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authorPikalaxALT <pikalaxalt@gmail.com>2019-11-19 11:12:41 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2019-11-19 11:12:41 -0500
commitff3fb436227a1993add63fdd9f14b61c304b37c8 (patch)
tree9ec424760d0dab9dddd2ac938fc698c249986912 /src/battle_controller_pokedude.c
parentd13375a4e03519feb3e9a6b0f7784f09b55b7709 (diff)
parent89dc26755ad2818c10b37a34ed46f5c79dc571c8 (diff)
Merge branch 'master' of github.com:pret/pokefirered into dism_more_data
Diffstat (limited to 'src/battle_controller_pokedude.c')
-rw-r--r--src/battle_controller_pokedude.c2739
1 files changed, 2739 insertions, 0 deletions
diff --git a/src/battle_controller_pokedude.c b/src/battle_controller_pokedude.c
new file mode 100644
index 000000000..57a405f3c
--- /dev/null
+++ b/src/battle_controller_pokedude.c
@@ -0,0 +1,2739 @@
+#include "global.h"
+#include "task.h"
+#include "pokemon.h"
+#include "party_menu.h"
+#include "pokeball.h"
+#include "bg.h"
+#include "data.h"
+#include "palette.h"
+#include "util.h"
+#include "m4a.h"
+#include "link.h"
+#include "sound.h"
+#include "event_data.h"
+#include "item.h"
+#include "item_menu.h"
+#include "text.h"
+#include "strings.h"
+#include "string_util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "reshow_battle_screen.h"
+#include "constants/songs.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/pokemon.h"
+#include "constants/trainers.h"
+
+struct Unk_84790E8
+{
+ u8 unk_0;
+ u8 unk_1;
+ u16 unk_2;
+ void (*unk_4)(void);
+};
+
+struct PokedudeBattlePartyInfo
+{
+ u8 side;
+ u8 level;
+ u16 species;
+ u16 moves[4];
+ u8 nature;
+ u8 gender;
+};
+
+static void PokedudeHandleGetMonData(void);
+static void PokedudeHandleGetRawMonData(void);
+static void PokedudeHandleSetMonData(void);
+static void PokedudeHandleSetRawMonData(void);
+static void PokedudeHandleLoadMonSprite(void);
+static void PokedudeHandleSwitchInAnim(void);
+static void PokedudeHandleReturnMonToBall(void);
+static void PokedudeHandleDrawTrainerPic(void);
+static void PokedudeHandleTrainerSlide(void);
+static void PokedudeHandleTrainerSlideBack(void);
+static void PokedudeHandleFaintAnimation(void);
+static void PokedudeHandlePaletteFade(void);
+static void PokedudeHandleSuccessBallThrowAnim(void);
+static void PokedudeHandleBallThrowAnim(void);
+static void PokedudeHandlePause(void);
+static void PokedudeHandleMoveAnimation(void);
+static void PokedudeHandlePrintString(void);
+static void PokedudeHandlePrintSelectionString(void);
+static void PokedudeHandleChooseAction(void);
+static void PokedudeHandleUnknownYesNoBox(void);
+static void PokedudeHandleChooseMove(void);
+static void PokedudeHandleChooseItem(void);
+static void PokedudeHandleChoosePokemon(void);
+static void PokedudeHandleCmd23(void);
+static void PokedudeHandleHealthBarUpdate(void);
+static void PokedudeHandleExpUpdate(void);
+static void PokedudeHandleStatusIconUpdate(void);
+static void PokedudeHandleStatusAnimation(void);
+static void PokedudeHandleStatusXor(void);
+static void PokedudeHandleDataTransfer(void);
+static void PokedudeHandleDMA3Transfer(void);
+static void PokedudeHandlePlayBGM(void);
+static void PokedudeHandleCmd32(void);
+static void PokedudeHandleTwoReturnValues(void);
+static void PokedudeHandleChosenMonReturnValue(void);
+static void PokedudeHandleOneReturnValue(void);
+static void PokedudeHandleOneReturnValue_Duplicate(void);
+static void PokedudeHandleCmd37(void);
+static void PokedudeHandleCmd38(void);
+static void PokedudeHandleCmd39(void);
+static void PokedudeHandleCmd40(void);
+static void PokedudeHandleHitAnimation(void);
+static void PokedudeHandleCmd42(void);
+static void PokedudeHandlePlaySE(void);
+static void PokedudeHandlePlayFanfare(void);
+static void PokedudeHandleFaintingCry(void);
+static void PokedudeHandleIntroSlide(void);
+static void PokedudeHandleIntroTrainerBallThrow(void);
+static void PokedudeHandleDrawPartyStatusSummary(void);
+static void PokedudeHandleHidePartyStatusSummary(void);
+static void PokedudeHandleEndBounceEffect(void);
+static void PokedudeHandleSpriteInvisibility(void);
+static void PokedudeHandleBattleAnimation(void);
+static void PokedudeHandleLinkStandbyMsg(void);
+static void PokedudeHandleResetActionMoveSelection(void);
+static void PokedudeHandleCmd55(void);
+static void PokedudeCmdEnd(void);
