diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2020-04-12 10:12:37 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-12 10:12:37 -0400 |
commit | 6001e107993d1da69decdf479abf8a661ad57dda (patch) | |
tree | 9a430f0b70e0a24965378724f1bd28cd1a193dc1 /src/battle_transition.c | |
parent | 2880cf2a51ea36fa36f00d9ecf07177e5955c882 (diff) | |
parent | 7a562d6bae78fd7c62ed2f804fd8dcc555d85d18 (diff) |
Merge pull request #321 from PikalaxALT/modern_gcc
Get pokefirered_modern to build
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r-- | src/battle_transition.c | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c index b33d72f15..e7fea0865 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -1109,12 +1109,10 @@ static void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite) if (posX != sprite->data[2]) { - u32 var; u16 *ptr; sprite->data[2] = posX; - var = (((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) & 0x1F) << 11); - ptr = (u16 *)(VRAM + var); + ptr = (u16 *)BG_SCREEN_ADDR((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) & 0x1F); SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001); SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001); SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001); @@ -3512,7 +3510,7 @@ static void BT_GetBg0TilesetBase(u16 **tilesetPtr) u16 charBase; charBase = GetGpuReg(REG_OFFSET_BG0CNT) >> 2; - charBase <<= 0xE; + charBase <<= 14; *tilesetPtr = (u16 *)(VRAM + charBase); } @@ -3522,8 +3520,8 @@ static void BT_GetBg0TilemapAndTilesetBase(u16 **tilemapPtr, u16 **tilesetPtr) screenBase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) & 0x1F; charBase = GetGpuReg(REG_OFFSET_BG0CNT) >> 2; - screenBase <<= 0xB; - charBase <<= 0xE; + screenBase <<= 11; + charBase <<= 14; *tilemapPtr = (u16 *)(VRAM + screenBase); *tilesetPtr = (u16 *)(VRAM + charBase); } @@ -3546,7 +3544,7 @@ static void BT_GenerateCircle(s16 *buffer, s16 x, s16 y, s16 radius) s16 i; memset(buffer, 0xA, 320); - // 64 iterations because we only want to cover [0, π/2) discretely. + // 64 iterations because we only want to cover [0, π/2) discretely. for (i = 0; i < 64; ++i) { s16 sinResult, cosResult, leftX, topY, bottomY, nextTopY, nextBottomY, winVal; |