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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2020-04-03 19:25:01 -0400
committerGitHub <noreply@github.com>2020-04-03 19:25:01 -0400
commitc47eca8a182a2a202cd65e2af93e9ef322d8674c (patch)
tree30cc360cbf4b2f3250864aa28cc88a728074e3db /src/intro.c
parent200c82e01a94dbe535e6ed8768d8afad4444d4d2 (diff)
parent8f74dda3e443d561b21d6b267aa71d14aed05031 (diff)
Merge pull request #316 from PikalaxALT/various_documentation
Various documentation
Diffstat (limited to 'src/intro.c')
-rw-r--r--src/intro.c1254
1 files changed, 627 insertions, 627 deletions
diff --git a/src/intro.c b/src/intro.c
index 837d4f905..ec15d7473 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -1,10 +1,6 @@
#include "global.h"
+#include "gflib.h"
#include "m4a.h"
-#include "malloc.h"
-#include "bg.h"
-#include "palette.h"
-#include "main.h"
-#include "gpu_regs.h"
#include "task.h"
#include "scanline_effect.h"
#include "libgcnmultiboot.h"
@@ -12,7 +8,6 @@
#include "link.h"
#include "menu.h"
#include "save.h"
-#include "sound.h"
#include "new_game.h"
#include "title_screen.h"
#include "decompress.h"
@@ -21,29 +16,30 @@
#include "constants/songs.h"
#include "constants/species.h"
+struct IntroSequenceData;
+
+typedef void (*IntroCallback)(struct IntroSequenceData *);
+
struct IntroSequenceData
{
- void (*field_0000)(struct IntroSequenceData *);
- u8 field_0004;
- u8 field_0005;
- u8 field_0006;
- u16 field_0008;
- u16 field_000A;
- u8 filler_000C[6];
- u16 field_0012;
- struct Sprite * field_0014;
- struct Sprite * field_0018;
- struct Sprite * field_001C;
- struct Sprite * field_0020;
- struct Sprite * field_0024;
- struct Sprite * field_0028[4];
+ IntroCallback callback;
+ u8 state;
+ u8 taskId;
+ bool8 gengarAttackLanded;
+ u16 data[6];
+ struct Sprite * gameFreakLogoArtSprite;
+ struct Sprite * nidorinoAnimSprite;
+ struct Sprite * gengarStaticSprite;
+ struct Sprite * nidorinoStaticSprite;
+ struct Sprite * grassSprite;
+ struct Sprite * gengarBackSpriteArray[4];
u8 filler_0038[0x4];
- u8 field_003C[0x400];
- u8 field_043C[0x400];
+ u8 gamefreakLogoArtSpriteTiles[0x400];
+ u8 gamefreakTextBitmap[0x400];
u8 filler_083C[0x2080];
}; // size: 0x28BC
-static EWRAM_DATA struct GcmbStruct gUnknown_203AAD4 = {0};
+static EWRAM_DATA struct GcmbStruct sGcmb = {0};
static EWRAM_DATA u16 gUnknown_203AB00 = 0;
static EWRAM_DATA u16 gUnknown_203AB02 = 0;
static EWRAM_DATA u16 gUnknown_203AB04 = 0;
@@ -63,182 +59,177 @@ static EWRAM_DATA u16 gUnknown_203AB1E = 0;
static EWRAM_DATA u16 gUnknown_203AB20 = 0;
static EWRAM_DATA u16 gUnknown_203AB22 = 0;
static EWRAM_DATA u16 gUnknown_203AB24 = 0;
-static EWRAM_DATA u16 gUnknown_203AB26 = 0;
-static EWRAM_DATA u32 gUnknown_203AB28 = 0;
-static EWRAM_DATA s16 gUnknown_203AB2C = 0;
-static EWRAM_DATA u16 gUnknown_203AB2E = 0;
-static EWRAM_DATA u32 gUnknown_203AB30 = 0;
-
-static void sub_80EC870(void);
-static void sub_80EC9D4(void);
-static void sub_80EC9EC(void);
-static void sub_80ECA00(void);
-static void sub_80ECA70(void);
-static void sub_80ECAB0(u8 taskId);
-static void sub_80ECAA8(struct IntroSequenceData * ptr, void (*cb)(struct IntroSequenceData *));
-static void sub_80ECAF0(struct IntroSequenceData * ptr);
-static void sub_80ECB98(struct IntroSequenceData * ptr);
-static void sub_80ECC3C(struct IntroSequenceData * ptr);
-static void sub_80ECCA8(struct IntroSequenceData * ptr);
-static void sub_80ECD60(struct IntroSequenceData * ptr);
-static void sub_80ECEA4(struct IntroSequenceData * ptr);
-static void sub_80ED0AC(u8 taskId);
-static void sub_80ED118(void);
-static void sub_80ED140(u8 taskId);
-static void sub_80ED188(struct IntroSequenceData * ptr);
-static void sub_80ED40C(u8 taskId);
-static void sub_80ED428(u8 taskId);
-static void sub_80ED444(struct IntroSequenceData * ptr);
-static void sub_80ED4A0(struct IntroSequenceData * ptr);
-static void sub_80ED4C0(struct IntroSequenceData * ptr);
-static void sub_80ED6D8(void);
-static void sub_80ED714(u8 taskId);
-static void sub_80ED7D4(struct IntroSequenceData * ptr);
-static void sub_80ED818(struct Sprite * sprite);
-static void sub_80ED898(struct IntroSequenceData * ptr);
-static void sub_80EDAF0(struct IntroSequenceData * ptr);
-static void sub_80EDB70(struct IntroSequenceData * ptr);
-static void sub_80EDBAC(struct IntroSequenceData * ptr);
-static void sub_80EDBE8(struct IntroSequenceData * ptr);
-static void sub_80EDC40(void);
-static void sub_80EDDF0(void);
-static void sub_80EDE04(u8 taskId);
-static void sub_80EDED8(void);
-static void sub_80EDEEC(u8 taskId);
-static struct Sprite * sub_80EDF68(void);
-static void sub_80EDF94(struct IntroSequenceData * ptr);
-static void sub_80EE024(u8 taskId);
-static void sub_80EE160(void);
-static void sub_80EE1C4(struct Sprite * sprite);
-static void sub_80EE200(u8 taskId);
-static void sub_80EE29C(struct Sprite * sprite);
-static void sub_80EE350(struct Sprite * sprite);
-static void sub_80EE40C(struct Sprite * sprite);
-static void sub_80EE4DC(struct Sprite * sprite);
-static void sub_80EE4F8(struct IntroSequenceData * ptr);
-static void sub_80EE528(struct Sprite * sprite, s16 a1, s16 a2, u16 a3);
-static void sub_80EE580(struct Sprite * sprite);
-static bool32 sub_80EE5C8(struct IntroSequenceData * ptr);
-static void sub_80EE5E4(struct IntroSequenceData * ptr);
-static void sub_80EE610(struct Sprite * sprite);
-static void sub_80EE6A4(struct IntroSequenceData * ptr);
-static void sub_80EE704(struct Sprite * sprite);
-static bool8 sub_80EE850(struct IntroSequenceData * ptr);
-static void sub_80EE864(s16 a1, s16 a2, s16 a3);
-static void sub_80EE8E4(struct Sprite * sprite);
-static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3);
-static void sub_80EE9D4(struct Sprite * sprite);
-static void sub_80EEA94(struct IntroSequenceData * ptr);
-static void sub_80EEB08(struct Sprite * sprite);
-static void sub_80EEBE4(void);
+
+static void CB2_SetUpIntro(void);
+static void CB2_Intro(void);
+static void VBlankCB_Intro(void);
+static void Intro_ResetGpuRegs(void);
+static void StartIntroSequence(void);
+static void Task_CallIntroCallback(u8 taskId);
+static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb);
+static void IntroCB_Init(struct IntroSequenceData * ptr);
+static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * ptr);
+static void IntroCB_GameFreakStar(struct IntroSequenceData * ptr);
+static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * ptr);
+static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * ptr);
+static void IntroCB_FightScene(struct IntroSequenceData * ptr);
+static void Task_FightScene1_GrassyFieldAnim(u8 taskId);
+static void FightScene1_SignalEndGrassyFieldAnim(void);
+static void Task_FightScene1_ZoomEffect(u8 taskId);
+static void IntroCB_FightScene2(struct IntroSequenceData * ptr);
+static void Task_FightScene2_CameraHorizPanEffect(u8 taskId);
+static void Task_FightScene2_CameraVertPanEffect(u8 taskId);
+static void CreateMonStaticSprites(struct IntroSequenceData * ptr);
+static void DestroyStaticMonSprites(struct IntroSequenceData * ptr);
+static void IntroCB_FightScene3(struct IntroSequenceData * ptr);
+static void FightScene3_StartBg1Scroll(void);
+static void Task_FightScene3_ForestBgScroll(u8 taskId);
+static void CreateGrassSprite(struct IntroSequenceData * ptr);
+static void SpriteCB_Grass(struct Sprite * sprite);
+static void IntroCB_FightScene4(struct IntroSequenceData * ptr);
+static void CreateGengarBackSprite(struct IntroSequenceData * ptr);
+static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * ptr);
+static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * ptr);
+static void IntroCB_CleanUp(struct IntroSequenceData * ptr);
+static void GameFreakScene_LoadGfxCreateStar(void);
+static void GameFreakScene_StartTrailingSparkleSpawner(void);
+static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId);
+static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void);
+static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId);
+static struct Sprite * CreateGameFreakLogoArtSprite(void);
+static void FightScene4_StartGengarAttack(struct IntroSequenceData * ptr);
+static void Task_FightScene4_GengarAttack(u8 taskId);
+static void FightScene4_CreateGengarSwipeSprites(void);
+static void SpriteCB_GengarSwipe(struct Sprite * sprite);
+static void Task_FightScene3_Bg0Scroll(u8 taskId);
+static void SpriteCB_LargeStar(struct Sprite * sprite);
+static void SpriteCB_TrailingSparkles(struct Sprite * sprite);
+static void SpriteCB_TrailingSparkles2(struct Sprite * sprite);
+static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite * sprite);
+static void CreateNidorinoAnimSprite(struct IntroSequenceData * ptr);
+static void StartNidorinoAnimSpriteSlideIn(struct Sprite * sprite, s16 x0, s16 x1, u16 speed);
+static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite * sprite);
+static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr);
+static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr);
+static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite);
+static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr);
+static void SpriteCB_NidorinoRecoil(struct Sprite * sprite);
+static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr);
+static void CreateNidorinoRecoilDustSprites(s16 a1, s16 a2, s16 a3);
+static void SpriteCB_NidorinoRecoilDust(struct Sprite * sprite);
+static void StartSpriteHopToPosAnim(struct Sprite * sprite, u16 a1, s16 a2, u8 a3);
+static void SpriteCB_HopToPos(struct Sprite * sprite);
