct Sprite * sprite) sprite->data[1] += sprite->data[2] >> 8; sprite->data[3] += sprite->data[2] >> 8; sprite->data[1] &= 0xff; - sprite->pos2.x = Cos(sprite->data[1], 0x20); - sprite->pos2.y = Sin(sprite->data[1], 0x78); + sprite->x2 = Cos(sprite->data[1], 0x20); + sprite->y2 = Sin(sprite->data[1], 0x78); if (sprite->data[2] > 0x100) { sprite->data[2] -= sprite->data[4]; @@ -3466,10 +3466,10 @@ static void FlyInEffect_2(struct Task * task) objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[objectEvent->spriteId]; sub_8087204(task->data[1], 0x40); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; task->data[0]++; task->data[2] = 0; } @@ -3498,7 +3498,7 @@ static void FlyInEffect_3(struct Task * task) 8 }; struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.y = gUnknown_83CC1F0[task->data[2]]; + sprite->y2 = gUnknown_83CC1F0[task->data[2]]; if ((++task->data[2]) >= 18) { task->data[0]++; @@ -3515,8 +3515,8 @@ static void FlyInEffect_4(struct Task * task) sprite = &gSprites[objectEvent->spriteId]; objectEvent->inanimate = FALSE; MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; sprite->coordOffsetEnabled = TRUE; StartPlayerAvatarSummonMonForFieldMoveAnim(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); @@ -3592,18 +3592,18 @@ static void sub_80877FC(struct Sprite * sprite, u8 affineAnimId) static void sub_8087828(struct Sprite * sprite) { struct Sprite * sprite2; - sprite->pos2.x = Cos(sprite->data[2], 0xB4); - sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->x2 = Cos(sprite->data[2], 0xB4); + sprite->y2 = Sin(sprite->data[2], 0x48); sprite->data[2] += 2; sprite->data[2] &= 0xFF; if (sprite->data[6] != MAX_SPRITES) { sprite2 = &gSprites[sprite->data[6]]; sprite2->coordOffsetEnabled = FALSE; - sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x; - sprite2->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; - sprite2->pos2.x = 0; - sprite2->pos2.y = 0; + sprite2->x = sprite->x + sprite->x2; + sprite2->y = sprite->y + sprite->y2 - 8; + sprite2->x2 = 0; + sprite2->y2 = 0; } if (sprite->data[2] >= 0x80) { @@ -3648,8 +3648,8 @@ u32 FldEff_MoveDeoxysRock(void) ShiftObjectEventCoords(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7); taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50); gTasks[taskId].data[1] = objectEvent->spriteId; - gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x; - gTasks[taskId].data[3] = gSprites[objectEvent->spriteId].pos1.y + y; + gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].x + x; + gTasks[taskId].data[3] = gSprites[objectEvent->spriteId].y + y; gTasks[taskId].data[8] = gFieldEffectArguments[5]; gTasks[taskId].data[9] = objectEventIdBuffer; } @@ -3664,8 +3664,8 @@ static void Task_MoveDeoxysRock_Step(u8 taskId) switch (data[0]) { case 0: - data[4] = sprite->pos1.x << 4; - data[5] = sprite->pos1.y << 4; + data[4] = sprite->x << 4; + data[5] = sprite->y << 4; // UB: Possible divide by zero data[6] = SAFE_DIV(((data[2] << 4) - data[4]), data[8]); @@ -3678,14 +3678,14 @@ static void Task_MoveDeoxysRock_Step(u8 taskId) data[8]--; data[4] += data[6]; data[5] += data[7]; - sprite->pos1.x = data[4] >> 4; - sprite->pos1.y = data[5] >> 4; + sprite->x = data[4] >> 4; + sprite->y = data[5] >> 4; } else { objectEvent = &gObjectEvents[data[9]]; - sprite->pos1.x = data[2]; - sprite->pos1.y = data[3]; + sprite->x = data[2]; + sprite->y = data[3]; ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK); @@ -3856,8 +3856,8 @@ static void Unk44Effect_2(s16 *data, u8 taskId) static void sub_8087CFC(struct Sprite* sprite) { int i; - int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x; - int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4; + int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2; + int yPos = (s16)gTotalCameraPixelOffsetY + sprite->y + sprite->y2 - 4; for (i = 0; i < 4; i++) { @@ -3876,23 +3876,23 @@ static void SpriteCB_FldEffUnk44(struct Sprite* sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x -= 16; - sprite->pos1.y -= 12; + sprite->x -= 16; + sprite->y -= 12; break; case 1: - sprite->pos1.x += 16; - sprite->pos1.y -= 12; + sprite->x += 16; + sprite->y -= 12; break; case 2: - sprite->pos1.x -= 16; - sprite->pos1.y += 12; + sprite->x -= 16; + sprite->y += 12; break; case 3: - sprite->pos1.x += 16; - sprite->pos1.y += 12; + sprite->x += 16; + sprite->y += 12; break; } - if (sprite->pos1.x < -4 || sprite->pos1.x > 0xF4 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4) + if (sprite->x < -4 || sprite->x > 0xF4 || sprite->y < -4 || sprite->y > 0xA4) DestroySprite(sprite); } diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index fd4198712..2f22f25ea 100644 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -33,7 +33,7 @@ void SetUpReflection(struct ObjectEvent * objectEvent, struct Sprite * sprite, b { struct Sprite * reflectionSprite; - reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)]; + reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 0x98)]; reflectionSprite->callback = UpdateObjectReflectionSprite; reflectionSprite->oam.priority = 3; reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum]; @@ -131,13 +131,13 @@ static void UpdateObjectReflectionSprite(struct Sprite * reflectionSprite) reflectionSprite->subspriteTables = mainSprite->subspriteTables; reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum; reflectionSprite->invisible = mainSprite->invisible; - reflectionSprite->pos1.x = mainSprite->pos1.x; + reflectionSprite->x = mainSprite->x; // reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120 - reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2]; + reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2]; reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX; reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY; - reflectionSprite->pos2.x = mainSprite->pos2.x; - reflectionSprite->pos2.y = -mainSprite->pos2.y; + reflectionSprite->x2 = mainSprite->x2; + reflectionSprite->y2 = -mainSprite->y2; reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled; /* @@ -192,8 +192,8 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y) { SetSpritePosToMapCoords(x, y, &x2, &y2); sprite = &gSprites[spriteId]; - sprite->pos1.x = x2 + 8; - sprite->pos1.y = y2 + 8; + sprite->x = x2 + 8; + sprite->y = y2 + 8; sprite->invisible = FALSE; sprite->data[0] = x; sprite->data[1] = y; @@ -250,8 +250,8 @@ void UpdateShadowFieldEffect(struct Sprite * sprite) objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3]; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y + sprite->data[3]; if (!objectEvent->active || !objectEvent->hasShadow || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfable(objectEvent->currentMetatileBehavior) @@ -474,8 +474,8 @@ u32 FldEff_ShortGrass(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; } return 0; } @@ -496,8 +496,8 @@ void UpdateShortGrassFieldEffect(struct Sprite * sprite) { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - y = linkedSprite->pos1.y; - x = linkedSprite->pos1.x; + y = linkedSprite->y; + x = linkedSprite->x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -507,9 +507,9 @@ void UpdateShortGrassFieldEffect(struct Sprite * sprite) StartSpriteAnim(sprite, 0); } } - sprite->pos1.x = x; - sprite->pos1.y = y; - sprite->pos2.y = (graphicsInfo->height >> 1) - 8; + sprite->x = x; + sprite->y = y; + sprite->y2 = (graphicsInfo->height >> 1) - 8; sprite->subpriority = linkedSprite->subpriority - 1; sprite->oam.priority = linkedSprite->oam.priority; UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible); @@ -622,7 +622,7 @@ u32 FldEff_Splash(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->pos2.y = (graphicsInfo->height >> 1) - 4; + sprite->y2 = (graphicsInfo->height >> 1) - 4; PlaySE(SE_PUDDLE); } return 0; @@ -638,8 +638,8 @@ void UpdateSplashFieldEffect(struct Sprite * sprite) } else { - sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; - sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; + sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x; + sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y; UpdateObjectEventSpriteVisibility(sprite, FALSE); } } @@ -703,7 +703,7 @@ u32 FldEff_FeetInFlowingWater(void) sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = -1; sprite->data[4] = -1; - sprite->pos2.y = (graphicsInfo->height >> 1) - 4; + sprite->y2 = (graphicsInfo->height >> 1) - 4; StartSpriteAnim(sprite, 1); } return 0; @@ -723,8 +723,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite * sprite) { objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y; sprite->subpriority = linkedSprite->subpriority; UpdateObjectEventSpriteVisibility(sprite, FALSE); if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4]) @@ -773,8 +773,8 @@ u32 FldEff_HotSpringsWater(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; } return 0; } @@ -793,8 +793,8 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite) { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8; + sprite->x = linkedSprite->x; + sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8; sprite->subpriority = linkedSprite->subpriority - 1; UpdateObjectEventSpriteVisibility(sprite, FALSE); } @@ -1023,7 +1023,7 @@ void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite) u8 i; s16 x = objectEvent->currentCoords.x; s16 y = objectEvent->currentCoords.y; - s32 spriteY = sprite->pos2.y; + s32 spriteY = sprite->y2; if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7])) { @@ -1050,7 +1050,7 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite { if (((u16)(++ sprite->data[4]) & unk_83FECFA[sprite->data[5]]) == 0) { - sprite->pos2.y += sprite->data[3]; + sprite->y2 += sprite->data[3]; } if ((sprite->data[4] & 0x1F) == 0) { @@ -1059,13 +1059,13 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite if (v0 != 2) { if (sub_80DC4EC(sprite) == 0) - linkedSprite->pos2.y = sprite->pos2.y; + linkedSprite->y2 = sprite->y2; else - linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y; + linkedSprite->y2 = sprite->data[1] + sprite->y2; if (sprite->animCmdIndex != 0) - linkedSprite->pos2.y++; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y + 8; + linkedSprite->y2++; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y + 8; } } } @@ -1091,7 +1091,7 @@ static void sub_80DC700(struct Sprite * sprite) oldSprite = &gSprites[sprite->data[0]]; if (((sprite->data[2]++) & 0x03) == 0) { - oldSprite->pos2.y += sprite->data[1]; + oldSprite->y2 += sprite->data[1]; } if ((sprite->data[2] & 0x0F) == 0) { @@ -1137,9 +1137,9 @@ u32 FldEff_SandPile(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; - sprite->pos2.y = (graphicsInfo->height >> 1) - 2; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; + sprite->y2 = (graphicsInfo->height >> 1) - 2; SeekSpriteAnim(sprite, 2); } return 0; @@ -1157,8 +1157,8 @@ void UpdateSandPileFieldEffect(struct Sprite * sprite) } else { - y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; - x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; + y = gSprites[gObjectEvents[objectEventId].spriteId].y; + x = gSprites[gObjectEvents[objectEventId].spriteId].x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -1168,8 +1168,8 @@ void UpdateSandPileFieldEffect(struct Sprite * sprite) StartSpriteAnim(sprite, 0); } } - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->x = x; + sprite->y = y; sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority; UpdateObjectEventSpriteVisibility(sprite, FALSE); } @@ -1195,7 +1195,7 @@ void UpdateBubblesFieldEffect(struct Sprite * sprite) { sprite->data[0] += 0x80; sprite->data[0] &= 0x100; - sprite->pos1.y -= sprite->data[0] >> 8; + sprite->y -= sprite->data[0] >> 8; UpdateObjectEventSpriteVisibility(sprite, FALSE); if (sprite->invisible || sprite->animEnded) { @@ -1274,8 +1274,8 @@ void UpdateDisguiseFieldEffect(struct Sprite * sprite) graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->invisible = linkedSprite->invisible; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16; + sprite->x = linkedSprite->x; + sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16; sprite->subpriority = linkedSprite->subpriority - 1; if (sprite->data[0] == 1) { @@ -1392,13 +1392,13 @@ static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); linkedSprite = &gSprites[objectEvent->spriteId]; - xhi = sprite->pos1.x + sprite->centerToCornerVecX; - var = sprite->pos1.x - sprite->centerToCornerVecX; - if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x) + xhi = sprite->x + sprite->centerToCornerVecX; + var = sprite->x - sprite->centerToCornerVecX; + if (xhi < linkedSprite->x && var > linkedSprite->x) { - lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY; - var = linkedSprite->pos1.y; - ylo = sprite->pos1.y - sprite->centerToCornerVecY; + lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY; + var = linkedSprite->y; + ylo = sprite->y - sprite->centerToCornerVecY; yhi = ylo + linkedSprite->centerToCornerVecY; if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority) { diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index a21833729..0171ef015 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -849,8 +849,8 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4) *a3 += a1; *a2 += a0; (*a4)++; - playerSpr->pos2.x = *a2 >> 5; - playerSpr->pos2.y = *a3 >> 5; + playerSpr->x2 = *a2 >> 5; + playerSpr->y2 = *a3 >> 5; if (playerObj->heldMovementFinished) { ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); @@ -937,8 +937,8 @@ static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) *a3 = *a1 * 16; *a4 = 16; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = *a2 >> 5; - sprite->pos2.y = *a3 >> 5; + sprite->x2 = *a2 >> 5; + sprite->y2 = *a3 >> 5; *a0 *= -1; *a1 *= -1; } @@ -951,15 +951,15 @@ static bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) { *a2 += *a0; *a3 += *a1; - sprite->pos2.x = *a2 >> 5; - sprite->pos2.y = *a3 >> 5; + sprite->x2 = *a2 >> 5; + sprite->y2 = *a3 >> 5; (*a4)--; return TRUE; } else { - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; return FALSE; } } diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index 2dab94e10..c84c7ab62 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -1862,8 +1862,8 @@ static bool8 Fishing11(struct Task *task) ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection); if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) sub_80DC4A4(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); - gSprites[gPlayerAvatar.spriteId].pos2.x = 0; - gSprites[gPlayerAvatar.spriteId].pos2.y = 0; + gSprites[gPlayerAvatar.spriteId].x2 = 0; + gSprites[gPlayerAvatar.spriteId].y2 = 0; ClearDialogWindowAndFrame(0, TRUE); task->tFrameCounter++; return FALSE; @@ -1920,8 +1920,8 @@ static bool8 Fishing15(struct Task *task) ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection); if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) sub_80DC4A4(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); - gSprites[gPlayerAvatar.spriteId].pos2.x = 0; - gSprites[gPlayerAvatar.spriteId].pos2.y = 0; + gSprites[gPlayerAvatar.spriteId].x2 = 0; + gSprites[gPlayerAvatar.spriteId].y2 = 0; task->tStep++; } return FALSE; @@ -1951,8 +1951,8 @@ void AlignFishingAnimationFrames(struct Sprite * playerSprite) u8 animType; AnimateSprite(playerSprite); - playerSprite->pos2.x = 0; - playerSprite->pos2.y = 0; + playerSprite->x2 = 0; + playerSprite->y2 = 0; animCmdIndex = playerSprite->animCmdIndex; if (playerSprite->anims[playerSprite->animNum][animCmdIndex].type == -1) { @@ -1967,16 +1967,16 @@ void AlignFishingAnimationFrames(struct Sprite * playerSprite) animType = playerSprite->anims[playerSprite->animNum][animCmdIndex].type; if (animType == 1 || animType == 2 || animType == 3) { - playerSprite->pos2.x = 8; + playerSprite->x2 = 8; if (GetPlayerFacingDirection() == 3) - playerSprite->pos2.x = -8; + playerSprite->x2 = -8; } if (animType == 5) - playerSprite->pos2.y = -8; + playerSprite->y2 = -8; if (animType == 10 || animType == 11) - playerSprite->pos2.y = 8; + playerSprite->y2 = 8; if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - sub_80DC4A4(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y); + sub_80DC4A4(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->y2); } #define tState data[0] @@ -2038,8 +2038,8 @@ static void Task_TeleportWarpOutPlayerAnim(u8 taskId) SavePlayerFacingDirectionForTeleport(object->facingDirection); tRotationTimer = 0; tDeltaY = 1; - tYdeflection = (u16)(sprite->pos1.y + sprite->pos2.y) * 16; - sprite->pos2.y = 0; + tYdeflection = (u16)(sprite->y + sprite->y2) * 16; + sprite->y2 = 0; CameraObjectReset2(); object->fixedPriority = TRUE; sprite->oam.priority = 0; @@ -2050,8 +2050,8 @@ static void Task_TeleportWarpOutPlayerAnim(u8 taskId) TeleportAnim_RotatePlayer(object, &tRotationTimer); tYdeflection -= tDeltaY; tDeltaY += 3; - sprite->pos1.y = tYdeflection >> 4; - if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32) + sprite->y = tYdeflection >> 4; + if (sprite->y + (s16)gTotalCameraPixelOffsetY < -32) { tState++; } @@ -2086,11 +2086,11 @@ static void Task_TeleportWarpInPlayerAnim(u8 taskId) ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sTeleportFacingDirectionSequence[tFinalFacingDirection])); tRotationTimer = 0; tDeltaY = 116; - tYpos = sprite->pos1.y; + tYpos = sprite->y; tPriority = sprite->oam.priority; tSubpriority = sprite->subpriority; - tYdeflection = -((u16)sprite->pos2.y + 32) * 16; - sprite->pos2.y = 0; + tYdeflection = -((u16)sprite->y2 + 32) * 16; + sprite->y2 = 0; CameraObjectReset2(); object->fixedPriority = TRUE; sprite->oam.priority = 1; @@ -2105,10 +2105,10 @@ static void Task_TeleportWarpInPlayerAnim(u8 taskId) { tDeltaY = 4; } - sprite->pos1.y = tYdeflection >> 4; - if (sprite->pos1.y >= tYpos) + sprite->y = tYdeflection >> 4; + if (sprite->y >= tYpos) { - sprite->pos1.y = tYpos; + sprite->y = tYpos; tLandingDelay = 0; tState++; } diff --git a/src/field_weather_effects.c b/src/field_weather_effects.c index 40af10b73..32f945803 100644 --- a/src/field_weather_effects.c +++ b/src/field_weather_effects.c @@ -164,7 +164,7 @@ static void CreateCloudSprites(void) { gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId]; sprite = gWeatherPtr->sprites.s1.cloudSprites[i]; - SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->x, &sprite->y); sprite->coordOffsetEnabled = TRUE; } else @@ -198,7 +198,7 @@ static void UpdateCloudSprite(struct Sprite *sprite) // Move 1 pixel left every 2 frames. sprite->data[0] = (sprite->data[0] + 1) & 1; if (sprite->data[0]) - sprite->pos1.x--; + sprite->x--; } //------------------------------------------------------------------------------ @@ -559,12 +559,12 @@ static void UpdateRainSprite(struct Sprite *sprite) // Raindrop is in its "falling" motion. sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isDownpour][0]; sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isDownpour][1]; - sprite->pos1.x = sprite->tPosX >> 4; - sprite->pos1.y = sprite->tPosY >> 4; + sprite->x = sprite->tPosX >> 4; + sprite->y = sprite->tPosY >> 4; if (sprite->tActive - && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248) - && sprite->pos1.y >= -16 && sprite->pos1.y <= 176) + && (sprite->x >= -8 && sprite->x <= 248) + && sprite->y >= -16 && sprite->y <= 176) sprite->invisible = FALSE; else sprite->invisible = TRUE; @@ -574,8 +574,8 @@ static void UpdateRainSprite(struct Sprite *sprite) // Make raindrop splash on the ground StartSpriteAnim(sprite, gWeatherPtr->isDownpour + 1); sprite->tState = 1; - sprite->pos1.x -= gSpriteCoordOffsetX; - sprite->pos1.y -= gSpriteCoordOffsetY; + sprite->x -= gSpriteCoordOffsetX; + sprite->y -= gSpriteCoordOffsetY; sprite->coordOffsetEnabled = TRUE; } } @@ -885,10 +885,10 @@ static void InitSnowflakeSpriteMovement(struct Sprite *sprite) u16 rand; u16 x = ((sprite->tSnowflakeId * 5) & 7) * 30 + (Random() % 30); - sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); - sprite->pos1.x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); - sprite->tPosY = sprite->pos1.y * 128; - sprite->pos2.x = 0; + sprite->y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); + sprite->x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); + sprite->tPosY = sprite->y * 128; + sprite->x2 = 0; rand = Random(); sprite->tDeltaY = (rand & 3) * 5 + 64; sprite->tDeltaY2 = sprite->tDeltaY; @@ -905,8 +905,8 @@ static void WaitSnowflakeSprite(struct Sprite *sprite) { sprite->invisible = FALSE; sprite->callback = UpdateSnowflakeSprite; - sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); - sprite->tPosY = sprite->pos1.y * 128; + sprite->y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); + sprite->tPosY = sprite->y * 128; gWeatherPtr->unknown_6E2 = 0; } } @@ -917,32 +917,32 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite) s16 y; sprite->tPosY += sprite->tDeltaY; - sprite->pos1.y = sprite->tPosY >> 7; + sprite->y = sprite->tPosY >> 7; sprite->tWaveIndex += sprite->tWaveDelta; sprite->tWaveIndex &= 0xFF; - sprite->pos2.x = gSineTable[sprite->tWaveIndex] / 64; + sprite->x2 = gSineTable[sprite->tWaveIndex] / 64; - x = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF; + x = (sprite->x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF; if (x & 0x100) x |= -0x100; if (x < -3) - sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); + sprite->x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); else if (x > 242) - sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); + sprite->x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX); - y = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF; + y = (sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF; if (y > 163 && y < 171) { - sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); - sprite->tPosY = sprite->pos1.y * 128; + sprite->y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); + sprite->tPosY = sprite->y * 128; sprite->tFallCounter = 0; sprite->tFallDuration = 220; } else if (y > 242 && y < 250) { - sprite->pos1.y = 163; - sprite->tPosY = sprite->pos1.y * 128; + sprite->y = 163; + sprite->tPosY = sprite->y * 128; sprite->tFallCounter = 0; sprite->tFallDuration = 220; sprite->invisible = TRUE; @@ -952,7 +952,7 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite) if (++sprite->tFallCounter == sprite->tFallDuration) { InitSnowflakeSpriteMovement(sprite); - sprite->pos1.y = 250; + sprite->y = 250; sprite->invisible = TRUE; sprite->callback = WaitSnowflakeSprite; } @@ -1361,12 +1361,12 @@ bool8 FogHorizontal_Finish(void) static void FogHorizontalSpriteCallback(struct Sprite *sprite) { - sprite->pos2.y = (u8)gSpriteCoordOffsetY; - sprite->pos1.x = gWeatherPtr->fogHScrollPosX + 32 + sprite->tSpriteColumn * 64; - if (sprite->pos1.x > 271) + sprite->y2 = (u8)gSpriteCoordOffsetY; + sprite->x = gWeatherPtr->fogHScrollPosX + 32 + sprite->tSpriteColumn * 64; + if (sprite->x > 271) { - sprite->pos1.x = 480 + gWeatherPtr->fogHScrollPosX - (4 - sprite->tSpriteColumn) * 64; - sprite->pos1.x &= 0x1FF; + sprite->x = 480 + gWeatherPtr->fogHScrollPosX - (4 - sprite->tSpriteColumn) * 64; + sprite->x &= 0x1FF; } } @@ -1391,8 +1391,8 @@ static void CreateFogHorizontalSprites(void) { sprite = &gSprites[spriteId]; sprite->tSpriteColumn = i % 5; - sprite->pos1.x = (i % 5) * 64 + 32; - sprite->pos1.y = (i / 5) * 64 + 32; + sprite->x = (i % 5) * 64 + 32; + sprite->y = (i / 5) * 64 + 32; gWeatherPtr->sprites.s2.fogHSprites[i] = sprite; } else @@ -1615,12 +1615,12 @@ static void UpdateAshSprite(struct Sprite *sprite) sprite->tOffsetY++; } - sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY; - sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64; - if (sprite->pos1.x > 271) + sprite->y = gSpriteCoordOffsetY + sprite->tOffsetY; + sprite->x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64; + if (sprite->x > 271) { - sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; - sprite->pos1.x &= 0x1FF; + sprite->x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; + sprite->x &= 0x1FF; } } @@ -1820,12 +1820,12 @@ static void DestroyFogDiagonalSprites(void) static void UpdateFogDiagonalSprite(struct Sprite *sprite) { - sprite->pos2.y = gWeatherPtr->fogDPosY; - sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 32 + sprite->tSpriteColumn * 64; - if (sprite->pos1.x > 271) + sprite->y2 = gWeatherPtr->fogDPosY; + sprite->x = gWeatherPtr->fogDBaseSpritesX + 32 + sprite->tSpriteColumn * 64; + if (sprite->x > 271) { - sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; - sprite->pos1.x &= 0x1FF; + sprite->x = gWeatherPtr->fogDBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; + sprite->x &= 0x1FF; } } @@ -2090,12 +2090,12 @@ static void CreateSwirlSandstormSprites(void) static void UpdateSandstormSprite(struct Sprite *sprite) { - sprite->pos2.y = gWeatherPtr->sandstormPosY; - sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64; - if (sprite->pos1.x > 271) + sprite->y2 = gWeatherPtr->sandstormPosY; + sprite->x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64; + if (sprite->x > 271) { - sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; - sprite->pos1.x &= 0x1FF; + sprite->x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64; + sprite->x &= 0x1FF; } } @@ -2109,16 +2109,16 @@ static void UpdateSandstormSwirlSprite(struct Sprite *sprite) { u32 x, y; - if (--sprite->pos1.y < -48) + if (--sprite->y < -48) { - sprite->pos1.y = 208; + sprite->y = 208; sprite->tRadius = 4; } x = sprite->tRadius * gSineTable[sprite->tWaveIndex]; y = sprite->tRadius * gSineTable[sprite->tWaveIndex + 0x40]; - sprite->pos2.x = x >> 8; - sprite->pos2.y = y >> 8; + sprite->x2 = x >> 8; + sprite->y2 = y >> 8; sprite->tWaveIndex = (sprite->tWaveIndex + 10) & 0xFF; if (++sprite->tRadiusCounter > 8) { @@ -2299,17 +2299,17 @@ static void UpdateBubbleSprite(struct Sprite *sprite) sprite->tScrollXCounter = 0; if (sprite->tScrollXDir == 0) { - if (++sprite->pos2.x > 4) + if (++sprite->x2 > 4) sprite->tScrollXDir = 1; } else { - if (--sprite->pos2.x <= 0) + if (--sprite->x2 <= 0) sprite->tScrollXDir = 0; } } - sprite->pos1.y -= 3; + sprite->y -= 3; if (++sprite->tCounter >= 120) DestroySprite(sprite); } diff --git a/src/fighting.c b/src/fighting.c index a7dd18ce8..f2c4b687e 100644 --- a/src/fighting.c +++ b/src/fighting.c @@ -414,7 +414,7 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate = static void unc_080B08A0(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = 15; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -475,8 +475,8 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite) if (gBattleAnimArgs[2] < 0) gBattleAnimArgs[2] = Random() % 5; StartSpriteAnim(sprite, gBattleAnimArgs[2]); - sprite->pos1.x = GetBattlerSpriteCoord(battler, 2); - sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); + sprite->x = GetBattlerSpriteCoord(battler, 2); + sprite->y = GetBattlerSpriteCoord(battler, 3); xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2; yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; x = Random() % xMod; @@ -487,10 +487,10 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite) y *= -1; if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER) y += 0xFFF0; - sprite->pos1.x += x; - sprite->pos1.y += y; + sprite->x += x; + sprite->y += y; sprite->data[0] = gBattleAnimArgs[1]; - sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1); if (sprite->data[7] != 64) { StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); @@ -522,14 +522,14 @@ static void AnimCrossChopHand(struct Sprite *sprite) sprite->data[0] = 30; if (gBattleAnimArgs[2] == 0) { - sprite->data[2] = sprite->pos1.x - 20; + sprite->data[2] = sprite->x - 20; } else { - sprite->data[2] = sprite->pos1.x + 20; + sprite->data[2] = sprite->x + 20; sprite->hFlip = 1; } - sprite->data[4] = sprite->pos1.y - 20; + sprite->data[4] = sprite->y - 20; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, sub_80B0BD8); } @@ -538,13 +538,13 @@ static void sub_80B0BD8(struct Sprite *sprite) { if (++sprite->data[5] == 11) { - sprite->data[2] = sprite->pos1.x - sprite->pos2.x; - sprite->data[4] = sprite->pos1.y - sprite->pos2.y; + sprite->data[2] = sprite->x - sprite->x2; + sprite->data[4] = sprite->y - sprite->y2; sprite->data[0] = 8; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -558,10 +558,10 @@ static void AnimSlidingKick(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[5]; sprite->data[6] = gBattleAnimArgs[4]; @@ -573,7 +573,7 @@ static void sub_80B0CB4(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); + sprite->y2 += Sin(sprite->data[7] >> 8, sprite->data[5]); sprite->data[7] += sprite->data[6]; } else @@ -648,8 +648,8 @@ static void AnimDizzyPunchDuck(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 100) sprite->invisible = sprite->data[3] % 2; @@ -662,16 +662,16 @@ static void AnimBrickBreakWall(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } - sprite->pos1.x += gBattleAnimArgs[1]; - sprite->pos1.y += gBattleAnimArgs[2]; + sprite->x += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[2]; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -698,9 +698,9 @@ static void sub_80B0EF0(struct Sprite *sprite) sprite->data[1] = 0; ++sprite->data[3]; if (sprite->data[3] & 1) - sprite->pos2.x = 2; + sprite->x2 = 2; else - sprite->pos2.x = -2; + sprite->x2 = -2; } if (--sprite->data[2] == 0) @@ -713,13 +713,13 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } sprite->oam.tileNum += gBattleAnimArgs[1] * 16; sprite->data[0] = 0; @@ -750,8 +750,8 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite) static void sub_80B1050(struct Sprite *sprite) { - sprite->pos1.x += sprite->data[6]; - sprite->pos1.y += sprite->data[7]; + sprite->x += sprite->data[6]; + sprite->y += sprite->data[7]; if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); } @@ -760,8 +760,8 @@ static void AnimSuperpowerOrb(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3); sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); sprite->data[7] = gBattleAnimTarget; } @@ -782,9 +782,9 @@ static void sub_80B111C(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, 0); sprite->data[0] = 16; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); @@ -794,10 +794,10 @@ static void sub_80B111C(struct Sprite *sprite) static void AnimSuperpowerRock(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = 120; + sprite->x = gBattleAnimArgs[0]; + sprite->y = 120; sprite->data[0] = gBattleAnimArgs[3]; - StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); + StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->y << 8)); sprite->data[6] = gBattleAnimArgs[1]; sprite->oam.tileNum += gBattleAnimArgs[2] * 4; sprite->callback = sub_80B11E4; @@ -813,8 +813,8 @@ static void sub_80B11E4(struct Sprite *sprite) var0 -= sprite->data[6]; StorePointerInVars(&sprite->data[4], &sprite->data[5], var0); var0 = (void *)(((intptr_t)var0) >> 8); - sprite->pos1.y = (intptr_t)var0; - if (sprite->pos1.y < -8) + sprite->y = (intptr_t)var0; + if (sprite->y < -8) DestroyAnimSprite(sprite); else --sprite->data[0]; @@ -828,8 +828,8 @@ static void sub_80B11E4(struct Sprite *sprite) sprite->data[0] = pos2 - pos0; sprite->data[1] = pos3 - pos1; - sprite->data[2] = sprite->pos1.x << 4; - sprite->data[3] = sprite->pos1.y << 4; + sprite->data[2] = sprite->x << 4; + sprite->data[3] = sprite->y << 4; sprite->callback = sub_80B12A4; } } @@ -840,10 +840,10 @@ static void sub_80B12A4(struct Sprite *sprite) sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; - sprite->pos1.x = sprite->data[2] >> 4; - sprite->pos1.y = sprite->data[3] >> 4; - edgeX = sprite->pos1.x + 8; - if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + sprite->x = sprite->data[2] >> 4; + sprite->y = sprite->data[3] >> 4; + edgeX = sprite->x + 8; + if (edgeX > 256 || sprite->y < -8 || sprite->y > 120) DestroyAnimSprite(sprite); } @@ -853,8 +853,8 @@ static void AnimSuperpowerFireball(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3); battler = gBattleAnimTarget; sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } @@ -868,9 +868,9 @@ static void AnimSuperpowerFireball(struct Sprite *sprite) else if (GetBattlerSide(battler) == B_SIDE_PLAYER) sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP); sprite->data[0] = 16; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(battler, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(battler, 3); InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -888,8 +888,8 @@ static void AnimArmThrustHit(struct Sprite *sprite) { u8 turn; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; @@ -903,8 +903,8 @@ static void AnimArmThrustHit(struct Sprite *sprite) ++sprite->data[1]; } StartSpriteAnim(sprite, sprite->data[1]); - sprite->pos2.x = sprite->data[2]; - sprite->pos2.y = sprite->data[3]; + sprite->x2 = sprite->data[2]; + sprite->y2 = sprite->data[3]; sprite->callback = sub_80B13D4; } @@ -927,7 +927,7 @@ static void AnimFocusPunchFist(struct Sprite *sprite) if (sprite->affineAnimEnded) { sprite->data[1] = (sprite->data[1] + 40) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], 2); + sprite->x2 = Sin(sprite->data[1], 2); if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); } diff --git a/src/fire.c b/src/fire.c index 938fb4796..a8f0c8503 100644 --- a/src/fire.c +++ b/src/fire.c @@ -472,7 +472,7 @@ static void AnimFireSpiralInward(struct Sprite *sprite) static void AnimFireSpread(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; @@ -485,14 +485,14 @@ static void AnimFirePlume(struct Sprite *sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; @@ -505,14 +505,14 @@ static void AnimLargeFlame(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; @@ -525,8 +525,8 @@ static void sub_80ACA6C(struct Sprite *sprite) { if (++sprite->data[0] < sprite->data[4]) { - sprite->pos2.x += sprite->data[2]; - sprite->pos2.y += sprite->data[3]; + sprite->x2 += sprite->data[2]; + sprite->y2 += sprite->data[3]; } if (sprite->data[0] == sprite->data[1]) DestroySpriteAndMatrix(sprite); @@ -537,14 +537,14 @@ static void sub_80ACAA8(struct Sprite *sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; } else { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; sprite->subpriority = 8; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -560,8 +560,8 @@ static void sub_80ACB1C(struct Sprite *sprite) { if(sprite->data[5] > 10000) sprite->subpriority = 1; - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->y2 = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] > 255) @@ -579,8 +579,8 @@ static void sub_80ACB1C(struct Sprite *sprite) //sunlight static void sub_80ACBB0(struct Sprite *sprite) { - sprite->pos1.x = 0; - sprite->pos1.y = 0; + sprite->x = 0; + sprite->y = 0; sprite->data[0] = 60; sprite->data[2] = 140; sprite->data[4] = 80; @@ -639,9 +639,9 @@ static void AnimFireRing_Step1(struct Sprite *sprite) if (++sprite->data[0] == 0x12) { sprite->data[0] = 0x19; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->callback = AnimFireRing_Step2; @@ -654,16 +654,16 @@ static void AnimFireRing_Step2(struct Sprite *sprite) { sprite->data[0] = 0; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x2 = sprite->y2 = 0; sprite->callback = AnimFireRing_Step3; sprite->callback(sprite); } else { - sprite->pos2.x += Sin(sprite->data[7], 28); - sprite->pos2.y += Cos(sprite->data[7], 28); + sprite->x2 += Sin(sprite->data[7], 28); + sprite->y2 += Cos(sprite->data[7], 28); sprite->data[7] = (sprite->data[7] + 20) & 0xFF; } } @@ -677,8 +677,8 @@ static void AnimFireRing_Step3(struct Sprite *sprite) static void UpdateFireRingCircleOffset(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[7], 28); - sprite->pos2.y = Cos(sprite->data[7], 28); + sprite->x2 = Sin(sprite->data[7], 28); + sprite->y2 = Cos(sprite->data[7], 28); sprite->data[7] = (sprite->data[7] + 20) & 0xFF; } @@ -690,8 +690,8 @@ static void UpdateFireRingCircleOffset(struct Sprite *sprite) // AnimFireCross(struct Sprite *sprite) static void AnimFireCross(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -720,8 +720,8 @@ static void sub_80ACE28(struct Sprite *sprite) static void sub_80ACE50(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); - sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8); + sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->y2 = Cos(sprite->data[1], sprite->data[2] >> 8); sprite->data[1] = (sprite->data[1] + 10) & 0xFF; sprite->data[2] += 0xD0; if (--sprite->data[0] == -1) @@ -737,7 +737,7 @@ void AnimTask_EruptionLaunchRocks(u8 taskId) // initialize animation task for Mo task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; - task->data[4] = gSprites[task->data[15]].pos1.y; + task->data[4] = gSprites[task->data[15]].y; task->data[5] = GetBattlerSide(gBattleAnimAttacker); task->data[6] = 0; PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); @@ -759,22 +759,22 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO { task->data[1] = 0; if (++task->data[2] & 0x1) - gSprites[task->data[15]].pos2.x = 3; + gSprites[task->data[15]].x2 = 3; else - gSprites[task->data[15]].pos2.x = -3; + gSprites[task->data[15]].x2 = -3; } if (task->data[5]) { if (++task->data[3] > 4) { task->data[3] = 0; - ++gSprites[task->data[15]].pos1.y; + ++gSprites[task->data[15]].y; } } if(!BattleAnimHelper_RunSpriteSquash(task)) { SetBattlerSpriteYOffsetFromYScale(task->data[15]); - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; @@ -804,9 +804,9 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO { task->data[1] = 0; if (++task->data[2] & 1) - gSprites[task->data[15]].pos2.y += 3; + gSprites[task->data[15]].y2 += 3; else - gSprites[task->data[15]].pos2.y -= 3; + gSprites[task->data[15]].y2 -= 3; } if (++task->data[3] > 0x18) { @@ -815,7 +815,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO else BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); if (task->data[2] & 1) - gSprites[task->data[15]].pos2.y -= 3; + gSprites[task->data[15]].y2 -= 3; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; @@ -824,10 +824,10 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO break; case 5: if (task->data[5]) - --gSprites[task->data[15]].pos1.y; + --gSprites[task->data[15]].y; if (!BattleAnimHelper_RunSpriteSquash(task)) { - gSprites[task->data[15]].pos1.y = task->data[4]; + gSprites[task->data[15]].y = task->data[4]; ResetSpriteRotScale(task->data[15]); task->data[2] = 0; @@ -846,7 +846,7 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3) u16 i, j; s8 sign; u16 y = sub_80AD374(spriteId); - u16 x = gSprites[spriteId].pos1.x; + u16 x = gSprites[spriteId].x; if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { @@ -887,7 +887,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite) static u16 sub_80AD374(u8 spriteId) { - u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; + u16 var1 = gSprites[spriteId].y + gSprites[spriteId].y2 + gSprites[spriteId].centerToCornerVecY; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) var1 = ((var1 << 16) + 0x4A0000) >> 16; @@ -900,8 +900,8 @@ static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y) { sprite->data[0] = 0; sprite->data[1] = 0; - sprite->data[2] = (u16)sprite->pos1.x * 8; - sprite->data[3] = (u16)sprite->pos1.y * 8; + sprite->data[2] = (u16)sprite->x * 8; + sprite->data[3] = (u16)sprite->y * 8; sprite->data[4] = x * 8; sprite->data[5] = y * 8; } @@ -918,17 +918,17 @@ static void sub_80AD3E4(struct Sprite *sprite) sprite->data[3] += var1; } sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[2] >> 3; + sprite->x = sprite->data[2] >> 3; sprite->data[3] += sprite->data[5]; - sprite->pos1.y = sprite->data[3] >> 3; - if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + sprite->y = sprite->data[3] >> 3; + if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120) sprite->invisible = TRUE; } static void AnimEruptionFallingRock(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -951,10 +951,10 @@ static void sub_80AD4A8(struct Sprite *sprite) ++sprite->data[0]; // fall through case 1: - sprite->pos1.y += 8; - if (sprite->pos1.y >= sprite->data[7]) + sprite->y += 8; + if (sprite->y >= sprite->data[7]) { - sprite->pos1.y = sprite->data[7]; + sprite->y = sprite->data[7]; ++sprite->data[0]; } break; @@ -963,9 +963,9 @@ static void sub_80AD4A8(struct Sprite *sprite) { sprite->data[1] = 0; if ((++sprite->data[2] & 1) != 0) - sprite->pos2.y = -3; + sprite->y2 = -3; else - sprite->pos2.y = 3; + sprite->y2 = 3; } if (++sprite->data[3] > 16) DestroyAnimSprite(sprite); @@ -992,10 +992,10 @@ static void AnimWillOWispOrb(struct Sprite *sprite) case 1: sprite->data[1] += 192; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos2.y = -(sprite->data[1] >> 8); + sprite->y2 = -(sprite->data[1] >> 8); else - sprite->pos2.y = sprite->data[1] >> 8; - sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); + sprite->y2 = sprite->data[1] >> 8; + sprite->x2 = Sin(sprite->data[2], sprite->data[4]); sprite->data[2] = (sprite->data[2] + 4) & 0xFF; if (++sprite->data[3] == 1) { @@ -1004,17 +1004,17 @@ static void AnimWillOWispOrb(struct Sprite *sprite) } break; case 2: - sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); + sprite->x2 = Sin(sprite->data[2], sprite->data[4]); sprite->data[2] = (sprite->data[2] + 4) & 0xFF; if (++sprite->data[3] == 31) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; sprite->data[0] = 256; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); BattleAnim_InitLinearTranslationWithDuration(sprite); sprite->callback = sub_80AD690; @@ -1029,7 +1029,7 @@ static void sub_80AD690(struct Sprite *sprite) if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], 16); + sprite->x2 += Sin(sprite->data[5], 16); initialData5 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 4) & 0xFF; newData5 = sprite->data[5]; @@ -1052,8 +1052,8 @@ static void AnimWillOWispFire(struct Sprite *sprite) } sprite->data[3] += 0xC0 * 2; sprite->data[4] += 0xA0; - sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8); - sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8); + sprite->x2 = Sin(sprite->data[1], sprite->data[3] >> 8); + sprite->y2 = Cos(sprite->data[1], sprite->data[4] >> 8); sprite->data[1] = (sprite->data[1] + 7) & 0xFF; if (!IsContest()) { @@ -1104,7 +1104,7 @@ static void sub_80AD870(u8 taskId) task->data[11] = -2; } for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) - gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11]; if (++task->data[9] == 16) { task->data[9] = 0; @@ -1122,7 +1122,7 @@ static void sub_80AD870(u8 taskId) task->data[11] = -2; } for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) - gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11]; if (++task->data[9] == 96) { task->data[9] = 0; @@ -1141,13 +1141,13 @@ static void sub_80AD870(u8 taskId) task->data[11] = -2; } for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) - gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11]; if (++task->data[9] == 16) ++task->data[0]; break; case 3: for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) - gSprites[task->data[task->data[3] + 14]].pos2.x = 0; + gSprites[task->data[task->data[3] + 14]].x2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -1184,13 +1184,13 @@ void AnimTask_ShakeTargetInPattern(u8 taskId) else unk = sShakeDirsPattern1[gTasks[taskId].data[0] % 10]; if (gTasks[taskId].data[3] == 1) - gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk; + gSprites[spriteId].y2 = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk; else - gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk; + gSprites[spriteId].x2 = gBattleAnimArgs[1] * unk; if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c index c731072c6..faa076a6c 100644 --- a/src/fldeff_cut.c +++ b/src/fldeff_cut.c @@ -261,8 +261,8 @@ static void SpriteCallback_CutGrass_Init(struct Sprite * sprite) static void SpriteCallback_CutGrass_Run(struct Sprite * sprite) { - sprite->pos2.x = Sin(sprite->data[2], sprite->data[0]); - sprite->pos2.y = Cos(sprite->data[2], sprite->data[0]); + sprite->x2 = Sin(sprite->data[2], sprite->data[0]); + sprite->y2 = Cos(sprite->data[2], sprite->data[0]); sprite->data[2] += 8; sprite->data[2] &= 0xFF; sprite->data[0]++; diff --git a/src/flying.c b/src/flying.c index fd8f69e89..b6007a679 100644 --- a/src/flying.c +++ b/src/flying.c @@ -363,7 +363,7 @@ const struct SpriteTemplate gSkyAttackBirdSpriteTemplate = static void AnimEllipticalGust(struct Sprite *sprite) { InitSpritePosToAnimTarget(sprite, FALSE); - sprite->pos1.y += 20; + sprite->y += 20; sprite->data[1] = 191; sprite->callback = sub_80B190C; sprite->callback(sprite); @@ -371,8 +371,8 @@ static void AnimEllipticalGust(struct Sprite *sprite) static void sub_80B190C(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], 32); - sprite->pos2.y = Cos(sprite->data[1], 8); + sprite->x2 = Sin(sprite->data[1], 32); + sprite->y2 = Cos(sprite->data[1], 8); sprite->data[1] += 5; sprite->data[1] &= 0xFF; if (++sprite->data[0] == 71) @@ -417,9 +417,9 @@ static void AnimGustToTarget(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; InitAnimLinearTranslation(sprite); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -446,10 +446,10 @@ static void AnimAirWaveCrescent(struct Sprite *sprite) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; if (gBattleAnimArgs[6] == 0) { @@ -485,9 +485,9 @@ static void sub_80B1BF8(struct Sprite *sprite) else { sprite->data[2] += sprite->data[1]; - sprite->pos2.y -= (sprite->data[2] >> 8); + sprite->y2 -= (sprite->data[2] >> 8); } - if (sprite->pos1.y + sprite->pos2.y < -32) + if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); } @@ -495,19 +495,19 @@ static void AnimFlyBallAttack(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x = 272; - sprite->pos1.y = -32; + sprite->x = 272; + sprite->y = -32; StartSpriteAffineAnim(sprite, 1); } else { - sprite->pos1.x = -32; - sprite->pos1.y = -32; + sprite->x = -32; + sprite->y = -32; } sprite->data[0] = gBattleAnimArgs[0]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->callback = sub_80B1CC0; @@ -519,13 +519,13 @@ static void sub_80B1CC0(struct Sprite *sprite) AnimTranslateLinear(sprite); if (((u16)sprite->data[3] >> 8) > 200) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->x2 = 0; sprite->data[3] &= 0xFF; } - if (sprite->pos1.x + sprite->pos2.x < -32 - || sprite->pos1.x + sprite->pos2.x > 272 - || sprite->pos1.y + sprite->pos2.y > 160) + if (sprite->x + sprite->x2 < -32 + || sprite->x + sprite->x2 > 272 + || sprite->y + sprite->y2 > 160) { gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE; DestroyAnimSprite(sprite); @@ -576,10 +576,10 @@ static void AnimFallingFeather(struct Sprite *sprite) battler = gBattleAnimTarget; if (GetBattlerSide(battler) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0]; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0]; spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); - sprite->pos1.y = spriteCoord + gBattleAnimArgs[1]; - data->unk8 = sprite->pos1.y << 8; + sprite->y = spriteCoord + gBattleAnimArgs[1]; + data->unk8 = sprite->y << 8; data->unkE_1 = spriteCoord + gBattleAnimArgs[6]; data->unk0_0c = 1; data->unk2 = gBattleAnimArgs[2] & 0xFF; @@ -616,9 +616,9 @@ static void AnimFallingFeather(struct Sprite *sprite) } } data->unk0_1 = data->unk2 >> 6; - sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8; + sprite->x2 = (gSineTable[data->unk2] * data->unkC[0]) >> 8; matrixNum = sprite->oam.matrixNum; - sinIndex = (-sprite->pos2.x >> 1) + data->unkA; + sinIndex = (-sprite->x2 >> 1) + data->unkA; sinVal = gSineTable[sinIndex]; gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; if (sprite) @@ -858,10 +858,10 @@ static void AnimFallingFeather_Step(struct Sprite *sprite) break; } - sprite->pos2.x = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8; + sprite->x2 = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8; matrixNum = sprite->oam.matrixNum; - sinIndex = (-sprite->pos2.x >> 1) + data->unkA; + sinIndex = (-sprite->x2 >> 1) + data->unkA; sinVal = gSineTable[sinIndex]; gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; @@ -869,13 +869,13 @@ static void AnimFallingFeather_Step(struct Sprite *sprite) gOamMatrices[matrixNum].c = -sinVal; data->unk8 += data->unk6; - sprite->pos1.y = data->unk8 >> 8; + sprite->y = data->unk8 >> 8; if (data->unk4 & 0x8000) data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; else data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; - if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1) + if (sprite->y + sprite->y2 >= data->unkE_1) { sprite->data[0] = 0; sprite->callback = DestroyAnimSpriteAfterTimer; @@ -886,8 +886,8 @@ static void AnimFallingFeather_Step(struct Sprite *sprite) static void sub_80B24C0(struct Sprite *sprite) { sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->callback = TranslateAnimSpriteToTargetMonLocation; } @@ -917,8 +917,8 @@ static void sub_80B2514(struct Sprite *sprite) sprite->data[4] = gSineTable[sprite->data[1] & 0xFF]; sprite->data[5] = -gSineTable[(sprite->data[1] & 0xFF) + 64]; sprite->data[6] = 0; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y2 = 0; + sprite->x2 = 0; matrixNum = sprite->oam.matrixNum; sprite->data[1] = (u16)sprite->data[1] >> 8; rn = Random(); @@ -948,18 +948,18 @@ static void sub_80B268C(struct Sprite *sprite) ++sprite->data[0]; if (sprite->data[0] <= 4) return; - sprite->pos2.x = (sprite->data[4] * sprite->data[6]) >> 8; - sprite->pos2.y = (sprite->data[5] * sprite->data[6]) >> 8; + sprite->x2 = (sprite->data[4] * sprite->data[6]) >> 8; + sprite->y2 = (sprite->data[5] * sprite->data[6]) >> 8; sprite->data[6] += sprite->data[3] & 0xFF; if (sprite->data[6] < (sprite->data[2] & 0xFF)) return; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; memcpy(&fData, tData, sizeof(struct FeatherDanceData)); memset(tData, 0, sizeof(struct FeatherDanceData)); - tData->unk8 = sprite->pos1.y << 8; + tData->unk8 = sprite->y << 8; tData->unk6 = fData.unk6 >> 8; tData->unk2 = 0; tData->unkA = fData.unk2; @@ -998,13 +998,13 @@ static void AnimWhirlwindLine(struct Sprite *sprite) InitSpritePosToAnimTarget(sprite, FALSE); if ((!gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) || (gBattleAnimArgs[2] == 1 && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)) - sprite->pos1.x += 8; + sprite->x += 8; SeekSpriteAnim(sprite, gBattleAnimArgs[4]); - sprite->pos1.x -= 32; + sprite->x -= 32; sprite->data[1] = 0x0ccc; arg = gBattleAnimArgs[4]; mult = 12; - sprite->pos2.x += mult * arg; + sprite->x2 += mult * arg; sprite->data[0] = arg; sprite->data[7] = gBattleAnimArgs[3]; sprite->callback = sub_80B2820; @@ -1012,11 +1012,11 @@ static void AnimWhirlwindLine(struct Sprite *sprite) static void sub_80B2820(struct Sprite *sprite) { - sprite->pos2.x += sprite->data[1] >> 8; + sprite->x2 += sprite->data[1] >> 8; if (++sprite->data[0] == 6) { sprite->data[0] = 0; - sprite->pos2.x = 0; + sprite->x2 = 0; StartSpriteAnim(sprite, 0); } @@ -1064,18 +1064,18 @@ static void AnimBounceBallLand(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); - sprite->pos2.y = -sprite->pos1.y - 32; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->y2 = -sprite->y - 32; ++sprite->data[0]; break; case 1: - sprite->pos2.y += 10; - if (sprite->pos2.y >= 0) + sprite->y2 += 10; + if (sprite->y2 >= 0) ++sprite->data[0]; break; case 2: - sprite->pos2.y -= 10; - if (sprite->pos1.y + sprite->pos2.y < -32) + sprite->y2 -= 10; + if (sprite->y + sprite->y2 < -32) { gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE; DestroyAnimSprite(sprite); @@ -1099,10 +1099,10 @@ static void sub_80B2A50(struct Sprite *sprite) { --sprite->data[0]; } - else if (sprite->pos1.y + sprite->pos2.y > -32) + else if (sprite->y + sprite->y2 > -32) { sprite->data[2] += sprite->data[1]; - sprite->pos2.y -= (sprite->data[2] >> 8); + sprite->y2 -= (sprite->data[2] >> 8); } else { @@ -1114,10 +1114,10 @@ static void sub_80B2A50(struct Sprite *sprite) static void sub_80B2AB0(struct Sprite *sprite) { - sprite->pos2.y += sprite->data[2] >> 8; - if (sprite->pos1.y + sprite->pos2.y > -32) + sprite->y2 += sprite->data[2] >> 8; + if (sprite->y + sprite->y2 > -32) sprite->invisible = FALSE; - if (sprite->pos2.y > 0) + if (sprite->y2 > 0) DestroyAnimSprite(sprite); } @@ -1131,13 +1131,13 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) case 0: if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sprite->data[1] = 512; TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); @@ -1156,7 +1156,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) if (t2 > 128) t2 = 128; t2 = (64 - t2) / 2; - sprite->pos2.y = t2; + sprite->y2 = t2; if (sprite->data[2] == 24) { TryResetSpriteAffineState(sprite); @@ -1185,13 +1185,13 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite) sprite->oam.matrixNum = ST_OAM_HFLIP; if (gBattleAnimArgs[1] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32; } sprite->callback = sub_80B2C88; } @@ -1200,13 +1200,13 @@ static void sub_80B2C88(struct Sprite *sprite) { if (sprite->data[2] == 0) { - sprite->pos2.x += sprite->data[0] >> 8; - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->x2 += sprite->data[0] >> 8; + sprite->y2 -= sprite->data[1] >> 8; } else { - sprite->pos2.x -= sprite->data[0] >> 8; - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->x2 -= sprite->data[0] >> 8; + sprite->y2 -= sprite->data[1] >> 8; } sprite->data[0] = sprite->data[0]; sprite->data[1] -= 32; @@ -1245,16 +1245,16 @@ static void sub_80B2CF8(struct Sprite *sprite) static void AnimSkyAttackBird(struct Sprite *sprite) { u16 rotation; - s16 posx = sprite->pos1.x; - s16 posy = sprite->pos1.y; - - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; - sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12; - sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12; - rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y); + s16 posx = sprite->x; + s16 posy = sprite->y; + + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; + sprite->data[6] = ((posx - sprite->x) << 4) / 12; + sprite->data[7] = ((posy - sprite->y) << 4) / 12; + rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y); rotation += 49152; TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation); sprite->callback = sub_80B2E20; @@ -1264,10 +1264,10 @@ static void sub_80B2E20(struct Sprite *sprite) { sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; - if (sprite->pos1.x > 285 || sprite->pos1.x < -45 - || sprite->pos1.y > 157 || sprite->pos1.y < -45) + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; + if (sprite->x > 285 || sprite->x < -45 + || sprite->y > 157 || sprite->y < -45) DestroySpriteAndMatrix(sprite); } diff --git a/src/ghost.c b/src/ghost.c index c8ddf3c12..e0ed006b8 100644 --- a/src/ghost.c +++ b/src/ghost.c @@ -222,9 +222,9 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); BattleAnim_InitLinearTranslationWithDuration(sprite); sprite->callback = sub_80B52D0; @@ -243,8 +243,8 @@ static void sub_80B52D0(struct Sprite *sprite) sprite->callback = sub_80B5344; return; } - sprite->pos2.x += Sin(sprite->data[5], 10); - sprite->pos2.y += Cos(sprite->data[5], 15); + sprite->x2 += Sin(sprite->data[5], 10); + sprite->y2 += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; @@ -261,8 +261,8 @@ static void sub_80B5344(struct Sprite *sprite) sprite->data[0] = 1; AnimTranslateLinear(sprite); - sprite->pos2.x += Sin(sprite->data[5], 10); - sprite->pos2.y += Cos(sprite->data[5], 15); + sprite->x2 += Sin(sprite->data[5], 10); + sprite->y2 += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; @@ -317,8 +317,8 @@ static void sub_80B5470(struct Sprite *sprite) { u16 temp1; - sprite->pos2.x = Sin(sprite->data[0], 32); - sprite->pos2.y = Cos(sprite->data[0], 8); + sprite->x2 = Sin(sprite->data[0], 32); + sprite->y2 = Cos(sprite->data[0], 8); temp1 = sprite->data[0] - 65; if (temp1 <= 130) sprite->oam.priority = 2; @@ -326,7 +326,7 @@ static void sub_80B5470(struct Sprite *sprite) sprite->oam.priority = 1; sprite->data[0] = (sprite->data[0] + 19) & 0xFF; sprite->data[2] += 80; - sprite->pos2.y += sprite->data[2] >> 8; + sprite->y2 += sprite->data[2] >> 8; sprite->data[7] += 1; if (sprite->data[7] == 61) DestroyAnimSprite(sprite); @@ -395,19 +395,19 @@ static void sub_80B55C8(u8 taskId) // arg 2: duration step 3 (center -> target) static void AnimShadowBall(struct Sprite *sprite) { - s16 oldPosX = sprite->pos1.x; - s16 oldPosY = sprite->pos1.y; + s16 oldPosX = sprite->x; + s16 oldPosY = sprite->y; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] = gBattleAnimArgs[2]; - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; - sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); - sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; + sprite->data[6] = ((oldPosX - sprite->x) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[7] = ((oldPosY - sprite->y) << 4) / (gBattleAnimArgs[0] << 1); sprite->callback = AnimShadowBallStep; } @@ -418,8 +418,8 @@ static void AnimShadowBallStep(struct Sprite *sprite) case 0: sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; sprite->data[1] -= 1; if (sprite->data[1] > 0) break; @@ -431,22 +431,22 @@ static void AnimShadowBallStep(struct Sprite *sprite) break; sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; - sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3]; - sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3]; + sprite->data[4] = sprite->x << 4; + sprite->data[5] = sprite->y << 4; + sprite->data[6] = ((sprite->data[1] - sprite->x) << 4) / sprite->data[3]; + sprite->data[7] = ((sprite->data[2] - sprite->y) << 4) / sprite->data[3]; sprite->data[0] += 1; break; case 2: sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; sprite->data[3] -= 1; if (sprite->data[3] > 0) break; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[0] += 1; break; case 3: @@ -648,7 +648,7 @@ static void sub_80B5AD4(u8 taskId) ++task->data[15]; break; case 2: - startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + startLine = gSprites[task->data[13]].y + gSprites[task->data[13]].y2 - 32; if (startLine < 0) startLine = 0; if (position == 1) @@ -762,8 +762,8 @@ static void AnimDestinyBondWhiteShadow(struct Sprite *sprite) sprite->data[6] = battler2Y; sprite->data[7] = sprite->data[4] / 2; sprite->oam.priority = 2; - sprite->pos1.x = battler1X; - sprite->pos1.y = battler1Y; + sprite->x = battler1X; + sprite->y = battler1Y; sprite->callback = sub_80B5FE0; sprite->invisible = TRUE; } @@ -774,8 +774,8 @@ static void sub_80B5FE0(struct Sprite *sprite) { sprite->data[0] += sprite->data[2]; sprite->data[1] += sprite->data[3]; - sprite->pos1.x = sprite->data[0] >> 4; - sprite->pos1.y = sprite->data[1] >> 4; + sprite->x = sprite->data[0] >> 4; + sprite->y = sprite->data[1] >> 4; if (--sprite->data[4] == 0) sprite->data[0] = 0; } @@ -1020,7 +1020,7 @@ static void AnimCurseNail(struct Sprite *sprite) xDelta = -24; xDelta2 = 2; } - sprite->pos1.x += xDelta; + sprite->x += xDelta; sprite->data[1] = xDelta2; sprite->data[0] = 60; sprite->callback = sub_80B66A8; @@ -1036,12 +1036,12 @@ static void sub_80B66A8(struct Sprite *sprite) } else { - sprite->pos2.x += sprite->data[1]; - var0 = sprite->pos2.x + 7; + sprite->x2 += sprite->data[1]; + var0 = sprite->x2 + 7; if (var0 > 14) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->x2 = 0; sprite->oam.tileNum += 8; if (++sprite->data[2] == 3) { @@ -1097,12 +1097,12 @@ static void AnimGhostStatusSprite(struct Sprite *sprite) { u16 coeffB, coeffA; - sprite->pos2.x = Sin(sprite->data[0], 12); + sprite->x2 = Sin(sprite->data[0], 12); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos2.x = -sprite->pos2.x; + sprite->x2 = -sprite->x2; sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1] += 0x100; - sprite->pos2.y = -(sprite->data[1] >> 8); + sprite->y2 = -(sprite->data[1] >> 8); ++sprite->data[7]; if (sprite->data[7] == 1) { @@ -1244,7 +1244,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite) else sprite->data[2] -= 2; sprite->data[2] &= 0xFF; - sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + sprite->x2 = Sin(sprite->data[2], sprite->data[3]); index = sprite->data[2] - 65; if (index < 127) sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; @@ -1252,7 +1252,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite) sprite->oam.priority = gTasks[sprite->data[0]].data[5]; ++sprite->data[5]; sprite->data[6] = (sprite->data[5] * 8) & 0xFF; - sprite->pos2.y = Sin(sprite->data[6], 7); + sprite->y2 = Sin(sprite->data[6], 7); if (gTasks[sprite->data[0]].data[8]) { --gTasks[sprite->data[0]].data[7]; @@ -1351,7 +1351,7 @@ static void sub_80B6BE4(u8 taskId) ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); break; case 6: - y = gSprites[task->data[4]].pos1.y + gSprites[task->data[4]].pos2.y - 0x20; + y = gSprites[task->data[4]].y + gSprites[task->data[4]].y2 - 0x20; if (y < 0) y = 0; if (rank == 1) @@ -1456,7 +1456,7 @@ static void sub_80B7158(struct Sprite *sprite) sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; sprite->callback = sub_80B71B0; - gSprites[sprite->data[5]].pos1.y += 8; + gSprites[sprite->data[5]].y += 8; } static void sub_80B71B0(struct Sprite *sprite) @@ -1464,17 +1464,17 @@ static void sub_80B71B0(struct Sprite *sprite) if (sprite->data[3]) { --sprite->data[3]; - gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); - gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].x2 = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] > 255) sprite->data[0] -= 256; } else { - gSprites[sprite->data[5]].pos2.x = 0; - gSprites[sprite->data[5]].pos2.y = 0; - gSprites[sprite->data[5]].pos1.y -= 8; + gSprites[sprite->data[5]].x2 = 0; + gSprites[sprite->data[5]].y2 = 0; + gSprites[sprite->data[5]].y -= 8; sprite->callback = DestroySpriteAndMatrix; } } diff --git a/src/ground.c b/src/ground.c index af2c78e00..1ed06be1a 100644 --- a/src/ground.c +++ b/src/ground.c @@ -140,8 +140,8 @@ const struct SpriteTemplate gDirtMoundSpriteTemplate = // a boomerang. After hitting the target mon, it comes back to the user. static void AnimBonemerangProjectile(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); @@ -154,10 +154,10 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); @@ -229,16 +229,16 @@ static void AnimMudSportDirt(struct Sprite *sprite) ++sprite->oam.tileNum; if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1; sprite->callback = AnimMudSportDirtRising; } else { - sprite->pos1.x = gBattleAnimArgs[1]; - sprite->pos1.y = gBattleAnimArgs[2]; - sprite->pos2.y = -gBattleAnimArgs[2]; + sprite->x = gBattleAnimArgs[1]; + sprite->y = gBattleAnimArgs[2]; + sprite->y2 = -gBattleAnimArgs[2]; sprite->callback = AnimMudSportDirtFalling; } } @@ -248,10 +248,10 @@ static void AnimMudSportDirtRising(struct Sprite *sprite) if (++sprite->data[1] > 1) { sprite->data[1] = 0; - sprite->pos1.x += sprite->data[0]; + sprite->x += sprite->data[0]; } - sprite->pos1.y -= 4; - if (sprite->pos1.y < -4) + sprite->y -= 4; + if (sprite->y < -4) DestroyAnimSprite(sprite); } @@ -260,10 +260,10 @@ static void AnimMudSportDirtFalling(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos2.y += 4; - if (sprite->pos2.y >= 0) + sprite->y2 += 4; + if (sprite->y2 >= 0) { - sprite->pos2.y = 0; + sprite->y2 = 0; ++sprite->data[0]; } break; @@ -343,7 +343,7 @@ static void sub_80B8ED4(u8 taskId) else gBattle_BG2_Y = task->data[13] - task->data[5]; - gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x; + gSprites[task->data[10]].x2 = 272 - gSprites[task->data[10]].x; ++task->data[0]; } break; @@ -363,8 +363,8 @@ static void sub_80B908C(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = TRUE; - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) gBattle_BG1_Y = 0; else @@ -393,8 +393,8 @@ static void sub_80B912C(u8 taskId) case 0: task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[task->data[10]].invisible = FALSE; - gSprites[task->data[10]].pos2.x = 0; - gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y; + gSprites[task->data[10]].x2 = 0; + gSprites[task->data[10]].y2 = 160 - gSprites[task->data[10]].y; ++task->data[0]; break; case 1: @@ -426,12 +426,12 @@ static void sub_80B91B0(u8 taskId) ++task->data[0]; break; case 2: - gSprites[task->data[10]].pos2.y = 96; + gSprites[task->data[10]].y2 = 96; ++task->data[0]; break; case 3: - gSprites[task->data[10]].pos2.y -= 8; - if (gSprites[task->data[10]].pos2.y == 0) + gSprites[task->data[10]].y2 -= 8; + if (gSprites[task->data[10]].y2 == 0) { gScanlineEffect.state = 3; ++task->data[0]; @@ -500,11 +500,11 @@ static void AnimFissureDirtPlumeParticle(struct Sprite *sprite) xOffset *= -1; gBattleAnimArgs[2] *= -1; } - sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset; - sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 30; + sprite->x = GetBattlerSpriteCoord(battler, 2) + xOffset; + sprite->y = GetBattlerYCoordWithElevation(battler) + 30; sprite->data[0] = gBattleAnimArgs[5]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->y + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[4]; InitAnimArcTranslation(sprite); sprite->callback = AnimFissureDirtPlumeParticleStep; @@ -530,8 +530,8 @@ static void AnimDigDirtMound(struct Sprite *sprite) battler = gBattleAnimAttacker; else battler = gBattleAnimTarget; - sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32); - sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 32; + sprite->x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32); + sprite->y = GetBattlerYCoordWithElevation(battler) + 32; sprite->oam.tileNum += gBattleAnimArgs[1] * 8; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); sprite->data[0] = gBattleAnimArgs[2]; @@ -665,7 +665,7 @@ static void sub_80B967C(u8 taskId) break; case 2: for (i = 0; i < task->data[13]; ++i) - gSprites[task->data[9 + i]].pos2.x = 0; + gSprites[task->data[9 + i]].x2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -680,7 +680,7 @@ static void sub_80B9760(struct Task *task) else xOffset = -(task->data[14] / 2); for (i = 0; i < task->data[13]; ++i) - gSprites[task->data[9 + i]].pos2.x = xOffset; + gSprites[task->data[9 + i]].x2 = xOffset; } void AnimTask_IsPowerOver99(u8 taskId) diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index d2c7555e2..4c2ee703a 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -629,9 +629,9 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId) { gTasks[taskId].data[3]--; } - else if (gSprites[gTasks[taskId].data[4]].pos1.x != 192) + else if (gSprites[gTasks[taskId].data[4]].x != 192) { - gSprites[gTasks[taskId].data[4]].pos1.x++; + gSprites[gTasks[taskId].data[4]].x++; } else { @@ -1220,18 +1220,18 @@ static void SpriteCB_EndGetOnScreen(struct Sprite * sprite) static void SpriteCB_GetOnScreen(struct Sprite * sprite) { - if (sprite->pos1.x != sprite->data[1] - || sprite->pos1.y != sprite->data[2]) + if (sprite->x != sprite->data[1] + || sprite->y != sprite->data[2]) { - if (sprite->pos1.x < sprite->data[1]) - sprite->pos1.x += 15; - if (sprite->pos1.x > sprite->data[1]) - sprite->pos1.x -= 15; - - if (sprite->pos1.y < sprite->data[2]) - sprite->pos1.y += 10; - if (sprite->pos1.y > sprite->data[2]) - sprite->pos1.y -= 10; + if (sprite->x < sprite->data[1]) + sprite->x += 15; + if (sprite->x > sprite->data[1]) + sprite->x -= 15; + + if (sprite->y < sprite->data[2]) + sprite->y += 10; + if (sprite->y > sprite->data[2]) + sprite->y -= 10; } else { @@ -1242,7 +1242,7 @@ static void SpriteCB_GetOnScreen(struct Sprite * sprite) static void SpriteCB_Confetti(struct Sprite* sprite) { - if (sprite->pos2.y > 120) + if (sprite->y2 > 120) { DestroySprite(sprite); } @@ -1251,12 +1251,12 @@ static void SpriteCB_Confetti(struct Sprite* sprite) u16 rand; u8 tableID; - sprite->pos2.y++; - sprite->pos2.y += sprite->data[1]; + sprite->y2++; + sprite->y2 += sprite->data[1]; tableID = sprite->data[0]; rand = (Random() % 4) + 8; - sprite->pos2.x = rand * gSineTable[tableID] / 256; + sprite->x2 = rand * gSineTable[tableID] / 256; sprite->data[0] += 4; } @@ -541,8 +541,8 @@ static void sub_80AF108(struct Sprite *sprite) sprite->data[2] = -sprite->data[2]; for (; (attackerX >= -32 && attackerX <= 272) && (attackerY >= -32 && attackerY <= 192); attackerX += sprite->data[1], attackerY += sprite->data[2]) ; - sprite->pos1.x = attackerX; - sprite->pos1.y = attackerY; + sprite->x = attackerX; + sprite->y = attackerY; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = attackerX; sprite->data[2] = targetX; @@ -561,10 +561,10 @@ static void sub_80AF28C(struct Sprite *sprite) { sprite->data[5] += sprite->data[1]; sprite->data[6] += sprite->data[2]; - sprite->pos2.x = sprite->data[5]; - sprite->pos2.y = sprite->data[6]; - sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]); - sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]); + sprite->x2 = sprite->data[5]; + sprite->y2 = sprite->data[6]; + sprite->x2 += Sin(sprite->data[7], sprite->data[3]); + sprite->y2 += Sin(sprite->data[7], sprite->data[3]); sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF; --sprite->data[0]; } @@ -621,11 +621,11 @@ static void AnimIceEffectParticle(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } StoreSpriteCallbackInData6(sprite, AnimFlickerIceEffectParticle); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -652,8 +652,8 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; if (!gBattleAnimArgs[5]) { sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); @@ -676,14 +676,14 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite) { sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > 272 + || sprite->y + sprite->y2 > 160 + || sprite->y + sprite->y2 < -16) break; } - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; for (i = 0; i < 8; ++i) sprite->data[i] = tempDataHolder[i]; sprite->callback = InitAndStartAnimFastLinearTranslationWithSpeed; @@ -694,10 +694,10 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite) { s16 tempVar; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 128; tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20; sprite->data[3] = Sin(sprite->data[0], tempVar); @@ -713,16 +713,16 @@ static void AnimSwirlingSnowball_Step3(struct Sprite *sprite) if (sprite->data[5] <= 31) { - sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3]; - sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4]; + sprite->x2 = Sin(sprite->data[0], tempVar) - sprite->data[3]; + sprite->y2 = Cos(sprite->data[0], 15) - sprite->data[4]; sprite->data[0] = (sprite->data[0] + 16) & 0xFF; sprite->data[5] += 1; } else { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; sprite->data[3] = sprite->data[4] = 0; sprite->callback = AnimSwirlingSnowball_End; } @@ -732,9 +732,9 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite) { sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 256 - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > 272 + || sprite->y + sprite->y2 > 256 + || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); } @@ -755,8 +755,8 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; if (!gBattleAnimArgs[7]) { sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); @@ -780,15 +780,15 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite) { sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > 272 + || sprite->y + sprite->y2 > 160 + || sprite->y + sprite->y2 < -16) break; } - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; for (i = 0; i < 8; ++i) sprite->data[i] = tempDataHolder[i]; sprite->data[5] = gBattleAnimArgs[5]; @@ -802,13 +802,13 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite) AnimFastTranslateLinear(sprite); if (sprite->data[0] == 0) sprite->data[0] = 1; - sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]); + sprite->y2 += Sin(sprite->data[7], sprite->data[5]); sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[0] == 1) { - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > 272 + || sprite->y + sprite->y2 > 160 + || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); } } @@ -827,11 +827,11 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } ++sprite->data[0]; } @@ -862,12 +862,12 @@ static void InitSwirlingFogAnim(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } battler = gBattleAnimAttacker; } @@ -879,12 +879,12 @@ static void InitSwirlingFogAnim(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } battler = gBattleAnimTarget; } @@ -895,12 +895,12 @@ static void InitSwirlingFogAnim(struct Sprite *sprite) tempVar = 0x40; sprite->data[6] = tempVar; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y + gBattleAnimArgs[2]; InitAnimLinearTranslation(sprite); sprite->data[5] = 64; sprite->callback = AnimSwirlingFogAnim; @@ -912,8 +912,8 @@ static void AnimSwirlingFogAnim(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]); - sprite->pos2.y += Cos(sprite->data[5], -6); + sprite->x2 += Sin(sprite->data[5], sprite->data[6]); + sprite->y2 += Cos(sprite->data[5], -6); if ((u16)(sprite->data[5] - 64) <= 0x7F) sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); else @@ -1019,8 +1019,8 @@ static void AnimTask_Haze2(u8 taskId) // arg 5: ??? unknown (seems to vibrate target mon somehow) static void AnimThrowMistBall(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = TranslateAnimSpriteToTargetMonLocation; } @@ -1127,21 +1127,21 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; sprite->data[6] = 1; } - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (gBattleAnimArgs[7]) { - sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; + sprite->data[1] = sprite->x + gBattleAnimArgs[1]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3]; - sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4]; sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; } else { - sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; + sprite->data[1] = sprite->x + gBattleAnimArgs[1]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[3]; - sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[4]; sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; } @@ -1163,7 +1163,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite) case 0: AnimTranslateLinear(sprite); value = gSineTable[sprite->data[5]]; - sprite->pos2.x += value >> 4; + sprite->x2 += value >> 4; if (sprite->data[6]) sprite->data[5] = (sprite->data[5] - 8) & 0xFF; else @@ -1171,12 +1171,12 @@ static void MovePoisonGasCloud(struct Sprite *sprite) if (sprite->data[0] <= 0) { sprite->data[0] = 80; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->pos1.y += sprite->pos2.y; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + 29; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->y += sprite->y2; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y + 29; ++sprite->data[7]; if (IsContest()) sprite->data[5] = 80; @@ -1184,9 +1184,9 @@ static void MovePoisonGasCloud(struct Sprite *sprite) sprite->data[5] = 204; else sprite->data[5] = 80; - sprite->pos2.y = 0; + sprite->y2 = 0; value = gSineTable[sprite->data[5]]; - sprite->pos2.x = value >> 3; + sprite->x2 = value >> 3; sprite->data[5] = (sprite->data[5] + 2) & 0xFF; InitAnimLinearTranslation(sprite); } @@ -1194,8 +1194,8 @@ static void MovePoisonGasCloud(struct Sprite *sprite) case 1: AnimTranslateLinear(sprite); value = gSineTable[sprite->data[5]]; - sprite->pos2.x += value >> 3; - sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8; + sprite->x2 += value >> 3; + sprite->y2 += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8; if (!IsContest()) { u16 var0 = sprite->data[5] - 0x40; @@ -1219,9 +1219,9 @@ static void MovePoisonGasCloud(struct Sprite *sprite) if (sprite->data[0] <= 0) { sprite->data[0] = 0x300; - sprite->data[1] = sprite->pos1.x += sprite->pos2.x; - sprite->data[3] = sprite->pos1.y += sprite->pos2.y; - sprite->data[4] = sprite->pos1.y + 4; + sprite->data[1] = sprite->x += sprite->x2; + sprite->data[3] = sprite->y += sprite->y2; + sprite->data[4] = sprite->y + 4; if (IsContest()) sprite->data[2] = -0x10; else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER) @@ -1229,7 +1229,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite) else sprite->data[2] = -0x10; ++sprite->data[7]; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x2 = sprite->y2 = 0; BattleAnim_InitLinearTranslationWithDuration(sprite); } break; @@ -1362,9 +1362,9 @@ static void AnimHailBegin(struct Sprite *sprite) { u8 spriteId; - sprite->pos1.x += 4; - sprite->pos1.y += 8; - if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4]) + sprite->x += 4; + sprite->y += 8; + if (sprite->x < sprite->data[3] && sprite->y < sprite->data[4]) return; if (sprite->data[0] == 1 && sprite->data[5] == 0) { @@ -1455,10 +1455,10 @@ static void AnimIceBallParticle(struct Sprite *sprite) sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; if (sprite->data[1] & 1) - sprite->pos2.x = -(sprite->data[3] >> 8); + sprite->x2 = -(sprite->data[3] >> 8); else - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; if (++sprite->data[0] == 21) DestroyAnimSprite(sprite); } diff --git a/src/intro.c b/src/intro.c index e2cdb56f5..c42d27350 100644 --- a/src/intro.c +++ b/src/intro.c @@ -1530,14 +1530,14 @@ static void SpriteCB_Grass(struct Sprite * sprite) switch (data[0]) { case 0: - data[1] = sprite->pos1.x << 5; + data[1] = sprite->x << 5; data[2] = 160; data[0]++; // fallthrough case 1: data[1] -= data[2]; - sprite->pos1.x = data[1] >> 5; - if (sprite->pos1.x <= 52) + sprite->x = data[1] >> 5; + if (sprite->x <= 52) { FightScene3_SlowBg1Scroll(); data[0]++; @@ -1545,8 +1545,8 @@ static void SpriteCB_Grass(struct Sprite * sprite) break; case 2: data[1] -= 32; - sprite->pos1.x = data[1] >> 5; - if (sprite->pos1.x <= -32) + sprite->x = data[1] >> 5; + if (sprite->x <= -32) { sprite->invisible = TRUE; sprite->data[0]++; @@ -1685,8 +1685,8 @@ static void IntroCB_FightScene4(struct IntroSequenceData * this) if (JOY_NEW(R_BUTTON)) { BlendPalettes(0xFFFF0064, 0, RGB_WHITE); - this->nidorinoAnimSprite->pos2.x = 0; - this->nidorinoAnimSprite->pos1.x = 0xB4; + this->nidorinoAnimSprite->x2 = 0; + this->nidorinoAnimSprite->x = 0xB4; this->state = 1; this->data[5] = 30; } @@ -1722,8 +1722,8 @@ static void CreateGengarBackSprite(struct IntroSequenceData * this) static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * this) { - this->nidorinoAnimSprite->pos1.x += this->nidorinoAnimSprite->pos2.x; - this->nidorinoAnimSprite->pos1.y += this->nidorinoAnimSprite->pos2.y; + this->nidorinoAnimSprite->x += this->nidorinoAnimSprite->x2; + this->nidorinoAnimSprite->y += this->nidorinoAnimSprite->y2; obj_pos2_update_enable(this->nidorinoAnimSprite, 0, 0x2A); this->nidorinoAnimSprite->callback = SpriteCallbackDummy; StartSpriteAffineAnim(this->nidorinoAnimSprite, 1); @@ -2048,9 +2048,9 @@ static void SpriteCB_LargeStar(struct Sprite * sprite) sprite->data[0] -= sprite->data[2]; sprite->data[1] += sprite->data[3]; sprite->data[4] += 48; - sprite->pos1.x = sprite->data[0] >> 4; - sprite->pos1.y = sprite->data[1] >> 4; - sprite->pos2.y = gSineTable[(sprite->data[4] >> 4) + 0x40] >> 5; + sprite->x = sprite->data[0] >> 4; + sprite->y = sprite->data[1] >> 4; + sprite->y2 = gSineTable[(sprite->data[4] >> 4) + 0x40] >> 5; sprite->data[5]++; if (sprite->data[5] % sTrailingSparklesSpawnRate) { @@ -2058,9 +2058,9 @@ static void SpriteCB_LargeStar(struct Sprite * sprite) v = v * 1103515245 + 24691; StoreWordInTwoHalfwords(&sprite->data[6], v); v >>= 16; - GameFreakScene_TrailingSparklesGen(sprite->pos1.x, sprite->pos1.y + sprite->pos2.y, v); + GameFreakScene_TrailingSparklesGen(sprite->x, sprite->y + sprite->y2, v); } - if (sprite->pos1.x < -8) + if (sprite->x < -8) DestroySprite(sprite); } @@ -2073,17 +2073,17 @@ static void SpriteCB_TrailingSparkles(struct Sprite * sprite) sprite->data[4]++; sprite->data[5] += sprite->data[4]; sprite->data[7]++; - sprite->pos1.x = (u16)sprite->data[0] >> sTrailingSparklesXprecision; - sprite->pos1.y = sprite->data[1] >> sTrailingSparklesYprecision; + sprite->x = (u16)sprite->data[0] >> sTrailingSparklesXprecision; + sprite->y = sprite->data[1] >> sTrailingSparklesYprecision; if (sTrailingSparklesGravityShift && sprite->data[3] < 0) - sprite->pos2.y = sprite->data[5] >> sTrailingSparklesGravityShift; + sprite->y2 = sprite->data[5] >> sTrailingSparklesGravityShift; if (sprite->data[7] > sTrailingSparklesFlickerStartTime) { sprite->invisible = !sprite->invisible; if (sprite->data[7] > sTrailingSparklesDestroySpriteTime) DestroySprite(sprite); } - if (sprite->pos1.y + sprite->pos2.y < 0 || sprite->pos1.y + sprite->pos2.y > 160) + if (sprite->y + sprite->y2 < 0 || sprite->y + sprite->y2 > 160) DestroySprite(sprite); } @@ -2093,29 +2093,29 @@ static void SpriteCB_TrailingSparkles2(struct Sprite * sprite) { sprite->data[2]--; sprite->data[1]++; - sprite->pos1.y = sprite->data[1] >> 4; - if (sprite->pos1.y > 0x56) + sprite->y = sprite->data[1] >> 4; + if (sprite->y > 0x56) { - sprite->pos1.y = 0x4A; + sprite->y = 0x4A; sprite->data[1] = 0x4A0; } if (sprite->animEnded) { if (sprite->data[0] == 0) { - sprite->pos1.x += 26; - if (sprite->pos1.x > 188) + sprite->x += 26; + if (sprite->x > 188) { - sprite->pos1.x = 376 - sprite->pos1.x; + sprite->x = 376 - sprite->x; sprite->data[0] = 1; } } else { - sprite->pos1.x -= 26; - if (sprite->pos1.x < 52) + sprite->x -= 26; + if (sprite->x < 52) { - sprite->pos1.x = 104 - sprite->pos1.x; + sprite->x = 104 - sprite->x; sprite->data[0] = 0; } } @@ -2129,7 +2129,7 @@ static void SpriteCB_TrailingSparkles2(struct Sprite * sprite) if (sprite->animEnded) StartSpriteAnim(sprite, 0); sprite->data[1] += 4; - sprite->pos1.y = sprite->data[1] >> 4; + sprite->y = sprite->data[1] >> 4; sprite->data[4]++; if (sprite->data[4] > 50) DestroySprite(sprite); @@ -2155,8 +2155,8 @@ static void StartNidorinoAnimSpriteSlideIn(struct Sprite * sprite, s16 x0, s16 x sprite->data[2] = speed; sprite->data[3] = x1; sprite->data[4] = 0; - sprite->pos1.x = x0; - sprite->pos1.y = 100; + sprite->x = x0; + sprite->y = 100; sprite->callback = SpriteCB_NidorinoAnimSpriteSlideIn; } @@ -2169,10 +2169,10 @@ static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite * sprite) sprite->data[1]--; } sprite->data[0] += sprite->data[1]; - sprite->pos1.x = sprite->data[0] >> 4; - if (sprite->pos1.x >= sprite->data[3]) + sprite->x = sprite->data[0] >> 4; + if (sprite->x >= sprite->data[3]) { - sprite->pos1.x = sprite->data[3]; + sprite->x = sprite->data[3]; sprite->callback = SpriteCallbackDummy; } } @@ -2187,7 +2187,7 @@ static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr) StartSpriteAnim(ptr->nidorinoAnimSprite, 2); ptr->nidorinoAnimSprite->data[0] = 0; ptr->nidorinoAnimSprite->data[1] = 0; - ptr->nidorinoAnimSprite->pos2.y = 3; + ptr->nidorinoAnimSprite->y2 = 3; ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRearsUp; } @@ -2200,7 +2200,7 @@ static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite) if (sprite->data[1] > 8) { StartSpriteAnim(sprite, 1); - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; @@ -2214,13 +2214,13 @@ static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite) if (sprite->data[2] > 1) { sprite->data[2] = 0; - sprite->pos2.y = sprite->pos2.y == 0 ? 1 : 0; + sprite->y2 = sprite->y2 == 0 ? 1 : 0; } sprite->data[1]++; if (sprite->data[1] > 48) { StartSpriteAnim(sprite, 0); - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->callback = SpriteCallbackDummy; } break; @@ -2258,8 +2258,8 @@ static void SpriteCB_NidorinoRecoil(struct Sprite * sprite) case 1: sprite->data[2] += sprite->data[7]; sprite->data[3] += 8; - sprite->pos2.x = sprite->data[2] >> 4; - sprite->pos2.y = -((gSineTable[sprite->data[3]] * gUnknown_203AB04) >> gUnknown_203AB08); + sprite->x2 = sprite->data[2] >> 4; + sprite->y2 = -((gSineTable[sprite->data[3]] * gUnknown_203AB04) >> gUnknown_203AB08); sprite->data[5]++; if (sprite->data[5] > gUnknown_203AB06) { @@ -2278,11 +2278,11 @@ static void SpriteCB_NidorinoRecoil(struct Sprite * sprite) break; case 2: sprite->data[2] += sprite->data[7]; - sprite->pos2.x = sprite->data[2] >> 4; + sprite->x2 = sprite->data[2] >> 4; sprite->data[1]++; if (sprite->data[1] > 6) { - CreateNidorinoRecoilDustSprites(sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, sprite->data[6]); + CreateNidorinoRecoilDustSprites(sprite->x + sprite->x2, sprite->y + sprite->y2, sprite->data[6]); sprite->data[6] *= 1103515245; } if (sprite->data[1] > 12) @@ -2296,7 +2296,7 @@ static void SpriteCB_NidorinoRecoil(struct Sprite * sprite) sprite->data[1]++; if (sprite->data[1] > 16) { - StartSpriteHopToPosAnim(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4); + StartSpriteHopToPosAnim(sprite, gUnknown_203AB0A, -sprite->x2, 4); } break; } @@ -2332,15 +2332,15 @@ static void SpriteCB_NidorinoRecoilDust(struct Sprite * sprite) switch (sprite->data[0]) { case 0: - data[1] = sprite->pos1.x << 4; - data[2] = sprite->pos1.y << 4; + data[1] = sprite->x << 4; + data[2] = sprite->y << 4; sprite->data[0]++; // fallthrough case 1: data[1] -= data[3]; data[2] += data[4]; - sprite->pos1.x = data[1] >> 4; - sprite->pos1.y = data[2] >> 4; + sprite->x = data[1] >> 4; + sprite->y = data[2] >> 4; if (sprite->animEnded) DestroySprite(sprite); break; @@ -2357,7 +2357,7 @@ static void StartSpriteHopToPosAnim(struct Sprite * sprite, u16 a1, s16 a2, u8 a { sprite->data[0] = 0; sprite->data[1] = a1; - sprite->data[2] = sprite->pos2.x << 4; + sprite->data[2] = sprite->x2 << 4; sprite->data[3] = (a2 << 4) / a1; sprite->data[4] = 0; sprite->data[5] = 0x800 / a1; @@ -2386,13 +2386,13 @@ static void SpriteCB_HopToPos(struct Sprite * sprite) { sprite->data[2] += sprite->data[3]; sprite->data[4] += sprite->data[5]; - sprite->pos2.x = sprite->data[2] >> 4; - sprite->pos2.y = -(gSineTable[sprite->data[4] >> 4] >> sprite->data[7]); + sprite->x2 = sprite->data[2] >> 4; + sprite->y2 = -(gSineTable[sprite->data[4] >> 4] >> sprite->data[7]); } else { - sprite->pos2.x = (u16)sprite->data[2] >> 4; - sprite->pos2.y = 0; + sprite->x2 = (u16)sprite->data[2] >> 4; + sprite->y2 = 0; StartSpriteAnim(sprite, 2); if (sprite->data[7] == 5) sprite->callback = SpriteCallbackDummy; @@ -2422,8 +2422,8 @@ static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr->nidorinoAnimSprite->data[3] = 0; ptr->nidorinoAnimSprite->data[4] = 0; ptr->nidorinoAnimSprite->data[5] = 0; - ptr->nidorinoAnimSprite->pos1.x += ptr->nidorinoAnimSprite->pos2.x; - ptr->nidorinoAnimSprite->pos2.x = 0; + ptr->nidorinoAnimSprite->x += ptr->nidorinoAnimSprite->x2; + ptr->nidorinoAnimSprite->x2 = 0; gUnknown_203AB0C = 0x24; gUnknown_203AB06 = 0x28; gUnknown_203AB04 = 0x03; @@ -2443,9 +2443,9 @@ static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite * sprite) { sprite->data[2]++; if (sprite->data[2] & 1) - sprite->pos2.x++; + sprite->x2++; else - sprite->pos2.x--; + sprite->x2--; } if (sprite->data[1] > 17) { @@ -2464,8 +2464,8 @@ static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite * sprite) break; case 2: sprite->data[1] += sprite->data[7]; - sprite->pos2.x = -(sprite->data[1] >> 4); - sprite->pos2.y = -((gSineTable[sprite->data[1] >> 4] * gUnknown_203AB04) >> gUnknown_203AB08); + sprite->x2 = -(sprite->data[1] >> 4); + sprite->y2 = -((gSineTable[sprite->data[1] >> 4] * gUnknown_203AB04) >> gUnknown_203AB08); sprite->data[2]++; if (sprite->data[7] > 12) sprite->data[7]--; diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c index 6e7e8b80b..174689413 100644 --- a/src/item_menu_icons.c +++ b/src/item_menu_icons.c @@ -562,15 +562,15 @@ void CreateBagOrSatchelSprite(u8 animNum) void sub_8098528(u8 animNum) { struct Sprite * sprite = &gSprites[sItemMenuIconSpriteIds[0]]; - sprite->pos2.y = -5; + sprite->y2 = -5; sprite->callback = sub_8098560; StartSpriteAnim(sprite, animNum); } static void sub_8098560(struct Sprite * sprite) { - if (sprite->pos2.y != 0) - sprite->pos2.y++; + if (sprite->y2 != 0) + sprite->y2++; else sprite->callback = SpriteCallbackDummy; } @@ -635,8 +635,8 @@ void ItemMenuIcons_MoveInsertIndicatorBar(s16 x, u16 y) for (i = 0; i < 9; i++) { - gSprites[ptr[i]].pos2.x = x; - gSprites[ptr[i]].pos1.y = y + 7; + gSprites[ptr[i]].x2 = x; + gSprites[ptr[i]].y = y + 7; } } @@ -743,8 +743,8 @@ void CreateItemMenuIcon(u16 itemId, u8 idx) if (spriteId != MAX_SPRITES) { ptr[idx] = spriteId; - gSprites[spriteId].pos2.x = 24; - gSprites[spriteId].pos2.y = 140; + gSprites[spriteId].x2 = 24; + gSprites[spriteId].y2 = 140; } } } @@ -780,8 +780,8 @@ void sub_80989A0(u16 itemId, u8 idx) if (spriteId != MAX_SPRITES) { ptr[idx] = spriteId; - gSprites[spriteId].pos2.x = 24; - gSprites[spriteId].pos2.y = 147; + gSprites[spriteId].x2 = 24; + gSprites[spriteId].y2 = 147; } } } diff --git a/src/itemfinder.c b/src/itemfinder.c index 434bd87a2..7d61545de 100644 --- a/src/itemfinder.c +++ b/src/itemfinder.c @@ -597,12 +597,12 @@ static void SpriteCallback_Arrow(struct Sprite * sprite) s16 x, y; sprite->spCurX += sprite->spDeltaX; sprite->spCurY += sprite->spDeltaY; - sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8); - sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8); - if (sprite->pos1.x <= 104 - || sprite->pos1.x > 132 - || sprite->pos1.y <= 60 - || sprite->pos1.y > 88) + sprite->x = sprite->spCenterX + (sprite->spCurX >> 8); + sprite->y = sprite->spCenterY + (sprite->spCurY >> 8); + if (sprite->x <= 104 + || sprite->x > 132 + || sprite->y <= 60 + || sprite->y > 88) sprite->callback = SpriteCallback_DestroyArrow; } @@ -634,12 +634,12 @@ static void SpriteCallback_Star(struct Sprite * sprite) s16 x, y; sprite->spCurX += sprite->spDeltaX; sprite->spCurY += sprite->spDeltaY; - sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8); - sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8); - if (sprite->pos1.x <= 104 - || sprite->pos1.x > 132 - || sprite->pos1.y <= 60 - || sprite->pos1.y > 88) + sprite->x = sprite->spCenterX + (sprite->spCurX >> 8); + sprite->y = sprite->spCenterY + (sprite->spCurY >> 8); + if (sprite->x <= 104 + || sprite->x > 132 + || sprite->y <= 60 + || sprite->y > 88) sprite->callback = SpriteCallback_DestroyStar; } diff --git a/src/learn_move.c b/src/learn_move.c index 28fcc2c7e..b6cb6d532 100644 --- a/src/learn_move.c +++ b/src/learn_move.c @@ -719,10 +719,10 @@ static void SpriteCB_ListMenuScrollIndicators(struct Sprite * sprite) case 0: break; case 1: - sprite->pos2.x = Sin(abcissa, 3) * sprite->data[2]; + sprite->x2 = Sin(abcissa, 3) * sprite->data[2]; break; case 2: - sprite->pos2.y = Sin(abcissa, 1) * sprite->data[2]; + sprite->y2 = Sin(abcissa, 1) * sprite->data[2]; break; } sprite->data[1]++; diff --git a/src/link_rfu_3.c b/src/link_rfu_3.c index 91695dfc9..1eadc35f4 100644 --- a/src/link_rfu_3.c +++ b/src/link_rfu_3.c @@ -899,8 +899,8 @@ void UpdateWirelessStatusIndicatorSprite(void) sprite->sFrameDelay++; } gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData; - gMain.oamBuffer[125].x = sprite->pos1.x + sprite->centerToCornerVecX; - gMain.oamBuffer[125].y = sprite->pos1.y + sprite->centerToCornerVecY; + gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX; + gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY; gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum; gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue; CpuCopy16(gMain.oamBuffer + 125, (struct OamData *)OAM + 125, sizeof(struct OamData)); diff --git a/src/menu_indicators.c b/src/menu_indicators.c index 890a5fcfa..8cc442147 100644 --- a/src/menu_indicators.c +++ b/src/menu_indicators.c @@ -282,11 +282,11 @@ static void SpriteCallback_ScrollIndicatorArrow(struct Sprite *sprite) { case 0: multiplier = sprite->tMultiplier; - sprite->pos2.x = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256; + sprite->x2 = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256; break; case 1: multiplier = sprite->tMultiplier; - sprite->pos2.y = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256; + sprite->y2 = (gSineTable[(u8)(sprite->tSinePos)] * multiplier) / 256; break; } sprite->tSinePos += sprite->tFrequency; @@ -571,8 +571,8 @@ void ListMenuUpdateRedOutlineCursorObject(u8 taskId, u16 x, u16 y) { struct RedOutlineCursor *data = (struct RedOutlineCursor *)gTasks[taskId].data; - gSprites[data->spriteId].pos1.x = x + 120; - gSprites[data->spriteId].pos1.y = y + 120; + gSprites[data->spriteId].x = x + 120; + gSprites[data->spriteId].y = y + 120; } void ListMenuRemoveRedOutlineCursorObject(u8 taskId) @@ -590,7 +590,7 @@ void ListMenuRemoveRedOutlineCursorObject(u8 taskId) static void SpriteCallback_RedArrowCursor(struct Sprite *sprite) { - sprite->pos2.x = gSineTable[(u8)(sprite->data[0])] / 64; + sprite->x2 = gSineTable[(u8)(sprite->data[0])] / 64; sprite->data[0] += 8; } @@ -628,8 +628,8 @@ static u8 ListMenuAddRedArrowCursorObject(const struct CursorStruct *cursor) spriteTemplate.tileTag = cursor->tileTag; spriteTemplate.paletteTag = cursor->palTag; data->spriteId = CreateSprite(&spriteTemplate, cursor->left, cursor->top, 0); - gSprites[data->spriteId].pos2.x = 8; - gSprites[data->spriteId].pos2.y = 8; + gSprites[data->spriteId].x2 = 8; + gSprites[data->spriteId].y2 = 8; if (cursor->palTag == SPRITE_INVALID_TAG) gSprites[data->spriteId].oam.paletteNum = cursor->palNum; return taskId; @@ -639,8 +639,8 @@ static void ListMenuUpdateRedArrowCursorObject(u8 taskId, u16 x, u16 y) { struct RedArrowCursor *data = (struct RedArrowCursor *)gTasks[taskId].data; - gSprites[data->spriteId].pos1.x = x; - gSprites[data->spriteId].pos1.y = y; + gSprites[data->spriteId].x = x; + gSprites[data->spriteId].y = y; } static void ListMenuRemoveRedArrowCursorObject(u8 taskId) diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c index bc8023599..45048dea1 100644 --- a/src/minigame_countdown.c +++ b/src/minigame_countdown.c @@ -107,7 +107,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId) } break; case 4: - sprite->pos1.y -= 4; + sprite->y -= 4; if (++sprite->data[2] >= 8) { if (sprite->data[4] < 2) @@ -124,7 +124,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId) } break; case 5: - sprite->pos1.y += 4; + sprite->y += 4; if (++sprite->data[2] >= 8) { sprite->data[2] = 0; @@ -147,8 +147,8 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId) static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3) { - gSprites[spriteId2].pos2.y = -40; - gSprites[spriteId3].pos2.y = -40; + gSprites[spriteId2].y2 = -40; + gSprites[spriteId3].y2 = -40; gSprites[spriteId2].invisible = FALSE; gSprites[spriteId3].invisible = FALSE; gSprites[spriteId2].callback = SpriteCB_Start; @@ -169,17 +169,17 @@ static void SpriteCB_Start(struct Sprite * sprite) { case 0: data[4] = 64; - data[5] = sprite->pos2.y << 4; + data[5] = sprite->y2 << 4; data[0]++; //fallthrough case 1: data[5] += data[4]; data[4]++; - sprite->pos2.y = data[5] >> 4; - if (sprite->pos2.y >= 0) + sprite->y2 = data[5] >> 4; + if (sprite->y2 >= 0) { PlaySE(SE_BALL_BOUNCE_2); - sprite->pos2.y = 0; + sprite->y2 = 0; data[0]++; } break; @@ -192,7 +192,7 @@ static void SpriteCB_Start(struct Sprite * sprite) data[0]++; } y = gSineTable[data[1]]; - sprite->pos2.y = -(y >> 4); + sprite->y2 = -(y >> 4); break; case 3: data[1] += 16; @@ -202,7 +202,7 @@ static void SpriteCB_Start(struct Sprite * sprite) data[1] = 0; data[0]++; } - sprite->pos2.y = -(gSineTable[data[1]] >> 5); + sprite->y2 = -(gSineTable[data[1]] >> 5); break; case 4: if (++data[1] > 40) diff --git a/src/mon_markings.c b/src/mon_markings.c index 7e44a77b0..b9f1ebe96 100644 --- a/src/mon_markings.c +++ b/src/mon_markings.c @@ -392,7 +392,7 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 tilesTag, u16 palette } } - sMenu->menuWindowSprites[1]->pos1.y = y + 96; + sMenu->menuWindowSprites[1]->y = y + 96; sprTemplate.tileTag++; sprTemplate.paletteTag++; @@ -425,8 +425,8 @@ static void CreateMonMarkingsMenuSprites(s16 x, s16 y, u16 tilesTag, u16 palette sMenu->menuTextSprite->oam.shape = ST_OAM_SQUARE; sMenu->menuTextSprite->oam.size = 2; StartSpriteAnim(sMenu->menuTextSprite, 9); - sMenu->menuTextSprite->pos1.x = x + 32; - sMenu->menuTextSprite->pos1.y = y + 80; + sMenu->menuTextSprite->x = x + 32; + sMenu->menuTextSprite->y = y + 80; CalcCenterToCornerVec(sMenu->menuTextSprite, 1, 2, 0); } else @@ -463,7 +463,7 @@ static void SpriteCB_MarkingIcon(struct Sprite * sprite) static void SpriteCB_Cursor(struct Sprite * sprite) { - sprite->pos1.y = 16 * sMenu->cursorPos + sprite->data[0]; + sprite->y = 16 * sMenu->cursorPos + sprite->data[0]; } struct Sprite * CreateMonMarkingSprite_SelectCombo(u16 tileTag, u16 paletteTag, const u16 *palette) diff --git a/src/naming_screen.c b/src/naming_screen.c index f239620cf..b6ee8a88a 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -1015,7 +1015,7 @@ static void sub_809E7F0(struct Sprite *sprite) sprite->data[0] = 8; sprite->data[1] = (sprite->data[1] + 1) & 3; } - sprite->pos2.x = arr[sprite->data[1]]; + sprite->x2 = arr[sprite->data[1]]; } static void sub_809E83C(struct Sprite *sprite) @@ -1026,13 +1026,13 @@ static void sub_809E83C(struct Sprite *sprite) var = GetTextCaretPosition(); if (var != (u8)sprite->data[0]) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[1] = 0; sprite->data[2] = 0; } else { - sprite->pos2.y = arr[sprite->data[1]]; + sprite->y2 = arr[sprite->data[1]]; sprite->data[2]++; if (sprite->data[2] > 8) { @@ -1067,11 +1067,11 @@ static void SetCursorPos(s16 x, s16 y) struct Sprite *cursorSprite = &gSprites[sNamingScreenData->cursorSpriteId]; if (x < gUnknown_83E2330[sub_809DE50()]) - cursorSprite->pos1.x = gUnknown_83E2333[sub_809DE50()][x] + 38; + cursorSprite->x = gUnknown_83E2333[sub_809DE50()][x] + 38; else - cursorSprite->pos1.x = 0; + cursorSprite->x = 0; - cursorSprite->pos1.y = y * 16 + 88; + cursorSprite->y = y * 16 + 88; cursorSprite->data[2] = cursorSprite->data[0]; cursorSprite->data[3] = cursorSprite->data[1]; cursorSprite->data[0] = x; @@ -1200,11 +1200,11 @@ static bool8 PageSwapSpritesCB_SwapHide(struct Sprite *sprite) struct Sprite *sprite2 = &gSprites[sprite->data[7]]; u8 page; - sprite1->pos2.y++; - if (sprite1->pos2.y > 7) + sprite1->y2++; + if (sprite1->y2 > 7) { sprite->data[0]++; - sprite1->pos2.y = -4; + sprite1->y2 = -4; sprite1->invisible = TRUE; page = sprite->data[1]; sub_809ED88(sub_809DE20((page + 1) % 3), sprite1, sprite2); @@ -1218,10 +1218,10 @@ static bool8 PageSwapSpritesCB_SwapShow(struct Sprite *sprite) struct Sprite *sprite2 = &gSprites[sprite->data[7]]; sprite1->invisible = FALSE; - sprite1->pos2.y++; - if (sprite1->pos2.y >= 0) + sprite1->y2++; + if (sprite1->y2 >= 0) { - sprite1->pos2.y = 0; + sprite1->y2 = 0; sprite->data[0] = 1; } return FALSE; diff --git a/src/normal.c b/src/normal.c index 422b413c6..157af414a 100644 --- a/src/normal.c +++ b/src/normal.c @@ -260,8 +260,8 @@ const struct SpriteTemplate gPersistHitSplatSpriteTemplate = // arg 4: duration static void AnimConfusionDuck(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { @@ -281,8 +281,8 @@ static void AnimConfusionDuck(struct Sprite *sprite) static void AnimConfusionDuckStep(struct Sprite *sprite) { - sprite->pos2.x = Cos(sprite->data[0], 30); - sprite->pos2.y = Sin(sprite->data[0], 10); + sprite->x2 = Cos(sprite->data[0], 30); + sprite->y2 = Sin(sprite->data[0], 10); if ((u16)sprite->data[0] < 128) sprite->oam.priority = 1; else @@ -393,8 +393,8 @@ static void sub_80B9B5C(struct Sprite *sprite) static void sub_80B9B8C(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 10; sprite->data[2] = 8; @@ -869,8 +869,8 @@ static void AnimHitSplatRandom(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, 0); else InitSpritePosToAnimTarget(sprite, FALSE); - sprite->pos2.x += (Random() % 48) - 24; - sprite->pos2.y += (Random() % 24) - 12; + sprite->x2 += (Random() % 48) - 24; + sprite->y2 += (Random() % 24) - 12; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } @@ -878,10 +878,10 @@ static void AnimHitSplatRandom(struct Sprite *sprite) static void AnimHitSplatOnMonEdge(struct Sprite *sprite) { sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; - sprite->pos2.x = gBattleAnimArgs[1]; - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2; + sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2; + sprite->x2 = gBattleAnimArgs[1]; + sprite->y2 = gBattleAnimArgs[2]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; diff --git a/src/oak_speech.c b/src/oak_speech.c index 3779090a3..753943b10 100644 --- a/src/oak_speech.c +++ b/src/oak_speech.c @@ -1000,7 +1000,7 @@ static void Task_OakSpeech16(u8 taskId) { if (data[0] < 24) { - gSprites[data[4]].pos1.y--; + gSprites[data[4]].y--; } data[0]--; } @@ -1630,7 +1630,7 @@ static void CreateNidoranFSprite(u8 taskId) static void SpriteCB_PikaSync(struct Sprite * sprite) { - sprite->pos2.y = gSprites[sprite->data[0]].animCmdIndex; + sprite->y2 = gSprites[sprite->data[0]].animCmdIndex; } static void CreatePikaOrGrassPlatformSpriteAndLinkToCurrentTask(u8 taskId, u8 state) diff --git a/src/overworld.c b/src/overworld.c index a330ace3e..18d6aa2b2 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -3536,8 +3536,8 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]]; struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId]; - sprite->pos1.x = objEvent->initialCoords.x; - sprite->pos1.y = objEvent->initialCoords.y; + sprite->x = objEvent->initialCoords.x; + sprite->y = objEvent->initialCoords.y; SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); diff --git a/src/party_menu.c b/src/party_menu.c index cdf15ba71..5ff990d07 100644 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -2722,22 +2722,22 @@ static void AnimateSelectedPartyIcon(u8 spriteId, u8 animNum) gSprites[spriteId].data[0] = 0; if (animNum == 0) { - if (gSprites[spriteId].pos1.x == 16) + if (gSprites[spriteId].x == 16) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = -4; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = -4; } else { - gSprites[spriteId].pos2.x = -4; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = -4; + gSprites[spriteId].y2 = 0; } gSprites[spriteId].callback = SpriteCB_UpdatePartyMonIcon; } else { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; gSprites[spriteId].callback = SpriteCB_BouncePartyMonIcon; } } @@ -2749,9 +2749,9 @@ static void SpriteCB_BouncePartyMonIcon(struct Sprite *sprite) if (animCmd != 0) { if (animCmd & 1) // % 2 also matches - sprite->pos2.y = -3; + sprite->y2 = -3; else - sprite->pos2.y = 1; + sprite->y2 = 1; } } @@ -2837,8 +2837,8 @@ static void CreateHeldItemSpriteForTrade(u8 spriteId, bool8 isMail) u8 subpriority = gSprites[spriteId].subpriority; u8 newSpriteId = CreateSprite(&sSpriteTemplate_HeldItem, 250, 170, subpriority - 1); - gSprites[newSpriteId].pos2.x = 4; - gSprites[newSpriteId].pos2.y = 10; + gSprites[newSpriteId].x2 = 4; + gSprites[newSpriteId].y2 = 10; gSprites[newSpriteId].callback = SpriteCB_HeldItem; gSprites[newSpriteId].data[7] = spriteId; StartSpriteAnim(&gSprites[newSpriteId], isMail); @@ -2856,8 +2856,8 @@ static void SpriteCB_HeldItem(struct Sprite *sprite) else { sprite->invisible = FALSE; - sprite->pos1.x = gSprites[otherSpriteId].pos1.x + gSprites[otherSpriteId].pos2.x; - sprite->pos1.y = gSprites[otherSpriteId].pos1.y + gSprites[otherSpriteId].pos2.y; + sprite->x = gSprites[otherSpriteId].x + gSprites[otherSpriteId].x2; + sprite->y = gSprites[otherSpriteId].y + gSprites[otherSpriteId].y2; } } @@ -2904,15 +2904,15 @@ void SpriteCB_BounceConfirmCancelButton(u8 spriteId, u8 spriteId2, u8 animNum) { StartSpriteAnim(&gSprites[spriteId], 