diff options
author | hjk321 <anderdude@outlook.com> | 2021-03-30 23:20:48 -0500 |
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committer | hjk321 <anderdude@outlook.com> | 2021-03-30 23:34:31 -0500 |
commit | ea68ec3fd7359061eaa4ca0e2550ee9961a52449 (patch) | |
tree | 7f4e63e6c09772fe03439c57e11d8c378ba5439e /src/graphics.c | |
parent | 7d9bcc9f77aae2a59f657c77ffa670fd43a4bf87 (diff) |
Merge battle graphics into battle_terrain and remove un-included files
The previous battle folder contained the used (and until recently undocumented) battle terrain graphics, while everything in the previous battle_terrain folder contained unused data (which is now at battle_terrain/unused, minus the files that never get included in the rom).
Diffstat (limited to 'src/graphics.c')
-rw-r--r-- | src/graphics.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics.c b/src/graphics.c index 56faf0b60..57fde9290 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -964,7 +964,7 @@ const u32 gFile_graphics_battle_transitions_vs_frame_palette[] = INCBIN_U32("gra const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz"); -#include "data/graphics/battle_terrain.h" +#include "data/graphics/battle_terrain_unused.h" const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz"); |