+static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr);
+static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite * sprite);
+static void LoadFightSceneSpriteTilesAndPals(void);
#if REVISION >= 1
-static void sub_rev1_80EDFAC(void);
+static void Rev1_GameFreakScene_CreatePresentsText(void);
#else
-#define sub_rev1_80EDFAC()
+#define Rev1_GameFreakScene_CreatePresentsText()
#endif
extern const u32 gMultiBootProgram_PokemonColosseum_Start[];
-static const u16 gUnknown_8402260[] = INCBIN_U16("graphics/intro/unk_8402260.gbapal");
-static const u8 gUnknown_8402280[] = INCBIN_U8("graphics/intro/unk_8402280.4bpp.lz");
-static const u8 gUnknown_84024E4[] = INCBIN_U8("graphics/intro/unk_84024E4.bin.lz");
-static const u16 gUnknown_8402630[] = INCBIN_U16("graphics/intro/unk_8402630.gbapal");
-static const u8 gUnknown_8402650[] = INCBIN_U8("graphics/intro/unk_8402650.4bpp.lz");
-static const u8 gUnknown_8402668[] = INCBIN_U8("graphics/intro/unk_8402668.bin.lz");
-static const u16 gUnknown_840270C[] = INCBIN_U16("graphics/intro/unk_840270C.gbapal");
-static const u8 gUnknown_840272C[] = INCBIN_U8("graphics/intro/unk_840272C.4bpp.lz");
-static const u32 gUnknown_84028F8[] = INCBIN_U32("graphics/intro/unk_84028F8.bin.lz");
-static const u16 gUnknown_8402A44[] = INCBIN_U16("graphics/intro/unk_8402A64.gbapal");
-static const u32 gUnknown_8402A64[] = INCBIN_U32("graphics/intro/unk_8402A64.4bpp.lz");
-static const u16 gUnknown_8402ABC[] = INCBIN_U16("graphics/intro/unk_8402ADC.gbapal");
-static const u32 gUnknown_8402ADC[] = INCBIN_U32("graphics/intro/unk_8402ADC.4bpp.lz");
-static const u32 gUnknown_8402B2C[] = INCBIN_U32("graphics/intro/unk_8402B2C.4bpp.lz");
-static const u32 gUnknown_8402CD4[] = INCBIN_U32("graphics/intro/unk_8402CD4.4bpp.lz");
-static const u16 gUnknown_8402D34[] = INCBIN_U16("graphics/intro/unk_8402D34.gbapal");
-static const u8 gUnknown_8402D54[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz");
-static const u8 gUnknown_8403FE8[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz");
-static const u16 gUnknown_84048CC[] = INCBIN_U16("graphics/intro/unk_84048CC.gbapal");
-static const u8 gUnknown_84048EC[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz");
-static const u8 gUnknown_8404F7C[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz");
-static const u16 gUnknown_84053B4[] = INCBIN_U16("graphics/intro/unk_84053B4.gbapal");
-static const u8 gUnknown_8405414[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz");
-static const u8 gUnknown_8405890[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz");
-static const u16 gUnknown_8405B08[] = INCBIN_U16("graphics/intro/unk_8405B08.gbapal");
-static const u8 gUnknown_8405B28[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz");
-static const u8 gUnknown_8405CDC[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz");
-static const u16 gUnknown_8405DA4[] = INCBIN_U16("graphics/intro/unk_8405DA4.gbapal");
-static const u8 gUnknown_8405DC4[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz");
-static const u8 gUnknown_840644C[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz");
-static const u16 gUnknown_8406634[] = INCBIN_U16("graphics/intro/unk_8406634.gbapal");
-static const u8 gUnknown_8406654[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz");
-static const u8 gUnknown_84071D0[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz");
-static const u16 gUnknown_8407430[] = INCBIN_U16("graphics/intro/unk_8407430.gbapal");
-static const u8 gUnknown_8407470[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz");
-static const u8 gUnknown_8407A50[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz");
-static const u8 gUnknown_8407B9C[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz");
-static const u8 gUnknown_8408D98[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz");
-static const u32 gUnknown_840926C[] = INCBIN_U32("graphics/intro/unk_840926C.4bpp.lz");
-static const u16 gUnknown_84096AC[] = INCBIN_U16("graphics/intro/unk_84096AC.gbapal");
-static const u32 gUnknown_84096CC[] = INCBIN_U32("graphics/intro/unk_84096CC.4bpp.lz");
-static const u16 gUnknown_8409A1C[] = INCBIN_U16("graphics/intro/unk_8409A1C.gbapal");
-static const u32 gUnknown_8409A3C[] = INCBIN_U32("graphics/intro/unk_8409A3C.4bpp.lz");
-static const u32 gUnknown_8409D20[] = INCBIN_U32("graphics/intro/unk_8409D20.4bpp.lz");
-static const u32 gUnknown_840A3E4[] = INCBIN_U32("graphics/intro/unk_840A3E4.4bpp.lz");
-static const u16 gUnknown_840B834[] = INCBIN_U16("graphics/intro/unk_840B834.gbapal");
-static const u16 gUnknown_840B854[] = INCBIN_U16("graphics/intro/unk_840B854.gbapal");
-static const u32 gUnknown_840B874[] = INCBIN_U32("graphics/intro/unk_840B874.4bpp.lz");
-static const u32 gUnknown_840BAE0[] = INCBIN_U32("graphics/intro/unk_840BAE0.4bpp.lz");
-
-static const struct BgTemplate gUnknown_840BB80[] = {
+static const u16 sCopyrightGraphicsPal[] = INCBIN_U16("graphics/intro/unk_8402260.gbapal");
+static const u8 sCopyrightGraphicsTiles[] = INCBIN_U8("graphics/intro/unk_8402280.4bpp.lz");
+static const u8 sCopyrightGraphicsMap[] = INCBIN_U8("graphics/intro/unk_84024E4.bin.lz");
+static const u16 sBg3Pal_GameFreakPresents[] = INCBIN_U16("graphics/intro/unk_8402630.gbapal");
+static const u8 sBg3Tiles_GameFreakPresents[] = INCBIN_U8("graphics/intro/unk_8402650.4bpp.lz");
+static const u8 sBg3Map_GameFreakPresents[] = INCBIN_U8("graphics/intro/unk_8402668.bin.lz");
+static const u16 sSpritePals_GameFreakPresents[] = INCBIN_U16("graphics/intro/unk_840270C.gbapal");
+static const u8 sBlit_GameFreakText[] = INCBIN_U8("graphics/intro/unk_840272C.4bpp.lz");
+static const u32 sSpriteTiles_GameFreakLogoArt[] = INCBIN_U32("graphics/intro/unk_84028F8.4bpp.lz");
+static const u16 sSpritePals_LargeStar[] = INCBIN_U16("graphics/intro/unk_8402A64.gbapal");
+static const u32 sSpriteTiles_LargeStar[] = INCBIN_U32("graphics/intro/unk_8402A64.4bpp.lz");
+static const u16 sSpritePals_Sparkles[] = INCBIN_U16("graphics/intro/unk_8402ADC.gbapal");
+static const u32 sSpriteTiles_TrailingSparkles[] = INCBIN_U32("graphics/intro/unk_8402ADC.4bpp.lz");
+static const u32 sSpriteTiles_RevealGameFreakTextSparkles[] = INCBIN_U32("graphics/intro/unk_8402B2C.4bpp.lz");
+static const u32 sSpriteTiles_PresentsText[] = INCBIN_U32("graphics/intro/unk_8402CD4.4bpp.lz");
+static const u16 sBg0Pal_FightScene1[] = INCBIN_U16("graphics/intro/unk_8402D34.gbapal");
+static const u8 sBg0Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz");
+static const u8 sBg0Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz");
+static const u16 sBg1Pal_FightScene1[] = INCBIN_U16("graphics/intro/unk_84048CC.gbapal");
+static const u8 sBg1Tiles_FightScene1[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz");
+static const u8 sBg1Map_FightScene1[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz");
+static const u16 sBg3Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_84053B4.gbapal");
+static const u8 sBg3Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz");
+static const u8 sBg3Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz");
+static const u16 sBg0Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_8405B08.gbapal");
+static const u8 sBg0Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz");
+static const u8 sBg0Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz");
+static const u16 sSpritePals_Gengar[] = INCBIN_U16("graphics/intro/unk_8405DA4.gbapal");
+static const u8 sBg2Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz");
+static const u8 sBg2Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz");
+static const u16 sBg1Pal_FightScene2[] = INCBIN_U16("graphics/intro/unk_8406634.gbapal");
+static const u8 sBg1Tiles_FightScene2[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz");
+static const u8 sBg1Map_FightScene2[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz");
+static const u16 sBg1Pal_FightScene3[] = INCBIN_U16("graphics/intro/unk_8407430.gbapal");
+static const u8 sBg1Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz");
+static const u8 sBg1Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz");
+static const u8 sBg0Tiles_FightScene3[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz");
+static const u8 sBg0Map_FightScene3[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz");
+static const u32 sSpriteTiles_GengarStatic[] = INCBIN_U32("graphics/intro/unk_840926C.4bpp.lz");
+static const u16 sSpritePals_Nidorino[] = INCBIN_U16("graphics/intro/unk_84096AC.gbapal");
+static const u32 sSpriteTiles_NidorinoStatic[] = INCBIN_U32("graphics/intro/unk_84096CC.4bpp.lz");
+static const u16 sSpritePals_Grass[] = INCBIN_U16("graphics/intro/unk_8409A1C.gbapal");
+static const u32 sSpriteTiles_Grass[] = INCBIN_U32("graphics/intro/unk_8409A3C.4bpp.lz");
+static const u32 sSpriteTiles_GengarBack[] = INCBIN_U32("graphics/intro/unk_8409D20.4bpp.lz");
+static const u32 sSpriteTiles_NidorinoAnim[] = INCBIN_U32("graphics/intro/unk_840A3E4.4bpp.lz");
+static const u16 sSpritePals_GengarSwipe[] = INCBIN_U16("graphics/intro/unk_840B834.gbapal");
+static const u16 sSpritePals_NidorinoRecoilDust[] = INCBIN_U16("graphics/intro/unk_840B854.gbapal");
+static const u32 sSpriteTiles_GengarSwipe[] = INCBIN_U32("graphics/intro/unk_840B874.4bpp.lz");
+static const u32 sSpriteTiles_NidorinoRecoilDust[] = INCBIN_U32("graphics/intro/unk_840BAE0.4bpp.lz");
+
+static const struct BgTemplate sBgTemplates_GameFreakScene[] = {
{ 3, 3, 31, 0, 0, 3, 0x000 },
{ 2, 3, 30, 0, 0, 2, 0x010 }
};
