diff options
Diffstat (limited to 'src/battle_controller_pokedude.c')
-rw-r--r-- | src/battle_controller_pokedude.c | 2739 |
1 files changed, 2739 insertions, 0 deletions
diff --git a/src/battle_controller_pokedude.c b/src/battle_controller_pokedude.c new file mode 100644 index 000000000..57a405f3c --- /dev/null +++ b/src/battle_controller_pokedude.c @@ -0,0 +1,2739 @@ +#include "global.h" +#include "task.h" +#include "pokemon.h" +#include "party_menu.h" +#include "pokeball.h" +#include "bg.h" +#include "data.h" +#include "palette.h" +#include "util.h" +#include "m4a.h" +#include "link.h" +#include "sound.h" +#include "event_data.h" +#include "item.h" +#include "item_menu.h" +#include "text.h" +#include "strings.h" +#include "string_util.h" +#include "window.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "reshow_battle_screen.h" +#include "constants/songs.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/pokemon.h" +#include "constants/trainers.h" + +struct Unk_84790E8 +{ + u8 unk_0; + u8 unk_1; + u16 unk_2; + void (*unk_4)(void); +}; + +struct PokedudeBattlePartyInfo +{ + u8 side; + u8 level; + u16 species; + u16 moves[4]; + u8 nature; + u8 gender; +}; + +static void PokedudeHandleGetMonData(void); +static void PokedudeHandleGetRawMonData(void); +static void PokedudeHandleSetMonData(void); +static void PokedudeHandleSetRawMonData(void); +static void PokedudeHandleLoadMonSprite(void); +static void PokedudeHandleSwitchInAnim(void); +static void PokedudeHandleReturnMonToBall(void); +static void PokedudeHandleDrawTrainerPic(void); +static void PokedudeHandleTrainerSlide(void); +static void PokedudeHandleTrainerSlideBack(void); +static void PokedudeHandleFaintAnimation(void); +static void PokedudeHandlePaletteFade(void); +static void PokedudeHandleSuccessBallThrowAnim(void); +static void PokedudeHandleBallThrowAnim(void); +static void PokedudeHandlePause(void); +static void PokedudeHandleMoveAnimation(void); +static void PokedudeHandlePrintString(void); +static void PokedudeHandlePrintSelectionString(void); +static void PokedudeHandleChooseAction(void); +static void PokedudeHandleUnknownYesNoBox(void); +static void PokedudeHandleChooseMove(void); +static void PokedudeHandleChooseItem(void); +static void PokedudeHandleChoosePokemon(void); +static void PokedudeHandleCmd23(void); +static void PokedudeHandleHealthBarUpdate(void); +static void PokedudeHandleExpUpdate(void); +static void PokedudeHandleStatusIconUpdate(void); +static void PokedudeHandleStatusAnimation(void); +static void PokedudeHandleStatusXor(void); +static void PokedudeHandleDataTransfer(void); +static void PokedudeHandleDMA3Transfer(void); +static void PokedudeHandlePlayBGM(void); +static void PokedudeHandleCmd32(void); +static void PokedudeHandleTwoReturnValues(void); +static void PokedudeHandleChosenMonReturnValue(void); +static void PokedudeHandleOneReturnValue(void); +static void PokedudeHandleOneReturnValue_Duplicate(void); +static void PokedudeHandleCmd37(void); +static void PokedudeHandleCmd38(void); +static void PokedudeHandleCmd39(void); +static void PokedudeHandleCmd40(void); +static void PokedudeHandleHitAnimation(void); +static void PokedudeHandleCmd42(void); +static void PokedudeHandlePlaySE(void); +static void PokedudeHandlePlayFanfare(void); +static void PokedudeHandleFaintingCry(void); +static void PokedudeHandleIntroSlide(void); +static void PokedudeHandleIntroTrainerBallThrow(void); +static void PokedudeHandleDrawPartyStatusSummary(void); +static void PokedudeHandleHidePartyStatusSummary(void); +static void PokedudeHandleEndBounceEffect(void); +static void PokedudeHandleSpriteInvisibility(void); +static void PokedudeHandleBattleAnimation(void); +static void PokedudeHandleLinkStandbyMsg(void); +static void PokedudeHandleResetActionMoveSelection(void); +static void PokedudeHandleCmd55(void); +static void PokedudeCmdEnd(void); + +static void sub_8159BA8(void); +static void sub_8159D04(void); +static void PokedudeBufferExecCompleted(void); +static void sub_8159824(void); +static void PokedudeBufferRunCommand(void); +static bool8 sub_8159AB8(void); +static void sub_8159998(void); +static void WaitForMonSelection(void); +static void CompleteWhenChoseItem(void); +static void sub_81567B0(void); +static void Task_LaunchLvlUpAnim(u8 taskId); +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); +static void CompleteOnInactiveTextPrinter2(void); +static void Task_PrepareToGiveExpWithExpBar(u8 taskId); +static void sub_8156B24(u8 taskId); +static void Task_UpdateLvlInHealthbox(u8 taskId); +static u32 CopyPokedudeMonData(u8 monId, u8 *dst); +static void SetPokedudeMonData(u8 monId); +static void sub_8159478(u8 battlerId); +static void PokedudeDoMoveAnimation(void); +static void sub_81595EC(u8 taskId); +static const u8 *sub_8159EF0(void); + +u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT]; + +static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + PokedudeHandleGetMonData, + PokedudeHandleGetRawMonData, + PokedudeHandleSetMonData, + PokedudeHandleSetRawMonData, + PokedudeHandleLoadMonSprite, + PokedudeHandleSwitchInAnim, + PokedudeHandleReturnMonToBall, + PokedudeHandleDrawTrainerPic, + PokedudeHandleTrainerSlide, + PokedudeHandleTrainerSlideBack, + PokedudeHandleFaintAnimation, + PokedudeHandlePaletteFade, + PokedudeHandleSuccessBallThrowAnim, + PokedudeHandleBallThrowAnim, + PokedudeHandlePause, + PokedudeHandleMoveAnimation, + PokedudeHandlePrintString, + PokedudeHandlePrintSelectionString, + PokedudeHandleChooseAction, + PokedudeHandleUnknownYesNoBox, + PokedudeHandleChooseMove, + PokedudeHandleChooseItem, + PokedudeHandleChoosePokemon, + PokedudeHandleCmd23, + PokedudeHandleHealthBarUpdate, + PokedudeHandleExpUpdate, + PokedudeHandleStatusIconUpdate, + PokedudeHandleStatusAnimation, + PokedudeHandleStatusXor, + PokedudeHandleDataTransfer, + PokedudeHandleDMA3Transfer, + PokedudeHandlePlayBGM, + PokedudeHandleCmd32, + PokedudeHandleTwoReturnValues, + PokedudeHandleChosenMonReturnValue, + PokedudeHandleOneReturnValue, + PokedudeHandleOneReturnValue_Duplicate, + PokedudeHandleCmd37, + PokedudeHandleCmd38, + PokedudeHandleCmd39, + PokedudeHandleCmd40, + PokedudeHandleHitAnimation, + PokedudeHandleCmd42, + PokedudeHandlePlaySE, + PokedudeHandlePlayFanfare, + PokedudeHandleFaintingCry, + PokedudeHandleIntroSlide, + PokedudeHandleIntroTrainerBallThrow, + PokedudeHandleDrawPartyStatusSummary, + PokedudeHandleHidePartyStatusSummary, + PokedudeHandleEndBounceEffect, + PokedudeHandleSpriteInvisibility, + PokedudeHandleBattleAnimation, + PokedudeHandleLinkStandbyMsg, + PokedudeHandleResetActionMoveSelection, + PokedudeHandleCmd55, + PokedudeCmdEnd, +}; + +// not used +static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 }; + +static const u8 gUnknown_8479008[][8] = +{ + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 4, 4, 0, 0, 0, 0, 0, 0 }, +}; + +static const u8 gUnknown_8479018[][8] = +{ + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 1, 0, 0, 0, 64, 0, 0, 0 }, + { 0, 0, 0, 0, 64, 0, 0, 0 }, +}; + +static const u8 gUnknown_8479030[][8] = +{ + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 2, 0, 0, 0, 64, 0, 0, 0 }, + { 0, 0, 0, 0, 64, 0, 0, 0 }, +}; + +static const u8 gUnknown_8479048[][8] = +{ + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 1, 0, 0, 0, 64, 0, 0, 0 }, +}; + +static const u8 (*const gUnknown_8479060[])[8] = +{ + gUnknown_8479008, + gUnknown_8479018, + gUnknown_8479030, + gUnknown_8479048, +}; + +static const u8 gUnknown_8479070[][8] = +{ + { 2, 2, 0, 0, 64, 0, 0, 0 }, + { 255, 255, 0, 0, 0, 0, 0, 0 }, +}; + +static const u8 gUnknown_8479080[][8] = +{ + { 2, 2, 0, 0, 64, 0, 0, 0 }, + { 2, 0, 0, 0, 64, 0, 0, 0 }, + { 2, 0, 0, 0, 64, 0, 0, 0 }, + { 255, 255, 0, 0, 0, 0, 0, 0 }, +}; + +static const u8 gUnknown_84790A0[][8] = +{ + { 2, 0, 0, 0, 64, 0, 0, 0 }, + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 0, 0, 0, 0, 64, 0, 0, 0 }, + { 255, 255, 0, 0, 0, 0, 0, 0 }, +}; + +static const u8 gUnknown_84790C0[][8] = +{ + { 0, 2, 0, 0, 64, 0, 0, 0 }, + { 2, 2, 0, 0, 64, 0, 0, 0 }, + { 255, 255, 0, 0, 0, 0, 0, 0 }, +}; + +static const u8 (*const gUnknown_84790D8[])[8] = +{ + gUnknown_8479070, + gUnknown_8479080, + gUnknown_84790A0, + gUnknown_84790C0, +}; + +static const struct Unk_84790E8 gUnknown_84790E8[] = +{ + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 1, + .unk_2 = 4, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 0, + .unk_2 = 13, + .unk_4 = sub_8159BA8, + }, +}; + +static const struct Unk_84790E8 gUnknown_8479108[] = +{ + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = NULL, + }, + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159D04, + }, + { + .unk_0 = 21, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 1, + .unk_2 = 4, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 0, + .unk_2 = 13, + .unk_4 = sub_8159BA8, + }, +}; + +static const struct Unk_84790E8 gUnknown_8479130[] = +{ + { + .unk_0 = 16, + .unk_1 = 1, + .unk_2 = 4, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 22, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 1, + .unk_2 = 4, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 20, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 0, + .unk_2 = 13, + .unk_4 = sub_8159BA8, + }, +}; + +static const struct Unk_84790E8 gUnknown_8479168[] = +{ + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = NULL, + }, + { + .unk_0 = 18, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 16, + .unk_1 = 1, + .unk_2 = 107, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 21, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, + { + .unk_0 = 55, + .unk_1 = 0, + .unk_2 = 0, + .unk_4 = sub_8159BA8, + }, +}; + +static const struct Unk_84790E8 *const gUnknown_8479198[] = +{ + gUnknown_84790E8, + gUnknown_8479108, + gUnknown_8479130, + gUnknown_8479168, +}; + +static const u8 *const gUnknown_84791A8[] = +{ + gUnknown_81C5F69, + gUnknown_81C5FA7, + gUnknown_81C5FDC, + gUnknown_81C601C, +}; + +static const u8 *const gUnknown_84791B8[] = +{ + gUnknown_81C60FA, + gUnknown_81C60FA, + gUnknown_81C615A, + gUnknown_81C6196, + gUnknown_81C61EA, +}; + +static const u8 *const gUnknown_84791CC[] = +{ + gUnknown_81C6202, + gUnknown_81C6301, + gUnknown_81C63A9, + gUnknown_81C63F9, + gUnknown_81C6446, + gUnknown_81C657A, + gUnknown_81C6637, +}; + +static const u8 *const gUnknown_84791E8[] = +{ + gUnknown_81C6645, + gUnknown_81C6645, + gUnknown_81C66CF, + gUnknown_81C6787, + gUnknown_81C684B, + gUnknown_81C686C, +}; + +static