+
+static void sub_8159BA8(void);
+static void sub_8159D04(void);
+static void PokedudeBufferExecCompleted(void);
+static void sub_8159824(void);
+static void PokedudeBufferRunCommand(void);
+static bool8 sub_8159AB8(void);
+static void sub_8159998(void);
+static void WaitForMonSelection(void);
+static void CompleteWhenChoseItem(void);
+static void sub_81567B0(void);
+static void Task_LaunchLvlUpAnim(u8 taskId);
+static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
+static void CompleteOnInactiveTextPrinter2(void);
+static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
+static void sub_8156B24(u8 taskId);
+static void Task_UpdateLvlInHealthbox(u8 taskId);
+static u32 CopyPokedudeMonData(u8 monId, u8 *dst);
+static void SetPokedudeMonData(u8 monId);
+static void sub_8159478(u8 battlerId);
+static void PokedudeDoMoveAnimation(void);
+static void sub_81595EC(u8 taskId);
+static const u8 *sub_8159EF0(void);
+
+u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT];
+
+static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ PokedudeHandleGetMonData,
+ PokedudeHandleGetRawMonData,
+ PokedudeHandleSetMonData,
+ PokedudeHandleSetRawMonData,
+ PokedudeHandleLoadMonSprite,
+ PokedudeHandleSwitchInAnim,
+ PokedudeHandleReturnMonToBall,
+ PokedudeHandleDrawTrainerPic,
+ PokedudeHandleTrainerSlide,
+ PokedudeHandleTrainerSlideBack,
+ PokedudeHandleFaintAnimation,
+ PokedudeHandlePaletteFade,
+ PokedudeHandleSuccessBallThrowAnim,
+ PokedudeHandleBallThrowAnim,
+ PokedudeHandlePause,
+ PokedudeHandleMoveAnimation,
+ PokedudeHandlePrintString,
+ PokedudeHandlePrintSelectionString,
+ PokedudeHandleChooseAction,
+ PokedudeHandleUnknownYesNoBox,
+ PokedudeHandleChooseMove,
+ PokedudeHandleChooseItem,
+ PokedudeHandleChoosePokemon,
+ PokedudeHandleCmd23,
+ PokedudeHandleHealthBarUpdate,
+ PokedudeHandleExpUpdate,
+ PokedudeHandleStatusIconUpdate,
+ PokedudeHandleStatusAnimation,
+ PokedudeHandleStatusXor,
+ PokedudeHandleDataTransfer,
+ PokedudeHandleDMA3Transfer,
+ PokedudeHandlePlayBGM,
+ PokedudeHandleCmd32,
+ PokedudeHandleTwoReturnValues,
+ PokedudeHandleChosenMonReturnValue,
+ PokedudeHandleOneReturnValue,
+ PokedudeHandleOneReturnValue_Duplicate,
+ PokedudeHandleCmd37,
+ PokedudeHandleCmd38,
+ PokedudeHandleCmd39,
+ PokedudeHandleCmd40,
+ PokedudeHandleHitAnimation,
+ PokedudeHandleCmd42,
+ PokedudeHandlePlaySE,
+ PokedudeHandlePlayFanfare,
+ PokedudeHandleFaintingCry,
+ PokedudeHandleIntroSlide,
+ PokedudeHandleIntroTrainerBallThrow,
+ PokedudeHandleDrawPartyStatusSummary,
+ PokedudeHandleHidePartyStatusSummary,
+ PokedudeHandleEndBounceEffect,
+ PokedudeHandleSpriteInvisibility,
+ PokedudeHandleBattleAnimation,
+ PokedudeHandleLinkStandbyMsg,
+ PokedudeHandleResetActionMoveSelection,
+ PokedudeHandleCmd55,
+ PokedudeCmdEnd,
+};
+
+// not used
+static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
+
+static const u8 gUnknown_8479008[][8] =
+{
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 4, 4, 0, 0, 0, 0, 0, 0 },
+};
+
+static const u8 gUnknown_8479018[][8] =
+{
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 1, 0, 0, 0, 64, 0, 0, 0 },
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+};
+
+static const u8 gUnknown_8479030[][8] =
+{
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 2, 0, 0, 0, 64, 0, 0, 0 },
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+};
+
+static const u8 gUnknown_8479048[][8] =
+{
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 1, 0, 0, 0, 64, 0, 0, 0 },
+};
+
+static const u8 (*const gUnknown_8479060[])[8] =
+{
+ gUnknown_8479008,
+ gUnknown_8479018,
+ gUnknown_8479030,
+ gUnknown_8479048,
+};
+
+static const u8 gUnknown_8479070[][8] =
+{
+ { 2, 2, 0, 0, 64, 0, 0, 0 },
+ { 255, 255, 0, 0, 0, 0, 0, 0 },
+};
+
+static const u8 gUnknown_8479080[][8] =
+{
+ { 2, 2, 0, 0, 64, 0, 0, 0 },
+ { 2, 0, 0, 0, 64, 0, 0, 0 },
+ { 2, 0, 0, 0, 64, 0, 0, 0 },
+ { 255, 255, 0, 0, 0, 0, 0, 0 },
+};
+
+static const u8 gUnknown_84790A0[][8] =
+{
+ { 2, 0, 0, 0, 64, 0, 0, 0 },
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 0, 0, 0, 0, 64, 0, 0, 0 },
+ { 255, 255, 0, 0, 0, 0, 0, 0 },
+};
+
+static const u8 gUnknown_84790C0[][8] =
+{
+ { 0, 2, 0, 0, 64, 0, 0, 0 },
+ { 2, 2, 0, 0, 64, 0, 0, 0 },
+ { 255, 255, 0, 0, 0, 0, 0, 0 },
+};
+
+static const u8 (*const gUnknown_84790D8[])[8] =
+{
+ gUnknown_8479070,