-static const struct BgTemplate gUnknown_840BB88[] = {
+static const struct BgTemplate sBgTemplates_FightScene1[] = {
{ 0, 0, 28, 2, 0, 0, 0x000 },
{ 1, 1, 30, 2, 0, 0, 0x000 }
};
-static const struct BgTemplate gUnknown_840BB90[] = {
+static const struct BgTemplate sBgTemplates_FightScene2[] = {
{ 3, 1, 30, 2, 0, 3, 0x000 },
{ 0, 0, 29, 0, 0, 0, 0x000 },
{ 2, 3, 27, 0, 0, 2, 0x000 },
{ 1, 2, 28, 0, 0, 1, 0x000 }
};
-static const struct BgTemplate gUnknown_840BBA0[] = {
+static const struct BgTemplate sBgTemplates_FightScene3[] = {
{ 1, 0, 29, 0, 0, 1, 0x000 },
{ 0, 1, 30, 2, 0, 0, 0x000 }
};
-static const struct WindowTemplate gUnknown_840BBA8[] = {
+static const struct WindowTemplate sWindowTemplate[] = {
{ 2, 6, 4, 18, 9, 0xD, 0x000 },
DUMMY_WIN_TEMPLATE
};
-static const u8 gUnknown_840BBB8[][2] = {
+static const u8 sGengarBackSpritePos2UpdateMods[][2] = {
{0x3f, 0x3f},
{0x00, 0x3f},
{0x3f, 0x00},
{0x00, 0x00}
};
-static const struct CompressedSpriteSheet gUnknown_840BBC0[] = {
- {gUnknown_8402A64, 0x0080, 0},
- {gUnknown_8402ADC, 0x0080, 1},
- {gUnknown_8402B2C, 0x0800, 2},
- {gUnknown_84028F8, 0x0400, 3},
- {gUnknown_8402CD4, 0x0100, 4}
+static const struct CompressedSpriteSheet sSpriteSheets_GameFreakScene[] = {
+ {sSpriteTiles_LargeStar, 0x0080, 0},
+ {sSpriteTiles_TrailingSparkles, 0x0080, 1},
+ {sSpriteTiles_RevealGameFreakTextSparkles, 0x0800, 2},
+ {sSpriteTiles_GameFreakLogoArt, 0x0400, 3},
+ {sSpriteTiles_PresentsText, 0x0100, 4}
};
-static const struct SpritePalette gUnknown_840BBE8[] = {
- {gUnknown_8402A44, 0},
- {gUnknown_8402ABC, 1},
- {gUnknown_840270C, 3},
+static const struct SpritePalette sSpritePalettes_GameFreakScene[] = {
+ {sSpritePals_LargeStar, 0},
+ {sSpritePals_Sparkles, 1},
+ {sSpritePals_GameFreakPresents, 3},
{0}
};
-static const struct Coords16 gUnknown_840BC08[] = {
+static const struct Coords16 sTrailingSparkleCoords[] = {
{0x0048, 0x0050},
{0x0088, 0x004a},
{0x00a8, 0x0050},
@@ -275,9 +266,9 @@ static const union AnimCmd *const gAnimCmdTable_840BC64[] = {
gAnimCmd_840BC50
};
-static const struct SpriteTemplate gUnknown_840BC6C = {0, 0, &gOamData_840BC2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80EE29C};
+static const struct SpriteTemplate sSpriteTemplate_LargeStar = {0, 0, &gOamData_840BC2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCB_LargeStar};
-static const struct SpriteTemplate gUnknown_840BC84 = {1, 1, &gOamData_840BC34, gAnimCmdTable_840BC64, NULL, gDummySpriteAffineAnimTable, sub_80EE350};
+static const struct SpriteTemplate sSpriteTemplate_TrailingSparkles = {1, 1, &gOamData_840BC34, gAnimCmdTable_840BC64, NULL, gDummySpriteAffineAnimTable, SpriteCB_TrailingSparkles};
static const struct OamData gOamData_840BC9C = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_2, .tileNum = 0x000, .priority = 2, .paletteNum = 0 };
@@ -293,15 +284,15 @@ static const union AnimCmd *const gAnimCmdTable_840BCB8[] = {
gAnimCmd_840BCA4
};
-static const struct SpriteTemplate gUnknown_840BCBC = {2, 1, &gOamData_840BC9C, gAnimCmdTable_840BCB8, NULL, gDummySpriteAffineAnimTable, sub_80EE4DC};
+static const struct SpriteTemplate sSpriteTemplate_RevealGameFreakTextSparkles = {2, 1, &gOamData_840BC9C, gAnimCmdTable_840BCB8, NULL, gDummySpriteAffineAnimTable, SpriteCB_RevealGameFreakTextSparkles};
static const struct OamData gOamData_840BCD4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 3, .paletteNum = 0 };
-static const struct SpriteTemplate gUnknown_840BCDC = {3, 3, &gOamData_840BCD4, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_GameFreakLogoArt = {3, 3, &gOamData_840BCD4, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BCF4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_H_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_1, .tileNum = 0x000, .priority = 3, .paletteNum = 0 };
-static const struct SpriteTemplate gUnknown_840BCFC = {4, 3, &gOamData_840BCF4, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_PresentsText = {4, 3, &gOamData_840BCF4, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BD14 = { .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
@@ -330,7 +321,7 @@ static const union AnimCmd gAnimCmd_840BD3C[] = {
ANIMCMD_END
};
-static const union AnimCmd *const gAnimCmdTable_840BD44[] = {
+static const union AnimCmd *const sAnimTable_NidorinoAnim[] = {
gAnimCmd_840BD1C,
gAnimCmd_840BD24,
gAnimCmd_840BD2C,
@@ -349,18 +340,18 @@ static const union AffineAnimCmd gAffineAnimCmd_840BD68[] = {
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const gAffineAnimCmdTable_840BD80[] = {
+static const union AffineAnimCmd *const sAffineAnimTable_NidorinoAnim[] = {
gAffineAnimCmd_840BD58,
gAffineAnimCmd_840BD68
};
-static const struct SpriteTemplate gUnknown_840BD88 = {5, 7, &gOamData_840BD14, gAnimCmdTable_840BD44, NULL, gAffineAnimCmdTable_840BD80, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_NidorinoAnim = {5, 7, &gOamData_840BD14, sAnimTable_NidorinoAnim, NULL, sAffineAnimTable_NidorinoAnim, SpriteCallbackDummy};
static const struct OamData gOamData_840BDA0 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
-static const struct SpriteTemplate gUnknown_840BDA8 = {7, 7, &gOamData_840BDA0, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_NidorinoStatic = {7, 7, &gOamData_840BDA0, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
-static const struct SpriteTemplate gUnknown_840BDC0 = {6, 6, &gOamData_840BDA0, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_GengarStatic = {6, 6, &gOamData_840BDA0, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BDD8 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_H_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 0, .paletteNum = 0 };
@@ -380,7 +371,7 @@ static const union AnimCmd *const gAnimCmdTable_840BDF4[] = {
gAnimCmds_840BDE8
};
-static const struct SpriteTemplate gUnknown_840BDFC = {8, 8, &gOamData_840BDD8, gAnimCmdTable_840BDF4, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_Grass = {8, 8, &gOamData_840BDD8, gAnimCmdTable_840BDF4, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BE14 = { .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
@@ -411,7 +402,7 @@ static const union AnimCmd *const gAnimCmdTable_840BE3C[] = {
gAnimCmd_840BE34
};
-static const struct SpriteTemplate gUnknown_840BE4C = {9, 6, &gOamData_840BE14, gAnimCmdTable_840BE3C, NULL, gAffineAnimCmdTable_840BD80, SpriteCallbackDummy};
+static const struct SpriteTemplate sSpriteTemplate_GengarBack = {9, 6, &gOamData_840BE14, gAnimCmdTable_840BE3C, NULL, sAffineAnimTable_NidorinoAnim, SpriteCallbackDummy};
static const struct OamData gOamData_840BE64 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
@@ -432,7 +423,7 @@ static const union AnimCmd *const gAnimCmdTable_840BE84[] = {
gAnimCmd_840BE78
};
-static const struct SpriteTemplate gUnknown_840BE8C = {10, 10, &gOamData_840BE64, gAnimCmdTable_840BE84, NULL, gDummySpriteAffineAnimTable, sub_80EE1C4};
+static const struct SpriteTemplate sSpriteTemplate_GengarSwipe = {10, 10, &gOamData_840BE64, gAnimCmdTable_840BE84, NULL, gDummySpriteAffineAnimTable, SpriteCB_GengarSwipe};
static const struct OamData gOamData_840BEA4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_1, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
@@ -448,58 +439,60 @@ static const union AnimCmd *const gAnimCmdTable_840BEC0[] = {
gAnimCmd_840BEAC
};
-static const struct SpriteTemplate gUnknown_840BEC4 = {11, 11, &gOamData_840BEA4, gAnimCmdTable_840BEC0, NULL, gDummySpriteAffineAnimTable, sub_80EE8E4};
+static const struct SpriteTemplate sSpriteTemplate_NidorinoRecoilDust = {11, 11, &gOamData_840BEA4, gAnimCmdTable_840BEC0, NULL, gDummySpriteAffineAnimTable, SpriteCB_NidorinoRecoilDust};
-static const struct CompressedSpriteSheet gUnknown_840BEDC[] = {
- {gUnknown_840926C, 0x0800, 6},
- {gUnknown_84096CC, 0x0800, 7},
- {gUnknown_840A3E4, 0x2800, 5},
- {gUnknown_8409A3C, 0x0800, 8},
- {gUnknown_8409D20, 0x1800, 9},
- {gUnknown_840B874, 0x0a00, 10},
- {gUnknown_840BAE0, 0x0200, 11}
+static const struct CompressedSpriteSheet sFightSceneSpriteSheets[] = {
+ {sSpriteTiles_GengarStatic, 0x0800, 6},
+ {sSpriteTiles_NidorinoStatic, 0x0800, 7},
+ {sSpriteTiles_NidorinoAnim, 0x2800, 5},
+ {sSpriteTiles_Grass, 0x0800, 8},
+ {sSpriteTiles_GengarBack, 0x1800, 9},
+ {sSpriteTiles_GengarSwipe, 0x0a00, 10},
+ {sSpriteTiles_NidorinoRecoilDust, 0x0200, 11}
};
// POTENTIAL UB
-// This array is passed to LoadSpritePalettes in sub_80EEBE4.
+// This array is passed to LoadSpritePalettes in LoadFightSceneSpriteTilesAndPals.
// LoadSpritePalettes uses a {0} entry to signal end of array.
// Because such an entry is absent in this case, the function
// continues reading into the next .rodata section.
-static const struct SpritePalette gUnknown_840BF14[] = {
- {gUnknown_8405DA4, 6},
- {gUnknown_84096AC, 7},
- {gUnknown_8409A1C, 8},
- {gUnknown_840B834, 10},
- {gUnknown_840B854, 11},
- // {0}
+static const struct SpritePalette sFightSceneSpritePalettes[] = {
+ {sSpritePals_Gengar, 6},
+ {sSpritePals_Nidorino, 7},
+ {sSpritePals_Grass, 8},
+ {sSpritePals_GengarSwipe, 10},
+ {sSpritePals_NidorinoRecoilDust, 11},
+#ifdef BUGFIX
+ {0}
+#endif
};
-static void sub_80EC5A4(void)
+static void VBlankCB_Copyright(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
-static void sub_80EC5B8(void)
+static void CB2_WaitFadeBeforeSetUpIntro(void)
{
if (!UpdatePaletteFade())
- SetMainCallback2(sub_80EC870);
+ SetMainCallback2(CB2_SetUpIntro);
}
-static void load_copyright_graphics(u16 a, u16 b, u16 c)
+static void load_copyright_graphics(u16 charBase, u16 screenBase, u16 palOffset)