const struct PokedudeBattlePartyInfo sParties_Battle[] = +{ + { + .side = B_SIDE_PLAYER, + .level = 15, + .species = SPECIES_RATTATA, + .moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK }, + .nature = NATURE_LONELY, + .gender = MALE, + }, + { + .side = B_SIDE_OPPONENT, + .level = 18, + .species = SPECIES_PIDGEY, + .moves = { MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK }, + .nature = NATURE_NAUGHTY, + .gender = MALE, + }, + {0xFF} +}; + +static const struct PokedudeBattlePartyInfo sParties_Status[] = +{ + { + .side = B_SIDE_PLAYER, + .level = 15, + .species = SPECIES_RATTATA, + .moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK }, + .nature = NATURE_LONELY, + .gender = MALE, + }, + { + .side = B_SIDE_OPPONENT, + .level = 14, + .species = SPECIES_ODDISH, + .moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER }, + .nature = NATURE_RASH, + .gender = MALE, + }, + {0xFF} +}; + +static const struct PokedudeBattlePartyInfo sParties_Matchups[] = +{ + { + .side = B_SIDE_PLAYER, + .level = 15, + .species = SPECIES_POLIWAG, + .moves = { MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE }, + .nature = NATURE_RASH, + .gender = MALE, + }, + { + .side = B_SIDE_PLAYER, + .level = 15, + .species = SPECIES_BUTTERFREE, + .moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER }, + .nature = NATURE_RASH, + .gender = MALE, + }, + { + .side = B_SIDE_OPPONENT, + .level = 14, + .species = SPECIES_ODDISH, + .moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER }, + .nature = NATURE_RASH, + .gender = MALE, + }, + {0xFF} +}; + +static const struct PokedudeBattlePartyInfo sParties_Catching[] = +{ + { + .side = B_SIDE_PLAYER, + .level = 15, + .species = SPECIES_BUTTERFREE, + .moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE }, + .nature = NATURE_RASH, + .gender = MALE, + }, + { + .side = B_SIDE_OPPONENT, + .level = 11, + .species = SPECIES_JIGGLYPUFF, + .moves = { MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND }, + .nature = NATURE_CAREFUL, + .gender = MALE, + }, + {0xFF} +}; + + +static const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] = +{ + sParties_Battle, + sParties_Status, + sParties_Matchups, + sParties_Catching, +}; + +static void nullsub_99(void) +{ +} + +void SetControllerToPokedude(void) +{ + gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; + *(&gBattleStruct->field_96) = gSpecialVar_0x8004; + gBattleStruct->field_97 = 0; +} + +static void PokedudeBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands)) + { + if (!sub_8159AB8()) + sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]](); + } + else + { + PokedudeBufferExecCompleted(); + } + } +} + +static void sub_8156140(void) +{ + sub_8159824(); +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + PokedudeBufferExecCompleted(); +} + +static void sub_8156184(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE + && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) + { + sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); + } + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + PokedudeBufferExecCompleted(); + } + } +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + PokedudeBufferExecCompleted(); +} + +static void sub_8156254(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +static void sub_8156294(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PokedudeBufferExecCompleted(); + } +} + +static void sub_81562F0(void) +{ + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattlerControllerFuncs[gActiveBattler] = sub_8156294; + } +} + +static void sub_81563A8(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy + && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + CopyBattleSpriteInvisibility(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_81562F0; + } +} + +static void CompleteOnSpecialAnimDone(void) +{ + if (!gDoingBattleAnim) + PokedudeBufferExecCompleted(); +} + +static void sub_815649C(void) +{ + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 255) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; + PokedudeBufferExecCompleted(); + } +} + +static void sub_81564E4(void) +{ + sub_8159998(); +} + +static void OpenPartyMenuToChooseMon(void) +{ + if (!gPaletteFade.active) + { + gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; + DestroyTask(gUnknown_3004FFC[gActiveBattler]); + FreeAllWindowBuffers(); + sub_8127968(); + } +} + +static void WaitForMonSelection(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (gUnknown_203B0C0 == 1) + BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); + else + BtlController_EmitChosenMonReturnValue(1, 6, NULL); + PokedudeBufferExecCompleted(); + } +} + +static void OpenBagAndChooseItem(void) +{ + u8 callbackId; + + if (!gPaletteFade.active) + { + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; + nullsub_44(); + FreeAllWindowBuffers(); + switch (gSpecialVar_0x8004) + { + case 1: + default: + callbackId = 7; + break; + case 3: + callbackId = 8; + break; + } + sub_810B108(callbackId); + } +} + +static void CompleteWhenChoseItem(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + PokedudeBufferExecCompleted(); + } +} + +static void