+ gUnknown_8479080,
+ gUnknown_84790A0,
+ gUnknown_84790C0,
+};
+
+static const struct Unk_84790E8 gUnknown_84790E8[] =
+{
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 1,
+ .unk_2 = 4,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 0,
+ .unk_2 = 13,
+ .unk_4 = sub_8159BA8,
+ },
+};
+
+static const struct Unk_84790E8 gUnknown_8479108[] =
+{
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = NULL,
+ },
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159D04,
+ },
+ {
+ .unk_0 = 21,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 1,
+ .unk_2 = 4,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 0,
+ .unk_2 = 13,
+ .unk_4 = sub_8159BA8,
+ },
+};
+
+static const struct Unk_84790E8 gUnknown_8479130[] =
+{
+ {
+ .unk_0 = 16,
+ .unk_1 = 1,
+ .unk_2 = 4,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 22,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 1,
+ .unk_2 = 4,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 20,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 0,
+ .unk_2 = 13,
+ .unk_4 = sub_8159BA8,
+ },
+};
+
+static const struct Unk_84790E8 gUnknown_8479168[] =
+{
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = NULL,
+ },
+ {
+ .unk_0 = 18,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 16,
+ .unk_1 = 1,
+ .unk_2 = 107,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 21,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+ {
+ .unk_0 = 55,
+ .unk_1 = 0,
+ .unk_2 = 0,
+ .unk_4 = sub_8159BA8,
+ },
+};
+
+static const struct Unk_84790E8 *const gUnknown_8479198[] =
+{
+ gUnknown_84790E8,
+ gUnknown_8479108,
+ gUnknown_8479130,
+ gUnknown_8479168,
+};
+
+static const u8 *const gUnknown_84791A8[] =
+{
+ gUnknown_81C5F69,
+ gUnknown_81C5FA7,
+ gUnknown_81C5FDC,
+ gUnknown_81C601C,
+};
+
+static const u8 *const gUnknown_84791B8[] =
+{
+ gUnknown_81C60FA,
+ gUnknown_81C60FA,
+ gUnknown_81C615A,
+ gUnknown_81C6196,
+ gUnknown_81C61EA,
+};
+
+static const u8 *const gUnknown_84791CC[] =
+{
+ gUnknown_81C6202,
+ gUnknown_81C6301,
+ gUnknown_81C63A9,
+ gUnknown_81C63F9,
+ gUnknown_81C6446,
+ gUnknown_81C657A,
+ gUnknown_81C6637,
+};
+
+static const u8 *const gUnknown_84791E8[] =
+{
+ gUnknown_81C6645,
+ gUnknown_81C6645,
+ gUnknown_81C66CF,
+ gUnknown_81C6787,
+ gUnknown_81C684B,
+ gUnknown_81C686C,
+};
+
+static const struct PokedudeBattlePartyInfo sParties_Battle[] =
+{
+ {
+ .side = B_SIDE_PLAYER,
+ .level = 15,
+ .species = SPECIES_RATTATA,
+ .moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
+ .nature = NATURE_LONELY,
+ .gender = MALE,
+ },
+ {
+ .side = B_SIDE_OPPONENT,
+ .level = 18,
+ .species = SPECIES_PIDGEY,
+ .moves = { MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK },
+ .nature = NATURE_NAUGHTY,
+ .gender = MALE,
+ },
+ {0xFF}
+};
+
+static const struct PokedudeBattlePartyInfo sParties_Status[] =
+{
+ {
+ .side = B_SIDE_PLAYER,
+ .level = 15,
+ .species = SPECIES_RATTATA,
+ .moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
+ .nature = NATURE_LONELY,
+ .gender = MALE,
+ },
+ {
+ .side = B_SIDE_OPPONENT,
+ .level = 14,
+ .species = SPECIES_ODDISH,
+ .moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
+ .nature = NATURE_RASH,
+ .gender = MALE,
+ },
+ {0xFF}
+};
+
+static const struct PokedudeBattlePartyInfo sParties_Matchups[] =
+{
+ {
+ .side = B_SIDE_PLAYER,
+ .level = 15,
+ .species = SPECIES_POLIWAG,
+ .moves = { MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE },
+ .nature = NATURE_RASH,
+ .gender = MALE,
+ },
+ {
+ .side = B_SIDE_PLAYER,
+ .level = 15,
+ .species = SPECIES_BUTTERFREE,
+ .moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER },
+ .nature = NATURE_RASH,
+ .gender = MALE,
+ },
+ {
+ .side = B_SIDE_OPPONENT,
+ .level = 14,
+ .species = SPECIES_ODDISH,
+ .moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
+ .nature = NATURE_RASH,
+ .gender = MALE,
+ },
+ {0xFF}
+};
+
+static const struct PokedudeBattlePartyInfo sParties_Catching[] =
+{
+ {
+ .side = B_SIDE_PLAYER,
+ .level = 15,
+ .species = SPECIES_BUTTERFREE,
+ .moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE },
+ .nature = NATURE_RASH,
+ .gender = MALE,
+ },
+ {
+ .side = B_SIDE_OPPONENT,
+ .level = 11,
+ .species = SPECIES_JIGGLYPUFF,
+ .moves = { MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND },
+ .nature = NATURE_CAREFUL,
+ .gender = MALE,
+ },
+ {0xFF}
+};
+
+