{
- LZ77UnCompVram(gUnknown_8402280, (void *)BG_VRAM + a);
- LZ77UnCompVram(gUnknown_84024E4, (void *)BG_VRAM + b);
- LoadPalette(gUnknown_8402260, c, 0x20);
+ LZ77UnCompVram(sCopyrightGraphicsTiles, (void *)BG_VRAM + charBase);
+ LZ77UnCompVram(sCopyrightGraphicsMap, (void *)BG_VRAM + screenBase);
+ LoadPalette(sCopyrightGraphicsPal, palOffset, 0x20);
}
static void SerialCb_CopyrightScreen(void)
{
- GameCubeMultiBoot_HandleSerialInterrupt(&gUnknown_203AAD4);
+ GameCubeMultiBoot_HandleSerialInterrupt(&sGcmb);
}
-static bool8 sub_80EC62C(void)
+static bool8 RunCopyrightScreen(void)
{
switch (gMain.state)
{
@@ -516,26 +509,27 @@ static bool8 sub_80EC62C(void)
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT + sizeof(vu16), PLTT_SIZE - sizeof(vu16));
ResetPaletteFade();
- load_copyright_graphics(0, 0x3800, 0);
+ load_copyright_graphics(0 * BG_CHAR_SIZE, 7 * BG_SCREEN_SIZE, 0);
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
- FreeAllSpritePalettes();BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
- SetGpuReg(REG_OFFSET_BG0CNT, 0x700);
+ FreeAllSpritePalettes();
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
+ SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7));
EnableInterrupts(INTR_FLAG_VBLANK);
- SetVBlankCallback(sub_80EC5A4);
+ SetVBlankCallback(VBlankCB_Copyright);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
SetSerialCallback(SerialCb_CopyrightScreen);
- GameCubeMultiBoot_Init(&gUnknown_203AAD4);
+ GameCubeMultiBoot_Init(&sGcmb);
// fallthrough
default:
UpdatePaletteFade();
gMain.state++;
- GameCubeMultiBoot_Main(&gUnknown_203AAD4);
+ GameCubeMultiBoot_Main(&sGcmb);
break;
case 140:
- GameCubeMultiBoot_Main(&gUnknown_203AAD4);
- if (gUnknown_203AAD4.gcmb_field_2 != 1)
+ GameCubeMultiBoot_Main(&sGcmb);
+ if (sGcmb.gcmb_field_2 != 1)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gMain.state++;
@@ -545,16 +539,17 @@ static bool8 sub_80EC62C(void)
if (!UpdatePaletteFade())
{
gMain.state++;
- if (gUnknown_203AAD4.gcmb_field_2 != 0)
+ if (sGcmb.gcmb_field_2 != 0)
{
- if (gUnknown_203AAD4.gcmb_field_2 == 2)
+ if (sGcmb.gcmb_field_2 == 2)
{
+ // Gc6e
if (*((u32 *)0x020000AC) == 0x65366347)
{
CpuCopy16(gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, 0x28000);
*((u32 *)0x020000AC) = 0x65366347;
}
- GameCubeMultiBoot_ExecuteProgram(&gUnknown_203AAD4);
+ GameCubeMultiBoot_ExecuteProgram(&sGcmb);
}
}
else
@@ -567,7 +562,7 @@ static bool8 sub_80EC62C(void)
break;
case 142:
ResetSerial();
- SetMainCallback2(sub_80EC5B8);
+ SetMainCallback2(CB2_WaitFadeBeforeSetUpIntro);
break;
}
return TRUE;
@@ -575,7 +570,7 @@ static bool8 sub_80EC62C(void)
void c2_copyright_1(void)
{
- if (!sub_80EC62C())
+ if (!RunCopyrightScreen())
{
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
@@ -586,12 +581,12 @@ void c2_copyright_1(void)
}
}
-void sub_80EC864(void)
+void CB2_CopyrightScreen(void)
{
- sub_80EC62C();
+ RunCopyrightScreen();
}
-static void sub_80EC870(void)
+static void CB2_SetUpIntro(void)
{
switch (gMain.state)
{
@@ -606,34 +601,34 @@ static void sub_80EC870(void)
ResetSpriteData();
ResetPaletteFade();
ResetTempTileDataBuffers();
- sub_80ECA00();
+ Intro_ResetGpuRegs();
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
- FillPalette(0, 0, 0x400);
- ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_840BB80, NELEMS(gUnknown_840BB80));
+ FillPalette(RGB_BLACK, 0, 0x400);
+ ResetBgsAndClearDma3BusyFlags(FALSE);
+ InitBgsFromTemplates(0, sBgTemplates_GameFreakScene, NELEMS(sBgTemplates_GameFreakScene));
break;
case 1:
- LoadPalette(gUnknown_8402630, 0x00, 0x20);
- DecompressAndCopyTileDataToVram(3, gUnknown_8402650, 0, 0, 0);
- DecompressAndCopyTileDataToVram(3, gUnknown_8402668, 0, 0, 1);
- LoadPalette(gUnknown_840270C, 0xD0, 0x20);
+ LoadPalette(sBg3Pal_GameFreakPresents, 0x00, 0x20);
+ DecompressAndCopyTileDataToVram(3, sBg3Tiles_GameFreakPresents, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(3, sBg3Map_GameFreakPresents, 0, 0, 1);
+ LoadPalette(sSpritePals_GameFreakPresents, 0xD0, 0x20);
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
- sub_80ECA70();
+ StartIntroSequence();
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
- SetMainCallback2(sub_80EC9D4);
- SetVBlankCallback(sub_80EC9EC);
+ SetMainCallback2(CB2_Intro);
+ SetVBlankCallback(VBlankCB_Intro);
}
return;
}
gMain.state++;
}
-static void sub_80EC9D4(void)
+static void CB2_Intro(void)
{
RunTasks();
AnimateSprites();
@@ -641,14 +636,14 @@ static void sub_80EC9D4(void)
UpdatePaletteFade();
}
-static void sub_80EC9EC(void)
+static void VBlankCB_Intro(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
-static void sub_80ECA00(void)
+static void Intro_ResetGpuRegs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
@@ -665,53 +660,53 @@ static void sub_80ECA00(void)
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
}
-static void sub_80ECA70(void)
+static void StartIntroSequence(void)
{
struct IntroSequenceData * ptr = Alloc(sizeof(struct IntroSequenceData));
- sub_80ECAA8(ptr, sub_80ECAF0);
- ptr->field_0005 = CreateTask(sub_80ECAB0, 3);
- SetWordTaskArg(ptr->field_0005, 0, (uintptr_t)ptr);
+ SetIntroCB(ptr, IntroCB_Init);
+ ptr->taskId = CreateTask(Task_CallIntroCallback, 3);
+ SetWordTaskArg(ptr->taskId, 0, (uintptr_t)ptr);
}
-static void sub_80ECAA8(struct IntroSequenceData * ptr, void (*cb)(struct IntroSequenceData *))
+static void SetIntroCB(struct IntroSequenceData * ptr, IntroCallback cb)
{
- ptr->field_0000 = cb;
- ptr->field_0004 = 0;
+ ptr->callback = cb;
+ ptr->state = 0;
}
-static void sub_80ECAB0(u8 taskId)
+static void Task_CallIntroCallback(u8 taskId)
{
struct IntroSequenceData * ptr = (void *)GetWordTaskArg(taskId, 0);
- if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->field_0000 != sub_80EDBE8)
- sub_80ECAA8(ptr, sub_80EDBE8);
- ptr->field_0000(ptr);
+ if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->callback != IntroCB_CleanUp)
+ SetIntroCB(ptr, IntroCB_CleanUp);
+ ptr->callback(ptr);
}
-static void sub_80ECAF0(struct IntroSequenceData * this)
+static void IntroCB_Init(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
- InitWindows(gUnknown_840BBA8);
- LZ77UnCompWram(gUnknown_840272C, this->field_043C);
- LZ77UnCompWram(gUnknown_84028F8, this->field_003C);
+ InitWindows(sWindowTemplate);
+ LZ77UnCompWram(sBlit_GameFreakText, this->gamefreakTextBitmap);
+ LZ77UnCompWram(sSpriteTiles_GameFreakLogoArt, this->gamefreakLogoArtSpriteTiles);
FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
- FillWindowPixelBuffer(0, 0x00);
- BlitBitmapToWindow(0, this->field_043C, 0, 40, 144, 16);
+ FillWindowPixelBuffer(0, PIXEL_FILL(0));
+ BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
- this->field_0004++;
+ this->state++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
- sub_80ECAA8(this, sub_80ECB98);
+ SetIntroCB(this, IntroCB_OpenWin1ToTheaterDimensions);
break;
}
}
-static void sub_80ECB98(struct IntroSequenceData * this)
+static void IntroCB_OpenWin1ToTheaterDimensions(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
@@ -719,232 +714,232 @@ static void sub_80ECB98(struct IntroSequenceData * this)
SetGpuReg(REG_OFFSET_WINOUT, 0x0000);
SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
SetGpuReg(REG_OFFSET_WIN1V, 0x0000);
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
break;
case 1:
ShowBg(3);
BlendPalettes(0xFFFFFFFF, 0x00, RGB_BLACK);
- this->field_0004++;
+ this->state++;
break;
case 2:
- this->field_0012 += 8;
- if (this->field_0012 >= 0x30)
- this->field_0012 = 0x30;
- SetGpuReg(REG_OFFSET_WIN1V, ((0x50 - this->field_0012) << 8) | (0x50 + this->field_0012));
- if (this->field_0012 == 0x30)
- sub_80ECAA8(this, sub_80ECC3C);
+ this->data[5] += 8;
+ if (this->data[5] >= 0x30)
+ this->data[5] = 0x30;
+ SetGpuReg(REG_OFFSET_WIN1V, ((0x50 - this->data[5]) << 8) | (0x50 + this->data[5]));
+ if (this->data[5] == 0x30)
+ SetIntroCB(this, IntroCB_GameFreakStar);
break;
}
}
-static void sub_80ECC3C(struct IntroSequenceData * this)
+static void IntroCB_GameFreakStar(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
PlaySE(MUS_TITLEROG);
- sub_80EDC40();
- this->field_0012 = 0;
- this->field_0004++;
+ GameFreakScene_LoadGfxCreateStar();
+ this->data[5] = 0;
+ this->state++;
break;
case 1:
- this->field_0012++;
- if (this->field_0012 == 30)
+ this->data[5]++;
+ if (this->data[5] == 30)
{
- sub_80EDDF0();
- this->field_0012 = 0;
- this->field_0004++;
+ GameFreakScene_StartTrailingSparkleSpawner();
+ this->data[5] = 0;
+ this->state++;
}
break;
case 2:
- this->field_0012++;
- if (this->field_0012 == 90)
- sub_80ECAA8(this, sub_80ECCA8);
+ this->data[5]++;
+ if (this->data[5] == 90)
+ SetIntroCB(this, IntroCB_GameFreakScene_RevealGameFreakText);
break;
}
}
-static void sub_80ECCA8(struct IntroSequenceData * this)
+static void IntroCB_GameFreakScene_RevealGameFreakText(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
- sub_80EDED8();
- this->field_0012 = 0;
- this->field_0004++;
+ GameFreakScene_StartRevealGameFreakTextSparklesSpawner();
+ this->data[5] = 0;
+ this->state++;
break;
case 1:
- this->field_0012++;
- if (this->field_0012 >= 40)
- this->field_0004++;
+ this->data[5]++;
+ if (this->data[5] >= 40)
+ this->state++;
break;
case 2:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
StartBlendTask(0, 16, 16, 0, 48, 0);
- this->field_0004++;
+ this->state++;
break;
case 3:
ShowBg(2);
- this->field_0004++;
+ this->state++;
break;
case 4:
if (!IsBlendTaskActive())
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 5:
- this->field_0012++;
- if (this->field_0012 > 50)
