diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2022-02-28 10:41:16 -0500 |
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committer | GitHub <noreply@github.com> | 2022-02-28 10:41:16 -0500 |
commit | 7cc59fbb1102f8f5520a20718c9181e9436223b4 (patch) | |
tree | 2d9d893f7c0624944bba4dc26d76e17f38e4ee4f /src | |
parent | 759f373d3153afb0e9dcf5050a700aeca036a919 (diff) | |
parent | 7ae187a2dd49243bfa423fa402299c77b494fd4c (diff) |
Merge pull request #490 from cbt6/movement-action-0x9f
Rename movement action 0x9F
Diffstat (limited to 'src')
-rw-r--r-- | src/data/object_events/movement_action_func_tables.h | 2 | ||||
-rw-r--r-- | src/field_player_avatar.c | 6 |
2 files changed, 5 insertions, 3 deletions
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h index e55687c03..9abd6452a 100644 --- a/src/data/object_events/movement_action_func_tables.h +++ b/src/data/object_events/movement_action_func_tables.h @@ -622,7 +622,7 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite [MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C, [MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D, [MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E, - [MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F, + [MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE] = sMovementActionFuncs_x9F, [MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0, [MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1, [MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2, diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index bafe7fd22..c4e2a5ed7 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -909,9 +909,11 @@ void PlayerJumpLedge(u8 direction) PlayerSetAnimId(GetJump2MovementAction(direction), 8); } -void PlayerShakeHead(void) +// Shakes head for male player character, +// walk in place for female player character +void PlayerShakeHeadOrWalkInPlace(void) { - PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0); + PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE, 0); } void HandleEnforcedLookDirectionOnPlayerStopMoving(void) |