2); StartSpriteAnim(&gSprites[spriteId2], 4); - gSprites[spriteId].pos2.y = 0; - gSprites[spriteId2].pos2.y = 0; + gSprites[spriteId].y2 = 0; + gSprites[spriteId2].y2 = 0; } else { StartSpriteAnim(&gSprites[spriteId], 3); StartSpriteAnim(&gSprites[spriteId2], 5); - gSprites[spriteId].pos2.y = -4; - gSprites[spriteId2].pos2.y = 4; + gSprites[spriteId].y2 = -4; + gSprites[spriteId2].y2 = 4; } } @@ -3247,10 +3247,10 @@ static void MoveAndBufferPartySlot(const void *rectSrc, s16 x, s16 y, s16 width, static void MovePartyMenuBoxSprites(struct PartyMenuBox *menuBox, s16 offset) { - gSprites[menuBox->pokeballSpriteId].pos2.x += offset * 8; - gSprites[menuBox->itemSpriteId].pos2.x += offset * 8; - gSprites[menuBox->monSpriteId].pos2.x += offset * 8; - gSprites[menuBox->statusSpriteId].pos2.x += offset * 8; + gSprites[menuBox->pokeballSpriteId].x2 += offset * 8; + gSprites[menuBox->itemSpriteId].x2 += offset * 8; + gSprites[menuBox->monSpriteId].x2 += offset * 8; + gSprites[menuBox->statusSpriteId].x2 += offset * 8; } static void SlidePartyMenuBoxSpritesOneStep(u8 taskId) @@ -3340,18 +3340,18 @@ static void SwitchMenuBoxSprites(u8 *spriteIdPtr1, u8 *spriteIdPtr2) *spriteIdPtr1 = *spriteIdPtr2; *spriteIdPtr2 = spriteIdBuffer; - xBuffer1 = gSprites[*spriteIdPtr1].pos1.x; - yBuffer1 = gSprites[*spriteIdPtr1].pos1.y; - xBuffer2 = gSprites[*spriteIdPtr1].pos2.x; - yBuffer2 = gSprites[*spriteIdPtr1].pos2.y; - gSprites[*spriteIdPtr1].pos1.x = gSprites[*spriteIdPtr2].pos1.x; - gSprites[*spriteIdPtr1].pos1.y = gSprites[*spriteIdPtr2].pos1.y; - gSprites[*spriteIdPtr1].pos2.x = gSprites[*spriteIdPtr2].pos2.x; - gSprites[*spriteIdPtr1].pos2.y = gSprites[*spriteIdPtr2].pos2.y; - gSprites[*spriteIdPtr2].pos1.x = xBuffer1; - gSprites[*spriteIdPtr2].pos1.y = yBuffer1; - gSprites[*spriteIdPtr2].pos2.x = xBuffer2; - gSprites[*spriteIdPtr2].pos2.y = yBuffer2; + xBuffer1 = gSprites[*spriteIdPtr1].x; + yBuffer1 = gSprites[*spriteIdPtr1].y; + xBuffer2 = gSprites[*spriteIdPtr1].x2; + yBuffer2 = gSprites[*spriteIdPtr1].y2; + gSprites[*spriteIdPtr1].x = gSprites[*spriteIdPtr2].x; + gSprites[*spriteIdPtr1].y = gSprites[*spriteIdPtr2].y; + gSprites[*spriteIdPtr1].x2 = gSprites[*spriteIdPtr2].x2; + gSprites[*spriteIdPtr1].y2 = gSprites[*spriteIdPtr2].y2; + gSprites[*spriteIdPtr2].x = xBuffer1; + gSprites[*spriteIdPtr2].y = yBuffer1; + gSprites[*spriteIdPtr2].x2 = xBuffer2; + gSprites[*spriteIdPtr2].y2 = yBuffer2; } static void SwitchPartyMon(void) @@ -6320,7 +6320,7 @@ static void Task_WaitAfterMultiPartnerPartySlideIn(u8 taskId) static void MoveMultiPartyMenuBoxSprite(u8 spriteId, s16 x) { if (x >= 0) - gSprites[spriteId].pos2.x = x; + gSprites[spriteId].x2 = x; } static void SlideMultiPartyMenuBoxSpritesOneStep(u8 taskId) diff --git a/src/poison.c b/src/poison.c index ae458d561..1a617aeaf 100644 --- a/src/poison.c +++ b/src/poison.c @@ -230,10 +230,10 @@ static void sub_80B1728(struct Sprite *sprite) static void AnimSludgeBombHitParticle(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y + gBattleAnimArgs[1]; InitSpriteDataForLinearTranslation(sprite); sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; @@ -251,14 +251,14 @@ static void sub_80B1798(struct Sprite *sprite) static void AnimAcidPoisonDroplet(struct Sprite *sprite) { - SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[4] = sprite->pos1.y + sprite->data[0]; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->y + sprite->data[0]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -277,12 +277,12 @@ static void AnimBubbleEffect(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->callback = AnimBubbleEffectStep; } @@ -290,9 +290,9 @@ static void AnimBubbleEffect(struct Sprite *sprite) static void AnimBubbleEffectStep(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; - sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->x2 = Sin(sprite->data[0], 4); sprite->data[1] += 0x30; - sprite->pos2.y = -(sprite->data[1] >> 8); + sprite->y2 = -(sprite->data[1] >> 8); if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); } diff --git a/src/pokeball.c b/src/pokeball.c index ba44a2771..83f35015c 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -388,13 +388,13 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) } gBattlerTarget = battlerId; - gSprites[ballSpriteId].pos1.x = x; - gSprites[ballSpriteId].pos1.y = y; + gSprites[ballSpriteId].x = x; + gSprites[ballSpriteId].y = y; gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1; break; case POKEBALL_OPPONENT_SENDOUT: - gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X); - gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24; + gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X); + gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24; gBattlerTarget = battlerId; gSprites[ballSpriteId].data[0] = 0; gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut; @@ -435,13 +435,13 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite) StartSpriteAnim(sprite, 1); sprite->affineAnimPaused = TRUE; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[5] = 0; ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler)); - LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId); + LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 0x1C, ballId); sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId); sprite->sBattler = opponentBattler; sprite->data[7] = noOfShakes; @@ -489,7 +489,7 @@ static void sub_804AD00(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60; - gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8; + gSprites[gBattlerSpriteIds[sprite->sBattler]].y2 = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8; } } @@ -503,8 +503,8 @@ static void sub_804AD98(struct Sprite *sprite) sprite->data[3] = 0; sprite->data[4] = 32; sprite->data[5] = 0; - sprite->pos1.y += Cos(0, 32); - sprite->pos2.y = -Cos(0, sprite->data[4]); + sprite->y += Cos(0, 32); + sprite->y2 = -Cos(0, sprite->data[4]); sprite->callback = sub_804ADEC; } } @@ -517,7 +517,7 @@ static void sub_804ADEC(struct Sprite *sprite) switch (sprite->data[3] & 0xFF) { case 0: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += 4 + (sprite->data[3] >> 8); if (sprite->data[5] >= 64) { @@ -543,7 +543,7 @@ static void sub_804ADEC(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= 4 + (sprite->data[3] >> 8); if (sprite->data[5] <= 0) { @@ -555,8 +555,8 @@ static void sub_804ADEC(struct Sprite *sprite) if (r5) { sprite->data[3] = 0; - sprite->pos1.y += Cos(64, 32); - sprite->pos2.y = 0; + sprite->y += Cos(64, 32); + sprite->y2 = 0; if (sprite->data[7] == 0) { sprite->callback = SpriteCB_ReleaseMonFromBall; @@ -589,7 +589,7 @@ static void sub_804AF24(struct Sprite *sprite) { case 0: case 2: - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; sprite->data[5] += sprite->data[4]; sprite->affineAnimPaused = FALSE; if (sprite->data[5] > 3 || sprite->data[5] < -3) @@ -750,7 +750,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) StartSpriteAnim(sprite, 1); ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId)); - LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId); + LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 0x1C, ballId); sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId); sprite->callback = HandleBallAnimEnd; @@ -842,13 +842,13 @@ static void HandleBallAnimEnd(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288; - gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8; + gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8; } if (sprite->animEnded && affineAnimEnded) { s32 i, doneBattlers; - gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0; + gSprites[gBattlerSpriteIds[battlerId]].y2 = 0; gDoingBattleAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE; FreeSpriteOamMatrix(sprite); @@ -925,7 +925,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) r4 = sprite->data[0]; AnimTranslateLinear(sprite); sprite->data[7] += sprite->sBattler / 3; - sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); + sprite->y2 += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); sprite->oam.affineParam += 0x100; if ((sprite->oam.affineParam >> 8) % 3 != 0) sprite->data[0] = r4; @@ -943,9 +943,9 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; sprite->sBattler = sprite->oam.affineParam & 0xFF; sprite->data[0] = 0; @@ -1003,10 +1003,10 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]); spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy); gSprites[spriteId].data[0] = monSpriteId; - gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x; - gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y; - gSprites[monSpriteId].pos1.x = x; - gSprites[monSpriteId].pos1.y = y; + gSprites[spriteId].data[5] = gSprites[monSpriteId].x; + gSprites[spriteId].data[6] = gSprites[monSpriteId].y; + gSprites[monSpriteId].x = x; + gSprites[monSpriteId].y = y; gSprites[spriteId].data[1] = g; gSprites[spriteId].data[2] = battlerId; gSprites[spriteId].data[3] = h; @@ -1031,7 +1031,7 @@ static void sub_804B9E8(struct Sprite *sprite) r5 = 0; StartSpriteAnim(sprite, 1); - LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5); + LaunchBallStarsTaskForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r5); sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4); sprite->callback = sub_804BAA4; gSprites[r7].invisible = FALSE; @@ -1063,24 +1063,24 @@ static void sub_804BAA4(struct Sprite *sprite) r12 = TRUE; } - var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x; - var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y; - gSprites[monSpriteId].pos1.x = var1; - gSprites[monSpriteId].pos1.y = var2; + var1 = (sprite->data[5] - sprite->x) * sprite->data[7] / 128 + sprite->x; + var2 = (sprite->data[6] - sprite->y) * sprite->data[7] / 128 + sprite->y; + gSprites[monSpriteId].x = var1; + gSprites[monSpriteId].y = var2; if (sprite->data[7] < 128) { s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8); sprite->data[7] += 4; - gSprites[monSpriteId].pos2.x = sine; - gSprites[monSpriteId].pos2.y = sine; + gSprites[monSpriteId].x2 = sine; + gSprites[monSpriteId].y2 = sine; } else { - gSprites[monSpriteId].pos1.x = sprite->data[5]; - gSprites[monSpriteId].pos1.y = sprite->data[6]; - gSprites[monSpriteId].pos2.x = 0; - gSprites[monSpriteId].pos2.y = 0; + gSprites[monSpriteId].x = sprite->data[5]; + gSprites[monSpriteId].y = sprite->data[6]; + gSprites[monSpriteId].x2 = 0; + gSprites[monSpriteId].y2 = 0; r6 = TRUE; } @@ -1120,7 +1120,7 @@ static void sub_804BC50(struct Sprite *sprite) r6 = 0; StartSpriteAnim(sprite, 1); - LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6); + LaunchBallStarsTaskForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r6); sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5); sprite->callback = sub_804BCF8; StartSpriteAffineAnim(&gSprites[r7], 2); @@ -1152,7 +1152,7 @@ static void sub_804BCF8(struct Sprite *sprite) else { gSprites[r1].data[1] += 96; - gSprites[r1].pos2.y = -gSprites[r1].data[1] >> 8; + gSprites[r1].y2 = -gSprites[r1].data[1] >> 8; } } @@ -1173,15 +1173,15 @@ void StartHealthboxSlideIn(u8 battlerId) healthboxSprite->data[0] = 5; healthboxSprite->data[1] = 0; - healthboxSprite->pos2.x = 0x73; - healthboxSprite->pos2.y = 0; + healthboxSprite->x2 = 0x73; + healthboxSprite->y2 = 0; healthboxSprite->callback = sub_804BE48; if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { healthboxSprite->data[0] = -healthboxSprite->data[0]; healthboxSprite->data[1] = -healthboxSprite->data[1]; - healthboxSprite->pos2.x = -healthboxSprite->pos2.x; - healthboxSprite->pos2.y = -healthboxSprite->pos2.y; + healthboxSprite->x2 = -healthboxSprite->x2; + healthboxSprite->y2 = -healthboxSprite->y2; } gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]); @@ -1201,9 +1201,9 @@ static void sub_804BE24(struct Sprite *sprite) static void sub_804BE48(struct Sprite *sprite) { - sprite->pos2.x -= sprite->data[0]; - sprite->pos2.y -= sprite->data[1]; - if (sprite->pos2.x == 0 && sprite->pos2.y == 0) + sprite->x2 -= sprite->data[0]; + sprite->y2 -= sprite->data[1]; + if (sprite->x2 == 0 && sprite->y2 == 0) sprite->callback = SpriteCallbackDummy; } @@ -1221,13 +1221,13 @@ static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite) { u8 r1 = sprite->data[1]; - gSprites[r1].pos2.y = sprite->data[0]; + gSprites[r1].y2 = sprite->data[0]; sprite->data[0] = -sprite->data[0]; sprite->data[2]++; if (sprite->data[2] == 21) { - gSprites[r1].pos2.x = 0; - gSprites[r1].pos2.y = 0; + gSprites[r1].x2 = 0; + gSprites[r1].y2 = 0; DestroySprite(sprite); } } diff --git a/src/pokedex_screen.c b/src/pokedex_screen.c index 75660518d..5b0105fcb 100644 --- a/src/pokedex_screen.c +++ b/src/pokedex_screen.c @@ -3105,14 +3105,14 @@ u8 DexScreen_DrawMonAreaPage(void) gSprites[sPokedexScreenData->windowIds[14]].oam.affineMode = 1; gSprites[sPokedexScreenData->windowIds[14]].oam.matrixNum = 2; gSprites[sPokedexScreenData->windowIds[14]].oam.priority = 1; - gSprites[sPokedexScreenData->windowIds[14]].pos2.y = gPokedexEntries[speciesId].pokemonOffset; + gSprites[sPokedexScreenData->windowIds[14]].y2 = gPokedexEntries[speciesId].pokemonOffset; SetOamMatrix(2, gPokedexEntries[speciesId].pokemonScale, 0, 0, gPokedexEntries[speciesId].pokemonScale); sPokedexScreenData->windowIds[15] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId_Debug(gSaveBlock2Ptr->playerGender, TRUE), 1, 80, 104, 0, 0xFFFF); gSprites[sPokedexScreenData->windowIds[15]].oam.paletteNum = 2; gSprites[sPokedexScreenData->windowIds[15]].oam.affineMode = 1; gSprites[sPokedexScreenData->windowIds[15]].oam.matrixNum = 1; gSprites[sPokedexScreenData->windowIds[15]].oam.priority = 1; - gSprites[sPokedexScreenData->windowIds[15]].pos2.y = gPokedexEntries[speciesId].trainerOffset; + gSprites[sPokedexScreenData->windowIds[15]].y2 = gPokedexEntries[speciesId].trainerOffset; SetOamMatrix(1, gPokedexEntries[speciesId].trainerScale, 0, 0, gPokedexEntries[speciesId].trainerScale); } else diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c index 45634ad9c..ef9f92e4e 100644 --- a/src/pokemon_jump.c +++ b/src/pokemon_jump.c @@ -168,10 +168,10 @@ static void sub_81477C0(u8 taskId) sub_81476E0(taskId, data); StartSpriteAnim(&gSprites[data[14]], 4); - gSprites[data[14]].pos2.x = -32; + gSprites[data[14]].x2 = -32; StartSpriteAnim(&gSprites[data[15]], 5); - gSprites[data[15]].pos2.x = 32; + gSprites[data[15]].x2 = 32; } static void sub_814784C(u8 taskId) diff --git a/src/pokemon_jump_4.c b/src/pokemon_jump_4.c index 4725e3fc2..8ca248ada 100644 --- a/src/pokemon_jump_4.c +++ b/src/pokemon_jump_4.c @@ -726,7 +726,7 @@ static void sub_814A8B8(void) void sub_814A940(u32 id, s16 y) { - gUnknown_203F3D8->unk81A8[id]->pos2.y = y; + gUnknown_203F3D8->unk81A8[id]->y2 = y; } void sub_814A95C(int id) diff --git a/src/pokemon_jump_5.c b/src/pokemon_jump_5.c index 2b9f31a22..80e8abd81 100644 --- a/src/pokemon_jump_5.c +++ b/src/pokemon_jump_5.c @@ -406,7 +406,7 @@ void sub_814AF0C(struct PokemonJump2 *arg0, int multiplayerId) sub_814ADB4(arg0->unk81BC[multiplayerId]); arg0->unk81BC[multiplayerId]->data[7] = arg0->unk81A8[multiplayerId] - gSprites; arg0->unk81BC[multiplayerId]->invisible = FALSE; - arg0->unk81BC[multiplayerId]->pos1.y = 96; + arg0->unk81BC[multiplayerId]->y = 96; arg0->unk81BC[multiplayerId]->callback = sub_814AF74; StartSpriteAnim(arg0->unk81BC[multiplayerId], 1); } @@ -423,11 +423,11 @@ static void sub_814AF74(struct Sprite *sprite) } break; case 1: - sprite->pos1.y--; + sprite->y--; sprite->data[1]++; - if (sprite->pos1.y <= 72) + if (sprite->y <= 72) { - sprite->pos1.y = 72; + sprite->y = 72; sprite->data[0]++; } break; @@ -444,7 +444,7 @@ static void sub_814AF74(struct Sprite *sprite) void sub_814AFE8(struct PokemonJump2 *arg0, int multiplayerId) { arg0->unk81A8[multiplayerId]->callback = sub_814B038; - arg0->unk81A8[multiplayerId]->pos2.y = 0; + arg0->unk81A8[multiplayerId]->y2 = 0; sub_814ADB4(arg0->unk81A8[multiplayerId]); } @@ -458,16 +458,16 @@ static void sub_814B038(struct Sprite *sprite) if (++sprite->data[1] > 1) { if (++sprite->data[2] & 1) - sprite->pos2.y = 2; + sprite->y2 = 2; else - sprite->pos2.y = -2; + sprite->y2 = -2; sprite->data[1] = 0; } if (sprite->data[2] > 12) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->callback = SpriteCallbackDummy; } } @@ -543,7 +543,7 @@ static void sub_814B1CC(struct Sprite *sprite) if (sprite->data[1] > 0x7F) sprite->data[1] = 0; - sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); + sprite->y2 = -(gSineTable[sprite->data[1]] >> 3); if (sprite->data[1] == 0) { if (++sprite->data[2] < 2) @@ -608,7 +608,7 @@ void sub_814B348(struct PokemonJump2 *arg0, int arg1) count = 0; for (i = 0; i < 4; i++) { - arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1]; + arg0->unk81D0[count]->y = gUnknown_846E100[i][arg1]; arg0->unk81D0[count]->oam.priority = priority; arg0->unk81D0[count]->oam.paletteNum = palNum; StartSpriteAnim(arg0->unk81D0[count], arg1); @@ -617,7 +617,7 @@ void sub_814B348(struct PokemonJump2 *arg0, int arg1) for (i = 3; i >= 0; i--) { - arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1]; + arg0->unk81D0[count]->y = gUnknown_846E100[i][arg1]; arg0->unk81D0[count]->oam.priority = priority; arg0->unk81D0[count]->oam.paletteNum = palNum; StartSpriteAnim(arg0->unk81D0[count], arg1); diff --git a/src/pokemon_special_anim_scene.c b/src/pokemon_special_anim_scene.c index 5015e93a7..dec59063e 100644 --- a/src/pokemon_special_anim_scene.c +++ b/src/pokemon_special_anim_scene.c @@ -785,14 +785,14 @@ static void MonSpriteZoom_UpdateYPos(struct Sprite * sprite, u8 closeness) closeness = 3; PSA_GetSceneWork(); // return value not used StartSpriteAffineAnim(sprite, closeness); - sprite->pos1.y = GetYPosByScale(sAffineScales[closeness]); + sprite->y = GetYPosByScale(sAffineScales[closeness]); } static void ItemSpriteZoom_UpdateYPos(struct Sprite * sprite, u8 closeness) { MonSpriteZoom_UpdateYPos(sprite, closeness); - sprite->pos2.x = GetSpriteOffsetByScale(sprite->data[6] - 32, closeness); - sprite->pos2.y = GetSpriteOffsetByScale(sprite->data[7] - 32, closeness); + sprite->x2 = GetSpriteOffsetByScale(sprite->data[6] - 32, closeness); + sprite->y2 = GetSpriteOffsetByScale(sprite->data[7] - 32, closeness); } static void StartMonWiggleAnim(struct PokemonSpecialAnimScene * scene, u8 frameLen, u8 niter, u8 amplitude) @@ -807,7 +807,7 @@ static void StartMonWiggleAnim(struct PokemonSpecialAnimScene * scene, u8 frameL static void StopMonWiggleAnim(struct PokemonSpecialAnimScene * scene) { - scene->monSprite->pos2.x = 0; + scene->monSprite->x2 = 0; scene->monSprite->callback = SpriteCallbackDummy; } @@ -820,13 +820,13 @@ static void SpriteCallback_MonSpriteWiggle(struct Sprite * sprite) sprite->data[6]++; if (sprite->data[1] != 0 && sprite->data[6] >= sprite->data[1]) { - sprite->pos2.x = 0; + sprite->x2 = 0; sprite->callback = SpriteCallbackDummy; } else if (sprite->data[6] & 1) - sprite->pos2.x = sprite->data[2]; + sprite->x2 = sprite->data[2]; else - sprite->pos2.x = -sprite->data[2]; + sprite->x2 = -sprite->data[2]; } } @@ -989,8 +989,8 @@ static void Task_ItemUseOnMonAnim(u8 taskId) static void CreateSprites_UseItem_OutwardSpiralDots(u8 taskId, s16 *data, struct Sprite * sprite) { - int x = sprite->pos1.x + sprite->pos2.x - 4; - int y = sprite->pos1.y + sprite->pos2.y - 4; + int x = sprite->x + sprite->x2 - 4; + int y = sprite->y + sprite->y2 - 4; u8 spriteId; int i; BlendPalettes(0x10000 << IndexOfSpritePaletteTag(5), 16, tBlendColor); @@ -1017,8 +1017,8 @@ static void SpriteCB_OutwardSpiralDots(struct Sprite * sprite) data[1] += 7; data[1] &= 0xFF; data[2] += 4; - sprite->pos2.x = (data[2] * gSineTable[data[1] + 0x40]) >> 8; - sprite->pos2.y = (data[2] * gSineTable[data[1]]) >> 8; + sprite->x2 = (data[2] * gSineTable[data[1] + 0x40]) >> 8; + sprite->y2 = (data[2] * gSineTable[data[1]]) >> 8; } else { @@ -1042,16 +1042,16 @@ static void InitItemIconSpriteState(struct PokemonSpecialAnimScene * scene, stru u32 personality; if (closeness == 3) { - sprite->pos1.x = 120; - sprite->pos1.y = scene->monSpriteY2; + sprite->x = 120; + sprite->y = scene->monSpriteY2; } else { - sprite->pos1.x = 120; - sprite->pos1.y = scene->monSpriteY1; + sprite->x = 120; + sprite->y = scene->monSpriteY1; } - sprite->pos1.x += 4; - sprite->pos1.y += 4; + sprite->x += 4; + sprite->y += 4; species = PSA_GetMonSpecies(); personality = PSA_GetMonPersonality(); switch (PSA_GetAnimType()) @@ -1121,14 +1121,14 @@ static void SpriteCB_MachineSetWobble(struct Sprite * sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x += 3; + sprite->x += 3; sprite->data[0]++; break; case 1: sprite->data[1]++; if (sprite->data[1] > 30) { - sprite->pos1.x -= 3; + sprite->x -= 3; sprite->callback = SpriteCallbackDummy; } break; @@ -1194,8 +1194,8 @@ static void CreateStarSprites(struct PokemonSpecialAnimScene * scene) personality = PSA_GetMonPersonality(); gSprites[spriteId].data[3] = sStarCoordOffsets[i][0] * 8; gSprites[spriteId].data[4] = sStarCoordOffsets[i][1] * 8; - gSprites[spriteId].pos1.x += GetSpriteOffsetByScale(Menu2_GetMonSpriteAnchorCoordMinusx20(species, personality, 0), 3); - gSprites[spriteId].pos1.y += GetSpriteOffsetByScale(Menu2_GetMonSpriteAnchorCoordMinusx20(species, personality, 1), 3); + gSprites[spriteId].x += GetSpriteOffsetByScale(Menu2_GetMonSpriteAnchorCoordMinusx20(species, personality, 0), 3); + gSprites[spriteId].y += GetSpriteOffsetByScale(Menu2_GetMonSpriteAnchorCoordMinusx20(species, personality, 1), 3); scene->field_0002++; } } @@ -1213,8 +1213,8 @@ static void SpriteCB_Star(struct Sprite * sprite) { sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos2.x = sprite->data[1] >> 4; - sprite->pos2.y = sprite->data[2] >> 4; + sprite->x2 = sprite->data[1] >> 4; + sprite->y2 = sprite->data[2] >> 4; } else { @@ -1267,8 +1267,8 @@ static void Task_UseItem_OutwardSpiralDots(u8 taskId) { u32 spriteId, x, y, x2, y2, ampl; struct Sprite * sprite = PSA_GetSceneWork()->itemIconSprite; - x = sprite->pos1.x + sprite->pos2.x; - y = sprite->pos1.y + sprite->pos2.y; + x = sprite->x + sprite->x2; + y = sprite->y + sprite->y2; ampl = (PSAScene_RandomFromTask(taskId) % 21) + 70; x2 = x + ((u32)(gSineTable[tAngle + 0x40] * ampl) >> 8); y2 = y + ((u32)(gSineTable[tAngle ] * ampl) >> 8); @@ -1322,8 +1322,8 @@ static void SpriteCallback_UseItem_OutwardSpiralDots(struct Sprite * sprite) { x = (sprite->tsXorig - sprite->tsXinit) * sprite->tsRadius; y = (sprite->tsYorig - sprite->tsYinit) * sprite->tsRadius; - sprite->pos1.x = (x >> 8) + sprite->tsXinit; - sprite->pos1.y = (y >> 8) + sprite->tsYinit; + sprite->x = (x >> 8) + sprite->tsXinit; + sprite->y = (y >> 8) + sprite->tsYinit; } } @@ -1451,8 +1451,8 @@ static void CreateLevelUpVerticalSprite(u8 taskId, s16 *data) static void SpriteCB_LevelUpVertical(struct Sprite * sprite) { sprite->tsYsubpixel -= sprite->tsSpeed; - sprite->pos2.y = sprite->tsYsubpixel >> 4; - if (sprite->pos2.y < -0x40) + sprite->y2 = sprite->tsYsubpixel >> 4; + if (sprite->y2 < -0x40) { gTasks[sprite->tsTaskId].tActiveSprCt--; DestroySprite(sprite); diff --git a/src/pokemon_storage_system_2.c b/src/pokemon_storage_system_2.c index c13687cb0..ce0c8a2a7 100644 --- a/src/pokemon_storage_system_2.c +++ b/src/pokemon_storage_system_2.c @@ -548,12 +548,12 @@ static void sub_808C9C4(u8 curBox) r5 = 0; if (i & 2) { - sBoxSelectionPopupSpriteManager->unk_0004[i]->pos1.x = 196; + sBoxSelectionPopupSpriteManager->unk_0004[i]->x = 196; r5 = 2; } if (i & 1) { - sBoxSelectionPopupSpriteManager->unk_0004[i]->pos1.y = 112; + sBoxSelectionPopupSpriteManager->unk_0004[i]->y = 112; sBoxSelectionPopupSpriteManager->unk_0004[i]->oam.size = SPRITE_SIZE(8x16); r5++; } @@ -636,11 +636,11 @@ static void sub_808CD64(struct Sprite *sprite) if (++sprite->data[1] > 3) { sprite->data[1] = 0; - sprite->pos2.x += sprite->data[0]; + sprite->x2 += sprite->data[0]; if (++sprite->data[2] > 5) { sprite->data[2] = 0; - sprite->pos2.x = 0; + sprite->x2 = 0; } } } diff --git a/src/pokemon_storage_system_3.c b/src/pokemon_storage_system_3.c index 078c6a77b..e6181c797 100644 --- a/src/pokemon_storage_system_3.c +++ b/src/pokemon_storage_system_3.c @@ -2166,8 +2166,8 @@ static void PSS_CreateMonMarkingSprite(void) gPSSData->monMarkingSprite = CreateMonMarkingSprite_AllOff(TAG_TILE_10, TAG_PAL_DAC8, NULL); gPSSData->monMarkingSprite->oam.priority = 1; gPSSData->monMarkingSprite->subpriority = 1; - gPSSData->monMarkingSprite->pos1.x = 40; - gPSSData->monMarkingSprite->pos1.y = 150; + gPSSData->monMarkingSprite->x = 40; + gPSSData->monMarkingSprite->y = 150; gPSSData->monMarkingSpriteTileStart = (void *)OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(TAG_TILE_10); } diff --git a/src/pokemon_storage_system_4.c b/src/pokemon_storage_system_4.c index 5f88fff95..467346bac 100644 --- a/src/pokemon_storage_system_4.c +++ b/src/pokemon_storage_system_4.c @@ -360,12 +360,12 @@ static void sub_80902E0(struct Sprite *sprite) if (sprite->data[1] != 0) { sprite->data[1]--; - sprite->pos1.x += sprite->data[2]; + sprite->x += sprite->data[2]; } else { gPSSData->field_C66--; - sprite->pos1.x = sprite->data[3]; + sprite->x = sprite->data[3]; sprite->callback = SpriteCallbackDummy; } } @@ -378,8 +378,8 @@ static void sub_8090324(struct Sprite *sprite) } else { - sprite->pos1.x += sprite->data[2]; - sprite->data[5] = sprite->pos1.x + sprite->pos2.x; + sprite->x += sprite->data[2]; + sprite->data[5] = sprite->x + sprite->x2; if (sprite->data[5] <= 68 || sprite->data[5] >= 252) sprite->callback = SpriteCallbackDummy; } @@ -586,7 +586,7 @@ void CreatePartyMonsSprites(bool8 arg0) { for (i = 0; i < count; i++) { - gPSSData->partySprites[i]->pos1.y -= 160; + gPSSData->partySprites[i]->y -= 160; gPSSData->partySprites[i]->invisible = TRUE; } } @@ -636,8 +636,8 @@ static void