- sub_80ECAA8(this, sub_80ECD60);
+ this->data[5]++;
+ if (this->data[5] > 50)
+ SetIntroCB(this, IntroCB_GameFreakScene_CreateGameFreakLogo);
break;
}
}
-static void sub_80ECD60(struct IntroSequenceData * this)
+static void IntroCB_GameFreakScene_CreateGameFreakLogo(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
StartBlendTask(0, 16, 16, 0, 16, 0);
- this->field_0008 = 0;
- this->field_000A = 16;
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[0] = 0;
+ this->data[1] = 16;
+ this->data[5] = 0;
+ this->state++;
break;
case 1:
- this->field_0014 = sub_80EDF68();
- this->field_0004++;
+ this->gameFreakLogoArtSprite = CreateGameFreakLogoArtSprite();
+ this->state++;
break;
case 2:
if (!IsBlendTaskActive())
{
- BlitBitmapToWindow(0, this->field_003C, 0x38, 0x06, 0x20, 0x40);
- BlitBitmapToWindow(0, this->field_043C, 0x00, 0x28, 0x90, 0x10);
+ BlitBitmapToWindow(0, this->gamefreakLogoArtSpriteTiles, 0x38, 0x06, 0x20, 0x40);
+ BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0x00, 0x28, 0x90, 0x10);
CopyWindowToVram(0, 2);
- this->field_0004++;
+ this->state++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
- DestroySprite(this->field_0014);
- sub_rev1_80EDFAC();
- this->field_0012 = 0;
- this->field_0004++;
+ DestroySprite(this->gameFreakLogoArtSprite);
+ Rev1_GameFreakScene_CreatePresentsText();
+ this->data[5] = 0;
+ this->state++;
}
break;
case 4:
- this->field_0012++;
- if (this->field_0012 > 90)
+ this->data[5]++;
+ if (this->data[5] > 90)
{
SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2);
StartBlendTask(16, 0, 0, 16, 20, 0);
- this->field_0004++;
+ this->state++;
}
break;
case 5:
if (!IsBlendTaskActive())
{
HideBg(2);
- this->field_0004++;
+ this->state++;
}
break;
case 6:
ResetSpriteData();
FreeAllSpritePalettes();
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
break;
case 7:
- this->field_0012++;
- if (this->field_0012 > 20)
+ this->data[5]++;
+ if (this->data[5] > 20)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
- sub_80ECAA8(this, sub_80ECEA4);
+ SetIntroCB(this, IntroCB_FightScene);
}
break;
}
}
-static void sub_80ECEA4(struct IntroSequenceData * this)
+static void IntroCB_FightScene(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
SetVBlankCallback(NULL);
- LoadPalette(gUnknown_8402D34, 0x10, 0x20);
- LoadPalette(gUnknown_84048CC, 0x20, 0x20);
- BlendPalettes(0x06, 0x10, RGB_WHITE);
- InitBgsFromTemplates(0, gUnknown_840BB88, NELEMS(gUnknown_840BB88));
- DecompressAndCopyTileDataToVram(1, gUnknown_84048EC, 0, 0, 0);
- DecompressAndCopyTileDataToVram(1, gUnknown_8404F7C, 0, 0, 1);
+ LoadPalette(sBg0Pal_FightScene1, 0x10, 0x20);
+ LoadPalette(sBg1Pal_FightScene1, 0x20, 0x20);
+ BlendPalettes(0x00000006, 0x10, RGB_WHITE);
+ InitBgsFromTemplates(0, sBgTemplates_FightScene1, NELEMS(sBgTemplates_FightScene1));
+ DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene1, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene1, 0, 0, 1);
ShowBg(1);
HideBg(0);
HideBg(2);
HideBg(3);
- sub_80EEBE4();
- SetVBlankCallback(sub_80EC9EC);
- this->field_0004++;
+ LoadFightSceneSpriteTilesAndPals();
+ SetVBlankCallback(VBlankCB_Intro);
+ this->state++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
- DecompressAndCopyTileDataToVram(0, gUnknown_8402D54, 0, 0, 0);
- DecompressAndCopyTileDataToVram(0, gUnknown_8403FE8, 0, 0, 1);
+ DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene1, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene1, 0, 0, 1);
ResetBgPositions();
ShowBg(1);
- this->field_0004++;
+ this->state++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
ShowBg(0);
- CreateTask(sub_80ED0AC, 0);
+ CreateTask(Task_FightScene1_GrassyFieldAnim, 0);
BeginNormalPaletteFade(0x00000006, -2, 16, 0, RGB_WHITE);
- this->field_0004++;
+ this->state++;
}
break;
case 3:
if (!gPaletteFade.active)
{
m4aSongNumStart(MUS_DEMO);
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 4:
- this->field_0012++;
- if (this->field_0012 == 20)
+ this->data[5]++;
+ if (this->data[5] == 20)
{
- CreateTask(sub_80ED140, 0);
- sub_80ED118();
+ CreateTask(Task_FightScene1_ZoomEffect, 0);
+ FightScene1_SignalEndGrassyFieldAnim();
}
- if (this->field_0012 >= 30)
+ if (this->data[5] >= 30)
{
- BlendPalettes(-2, 16, RGB_WHITE);
- DestroyTask(FindTaskIdByFunc(sub_80ED0AC));
- DestroyTask(FindTaskIdByFunc(sub_80ED140));
- sub_80ECAA8(this, sub_80ED188);
+ BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
+ DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim));
+ DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect));
+ SetIntroCB(this, IntroCB_FightScene2);
}
break;
case 5:
if (!gPaletteFade.active)
{
- DestroyTask(FindTaskIdByFunc(sub_80ED0AC));
- DestroyTask(FindTaskIdByFunc(sub_80ED140));
- sub_80ECAA8(this, sub_80ED188);
+ DestroyTask(FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim));
+ DestroyTask(FindTaskIdByFunc(Task_FightScene1_ZoomEffect));
+ SetIntroCB(this, IntroCB_FightScene2);
}
break;
}
}
-static void sub_80ED0AC(u8 taskId)
+static void Task_FightScene1_GrassyFieldAnim(u8 taskId)
{
s16 * data = gTasks[taskId].data;
@@ -964,13 +959,13 @@ static void sub_80ED0AC(u8 taskId)
}
}
-static void sub_80ED118(void)
+static void FightScene1_SignalEndGrassyFieldAnim(void)
{
- u8 taskId = FindTaskIdByFunc(sub_80ED0AC);
+ u8 taskId = FindTaskIdByFunc(Task_FightScene1_GrassyFieldAnim);
gTasks[taskId].data[2] = TRUE;
}
-static void sub_80ED140(u8 taskId)
+static void Task_FightScene1_ZoomEffect(u8 taskId)
{
s16 * data = gTasks[taskId].data;
@@ -984,146 +979,146 @@ static void sub_80ED140(u8 taskId)
}
}
-static void sub_80ED188(struct IntroSequenceData * this)
+static void IntroCB_FightScene2(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
- InitBgsFromTemplates(0, gUnknown_840BB90, NELEMS(gUnknown_840BB90));
- DecompressAndCopyTileDataToVram(3, gUnknown_8405414, 0, 0, 0);
- DecompressAndCopyTileDataToVram(3, gUnknown_8405890, 0, 0, 1);
+ InitBgsFromTemplates(0, sBgTemplates_FightScene2, NELEMS(sBgTemplates_FightScene2));
+ DecompressAndCopyTileDataToVram(3, sBg3Tiles_FightScene2, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(3, sBg3Map_FightScene2, 0, 0, 1);
ShowBg(3);
- this->field_0004++;
+ this->state++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
SetVBlankCallback(NULL);
- LoadPalette(gUnknown_84053B4, 0x10, 0x60);
- LoadPalette(gUnknown_8405DA4, 0x50, 0x20);
- LoadPalette(gUnknown_8406634, 0x60, 0x20);
+ LoadPalette(sBg3Pal_FightScene2, 0x10, 0x60);
+ LoadPalette(sSpritePals_Gengar, 0x50, 0x20);
+ LoadPalette(sBg1Pal_FightScene2, 0x60, 0x20);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
- DecompressAndCopyTileDataToVram(0, gUnknown_8405B28, 0, 0, 0);
- DecompressAndCopyTileDataToVram(0, gUnknown_8405CDC, 0, 0, 1);
- DecompressAndCopyTileDataToVram(1, gUnknown_8406654, 0, 0, 0);
- DecompressAndCopyTileDataToVram(1, gUnknown_84071D0, 0, 0, 1);
- DecompressAndCopyTileDataToVram(2, gUnknown_8405DC4, 0, 0, 0);
- DecompressAndCopyTileDataToVram(2, gUnknown_840644C, 0, 0, 1);
+ DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene2, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene2, 0, 0, 1);
+ DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene2, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene2, 0, 0, 1);
+ DecompressAndCopyTileDataToVram(2, sBg2Tiles_FightScene2, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(2, sBg2Map_FightScene2, 0, 0, 1);
ResetBgPositions();
ShowBg(0);
HideBg(1);
HideBg(2);
ChangeBgY(2, 0x0001CE00, 0);
ChangeBgY(1, 0x00002800, 0);
- CreateTask(sub_80ED40C, 0);
- sub_80ED444(this);
+ CreateTask(Task_FightScene2_CameraHorizPanEffect, 0);
+ CreateMonStaticSprites(this);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
- SetVBlankCallback(sub_80EC9EC);
- this->field_0004++;
+ SetVBlankCallback(VBlankCB_Intro);
+ this->state++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
BeginNormalPaletteFade(0xFFFFFFFE, -2, 16, 0, RGB_WHITE);
- this->field_0004++;
+ this->state++;
}
break;
case 3:
if (!gPaletteFade.active)
{
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 4:
- this->field_0012++;
- if (this->field_0012 >= 60)
+ this->data[5]++;
+ if (this->data[5] >= 60)
{
- this->field_0012 = 0;
- DestroyTask(FindTaskIdByFunc(sub_80ED40C));
- sub_80ED4A0(this);
- CreateTask(sub_80ED428, 0);
+ this->data[5] = 0;
+ DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraHorizPanEffect));
+ DestroyStaticMonSprites(this);
+ CreateTask(Task_FightScene2_CameraVertPanEffect, 0);
ChangeBgY(3, 0x00010000, 0);
HideBg(0);
ShowBg(3);
ShowBg(1);
ShowBg(2);
- this->field_0004++;
+ this->state++;
}
break;
case 5:
if (!IsDma3ManagerBusyWithBgCopy())
{
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 6:
- this->field_0012++;
- if (this->field_0012 >= 60)
+ this->data[5]++;
+ if (this->data[5] >= 60)
{
- DestroyTask(FindTaskIdByFunc(sub_80ED428));
- sub_80ECAA8(this, sub_80ED4C0);
+ DestroyTask(FindTaskIdByFunc(Task_FightScene2_CameraVertPanEffect));
+ SetIntroCB(this, IntroCB_FightScene3);
}
break;
}
}
-static void sub_80ED40C(u8 taskId)
+static void Task_FightScene2_CameraHorizPanEffect(u8 taskId)
{
ChangeBgX(3, 0x0E0, 2);
ChangeBgX(0, 0x110, 1);
}
-static void sub_80ED428(u8 taskId)
+static void Task_FightScene2_CameraVertPanEffect(u8 taskId)
{
ChangeBgY(2, 0x020, 1);
ChangeBgY(1, 0x024, 2);
}
-static void sub_80ED444(struct IntroSequenceData * this)
+static void CreateMonStaticSprites(struct IntroSequenceData * this)
{
u8 spriteId;
- this->field_001C = NULL;
- this->field_0020 = NULL;
+ this->gengarStaticSprite = NULL;
+ this->nidorinoStaticSprite = NULL;
