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authorMissingmew <nintendo6496@googlemail.com>2020-05-21 00:00:42 +0200
committerMissingmew <nintendo6496@googlemail.com>2020-05-21 00:00:42 +0200
commit10d672da0d38aa4ac6936f3fe130877782a7ca16 (patch)
tree12ce9c3ae8db837c4eb81e988940e929835092a5 /src/decompress.c
parentece62fa4ba8e385809deff330c7d7a0b348c10ae (diff)
Decompile unused decompress function, as seen in ruby
Diffstat (limited to 'src/decompress.c')
-rw-r--r--src/decompress.c590
1 files changed, 141 insertions, 449 deletions
diff --git a/src/decompress.c b/src/decompress.c
index 3e32f00eb..799b4943c 100644
--- a/src/decompress.c
+++ b/src/decompress.c
@@ -117,457 +117,149 @@ static void Unused_LZDecompressWramIndirect(const void **src, void *dest)
LZ77UnCompWram(*src, dest);
}
-#ifdef NONMATCHING
-static void sub_800EDDC(s32 a0, s32 a1, const u8 *a2, u8 *a3)
+static void sub_800EDDC(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles)
{
- u8 *v1, *v2;
- int i, j, k, l;
-
- if (a0 & 1)
- {
- u8 v40 = ((a0 >> 1) + 4);
- for (i = 0; i < a1; ++i)
- {
- // this nested loop failed to match
- for (j = 0; j < 8 - a0; ++j)
- {
- for (k = 0; k < 8; ++k)
- {
-
- v1 = a3 + 0x100 * v40 + 0x100 * (j >> 1) + 0x20 * k;
- v2 = a3 + 0x20 * k + 0x100 * (j >> 1);
- for (l = 0; l < 0x10; ++l)
- {
- if (!(j & 1))
- {
- v2[0] = j & 1;
- v1[16] = 0;
-// a3[0x100 * (j / 2) + 0x20 * k + l] = 0;
-// a3[0x100 * v40 + 0x100 * (j / 2) + 0x20 * k + l + 0x10] = 0;
- }
- else
- {
- v2[16] = 0;
- v1[0x100] = 0;
-// a3[0x100 * (j / 2) + 0x20 * k + l + 0x10] = 0;
-// a3[0x100 * v40 + 0x100 * (j / 2) + 0x20 * k + l + 0x100] = 0;
- }
- ++v1;
- ++v2; // this should be generated if you write stuff inside operator [] instead of declaring v1/v2
- }
- }
- }
- for (j = 0; j < 2; ++j)
- {
- for (k = 0; k < 8; ++k)
- {
- for (l = 0; l < 0x20; ++l)
- {
- a3[0x100 * k + 0x20 * j + l] = 0;
- a3[0x100 * k + 0xC0 + 0x20 * j + l] = 0;
- }
- }
- }
- if (a0 == 5)
- a3 += 0x120;
- for (j = 0; j < a0; ++j)
- {
- for (k = 0; k < a0; ++k)
- {
- for (l = 0; l < 4; ++l)
- {
- a3[0x12 + 4 * l] = a2[0 + 4 * l];
- a3[0x13 + 4 * l] = a2[1 + 4 * l];
- a3[0x12 + 0x1E + 4 * l] = a2[2 + 4 * l];
- a3[0x12 + 0x1F + 4 * l] = a2[3 + 4 * l];
- a3[0x102 + 4 * l] = a2[0x10 + 4 * l];
- a3[0x103 + 4 * l] = a2[0x11 + 4 * l];
- a3[0x120 + 4 * l] = a2[0x12 + 4 * l];
- a3[0x121 + 4 * l] = a2[0x13 + 4 * l];
