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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-07-24 05:50:36 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-07-24 05:52:16 +0800
commit4677efabdbe6769c8e35a9c003c42855678de81f (patch)
tree34a46c598615ea6b5c93c65870bbac6e8716bf02 /src/battle_transition.c
parente150a620450a17bb2ab3905c04c33777dc6bf0cc (diff)
thru BT_Phase2BigPokeball_UpdateWave3
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r--src/battle_transition.c446
1 files changed, 423 insertions, 23 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c
index 7894a5b73..27354292c 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -1,7 +1,14 @@
#include "global.h"
#include "sprite.h"
#include "task.h"
+#include "overworld.h"
+#include "malloc.h"
+#include "palette.h"
+#include "trig.h"
+#include "gpu_regs.h"
#include "battle_transition.h"
+#include "field_weather.h"
+#include "scanline_effect.h"
typedef bool8 (*TransitionStateFunc)(struct Task *task);
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
@@ -105,25 +112,28 @@ bool8 BT_Phase1Blink(struct Task *task);
bool8 BT_WaitForPhase1(struct Task *task);
bool8 BT_Phase2LaunchAnimTask(struct Task *task);
bool8 BT_WaitForPhase2(struct Task *task);
-bool8 BT_Phase2Blur(struct Task *task);
-bool8 BT_Phase2DistortedWave(struct Task *task);
-bool8 BT_Phase2HorizontalCorrugate(struct Task *task);
-bool8 BT_Phase2BigPokeball(struct Task *task);
-bool8 BT_Phase2SlidingPokeballs(struct Task *task);
-bool8 BT_Phase2ClockwiseBlackFade(struct Task *task);
-bool8 BT_Phase2FullScreenWave(struct Task *task);
-bool8 BT_Phase2BlackWaveToRight(struct Task *task);
-bool8 BT_Phase2SlicedScreen(struct Task *task);
-bool8 BT_Phase2WhiteFadeInStripes(struct Task *task);
-bool8 BT_Phase2GridSquares(struct Task *task);
-bool8 BT_Phase2BlackDoodles(struct Task *task);
-bool8 BT_Phase2StartLoreleiMugshot(struct Task *task);
-bool8 BT_Phase2StartBrunoMugshot(struct Task *task);
-bool8 BT_Phase2StartAgathaMugshot(struct Task *task);
-bool8 BT_Phase2StartLanceMugshot(struct Task *task);
-bool8 BT_Phase2StartBlueMugshot(struct Task *task);
-bool8 BT_Phase2AntiClockwiseSpiral(struct Task *task);
-bool8 BT_Phase1Task(struct Task *task);
+void BT_Phase2Blur(u8 taskId);
+void BT_Phase2DistortedWave(u8 taskId);
+void BT_Phase2HorizontalCorrugate(u8 taskId);
+void BT_Phase2BigPokeball(u8 taskId);
+void BT_Phase2SlidingPokeballs(u8 taskId);
+void BT_Phase2ClockwiseBlackFade(u8 taskId);
+void BT_Phase2FullScreenWave(u8 taskId);
+void BT_Phase2BlackWaveToRight(u8 taskId);
+void BT_Phase2SlicedScreen(u8 taskId);
+void BT_Phase2WhiteFadeInStripes(u8 taskId);
+void BT_Phase2GridSquares(u8 taskId);
+void BT_Phase2BlackDoodles(u8 taskId);
+void BT_Phase2StartLoreleiMugshot(u8 taskId);
+void BT_Phase2StartBrunoMugshot(u8 taskId);
+void BT_Phase2StartAgathaMugshot(u8 taskId);
+void BT_Phase2StartLanceMugshot(u8 taskId);
+void BT_Phase2StartBlueMugshot(u8 taskId);
+void BT_Phase2AntiClockwiseSpiral(u8 taskId);
+void BT_Phase1Task(u8 taskId);
+
+void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite);
+void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_Wait(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_InitParams(struct Sprite *sprite);
@@ -131,8 +141,23 @@ bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2(struct Sprite *sprite);
-void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite);
-void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite);
+void VBCB_BT_Phase2DistortedWave(void);
+void HBCB_BT_Phase2DistortedWave(void);
+void VBCB_BT_Phase2HorizontalCorrugate(void);
+void HBCB_BT_Phase2HorizontalCorrugate(void);