- spriteId = CreateSprite(&gUnknown_840BDA8, 168, 80, 11);
+ spriteId = CreateSprite(&sSpriteTemplate_NidorinoStatic, 168, 80, 11);
if (spriteId != MAX_SPRITES)
- this->field_0020 = &gSprites[spriteId];
+ this->nidorinoStaticSprite = &gSprites[spriteId];
- spriteId = CreateSprite(&gUnknown_840BDC0, 72, 80, 12);
+ spriteId = CreateSprite(&sSpriteTemplate_GengarStatic, 72, 80, 12);
if (spriteId != MAX_SPRITES)
- this->field_001C = &gSprites[spriteId];
+ this->gengarStaticSprite = &gSprites[spriteId];
}
-static void sub_80ED4A0(struct IntroSequenceData * this)
+static void DestroyStaticMonSprites(struct IntroSequenceData * this)
{
- if (this->field_001C != NULL)
- DestroySprite(this->field_001C);
- if (this->field_0020 != NULL)
- DestroySprite(this->field_0020);
+ if (this->gengarStaticSprite != NULL)
+ DestroySprite(this->gengarStaticSprite);
+ if (this->nidorinoStaticSprite != NULL)
+ DestroySprite(this->nidorinoStaticSprite);
}
-static void sub_80ED4C0(struct IntroSequenceData * this)
+static void IntroCB_FightScene3(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
- LoadPalette(gUnknown_8407430, 0x10, 0x40);
- LoadPalette(gUnknown_8405DA4, 0x50, 0x20);
+ LoadPalette(sBg1Pal_FightScene3, 0x10, 0x40);
+ LoadPalette(sSpritePals_Gengar, 0x50, 0x20);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
- InitBgsFromTemplates(0, gUnknown_840BBA0, NELEMS(gUnknown_840BBA0));
- DecompressAndCopyTileDataToVram(1, gUnknown_8407470, 0, 0, 0);
- DecompressAndCopyTileDataToVram(1, gUnknown_8407A50, 0, 0, 1);
+ InitBgsFromTemplates(0, sBgTemplates_FightScene3, NELEMS(sBgTemplates_FightScene3));
+ DecompressAndCopyTileDataToVram(1, sBg1Tiles_FightScene3, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, sBg1Map_FightScene3, 0, 0, 1);
ShowBg(1);
HideBg(0);
HideBg(2);
HideBg(3);
ResetBgPositions();
- this->field_0004++;
+ this->state++;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuRegBits(REG_OFFSET_WININ, 0x12);
ClearGpuRegBits(REG_OFFSET_WININ, 0x01);
@@ -1134,13 +1129,13 @@ static void sub_80ED4C0(struct IntroSequenceData * this)
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
- DecompressAndCopyTileDataToVram(0, gUnknown_8407B9C, 0, 0, 0);
- DecompressAndCopyTileDataToVram(0, gUnknown_8408D98, 0, 0, 1);
+ DecompressAndCopyTileDataToVram(0, sBg0Tiles_FightScene3, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(0, sBg0Map_FightScene3, 0, 0, 1);
gUnknown_203AB00 = 4;
gUnknown_203AB02 = 52;
ChangeBgX(0, 0x00001800, 0);
ChangeBgY(0, 0x0001F000, 0);
- this->field_0004++;
+ this->state++;
}
break;
case 2:
@@ -1148,26 +1143,26 @@ static void sub_80ED4C0(struct IntroSequenceData * this)
{
BlendPalettes(0xFFFFFFFE, 0, RGB_WHITE);
ShowBg(0);
- CreateTask(sub_80ED714, 0);
- sub_80EE4F8(this);
- sub_80EE528(this->field_0018, 0, 0xB4, 0x34);
- CreateTask(sub_80EE200, 0);
- sub_80ED6D8();
- this->field_0012 = 0;
- this->field_0004++;
+ CreateTask(Task_FightScene3_ForestBgScroll, 0);
+ CreateNidorinoAnimSprite(this);
+ StartNidorinoAnimSpriteSlideIn(this->nidorinoAnimSprite, 0, 0xB4, 0x34);
+ CreateTask(Task_FightScene3_Bg0Scroll, 0);
+ FightScene3_StartBg1Scroll();
+ this->data[5] = 0;
+ this->state++;
}
break;
case 3:
- this->field_0012++;
- if (this->field_0012 == 16)
- sub_80ED7D4(this);
- if (!sub_80EE5C8(this) && !FuncIsActiveTask(sub_80EE200))
- sub_80ECAA8(this, sub_80ED898);
+ this->data[5]++;
+ if (this->data[5] == 16)
+ CreateGrassSprite(this);
+ if (!IsNidorinoAnimSpriteSlideInRunning(this) && !FuncIsActiveTask(Task_FightScene3_Bg0Scroll))
+ SetIntroCB(this, IntroCB_FightScene4);
break;
}
}
-static void sub_80ED69C(u8 taskId)
+static void Task_FightScene3_Bg1Scroll(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
ChangeBgX(1, 0x400, 2);
@@ -1175,18 +1170,18 @@ static void sub_80ED69C(u8 taskId)
ChangeBgX(1, 0x020, 2);
}
-static void sub_80ED6D8(void)
+static void FightScene3_StartBg1Scroll(void)
{
- CreateTask(sub_80ED69C, 0);
+ CreateTask(Task_FightScene3_Bg1Scroll, 0);
}
-static void sub_80ED6EC(void)
+static void FightScene3_SlowBg1Scroll(void)
{
- u8 taskId = FindTaskIdByFunc(sub_80ED69C);
+ u8 taskId = FindTaskIdByFunc(Task_FightScene3_Bg1Scroll);
gTasks[taskId].data[0] = 1;
}
-static void sub_80ED714(u8 taskId)
+static void Task_FightScene3_ForestBgScroll(u8 taskId)
{
s16 * data = gTasks[taskId].data;
if (data[0] == 0)
@@ -1201,37 +1196,37 @@ static void sub_80ED714(u8 taskId)
}
}
-static void sub_80ED760(void)
+static void FightScene3_PauseForestBgScroll(void)
{
- u8 taskId = FindTaskIdByFunc(sub_80ED714);
+ u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
gTasks[taskId].data[0] = 1;
}
-static void sub_80ED788(void)
+static void FightScene3_ResumeForestBgScroll(void)
{
- u8 taskId = FindTaskIdByFunc(sub_80ED714);
+ u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
gTasks[taskId].data[0] = 0;
}
-static u8 sub_80ED7B0(void)
+static bool8 FightScene3_GetForestBgScrollState(void)
{
- u8 taskId = FindTaskIdByFunc(sub_80ED714);
+ u8 taskId = FindTaskIdByFunc(Task_FightScene3_ForestBgScroll);
return gTasks[taskId].data[2];
}
-static void sub_80ED7D4(struct IntroSequenceData * this)
+static void CreateGrassSprite(struct IntroSequenceData * this)
{
- u8 spriteId = CreateSprite(&gUnknown_840BDFC, 296, 112, 7);
+ u8 spriteId = CreateSprite(&sSpriteTemplate_Grass, 296, 112, 7);
if (spriteId != MAX_SPRITES)
{
- this->field_0024 = &gSprites[spriteId];
- this->field_0024->callback = sub_80ED818;
+ this->grassSprite = &gSprites[spriteId];
+ this->grassSprite->callback = SpriteCB_Grass;
}
else
- this->field_0024 = NULL;
+ this->grassSprite = NULL;
}
-static void sub_80ED818(struct Sprite * sprite)
+static void SpriteCB_Grass(struct Sprite * sprite)
{
s16 * data = sprite->data;
@@ -1247,7 +1242,7 @@ static void sub_80ED818(struct Sprite * sprite)
sprite->pos1.x = data[1] >> 5;
if (sprite->pos1.x <= 52)
{
- sub_80ED6EC();
+ FightScene3_SlowBg1Scroll();
data[0]++;
}
break;
@@ -1264,206 +1259,207 @@ static void sub_80ED818(struct Sprite * sprite)
}
}
-static void sub_80ED898(struct IntroSequenceData * this)
+static void IntroCB_FightScene4(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
break;
case 1:
- this->field_0012++;
- if (this->field_0012 > 30)
+ this->data[5]++;
+ if (this->data[5] > 30)
{
- sub_80EE5E4(this);
- this->field_0004++;
+ FightScene4_NidorinoRearsUp(this);
+ this->state++;
}
break;
case 2:
- if (!sub_80EE850(this))
+ if (!FightScene4_NidorinoAnimIsRunning(this))
{
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 3:
- this->field_0012++;
- if (this->field_0012 > 30)
+ this->data[5]++;
+ if (this->data[5] > 30)
{
- sub_80ED760();
- sub_80EDF94(this);
- this->field_0012 = 0;
- this->field_0004++;
+ FightScene3_PauseForestBgScroll();
+ FightScene4_StartGengarAttack(this);
+ this->data[5] = 0;
+ this->state++;
}
break;
case 4:
- if (this->field_0006)
+ if (this->gengarAttackLanded)
{
- sub_80EE6A4(this);
- this->field_0004++;
+ FightScene4_StartNidorinoRecoilAnim(this);
+ this->state++;
}
break;
case 5:
- if (!sub_80EE850(this))
+ if (!FightScene4_NidorinoAnimIsRunning(this))
{
- sub_80ED788();
- this->field_0012 = 0;
- this->field_0004++;
+ FightScene3_ResumeForestBgScroll();
+ this->data[5] = 0;
+ this->state++;
}
break;
case 6:
- this->field_0012++;
- if (this->field_0012 > 16)
+ this->data[5]++;
+ if (this->data[5] > 16)
{
- sub_80EE970(this->field_0018, 8, 12, 5);
- this->field_0004++;
+ StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5);
+ this->state++;
}
break;
case 7:
- if (!sub_80EE850(this))
+ if (!FightScene4_NidorinoAnimIsRunning(this))
{
- sub_80EE970(this->field_0018, 8, 12, 5);
- this->field_0004++;
+ StartSpriteHopToPosAnim(this->nidorinoAnimSprite, 8, 12, 5);
+ this->state++;
}
break;
case 8:
- if (!sub_80EE850(this))
+ if (!FightScene4_NidorinoAnimIsRunning(this))
{
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 9:
- this->field_0012++;
- if (this->field_0012 > 20)
+ this->data[5]++;
+ if (this->data[5] > 20)
{
- sub_80EEA94(this);
- this->field_0012 = 0;
- this->field_0004++;
+ StartNidorinoAnim_LaunchSelfAtGengarAnim(this);
+ this->data[5] = 0;
+ this->state++;
}
break;
case 10:
- if (!sub_80ED7B0())
+ if (!FightScene3_GetForestBgScrollState())
{
- sub_80ED760();
- sub_80EDAF0(this);
- this->field_0004++;
+ FightScene3_PauseForestBgScroll();
+ CreateGengarBackSprite(this);
+ this->state++;
}
break;
case 11:
HideBg(0);
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
break;
case 12:
- this->field_0012++;
- if (this->field_0012 == 48)
+ this->data[5]++;
+ if (this->data[5] == 48)
BeginNormalPaletteFade(0x00000006, 2, 0, 16, RGB_WHITE);
- if (this->field_0012 > 120)
+ if (this->data[5] > 120)
{
- sub_80EDB70(this);
- sub_80EDBAC(this);
- this->field_0004++;
- this->field_0012 = 0;
+ FightScene4_StartNidorinoAffineAnim(this);
+ FightScene4_StartGengarAffineAnim(this);
+ this->state++;
+ this->data[5] = 0;
}
break;
case 13:
- this->field_0012++;
- if (this->field_0012 > 8)
+ this->data[5]++;
+ if (this->data[5] > 8)
{
CpuFill16(RGB_WHITE, gPlttBufferUnfaded + 16, 64);
BeginNormalPaletteFade(0xFFFFFFFE, -2, 0, 16, RGB_BLACK);
- this->field_0004++;
+ this->state++;
}
break;
case 14:
if (!gPaletteFade.active)
{
- this->field_0012 = 0;
- this->field_0004++;
+ this->data[5] = 0;
+ this->state++;
}
break;
case 15:
- this->field_0012++;
- if (this->field_0012 > 60)
- sub_80ECAA8(this, sub_80EDBE8);
+ this->data[5]++;
+ if (this->data[5] > 60)
+ SetIntroCB(this, IntroCB_CleanUp);
break;
default:
if (JOY_NEW(R_BUTTON))
{
BlendPalettes(0xFFFF0064, 0, RGB_WHITE);
- this->field_0018->pos2.x = 0;
- this->field_0018->pos1.x = 0xB4;