- }
- a2 += 0x20;
- a3 += 0x20;
- }
- if (a0 == 7)
- a3 += 0x20;
- else if (a0 == 5)
- a3 += 0x60;
- }
- if (a0 == 7)
- a3 += 0x100;
- else if (a0 == 5)
- a3 += 0x1E0;
- }
- }
- else
- {
- for (i = 0; i < a1; ++i)
- {
- if (a0 == 6)
- for (j = 0; j < 0x100; ++j)
- *a3++ = 0;
- for (j = 0; j < a0; ++j)
- {
- if (a0 == 6)
- for (k = 0; k < 0x20; ++k)
- *a3++ = 0;
- for (k = 0; k < 0x20 * a0; ++k)
- *a3++ = *a2++;
- if (a0 == 6)
- for (k = 0; k < 0x20; ++k)
- *a3++ = 0;
- }
- if (a0 == 6)
- for (j = 0; j < 0x100; ++j)
- *a3++ = 0;
- }
- }
-}
-#else
-NAKED
-static void sub_800EDDC(s32 a0, s32 a1, const u8 *a2, u8 *a3)
-{
- asm_unified("\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x24\n\
- mov r9, r0\n\
- str r1, [sp]\n\
- str r2, [sp, 0x4]\n\
- adds r5, r3, 0\n\
- movs r0, 0x1\n\
- mov r1, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _0800EDFC\n\
- b _0800EF94\n\
- _0800EDFC:\n\
- asrs r0, r1, 1\n\
- adds r0, 0x4\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- str r0, [sp, 0x8]\n\
- movs r0, 0\n\
- ldr r2, [sp]\n\
- cmp r0, r2\n\
- blt _0800EE10\n\
- b _0800F024\n\
- _0800EE10:\n\
- movs r4, 0x8\n\
- subs r1, r4, r1\n\
- str r1, [sp, 0x10]\n\
- _0800EE16:\n\
- movs r7, 0\n\
- adds r0, 0x1\n\
- str r0, [sp, 0x14]\n\
- ldr r0, [sp, 0x10]\n\
- cmp r7, r0\n\
- bge _0800EE92\n\
- ldr r1, [sp, 0x8]\n\
- lsls r1, 8\n\
- str r1, [sp, 0x18]\n\
- movs r2, 0\n\
- mov r10, r2\n\
- mov r0, r9\n\
- movs r4, 0x8\n\
- subs r0, r4, r0\n\
- str r0, [sp, 0xC]\n\
- _0800EE34:\n\
- movs r3, 0\n\
- asrs r0, r7, 1\n\
- adds r1, r7, 0\n\
- movs r2, 0x1\n\
- ands r1, r2\n\
- str r1, [sp, 0x20]\n\
- lsls r0, 8\n\
- mov r8, r0\n\
- mov r12, r5\n\
- _0800EE46:\n\
- lsls r1, r3, 5\n\
- ldr r4, [sp, 0x18]\n\
- adds r0, r5, r4\n\
- adds r0, r1\n\
- mov r1, r8\n\
- adds r2, r0, r1\n\
- mov r1, r12\n\
- add r1, r8\n\
- movs r6, 0xF\n\
- _0800EE58:\n\
- ldr r4, [sp, 0x20]\n\
- cmp r4, 0\n\
- bne _0800EE68\n\
- strb r4, [r1]\n\
- add r4, sp, 0x20\n\
- ldrb r4, [r4]\n\
- strb r4, [r2, 0x10]\n\
- b _0800EE76\n\
- _0800EE68:\n\
- mov r0, r10\n\
- strb r0, [r1, 0x10]\n\
- movs r4, 0x80\n\
- lsls r4, 1\n\
- adds r4, r2, r4\n\
- str r4, [sp, 0x1C]\n\
- strb r0, [r4]\n\
- _0800EE76:\n\
- adds r2, 0x1\n\
- adds r1, 0x1\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _0800EE58\n\
- movs r0, 0x20\n\
- add r12, r0\n\
- adds r3, 0x1\n\