sub_8156624(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_81567B0; + } +} + +static void sub_81567B0(void) +{ + bool32 r4 = FALSE; + + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + r4 = TRUE; + if (r4 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_815649C; + } +} + +#define tExpTask_monId data[0] +#define tExpTask_gainedExp data[1] +#define tExpTask_battler data[2] +#define tExpTask_frames data[10] + +static void Task_GiveExpToMon(u8 taskId) +{ + u32 monId = (u8)gTasks[taskId].tExpTask_monId; + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. + { + struct Pokemon *mon = &gPlayerParty[monId]; + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u32 currExp = GetMonData(mon, MON_DATA_EXP); + u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + + if (currExp + gainedExp >= nextLvlExp) + { + u8 savedActiveBattler; + + SetMonData(mon, MON_DATA_EXP, &nextLvlExp); + CalculateMonStats(mon); + gainedExp -= nextLvlExp - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + if (IsDoubleBattle() == TRUE + && ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + gTasks[taskId].func = Task_LaunchLvlUpAnim; + else + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } + else + { + currExp += gainedExp; + SetMonData(mon, MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; + DestroyTask(taskId); + } + } + else + { + gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar; + } +} + +static void Task_PrepareToGiveExpWithExpBar(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + struct Pokemon *mon = &gPlayerParty[monIndex]; + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u32 exp = GetMonData(mon, MON_DATA_EXP); + u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; + u32 expToNextLvl; + + exp -= currLvlExp; + expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; + SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); + PlaySE(SE_EXP); + gTasks[taskId].func = sub_8156B24; +} + +static void sub_8156B24(u8 taskId) +{ + if (gTasks[taskId].tExpTask_frames < 13) + { + ++gTasks[taskId].tExpTask_frames; + } + else + { + u8 monId = gTasks[taskId].tExpTask_monId; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 newExpPoints; + + newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); + if (newExpPoints == -1) // The bar has been filled with given exp points. + { + u8 level; + s32 currExp; + u16 species; + s32 expOnNextLvl; + + m4aSongNumStop(SE_EXP); + level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + if (currExp + gainedExp >= expOnNextLvl) + { + u8 savedActiveBattler; + + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); + CalculateMonStats(&gPlayerParty[monId]); + gainedExp -= expOnNextLvl - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + gTasks[taskId].func = Task_LaunchLvlUpAnim; + } + else + { + currExp += gainedExp; + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; + DestroyTask(taskId); + } + } + } +} + +static void Task_LaunchLvlUpAnim(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + u8 monIndex = gTasks[taskId].tExpTask_monId; + + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + battlerId ^= BIT_FLANK; + InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); + gTasks[taskId].func = Task_UpdateLvlInHealthbox; +} + +static void Task_UpdateLvlInHealthbox(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + + if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) + { + u8 monIndex = gTasks[taskId].tExpTask_monId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } +} + +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + u8 battlerId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value + battlerId = gTasks[taskId].tExpTask_battler; + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; + DestroyTask(taskId); +} + +static void sub_8156DCC(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PokedudeBufferExecCompleted(); + } + } + else + { + if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) + { + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PokedudeBufferExecCompleted(); + } + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PokedudeBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter2(void) +{ + if (!IsTextPrinterActive(0)) + PokedudeBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + PokedudeBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_8156F7C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PokedudeBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy2(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + PokedudeBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + PokedudeBufferExecCompleted(); +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + PokedudeBufferExecCompleted(); +} + +static void PokedudeBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +// not used +static void CompleteOnFinishedStatusAnimation2(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyPokedudeMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + PokedudeBufferExecCompleted(); +} + +static u32 CopyPokedudeMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + struct Pokemon *mon; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + mon = &gPlayerParty[monId]; + else + mon = &gEnemyParty[monId]; + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(mon, MON_DATA_SPECIES); + battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(mon, MON_DATA_EXP); + battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(mon, MON_DATA_STATUS); + battleMon.level = GetMonData(mon, MON_DATA_LEVEL); + battleMon.hp = GetMonData(mon, MON_DATA_HP); + battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP); + battleMon.attack = GetMonData(mon, MON_DATA_ATK); + battleMon.defense = GetMonData(mon, MON_DATA_DEF); + battleMon.speed = GetMonData(mon, MON_DATA_SPEED); + battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK); + battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(mon, MON_DATA_OT_ID); + GetMonData(mon, MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(mon, MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(mon, MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(mon, MON_DATA_PP1 + size); + dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(mon, MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(mon, MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_HP_IV); + dst[1] = GetMonData(mon, MON_DATA_ATK_IV); + dst[2] = GetMonData(mon, MON_DATA_DEF_IV); + dst[3] = GetMonData(mon, MON_DATA_SPEED_IV); + dst[4] = GetMonData(mon, MON_DATA_SPATK_IV); + dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(mon, MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(mon, MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(mon, MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(mon, MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(mon, MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(mon, MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(mon, MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(mon, MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(mon, MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(mon, MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void PokedudeHandleGetRawMonData(void) +{ + PlayerHandleGetRawMonData(); +} + +static void PokedudeHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetPokedudeMonData(i); + monToCheck >>= 1; + } + } + PokedudeBufferExecCompleted(); +} + +static void SetPokedudeMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + struct Pokemon *mon; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + mon = &gPlayerParty[monId]; + else + mon = &gEnemyParty[monId]; + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(mon, MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(mon, MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(mon, MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(mon, MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(mon, MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(mon, MON_DATA_SPDEF_IV, &iv); + SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(mon, MON_DATA_HP, &battlePokemon->hp); + SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack); + SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense); + SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +static void PokedudeHandleSetRawMonData(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleLoadMonSprite(void) +{ + u32 y; + u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + y = GetBattlerSpriteDefault_Y(gActiveBattler); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(gActiveBattler, 2), + y, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); + gBattlerControllerFuncs[gActiveBattler] = sub_8156184; + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleSwitchInAnim(void) +{ + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gActionSelectionCursor[gActiveBattler] = 0; + gMoveSelectionCursor[gActiveBattler] = 0; + sub_8159478(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_81563A8; +} + +static void PokedudeHandleReturnMonToBall(void) +{ + if (gBattleBufferA[gActiveBattler][1] == 0) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_8156F7C; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + PokedudeBufferExecCompleted(); + } +} + +static void PokedudeHandleDrawTrainerPic(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + DecompressTrainerBackPalette(4, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[4].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + } + else + { + u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK; + DecompressTrainerFrontPic(tranerPicid, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 176, + (8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40, + GetBattlerSpriteSubpriority(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void PokedudeHandleTrainerSlide(void) +{ + DecompressTrainerBackPalette(4, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[4].size) * 4 + 80, + 30); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; +} + +static void PokedudeHandleTrainerSlideBack(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; + } + else + { + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; + } + gBattlerControllerFuncs[gActiveBattler] = sub_8156DCC; + } + } +} + +static void PokedudeHandlePaletteFade(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void PokedudeHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void