- this->field_0004 = 1;
- this->field_0012 = 30;
+ this->nidorinoAnimSprite->pos2.x = 0;
+ this->nidorinoAnimSprite->pos1.x = 0xB4;
+ this->state = 1;
+ this->data[5] = 30;
}
break;
}
}
-static void sub_80EDAD8(struct Sprite * sprite)
+static void FightScene_CalcCenterToCornerVec(struct Sprite * sprite)
{
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
-static void sub_80EDAF0(struct IntroSequenceData * this)
+static void CreateGengarBackSprite(struct IntroSequenceData * this)
{
int i;
+ // Not using a subsprite table for this
for (i = 0; i < 4; i++)
{
int x = (i & 1) * 48 + 49;
int y = (i / 2) * 64 + 72;
- u8 spriteId = CreateSprite(&gUnknown_840BE4C, x, y, 8);
+ u8 spriteId = CreateSprite(&sSpriteTemplate_GengarBack, x, y, 8);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
- this->field_0028[i] = &gSprites[spriteId];
+ this->gengarBackSpriteArray[i] = &gSprites[spriteId];
if (i & 1)
- this->field_0028[i]->oam.shape = ST_OAM_V_RECTANGLE;
- sub_80EDAD8(this->field_0028[i]);
+ this->gengarBackSpriteArray[i]->oam.shape = ST_OAM_V_RECTANGLE;
+ FightScene_CalcCenterToCornerVec(this->gengarBackSpriteArray[i]);
}
}
}
-static void sub_80EDB70(struct IntroSequenceData * this)
+static void FightScene4_StartNidorinoAffineAnim(struct IntroSequenceData * this)
{
- this->field_0018->pos1.x += this->field_0018->pos2.x;
- this->field_0018->pos1.y += this->field_0018->pos2.y;
- obj_pos2_update_enable(this->field_0018, 0, 0x2A);
- this->field_0018->callback = SpriteCallbackDummy;
- StartSpriteAffineAnim(this->field_0018, 1);
+ this->nidorinoAnimSprite->pos1.x += this->nidorinoAnimSprite->pos2.x;
+ this->nidorinoAnimSprite->pos1.y += this->nidorinoAnimSprite->pos2.y;
+ obj_pos2_update_enable(this->nidorinoAnimSprite, 0, 0x2A);
+ this->nidorinoAnimSprite->callback = SpriteCallbackDummy;
+ StartSpriteAffineAnim(this->nidorinoAnimSprite, 1);
}
-static void nullsub_83(struct Sprite * sprite)
+static void SpriteCB_DummyButNotDummy(struct Sprite * sprite)
{
}
-static void sub_80EDBAC(struct IntroSequenceData * this)
+static void FightScene4_StartGengarAffineAnim(struct IntroSequenceData * this)
{
int i;
for (i = 0; i < 4; i++)
{
- StartSpriteAffineAnim(this->field_0028[i], 1);
- this->field_0028[i]->callback = nullsub_83;
- obj_pos2_update_enable(this->field_0028[i], gUnknown_840BBB8[i][0], gUnknown_840BBB8[i][1]);
+ StartSpriteAffineAnim(this->gengarBackSpriteArray[i], 1);
+ this->gengarBackSpriteArray[i]->callback = SpriteCB_DummyButNotDummy;
+ obj_pos2_update_enable(this->gengarBackSpriteArray[i], sGengarBackSpritePos2UpdateMods[i][0], sGengarBackSpritePos2UpdateMods[i][1]);
}
}
-static void sub_80EDBE8(struct IntroSequenceData * this)
+static void IntroCB_CleanUp(struct IntroSequenceData * this)
{
- switch (this->field_0004)
+ switch (this->state)
{
case 0:
FillPalette(RGB_BLACK, 0, 0x400);
- this->field_0004++;
+ this->state++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
- DestroyTask(this->field_0005);
+ DestroyTask(this->taskId);
Free(this);
DisableInterrupts(INTR_FLAG_HBLANK);
SetHBlankCallback(NULL);
@@ -1473,16 +1469,17 @@ static void sub_80EDBE8(struct IntroSequenceData * this)
}
}
-static void sub_80EDC40(void)
+static void GameFreakScene_LoadGfxCreateStar(void)
{
int i;
u8 spriteId;
+ static EWRAM_DATA u32 gUnknown_203AB28 = 0;
- for (i = 0; i < NELEMS(gUnknown_840BBC0); i++)
+ for (i = 0; i < NELEMS(sSpriteSheets_GameFreakScene); i++)
{
- LoadCompressedSpriteSheet(&gUnknown_840BBC0[i]);
+ LoadCompressedSpriteSheet(&sSpriteSheets_GameFreakScene[i]);
}
- LoadSpritePalettes(gUnknown_840BBE8);
+ LoadSpritePalettes(sSpritePalettes_GameFreakScene);
gUnknown_203AB0E = 0x60;
gUnknown_203AB10 = 0x10;
gUnknown_203AB12 = 0x07;
@@ -1496,19 +1493,21 @@ static void sub_80EDC40(void)
gUnknown_203AB24 = 0x05;
if (gUnknown_203AB28 == 0)
gUnknown_203AB28 = 354128453;
- spriteId = CreateSprite(&gUnknown_840BC6C, 0xF8, 0x37, 0);
+ spriteId = CreateSprite(&sSpriteTemplate_LargeStar, 0xF8, 0x37, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 0xF80;
gSprites[spriteId].data[1] = 0x370;
gSprites[spriteId].data[2] = gUnknown_203AB0E;
gSprites[spriteId].data[3] = gUnknown_203AB10;
- StoreWordInTwoHalfwords(&gSprites[spriteId].data[6], gUnknown_203AB28);
+ StoreWordInTwoHalfwords((u16 *)&gSprites[spriteId].data[6], gUnknown_203AB28);
}
}
-static void sub_80EDD28(s16 x, s16 y, u16 a2)
+static void GameFreakScene_TrailingSparklesGen(s16 x, s16 y, u16 a2)
{
+ static EWRAM_DATA s16 gUnknown_203AB2C = 0;
+
u8 spriteId;
s16 r4 = (a2 & gUnknown_203AB12) + 2;
s16 r2 = gUnknown_203AB2C;
@@ -1519,7 +1518,7 @@ static void sub_80EDD28(s16 x, s16 y, u16 a2)
y += r2;
if (x >= 1 && x <= 0xEF)
{
- spriteId = CreateSprite(&gUnknown_840BC84, x, y, 1);
+ spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, x, y, 1);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = x << gUnknown_203AB22;
@@ -1530,12 +1529,12 @@ static void sub_80EDD28(s16 x, s16 y, u16 a2)
}
}
-static void sub_80EDDF0(void)
+static void GameFreakScene_StartTrailingSparkleSpawner(void)
{
- CreateTask(sub_80EDE04, 1);
+ CreateTask(Task_GameFreakScene_TrailingSparkleSpawner, 1);
}
-static void sub_80EDE04(u8 taskId)
+static void Task_GameFreakScene_TrailingSparkleSpawner(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 r6;
@@ -1546,16 +1545,16 @@ static void sub_80EDE04(u8 taskId)
{
data[2] = 0;
r6 = data[0];
- spriteId = CreateSprite(&gUnknown_840BC84, gUnknown_840BC08[r6].x, gUnknown_840BC08[r6].y, 2);
+ spriteId = CreateSprite(&sSpriteTemplate_TrailingSparkles, sTrailingSparkleCoords[r6].x, sTrailingSparkleCoords[r6].y, 2);
StartSpriteAnim(&gSprites[spriteId], 1);
- gSprites[spriteId].callback = sub_80EE40C;
- gSprites[spriteId].data[1] = gUnknown_840BC08[r6].y << 4;
+ gSprites[spriteId].callback = SpriteCB_TrailingSparkles2;
+ gSprites[spriteId].data[1] = sTrailingSparkleCoords[r6].y << 4;
gSprites[spriteId].data[2] = 120;
gSprites[spriteId].data[3] = data[1];
if (gSprites[spriteId].data[3] < 0)
gSprites[spriteId].data[3] = 1;
data[0]++;
- if (data[0] < 0 || data[0] > 8)
+ if (data[0] >= NELEMS(sTrailingSparkleCoords))
{
data[1]++;
if (data[1] > 1)
@@ -1566,12 +1565,12 @@ static void sub_80EDE04(u8 taskId)
}
}
-static void sub_80EDED8(void)
+static void GameFreakScene_StartRevealGameFreakTextSparklesSpawner(void)
{
- CreateTask(sub_80EDEEC, 2);
+ CreateTask(Task_RevealGameFreakTextSparklesSpawner, 2);
}
-static void sub_80EDEEC(u8 taskId)
+static void Task_RevealGameFreakTextSparklesSpawner(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 r2;
@@ -1580,9 +1579,9 @@ static void sub_80EDEEC(u8 taskId)
{
r2 = data[1];
data[1] += 4;
- if (data[1] < 0 || data[1] > 8)
- data[1] -= 9;
- CreateSprite(&gUnknown_840BCBC, gUnknown_840BC08[r2].x, gUnknown_840BC08[r2].y, 3);
+ if (data[1] >= NELEMS(sTrailingSparkleCoords))
+ data[1] -= NELEMS(sTrailingSparkleCoords);
+ CreateSprite(&sSpriteTemplate_RevealGameFreakTextSparkles, sTrailingSparkleCoords[r2].x, sTrailingSparkleCoords[r2].y, 3);
data[2]++;
if (data[2] > 8)
DestroyTask(taskId);
@@ -1592,34 +1591,34 @@ static void sub_80EDEEC(u8 taskId)
data[0] = 0;
}
-static struct Sprite * sub_80EDF68(void)
+static struct Sprite * CreateGameFreakLogoArtSprite(void)
{
- u8 spriteId = CreateSprite(&gUnknown_840BCDC, 120, 70, 4);
+ u8 spriteId = CreateSprite(&sSpriteTemplate_GameFreakLogoArt, 120, 70, 4);
return &gSprites[spriteId];
}
#if REVISION >= 1
-static void sub_rev1_80EDFAC(void)
+static void Rev1_GameFreakScene_CreatePresentsText(void)
{
int i;
for (i = 0; i < 2; i++)
{
- gSprites[CreateSprite(&gUnknown_840BCFC, 0x68 + 32 * i, 0x6c, 5)].oam.tileNum += i * 4;
+ gSprites[CreateSprite(&sSpriteTemplate_PresentsText, 0x68 + 32 * i, 0x6c, 5)].oam.tileNum += i * 4;
}
}
#endif
-static void sub_80EDF94(struct IntroSequenceData * this)
+static void FightScene4_StartGengarAttack(struct IntroSequenceData * this)
{
u8 taskId;
- this->field_0006 = 0;
- taskId = CreateTask(sub_80EE024, 4);
+ this->gengarAttackLanded = FALSE;
+ taskId = CreateTask(Task_FightScene4_GengarAttack, 4);
SetWordTaskArg(taskId, 5, (uintptr_t)this);
gTasks[taskId].data[3] = 64;
gTasks[taskId].data[4] = GetBgX(0);
}
-static void sub_80EDFD8(int a, int b, int c, int d)
+static void FightScene4_ApplyGengarAnim(int a, int b, int c, int d)
{
ChangeBgY(0, (a << 15) + 0x1F000, 0);
ChangeBgX(0, d, 0);
@@ -1627,7 +1626,7 @@ static void sub_80EDFD8(int a, int b, int c, int d)
ChangeBgY(0, c << 8, 2);
}
-static void sub_80EE024(u8 taskId)
+static void Task_FightScene4_GengarAttack(u8 taskId)
{
s16 * data = gTasks[taskId].data;
int b, c;
@@ -1653,7 +1652,7 @@ static void sub_80EE024(u8 taskId)
case 2:
data[1]++;
if (data[1] == 14)
- ((struct IntroSequenceData *)GetWordTaskArg(taskId, 5))->field_0006 = 1;
+ ((struct IntroSequenceData *)GetWordTaskArg(taskId, 5))->gengarAttackLanded = TRUE;
if (data[1] > 15)
{
data[1] = 0;
@@ -1665,7 +1664,7 @@ static void sub_80EE024(u8 taskId)
data[1]++;
if (data[1] == 4)
{
- sub_80EE160();
+ FightScene4_CreateGengarSwipeSprites();
data[8] = 32;
data[9] = 48;
data[7] = 3;
@@ -1694,34 +1693,35 @@ static void sub_80EE024(u8 taskId)
angle = data[3];
b = -((gSineTable[angle + 0x40] * data[9]) >> 8);
c = data[8] - ((gSineTable[angle] * data[8]) >> 8);
- sub_80EDFD8(data[7], b, c, data[4]);
+ FightScene4_ApplyGengarAnim(data[7], b, c, data[4]);
}
-static void sub_80EE160(void)
+static void FightScene4_CreateGengarSwipeSprites(void)
{
u8 spriteId;
- spriteId = CreateSprite(&gUnknown_840BE8C, 132, 78, 6);
- spriteId = CreateSprite(&gUnknown_840BE8C, 132, 118, 6);
+ spriteId = CreateSprite(&sSpriteTemplate_GengarSwipe, 132, 78, 6);
