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author | PikalaxALT <pikalaxalt@gmail.com> | 2019-10-31 09:19:33 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2019-10-31 09:19:33 -0400 |
commit | 2b0bcdcad9336defc82f50a329b12e631b1f33ce (patch) | |
tree | 05ae3de2bc0130040d48e800fe4e962f2a818aef /src/save.c | |
parent | eff29ff7ae2e84fd8e9d92c8509c148912f4db20 (diff) |
Resolve externed prototypes in C files
Diffstat (limited to 'src/save.c')
-rw-r--r-- | src/save.c | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/save.c b/src/save.c index 30d2c22a9..57364b10b 100644 --- a/src/save.c +++ b/src/save.c @@ -6,6 +6,8 @@ #include "load_save.h" #include "task.h" #include "link.h" +#include "save_failed_screen.h" +#include "fieldmap.h" #include "gba/flash_internal.h" #define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use @@ -66,13 +68,6 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] = SAVEBLOCK_CHUNK(struct PokemonStorage, 8) }; -extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen -extern void sub_800AB9C(void); // link -extern bool8 IsLinkTaskFinished(void); // link -extern void save_serialize_map(void); // fieldmap -extern void SetContinueGameWarpStatusToDynamicWarp(void); // load_save -extern void ClearContinueGameWarpStatus2(void); // load_save - // Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?) u16 gFirstSaveSector; u32 gPrevSaveCounter; |