sub_8090A74(struct Sprite *sprite, u16 partyId) else x = 152, y = 8 * (3 * (partyId - 1)) + 16; - sprite->data[2] = (u16)(sprite->pos1.x) * 8; - sprite->data[3] = (u16)(sprite->pos1.y) * 8; + sprite->data[2] = (u16)(sprite->x) * 8; + sprite->data[3] = (u16)(sprite->y) * 8; sprite->data[4] = ((x * 8) - sprite->data[2]) / 8; sprite->data[5] = ((y * 8) - sprite->data[3]) / 8; sprite->data[6] = 8; @@ -650,21 +650,21 @@ static void sub_8090AE0(struct Sprite *sprite) { s16 x = sprite->data[2] += sprite->data[4]; s16 y = sprite->data[3] += sprite->data[5]; - sprite->pos1.x = x / 8u; - sprite->pos1.y = y / 8u; + sprite->x = x / 8u; + sprite->y = y / 8u; sprite->data[6]--; } else { if (sprite->data[1] == 0) { - sprite->pos1.x = 104; - sprite->pos1.y = 64; + sprite->x = 104; + sprite->y = 64; } else { - sprite->pos1.x = 152; - sprite->pos1.y = 8 * (3 * (sprite->data[1] - 1)) + 16; + sprite->x = 152; + sprite->y = 8 * (3 * (sprite->data[1] - 1)) + 16; } sprite->callback = SpriteCallbackDummy; gPSSData->partySprites[sprite->data[1]] = sprite; @@ -689,8 +689,8 @@ void sub_8090B98(s16 yDelta) { if (gPSSData->partySprites[i] != NULL) { - gPSSData->partySprites[i]->pos1.y += yDelta; - posY = gPSSData->partySprites[i]->pos1.y + gPSSData->partySprites[i]->pos2.y + gPSSData->partySprites[i]->centerToCornerVecY; + gPSSData->partySprites[i]->y += yDelta; + posY = gPSSData->partySprites[i]->y + gPSSData->partySprites[i]->y2 + gPSSData->partySprites[i]->centerToCornerVecY; posY += 16; if (posY > 192) gPSSData->partySprites[i]->invisible = TRUE; @@ -790,12 +790,12 @@ bool8 sub_8090E74(void) gPSSData->field_C5D++; if (gPSSData->field_C5D & 1) { - (*gPSSData->field_B00)->pos1.y--; - gPSSData->movingMonSprite->pos1.y++; + (*gPSSData->field_B00)->y--; + gPSSData->movingMonSprite->y++; } - (*gPSSData->field_B00)->pos2.x = gSineTable[gPSSData->field_C5D * 8] / 16; - gPSSData->movingMonSprite->pos2.x = -(gSineTable[gPSSData->field_C5D * 8] / 16); + (*gPSSData->field_B00)->x2 = gSineTable[gPSSData->field_C5D * 8] / 16; + gPSSData->movingMonSprite->x2 = -(gSineTable[gPSSData->field_C5D * 8] / 16); if (gPSSData->field_C5D == 8) { gPSSData->movingMonSprite->oam.priority = (*gPSSData->field_B00)->oam.priority; @@ -891,8 +891,8 @@ void SetMovingMonPriority(u8 priority) static void sub_80911B0(struct Sprite *sprite) { - sprite->pos1.x = gPSSData->field_CB4->pos1.x; - sprite->pos1.y = gPSSData->field_CB4->pos1.y + gPSSData->field_CB4->pos2.y + 4; + sprite->x = gPSSData->field_CB4->x; + sprite->y = gPSSData->field_CB4->y + gPSSData->field_CB4->y2 + 4; } static u16 sub_80911D4(u16 species) @@ -1316,7 +1316,7 @@ static void sub_8091E84(struct Sprite *sprite) { if (sprite->data[2] != 0) sprite->data[2]--; - else if ((sprite->pos1.x += sprite->data[0]) == sprite->data[1]) + else if ((sprite->x += sprite->data[0]) == sprite->data[1]) sprite->callback = SpriteCallbackDummy; } @@ -1328,8 +1328,8 @@ static void sub_8091EB8(struct Sprite *sprite) } else { - sprite->pos1.x += sprite->data[0]; - sprite->data[2] = sprite->pos1.x + sprite->pos2.x; + sprite->x += sprite->data[0]; + sprite->data[2] = sprite->x + sprite->x2; if (sprite->data[2] < 0x40 || sprite->data[2] > 0x100) DestroySprite(sprite); } @@ -1376,7 +1376,7 @@ static void sub_809200C(s8 direction) for (i = 0; i < 2; i++) { - gPSSData->field_730[i]->pos2.x = 0; + gPSSData->field_730[i]->x2 = 0; gPSSData->field_730[i]->data[0] = 2; } if (direction < 0) @@ -1403,8 +1403,8 @@ static void sub_80920AC(void) for (i = 0; i < 2; i++) { - gPSSData->field_730[i]->pos1.x = 0x88 * i + 0x5c; - gPSSData->field_730[i]->pos2.x = 0; + gPSSData->field_730[i]->x = 0x88 * i + 0x5c; + gPSSData->field_730[i]->x2 = 0; gPSSData->field_730[i]->invisible = FALSE; } sub_80920FC(TRUE); @@ -1438,17 +1438,17 @@ static void sub_8092164(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos2.x = 0; + sprite->x2 = 0; break; case 1: if (++sprite->data[1] > 3) { sprite->data[1] = 0; - sprite->pos2.x += sprite->data[3]; + sprite->x2 += sprite->data[3]; if (++sprite->data[2] > 5) { sprite->data[2] = 0; - sprite->pos2.x = 0; + sprite->x2 = 0; } } break; @@ -1456,18 +1456,18 @@ static void sub_8092164(struct Sprite *sprite) sprite->data[0] = 3; break; case 3: - sprite->pos1.x -= gPSSData->field_2CE; - if (sprite->pos1.x < 73 || sprite->pos1.x > 247) + sprite->x -= gPSSData->field_2CE; + if (sprite->x < 73 || sprite->x > 247) sprite->invisible = TRUE; if (--sprite->data[1] == 0) { - sprite->pos1.x = sprite->data[2]; + sprite->x = sprite->data[2]; sprite->invisible = FALSE; sprite->data[0] = 4; } break; case 4: - sprite->pos1.x -= gPSSData->field_2CE; + sprite->x -= gPSSData->field_2CE; break; } } diff --git a/src/pokemon_storage_system_5.c b/src/pokemon_storage_system_5.c index 96c7a4120..bd1aba0ef 100644 --- a/src/pokemon_storage_system_5.c +++ b/src/pokemon_storage_system_5.c @@ -149,35 +149,35 @@ bool8 sub_80924A8(void) { gPSSData->field_CBC += gPSSData->field_CC4; gPSSData->field_CC0 += gPSSData->field_CC8; - gPSSData->field_CB4->pos1.x = gPSSData->field_CBC >> 8; - gPSSData->field_CB4->pos1.y = gPSSData->field_CC0 >> 8; - if (gPSSData->field_CB4->pos1.x > 0x100) + gPSSData->field_CB4->x = gPSSData->field_CBC >> 8; + gPSSData->field_CB4->y = gPSSData->field_CC0 >> 8; + if (gPSSData->field_CB4->x > 0x100) { - tmp = gPSSData->field_CB4->pos1.x - 0x100; - gPSSData->field_CB4->pos1.x = tmp + 0x40; + tmp = gPSSData->field_CB4->x - 0x100; + gPSSData->field_CB4->x = tmp + 0x40; } - if (gPSSData->field_CB4->pos1.x < 0x40) + if (gPSSData->field_CB4->x < 0x40) { - tmp = 0x40 - gPSSData->field_CB4->pos1.x; - gPSSData->field_CB4->pos1.x = 0x100 - tmp; + tmp = 0x40 - gPSSData->field_CB4->x; + gPSSData->field_CB4->x = 0x100 - tmp; } - if (gPSSData->field_CB4->pos1.y > 0xb0) + if (gPSSData->field_CB4->y > 0xb0) { - tmp = gPSSData->field_CB4->pos1.y - 0xb0; - gPSSData->field_CB4->pos1.y = tmp - 0x10; + tmp = gPSSData->field_CB4->y - 0xb0; + gPSSData->field_CB4->y = tmp - 0x10; } - if (gPSSData->field_CB4->pos1.y < -0x10) + if (gPSSData->field_CB4->y < -0x10) { - tmp = -0x10 - gPSSData->field_CB4->pos1.y; - gPSSData->field_CB4->pos1.y = 0xb0 - tmp; + tmp = -0x10 - gPSSData->field_CB4->y; + gPSSData->field_CB4->y = 0xb0 - tmp; } if (gPSSData->field_CD7 && --gPSSData->field_CD7 == 0) gPSSData->field_CB4->vFlip = (gPSSData->field_CB4->vFlip == FALSE); } else { - gPSSData->field_CB4->pos1.x = gPSSData->field_CCC; - gPSSData->field_CB4->pos1.y = gPSSData->field_CCE; + gPSSData->field_CB4->x = gPSSData->field_CCC; + gPSSData->field_CB4->y = gPSSData->field_CCE; sub_80929B0(); } @@ -210,26 +210,26 @@ static void sub_8092660(void) switch (gPSSData->field_CD2) { default: - r7 = gPSSData->field_CCE - gPSSData->field_CB4->pos1.y; + r7 = gPSSData->field_CCE - gPSSData->field_CB4->y; break; case -1: - r7 = gPSSData->field_CCE - 0xc0 - gPSSData->field_CB4->pos1.y; + r7 = gPSSData->field_CCE - 0xc0 - gPSSData->field_CB4->y; break; case 1: - r7 = gPSSData->field_CCE + 0xc0 - gPSSData->field_CB4->pos1.y; + r7 = gPSSData->field_CCE + 0xc0 - gPSSData->field_CB4->y; break; } switch (gPSSData->field_CD3) { default: - r0 = gPSSData->field_CCC - gPSSData->field_CB4->pos1.x; + r0 = gPSSData->field_CCC - gPSSData->field_CB4->x; break; case -1: - r0 = gPSSData->field_CCC - 0xc0 - gPSSData->field_CB4->pos1.x; + r0 = gPSSData->field_CCC - 0xc0 - gPSSData->field_CB4->x; break; case 1: - r0 = gPSSData->field_CCC + 0xc0 - gPSSData->field_CB4->pos1.x; + r0 = gPSSData->field_CCC + 0xc0 - gPSSData->field_CB4->x; break; } @@ -237,8 +237,8 @@ static void sub_8092660(void) r0 <<= 8; gPSSData->field_CC4 = r0 / gPSSData->field_CD0; gPSSData->field_CC8 = r7 / gPSSData->field_CD0; - gPSSData->field_CBC = gPSSData->field_CB4->pos1.x << 8; - gPSSData->field_CC0 = gPSSData->field_CB4->pos1.y << 8; + gPSSData->field_CBC = gPSSData->field_CB4->x << 8; + gPSSData->field_CC0 = gPSSData->field_CB4->y << 8; } static void sub_80927E8(u8 newCurosrArea, u8 newCursorPosition) @@ -509,13 +509,13 @@ static bool8 sub_8092E10(void) static bool8 sub_8092E20(void) { - switch (gPSSData->field_CB4->pos2.y) + switch (gPSSData->field_CB4->y2) { default: - gPSSData->field_CB4->pos2.y++; + gPSSData->field_CB4->y2++; break; case 0: - gPSSData->field_CB4->pos2.y++; + gPSSData->field_CB4->y2++; break; case 8: return FALSE; @@ -526,12 +526,12 @@ static bool8 sub_8092E20(void) static bool8 sub_8092E54(void) { - switch (gPSSData->field_CB4->pos2.y) + switch (gPSSData->field_CB4->y2) { case 0: return FALSE; default: - gPSSData->field_CB4->pos2.y--; + gPSSData->field_CB4->y2--; break; } @@ -1862,8 +1862,8 @@ static bool8 sub_8094A0C(void) static void sub_8094AB8(struct Sprite *sprite) { - sprite->pos1.x = gPSSData->field_CB4->pos1.x; - sprite->pos1.y = gPSSData->field_CB4->pos1.y + 20; + sprite->x = gPSSData->field_CB4->x; + sprite->y = gPSSData->field_CB4->y + 20; } static void sub_8094AD8(void) diff --git a/src/pokemon_storage_system_8.c b/src/pokemon_storage_system_8.c index 3e9c27555..27594e6ff 100644 --- a/src/pokemon_storage_system_8.c +++ b/src/pokemon_storage_system_8.c @@ -447,20 +447,20 @@ static void sub_80962F0(u8 id, u8 cursorArea, u8 cursorPos) case CURSOR_AREA_IN_BOX: row = cursorPos % IN_BOX_ROWS; column = cursorPos / IN_BOX_ROWS; - gPSSData->itemIconSprites[id].sprite->pos1.x = (24 * row) + 112; - gPSSData->itemIconSprites[id].sprite->pos1.y = (24 * column) + 56; + gPSSData->itemIconSprites[id].sprite->x = (24 * row) + 112; + gPSSData->itemIconSprites[id].sprite->y = (24 * column) + 56; gPSSData->itemIconSprites[id].sprite->oam.priority = 2; break; case CURSOR_AREA_IN_PARTY: if (cursorPos == 0) { - gPSSData->itemIconSprites[id].sprite->pos1.x = 116; - gPSSData->itemIconSprites[id].sprite->pos1.y = 76; + gPSSData->itemIconSprites[id].sprite->x = 116; + gPSSData->itemIconSprites[id].sprite->y = 76; } else { - gPSSData->itemIconSprites[id].sprite->pos1.x = 164; - gPSSData->itemIconSprites[id].sprite->pos1.y = 24 * (cursorPos - 1) + 28; + gPSSData->itemIconSprites[id].sprite->x = 164; + gPSSData->itemIconSprites[id].sprite->y = 24 * (cursorPos - 1) + 28; } gPSSData->itemIconSprites[id].sprite->oam.priority = 1; break; @@ -641,8 +641,8 @@ static void sub_8096958(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->data[1] = sprite->pos1.x << 4; - sprite->data[2] = sprite->pos1.y << 4; + sprite->data[1] = sprite->x << 4; + sprite->data[2] = sprite->y << 4; sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; @@ -650,8 +650,8 @@ static void sub_8096958(struct Sprite *sprite) case 1: sprite->data[1] -= sprite->data[3]; sprite->data[2] -= sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 4; - sprite->pos1.y = sprite->data[2] >> 4; + sprite->x = sprite->data[1] >> 4; + sprite->y = sprite->data[2] >> 4; if (++sprite->data[5] > 11) sprite->callback = sub_80969BC; break; @@ -660,8 +660,8 @@ static void sub_8096958(struct Sprite *sprite) static void sub_80969BC(struct Sprite *sprite) { - sprite->pos1.x = gPSSData->field_CB4->pos1.x + 4; - sprite->pos1.y = gPSSData->field_CB4->pos1.y + gPSSData->field_CB4->pos2.y + 8; + sprite->x = gPSSData->field_CB4->x + 4; + sprite->y = gPSSData->field_CB4->y + gPSSData->field_CB4->y2 + 8; sprite->oam.priority = gPSSData->field_CB4->oam.priority; } @@ -670,8 +670,8 @@ static void sub_80969F4(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->data[1] = sprite->pos1.x << 4; - sprite->data[2] = sprite->pos1.y << 4; + sprite->data[1] = sprite->x << 4; + sprite->data[2] = sprite->y << 4; sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; @@ -679,8 +679,8 @@ static void sub_80969F4(struct Sprite *sprite) case 1: sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 4; - sprite->pos1.y = sprite->data[2] >> 4; + sprite->x = sprite->data[1] >> 4; + sprite->y = sprite->data[2] >> 4; if (++sprite->data[5] > 11) { sub_80962F0(sub_80962A8(sprite), sprite->data[6], sprite->data[7]); @@ -695,8 +695,8 @@ static void sub_8096A74(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->data[1] = sprite->pos1.x << 4; - sprite->data[2] = sprite->pos1.y << 4; + sprite->data[1] = sprite->x << 4; + sprite->data[2] = sprite->y << 4; sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; @@ -704,13 +704,13 @@ static void sub_8096A74(struct Sprite *sprite) case 1: sprite->data[1] -= sprite->data[3]; sprite->data[2] -= sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 4; - sprite->pos1.y = sprite->data[2] >> 4; - sprite->pos2.x = gSineTable[sprite->data[5] * 8] >> 4; + sprite->x = sprite->data[1] >> 4; + sprite->y = sprite->data[2] >> 4; + sprite->x2 = gSineTable[sprite->data[5] * 8] >> 4; if (++sprite->data[5] > 11) { sub_80962F0(sub_80962A8(sprite), sprite->data[6], sprite->data[7]); - sprite->pos2.x = 0; + sprite->x2 = 0; sprite->callback = sub_80969BC; } break; @@ -722,8 +722,8 @@ static void sub_8096B10(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->data[1] = sprite->pos1.x << 4; - sprite->data[2] = sprite->pos1.y << 4; + sprite->data[1] = sprite->x << 4; + sprite->data[2] = sprite->y << 4; sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; @@ -731,14 +731,14 @@ static void sub_8096B10(struct Sprite *sprite) case 1: sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 4; - sprite->pos1.y = sprite->data[2] >> 4; - sprite->pos2.x = -(gSineTable[sprite->data[5] * 8] >> 4); + sprite->x = sprite->data[1] >> 4; + sprite->y = sprite->data[2] >> 4; + sprite->x2 = -(gSineTable[sprite->data[5] * 8] >> 4); if (++sprite->data[5] > 11) { sub_80962F0(sub_80962A8(sprite), sprite->data[6], sprite->data[7]); sprite->callback = SpriteCallbackDummy; - sprite->pos2.x = 0; + sprite->x2 = 0; } break; } @@ -746,8 +746,8 @@ static void sub_8096B10(struct Sprite *sprite) static void sub_8096BAC(struct Sprite *sprite) { - sprite->pos1.y -= 8; - if (sprite->pos1.y + sprite->pos2.y < -16) + sprite->y -= 8; + if (sprite->y + sprite->y2 < -16) { sprite->callback = SpriteCallbackDummy; sub_8096624(sub_80962A8(sprite), FALSE); diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index acacd706b..720366cfc 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -1532,12 +1532,12 @@ static void PokeSum_SetHpExpBarCoordsFullRight(void) for (i = 0; i < 11; i++) { sExpBarObjs->xpos[i] = (8 * i) + 396; - sExpBarObjs->sprites[i]->pos1.x = sExpBarObjs->xpos[i]; + sExpBarObjs->sprites[i]->x = sExpBarObjs->xpos[i]; if (i >= 9) continue; sHpBarObjs->xpos[i] = (8 * i) + 412; - sHpBarObjs->sprites[i]->pos1.x = sHpBarObjs->xpos[i]; + sHpBarObjs->sprites[i]->x = sHpBarObjs->xpos[i]; } } @@ -1547,11 +1547,11 @@ static void PokeSum_SetHpExpBarCoordsFullLeft(void) for (i = 0; i < 11; i++) { sExpBarObjs->xpos[i] = (8 * i) + 156; - sExpBarObjs->sprites[i]->pos1.x = sExpBarObjs->xpos[i]; + sExpBarObjs->sprites[i]->x = sExpBarObjs->xpos[i]; if (i >= 9) continue; sHpBarObjs->xpos[i] = (8 * i) + 172; - sHpBarObjs->sprites[i]->pos1.x = sHpBarObjs->xpos[i]; + sHpBarObjs->sprites[i]->x = sHpBarObjs->xpos[i]; } } @@ -3010,7 +3010,7 @@ static void PokeSum_FlipPages_SlideHpExpBarsOut(void) if (sExpBarObjs->xpos[i] < 240) { sExpBarObjs->xpos[i] += 60; - sExpBarObjs->sprites[i]->pos1.x = sExpBarObjs->xpos[i] + 60; + sExpBarObjs->sprites[i]->x = sExpBarObjs->xpos[i] + 60; } if (i >= 9) @@ -3019,7 +3019,7 @@ static void PokeSum_FlipPages_SlideHpExpBarsOut(void) if (sHpBarObjs->xpos[i] < 240) { sHpBarObjs->xpos[i] += 60; - sHpBarObjs->sprites[i]->pos1.x = sHpBarObjs->xpos[i] + 60; + sHpBarObjs->sprites[i]->x = sHpBarObjs->xpos[i] + 60; } } } @@ -3037,7 +3037,7 @@ static void PokeSum_FlipPages_SlideHpExpBarsIn(void) if (sExpBarObjs->xpos[i] < 156 + (8 * i)) sExpBarObjs->xpos[i] = 156 + (8 * i); - sExpBarObjs->sprites[i]->pos1.x = sExpBarObjs->xpos[i]; + sExpBarObjs->sprites[i]->x = sExpBarObjs->xpos[i]; } if (i >= 9) @@ -3050,7 +3050,7 @@ static void PokeSum_FlipPages_SlideHpExpBarsIn(void) if (sHpBarObjs->xpos[i] < 172 + (8 * i)) sHpBarObjs->xpos[i] = 172 + (8 * i); - sHpBarObjs->sprites[i]->pos1.x = sHpBarObjs->xpos[i]; + sHpBarObjs->sprites[i]->x = sHpBarObjs->xpos[i]; } } } @@ -3925,20 +3925,20 @@ static void SpriteCB_PokeSum_MonPicSprite(struct Sprite * sprite) switch (sMonPicBounceState->vigor) { case 0: - sprite->pos1.y += sMonPicBounceYDelta_Under60[sMonPicBounceState->animFrame++]; + sprite->y += sMonPicBounceYDelta_Under60[sMonPicBounceState->animFrame++]; arrayLen = NELEMS(sMonPicBounceYDelta_Under60); break; case 1: - sprite->pos1.y += sMonPicBounceYDelta_60to80[sMonPicBounceState->animFrame++]; + sprite->y += sMonPicBounceYDelta_60to80[sMonPicBounceState->animFrame++]; arrayLen = NELEMS(sMonPicBounceYDelta_60to80); break; case 2: - sprite->pos1.y += sMonPicBounceYDelta_80to99[sMonPicBounceState->animFrame++]; + sprite->y += sMonPicBounceYDelta_80to99[sMonPicBounceState->animFrame++]; arrayLen = NELEMS(sMonPicBounceYDelta_80to99); break; case 3: default: - sprite->pos1.y += sMonPicBounceYDelta_Full[sMonPicBounceState->animFrame++]; + sprite->y += sMonPicBounceYDelta_Full[sMonPicBounceState->animFrame++]; arrayLen = NELEMS(sMonPicBounceYDelta_Full); break; } @@ -3964,7 +3964,7 @@ static void SpriteCB_PokeSum_EggPicShake(struct Sprite * sprite) default: if (sMonPicBounceState->initDelay++ >= 120) { - sprite->pos1.x += sEggPicShakeXDelta_ItWillTakeSomeTime[sMonPicBounceState->animFrame]; + sprite->x += sEggPicShakeXDelta_ItWillTakeSomeTime[sMonPicBounceState->animFrame]; if (++sMonPicBounceState->animFrame >= NELEMS(sEggPicShakeXDelta_ItWillTakeSomeTime)) { sMonPicBounceState->animFrame = 0; @@ -3976,7 +3976,7 @@ static void SpriteCB_PokeSum_EggPicShake(struct Sprite * sprite) case 1: if (sMonPicBounceState->initDelay++ >= 90) { - sprite->pos1.x += sEggPicShakeXDelta_OccasionallyMoves[sMonPicBounceState->animFrame]; + sprite->x += sEggPicShakeXDelta_OccasionallyMoves[sMonPicBounceState->animFrame]; if (++sMonPicBounceState->animFrame >= NELEMS(sEggPicShakeXDelta_OccasionallyMoves)) { sMonPicBounceState->animFrame = 0; @@ -3988,7 +3988,7 @@ static void SpriteCB_PokeSum_EggPicShake(struct Sprite * sprite) case 2: if (sMonPicBounceState->initDelay++ >= 60) { - sprite->pos1.x += sEggPicShakeXDelta_AlmostReadyToHatch[sMonPicBounceState->animFrame]; + sprite->x += sEggPicShakeXDelta_AlmostReadyToHatch[sMonPicBounceState->animFrame]; if (++sMonPicBounceState->animFrame >= NELEMS(sEggPicShakeXDelta_AlmostReadyToHatch)) { sMonPicBounceState->animFrame = 0; @@ -4252,7 +4252,7 @@ static void SpriteCB_MoveSelectionCursor(struct Sprite * sprite) if (sMonSummaryScreen->isSwappingMoves == TRUE && i > 1) continue; - sMoveSelectionCursorObjs[i]->sprite->pos1.y = sMoveSelectionCursorPos * 28 + 34; + sMoveSelectionCursorObjs[i]->sprite->y = sMoveSelectionCursorPos * 28 + 34; } if (sMonSummaryScreen->isSwappingMoves != TRUE) @@ -4373,17 +4373,17 @@ static void ShowOrHideStatusIcon(u8 invisible) if (sMonSummaryScreen->curPageIndex == PSS_PAGE_MOVES_INFO) { - if (sStatusIcon->sprite->pos1.y != 45) + if (sStatusIcon->sprite->y != 45) { - sStatusIcon->sprite->pos1.x = 16; - sStatusIcon->sprite->pos1.y = 45; + sStatusIcon->sprite->x = 16; + sStatusIcon->sprite->y = 45; return; } } - else if (sStatusIcon->sprite->pos1.y != 38) + else if (sStatusIcon->sprite->y != 38) { - sStatusIcon->sprite->pos1.x = 16; - sStatusIcon->sprite->pos1.y = 38; + sStatusIcon->sprite->x = 16; + sStatusIcon->sprite->y = 38; return; } } @@ -4755,13 +4755,13 @@ static void HideShowPokerusIcon(bool8 invisible) if (sMonSummaryScreen->curPageIndex == PSS_PAGE_MOVES_INFO) { sPokerusIconObj->sprite->invisible = TRUE; - sPokerusIconObj->sprite->pos1.x = 16; - sPokerusIconObj->sprite->pos1.y = 44; + sPokerusIconObj->sprite->x = 16; + sPokerusIconObj->sprite->y = 44; } else { - sPokerusIconObj->sprite->pos1.x = 114; - sPokerusIconObj->sprite->pos1.y = 92; + sPokerusIconObj->sprite->x = 114; + sPokerusIconObj->sprite->y = 92; } } @@ -4826,13 +4826,13 @@ static void HideShowShinyStar(bool8 invisible) if (sMonSummaryScreen->curPageIndex == PSS_PAGE_MOVES_INFO) { - sShinyStarObjData->sprite->pos1.x = 8; - sShinyStarObjData->sprite->pos1.y = 24; + sShinyStarObjData->sprite->x = 8; + sShinyStarObjData->sprite->y = 24; } else { - sShinyStarObjData->sprite->pos1.x = 106; - sShinyStarObjData->sprite->pos1.y = 40; + sShinyStarObjData->sprite->x = 106; + sShinyStarObjData->sprite->y = 40; } } @@ -4884,8 +4884,8 @@ static void PokeSum_CreateMonMarkingsSprite(void) if (sMonSummaryScreen->markingSprite != NULL) { StartSpriteAnim(sMonSummaryScreen->markingSprite, markings); - sMonSummaryScreen->markingSprite->pos1.x = 20; - sMonSummaryScreen->markingSprite->pos1.y = 91; + sMonSummaryScreen->markingSprite->x = 20; + sMonSummaryScreen->markingSprite->y = 91; } PokeSum_ShowOrHideMonMarkingsSprite(TRUE); diff --git a/src/psychic.c b/src/psychic.c index 9a072ad5c..bd1427e83 100644 --- a/src/psychic.c +++ b/src/psychic.c @@ -440,24 +440,24 @@ static void AnimDefensiveWall(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x = 72; - sprite->pos1.y = 80; + sprite->x = 72; + sprite->y = 80; } else { - sprite->pos1.x = 176; - sprite->pos1.y = 40; + sprite->x = 176; + sprite->y = 40; } } else { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1]; } if (IsContest()) - sprite->pos1.y += 9; + sprite->y += 9; sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16; sprite->callback = sub_80B300C; sub_80B300C(sprite); @@ -543,13 +543,13 @@ static void AnimWallSparkle(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x = 72 - gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1] + 80; + sprite->x = 72 - gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1] + 80; } else { - sprite->pos1.x = gBattleAnimArgs[0] + 176; - sprite->pos1.y = gBattleAnimArgs[1] + 40; + sprite->x = gBattleAnimArgs[0] + 176; + sprite->y = gBattleAnimArgs[1] + 40; } } else @@ -570,19 +570,19 @@ static void AnimWallSparkle(struct Sprite *sprite) static void AnimBentSpoon(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { StartSpriteAnim(sprite, 1); - sprite->pos1.x -= 40; - sprite->pos1.y += 10; + sprite->x -= 40; + sprite->y += 10; sprite->data[1] = -1; } else { - sprite->pos1.x += 40; - sprite->pos1.y -= 10; + sprite->x += 40; + sprite->y -= 10; sprite->data[1] = 1; } StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -596,10 +596,10 @@ static void AnimQuestionMark(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) x = -x; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y; - if (sprite->pos1.y < 16) - sprite->pos1.y = 16; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y; + if (sprite->y < 16) + sprite->y = 16; StoreSpriteCallbackInData6(sprite, sub_80B3384); sprite->callback = RunStoredCallbackWhenAnimEnds; } @@ -676,13 +676,13 @@ static void sub_80B34DC(u8 taskId) case 1: if (task->data[3] != 0) { - gSprites[task->data[0]].pos2.y -= 8; + gSprites[task->data[0]].y2 -= 8; --task->data[3]; } else { gSprites[task->data[0]].invisible = TRUE; - gSprites[task->data[0]].pos1.x = 272; + gSprites[task->data[0]].x = 272; ResetSpriteRotScale(task->data[0]); DestroyAnimVisualTask(taskId); } @@ -726,20 +726,20 @@ static void sub_80B3618(u8 taskId) switch (task->data[2]) { case 0: - gSprites[spriteId].pos2.x = task->data[12]; - gSprites[spriteId].pos2.y = -task->data[12]; + gSprites[spriteId].x2 = task->data[12]; + gSprites[spriteId].y2 = -task->data[12]; break; case 1: - gSprites[spriteId].pos2.x = -task->data[12]; - gSprites[spriteId].pos2.y = task->data[12]; + gSprites[spriteId].x2 = -task->data[12]; + gSprites[spriteId].y2 = task->data[12]; break; case 2: - gSprites[spriteId].pos2.x = task->data[12]; - gSprites[spriteId].pos2.y = task->data[12]; + gSprites[spriteId].x2 = task->data[12]; + gSprites[spriteId].y2 = task->data[12]; break; case 3: - gSprites[spriteId].pos2.x = -task->data[12]; - gSprites[spriteId].pos2.y = -task->data[12]; + gSprites[spriteId].x2 = -task->data[12]; + gSprites[spriteId].y2 = -task->data[12]; break; } } @@ -786,8 +786,8 @@ static void AnimRedX(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } sprite->data[0] = gBattleAnimArgs[1]; sprite->callback = sub_80B37A4; @@ -1039,10 +1039,10 @@ static void AnimPsychoBoost(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); if (IsContest()) - sprite->pos1.y += 12; + sprite->y += 12; sprite->data[1] = 8; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); @@ -1069,7 +1069,7 @@ static void AnimPsychoBoost(struct Sprite *sprite) } } sprite->data[3] += 0x380; - sprite->pos2.y -= sprite->data[3] >> 8; + sprite->y2 -= sprite->data[3] >> 8; sprite->data[3] &= 0xFF; break; case 3: diff --git a/src/quest_log_player.c b/src/quest_log_player.c index ba672c482..560710d1e 100644 --- a/src/quest_log_player.c +++ b/src/quest_log_player.c @@ -127,8 +127,8 @@ static void Task_QLFishMovement(u8 taskId) else QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE)); ObjectEventTurn(objectEvent, objectEvent->movementDirection); - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; ScriptContext2_Disable(); DestroyTask(taskId); } diff --git a/src/region_map.c b/src/region_map.c index 858c5754d..f3bb82da8 100644 --- a/src/region_map.c +++ b/src/region_map.c @@ -2279,7 +2279,7 @@ static bool8 HandleSwitchMapInput(void) static void SpriteCB_SwitchMapCursor(struct Sprite * sprite) { - sprite->pos1.y = sSwitchMapMenu->highlight.top + 16; + sprite->y = sSwitchMapMenu->highlight.top + 16; } static bool8 CreateSwitchMapCursor(void) @@ -2781,8 +2781,8 @@ static void FreeMapEdgeSprites(void) u8 i; for (i = 0; i < NELEMS(sMapOpenCloseAnim->mapEdges); i++) { - sMapOpenCloseAnim->mapEdges[i]->x = sMapOpenCloseAnim->mapEdges[i]->sprite->pos1.x; - sMapOpenCloseAnim->mapEdges[i]->y = sMapOpenCloseAnim->mapEdges[i]->sprite->pos1.y; + sMapOpenCloseAnim->mapEdges[i]->x = sMapOpenCloseAnim->mapEdges[i]->sprite->x; + sMapOpenCloseAnim->mapEdges[i]->y = sMapOpenCloseAnim->mapEdges[i]->sprite->y; if (sMapOpenCloseAnim->mapEdges[i]->sprite != NULL) { DestroySprite(sMapOpenCloseAnim->mapEdges[i]->sprite); @@ -2903,54 +2903,54 @@ static void Task_MapOpenAnim(u8 taskId) static bool8 MoveMapEdgesOutward(void) { sub_80C2B48(); - if (sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x == 0) + if (sMapOpenCloseAnim->mapEdges[0]->sprite->x == 0) { return TRUE; } else if (sMapOpenCloseAnim->moveState > 17) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x -= 1; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x -= 1; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x -= 1; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x += 1; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x += 1; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x += 1; + sMapOpenCloseAnim->mapEdges[0]->sprite->x -= 1; + sMapOpenCloseAnim->mapEdges[1]->sprite->x -= 1; + sMapOpenCloseAnim->mapEdges[2]->sprite->x -= 1; + sMapOpenCloseAnim->mapEdges[3]->sprite->x += 1; + sMapOpenCloseAnim->mapEdges[4]->sprite->x += 1; + sMapOpenCloseAnim->mapEdges[5]->sprite->x += 1; } else if (sMapOpenCloseAnim->moveState > 14) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x -= 2; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x -= 2; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x -= 2; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x += 2; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x += 2; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x += 2; + sMapOpenCloseAnim->mapEdges[0]->sprite->x -= 2; + sMapOpenCloseAnim->mapEdges[1]->sprite->x -= 2; + sMapOpenCloseAnim->mapEdges[2]->sprite->x -= 2; + sMapOpenCloseAnim->mapEdges[3]->sprite->x += 2; + sMapOpenCloseAnim->mapEdges[4]->sprite->x += 2; + sMapOpenCloseAnim->mapEdges[5]->sprite->x += 2; } else if (sMapOpenCloseAnim->moveState > 10) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x -= 3; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x -= 3; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x -= 3; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x += 3; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x += 3; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x += 3; + sMapOpenCloseAnim->mapEdges[0]->sprite->x -= 3; + sMapOpenCloseAnim->mapEdges[1]->sprite->x -= 3; + sMapOpenCloseAnim->mapEdges[2]->sprite->x -= 3; + sMapOpenCloseAnim->mapEdges[3]->sprite->x += 3; + sMapOpenCloseAnim->mapEdges[4]->sprite->x += 3; + sMapOpenCloseAnim->mapEdges[5]->sprite->x += 3; } else if (sMapOpenCloseAnim->moveState > 6) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x -= 5; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x -= 5; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x -= 5; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x += 5; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x += 5; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x += 5; + sMapOpenCloseAnim->mapEdges[0]->sprite->x -= 5; + sMapOpenCloseAnim->mapEdges[1]->sprite->x -= 5; + sMapOpenCloseAnim->mapEdges[2]->sprite->x -= 5; + sMapOpenCloseAnim->mapEdges[3]->sprite->x += 5; + sMapOpenCloseAnim->mapEdges[4]->sprite->x += 5; + sMapOpenCloseAnim->mapEdges[5]->sprite->x += 5; } else { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x -= 8; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x -= 8; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x -= 8; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x += 8; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x += 8; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x += 8; + sMapOpenCloseAnim->mapEdges[0]->sprite->x -= 8; + sMapOpenCloseAnim->mapEdges[1]->sprite->x -= 8; + sMapOpenCloseAnim->mapEdges[2]->sprite->x -= 8; + sMapOpenCloseAnim->mapEdges[3]->sprite->x += 8; + sMapOpenCloseAnim->mapEdges[4]->sprite->x += 8; + sMapOpenCloseAnim->mapEdges[5]->sprite->x += 8; } sMapOpenCloseAnim->moveState++; return FALSE; @@ -2959,9 +2959,9 @@ static bool8 MoveMapEdgesOutward(void) static void sub_80C2B48(void) { struct GpuWindowParams data; - data.left = sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x; + data.left = sMapOpenCloseAnim->mapEdges[0]->sprite->x; data.top = 16; - data.right = sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x; + data.right = sMapOpenCloseAnim->mapEdges[3]->sprite->x; data.bottom = 160; SetGpuWindowDims(0, &data); } @@ -3059,54 +3059,54 @@ static void Task_MapCloseAnim(u8 taskId) static bool8 MoveMapEdgesInward(void) { sub_80C2B48(); - if (sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x == 104) + if (sMapOpenCloseAnim->mapEdges[0]->sprite->x == 104) { return TRUE; } else if (sMapOpenCloseAnim->moveState > 17) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x += 1; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x += 1; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x += 1; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x -= 1; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x -= 1; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x -= 1; + sMapOpenCloseAnim->mapEdges[0]->sprite->x += 1; + sMapOpenCloseAnim->mapEdges[1]->sprite->x += 1; + sMapOpenCloseAnim->mapEdges[2]->sprite->x += 1; + sMapOpenCloseAnim->mapEdges[3]->sprite->x -= 1; + sMapOpenCloseAnim->mapEdges[4]->sprite->x -= 1; + sMapOpenCloseAnim->mapEdges[5]->sprite->x -= 1; } else if (sMapOpenCloseAnim->moveState > 14) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x += 2; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x += 2; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x += 2; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x -= 2; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x -= 2; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x -= 2; + sMapOpenCloseAnim->mapEdges[0]->sprite->x += 2; + sMapOpenCloseAnim->mapEdges[1]->sprite->x += 2; + sMapOpenCloseAnim->mapEdges[2]->sprite->x += 2; + sMapOpenCloseAnim->mapEdges[3]->sprite->x -= 2; + sMapOpenCloseAnim->mapEdges[4]->sprite->x -= 2; + sMapOpenCloseAnim->mapEdges[5]->sprite->x -= 2; } else if (sMapOpenCloseAnim->moveState > 10) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x += 3; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x += 3; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x += 3; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x -= 3; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x -= 3; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x -= 3; + sMapOpenCloseAnim->mapEdges[0]->sprite->x += 3; + sMapOpenCloseAnim->mapEdges[1]->sprite->x += 3; + sMapOpenCloseAnim->mapEdges[2]->sprite->x += 3; + sMapOpenCloseAnim->mapEdges[3]->sprite->x -= 3; + sMapOpenCloseAnim->mapEdges[4]->sprite->x -= 3; + sMapOpenCloseAnim->mapEdges[5]->sprite->x -= 3; } else if (sMapOpenCloseAnim->moveState > 6) { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x += 5; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x += 5; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x += 5; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x -= 5; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x -= 5; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x -= 5; + sMapOpenCloseAnim->mapEdges[0]->sprite->x += 5; + sMapOpenCloseAnim->mapEdges[1]->sprite->x += 5; + sMapOpenCloseAnim->mapEdges[2]->sprite->x += 5; + sMapOpenCloseAnim->mapEdges[3]->sprite->x -= 5; + sMapOpenCloseAnim->mapEdges[4]->sprite->x -= 5; + sMapOpenCloseAnim->mapEdges[5]->sprite->x -= 5; } else { - sMapOpenCloseAnim->mapEdges[0]->sprite->pos1.x += 8; - sMapOpenCloseAnim->mapEdges[1]->sprite->pos1.x += 8; - sMapOpenCloseAnim->mapEdges[2]->sprite->pos1.x += 8; - sMapOpenCloseAnim->mapEdges[3]->sprite->pos1.x -= 8; - sMapOpenCloseAnim->mapEdges[4]->sprite->pos1.x -= 8; - sMapOpenCloseAnim->mapEdges[5]->sprite->pos1.x -= 8; + sMapOpenCloseAnim->mapEdges[0]->sprite->x += 8; + sMapOpenCloseAnim->mapEdges[1]->sprite->x += 8; + sMapOpenCloseAnim->mapEdges[2]->sprite->x += 8; + sMapOpenCloseAnim->mapEdges[3]->sprite->x -= 8; + sMapOpenCloseAnim->mapEdges[4]->sprite->x -= 8; + sMapOpenCloseAnim->mapEdges[5]->sprite->x -= 8; } sMapOpenCloseAnim->moveState++; return FALSE; @@ -3116,14 +3116,14 @@ static void SpriteCB_MapCursor(struct Sprite * sprite) { if (sMapCursor->moveCounter != 0) { - sprite->pos1.x += sMapCursor->horizontalMove; - sprite->pos1.y += sMapCursor->verticalMove; + sprite->x += sMapCursor->horizontalMove; + sprite->y += sMapCursor->verticalMove; sMapCursor->moveCounter--; } else { - sMapCursor->sprite->pos1.x = 8 * sMapCursor->x + 36; - sMapCursor->sprite->pos1.y = 8 * sMapCursor->y + 36; + sMapCursor->sprite->x = 8 * sMapCursor->x + 36; + sMapCursor->sprite->y = 8 * sMapCursor->y + 36; } } @@ -3345,8 +3345,8 @@ static void SnapToIconOrButton(void) break; } } - sMapCursor->sprite->pos1.x = 8 * sMapCursor->x + 36; - sMapCursor->sprite->pos1.y = 8 * sMapCursor->y + 36; + sMapCursor->sprite->x = 8 * sMapCursor->x + 36; + sMapCursor->sprite->y = 8 * sMapCursor->y + 36; sMapCursor->selectedMapsec = GetSelectedMapSection(GetSelectedRegionMap(), LAYER_MAP, sMapCursor->y, sMapCursor->x); } diff --git a/src/rock.c b/src/rock.c index c5b78fe31..0bf202a2a 100644 --- a/src/rock.c +++ b/src/rock.c @@ -316,9 +316,9 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate = static void AnimFallingRock(struct Sprite *sprite) { if (gBattleAnimArgs[3] != 0) - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += 14; + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); + sprite->x += gBattleAnimArgs[0]; + sprite->y += 14; StartSpriteAnim(sprite, gBattleAnimArgs[1]); AnimateSprite(sprite); sprite->data[0] = 0; @@ -334,7 +334,7 @@ static void AnimFallingRock(struct Sprite *sprite) static void sub_80B46B4(struct Sprite *sprite) { - sprite->pos1.x += sprite->data[5]; + sprite->x += sprite->data[5]; sprite->data[0] = 192; sprite->data[1] = sprite->data[5]; sprite->data[2] = 4; @@ -350,15 +350,15 @@ static void AnimRockFragment(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[5]); AnimateSprite(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y + gBattleAnimArgs[3]; InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; @@ -382,8 +382,8 @@ static void AnimParticleInVortex(struct Sprite *sprite) static void sub_80B47C4(struct Sprite *sprite) { sprite->data[4] += sprite->data[1]; - sprite->pos2.y = -(sprite->data[4] >> 8); - sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->y2 = -(sprite->data[4] >> 8); + sprite->x2 = Sin(sprite->data[5], sprite->data[3]); sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF; if (--sprite->data[0] == -1) { @@ -493,16 +493,16 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite) { if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x = 304; + sprite->x = 304; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; sprite->data[5] = 1; sprite->oam.matrixNum = ST_OAM_HFLIP; } else { - sprite->pos1.x = -64; + sprite->x = -64; } - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[0]; SetSubspriteTables(sprite, sFlyingSandSubspriteTable); sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; @@ -512,18 +512,18 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x += (sprite->data[3] >> 8); - sprite->pos2.y += (sprite->data[4] >> 8); + sprite->x2 += (sprite->data[3] >> 8); + sprite->y2 += (sprite->data[4] >> 8); sprite->data[3] &= 0xFF; sprite->data[4] &= 0xFF; if (sprite->data[5] == 0) { - if (sprite->pos1.x + sprite->pos2.x > 272) + if (sprite->x + sprite->x2 > 272) { sprite->callback = DestroyAnimSprite; } } - else if (sprite->pos1.x + sprite->pos2.x < -32) + else if (sprite->x + sprite->x2 < -32) { sprite->callback = DestroyAnimSprite; } @@ -541,8 +541,8 @@ static void AnimRaiseSprite(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[4]); InitSpritePosToAnimAttacker(sprite, 0); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y + gBattleAnimArgs[2]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -600,8 +600,8 @@ static void sub_80B4D00(u8 taskId) case 0: task->data[6] -= task->data[4]; task->data[7] -= task->data[5]; - gSprites[task->data[15]].pos2.x = task->data[6] >> 3; - gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + gSprites[task->data[15]].x2 = task->data[6] >> 3; + gSprites[task->data[15]].y2 = task->data[7] >> 3; if (++task->data[9] == 10) { task->data[11] = 20; @@ -625,8 +625,8 @@ static void sub_80B4D00(u8 taskId) task->data[7] = 0; ++task->data[0]; } - gSprites[task->data[15]].pos2.x = task->data[6] >> 3; - gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + gSprites[task->data[15]].x2 = task->data[6] >> 3; + gSprites[task->data[15]].y2 = task->data[7] >> 3; break; case 3: task->data[2] += task->data[4]; @@ -721,7 +721,7 @@ static u8 sub_80B4FB8(void) static void AnimRockTomb(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); - sprite->pos2.x = gBattleAnimArgs[0]; + sprite->x2 = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] -= gBattleAnimArgs[2]; sprite->data[0] = 3; @@ -735,7 +735,7 @@ static void sub_80B5024(struct Sprite *sprite) sprite->invisible = FALSE; if (sprite->data[3] != 0) { - sprite->pos2.y = sprite->data[2] + sprite->data[3]; + sprite->y2 = sprite->data[2] + sprite->data[3]; sprite->data[3] += sprite->data[0]; ++sprite->data[0]; if (sprite->data[3] > 0) @@ -758,10 +758,10 @@ static void AnimRockBlastRock(struct Sprite *sprite) static void AnimRockScatter(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[5] = gBattleAnimArgs[2]; @@ -774,8 +774,8 @@ static void sub_80B50F8(struct Sprite *sprite) sprite->data[0] += 8; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x += sprite->data[3] / 40; - sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]); + sprite->x2 += sprite->data[3] / 40; + sprite->y2 -= Sin(sprite->data[0], sprite->data[5]); if (sprite->data[0] > 140) DestroyAnimSprite(sprite); } diff --git a/src/seagallop.c b/src/seagallop.c index 8d10b4078..d1647438e 100644 --- a/src/seagallop.c +++ b/src/seagallop.c @@ -405,7 +405,7 @@ static void CreateFerrySprite(void) } else { - gSprites[spriteId].pos1.x = 240; + gSprites[spriteId].x = 240; gSprites[spriteId].data[0] *= -1; } } @@ -413,13 +413,13 @@ static void CreateFerrySprite(void) static void SpriteCB_Ferry(struct Sprite * sprite) { sprite->data[1] += sprite->data[0]; - sprite->pos2.x = sprite->data[1] >> 4; + sprite->x2 = sprite->data[1] >> 4; if (sprite->data[2] % 5 == 0) { - CreateWakeSprite(sprite->pos1.x + sprite->pos2.x); + CreateWakeSprite(sprite->x + sprite->x2); } sprite->data[2]++; - if ((u16)(300 + sprite->pos2.x) > 600) + if ((u16)(300 + sprite->x2) > 600) { DestroySprite(sprite); } diff --git a/src/slot_machine.c b/src/slot_machine.c index 96779258d..e67ae7f58 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -1778,7 +1778,7 @@ static void UpdateReelIconSprites(const s16 * reelPosPtr, const s16 * yposPtr) ypos = *yposPtr * 8; for (j = 0; j < 5; j++) { - sSlotMachineGfxManager->reelIconSprites[i][j]->pos2.y = ypos; + sSlotMachineGfxManager->reelIconSprites[i][j]->y2 = ypos; { s32 animId = sReelIconAnimByReelAndPos[i][reelPos]; struct Sprite * sprite = sSlotMachineGfxManager->reelIconSprites[i][j]; diff --git a/src/sprite.c b/src/sprite.c index 972fd932d..482003a5f 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -166,8 +166,8 @@ static const struct Sprite sDummySprite = .template = &gDummySpriteTemplate, .subspriteTables = NULL, .callback = SpriteCallbackDummy, - .pos1 = { 304, 160 }, - .pos2 = { 0, 0 }, + .x = 304, .y = 160, + .x2 = 0, .y2 = 0, .centerToCornerVecX = 0, .centerToCornerVecY = 0, .animNum = 0, @@ -369,13 +369,13 @@ void UpdateOamCoords(void) { if (sprite->coordOffsetEnabled) { - sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } } } @@ -573,8 +573,8 @@ u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, sprite->affineAnims = template->affineAnims; sprite->template = template; sprite->callback = template->callback; - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->x = x; + sprite->y = y; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); @@ -1249,14 +1249,14 @@ static void obj_update_pos2(struct Sprite *sprite, s32 xmod, s32 ymod) dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][0]; baseDim = dim << 8; xFormed = (dim << 16) / gOamMatrices[matrixNum].a; - sprite->pos2.x = affine_get_new_pos2(baseDim, xFormed, xmod); + sprite->x2 = affine_get_new_pos2(baseDim, xFormed, xmod); } if (ymod != 0x800) { dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][1]; baseDim = dim << 8; xFormed = (dim << 16) / gOamMatrices[matrixNum].d; - sprite->pos2.y = affine_get_new_pos2(baseDim, xFormed, ymod); + sprite->y2 = affine_get_new_pos2(baseDim, xFormed, ymod); } } diff --git a/src/ss_anne.c b/src/ss_anne.c index ad74a1f6e..ed7666fd3 100644 --- a/src/ss_anne.c +++ b/src/ss_anne.c @@ -116,7 +116,7 @@ static void Task_SSAnneRun(u8 taskId) } TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId); boatObject = &gObjectEvents[objectEventId]; - if (gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x < -120) + if (gSprites[boatObject->spriteId].x + gSprites[boatObject->spriteId].x2 < -120) { PlaySE(SE_SS_ANNE_HORN); gTasks[taskId].func = Task_SSAnneFinish; @@ -124,7 +124,7 @@ static void Task_SSAnneRun(u8 taskId) else { x = data[2] / 5; - gSprites[boatObject->spriteId].pos2.x = -x; + gSprites[boatObject->spriteId].x2 = -x; } } @@ -150,7 +150,7 @@ static void CreateWakeBehindBoat(void) TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId); boatObject = &gObjectEvents[objectEventId]; - x = gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x + 80; + x = gSprites[boatObject->spriteId].x + gSprites[boatObject->spriteId].x2 + 80; spriteId = CreateSprite(&sWakeSpriteTemplate, x, 109, 0xFF); gSprites[spriteId].oam.priority = 2; gSprites[spriteId].oam.paletteNum = 10; @@ -164,12 +164,12 @@ static void WakeSpriteCallback(struct Sprite * sprite) TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId); boatObject = &gObjectEvents[objectEventId]; - x = gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x + 80; - sprite->pos1.x = x; + x = gSprites[boatObject->spriteId].x + gSprites[boatObject->spriteId].x2 + 80; + sprite->x = x; if (sprite->data[0] / 6 < 22) sprite->data[0]++; - sprite->pos2.x = sprite->data[0] / 6; - if (sprite->pos1.x + sprite->pos2.x < -18) + sprite->x2 = sprite->data[0] / 6; + if (sprite->x + sprite->x2 < -18) DestroySprite(sprite); } @@ -182,7 +182,7 @@ static void CreateSmokeSprite(void) TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId); boatObject = &gObjectEvents[objectEventId]; - x = gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x + 49; + x = gSprites[boatObject->spriteId].x + gSprites[boatObject->spriteId].x2 + 49; if ((s16)x >= -32) { spriteId = CreateSprite(&sSmokeSpriteTemplate, x, 78, 8); @@ -194,7 +194,7 @@ static void CreateSmokeSprite(void) static void SmokeSpriteCallback(struct Sprite * sprite) { sprite->data[0]++; - sprite->pos2.x = sprite->data[0] / 4; + sprite->x2 = sprite->data[0] / 4; if (sprite->animEnded) DestroySprite(sprite); } diff --git a/src/teachy_tv.c b/src/teachy_tv.c index 15c1e094c..b96489dcf 100644 --- a/src/teachy_tv.c +++ b/src/teachy_tv.c @@ -610,8 +610,8 @@ static u8 TeachyTvSetupObjEventAndOam(void) static void TeachyTvSetSpriteCoordsAndSwitchFrame(u8 objId, u16 x, u16 y, u8 frame) { - gSprites[objId].pos2.x = x; - gSprites[objId].pos2.y = y; + gSprites[objId].x2 = x; + gSprites[objId].y2 = y; gSprites[objId].invisible = 0; StartSpriteAnim(&gSprites[objId], frame); } @@ -669,7 +669,7 @@ static void TeachyTvSetupPostBattleWindowAndObj(u8 taskId) data[4] = 0; data[5] = 0; - TeachyTvGrassAnimationMain(taskId, objAddr->pos2.x, objAddr->pos2.y, 0, 1); + TeachyTvGrassAnimationMain(taskId, objAddr->x2, objAddr->y2, 0, 1); } static void TeachyTvInitTextPrinter(const u8 *text) @@ -785,7 +785,7 @@ static void TTVcmd_NpcMoveAndSetupTextPrinter(u8 taskId) if (data[2] != 35) ++data[2]; else { - if (spriteAddr->pos2.x == 0x78) + if (spriteAddr->x2 == 0x78) { StartSpriteAnim(&gSprites[data[1]], 0); TeachyTvInitTextPrinter(gTeachyTvText_PokedudeSaysHello); @@ -793,7 +793,7 @@ static void TTVcmd_NpcMoveAndSetupTextPrinter(u8 taskId) ++data[3]; } else - ++spriteAddr->pos2.x; + ++spriteAddr->x2; } } @@ -961,7 +961,7 @@ static void TTVcmd_DudeMoveUp(u8 taskId) if (!(++data[2] & 0xF)) { --sResources->grassAnimCounterHi; - TeachyTvGrassAnimationMain(taskId, obj->pos2.x, obj->pos2.y, 0, 0); + TeachyTvGrassAnimationMain(taskId, obj->x2, obj->y2, 0, 0); } if (data[2] == 48) { @@ -981,7 +981,7 @@ static void TTVcmd_DudeMoveRight(u8 taskId) if (!(++data[2] & 0xF)) ++sResources->grassAnimCounterLo; if (!((data[2] + 8) & 0xF)) - TeachyTvGrassAnimationMain(taskId, obj->pos2.x + 8, obj->pos2.y, 0, 0); + TeachyTvGrassAnimationMain(taskId, obj->x2 + 8, obj->y2, 0, 0); if (data[2] == 0x30) { data[2] = 0; @@ -1001,7 +1001,7 @@ static void TTVcmd_DudeTurnLeft(u8 taskId) ++data[3]; data[4] = 0; data[5] = 0; - TeachyTvGrassAnimationMain(taskId, objAddr->pos2.x, objAddr->pos2.y, 0, 0); + TeachyTvGrassAnimationMain(taskId, objAddr->x2, objAddr->y2, 0, 0); } static void TTVcmd_DudeMoveLeft(u8 taskId) @@ -1009,12 +1009,12 @@ static void TTVcmd_DudeMoveLeft(u8 taskId) s16 *data = gTasks[taskId].data; struct Sprite *objAddr = &gSprites[data[1]]; - if (!(objAddr->pos2.x & 0xF)) - TeachyTvGrassAnimationMain(taskId, objAddr->pos2.x - 8, objAddr->pos2.y, 0, 0); - if (objAddr->pos2.x == 8) + if (!(objAddr->x2 & 0xF)) + TeachyTvGrassAnimationMain(taskId, objAddr->x2 - 8, objAddr->y2, 0, 0); + if (objAddr->x2 == 8) ++data[3]; else - --objAddr->pos2.x; + --objAddr->x2; } static void TTVcmd_RenderAndRemoveBg1EndGraphic(u8 taskId) @@ -1110,8 +1110,8 @@ static void TeachyTvGrassAnimationMain(u8 taskId, s16 x, s16 y, u8 subpriority, { spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], 0, 0, subpriority); obj = &gSprites[spriteId]; - obj->pos2.x = x; - obj->pos2.y = y + 8; + obj->x2 = x; + obj->y2 = y + 8; obj->callback = TeachyTvGrassAnimationObjCallback; obj->data[0] = taskId; if (mode == 1) @@ -1142,13 +1142,13 @@ static void TeachyTvGrassAnimationObjCallback(struct Sprite *sprite) sprite->subspriteTableNum = 1; else sprite->subspriteTableNum = 0; - sprite->pos2.x += data[4]; - sprite->pos2.y += data[5]; + sprite->x2 += data[4]; + sprite->y2 += data[5]; if (sprite->animEnded) { sprite->subpriority = 0; - diff1 = sprite->pos2.x - objAddr->pos2.x; - diff2 = sprite->pos2.y - objAddr->pos2.y; + diff1 = sprite->x2 - objAddr->x2; + diff2 = sprite->y2 - objAddr->y2; if (diff1 <= -16 || diff1 >= 16 || diff2 <= -16 || diff2 >= 24) DestroySprite(sprite); } diff --git a/src/text.c b/src/text.c index f92c73df1..acf5bb7ec 100644 --- a/src/text.c +++ b/src/text.c @@ -1276,16 +1276,16 @@ void sub_80062B0(struct Sprite *sprite) switch(sprite->data[1]) { case 0: - sprite->pos2.y = 0; + sprite->y2 = 0; break; case 1: - sprite->pos2.y = 1; + sprite->y2 = 1; break; case 2: - sprite->pos2.y = 2; + sprite->y2 = 2; break; case 3: - sprite->pos2.y = 1; + sprite->y2 = 1; sprite->data[1] = 0; return; } diff --git a/src/title_screen.c b/src/title_screen.c index 9cb538f55..54eeaf904 100644 --- a/src/title_screen.c +++ b/src/title_screen.c @@ -913,15 +913,15 @@ static void SpriteCallback_TitleScreenFlameOrLeaf(struct Sprite * sprite) { s16 * data = sprite->data; sprite->data[0] -= data[1]; - sprite->pos1.x = sprite->data[0] >> 4; - if (sprite->pos1.x < -8) + sprite->x = sprite->data[0] >> 4; + if (sprite->x < -8) { DestroySprite(sprite); return; } data[2] += data[3]; - sprite->pos1.y = data[2] >> 4; - if (sprite->pos1.y < 0x10 || sprite->pos1.y > 0xc8) + sprite->y = data[2] >> 4; + if (sprite->y < 0x10 || sprite->y > 0xc8) { DestroySprite(sprite); return; @@ -1046,14 +1046,14 @@ static void CreateFlameOrLeafSprite(s32 y0, s32 x1, s32 y1) static void SpriteCallback_LG_8079800(struct Sprite * sprite) { - sprite->pos1.x -= 7; - if (sprite->pos1.x < -16) + sprite->x -= 7; + if (sprite->x < -16) { - sprite->pos1.x = 0x100; + sprite->x = 0x100; sprite->data[7]++; if (sprite->data[7] >= NELEMS(gUnknown_LG_83BFA10)) sprite->data[7] = 0; - sprite->pos1.y = gUnknown_LG_83BFA10[sprite->data[7]]; + sprite->y = gUnknown_LG_83BFA10[sprite->data[7]]; } } @@ -1188,23 +1188,23 @@ static void SpriteCallback_Slash(struct Sprite * sprite) } break; case 1: - sprite->pos1.x += 9; - if (sprite->pos1.x == 67) + sprite->x += 9; + if (sprite->x == 67) { - sprite->pos1.y -= 7; + sprite->y -= 7; } - if (sprite->pos1.x == 148) + if (sprite->x == 148) { - sprite->pos1.y += 7; + sprite->y += 7; } - if (sprite->pos1.x > 272) + if (sprite->x > 272) { sprite->invisible = TRUE; if (sprite->data[2]) sprite->data[0] = 2; else { - sprite->pos1.x = -0x20; + sprite->x = -0x20; sprite->data[1] = 540; sprite->data[0] = 0; } diff --git a/src/tm_case.c b/src/tm_case.c index 75fcd8925..d5a3f0c36 100644 --- a/src/tm_case.c +++ b/src/tm_case.c @@ -1464,7 +1464,7 @@ static void UpdateTMSpritePosition(struct Sprite * sprite, u8 var) { x = 0x1B; y = 0x36; - sprite->pos2.y = 0x14; + sprite->y2 = 0x14; } else { @@ -1475,8 +1475,8 @@ static void UpdateTMSpritePosition(struct Sprite * sprite, u8 var) x = 0x29 - (((0xE00 * var) / 58) >> 8); y = 0x2E + (((0x800 * var) / 58) >> 8); } - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->x = x; + sprite->y = y; } static void InitSelectedTMSpriteData(u8 spriteId, u16 itemId) @@ -1491,7 +1491,7 @@ static void SpriteCB_MoveTMSpriteInCase(struct Sprite * sprite) switch (sprite->data[1]) { case 0: - if (sprite->pos2.y >= 20) + if (sprite->y2 >= 20) { if (sprite->data[0] != ITEM_NONE) { @@ -1506,14 +1506,14 @@ static void SpriteCB_MoveTMSpriteInCase(struct Sprite * sprite) } else { - sprite->pos2.y += 10; + sprite->y2 += 10; } break; case 1: - if (sprite->pos2.y <= 0) + if (sprite->y2 <= 0) sprite->callback = SpriteCallbackDummy; else - sprite->pos2.y -= 10; + sprite->y2 -= 