+ spriteId = CreateSprite(&sSpriteTemplate_GengarSwipe, 132, 118, 6);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.shape = ST_OAM_H_RECTANGLE;
gSprites[spriteId].oam.size = ST_OAM_SIZE_2;
- sub_80EDAD8(&gSprites[spriteId]);
+ FightScene_CalcCenterToCornerVec(&gSprites[spriteId]);
StartSpriteAnim(&gSprites[spriteId], 1);
}
}
-static void sub_80EE1C4(struct Sprite * sprite)
+static void SpriteCB_GengarSwipe(struct Sprite * sprite)
{
sprite->invisible ^= TRUE;
if (sprite->animEnded)
DestroySprite(sprite);
}
-static void sub_80EE200(u8 taskId)
+static void Task_FightScene3_Bg0Scroll(u8 taskId)
{
s16 * data = gTasks[taskId].data;
+ static EWRAM_DATA u32 gUnknown_203AB30 = 0;
switch (data[0])
{
@@ -1745,7 +1745,7 @@ static void sub_80EE200(u8 taskId)
}
}
-static void sub_80EE29C(struct Sprite * sprite)
+static void SpriteCB_LargeStar(struct Sprite * sprite)
{
u32 v;
sprite->data[0] -= sprite->data[2];
@@ -1761,13 +1761,13 @@ static void sub_80EE29C(struct Sprite * sprite)
v = v * 1103515245 + 24691;
StoreWordInTwoHalfwords(&sprite->data[6], v);
v >>= 16;
- sub_80EDD28(sprite->pos1.x, sprite->pos1.y + sprite->pos2.y, v);
+ GameFreakScene_TrailingSparklesGen(sprite->pos1.x, sprite->pos1.y + sprite->pos2.y, v);
}
if (sprite->pos1.x < -8)
DestroySprite(sprite);
}
-static void sub_80EE350(struct Sprite * sprite)
+static void SpriteCB_TrailingSparkles(struct Sprite * sprite)
{
u32 v;
@@ -1790,7 +1790,7 @@ static void sub_80EE350(struct Sprite * sprite)
DestroySprite(sprite);
}
-static void sub_80EE40C(struct Sprite * sprite)
+static void SpriteCB_TrailingSparkles2(struct Sprite * sprite)
{
if (sprite->data[2])
{
@@ -1839,31 +1839,31 @@ static void sub_80EE40C(struct Sprite * sprite)
}
}
-static void sub_80EE4DC(struct Sprite * sprite)
+static void SpriteCB_RevealGameFreakTextSparkles(struct Sprite * sprite)
{
if (sprite->animEnded)
DestroySprite(sprite);
}
-static void sub_80EE4F8(struct IntroSequenceData * this)
+static void CreateNidorinoAnimSprite(struct IntroSequenceData * this)
{
- u8 spriteId = CreateSprite(&gUnknown_840BD88, 0, 0, 9);
- this->field_0018 = &gSprites[spriteId];
+ u8 spriteId = CreateSprite(&sSpriteTemplate_NidorinoAnim, 0, 0, 9);
+ this->nidorinoAnimSprite = &gSprites[spriteId];
}
-static void sub_80EE528(struct Sprite * sprite, s16 a1, s16 a2, u16 a3)
+static void StartNidorinoAnimSpriteSlideIn(struct Sprite * sprite, s16 x0, s16 x1, u16 speed)
{
- sprite->data[0] = a1 << 4;
- sprite->data[1] = ((a2 - a1) << 4) / a3;
- sprite->data[2] = a3;
- sprite->data[3] = a2;
+ sprite->data[0] = x0 << 4;
+ sprite->data[1] = ((x1 - x0) << 4) / speed;
+ sprite->data[2] = speed;
+ sprite->data[3] = x1;
sprite->data[4] = 0;
- sprite->pos1.x = a1;
+ sprite->pos1.x = x0;
sprite->pos1.y = 100;
- sprite->callback = sub_80EE580;
+ sprite->callback = SpriteCB_NidorinoAnimSpriteSlideIn;
}
-static void sub_80EE580(struct Sprite * sprite)
+static void SpriteCB_NidorinoAnimSpriteSlideIn(struct Sprite * sprite)
{
sprite->data[4]++;
if (sprite->data[4] >= 40)
@@ -1880,21 +1880,21 @@ static void sub_80EE580(struct Sprite * sprite)
}
}
-static bool32 sub_80EE5C8(struct IntroSequenceData * ptr)
+static bool32 IsNidorinoAnimSpriteSlideInRunning(struct IntroSequenceData * ptr)
{
- return ptr->field_0018->callback == sub_80EE580 ? TRUE : FALSE;
+ return ptr->nidorinoAnimSprite->callback == SpriteCB_NidorinoAnimSpriteSlideIn ? TRUE : FALSE;
}
-static void sub_80EE5E4(struct IntroSequenceData * ptr)
+static void FightScene4_NidorinoRearsUp(struct IntroSequenceData * ptr)
{
- StartSpriteAnim(ptr->field_0018, 2);
- ptr->field_0018->data[0] = 0;
- ptr->field_0018->data[1] = 0;
- ptr->field_0018->pos2.y = 3;
- ptr->field_0018->callback = sub_80EE610;
+ StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
+ ptr->nidorinoAnimSprite->data[0] = 0;
+ ptr->nidorinoAnimSprite->data[1] = 0;
+ ptr->nidorinoAnimSprite->pos2.y = 3;
+ ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRearsUp;
}
-static void sub_80EE610(struct Sprite * sprite)
+static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite)
{
switch (sprite->data[0])
{
@@ -1930,23 +1930,23 @@ static void sub_80EE610(struct Sprite * sprite)
}
}
-static void sub_80EE6A4(struct IntroSequenceData * ptr)
+static void FightScene4_StartNidorinoRecoilAnim(struct IntroSequenceData * ptr)
{
gUnknown_203AB0A = 16;
gUnknown_203AB04 = 3;
gUnknown_203AB08 = 5;
gUnknown_203AB06 = 0;
- StartSpriteAnim(ptr->field_0018, 2);
- ptr->field_0018->data[0] = 0;
- ptr->field_0018->data[1] = 0;
- ptr->field_0018->data[2] = 0;
- ptr->field_0018->data[3] = 0;
- ptr->field_0018->data[4] = 0;
- ptr->field_0018->data[7] = 40;
- ptr->field_0018->callback = sub_80EE704;
+ StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
+ ptr->nidorinoAnimSprite->data[0] = 0;
+ ptr->nidorinoAnimSprite->data[1] = 0;
+ ptr->nidorinoAnimSprite->data[2] = 0;
+ ptr->nidorinoAnimSprite->data[3] = 0;
+ ptr->nidorinoAnimSprite->data[4] = 0;
+ ptr->nidorinoAnimSprite->data[7] = 40;
+ ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoRecoil;
}
-static void sub_80EE704(struct Sprite * sprite)
+static void SpriteCB_NidorinoRecoil(struct Sprite * sprite)
{
switch (sprite->data[0])
{
@@ -1985,7 +1985,7 @@ static void sub_80EE704(struct Sprite * sprite)
sprite->data[1]++;
if (sprite->data[1] > 6)
{
- sub_80EE864(sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, sprite->data[6]);
+ CreateNidorinoRecoilDustSprites(sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, sprite->data[6]);
sprite->data[6] *= 1103515245;
}
if (sprite->data[1] > 12)
@@ -1999,36 +1999,36 @@ static void sub_80EE704(struct Sprite * sprite)
sprite->data[1]++;
if (sprite->data[1] > 16)
{
- sub_80EE970(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4);
+ StartSpriteHopToPosAnim(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4);
}
break;
}
}
-static bool8 sub_80EE850(struct IntroSequenceData * ptr)
+static bool8 FightScene4_NidorinoAnimIsRunning(struct IntroSequenceData * ptr)
{
- return ptr->field_0018->callback == SpriteCallbackDummy ? FALSE : TRUE;
+ return ptr->nidorinoAnimSprite->callback == SpriteCallbackDummy ? FALSE : TRUE;
}
-static void sub_80EE864(s16 a1, s16 a2, s16 a3)
+static void CreateNidorinoRecoilDustSprites(s16 x, s16 y, s16 seed)
{
int i;
u8 spriteId;
for (i = 0; i < 2; i++)
{
- spriteId = CreateSprite(&gUnknown_840BEC4, a1 - 22, a2 + 24, 10);
+ spriteId = CreateSprite(&sSpriteTemplate_NidorinoRecoilDust, x - 22, y + 24, 10);
if (spriteId != MAX_SPRITES)
{
- gSprites[spriteId].data[3] = (a3 % 13) + 8;
- gSprites[spriteId].data[4] = a3 % 3;
+ gSprites[spriteId].data[3] = (seed % 13) + 8;
+ gSprites[spriteId].data[4] = seed % 3;
gSprites[spriteId].data[7] = i;
- a3 *= 1103515245;
+ seed *= 1103515245;
}
}
}
-static void sub_80EE8E4(struct Sprite * sprite)
+static void SpriteCB_NidorinoRecoilDust(struct Sprite * sprite)
{
s16 * data = sprite->data;
@@ -2056,7 +2056,7 @@ static void sub_80EE8E4(struct Sprite * sprite)
}
}
-static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3)
+static void StartSpriteHopToPosAnim(struct Sprite * sprite, u16 a1, s16 a2, u8 a3)
{
sprite->data[0] = 0;
sprite->data[1] = a1;
@@ -2067,10 +2067,10 @@ static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3)
sprite->data[6] = 0;
sprite->data[7] = a3;
StartSpriteAnim(sprite, 2);
- sprite->callback = sub_80EE9D4;
+ sprite->callback = SpriteCB_HopToPos;
}
-static void sub_80EE9D4(struct Sprite * sprite)
+static void SpriteCB_HopToPos(struct Sprite * sprite)
{
switch (sprite->data[0])
{
@@ -2117,26 +2117,26 @@ static void sub_80EE9D4(struct Sprite * sprite)
}
}
-static void sub_80EEA94(struct IntroSequenceData * ptr)
+static void StartNidorinoAnim_LaunchSelfAtGengarAnim(struct IntroSequenceData * ptr)
{
- ptr->field_0018->data[0] = 0;
- ptr->field_0018->data[1] = 0;
- ptr->field_0018->data[2] = 0;
- ptr->field_0018->data[3] = 0;
- ptr->field_0018->data[4] = 0;
- ptr->field_0018->data[5] = 0;
- ptr->field_0018->pos1.x += ptr->field_0018->pos2.x;
- ptr->field_0018->pos2.x = 0;
+ ptr->nidorinoAnimSprite->data[0] = 0;
+ ptr->nidorinoAnimSprite->data[1] = 0;
+ ptr->nidorinoAnimSprite->data[2] = 0;
+ ptr->nidorinoAnimSprite->data[3] = 0;
+ ptr->nidorinoAnimSprite->data[4] = 0;
+ ptr->nidorinoAnimSprite->data[5] = 0;
+ ptr->nidorinoAnimSprite->pos1.x += ptr->nidorinoAnimSprite->pos2.x;
+ ptr->nidorinoAnimSprite->pos2.x = 0;
gUnknown_203AB0C = 0x24;
gUnknown_203AB06 = 0x28;
gUnknown_203AB04 = 0x03;
gUnknown_203AB08 = 0x04;
- ptr->field_0018->data[7] = 36;
- StartSpriteAnim(ptr->field_0018, 2);
- ptr->field_0018->callback = sub_80EEB08;
+ ptr->nidorinoAnimSprite->data[7] = 36;
+ StartSpriteAnim(ptr->nidorinoAnimSprite, 2);
+ ptr->nidorinoAnimSprite->callback = SpriteCB_NidorinoAnim_LaunchSelfAtGengar;
}
-static void sub_80EEB08(struct Sprite * sprite)
+static void SpriteCB_NidorinoAnim_LaunchSelfAtGengar(struct Sprite * sprite)
{
switch (sprite->data[0])
{
@@ -2178,15 +2178,15 @@ static void sub_80EEB08(struct Sprite * sprite)
}
}
-static void sub_80EEBE4(void)
+static void LoadFightSceneSpriteTilesAndPals(void)
{
int i;
- for (i = 0; i < NELEMS(gUnknown_840BEDC); i++)
+ for (i = 0; i < NELEMS(sFightSceneSpriteSheets); i++)
{
- LoadCompressedSpriteSheet(&gUnknown_840BEDC[i]);
+ LoadCompressedSpriteSheet(&sFightSceneSpriteSheets[i]);
}
- // gUnknown_840BF14 is not properly terminated, so this
+ // sFightSceneSpritePalettes is not properly terminated, so this
// call exhibits undefined behavior.
- LoadSpritePalettes(gUnknown_840BF14);
+ LoadSpritePalettes(sFightSceneSpritePalettes);
}