+static const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] =
+{
+ sParties_Battle,
+ sParties_Status,
+ sParties_Matchups,
+ sParties_Catching,
+};
+
+static void nullsub_99(void)
+{
+}
+
+void SetControllerToPokedude(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
+ *(&gBattleStruct->field_96) = gSpecialVar_0x8004;
+ gBattleStruct->field_97 = 0;
+}
+
+static void PokedudeBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands))
+ {
+ if (!sub_8159AB8())
+ sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ }
+ else
+ {
+ PokedudeBufferExecCompleted();
+ }
+ }
+}
+
+static void sub_8156140(void)
+{
+ sub_8159824();
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ PokedudeBufferExecCompleted();
+}
+
+static void sub_8156184(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ {
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ }
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ PokedudeBufferExecCompleted();
+ }
+ }
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ PokedudeBufferExecCompleted();
+}
+
+static void sub_8156254(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+static void sub_8156294(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CreateTask(c3_0802FDF4, 10);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void sub_81562F0(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156294;
+ }
+}
+
+static void sub_81563A8(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81562F0;
+ }
+}
+
+static void CompleteOnSpecialAnimDone(void)
+{
+ if (!gDoingBattleAnim)
+ PokedudeBufferExecCompleted();
+}
+
+static void sub_815649C(void)
+{
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 255)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void sub_81564E4(void)
+{
+ sub_8159998();
+}
+
+static void OpenPartyMenuToChooseMon(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
+ DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ FreeAllWindowBuffers();
+ sub_8127968();
+ }
+}
+
+static void WaitForMonSelection(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (gUnknown_203B0C0 == 1)
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
+ else
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void OpenBagAndChooseItem(void)
+{
+ u8 callbackId;
+
+ if (!gPaletteFade.active)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
+ nullsub_44();
+ FreeAllWindowBuffers();
+ switch (gSpecialVar_0x8004)
+ {
+ case 1:
+ default:
+ callbackId = 7;
+ break;
+ case 3:
+ callbackId = 8;
+ break;
+ }
+ sub_810B108(callbackId);
+ }
+}
+
+static void CompleteWhenChoseItem(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void sub_8156624(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81567B0;
+ }
+}
+
+static void sub_81567B0(void)
+{
+ bool32 r4 = FALSE;
+
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ r4 = TRUE;
+ if (r4
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_815649C;
+ }
+}
+
+#define tExpTask_monId data[0]
+#define tExpTask_gainedExp data[1]
+#define tExpTask_battler data[2]
+#define tExpTask_frames data[10]
+
+static void Task_GiveExpToMon(u8 taskId)
+{
+ u32 monId = (u8)gTasks[taskId].tExpTask_monId;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
+ {
+ struct Pokemon *mon = &gPlayerParty[monId];
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(mon, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
+ CalculateMonStats(mon);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ if (IsDoubleBattle() == TRUE
+ && ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
+ gTasks[taskId].func = Task_LaunchLvlUpAnim;
+ else
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(mon, MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
+ }
+}
+
+static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ struct Pokemon *mon = &gPlayerParty[monIndex];
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 exp = GetMonData(mon, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_8156B24;
+}
+
+static void sub_8156B24(u8 taskId)
+{
+ if (gTasks[taskId].tExpTask_frames < 13)
+ {
+ ++gTasks[taskId].tExpTask_frames;
+ }
+ else
+ {
+ u8 monId = gTasks[taskId].tExpTask_monId;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 newExpPoints;
+
+ newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
+ if (newExpPoints == -1) // The bar has been filled with given exp points.
