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authorGriffinR <griffin.g.richards@gmail.com>2022-02-28 10:41:16 -0500
committerGitHub <noreply@github.com>2022-02-28 10:41:16 -0500
commit7cc59fbb1102f8f5520a20718c9181e9436223b4 (patch)
tree2d9d893f7c0624944bba4dc26d76e17f38e4ee4f /src/field_player_avatar.c
parent759f373d3153afb0e9dcf5050a700aeca036a919 (diff)
parent7ae187a2dd49243bfa423fa402299c77b494fd4c (diff)
Merge pull request #490 from cbt6/movement-action-0x9f
Rename movement action 0x9F
Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r--src/field_player_avatar.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index bafe7fd22..c4e2a5ed7 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -909,9 +909,11 @@ void PlayerJumpLedge(u8 direction)
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
-void PlayerShakeHead(void)
+// Shakes head for male player character,
+// walk in place for female player character
+void PlayerShakeHeadOrWalkInPlace(void)
{
- PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0);
+ PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE, 0);
}
void HandleEnforcedLookDirectionOnPlayerStopMoving(void)