- cmp r3, 0x7\n\
- ble _0800EE46\n\
- adds r7, 0x1\n\
- ldr r1, [sp, 0xC]\n\
- cmp r7, r1\n\
- blt _0800EE34\n\
- _0800EE92:\n\
- movs r7, 0\n\
- movs r2, 0\n\
- _0800EE96:\n\
- movs r6, 0\n\
- adds r4, r7, 0x1\n\
- mov r8, r4\n\
- lsls r4, r7, 5\n\
- _0800EE9E:\n\
- adds r0, r6, 0x1\n\
- mov r10, r0\n\
- lsls r1, r6, 8\n\
- adds r0, r1, 0\n\
- adds r0, 0xC0\n\
- adds r0, r5, r0\n\
- adds r0, r4\n\
- adds r1, r5, r1\n\
- adds r1, r4\n\
- movs r3, 0x1F\n\
- _0800EEB2:\n\
- strb r2, [r1]\n\
- strb r2, [r0]\n\
- adds r0, 0x1\n\
- adds r1, 0x1\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _0800EEB2\n\
- mov r6, r10\n\
- cmp r6, 0x7\n\
- ble _0800EE9E\n\
- mov r7, r8\n\
- cmp r7, 0x1\n\
- ble _0800EE96\n\
- mov r1, r9\n\
- cmp r1, 0x5\n\
- bne _0800EED8\n\
- movs r2, 0x90\n\
- lsls r2, 1\n\
- adds r5, r2\n\
- _0800EED8:\n\
- movs r7, 0\n\
- cmp r7, r9\n\
- bge _0800EF6E\n\
- _0800EEDE:\n\
- movs r3, 0\n\
- adds r7, 0x1\n\
- mov r8, r7\n\
- cmp r3, r9\n\
- bge _0800EF4E\n\
- _0800EEE8:\n\
- adds r3, 0x1\n\
- mov r10, r3\n\
- ldr r4, [sp, 0x4]\n\
- adds r4, 0x20\n\
- adds r7, r5, 0\n\
- adds r7, 0x20\n\
- movs r0, 0x12\n\
- adds r0, r5\n\
- mov r12, r0\n\
- ldr r2, [sp, 0x4]\n\
- adds r3, r5, 0\n\
- movs r6, 0x3\n\
- _0800EF00:\n\
- ldrb r0, [r2]\n\
- mov r1, r12\n\
- strb r0, [r1]\n\
- ldrb r0, [r2, 0x1]\n\
- strb r0, [r1, 0x1]\n\
- ldrb r0, [r2, 0x2]\n\
- strb r0, [r1, 0x1E]\n\
- ldrb r0, [r2, 0x3]\n\
- strb r0, [r1, 0x1F]\n\
- movs r0, 0x81\n\
- lsls r0, 1\n\
- adds r1, r3, r0\n\
- ldrb r0, [r2, 0x10]\n\
- strb r0, [r1]\n\
- ldr r0, _0800EF58 @ =0x00000103\n\
- adds r1, r3, r0\n\
- ldrb r0, [r2, 0x11]\n\
- strb r0, [r1]\n\
- movs r0, 0x90\n\
- lsls r0, 1\n\
- adds r1, r3, r0\n\
- ldrb r0, [r2, 0x12]\n\
- strb r0, [r1]\n\
- ldr r0, _0800EF5C @ =0x00000121\n\
- adds r1, r3, r0\n\
- ldrb r0, [r2, 0x13]\n\
- strb r0, [r1]\n\
- movs r1, 0x4\n\
- add r12, r1\n\
- adds r2, 0x4\n\
- adds r3, 0x4\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _0800EF00\n\
- str r4, [sp, 0x4]\n\
- adds r5, r7, 0\n\
- mov r3, r10\n\
- cmp r3, r9\n\
- blt _0800EEE8\n\
- _0800EF4E:\n\
- mov r2, r9\n\
- cmp r2, 0x7\n\
- bne _0800EF60\n\
- adds r5, 0x20\n\
- b _0800EF68\n\
- .align 2, 0\n\
- _0800EF58: .4byte 0x00000103\n\
- _0800EF5C: .4byte 0x00000121\n\
- _0800EF60:\n\
- mov r4, r9\n\
- cmp r4, 0x5\n\
- bne _0800EF68\n\
- adds r5, 0x60\n\