PokedudeHandlePause(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + PokedudeBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation; + } +} + +static void PokedudeDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + PokedudeBufferExecCompleted(); + } + break; + } +} + +static void PokedudeHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 64); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; +} + +static void PokedudeHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + PokedudeHandlePrintString(); + else + PokedudeBufferExecCompleted(); +} + +static void sub_8158B20(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattlerControllerFuncs[gActiveBattler] = sub_8156140; + } +} + +static void PokedudeHandleChooseAction(void) +{ + s32 i; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + gBattlerControllerFuncs[gActiveBattler] = sub_8158B20; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE725, 2); + for (i = 0; i < MAX_MON_MOVES; ++i) + ActionSelectionDestroyCursorAt((u8)i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); + } + else + { + gBattlerControllerFuncs[gActiveBattler] = sub_8156140; + } +} + +static void PokedudeHandleUnknownYesNoBox(void) +{ + PokedudeBufferExecCompleted(); +} + +static void sub_8158C04(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 320; + gBattlerControllerFuncs[gActiveBattler] = sub_81564E4; + } +} + +static void PokedudeHandleChooseMove(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + InitMoveSelectionsVarsAndStrings(); + gBattlerControllerFuncs[gActiveBattler] = sub_8158C04; + } + else + { + gBattlerControllerFuncs[gActiveBattler] = sub_81564E4; + } +} + +static void PokedudeHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; + gBattlerInMenuId = gActiveBattler; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][i + 1]; +} + +static void PokedudeHandleChoosePokemon(void) +{ + s32 i; + + gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); + gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; + *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; + *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; + *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i]; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; + gBattlerInMenuId = gActiveBattler; +} + +static void PokedudeHandleCmd23(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleHealthBarUpdate(void) +{ + s16 hpVal; + struct Pokemon *mon; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP); + u32 curHP = GetMonData(mon, MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void PokedudeHandleExpUpdate(void) +{ + u8 monId = gBattleBufferA[gActiveBattler][1]; + + if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) + { + PokedudeBufferExecCompleted(); + } + else + { + s16 expPointsToGive; + u8 taskId; + + LoadBattleBarGfx(1); + GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. + expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); + taskId = CreateTask(Task_GiveExpToMon, 10); + gTasks[taskId].tExpTask_monId = monId; + gTasks[taskId].tExpTask_gainedExp = expPointsToGive; + gTasks[taskId].tExpTask_battler = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_99; + } +} + +static void PokedudeHandleStatusIconUpdate(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + u8 battlerId; + struct Pokemon *mon; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON); + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void PokedudeHandleStatusAnimation(void) +{ + if (!mplay_80342A4(gActiveBattler)) + { + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; + } +} + +static void PokedudeHandleStatusXor(void) +{ + struct Pokemon *mon; + u8 val; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; + val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; + SetMonData(mon, MON_DATA_STATUS, &val); + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleDataTransfer(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleDMA3Transfer(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandlePlayBGM(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleCmd32(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleTwoReturnValues(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleChosenMonReturnValue(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleOneReturnValue(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleOneReturnValue_Duplicate(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleCmd37(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleCmd38(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleCmd39(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleCmd40(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + PokedudeBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void PokedudeHandleCmd42(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandlePlaySE(void) +{ + PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleFaintingCry(void) +{ + struct Pokemon *mon; + u16 species; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; + species = GetMonData(mon, MON_DATA_SPECIES); + PlayCry1(species, 25); + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F8); + LoadCompressedPalette(gTrainerBackPicPaletteTable[4].data, 0x100 + paletteNum * 16, 32); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(sub_81595EC, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_99; +} + +static void sub_8159478(u8 battlerId) +{ + u16 species; + + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); +} + +static void sub_81595EC(u8 taskId) +{ + if (gTasks[taskId].data[1] < 31) + { + ++gTasks[taskId].data[1]; + } + else + { + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_8159478(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_8156624; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); + } +} + +static void PokedudeHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] != 0 + && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + PokedudeBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, + (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], + gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2]); + PokedudeBufferExecCompleted(); + } +} + +static void PokedudeHandleHidePartyStatusSummary(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleEndBounceEffect(void) +{ + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleSpriteInvisibility(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleBattleAnimation(void) +{ + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + PokedudeBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; +} + +static void PokedudeHandleLinkStandbyMsg(void) +{ + switch (gBattleBufferA[gActiveBattler][1]) + { + case 0: + case 1: + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + break; + case 2: + break; + } + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleResetActionMoveSelection(void) +{ + PokedudeBufferExecCompleted(); +} + +static void PokedudeHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + PokedudeBufferExecCompleted(); + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattlerControllerFuncs[gActiveBattler] = sub_8156254; +} + +static void PokedudeCmdEnd(void) +{ +} + +static void sub_8159824(void) +{ + const u8 (*r7)[8] = gUnknown_8479060[gBattleStruct->field_96]; + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + } + if (*(r7[gUnknown_3005EE0[gActiveBattler][0]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2]) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + PlaySE(SE_SELECT); + gUnknown_3005EE0[gActiveBattler][2] = 0; + switch (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + } + PokedudeBufferExecCompleted(); + ++gUnknown_3005EE0[gActiveBattler][0]; + if (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler] == 4) + gUnknown_3005EE0[gActiveBattler][0] = 0; + } + else + { + if (gActionSelectionCursor[gActiveBattler] != r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler] + && r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2]) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler]; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + ++gUnknown_3005EE0[gActiveBattler][2]; + } +} + +static void sub_8159998(void) +{ + const u8 (*r7)[8] = gUnknown_84790D8[gBattleStruct->field_96]; + + if (*(r7[gUnknown_3005EE0[gActiveBattler][1]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2]) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + PlaySE(SE_SELECT); + gUnknown_3005EE0[gActiveBattler][2] = 0; + BtlController_EmitTwoReturnValues(1, + B_ACTION_EXEC_SCRIPT, + r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] | ((gActiveBattler ^ BIT_SIDE) << 8)); + PokedudeBufferExecCompleted(); + ++gUnknown_3005EE0[gActiveBattler][1]; + if (r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] == 255) + gUnknown_3005EE0[gActiveBattler][1] = 0; + } + else + { + if (r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] != gMoveSelectionCursor[gActiveBattler] + && r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2]) + { + PlaySE(SE_SELECT); + MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); + gMoveSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler]; + MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); + } + ++gUnknown_3005EE0[gActiveBattler][2]; + } +} + +#ifdef NONMATCHING +static bool8 sub_8159AB8(void) +{ + const struct Unk_84790E8 *r6 = gUnknown_8479198[gBattleStruct->field_96]; + // why is address of unk_2 loaded first? + const struct Unk_84790E8 *r12 = (const struct Unk_84790E8 *)gBattleBufferA[gActiveBattler]; + + if (r12->unk_0 == r6[gBattleStruct->field_97].unk_0 + && gActiveBattler == r6[gBattleStruct->field_97].unk_1 + && (r12->unk_0 != 16 || r6[gBattleStruct->field_97].unk_2 == r12->unk_2)) + { + // why is mem reloaded here? + // asm("":::"memory"); + if (r6[gBattleStruct->field_97].unk_4 != NULL) + { + gBattlerControllerFuncs[gActiveBattler] = r6[gBattleStruct->field_97].unk_4; + gUnknown_3005EE0[gActiveBattler][2] = 0; + gUnknown_3005EE0[gActiveBattler][3] = r6[gBattleStruct->field_97].unk_2; + ++gBattleStruct->field_97; + return TRUE; + } + ++gBattleStruct->field_97; + } + return FALSE; +} +#else +NAKED +static bool8 sub_8159AB8(void) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + ldr r1, _08159B54 @ =gUnknown_8479198\n\ + ldr r4, _08159B58 @ =gBattleStruct\n\ + ldr r2, [r4]\n\ + adds r0, r2, 0\n\ + adds r0, 0x96\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r6, [r0]\n\ + ldr r3, _08159B5C @ =gActiveBattler\n\ + ldrb r5, [r3]\n\ + lsls r1, r5, 9\n\ + ldr r0, _08159B60 @ =gBattleBufferA + 2\n\ + adds r7, r1, r0\n\ + mov r12, r7\n\ + subs r0, 0x2\n\ + adds r1, r0\n\ + adds r2, 0x97\n\ + ldrb r0, [r2]\n\ + lsls r0, 3\n\ + adds r0, r6\n\ + ldrb r1, [r1]\n\ + adds r7, r4, 0\n\ + adds r4, r3, 0\n\ + ldrb r2, [r0]\n\ + cmp r1, r2\n\ + bne _08159B70\n\ + ldrb r2, [r0, 0x1]\n\ + cmp r5, r2\n\ + bne _08159B70\n\ + cmp r1, 0x10\n\ + bne _08159B04\n\ + ldrh r0, [r0, 0x2]\n\ + mov r1, r12\n\ + ldrh r1, [r1]\n\ + cmp r0, r1\n\ + bne _08159B70\n\ + _08159B04:\n\ + ldr r0, [r7]\n\ + adds r3, r0, 0\n\ + adds r3, 0x97\n\ + ldrb r1, [r3]\n\ + lsls r0, r1, 3\n\ + adds r0, r6\n\ + ldr r2, [r0, 0x4]\n\ + cmp r2, 0\n\ + beq _08159B6C\n\ + ldr r1, _08159B64 @ =gBattlerControllerFuncs\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + str r2, [r0]\n\ + ldr r2, _08159B68 @ =gUnknown_3005EE0\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldr r1, [r0]\n\ + movs r0, 0\n\ + strb r0, [r1, 0x2]\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldr r1, [r0]\n\ + ldr r0, [r7]\n\ + adds r0, 0x97\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r6\n\ + ldrh r0, [r0, 0x2]\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, [r7]\n\ + adds r1, 0x97\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + b _08159B72\n\ + .align 2, 0\n\ + _08159B54: .4byte gUnknown_8479198\n\ + _08159B58: .4byte gBattleStruct\n\ + _08159B5C: .4byte gActiveBattler\n\ + _08159B60: .4byte gBattleBufferA + 2\n\ + _08159B64: .4byte gBattlerControllerFuncs\n\ + _08159B68: .4byte gUnknown_3005EE0\n\ + _08159B6C:\n\ + adds r0, r1, 0x1\n\ + strb r0, [r3]\n\ + _08159B70:\n\ + movs r0, 0\n\ + _08159B72:\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + "); +} +#endif + +static void sub_8159B78(void) +{ + gUnknown_3005EE0[gActiveBattler][2] = 0; + gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; +} + +static void sub_8159BA8(void) +{ + switch (gUnknown_3005EE0[gActiveBattler][2]) + { + case 0: + if (!gPaletteFade.active) + { + BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 1: + if (!gPaletteFade.active) + { + gUnknown_3005EE0[gActiveBattler][4] = gBattle_BG0_Y; + sub_80EB30C(); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 2: + gBattle_BG0_Y = 0; + BattleStringExpandPlaceholdersToDisplayedString(sub_8159EF0()); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gUnknown_3005EE0[gActiveBattler][2]; + break; + case 3: + if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 4: + if (!gPaletteFade.active) + { + if (gUnknown_3005EE0[gActiveBattler][3] == 13) + { + BattleStopLowHpSound(); + PlayBGM(MUS_WIN_YASEI); + } + gBattle_BG0_Y = gUnknown_3005EE0[gActiveBattler][4]; + sub_80EB524(); + sub_8159B78(); + } + break; + } +} + +static void sub_8159D04(void) +{ + switch (gUnknown_3005EE0[gActiveBattler][2]) + { + case 0: + if (!gPaletteFade.active) + { + sub_80EEFC8(&gBattleStruct->field_95, + &gBattleStruct->field_94, + GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)); + BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 1: + if (!gPaletteFade.active) + { + u32 mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16; + + ++mask; // It's possible that this is influenced by other functions, as + --mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed. + BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 2: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 3: + BattleStringExpandPlaceholdersToDisplayedString(sub_8159EF0()); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gUnknown_3005EE0[gActiveBattler][2]; + break; + case 4: + if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON)) + { + u32 mask; + + PlaySE(SE_SELECT); + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16; + ++mask; + --mask; + BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 5: + if (!gPaletteFade.active) + { + BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK); + ++gUnknown_3005EE0[gActiveBattler][2]; + } + break; + case 6: + if (!gPaletteFade.active) + { + if (gUnknown_3005EE0[gActiveBattler][3] == 13) + { + BattleStopLowHpSound(); + PlayBGM(MUS_WIN_YASEI); + } + sub_80EF0E0(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)); + sub_80EB524(); + sub_8159B78(); + } + break; + } +} + +static const u8 *sub_8159EF0(void) +{ + switch (gBattleStruct->field_96) + { + case 0: + default: + return gUnknown_84791A8[gBattleStruct->field_97 - 1]; + case 1: + return gUnknown_84791B8[gBattleStruct->field_97 - 1]; + case 2: + return gUnknown_84791CC[gBattleStruct->field_97 - 1]; + case 3: + return gUnknown_84791E8[gBattleStruct->field_97 - 1]; + } +} + +void InitPokedudePartyAndOpponent(void) +{ + s32 i, j; + struct Pokemon *mon; + s32 myIdx = 0; + s32 opIdx = 0; + const struct PokedudeBattlePartyInfo *data; + + gBattleTypeFlags = BATTLE_TYPE_POKEDUDE; + ZeroPlayerPartyMons(); + ZeroEnemyPartyMons(); + data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004]; + i = 0; + do + { + if (data[i].side == B_SIDE_PLAYER) + mon = &gPlayerParty[myIdx++]; + else + mon = &gEnemyParty[opIdx++]; + CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0); + for (j = 0; j < 4; ++j) + SetMonMoveSlot(mon, data[i].moves[j], j); + } while (data[++i].side != 0xFF); +} |