+ {
+ u8 level;
+ s32 currExp;
+ u16 species;
+ s32 expOnNextLvl;
+
+ m4aSongNumStop(SE_EXP);
+ level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ if (currExp + gainedExp >= expOnNextLvl)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
+ CalculateMonStats(&gPlayerParty[monId]);
+ gainedExp -= expOnNextLvl - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ gTasks[taskId].func = Task_LaunchLvlUpAnim;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+
+static void Task_LaunchLvlUpAnim(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
+ gTasks[taskId].func = Task_UpdateLvlInHealthbox;
+}
+
+static void Task_UpdateLvlInHealthbox(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
+ {
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ else
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
+ }
+}
+
+static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ u8 battlerId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
+ battlerId = gTasks[taskId].tExpTask_battler;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
+ DestroyTask(taskId);
+}
+
+static void sub_8156DCC(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PokedudeBufferExecCompleted();
+ }
+ }
+ else
+ {
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
+ {
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PokedudeBufferExecCompleted();
+ }
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter2(void)
+{
+ if (!IsTextPrinterActive(0))
+ PokedudeBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ PokedudeBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data[1] % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void sub_8156F7C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy2(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ PokedudeBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ PokedudeBufferExecCompleted();
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+// not used
+static void CompleteOnFinishedStatusAnimation2(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyPokedudeMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ PokedudeBufferExecCompleted();
+}
+
+static u32 CopyPokedudeMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+ struct Pokemon *mon;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[monId];
+ else
+ mon = &gEnemyParty[monId];
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(mon, MON_DATA_SPECIES);
+ battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(mon, MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(mon, MON_DATA_STATUS);
+ battleMon.level = GetMonData(mon, MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(mon, MON_DATA_HP);
+ battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(mon, MON_DATA_ATK);
+ battleMon.defense = GetMonData(mon, MON_DATA_DEF);
+ battleMon.speed = GetMonData(mon, MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(mon, MON_DATA_OT_ID);
+ GetMonData(mon, MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(mon, MON_DATA_PP1 + size);
+ dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(mon, MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(mon, MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_HP_IV);
+ dst[1] = GetMonData(mon, MON_DATA_ATK_IV);
+ dst[2] = GetMonData(mon, MON_DATA_DEF_IV);
+ dst[3] = GetMonData(mon, MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(mon, MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(mon, MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(mon, MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(mon, MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+static void PokedudeHandleGetRawMonData(void)
+{
+ PlayerHandleGetRawMonData();
+}
+
+static void PokedudeHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetPokedudeMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ PokedudeBufferExecCompleted();
+}
+
+static void SetPokedudeMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+ struct Pokemon *mon;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[monId];
+ else
+ mon = &gEnemyParty[monId];
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(mon, MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &iv);
+ SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(mon, MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+}
+
+static void PokedudeHandleSetRawMonData(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleLoadMonSprite(void)
+{
+ u32 y;
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ y = GetBattlerSpriteDefault_Y(gActiveBattler);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ y,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156184;
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleSwitchInAnim(void)
+{
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ sub_8159478(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_81563A8;
+}
+
+static void PokedudeHandleReturnMonToBall(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] == 0)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156F7C;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void PokedudeHandleDrawTrainerPic(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ DecompressTrainerBackPalette(4, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[4].size) * 4 + 80,
+ 30);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ }
+ else