- _0800EF68:\n\
- mov r7, r8\n\
- cmp r7, r9\n\
- blt _0800EEDE\n\
- _0800EF6E:\n\
- mov r0, r9\n\
- cmp r0, 0x7\n\
- bne _0800EF7C\n\
- movs r1, 0x80\n\
- lsls r1, 1\n\
- adds r5, r1\n\
- b _0800EF88\n\
- _0800EF7C:\n\
- mov r2, r9\n\
- cmp r2, 0x5\n\
- bne _0800EF88\n\
- movs r4, 0xF0\n\
- lsls r4, 1\n\
- adds r5, r4\n\
- _0800EF88:\n\
- ldr r0, [sp, 0x14]\n\
- ldr r1, [sp]\n\
- cmp r0, r1\n\
- bge _0800EF92\n\
- b _0800EE16\n\
- _0800EF92:\n\
- b _0800F024\n\
- _0800EF94:\n\
- movs r6, 0\n\
- ldr r2, [sp]\n\
- cmp r6, r2\n\
- bge _0800F024\n\
- _0800EF9C:\n\
- adds r6, 0x1\n\
- mov r10, r6\n\
- mov r4, r9\n\
- cmp r4, 0x6\n\
- bne _0800EFB4\n\
- movs r0, 0\n\
- movs r3, 0xFF\n\
- _0800EFAA:\n\
- strb r0, [r5]\n\
- adds r5, 0x1\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _0800EFAA\n\
- _0800EFB4:\n\
- movs r7, 0\n\
- cmp r7, r9\n\
- bge _0800F008\n\
- _0800EFBA:\n\
- adds r7, 0x1\n\
- mov r8, r7\n\
- mov r1, r9\n\
- lsls r0, r1, 5\n\
- cmp r1, 0x6\n\
- bne _0800EFD4\n\
- movs r1, 0\n\
- movs r3, 0x1F\n\
- _0800EFCA:\n\
- strb r1, [r5]\n\
- adds r5, 0x1\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _0800EFCA\n\
- _0800EFD4:\n\
- adds r1, r0, 0\n\
- cmp r1, 0\n\
- ble _0800EFEE\n\
- adds r3, r1, 0\n\
- _0800EFDC:\n\
- ldr r2, [sp, 0x4]\n\
- ldrb r0, [r2]\n\
- strb r0, [r5]\n\
- adds r2, 0x1\n\
- str r2, [sp, 0x4]\n\
- adds r5, 0x1\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bne _0800EFDC\n\
- _0800EFEE:\n\
- mov r4, r9\n\
- cmp r4, 0x6\n\
- bne _0800F002\n\
- movs r0, 0\n\
- movs r3, 0x1F\n\
- _0800EFF8:\n\
- strb r0, [r5]\n\
- adds r5, 0x1\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _0800EFF8\n\
- _0800F002:\n\
- mov r7, r8\n\
- cmp r7, r9\n\
- blt _0800EFBA\n\
- _0800F008:\n\
- mov r0, r9\n\
- cmp r0, 0x6\n\
- bne _0800F01C\n\
- movs r0, 0\n\
- movs r3, 0xFF\n\
- _0800F012:\n\
- strb r0, [r5]\n\
- adds r5, 0x1\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _0800F012\n\
- _0800F01C:\n\
- mov r6, r10\n\
- ldr r1, [sp]\n\
- cmp r6, r1\n\
- blt _0800EF9C\n\
- _0800F024:\n\
- add sp, 0x24\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- ");
+ /*
+ This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
+ are stitched together to be displayed on the battle screen.
+ Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
+ that the result will have each object centered in a 8x8 tile canvas.