+void VBCB_BT_Phase2BigPokeball1(void);
+void VBCB_BT_Phase2BigPokeball2(void);
+void HBCB_BT_Phase2BigPokeball(void);
+
+void BT_LaunchTask(u8 transitionId);
+void BT_TaskMain(u8 taskId);
+void BT_InitCtrlBlk(void);
+void BT_CreatePhase1SubTask(s16 fadeOutDelay, s16 fadeInDelay, s16 blinkTimes, s16 fadeOutSpeed, s16 fadeInSpeed);
+bool8 BT_IsPhase1Done(void);
+void BT_VBSyncOamAndPltt(void);
+void BT_GetBg0TilemapAndTilesetBase(u16 **tilemapPtr, u16 **tilesetPtr);
+void BT_LoadWaveIntoBuffer(s16 *buffer, s16 offset, s16 theta, s16 frequency, s16 amplitude, s16 bufSize);
+
const u32 sBigPokeballTileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball_tileset.4bpp");
const u32 sSlidingPokeballTilemap[] = INCBIN_U32("graphics/battle_transitions/sliding_pokeball_tilemap.bin");
@@ -142,7 +167,7 @@ const u8 sSpriteImage_UnusedBrendan[] = INCBIN_U8("graphics/battle_transitions/u
const u8 sSpriteImage_UnusedLass[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
const u32 sGridSquareTilemap[] = INCBIN_U32("graphics/battle_transitions/grid_square_tilemap.bin");
-const TransitionStateFunc sBT_Phase1Tasks[] =
+const TaskFunc sBT_Phase1Tasks[] =
{
BT_Phase1Task,
BT_Phase1Task,
@@ -164,7 +189,7 @@ const TransitionStateFunc sBT_Phase1Tasks[] =
BT_Phase1Task,
};
-const TransitionStateFunc sBT_Phase2Tasks[] =
+const TaskFunc sBT_Phase2Tasks[] =
{
BT_Phase2Blur,
BT_Phase2DistortedWave,
@@ -575,3 +600,378 @@ const struct SpritePalette sSpritePalette_UnusedTrainer =
const u16 sBigPokeballTilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_tilemap.bin");
const u16 sVsBarTilemap[] = INCBIN_U16("graphics/battle_transitions/vsbar_tilemap.bin");
+
+void BT_StartOnField(u8 transitionId)
+{
+ sTransitionStructPtr = AllocZeroed(sizeof(struct TransitionData));
+ gMain.callback2 = CB2_OverworldBasic;
+ BT_LaunchTask(transitionId);
+}
+
+// not used
+static void BT_StartWithoutAlloc(u8 transitionId)
+{
+ BT_LaunchTask(transitionId);
+}
+
+#define tState data[0]
+#define tTransitionId data[1]
+#define tTransitionDone data[15]
+
+bool8 BT_IsDone(void)
+{
+ u8 taskId = FindTaskIdByFunc(BT_TaskMain);
+ if (gTasks[taskId].tTransitionDone)
+ {
+ BT_InitCtrlBlk();
+ FREE_AND_SET_NULL(sTransitionStructPtr);
+ DestroyTask(taskId);
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+void BT_LaunchTask(u8 transitionId)
+{
+ u8 taskId = CreateTask(BT_TaskMain, 2);
+ gTasks[taskId].tTransitionId = transitionId;
+}
+
+void BT_TaskMain(u8 taskId)
+{
+ while (sBT_MainPhases[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+bool8 BT_Phase1Blink(struct Task *task)
+{
+ SetWeatherScreenFadeOut();
+ CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
+ if (sBT_Phase1Tasks[task->tTransitionId] != NULL)
+ {
+ CreateTask(sBT_Phase1Tasks[task->tTransitionId], 4);
+ ++task->tState;
+ return FALSE;
+ }
+ else
+ {
+ task->tState = 2;
+ return TRUE;
+ }
+}
+
+bool8 BT_WaitForPhase1(struct Task *task)
+{
+ if (FindTaskIdByFunc(sBT_Phase1Tasks[task->tTransitionId]) == TASK_NONE)
+ {
+ ++task->tState;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+bool8 BT_Phase2LaunchAnimTask(struct Task *task)
+{
+ CreateTask(sBT_Phase2Tasks[task->tTransitionId], 0);
+ ++task->tState;
+ return FALSE;
+}
+
+bool8 BT_WaitForPhase2(struct Task *task)
+{
+ task->tTransitionDone = FALSE;
+ if (FindTaskIdByFunc(sBT_Phase2Tasks[task->tTransitionId]) == TASK_NONE)
+ task->tTransitionDone = TRUE;
+ return FALSE;
+}
+
+void BT_Phase1Task(u8 taskId)
+{
+ if (!gTasks[taskId].tState)
+ {
+ ++gTasks[taskId].tState;
+ BT_CreatePhase1SubTask(0, 0, 2, 2, 2);
+ }
+ else if (BT_IsPhase1Done())
+ {
+ DestroyTask(taskId);
+ }
+}
+