+ {
+ u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK;
+ DecompressTrainerFrontPic(tranerPicid, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 176,
+ (8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void PokedudeHandleTrainerSlide(void)
+{
+ DecompressTrainerBackPalette(4, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[4].size) * 4 + 80,
+ 30);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
+}
+
+static void PokedudeHandleTrainerSlideBack(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleFaintAnimation(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
+ }
+ else
+ {
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
+ }
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156DCC;
+ }
+ }
+}
+
+static void PokedudeHandlePaletteFade(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleSuccessBallThrowAnim(void)
+{
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void PokedudeHandleBallThrowAnim(void)
+{
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
+
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void PokedudeHandlePause(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ PokedudeBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation;
+ }
+}
+
+static void PokedudeDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ PokedudeBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void PokedudeHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 64);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+}
+
+static void PokedudeHandlePrintSelectionString(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ PokedudeHandlePrintString();
+ else
+ PokedudeBufferExecCompleted();
+}
+
+static void sub_8158B20(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 160;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156140;
+ }
+}
+
+static void PokedudeHandleChooseAction(void)
+{
+ s32 i;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = sub_8158B20;
+ BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
+ BattlePutTextOnWindow(gUnknown_83FE725, 2);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ ActionSelectionDestroyCursorAt((u8)i);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
+ }
+ else
+ {
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156140;
+ }
+}
+
+static void PokedudeHandleUnknownYesNoBox(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void sub_8158C04(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 320;
+ gBattlerControllerFuncs[gActiveBattler] = sub_81564E4;
+ }
+}
+
+static void PokedudeHandleChooseMove(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ InitMoveSelectionsVarsAndStrings();
+ gBattlerControllerFuncs[gActiveBattler] = sub_8158C04;
+ }
+ else
+ {
+ gBattlerControllerFuncs[gActiveBattler] = sub_81564E4;
+ }
+}
+
+static void PokedudeHandleChooseItem(void)
+{
+ s32 i;
+
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
+ gBattlerInMenuId = gActiveBattler;
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][i + 1];
+}
+
+static void PokedudeHandleChoosePokemon(void)
+{
+ s32 i;
+
+ gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
+ *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i];
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
+ gBattlerInMenuId = gActiveBattler;
+}
+
+static void PokedudeHandleCmd23(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+ struct Pokemon *mon;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(mon, MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void PokedudeHandleExpUpdate(void)
+{
+ u8 monId = gBattleBufferA[gActiveBattler][1];
+
+ if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
+ {
+ PokedudeBufferExecCompleted();
+ }
+ else
+ {
+ s16 expPointsToGive;
+ u8 taskId;
+
+ LoadBattleBarGfx(1);
+ GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
+ expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
+ taskId = CreateTask(Task_GiveExpToMon, 10);
+ gTasks[taskId].tExpTask_monId = monId;
+ gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
+ gTasks[taskId].tExpTask_battler = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
+ }
+}
+
+static void PokedudeHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 battlerId;
+ struct Pokemon *mon;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON);
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void PokedudeHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void PokedudeHandleStatusXor(void)
+{
+ struct Pokemon *mon;
+ u8 val;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
+ val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
+ SetMonData(mon, MON_DATA_STATUS, &val);
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleDataTransfer(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleDMA3Transfer(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandlePlayBGM(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleCmd32(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleTwoReturnValues(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleChosenMonReturnValue(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleOneReturnValue(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleOneReturnValue_Duplicate(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleCmd37(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleCmd38(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleCmd39(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleCmd40(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ PokedudeBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void PokedudeHandleCmd42(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandlePlaySE(void)