+ */
+ int i, j, k, l;
+ unsigned char *src = src_tiles, *dest = dest_tiles;
+ unsigned char bottom_off;
+
+ if (object_size & 1)
+ {
+ // Object size is odd
+ bottom_off = (object_size >> 1) + 4;
+ for (l = 0; l < object_count; l++)
+ {
+ // Clear all unused rows of tiles plus the half-tile required due to centering
+ for (j = 0; j < 8-object_size; j++)
+ {
+ for (k = 0; k < 8; k++)
+ {
+ for (i = 0; i < 16; i++)
+ {
+ if (j % 2 == 0)
+ {
+ // Clear top half of top tile and bottom half of bottom tile when on even j
+ ((dest+i) + (k << 5))[((j >> 1) << 8)] = 0;
+ ((bottom_off << 8) + (dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
+ }
+ else
+ {
+ // Clear bottom half of top tile and top half of tile following bottom tile when on odd j
+ ((dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
+ ((bottom_off << 8) + (dest+i) + (k << 5) + 256)[((j >> 1) << 8)] = 0;
+ }
+ }
+ }
+ }
+
+ // Clear the columns to the left and right that wont be used completely
+ // Unlike the previous loops, this will clear the later used space as well
+ for (j = 0; j < 2; j++)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ for (k = 0; k < 32; k++)
+ {
+ // Left side
+ ((dest+k) + (i << 8))[(j << 5)] = 0;
+ // Right side
+ ((dest+k) + (i << 8))[(j << 5)+192] = 0;
+ }
+ }
+ }
+
+ // Skip the top row and first tile on the second row for objects of size 5
+ if (object_size == 5) dest += 0x120;
+
+ // Copy tile data
+ for (j = 0; j < object_size; j++)
+ {
+ for (k = 0; k < object_size; k++)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ // Offset the tile by +4px in both x and y directions
+ (dest + (i << 2))[18] = (src + (i << 2))[0];
+ (dest + (i << 2))[19] = (src + (i << 2))[1];
+ (dest + (i << 2))[48] = (src + (i << 2))[2];
+ (dest + (i << 2))[49] = (src + (i << 2))[3];
+
+ (dest + (i << 2))[258] = (src + (i << 2))[16];
+ (dest + (i << 2))[259] = (src + (i << 2))[17];
+ (dest + (i << 2))[288] = (src + (i << 2))[18];
+ (dest + (i << 2))[289] = (src + (i << 2))[19];
+ }
+ src += 32;
+ dest += 32;
+ }
+
+ // At the end of a row, skip enough tiles to get to the beginning of the next row
+ if (object_size == 7) dest += 0x20;
+ else if (object_size == 5) dest += 0x60;
+ }
+
+ // Skip remaining unused space to go to the beginning of the next object
+ if (object_size == 7) dest += 0x100;
+ else if (object_size == 5) dest += 0x1e0;
+ }
+ }
+ else
+ {
+ // Object size is even
+ for (i = 0; i < object_count; i++)
+ {
+ // For objects of size 6, the first and last row and column will be cleared
+ // While the remaining space will be filled with actual data
+ if (object_size == 6)
+ {
+ for (k = 0; k < 256; k++) {
+ *dest = 0;
+ dest++;
+ }
+ }
+
+ for (j = 0; j < object_size; j++)
+ {
+ if (object_size == 6)
+ {
+ for (k = 0; k < 32; k++) {
+ *dest = 0;
+ dest++;
+ }
+ }
+
+ // Copy tile data
+ for (k = 0; k < 32 * object_size; k++) {
+ *dest = *src;
+ src++;
+ dest++;
+ }
+
+ if (object_size == 6)
+ {
+ for (k = 0; k < 32; k++) {
+ *dest = 0;
+ dest++;
+ }
+ }
+ }
+
+ if (object_size == 6)
+ {
+ for (k = 0; k < 256; k++) {
+ *dest = 0;
+ dest++;
+ }
+ }
+ }
+ }
}
-#endif
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src)
{