10; } } diff --git a/src/trade.c b/src/trade.c index 4893f5724..d3a395f05 100644 --- a/src/trade.c +++ b/src/trade.c @@ -1665,14 +1665,14 @@ static void TradeMenuMoveCursor(u8 *tradeMenuCursorPosition, u8 direction) if (newPosition == 12) // CANCEL { StartSpriteAnim(&gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx], 1); - gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].pos1.x = 224; - gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].pos1.y = 160; + gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].x = 224; + gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].y = 160; } else { StartSpriteAnim(&gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx], 0); - gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].pos1.x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32; - gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].pos1.y = sTradeMonSpriteCoords[newPosition][1] * 8; + gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32; + gSprites[sTradeMenuResourcesPtr->tradeMenuCursorSpriteIdx].y = sTradeMonSpriteCoords[newPosition][1] * 8; } if (*tradeMenuCursorPosition != newPosition) @@ -2155,10 +2155,10 @@ static void HandleRedrawTradeMenuOnSide(u8 side) case 3: CopyToBgTilemapBufferRect_ChangePalette(1, sTradeMovesBoxTilemap, whichParty * 15, 0, 15, 17, 0); CopyBgTilemapBufferToVram(1); - gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].pos1.x = (sTradeMonSpriteCoords[whichParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[whichParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; - gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].pos1.y = (sTradeMonSpriteCoords[whichParty * PARTY_SIZE][1] * 8) - 12; - gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].pos2.x = 0; - gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].pos2.y = 0; + gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].x = (sTradeMonSpriteCoords[whichParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[whichParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; + gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].y = (sTradeMonSpriteCoords[whichParty * PARTY_SIZE][1] * 8) - 12; + gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].x2 = 0; + gSprites[sTradeMenuResourcesPtr->partyIcons[0][partyIdx + (whichParty * PARTY_SIZE)]].y2 = 0; nameStringWidth = GetNicknameStringWidthByPartyAndMonIdx(nickname, whichParty, partyIdx); AddTextPrinterParameterized3((side * 2) + 14, 0, (80 - nameStringWidth) / 2, 4, sTextColor_PartyMonNickname, 0, nickname); BuildMovesString(movesString, whichParty, partyIdx); @@ -2342,10 +2342,10 @@ static void ShowTradePartyMonIcons(u8 whichParty) for (i = 0; i < sTradeMenuResourcesPtr->partyCounts[whichParty]; i++) { gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].invisible = FALSE; - gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].pos1.x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14; - gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].pos1.y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12; - gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].pos2.x = 0; - gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].pos2.y = 0; + gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14; + gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12; + gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].x2 = 0; + gSprites[sTradeMenuResourcesPtr->partyIcons[whichParty][i]].y2 = 0; } } diff --git a/src/trade_scene.c b/src/trade_scene.c index f2372a42c..9c644dc8c 100644 --- a/src/trade_scene.c +++ b/src/trade_scene.c @@ -631,7 +631,7 @@ static void SpriteCB_TradeGlowCore(struct Sprite * sprite) static void SpriteCB_GameLinkCableEnd_Outbound(struct Sprite * sprite) { sprite->data[0]++; - sprite->pos2.y++; + sprite->y2++; if (sprite->data[0] == 10) DestroySprite(sprite); } @@ -640,7 +640,7 @@ static void SpriteCB_GameLinkCableEnd_Outbound(struct Sprite * sprite) static void SpriteCB_GameLinkCableEnd_Inbound(struct Sprite * sprite) { sprite->data[0]++; - sprite->pos2.y--; + sprite->y2--; if (sprite->data[0] == 10) DestroySprite(sprite); } @@ -1269,8 +1269,8 @@ static bool8 DoTradeAnim_Cable(void) { case 0: gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = -180; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = -180; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; sTradeData->state++; sTradeData->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); @@ -1278,12 +1278,12 @@ static bool8 DoTradeAnim_Cable(void) case 1: if (sTradeData->bg2hofs > 0) { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x += 3; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 += 3; sTradeData->bg2hofs -= 3; } else { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = 0; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = 0; sTradeData->bg2hofs = 0; sTradeData->state = 10; } @@ -1404,9 +1404,9 @@ static bool8 DoTradeAnim_Cable(void) DISPCNT_OBJ_ON); break; case 200: - gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2; - gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8) + gSprites[sTradeData->tradeGlow1SpriteId].y -= 2; + gSprites[sTradeData->gbaScreenSpriteId].y -= 2; + if (gSprites[sTradeData->tradeGlow1SpriteId].y < -8) { sTradeData->state = 29; } @@ -1436,13 +1436,13 @@ static bool8 DoTradeAnim_Cable(void) PlaySE(SE_WARP_OUT); sTradeData->state++; } - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; break; case 33: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -90) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1; @@ -1474,22 +1474,22 @@ static bool8 DoTradeAnim_Cable(void) StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[0]], 0); } StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.x = 60; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 180; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.y = 192; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = -32; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x = 60; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 180; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y = 192; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = -32; gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = FALSE; sTradeData->state++; break; case 38: - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y -= 3; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y >= -163) + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 -= 3; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 += 3; + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 >= -163) { PlaySE(SE_WARP_IN); } - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222) + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -222) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0; @@ -1500,9 +1500,9 @@ static bool8 DoTradeAnim_Cable(void) } break; case 39: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -222) { BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); sTradeData->state++; @@ -1536,9 +1536,9 @@ static bool8 DoTradeAnim_Cable(void) } break; case 43: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64) + gSprites[sTradeData->tradeGlow1SpriteId].y2 += 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 + gSprites[sTradeData->tradeGlow1SpriteId].y == 64) { sTradeData->state++; } @@ -1650,10 +1650,10 @@ static bool8 DoTradeAnim_Cable(void) } break; case 66: - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 120; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.x = 0; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 120; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x2 = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 = 0; StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[1], gSprites[sTradeData->pokePicSpriteIdxs[1]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF); FreeSpriteOamMatrix(&gSprites[sTradeData->pokeballSpriteId2]); @@ -1766,8 +1766,8 @@ static bool8 DoTradeAnim_Wireless(void) { case 0: gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = -180; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = -180; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; sTradeData->state++; sTradeData->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); @@ -1775,12 +1775,12 @@ static bool8 DoTradeAnim_Wireless(void) case 1: if (sTradeData->bg2hofs > 0) { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x += 3; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 += 3; sTradeData->bg2hofs -= 3; } else { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = 0; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = 0; sTradeData->bg2hofs = 0; sTradeData->state = 10; } @@ -1906,9 +1906,9 @@ static bool8 DoTradeAnim_Wireless(void) DISPCNT_OBJ_ON); break; case 200: - gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2; - gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8) + gSprites[sTradeData->tradeGlow1SpriteId].y -= 2; + gSprites[sTradeData->gbaScreenSpriteId].y -= 2; + if (gSprites[sTradeData->tradeGlow1SpriteId].y < -8) { sTradeData->state = 29; } @@ -1938,13 +1938,13 @@ static bool8 DoTradeAnim_Wireless(void) PlaySE(SE_WARP_OUT); sTradeData->state++; } - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; break; case 33: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -90) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1; @@ -1977,22 +1977,22 @@ static bool8 DoTradeAnim_Wireless(void) StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[0]], 0); } StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.x = 40; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 200; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.y = 192; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = -32; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x = 40; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 200; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y = 192; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = -32; gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = FALSE; sTradeData->state++; break; case 38: - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y -= 3; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y >= -163) + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 -= 3; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 += 3; + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 >= -163) { PlaySE(SE_WARP_IN); } - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222) + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -222) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0; @@ -2003,9 +2003,9 @@ static bool8 DoTradeAnim_Wireless(void) } break; case 39: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -222) { BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); sTradeData->state++; @@ -2042,9 +2042,9 @@ static bool8 DoTradeAnim_Wireless(void) } break; case 43: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 4; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 4; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64) + gSprites[sTradeData->tradeGlow1SpriteId].y2 += 4; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 4; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 + gSprites[sTradeData->tradeGlow1SpriteId].y == 64) { sTradeData->state = 144; sTradeData->timer = 0; @@ -2171,10 +2171,10 @@ static bool8 DoTradeAnim_Wireless(void) } break; case 66: - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 120; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.x = 0; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 120; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x2 = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 = 0; StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[1], gSprites[sTradeData->pokePicSpriteIdxs[1]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF); FreeSpriteOamMatrix(&gSprites[sTradeData->pokeballSpriteId2]); @@ -2328,16 +2328,16 @@ static void HandleLinkDataReceive(void) static void SpriteCB_TradePokeball_Default(struct Sprite * sprite) { - sprite->pos1.y += sprite->data[0] / 10; + sprite->y += sprite->data[0] / 10; sprite->data[5] += sprite->data[1]; - sprite->pos1.x = sprite->data[5] / 10; - if (sprite->pos1.y > 76) + sprite->x = sprite->data[5] / 10; + if (sprite->y > 76) { - sprite->pos1.y = 76; + sprite->y = 76; sprite->data[0] = -(sprite->data[0] * sprite->data[2]) / 100; sprite->data[3]++; } - if (sprite->pos1.x == 120) + if (sprite->x == 120) sprite->data[1] = 0; sprite->data[0] += sprite->data[4]; if (sprite->data[3] == 4) @@ -2349,7 +2349,7 @@ static void SpriteCB_TradePokeball_Default(struct Sprite * sprite) static void SpriteCB_TradePokeball_Outbound(struct Sprite * sprite) { - sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]]; + sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]]; if (sprite->data[0] == 22) PlaySE(SE_BALL_BOUNCE_1); sprite->data[0]++; @@ -2369,7 +2369,7 @@ static void SpriteCB_TradePokeball_Outbound2(struct Sprite * sprite) sprite->data[1]++; if (sprite->data[1] > 20) { - sprite->pos2.y -= sTradeBallVerticalVelocityTable[sprite->data[0]]; + sprite->y2 -= sTradeBallVerticalVelocityTable[sprite->data[0]]; sprite->data[0]++; if (sprite->data[0] == 23) { @@ -2383,8 +2383,8 @@ static void SpriteCB_TradePokeball_Inbound(struct Sprite * sprite) { if (sprite->data[2] == 0) { - sprite->pos1.y += 4; - if (sprite->pos1.y > sprite->data[3]) + sprite->y += 4; + if (sprite->y > sprite->data[3]) { sprite->data[2]++; sprite->data[0] = 22; @@ -2399,7 +2399,7 @@ static void SpriteCB_TradePokeball_Inbound(struct Sprite * sprite) PlaySE(SE_BALL_BOUNCE_3); if (sprite->data[0] == 107) PlaySE(SE_BALL_BOUNCE_4); - sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]]; + sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]]; sprite->data[0]++; if (sprite->data[0] == 108) sprite->callback = SpriteCallbackDummy; diff --git a/src/trainer_see.c b/src/trainer_see.c index cd7e23ac8..904b8725c 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -732,10 +732,10 @@ static void SpriteCB_TrainerIcons(struct Sprite *sprite) { struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId]; sprite->sData4 += sprite->sData3; - sprite->pos1.x = objEventSprite->pos1.x; - sprite->pos1.y = objEventSprite->pos1.y - 16; - sprite->pos2.x = objEventSprite->pos2.x; - sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4; + sprite->x = objEventSprite->x; + sprite->y = objEventSprite->y - 16; + sprite->x2 = objEventSprite->x2; + sprite->y2 = objEventSprite->y2 + sprite->sData4; if (sprite->sData4) sprite->sData3++; else diff --git a/src/union_room_chat_objects.c b/src/union_room_chat_objects.c index f97136a0a..51c1f2198 100644 --- a/src/union_room_chat_objects.c +++ b/src/union_room_chat_objects.c @@ -199,14 +199,14 @@ void UnionRoomChat_MoveSelectorCursorObj(void) if (page != UNION_ROOM_KB_PAGE_COUNT) { StartSpriteAnim(sWork->selectorCursorSprite, 0); - sWork->selectorCursorSprite->pos1.x = x * 8 + 10; - sWork->selectorCursorSprite->pos1.y = y * 12 + 24; + sWork->selectorCursorSprite->x = x * 8 + 10; + sWork->selectorCursorSprite->y = y * 12 + 24; } else { StartSpriteAnim(sWork->selectorCursorSprite, 2); - sWork->selectorCursorSprite->pos1.x = 24; - sWork->selectorCursorSprite->pos1.y = y * 12 + 24; + sWork->selectorCursorSprite->x = 24; + sWork->selectorCursorSprite->y = y * 12 + 24; } } @@ -263,7 +263,7 @@ static void SpriteCB_TextEntryCursor(struct Sprite *sprite) else { sprite->invisible = FALSE; - sprite->pos1.x = var0 * 8 + 76; + sprite->x = var0 * 8 + 76; } } @@ -272,8 +272,8 @@ static void SpriteCB_CharacterSelectCursor(struct Sprite *sprite) if (++sprite->data[0] > 4) { sprite->data[0] = 0; - if (++sprite->pos2.x > 4) - sprite->pos2.x = 0; + if (++sprite->x2 > 4) + sprite->x2 = 0; } } diff --git a/src/vs_seeker.c b/src/vs_seeker.c index 3432911e2..295976dd8 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -708,8 +708,8 @@ static void ResetMovementOfRematchableTrainers(void) u8 movementType = GetRandomFaceDirectionMovementType(); if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i) { - gSprites[objectEvent->spriteId].pos2.x = 0; - gSprites[objectEvent->spriteId].pos2.y = 0; + gSprites[objectEvent->spriteId].x2 = 0; + gSprites[objectEvent->spriteId].y2 = 0; SetTrainerMovementType(objectEvent, movementType); } } diff --git a/src/water.c b/src/water.c index eb7c13c8f..c39064d71 100644 --- a/src/water.c +++ b/src/water.c @@ -505,8 +505,8 @@ static void AnimRainDrop_Step(struct Sprite *sprite) { if (++sprite->data[0] < 14) // Was 13 in emerald { - sprite->pos2.x += 1; - sprite->pos2.y += 4; + sprite->x2 += 1; + sprite->y2 += 4; } if (sprite->animEnded) { @@ -521,28 +521,28 @@ static void AnimWaterBubbleProjectile(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; sprite->animPaused = TRUE; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; sprite->animPaused = TRUE; } if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[6]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); sprite->data[5] = spriteId; - sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]); - sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]); + sprite->x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]); + sprite->y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]); gSprites[spriteId].data[0] = gBattleAnimArgs[2]; gSprites[spriteId].data[1] = gBattleAnimArgs[3]; gSprites[spriteId].data[2] = gBattleAnimArgs[5]; @@ -560,8 +560,8 @@ static void AnimWaterBubbleProjectile_Step1(struct Sprite *sprite) sprite->data[0] = 1; AnimTranslateLinear(sprite); - sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]); - sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]); + sprite->x2 += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]); + sprite->y2 += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]); gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2]; if (--timer != 0) { @@ -598,9 +598,9 @@ static void AnimAuroraBeamRings(struct Sprite *sprite) else unkArg = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; InitAnimLinearTranslation(sprite); sprite->callback = AnimAuroraBeamRings_Step; @@ -652,9 +652,9 @@ static void AnimToTargetInSinWave(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 30; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->data[5] = 0xD200 / sprite->data[0]; @@ -677,7 +677,7 @@ static void AnimToTargetInSinWave_Step(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) DestroyAnimSprite(sprite); - sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]); + sprite->y2 += Sin(sprite->data[6] >> 8, sprite->data[7]); if ((sprite->data[6] + sprite->data[5]) >> 8 > 127) { sprite->data[6] = 0; @@ -708,26 +708,26 @@ static void AnimHydroCannonCharge(struct Sprite *sprite) { u8 priority; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); - sprite->pos2.y = -10; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->y2 = -10; priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); if (!IsContest()) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos2.x = 10; + sprite->x2 = 10; sprite->subpriority = priority + 2; } else { - sprite->pos2.x = -10; + sprite->x2 = -10; sprite->subpriority = priority - 2; } } else { - sprite->pos2.x = -10; + sprite->x2 = -10; sprite->subpriority = priority + 2; } sprite->callback = AnimHydroCannonCharge_Step; @@ -773,8 +773,8 @@ static void AnimWaterGunDroplet(struct Sprite *sprite) { InitSpritePosToAnimTarget(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4]; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->y + gBattleAnimArgs[4]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -792,9 +792,9 @@ static void AnimSmallBubblePair(struct Sprite *sprite) static void AnimSmallBubblePair_Step(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 11) & 0xFF; - sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->x2 = Sin(sprite->data[0], 4); sprite->data[1] += 48; - sprite->pos2.y = -(sprite->data[1] >> 8); + sprite->y2 = -(sprite->data[1] >> 8); if (sprite->data[7]-- == 0) DestroyAnimSprite(sprite); } @@ -1032,10 +1032,10 @@ static void AnimSmallDriftingBubbles_Step(struct Sprite *sprite) sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; if (sprite->data[1] & 1) - sprite->pos2.x = -(sprite->data[3] >> 8); + sprite->x2 = -(sprite->data[3] >> 8); else - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; if (++sprite->data[0] == 21) DestroyAnimSprite(sprite); } @@ -1045,7 +1045,7 @@ void AnimTask_WaterSpoutLaunch(u8 taskId) struct Task *task = &gTasks[taskId]; task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); - task->data[5] = gSprites[task->data[15]].pos1.y; + task->data[5] = gSprites[task->data[15]].y; task->data[1] = GetWaterSpoutPowerForAnim(); PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); task->func = AnimTask_WaterSpoutLaunch_Step; @@ -1066,18 +1066,18 @@ static void AnimTask_WaterSpoutLaunch_Step(u8 taskId) task->data[3] = 0; if (++task->data[4] & 1) { - gSprites[task->data[15]].pos2.x = 3; - gSprites[task->data[15]].pos1.y++; + gSprites[task->data[15]].x2 = 3; + gSprites[task->data[15]].y++; } else { - gSprites[task->data[15]].pos2.x = -3; + gSprites[task->data[15]].x2 = -3; } } if (BattleAnimHelper_RunSpriteSquash(task) == 0) { SetBattlerSpriteYOffsetFromYScale(task->data[15]); - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; task->data[3] = 0; task->data[4] = 0; task->data[0]++; @@ -1107,9 +1107,9 @@ static void AnimTask_WaterSpoutLaunch_Step(u8 taskId) { task->data[3] = 0; if (++task->data[4] & 1) - gSprites[task->data[15]].pos2.y += 2; + gSprites[task->data[15]].y2 += 2; else - gSprites[task->data[15]].pos2.y -= 2; + gSprites[task->data[15]].y2 -= 2; if (task->data[4] == 10) { BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 384, 224, 0x100, 0x100, 8); @@ -1120,11 +1120,11 @@ static void AnimTask_WaterSpoutLaunch_Step(u8 taskId) } break; case 6: - gSprites[task->data[15]].pos1.y--; + gSprites[task->data[15]].y--; if (BattleAnimHelper_RunSpriteSquash(task) == 0) { ResetSpriteRotScale(task->data[15]); - gSprites[task->data[15]].pos1.y = task->data[5]; + gSprites[task->data[15]].y = task->data[5]; task->data[4] = 0; task->data[0]++; } @@ -1214,9 +1214,9 @@ static void AnimSmallWaterOrb(struct Sprite *sprite) case 1: sprite->data[2] += sprite->data[4]; sprite->data[3] += sprite->data[5]; - sprite->pos1.x = sprite->data[2] >> 4; - sprite->pos1.y = sprite->data[3] >> 4; - if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + sprite->x = sprite->data[2] >> 4; + sprite->y = sprite->data[3] >> 4; + if (sprite->x < -8 || sprite->x > 248 || sprite->y < -8 || sprite->y > 120) { gTasks[sprite->data[6]].data[sprite->data[7]]--; DestroySprite(sprite); @@ -1311,11 +1311,11 @@ static void AnimWaterSpoutRain(struct Sprite *sprite) { if (sprite->data[0] == 0) { - sprite->pos1.y += 8; - if (sprite->pos1.y >= sprite->data[5]) + sprite->y += 8; + if (sprite->y >= sprite->data[5]) { gTasks[sprite->data[6]].data[10] = 1; - sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, 1); + sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->x, sprite->y, 1); if (sprite->data[1] != MAX_SPRITES) { StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3); @@ -1454,11 +1454,11 @@ static void AnimWaterSportDroplet(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; + sprite->x += sprite->x2; + sprite->y += sprite->y2; sprite->data[0] = 6; - sprite->data[2] = (Random() & 0x1F) - 16 + sprite->pos1.x; - sprite->data[4] = (Random() & 0x1F) - 16 + sprite->pos1.y; + sprite->data[2] = (Random() & 0x1F) - 16 + sprite->x; + sprite->data[4] = (Random() & 0x1F) - 16 + sprite->y; sprite->data[5] = ~(Random() & 7); InitAnimArcTranslation(sprite); sprite->callback = AnimWaterSportDroplet_Step; @@ -1485,8 +1485,8 @@ static void AnimWaterSportDroplet_Step(struct Sprite *sprite) static void AnimWaterPulseBubble(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -1497,9 +1497,9 @@ static void AnimWaterPulseBubble(struct Sprite *sprite) static void AnimWaterPulseBubble_Step(struct Sprite *sprite) { sprite->data[4] -= sprite->data[0]; - sprite->pos2.y = sprite->data[4] / 10; + sprite->y2 = sprite->data[4] / 10; sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF; - sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]); + sprite->x2 = Sin(sprite->data[5], sprite->data[2]); if (--sprite->data[3] == 0) DestroyAnimSprite(sprite); } @@ -1508,8 +1508,8 @@ static void AnimWaterPulseRingBubble(struct Sprite *sprite) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 7; - sprite->pos2.y = sprite->data[4] >> 7; + sprite->x2 = sprite->data[3] >> 7; + sprite->y2 = sprite->data[4] >> 7; if (--sprite->data[0] == 0) { FreeSpriteOamMatrix(sprite); @@ -1529,11 +1529,11 @@ void AnimWaterPulseRing(struct Sprite *sprite) static void AnimWaterPulseRing_Step(struct Sprite *sprite) { - int xDiff = sprite->data[1] - sprite->pos1.x; - int yDiff = sprite->data[2] - sprite->pos1.y; + int xDiff = sprite->data[1] - sprite->x; + int yDiff = sprite->data[2] - sprite->y; - sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3]; - sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3]; + sprite->x2 = (sprite->data[0] * xDiff) / sprite->data[3]; + sprite->y2 = (sprite->data[0] * yDiff) / sprite->data[3]; if (++sprite->data[5] == sprite->data[4]) { sprite->data[5] = 0; @@ -1553,8 +1553,8 @@ static void CreateWaterPulseRingBubbles(struct Sprite *sprite, s32 xDiff, s32 yD u8 spriteId; something = sprite->data[0] / 2; - combinedX = sprite->pos1.x + sprite->pos2.x; - combinedY = sprite->pos1.y + sprite->pos2.y; + combinedX = sprite->x + sprite->x2; + combinedY = sprite->y + sprite->y2; if (yDiff < 0) unusedVar *= -1; //Needed to Match somethingRandomY = yDiff + (Random() % 10) - 5; 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