diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-08-27 23:40:52 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-08-28 14:57:16 +0800 |
commit | 2bd15329e07a23d3515dc1c9c9e5d8f75d3be429 (patch) | |
tree | 328cff8ee72211ef3566d2fcdb88d1fbc7c95387 /src/battle_controller_player.c | |
parent | b2343076db0cefc087f3941b6941dcba7b1e3364 (diff) |
minor fixes
and remove unnecessary NONMATCHING
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index a628a1280..b0cd92c2e 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -668,7 +668,6 @@ static void HandleMoveSwitching(void) MoveSelectionDisplayMoveNames(); for (i = 0; i < MAX_MON_MOVES; ++i) perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2); - totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]]; perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor]; perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses; @@ -746,7 +745,6 @@ static void HandleMoveSwitching(void) MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 1; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else @@ -763,7 +761,6 @@ static void HandleMoveSwitching(void) MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 1; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else @@ -780,7 +777,6 @@ static void HandleMoveSwitching(void) MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 2; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else @@ -797,7 +793,6 @@ static void HandleMoveSwitching(void) MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); gMultiUsePlayerCursor ^= 2; PlaySE(SE_SELECT); - if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler]) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0); else @@ -981,7 +976,7 @@ static void sub_802FD18(void) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy - && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) + && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) { DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], @@ -1057,7 +1052,6 @@ static void Task_GiveExpToMon(u8 taskId) gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; - if (IsDoubleBattle() == TRUE && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) gTasks[taskId].func = Task_LaunchLvlUpAnim; @@ -2261,7 +2255,7 @@ static void PlayerHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; } else { @@ -2345,7 +2339,7 @@ static void PlayerDoMoveAnimation(void) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute - && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); @@ -2587,7 +2581,7 @@ static void PlayerHandleDMA3Transfer(void) | (gBattleBufferA[gActiveBattler][4] << 24); u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8); const u8 *src = &gBattleBufferA[gActiveBattler][7]; - u8 *dst = (u8*)(dstArg); + u8 *dst = (u8 *)(dstArg); u32 size = sizeArg; while (TRUE) |