diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2019-06-21 21:19:45 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2019-06-21 21:19:45 -0400 |
commit | 374ea9ec6261281ce86327cbcd543ca7d8283bdf (patch) | |
tree | 2123739f9fb7b602ac891c59f3242097738b1510 /src | |
parent | d7b5abb2c8ed62aabf8fe57c6ef03c17640f1144 (diff) |
battle_anim_mon_movement: through sub_809946C
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_mon_movement.c | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 57f4c32c2..84e7395af 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -17,6 +17,7 @@ void sub_80991B4(struct Sprite * sprite); void sub_8099270(struct Sprite * sprite); void sub_80992E0(struct Sprite * sprite); void sub_8099394(struct Sprite * sprite); +void sub_809946C(struct Sprite * sprite); const struct SpriteTemplate gUnknown_83D4E4C[] = { { @@ -355,3 +356,94 @@ void sub_80991B4(struct Sprite * sprite) sprite->data[7] |= spriteId << 8; sprite->callback = sub_8099270; } + +void sub_8099270(struct Sprite * sprite) +{ + u8 data7 = sprite->data[7]; + struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8]; + if (sprite->data[0] == 0) + { + if (data7 == 1 || data7 == 0) + otherSprite->pos2.x = 0; + if (data7 == 2 || data7 == 0) + otherSprite->pos2.y = 0; + DestroyAnimSprite(sprite); + } + else + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5]; + otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6]; + } +} + +void sub_80992E0(struct Sprite * sprite) +{ + u8 battlerId; + u8 spriteId; + if (gBattleAnimArgs[0] == 0) + battlerId = gBattleAnimAttacker; + else + battlerId = gBattleAnimTarget; + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x; + sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y; + sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2]; + sub_80754B8(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = spriteId; + sprite->invisible = TRUE; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_8074E14; +} + +void sub_8099394(struct Sprite * sprite) +{ + u8 battlerId; + u8 spriteId; + sprite->invisible = TRUE; + if (gBattleAnimArgs[0] == 0) + battlerId = gBattleAnimAttacker; + else + battlerId = gBattleAnimTarget; + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; + sub_80754B8(sprite); + sprite->data[3] = gSprites[spriteId].pos2.x << 8; + sprite->data[4] = gSprites[spriteId].pos2.y << 8; + sprite->data[5] = spriteId; + sprite->data[6] = gBattleAnimArgs[5]; + if (gBattleAnimArgs[5] == 0) + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + else + StoreSpriteCallbackInData6(sprite, sub_809946C); + sprite->callback = sub_8074E14; +} + +void sub_809946C(struct Sprite * sprite) +{ + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + DestroyAnimSprite(sprite); +} |