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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index a628a1280..b0cd92c2e 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -668,7 +668,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDisplayMoveNames();
for (i = 0; i < MAX_MON_MOVES; ++i)
perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
-
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
@@ -746,7 +745,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
-
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -763,7 +761,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
-
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -780,7 +777,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
-
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -797,7 +793,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
-
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -981,7 +976,7 @@ static void sub_802FD18(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
- && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
+ && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
@@ -1057,7 +1052,6 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
-
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
@@ -2261,7 +2255,7 @@ static void PlayerHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
}
else
{
@@ -2345,7 +2339,7 @@ static void PlayerDoMoveAnimation(void)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
- && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
@@ -2587,7 +2581,7 @@ static void PlayerHandleDMA3Transfer(void)
| (gBattleBufferA[gActiveBattler][4] << 24);
u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
const u8 *src = &gBattleBufferA[gActiveBattler][7];
- u8 *dst = (u8*)(dstArg);
+ u8 *dst = (u8 *)(dstArg);
u32 size = sizeArg;
while (TRUE)