+{
+ PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleFaintingCry(void)
+{
+ struct Pokemon *mon;
+ u16 species;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ PlayCry1(species, 25);
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[4].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(sub_81595EC, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
+}
+
+static void sub_8159478(u8 battlerId)
+{
+ u16 species;
+
+ gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+}
+
+static void sub_81595EC(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ ++gTasks[taskId].data[1];
+ }
+ else
+ {
+ u8 savedActiveBattler = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8159478(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156624;
+ gActiveBattler = savedActiveBattler;
+ DestroyTask(taskId);
+ }
+}
+
+static void PokedudeHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] != 0
+ && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ PokedudeBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
+ (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]);
+ PokedudeBufferExecCompleted();
+ }
+}
+
+static void PokedudeHandleHidePartyStatusSummary(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleEndBounceEffect(void)
+{
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleSpriteInvisibility(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleBattleAnimation(void)
+{
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ PokedudeBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+}
+
+static void PokedudeHandleLinkStandbyMsg(void)
+{
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case 0:
+ case 1:
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ break;
+ case 2:
+ break;
+ }
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleResetActionMoveSelection(void)
+{
+ PokedudeBufferExecCompleted();
+}
+
+static void PokedudeHandleCmd55(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ PokedudeBufferExecCompleted();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gBattlerControllerFuncs[gActiveBattler] = sub_8156254;
+}
+
+static void PokedudeCmdEnd(void)
+{
+}
+
+static void sub_8159824(void)
+{
+ const u8 (*r7)[8] = gUnknown_8479060[gBattleStruct->field_96];
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ }
+ if (*(r7[gUnknown_3005EE0[gActiveBattler][0]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2])
+ {
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ PlaySE(SE_SELECT);
+ gUnknown_3005EE0[gActiveBattler][2] = 0;
+ switch (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler])
+ {
+ case 0:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
+ break;
+ case 1:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ break;
+ case 2:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ break;
+ case 3:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
+ break;
+ }
+ PokedudeBufferExecCompleted();
+ ++gUnknown_3005EE0[gActiveBattler][0];
+ if (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler] == 4)
+ gUnknown_3005EE0[gActiveBattler][0] = 0;
+ }
+ else
+ {
+ if (gActionSelectionCursor[gActiveBattler] != r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler]
+ && r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2])
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler];
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+}
+
+static void sub_8159998(void)
+{
+ const u8 (*r7)[8] = gUnknown_84790D8[gBattleStruct->field_96];
+
+ if (*(r7[gUnknown_3005EE0[gActiveBattler][1]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2])
+ {
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ PlaySE(SE_SELECT);
+ gUnknown_3005EE0[gActiveBattler][2] = 0;
+ BtlController_EmitTwoReturnValues(1,
+ B_ACTION_EXEC_SCRIPT,
+ r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] | ((gActiveBattler ^ BIT_SIDE) << 8));
+ PokedudeBufferExecCompleted();
+ ++gUnknown_3005EE0[gActiveBattler][1];
+ if (r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] == 255)
+ gUnknown_3005EE0[gActiveBattler][1] = 0;
+ }
+ else
+ {
+ if (r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] != gMoveSelectionCursor[gActiveBattler]
+ && r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2])
+ {
+ PlaySE(SE_SELECT);
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler];
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ }
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+}
+
+#ifdef NONMATCHING
+static bool8 sub_8159AB8(void)
+{
+ const struct Unk_84790E8 *r6 = gUnknown_8479198[gBattleStruct->field_96];
+ // why is address of unk_2 loaded first?
+ const struct Unk_84790E8 *r12 = (const struct Unk_84790E8 *)gBattleBufferA[gActiveBattler];
+
+ if (r12->unk_0 == r6[gBattleStruct->field_97].unk_0
+ && gActiveBattler == r6[gBattleStruct->field_97].unk_1
+ && (r12->unk_0 != 16 || r6[gBattleStruct->field_97].unk_2 == r12->unk_2))
+ {
+ // why is mem reloaded here?
+ // asm("":::"memory");
+ if (r6[gBattleStruct->field_97].unk_4 != NULL)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = r6[gBattleStruct->field_97].unk_4;
