summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2022-02-28 10:41:16 -0500
committerGitHub <noreply@github.com>2022-02-28 10:41:16 -0500
commit7cc59fbb1102f8f5520a20718c9181e9436223b4 (patch)
tree2d9d893f7c0624944bba4dc26d76e17f38e4ee4f /src
parent759f373d3153afb0e9dcf5050a700aeca036a919 (diff)
parent7ae187a2dd49243bfa423fa402299c77b494fd4c (diff)
Merge pull request #490 from cbt6/movement-action-0x9f
Rename movement action 0x9F
Diffstat (limited to 'src')
-rw-r--r--src/data/object_events/movement_action_func_tables.h2
-rw-r--r--src/field_player_avatar.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index e55687c03..9abd6452a 100644
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -622,7 +622,7 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C,
[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D,
[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E,
- [MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F,
+ [MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE] = sMovementActionFuncs_x9F,
[MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
[MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
[MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index bafe7fd22..c4e2a5ed7 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -909,9 +909,11 @@ void PlayerJumpLedge(u8 direction)
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
-void PlayerShakeHead(void)
+// Shakes head for male player character,
+// walk in place for female player character
+void PlayerShakeHeadOrWalkInPlace(void)
{
- PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0);
+ PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE, 0);
}
void HandleEnforcedLookDirectionOnPlayerStopMoving(void)