+#define tInterval data[1]
+#define tMosaicSize data[2]
+
+void BT_Phase2Blur(u8 taskId)
+{
+ while (sBT_Phase2BlurFuncs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+bool8 BT_Phase2Blur_InitBgMosaic(struct Task *task)
+{
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC);
+ SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC);
+ SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC);
+ ++task->tState;
+ return TRUE;
+}
+
+bool8 BT_Phase2Blur_Anim(struct Task *task)
+{
+ if (task->tInterval)
+ {
+ --task->tInterval;
+ }
+ else
+ {
+ task->tInterval = 2;
+ if (++task->tMosaicSize == 10)
+ BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK);
+ // The mosaic size argument is shared by HSIZE and VSIZE
+ SetGpuReg(REG_OFFSET_MOSAIC, (task->tMosaicSize & 0xF) + ((task->tMosaicSize & 0xF) << 4));
+ if (task->tMosaicSize > 14)
+ ++task->tState;
+ }
+ return FALSE;
+}
+
+bool8 BT_Phase2Blur_IsDone(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(BT_Phase2Blur));
+ return FALSE;
+}
+
+#undef tInterval
+#undef tMosaicSize
+
+#define tTheta data[1]
+#define tAmplitude data[2]
+
+void BT_Phase2DistortedWave(u8 taskId)
+{
+ while (sBT_Phase2DistortedWaveFuncs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+bool8 BT_Phase2DistortedWave_InitWave(struct Task *task)
+{
+ BT_InitCtrlBlk();
+ ScanlineEffect_Clear();
+ BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK);
+ BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123HOfs, 0, 2, 0, 160);
+ SetVBlankCallback(VBCB_BT_Phase2DistortedWave);
+ SetHBlankCallback(HBCB_BT_Phase2DistortedWave);
+ EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
+ ++task->tState;
+ return FALSE;
+}
+
+bool8 BT_Phase2DistortedWave_UpdateWave(struct Task *task)
+{
+ sTransitionStructPtr->vblankDma = FALSE;
+ task->tTheta += 4;
+ task->tAmplitude += 8;
+ BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], sTransitionStructPtr->bg123HOfs, task->tTheta, 2, task->tAmplitude, 160);
+ if (!gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(BT_Phase2DistortedWave));
+ ++sTransitionStructPtr->vblankDma;
+ return FALSE;
+}
+
+void VBCB_BT_Phase2DistortedWave(void)
+{
+ BT_VBSyncOamAndPltt();
+ if (sTransitionStructPtr->vblankDma)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+}
+
+void HBCB_BT_Phase2DistortedWave(void)
+{
+ s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG1HOFS = offset;
+ REG_BG2HOFS = offset;
+ REG_BG3HOFS = offset;
+}
+
+void BT_Phase2HorizontalCorrugate(u8 taskId)
+{
+ while (sBT_Phase2HorizontalCorrugateFuncs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+bool8 BT_Phase2HorizontalCorrugate_Init(struct Task *task)
+{
+ BT_InitCtrlBlk();
+ ScanlineEffect_Clear();
+ BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK);
+ memset(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123VOfs, 320);
+ SetVBlankCallback(VBCB_BT_Phase2HorizontalCorrugate);
+ SetHBlankCallback(HBCB_BT_Phase2HorizontalCorrugate);
+ EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
+ ++task->tState;
+ return FALSE;
+}
+
+bool8 BT_Phase2HorizontalCorrugate_UpdateWave(struct Task *task)
+{
+ u8 i;
+ u16 theta, amplitude;
+
+ sTransitionStructPtr->vblankDma = FALSE;
+ theta = task->tTheta;
+ amplitude = task->tAmplitude >> 8;
+ task->tTheta += 4224;
+ task->tAmplitude += 384;
+ for (i = 0; i < 160; i++, theta += 4224)
+ gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->bg123VOfs + Sin(theta / 256, amplitude);
+ if (!gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(BT_Phase2HorizontalCorrugate));
+ ++sTransitionStructPtr->vblankDma;
+ return FALSE;
+}
+
+void VBCB_BT_Phase2HorizontalCorrugate(void)
+{