+ gUnknown_3005EE0[gActiveBattler][2] = 0;
+ gUnknown_3005EE0[gActiveBattler][3] = r6[gBattleStruct->field_97].unk_2;
+ ++gBattleStruct->field_97;
+ return TRUE;
+ }
+ ++gBattleStruct->field_97;
+ }
+ return FALSE;
+}
+#else
+NAKED
+static bool8 sub_8159AB8(void)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ ldr r1, _08159B54 @ =gUnknown_8479198\n\
+ ldr r4, _08159B58 @ =gBattleStruct\n\
+ ldr r2, [r4]\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x96\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r6, [r0]\n\
+ ldr r3, _08159B5C @ =gActiveBattler\n\
+ ldrb r5, [r3]\n\
+ lsls r1, r5, 9\n\
+ ldr r0, _08159B60 @ =gBattleBufferA + 2\n\
+ adds r7, r1, r0\n\
+ mov r12, r7\n\
+ subs r0, 0x2\n\
+ adds r1, r0\n\
+ adds r2, 0x97\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 3\n\
+ adds r0, r6\n\
+ ldrb r1, [r1]\n\
+ adds r7, r4, 0\n\
+ adds r4, r3, 0\n\
+ ldrb r2, [r0]\n\
+ cmp r1, r2\n\
+ bne _08159B70\n\
+ ldrb r2, [r0, 0x1]\n\
+ cmp r5, r2\n\
+ bne _08159B70\n\
+ cmp r1, 0x10\n\
+ bne _08159B04\n\
+ ldrh r0, [r0, 0x2]\n\
+ mov r1, r12\n\
+ ldrh r1, [r1]\n\
+ cmp r0, r1\n\
+ bne _08159B70\n\
+ _08159B04:\n\
+ ldr r0, [r7]\n\
+ adds r3, r0, 0\n\
+ adds r3, 0x97\n\
+ ldrb r1, [r3]\n\
+ lsls r0, r1, 3\n\
+ adds r0, r6\n\
+ ldr r2, [r0, 0x4]\n\
+ cmp r2, 0\n\
+ beq _08159B6C\n\
+ ldr r1, _08159B64 @ =gBattlerControllerFuncs\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ str r2, [r0]\n\
+ ldr r2, _08159B68 @ =gUnknown_3005EE0\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r1, [r0]\n\
+ movs r0, 0\n\
+ strb r0, [r1, 0x2]\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r1, [r0]\n\
+ ldr r0, [r7]\n\
+ adds r0, 0x97\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 3\n\
+ adds r0, r6\n\
+ ldrh r0, [r0, 0x2]\n\
+ strb r0, [r1, 0x3]\n\
+ ldr r1, [r7]\n\
+ adds r1, 0x97\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ movs r0, 0x1\n\
+ b _08159B72\n\
+ .align 2, 0\n\
+ _08159B54: .4byte gUnknown_8479198\n\
+ _08159B58: .4byte gBattleStruct\n\
+ _08159B5C: .4byte gActiveBattler\n\
+ _08159B60: .4byte gBattleBufferA + 2\n\
+ _08159B64: .4byte gBattlerControllerFuncs\n\
+ _08159B68: .4byte gUnknown_3005EE0\n\
+ _08159B6C:\n\
+ adds r0, r1, 0x1\n\
+ strb r0, [r3]\n\
+ _08159B70:\n\
+ movs r0, 0\n\
+ _08159B72:\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ ");
+}
+#endif
+
+static void sub_8159B78(void)
+{
+ gUnknown_3005EE0[gActiveBattler][2] = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
+}
+
+static void sub_8159BA8(void)
+{
+ switch (gUnknown_3005EE0[gActiveBattler][2])
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ gUnknown_3005EE0[gActiveBattler][4] = gBattle_BG0_Y;
+ sub_80EB30C();
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 2:
+ gBattle_BG0_Y = 0;
+ BattleStringExpandPlaceholdersToDisplayedString(sub_8159EF0());
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ break;
+ case 3:
+ if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 4:
+ if (!gPaletteFade.active)
+ {
+ if (gUnknown_3005EE0[gActiveBattler][3] == 13)
+ {
+ BattleStopLowHpSound();
+ PlayBGM(MUS_WIN_YASEI);
+ }
+ gBattle_BG0_Y = gUnknown_3005EE0[gActiveBattler][4];
+ sub_80EB524();
+ sub_8159B78();
+ }
+ break;
+ }
+}
+
+static void sub_8159D04(void)
+{
+ switch (gUnknown_3005EE0[gActiveBattler][2])
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95,
+ &gBattleStruct->field_94,
+ GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
+ BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u32 mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16;
+
+ ++mask; // It's possible that this is influenced by other functions, as
+ --mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed.
+ BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(sub_8159EF0());
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
+ {
+ u32 mask;
+
+ PlaySE(SE_SELECT);
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16;
+ ++mask;
+ --mask;
+ BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
+ ++gUnknown_3005EE0[gActiveBattler][2];
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ if (gUnknown_3005EE0[gActiveBattler][3] == 13)
+ {
+ BattleStopLowHpSound();
+ PlayBGM(MUS_WIN_YASEI);
+ }
+ sub_80EF0E0(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
+ sub_80EB524();
+ sub_8159B78();
+ }
+ break;
+ }
+}
+
+static const u8 *sub_8159EF0(void)
+{
+ switch (gBattleStruct->field_96)
+ {
+ case 0:
+ default:
+ return gUnknown_84791A8[gBattleStruct->field_97 - 1];
+ case 1:
+ return gUnknown_84791B8[gBattleStruct->field_97 - 1];
+ case 2:
+ return gUnknown_84791CC[gBattleStruct->field_97 - 1];
+ case 3:
+ return gUnknown_84791E8[gBattleStruct->field_97 - 1];
+ }
+}
+
+void InitPokedudePartyAndOpponent(void)
+{
+ s32 i, j;
+ struct Pokemon *mon;
+ s32 myIdx = 0;
+ s32 opIdx = 0;
+ const struct PokedudeBattlePartyInfo *data;
+
+ gBattleTypeFlags = BATTLE_TYPE_POKEDUDE;
+ ZeroPlayerPartyMons();
+ ZeroEnemyPartyMons();
+ data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004];
+ i = 0;
+ do
+ {
+ if (data[i].side == B_SIDE_PLAYER)
+ mon = &gPlayerParty[myIdx++];
+ else
+ mon = &gEnemyParty[opIdx++];
+ CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0);
+ for (j = 0; j < 4; ++j)
+ SetMonMoveSlot(mon, data[i].moves[j], j);
+ } while (data[++i].side != 0xFF);
+}