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-rw-r--r--src/save.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/save.c b/src/save.c
index 30d2c22a9..57364b10b 100644
--- a/src/save.c
+++ b/src/save.c
@@ -6,6 +6,8 @@
#include "load_save.h"
#include "task.h"
#include "link.h"
+#include "save_failed_screen.h"
+#include "fieldmap.h"
#include "gba/flash_internal.h"
#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
@@ -66,13 +68,6 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] =
SAVEBLOCK_CHUNK(struct PokemonStorage, 8)
};
-extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen
-extern void sub_800AB9C(void); // link
-extern bool8 IsLinkTaskFinished(void); // link
-extern void save_serialize_map(void); // fieldmap
-extern void SetContinueGameWarpStatusToDynamicWarp(void); // load_save
-extern void ClearContinueGameWarpStatus2(void); // load_save
-
// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
u16 gFirstSaveSector;
u32 gPrevSaveCounter;