+ BT_VBSyncOamAndPltt();
+ if (sTransitionStructPtr->vblankDma)
+ DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
+}
+
+void HBCB_BT_Phase2HorizontalCorrugate(void)
+{
+ u16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT];
+ REG_BG1VOFS = offset;
+ REG_BG2VOFS = offset;
+ REG_BG3VOFS = offset;
+}
+
+#undef tTheta
+#undef tAmplitude
+
+#define tEvb data[1]
+#define tEva data[2]
+#define tInterval data[3]
+#define tTheta data[4]
+#define tAmplitude data[5]
+
+void BT_Phase2BigPokeball(u8 taskId)
+{
+ while (sBT_Phase2BigPokeballFuncs[gTasks[taskId].tState](&gTasks[taskId]));
+}
+
+bool8 BT_Phase2BigPokeball_Init(struct Task *task)
+{
+ u16 i, *tilemapAddr, *tilesetAddr;
+
+ BT_InitCtrlBlk();
+ ScanlineEffect_Clear();
+ task->tEvb = 16;
+ task->tEva = 0;
+ task-> tTheta = 0;
+ task-> tAmplitude = 0x4000;
+ sTransitionStructPtr->winIn = 0x3F;
+ sTransitionStructPtr->winOut = 0;
+ sTransitionStructPtr->win0H = 240;
+ sTransitionStructPtr->win0V = 160;
+ sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD;
+ sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva;
+ for (i = 0; i < 160; ++i)
+ gScanlineEffectRegBuffers[1][i] = 240;
+ SetVBlankCallback(VBCB_BT_Phase2BigPokeball1);
+ BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
+ CpuFill16(0, tilemapAddr, 0x800);
+ CpuCopy16(sBigPokeballTileset, tilesetAddr, 0x580);
+ LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20);
+ ++task->tState;
+ return FALSE;
+}
+
+bool8 BT_Phase2BigPokeball_LoadTilemapAndWave(struct Task *task)
+{
+ s16 i, j;
+ u16 *tilemapAddr, *tilesetAddr;
+ const u16 *BigPokeballMap = sBigPokeballTilemap;
+
+ BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
+ for (i = 0; i < 20; ++i)
+ for (j = 0; j < 30; ++j, ++BigPokeballMap)
+ tilemapAddr[i * 32 + j] = *BigPokeballMap | 0xF000; // use palette #15
+ BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude, 160);
+ ++task->tState;
+ return TRUE;
+}
+
+bool8 BT_Phase2BigPokeball_UpdateWave1IncEva(struct Task *task)
+{
+ sTransitionStructPtr->vblankDma = FALSE;
+ if (task->tInterval == 0 || --task->tInterval == 0)
+ {
+ ++task->tEva;
+ task->tInterval = 1; // Broken logic. This makes the condition always TRUE.
+ }
+ sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva;
+ // Increment eva until it reaches 50% coeff
+ if (task->tEva > 15)
+ ++task->tState;
+ task->tTheta += 12;
+ task->tAmplitude -= 384;
+ // Assign a very high frequency value so that 2 adjacent values in gScanlineEffectRegBuffers[0] have different sign
+ BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160);
+ ++sTransitionStructPtr->vblankDma;
+ return FALSE;
+}
+
+bool8 BT_Phase2BigPokeball_UpdateWave2DecEvb(struct Task *task)
+{
+ sTransitionStructPtr->vblankDma = FALSE;
+ if (task->tInterval == 0 || --task->tInterval == 0)
+ {
+ --task->tEvb;
+ task->tInterval = 2;
+ }
+ sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva;
+ if (!task->tEvb)
+ ++task->tState;
+ if (task->tAmplitude > 0)
+ {
+ task->tTheta += 12;
+ task->tAmplitude -= 384;
+ }
+ else
+ {
+ task->tAmplitude = 0;
+ }
+ BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160);
+ ++sTransitionStructPtr->vblankDma;
+ return FALSE;
+}
+
+bool8 BT_Phase2BigPokeball_UpdateWave3(struct Task *task)
+{
+ sTransitionStructPtr->vblankDma = FALSE;
+ if (task->tAmplitude > 0)
+ {
+ task->tTheta += 12;
+ task->tAmplitude -= 384;
+ }
+ else
+ {
+ task->tAmplitude = 0;
+ }
+ BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160);
+ if (task->tAmplitude <= 0)
+ {
+ ++task->tState;
+ task->tEvb = 160;
+ task->tEva = 256;
+ task->tInterval = 0;
+ }
+ ++sTransitionStructPtr->vblankDma;
+ return FALSE;
+}
+
+